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BASIC DRESS-UP FEATURES

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LESSON II : DRESS UP FEATURES 12
Although technically not a Dress-Up Feature, POCKET is a
tool that is used often. Unlike HOLE, the feature to PUNCH
must be defined in SKETCHER mode since it is user defined,
not just a hole.

pocket

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The first thing to do is pick the face that you want to pocket the
void through, then pick Sketcher…

Line is picked

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In Sketcher, pick the proper shape icon from the Primary toolbar, and sketch
the shape ON THE 3D PART represented in sketcher. Once this is done,
EXIT sketcher to return to 3D mode…

Notice that the shape that


will eventually become a
Sketched circle
hole in your part is
represented in the part tree
as Sketch2

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This is how your
part will look once
you have returned to
3D. The sketch you
made will appear flat
on the face you
chose. If it is not
orange, choose it to
make it active and
ready for
pocketing…
sketch

Notice that in our 3D part the


sketch we made was not
orange immediately when we
returned to 3D mode.
NO PROBLEM….we just
need to either pick it Now click on
manually from the object we POCKET from the
are creating, or directly from Sketcher Based
the parts tree. Features toolbar…
pocket
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With POCKET picked, the POCKET DEFINITION input
box will appear. Input the desired information and Catia will
show you a dashed line sketch of your pocket. If all the
information is correct, push APPLY and hole will appear in
3D, then push OK to make it permanent.

Notice POCKET1 is
active on the action
tree.

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From TYPE, you can enter a dimension or constrain the
depth of the punch by choosing “up to next”,”up to
last”,”up to plane”, etc…using the arrow.

Depth is where you enter the dimension for the depth of your
pocket.

Click on Mirrored extent to “mirror” or send your pocket


in both directions.

Since Catia automatically sends your pocket in the most


logical direction, if you want it to go the other way click
on Reverse Direction.

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Here is your part with your pocket in it.
Now lets begin to DRESS IT UP…

Dress Up Features toolbar

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A close up look at your DRESS UP TOOLBAR shows that it
is ready to do five basic functions for you…

Fillet

Chamfer

Draft

DRAFT is what you


Shell
use to angle the sides
of your part in
preparation for Mirror
possible casting
processes.
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Orange means it is picked

Noted on the tree

The first thing we will do is FILLET. Pick the face that you wish
to fillet, then pick fillet from the toolbar. The Edge Fillet
Definition box will appear, which you will fill in with the
appropriate info. RADIUS is the size of the fillet and OBJECTS
lists the number of faces that you are going to fillet. The box also
allows you to pick the propagation of the fillet (Tangency is the
best for now).

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You don’t have to pick an entire face…a single edge may be picked
instead. To pick MORE than one edge, but NOT and entire face
simply hold down CONTROL.

Here we have chosen two


different edges using the
CONTROL button…notice
the edges you choose turn
red. MULTIPLE faces can
be picked the same way.
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