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Life: The biology of all life forms (from simple viruses to the complexity of the human

body) falls under this Sphere’s control. Biological functions may be sped up, slowed
down or even completely rewritten at the whim of the Mage who masters this Sphere.

Specialty: Verbena / Progenitors


1 – Sense Life
2 – Alter Simple Patterns, Heal Self
3 – Alter Self, Transform Simple Patterns
4 – Alter Complex Patterns, Transform Self
5 – Transform Complex Patterns, Perfect Metamorphosis

Life is the study of Patterns which are constantly developing and changing – in other
words, alive. Once a Pattern is no longer developing and changing, it becomes the realm
of Matter – so corpses and wooden chairs deal with Matter, not Life.

Life is a versatile Sphere, not only allowing the Mage to heal and change his body, but to
harm and twist the bodies of others. At higher levels, Mages can shapeshift into creatures
unimagined by humans – or reduce their opponent to a pile of water and goop.

Life cannot affect anything other than living things, making it quite limited. It also
cannot cause inorganic changes – you could turn your skin to bark, but you couldn’t turn
it to steel without Matter. Likewise, you can’t alter someone’s emotions or mind without
using Mind. Furthermore, drastic changes to Patterns cause Pattern Bleeding – if the
Mage wants to stay in an unnatural form for more than one day, he takes one level of
Lethal Damage each day. It may be easier to simply let the change fade, then suffer the
Paradox of casting again, or make the extra push to make the effect permanent.
Permanently changing his body can cause the Mage to risk forgetting who he really is,
however.

Apprentice Life: Sense Life


The Mage can feel the flow of life around him. He can sense injury or sickness in a
subject, and can feel how much life is around him, and where generally it is. With
practice, he can focus on a single life pattern to learn its type, sex, health, and age.
Although he cannot yet affect this flow of life, just feeling the presence of living things
can be comforting. Correspondence and Life together make a nice sort of ‘radar sense.’

Initiate Life: Alter Simple Patterns, Heal Self


The Mage can now exert some control over the life around him. Healing himself is
simple – he knows his own body, how it should be, and how to fix it. Dealing with other
life is more difficult, and the Mage must follow the path of evolution. At this level, he
can only affect plants, invertebrates, algae or fungi, coaxing them to move and grow in
certain ways. However, causing an enemy stronghold to crawl with deadly bacteria is
quite a useful feat in and of itself, and it only takes one quick-growing plant to cripple the
delicate insides of a machine.

Disciple Life: Alter Self, Transform Simple Patterns


The Mage now understands himself better, not only able to repair his Pattern, but to alter
it as he wishes. He must remain fundamentally human – altering oneself into a bird or a
fish cannot be done yet – but could grow gills or flaps of skin for gliding, deadly claws or
tough skin. With simpler Patterns, a Mage can make more drastic changes – turning a
crawfish into a clump of grass, or making a simple bacteria into a deadly killer. He might
also strike at his foes, twisting their Patterns to cause damage. With the aid of other
Spheres, a Mage might create life out of nothing, or turn rocks into mice. However, it is
important to note that without high levels of the Mind Sphere, these creations will have
no thoughts. Furthermore, the crawfish turned into grass will still think it is a crawfish,
and a Mage growing flippers won’t instinctively know how to use them. At this level, a
Mage can also heal other humans, although with a lengthy process, as her understanding
of human Patterns is lacking.

Adept Life: Alter Complex Patterns, Transform Self


The Mage now has enough expertise to work with humans and larger animals. He can
heal with a touch, gift an ally with great strength, or cripple a foe. He can perform
anything he could do with Alter Self on others, although with the same restriction that
they must remain fundamentally human. As for himself, the Mage can transform his
Pattern into anything he desires, keeping roughly the same size and mass. But he still
gains no instinctual use of his new body, and must spend time becoming accustomed to
not being human.

Master Life: Transform Complex Patterns, Perfect Metamorphosis


The Master of Life can now alter life at his whim. He can reshape any creature into any
other, as long as the mass remains similar, or he uses another Sphere to account for it. A
group of enemies can become large, flopping fish. The Mage can make himself immune
to age, disease, hunger, and injury, and quickly regenerate nearly any damage. His self-
transformation is perfect, allowing him to alter not only shape but size and mass, and to
instinctually gain some measure of control over the new body. Perhaps most
impressively, a Mage can create complex life from nothing, with the aid of the Prime
Sphere. With mastery of Life, Prime, and Mind, a Mage could create from nothing an
intelligent human being. Of course, creating life raises all its own ethical and spiritual
questions…

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