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Actually, Pro/E is a suite of programs that are used in the design, analysis, and manufacturing of a
virtually unlimited range of products. We will be dealing only with the major front-end module used
for part and assembly design and module creation, and production of engineering drawing. There is
a wide range of additional module available to handle tasks ranging from sheet metal operations,
piping layout, and model design, wiring harness design, NC machining, and other functions. An
add-on package, Pro/MECHANICA (also from Parametric Technology), integrates with Pro/E to
perform structural analysis of mechanisms. Pro/MECHANICA can also do sensitivity studies and
design optimization, based on the model created in Pro/E.
In a nutshell, Pro/ENGINEER is a parametric, feature-based solid modeling system.
02.What are the File extensions given to parts? Assemblies? Drawings? Sketches?
File extension given as follows:
-Part - *.prt
-Assemblies - *.asm
-Drawing - *.drw
-Sketches - *.sec
Figure-1
Figure-2
Note: Before running a trail file, we must rename it. We cannot rename a trail file within
Pro/ENGINEER; on a Windows NT system, use Explorer, and on a UNIX system, use the terminal
window to terminal window to either move or copy the file to the new name.
06.What does ‘store back ‘ means.
Retrieving the back up file.
Every time we save an object using the Save command from the File menu, we create a new
version of the object and write it to the disk. Pro/ENGEER numbers each version of the object
storage file consecutively (for example, box.sec.1, box.sec.2, box.sec.3).
If we close a window the Close Command from the Window menu, the object display is removed,
but the object remains in memory but not from disk.
-We cannot erase object while assemblies or drawing that are reference them are still active.
-Erasing an object does not necessarily erase from memory those objects to which it refers (for
example, erasing an assembly does not necessarily erase its components).
We can use the Delete command to free up disk space and remove old, unnecessary versions of
object:
We cannot delete a part or subassembly that has been used in an assembly or drawing during the
current working during the current working session until the assembly or drawing is deleted.
08. What is the difference between File, Save and File, Back up?
To save a File:
1. Click File > Save from the menu bar or click (icon) in the toolbar. The name of the file appears
in the message area next to the prompt.
2. Type a new file name or use the existing name. If we use the existing name, Pro/ENGINEER
adds a new version number to the file name. If we enter a new file name, the name must be
unique from any other file name you have used.
3. Click the green check icon, or press ENTER. (To reject the save operation, click the red X or
press ESC.)
Note: We cannot save a file using the same file name as the original file name, even if we save the
file in a directory other than the directory where the original file resides. If we try to save the file
using the same file name, Pro/ENGINEER forces us to enter a unique file name by displaying the
following error message in the message area: "The name must be different from the original
‘filename’."
Objects are stored in their original directories unless we set the configuration option
override_store_back to yes.
10.If I use Window, close without saving my model, have I lost my work?
Work is not lost even closing the Window without saving model.
11.If I use file, Erase without saving my model, have I lost work?
No, work is not lost if you use file, Erase without saving your model.
12.What is a feature?
Which defines the shape of a body/object is called feature.
17.What is the mouse button sequence to query select an object that is under an object?
When required to select or pick an entity in the graphics window (even a hidden one), instead of
clicking with the left button to select it, first click the right mouse button. This is called a Query
Select as we can see by the highlighted entry in the GET SELECT menu at the right. Now left
click on or close to the desired entity. On the right side of the window Query Bin window is
appeared. We can now select from this list of features. The first feature on the list is highlighted in
the window and on the model.
Click the right mouse button to the next feature on the list. It will highlight. We can cycle through all
the features at that pick location (including hidden surfaces) using the right mouse button until the
one we want is highlighted. At the bottom of the list, we have to use the up arrow to move back to
the top. We can also select directly by left clicking on a listed feature in the Query Bin window.
When the feature you want is highlighted, both in the Query Bin and on the model, then middle
click to accept it.
18.What is reference plane? What does # Default do?
Just like that we cannot create first feature in the space, we need at least one planes to locate it.
The plane, which we are using for creating a feature, is called reference plane. In general in Pro-
Engineer have three default planes, all the three are orthogonal to each other. All three planes are
used as reference planes.
-Constraints that one appears in grey are called "weak" constraints. They can be remove by the
system without warning. We can add our own constraints with the Constraint option in the Sketch
menu.
“Parametric” means that the physical shape of the part or assembly is driven by the values
assigned to the attributes (primarily dimensions) of its features. You may define or modify
automatically propagated through your model. Your can also relate the attribute of one feature to
another. For example, if your design intent is such that a hole to the block dimensions change, the
centered hole position will be recomputed automatically.
32.What is the minimum number of sections you must remove when adding a blend feature?
Minimum numbers of sections we remove are one when we add a blend feature.
35.What does the start point and direction arrow do in a blend feature?
START POINT IN A BLEND FEATURE
To create the transitional surface, Pro/ENGINEER connects the starting of the section and
continues to connect the vertices of the section in a clockwise manner. By changing the starting
point of a blend subsection, you can create blended surfaces that twist between the sections.
The default starting point is the first point sketched in the subsection. We can place the endpoint of
another segment by choosing the option Start Point from the SEC TOOLS menu and electing the
point.
DIRECTION ARROW
It is used for connecting the vertices of the sections in clockwise or counterclockwise manner.
We can use a blend vertex in either a straight or smooth blend, but a blend vertex is not permitted
in interior sections. Also, smooth blends created using a blend vertex can be redefined to be
straight.
37.Why is alignment not always necessary when creating the cross section of a sweep
feature?
Some times sweep trajectory is two dimensional (i.e. on the plane), and then alignment is not
necessary when creating the cross section of a sweep feature. Alignment is necessary in rotational
plane.
By adding custom mapkeys to your toolbar or menu bar, you can use Mapkeys with a single mouse
click or menu command and thus automate your workflow in a visible way. If you are a newer user,
you can borrow mapkeys from coworkers without having to remember cryptic abbreviations.
To create a mapkey, you can use the configuration file option mapkey, or, on the Pro/ENGINEER
menu bar, click Utilities > Mapkeys, then in the Mapkeys dialog box, you click New and record your
mapkey in the Record Mapkey dialog box. The system records your mapkey as you step through
the sequence of keystrokes or command executions to define it. After you define the mapkey,
Pro/ENGINEER creates a corresponding icon and places it in the Customize dialog box under the
Mapkeys category. To open the Customize dialog box, click Utilities > Customize Screen. On the
Toolbars tabbed page, select the Mapkeys category. You can then drag the visible mapkey icon
onto the Pro/ENGINEER main toolbar. You can also create a label for the new mapkey. If you
choose to add the newly created mapkey icon to the toolbar, the label appears on the button added
to the toolbar. When you mouse over the button, the description appears next to the mouse
pointer and in the message area.
Basically, the Intent Manager does is automatically create dimensions and constraints while we are
sketching. Intent Manager will automatically ensure that sketch is neither over-nor under-constraints
at all times, and will always be in a legal “regeneration” state. There are three aspects to Intent
Manager, these are concerned with Sketching reference, constraints, and dimensioning.
Sketching References:
When we enter Sketching with Intent Manager turned on, two sketching references are
automatically created for selecting. These are the orange/brown line. Intent Manager determines
these based on Sketcher reference and previously created features. The references will be used by
Intent Manager to locate (using alignments) and dimension the sketch.
Constraint Management:
While we move the cursor around the screen, we will find that it will snap to positions where the
possible constraints (the implicit Sketcher rules) will be automatically fire. When we are sketching
some arcs and lines. As we sketch, these constraints (indicate on the screen with red symbols:
“V”,”H”, and so on) appear and disappear automatically as the cursor moves past the references or
other sketched entities. We have the option of turning off any of the constrains on-the-fly (using
right mouse), or locking them in, as we use sketch (Pro/E uses the term “dynamically” to describe
this). These include things like alignments, tangency points, and equal line segment lengths,
perpendicularity, and so on.
Automatic Dimensioning:
Once an entity is created, it will be automatically dimensioned based on “known” geometry. These
dimensions can be to the chosen references or to other part of the sketch. The dimensions created
automatically by Intent Manager are called “weak” since they can be over-ridden by dimensions that
we create explicitly. A weak dimension appears in gray on the screen. A dimension that we create
is “strong” and appears in yellow. There is no possibility of over-dimensioning since strong
dimension will take precedence, and any weak dimensions that are not required will be
automatically deleted from the sketch (with asking for conformation). We can promote a weak
dimension to a strong dimension, but not vice versa. This “strengthening “ can be done by an
explicit command, or by modifying the dimension value.
The result of these three behaviors is that sketch is always in a regenerated state. No more battling
with a sketch that won’t regenerate for some mysterious reason!
Select the type of template, Orientation, size of sheet and browse the part model to be shown on
the sheet. A new drawing sheet is opened.
Now click left mouse in the window to place the view. An orientation window is opened on the right
side. Select the view to be shown on the sheet, and click set button conform the view and then click
OK.
48.What text should not be edited in the drawing title block?
Scale should not edit in the drawing title block.
49.How do you change the tolerance value in the drawing title block?
50.If a drawing view is added with the ‘no scale’ option, does it really have no scale?
If a drawing view is added with the ‘no scale’ option, the system stores the defaulted value.
51.What type of view must the first view added to a drawing be?
General view must be added to the first to a drawing.
62. Name three things about a feature that you can redefine.
The system displays the REDEFINE, which lists the following options:
1.Attributes: Retrieve and redefine the feature attributes.
2.Direction: Redefine the direction in which the feature is created, relative to the sketching plane.
3.Section: Redefine the feature section sketches using the SECTION submenu options:
-Sketch Plane—Redefine the sketching plane and enter Sketcher mode to define the section.
-Sketch: Enter Sketcher mode to redefine this section.
-Scheme: Enter Sketcher mode to redefine the dimensioning scheme.
-Flip: Change the side to which material is added or removed.
-References: Respecify the placement references of the feature (such as Until, From, and To
surfaces), removing edges from a round definition, and so on.
-Boundaries: Resize the selected surface.
-Scheme: Change the dimensioning scheme without revising the feature section so there is no
chance you could delete entities referenced by other features.
-Curves: Redefine curves created from file.
-Pattern: Redefine the pattern type and the pattern increment options.
-Style Curves: Redefine a scan curve feature or scan curves of a blended surface.
Note: We can move features forward or backward in the regeneration order list, thus changing the
order in which they are regenerated. We can reorder multiple features in one operation, as long as
these features appear in consecutive order.
For example, if we create a hole using the Thru All option, and then add a protrusion at its bottom,
the hole will not penetrate the protrusion. We can change the order in which features are
regenerated using the Reorder option in the FEAT menu. Using this example, if you reordered the
protrusion before the hole, the hole would then penetrate the protrusion.
For placement or dimensioning references, each feature depends on one or more of the earlier
features and is considered to be the "child" of these features. This parent-child relationship is very
important when we modify a part. When we suppress or delete a parent, the system asks what
action to take for its children, including whether to suppress or delete them.
Note that we cannot reorder features so the child is "earlier" in the feature list than the parent.
However, we can modify parent-child relationships using Reroute, or Redefine > Scheme in the
FEAT menu.
1.After we have finished fully defining an appearance using the Appearance Editor, click OK.
2.In the Appearances Palette, we have to click the appearance that we want to apply.
3.Under Set Object Appearance, choose whether to apply the appearance to the entire part,
individual surfaces quilts, datum curves, or all objects.
4.Click Set.
5.After we have selected the desired portion of the model, Photo Render applies the appearance.
6.Click View > Shade to display the appearance on the model.
71.What are the steps required to get just one-component default datum planes displayed in
an assembly?
New File < Select Assembly and give name < O.K Go to Menu Manager
Assembly < Component < Assemble (select the part to be assemble) < Component Window is
opened < Click on the Default icon < O.K.
75.When copying a feature, what is the difference between ‘dependent’ and ‘independent’?
While copying a feature, in dependent option the child feature dependents on the parent feature
and if any changes are made on the parent feature simultaneously child feature changes where as
in independent option child feature does not dependent on the parent feature.
For example, if I have copied one feature using dependent option and want to suppress the parent
feature it is not possible, I have to suppress both the features. But if I use independent option I can
suppress both the features individually. We must be careful when we do pattern.
77.How do you make a dependent copy feature independent from its original feature?
Modify < Independent < (Dimension or Section).
Note: We can change dependent to independent but not vice versa.
79.What should you do if creating feature that are to be included in a user-defined feature?
Go to Menu Manager < UDF Library < Create < Enter UDF name < (standalone or subordinate <
Done < Select feature to the UDF < Done Sel < Done/Return < Enter references < Done/Return
<OK
For example, wood screws come in various sizes, but they all look alike and perform the same
function. Thus, it is useful to think of them as a family of parts. Parts in Family Tables are also
known as table-driven parts.
The following figure shows a family of bolts. The generic is at the top of the figure, and its
instances are underneath. The generic is the parent.
81.Why should name features?
We use the Name command to assign names to components, features, and geometry. Naming
these objects makes selecting them easier. For example, we could name an alignment hole for an
assembly align_hole_1.
Note: Names can contain up to 31 characters. They cannot include spaces.
Unlike other cosmetic features, we cannot modify the line style of a cosmetic thread, nor are
threads affected by hidden line display settings in the ENVIRONMENT menu. Threads are created
with the default tolerance setting of limits.
Cosmetic threads can be external or internal, and blind or through. We create cosmetic threads by
specifying the minor or major diameter (for external and internal threads, respectively), starting
surface, and thread length or ending edge.
For a starting surface, we can select a quilt surface, regular Pro/ENGINEER surface, or split
surface (such as a surface that belongs to a revolved feature, chamfer, round, or swept feature).
For an "up to" surface, we can select any solid surface or a datum plane.
Note: A thread that uses a depth parameter (a blind thread) cannot be defined from a non-planar
surface.
A blind external cosmetic thread fails if the minor diameter is equal to the diameter of the
placement surface.
83.How do you create an opposite hand (mirror image) part?
Par t< Create < Copy < mirror < Select the feature in the graphical display window < Done < Select
the plane < Mirror image created
Table < BOM Balloon < Set Region < Simple < Select Region (table) on graphical display window <
Show < Show all < Done / return
85.How do modify a ‘mate offset’ dimension?
To modify a ‘mate offset’ dimension, first go to model tree click on modify. Offset values are
appeared on the screen click on the dimension you want to modify offset and give the value you
want to offset. And click on the regeneration in menu manager. The offset value is changed.
Note: "equal to" assignment operator is different from the "equal to" comparison operator.
Required-The conductor or component must have values defined for these parameters.
Optional-These are not required to define the object, but are included as commonly used
informational fields, for example, COLOR_CODE (Wht, Blk, Rd, etc.). If the value is an integer, the
parameter may be used in manufacturing design calculations, for example,
MINIMUM_BEND_RADIUS for a cable.
Optional user-defined-We can define a new parameter and value for informational output as
required, for example, SUPPLIER_NAME.
Note: If the relations are already in order, they may still be rearranged by the sort utility.
They may look scrambled, but the resulting order is valid.
We can import DXF and DWG files with the additional advantage of being able to modify the
resulting product.
Note: In some cases, tile-like hatch will not be imported. From Pro/ENGINEER, we can import only
entities that we can create in Pro/ENGINEER.
“5.Can the units of a part be changed without changing the size of the part?
Yes, the units of a part can be changed without changing the size of the part.