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Spill the Beans Adrenaline Surge Lucky Break Mysterious Treasure!
“You don’t wanna get her riled, amigo.” “Woah! He went Matrix on ‘em!” “Thank God I had that silver flask in my “Ah…my precious…”
shirt pocket!”
The subject of your questioning Your hero gets an additional and Play when your hero searches an
tells you everything you want to immediate turn (including new Play this card to completely negate area containing treasure or loot. He
know, whether by friendly movement). the damage from one attack. finds a minor Relic of some sort.
persuasion, intimidation, or force. Use the Relic Table, but discard
Kings, Aces, or Jokers until a lower
card is drawn.
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Tale Teller Karma Thief Teamwork Last Stand
“It was a dark and stormy night…” “The hell?” “On my mark…” “Stand together now!”
Your hero must tell a story of his Take a benny from any other Wild Your hero and any adjacent allies Your hero and any adjacent allies
group’s deeds to an audience of some Card (this may include other add +4 to their next trait rolls. The gain +2 Parry and Toughness.
sort (roleplay this) and make a player characters). allies must be adjacent when the Allies who move into contact after
Persuasion roll. If successful, the card is played to receive the bonus. the card is played gain the bonus
listeners become friendly and helpful to as well. The effect ends when a
the entire party. Joker is dealt.
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Hidden Stash Once More
More,, Surprise! Deadl
Deadlyy Blow
“You need an Allen wrench? In the With Feeling “Hey! How’d you do that?” “Oooh! That’ll leave a mark!”
middle of the desert? Yeah, I think I can “Hey! How’d you do that?” Pay a benny to search through the Play after damage is rolled to
do that.”
Play to take any one Adventure remaining Adventure Deck and take double the total of a successful
Your hero scrounges up a generic any one card of your choice. melee attack.
Card from the discard pile.
type of item of your choosing, such
as food and water, shelter, a box of
ammo, enough money for a room,
etc.
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Extra Effort Backstab Seize the Day!
Day! Power Surge
“Impressive! Most impressive.” “Look! A condor.” “Out of my way!” “Woah! Where’d THAT come from?”
Play to add +1d6 to any trait roll. Play before rolling to add +1d20 to The character acts as if he had Immediately recover all spent
This roll may Ace. a single trait or damage roll made drawn a Joker this combat round. Power Points.
directly against (and to the
detriment of) an allied character.
This roll may Ace.
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Mechanical Ac e Arcane Inspira tion
Inspiration Here Comes
Malfunction “Never tell me the odds.” “I have no idea how I managed that.” The Cavalry
Cav
“SPROING!” Play instead of rolling to make a When playing this card, a character “I thought you guys would never get
trait test with a single automatic with any sort of Arcane Background here.”
A device malfunctions in some way:
guns jam, bow strings break, etc. raise. can either use one of his powers Help arrives on the scene from
The device can be fixed by a Repair as a free action or use a power he some source determined by the
roll at -4 and 10 minutes work. doesn’t have. GM.
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Parley Reinforcements Let’s Settle This Pa yback
Payback
“I call on the ancient rite of parley!” ”They’re everywhere! Game Over, man!” “You gonna skin that smokewagon or “This is for my father!”
All characters cease fighting and listen just stand there and bleed?”
Play during combat. Play on an opposing Wild Card.
to the hero speak for at least 30 Play at the beginning of a combat
Reinforcements arrive for the bad Your attacks and damage against
seconds. Others may only take
guys. The exact number and type is round with no Jokers. No character him are made at +2 for the duration
defensive actions during this time. This
has no effect on beasts and other up to the GM. Every player character can soak wounds until a Joker is of the scene.
creatures that cannot understand the may immediately draw an drawn.
speaker. Adventure Card, however.
Riled Up Uh-Oh
“That hurt. Now it’s my turn.” “We’re gonna need a bigger boat.”
Play after your hero sustains at Play this card at the beginning of a
least one wound. His attacks combat. One foe you are facing
cause +2 damage for the (GM’s choice) has its Size and
remainder of the scene. Strength increased two steps. Every
player gets to draw a card from the
Adventure Deck.
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Use these to create customized Card Backs for your Adventure Deck!
Print Representative: The customer has permission to photocopy this document for personal use.
Use these to create customized Card Backs for your Adventure Deck!
Print Representative: The customer has permission to photocopy this document for personal use.
Use these to create customized Card Backs for your Adventure Deck!
Print Representative: The customer has permission to photocopy this document for personal use.
Use these to create customized Card Backs for your Adventure Deck!
Print Representative: The customer has permission to photocopy this document for personal use.
Use these to create customized Card Backs for your Adventure Deck!
Print Representative: The customer has permission to photocopy this document for personal use.