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It{n t{Tsrx2
GUIDES,
OFFICIALSTRATEGY
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GUIDE
OFFICIALSTRATEGY

CHAnAcTERS 003

GARMENT GRIDS & DRESSPHERTS 010

BATTLE SYSTEM 046

AccEssoRIEs 054

Itpus alr Irnnr Suops 058

WAIKTHRoUGH 064
Chapter 1 064
Chapter 2 707
Chapter 3 1,54
Chapter 4 189
Chapter 5 202
100%oCompletion Guide 249

MrNr Galrns 257


SphereBreak 258
Lett Go Digging! 263
The Calm Lands 267
ChocoboRanch 287
Gunner'sGaundet 285
Lightning Rod Towers 287
rdr(udr r ru!ru,,6 289
The GreatMi'ihen Mystery 291,
Blitzball 295
Learning the A1 Bhed Language 374

RENDS AND ENEMIES


The daughteroflord Braska,Yuna is the high sum-
moner who defeated Sin and brought about the
Eternal Calm. She lived most of her life by a strict
code of ethics directed by the teachings of Yevon.
She alwaysbelievedthat shewould one day sacrifice
herself to defeat Sin, but through the love and faith
of her guardian she rea.lizedthat it was possibleto
deliver to the people ofSpira, an evengreatergift by
defeating'Sin forever. After this great victory, Yuna is
now attempting to explore and enjoy the life she
thought she would have to forsake.A.long with her
cousin Rikku and the Gullwings-a group of -A1
Bhed spherehunters-she scoursSpira in searchof
valuablespherescontaining recordsof the long for-
gotten history before Sin. While her main desiresare
to explorethe wodd, meet new people,and have fun,
Yuna also seeksto answerthe mysteriessurounding l-.-... /'

the recordingsofthe strangesphere .'j.

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Rikl<u is Yuna's cousin and an Al Bhed. The Al
Bhed are a race of people in Spira who speak a
different language,which can be deciphered by
obtaining the Al Bhed Primers.A1 Bhed enjoy tin
kering with machines,or "machina,"and they have
startedan excavationin Bikanel Desert to unearth
ancient machina to study in hopes of improving
their cufient use and one day make their own. The
Gullwings' airship,the Celsius,is a unique pieceof
machina. Rikku and her brother, appropriately
named "Brothcr," have tumed the machina into a
first-classflying machine.Rikku was one ofYunat
guardiansin the fight againstSin and aided her in
bringing about the Eternal Calm. Now that Yuna
has left her village in searchof fun and adventure,
Rikku is dedicated to helping her cousin find
excitement,evenat the risk ofgetting into trouble!
't.

t
The mysteriousfemale warrior called Paine,joined
the Gullwings bcfore Yuna came along. No one
knows much about he! exceptthat sheis rather quiet
and.generally keeps to hersell Paine is extremely
tough and loves a good fight, but she is also reason-
able enough to smel1 trouble a mile awav. Paine
reveals little about her past, except that she has
always wanted to fly on an airship and hunt for
spherescontaining records of Spiras past. No one
knows ifperhaps some of these spheresmay contain
recordsthat are pcrsonalto her...
FINAL FAATUS{ X 2 features a new, Spherechangeis l strategicmove to use
uniquc systemof characterdevelopment i n b , L l l l ef.o f i n . l d n L Lo, " ( . , T h r e r' r e r .
and combat calledthe dresspheresystem. i r e m . . n d t i ' ' . , . S : r i r ' r r . r e n e n y .v o u
Dresspheres are small spheres that fit m a r u ; n t t " . u i t l - r o r d r e . . p h e r et h a r
into a Grrment Grid. When a character will be more useiirl in defeating the
equips a Garment Grid, she can then enemrr.Likewisc, if a Black Mage runs
cquip any of the dresspheresphced on out of MP and doesn't knorv the "MP
the grid. A charactercan also perlorm a D r a ; n a b r l ; r yr r ' b e * t o . w . r . h t h r t
'tpherechmge"
during battle. Each drcs- characterto a dresspherein which they
sphereenablesthe charactcrto play a unique role in the plrrry While a char can perform ph1,sical rttacks that do
rcter has a dressphereequipped,she will learn a speci:1set ofabilities tai not require MP
lored to thc tunctions ofthe dressphere.Upon leffning a1lthe abilities ofa
dressphere,the characteris said to have "Mastered" the drexphere. / ,^ .t< ai a-
trrll l.]
When a character switches fion one
EALriPPrhtGGARMENT drcssphcre to another, a glowing, blue
line is drawn between the two
.J)
GiTI$SAND D RESSPHERb]S drexpheres on thc Garment Grid.Ifthis
||l For a character to use dresspheres,you glo$:-g l:-' p,-e. 'l'ro,rg\ r colored
a': must first equip a Garment Grid. To gate, the charactergains rn added ability
rl equip a Garment Grid, at least one node or statusbonus. Such effectscan include
': on the grid must be set with a dres r h F x b L l r y r o . a . r a p e l Jo r a S r r e n g r h
tJ) sphere.To prepare a Garment Grid for increase.Note, however,that the effect only lasts until the end ofthe cur-
.J) use,pressthe Tiiangle button to open the rentbanle. Checkthe descriptionofeach Garrnent Grid to determinewhrt
rl main menu. Open the "Garmcnt Grids" effect a gate on rhe grid will provide when you pax through it during a
.'i
.t sub+creen md selecta grid lrom the list spherechange.
of acquiredGarrnent Grids.

P F ] C I A i , g ] R . } i SF
S I_1ERF,S
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q
.J) A list of availabledresspheresappearson
.l the left side of the screen.Select dres By completing ccrtain objectives or
.'i spheresand set them in the nodeson the quests during the game, the pffty will
(t Garment Grid. You can speed up this find specialdresspheresthat cm only be
: ' processby using the'Auto" option nt the utilized by one of the three characters.
1 bottom ofthe list to automaticallyplace Yuna'sspecialdressphereis Flord Falld,
rl Rikkut n Machina Maw and Paine! is
a set of dressphereson the grid. The
I
"Rearrange"option enablesyou to switch FullThrottle. Specialdresspheres rre not
.'j
-( the location ofxnyspheres alreadl'placed equipped on Garment Grids. The char
q on the grid. To rcmove a drexphere and leavean empty nodc, movethe cur- acter can alvar-stransform into a special
sor to the dressphereand prex the Triangle button. The "Remove A11" dressphereno rnatter which Garment
option enablesyou to instandl'clear a Garment Grid.This is a handy option Grid is equipped.
if you want to reset the grid with all new dresspheres,or ifyou no longer
want to usc the Garment Grid and want it to be gral.edout when equipping For a charrcter to spherechangeinto a
special dressphere,you must change to
every dressphereon rhe Cffment Grid
When you change the dressphereson a during r brttle. After changing into
Garment Grid that is already in use by every dressphere on a fully loaded
characters,you must then Garment Grid a1lthe drexphercs on the
equip the chuacters with a dressphere grid should be connected by blue lines.
from the new conliguration. Ifyou equip Prex the L1 button to acccss the
a character with a different Garment sphercchangemenu, then press thc R1 button to accessthc character's
Grid, you must also choosea dressphere speci dresspherecommand and pressX. A specialdresspherechange can
belore exiting the menu. Each character only be made ifthe plaler changesinto all the dressphereson a Garment
must always be equipped with a Grid. This merns thrt a dresspheremust be placed in every node on the
Garment Crid and a dresphcre. grid. A Garment Grid rvith fewer nodes, such as Unerring I'ath, makes
translorming to the speciaLdrexphere much easierduring combat.

3 F}i'IERgCF{ANGE When a character transforms into her


When battle begins,r characterappearsdressedrccording to the dressphere specialdressphere,the other two charac-
shc is equippcd with. During battle, you can use a character'scombat turn ters leave the banlefreld. Each special
to perlorm a "spherechange."Pressthe L1 bufton to accessthe chaJacter's dressphere consists of thrce scctions,
G.rrment Grid. Use the cursor to selectthe dressphereyou want to change each ofwhich receivesa combat turn to
into, then pressthe X bunon. After doing so, the charactcr changcsfrom perform an action. In essence,it's still
the previous dressphereto the new one with a spectaculartransformation like a three character parry Special
sequence.If1.ou don't want to view the transformation sequence,or ilyou drexpheres acqune AP just ljke normd
prefer to view a shortened version, you can set such preferencesin the dresspheres,and the characterwill learn new abilitics and becomemore for
"Conlig" sub screenof the main menu. Regardlessof this sening, the tu1l midable in combatwhile wearing a specialdressphere.However, udike nor-
transformation sequencewiJl play whenever the player changesinto a dres- mal dresspheres,the special&esspheresrequirc "key items" to be lilly mastred.
suherethev havent used before.
,i':,'r: ri r rt a.: i ' . 1i- i'r , i..-:
Each timc a charactertakes a v.rlid action on the battlefreld, that chamcter earnsAbiliqv Points (AP) th';rt
accumulatetorvard learning a new ability. To determ;newhich rbiliry the characterwill lcern next' opcn the
main menu and sclect the Abilities command. Select a cheracter,then prcssthe X button The chuacter's
statusand a list ofJl av lable dresspheresare displayedon the Abilitics sub-screenThe cLrrentlv equipped
dresspherei highlighted by the cursor Pressdre L1 or R1 buttons to cycle tlrrough the other charactcrsin
the parry

After choosinga dressphere,a list of;11 the rbilitics that the chanctcr hAslearned,or can lemn, appears.The
abilitv that will be lcarned next is highlighted in yellor* To selectI dillercnt ability, movc the orr'or dor n
the list and choosea new abilinr Pressthe L1 or R1 bunons to cvcle through the other drexpheres .rvailable
to the character.As a characterlearns abilities, new ones rnay be addcd to this [st. For more detailed infor-
mation on learning nelv abilities,reler to thc "Dresspheres"scction in this chapter'

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DRESSPHERES
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Attack
Trigger
Happy
Gunplay
Item

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n:
.t The Gunner usesfirearms to attack cnemies.Range isnt r problem and a Cunner's attacksare very c*icdvc againstflying or rnborne enemies.The "Trigger
.at Happl." attack enablesyou to assaila singlefoe with r barrge oflower poweredchain atticks (quicklv tap thc R1 button) during the time allorted.You can even
tt) extend the time for "Trigger Hrppy''by leveling up rhe ability. At first, a Gunners rttacks wont deal much damage.But rs a charactergains levels,the Gunncr
.l
dresspherebecomesa powertul tool for quickly disposingofencmies. "Cunpla1' abilities featurc specialshots that require l4P to execute.However, unlikc most
a,: 'Gunplay"
skills .rnd spells, abilities me immediately performed by the Gunner, similar to physicalattncks.
.')
I ' In combat, the Gunnert main job is to attack and destroy enemies.At thc start ofthe grme, the Gunncr is quite effective at this job. Equip a Gunner with
1
l accessoriesand Garment Grids to boost Srength and Accurxcy to inllict morc damage.As the chractcr donning the GrLnner dresphcre gains experience
:: levelsand grows in strength,her attacksbecome more devastaringwith a higher lrequcncv ofcritical hits.
i,i
rt

IIAIUE AP MP DESCRrPfl0ll REOUISED


A8II.ITIES
Attack 0 0 Attack oneenemy. None
Trigger
Happy 0 0 Press R1repeatedlyduringallottedtime None
formultiplehils.
Polshot 20 8 Damage oneenemy. None
Cheap
Shot 30 8 Damage oneenemy regardless
of tts Potshot
Defense.
Enchanted
Ammo 30 8 Infiictmaoical
damage ononeenemy. None
TargetMP 30 I Inflict
damage ononeenemy's lvlP EnchantedAmmo
QuarterPounder 40 8 Reduce oneenemy's HPbyoneJourth. Target
lvlP
0n theLevel 40 12 Damage oneenemy according
to the Target
lvlP
usefsEXPlevel.
BurslShot 60 12 Critically
damageoneenemy. None
Tableturner 60 8 Dealgreater damageto enemieswith Potshot
highdefense.
Scattershot 80 8 Damage allenemies. BurstShot
Scatterburst 120 36 Critically
damageallenemies Scattershot
DarkprooJ 30 0 Guards againstDarkness. None
Sleepprool 30 0 Guards aqainstSleep. Darkproof
TriggerHappyLv.2 80 0 Extends thetimeallotted
f0rTrigger Happy. None
TriggerHappyLv.3 150 0 Extends thetimeallotted
forTrigger Happy. Trigger
Happy
Lv.2
T F{.igi;r

Attack
Steal
FLimflam
Flee
Ltem

c
While most enemieswill drop items and small amounts ofgil ter each banle, rThicfcan steal additional items, gil, HP, and MP from ene-
mies during combat. Whilc aThiefis neither strong nor sturdy like some ofthe qpical "attacker"types,the Thiefs high Agility and Lvasron
makesit easierto sidestepmany physicalattacks.By stealingirems and using the "PiJferGil" ability during everybattle, a Thiefhelps the parry
to amassan overwhelning supply ofmcdicines, bombs, consumablesand accessories, aswell m plentv ofgil. Stcrling is one of rhe best meth
ods to gain powertul equipment early in the game.The "First Strike" abilit_vofa Thief enablesher to get thc first turn in combat.

During combat, spend the lirst fcw turns steding items and gil from each enemy on the battlefield. lfcncmies are reluctant to give uf irems
and your Thief continuously comcs up empry-handed,use the " Sticlq Fingers" ability to pry the itens loose.In particulrr, bossesusually hold
powertul accessoriesthat can only be gained by stealing,so keep a Thief in the partt rt al1times. Hclp out your f-ellowparq'members by halt
ing enemy advmcemenr*ith "Borrowed Time," or enablethe entire pari_yto run simulraneouslywith thc "Flce" ability in crse olrn emergency.

ilAME AP P 0EscBtPTt0t REOUIRED ABII.ITIES


Attack 0 0 Attack oneenemy. None
Steal 0 0 Stealitemsfromoneenemy. None
Pilfer
Gil 30 2 Stealgilfromoneenemy. None
Borrowed Time 100 to lnflictStopononeenemy. None
Pilfer
HP 60 10 StealHPfromoneenemy. Pilfer
Gil
PillerlvlP 60 0 SteallvlPfromoneenemy. Pilfer
HP
stickyFingers 120 20 Always stealitemslromoneenemy. Pilfer
HP
l\4aster
Thief 140 20 Stealrarertems fromoneenemy. SlickyFingers
SoulSwipe 160 12 InflictBerserk ononeenemy. Pilfer
HP
StealWill 160 18 Cause oneenemy to fleefrombattle. SoulSwipe
'10 0 Aidtheparty's escape frombattle. None
Flee
ItemHunter 60 0 lmproves theoddso1enemies dropping
items. None
FirstStrike 40 0 Actatthebeginning ol battle. None
lnitialive 60 0 Raises theparty's chance of a preemptive
slrike. FirstStrike
Slowproof 20 0 Guards against Slow. ItemHunter
Stopproof 40 0 Guards against Stop. Slowproof
Attack
Bullet
Blue
Fhnd
Hunter
Scan
mm

l'',0".',

The Gun Mage serves a rariety of purposes on the batdefreld, which adds up to one deadly combination. A Gun Mage can expose the weaknessesand current
status ailments or benefits of r single enemy or ally with the "Scan' ability. Gun Mages leam a variety of"Fiend Hunter" skills that enable them to deal greater
damage to certain gpes ofenemies more easily. When dealing with Machina, Mechs, Hdms, and Drakes in the early stages of the game, a Gun Mage who has
learned the applicable skills will make qui& work of these fights. Gun Mages also have the unique ability to learn the special attacls of enemies and use them
in battle. When an enemy uses a special ability to attack a Gun Mage durirg combat, there is a chance that an active Gun Mage will learn the enemy's skill
ight on the spot. The only problem is whether or not fte Gun Mage will suwive the attack afterv/ard!

Io battle. use "Scan' on unknown enemiesto rweal demental or status*reaknesses.For the rest of the batde, attack or perform "Fiend Huntet' abilities, if the qpes of
fieods that the Gun Mage can atrect are presenc Always bring a Gun Mage ifyou want to leam new "B1ueBulleC abilities.
ltAtitE - AP MP DESCRIPTI||TI REqUIRED
ABIIIIIES
Attack 0 0 Attackoneenemy. None
BlueBullet 0 0 Attack
withbulletscontaining'fiend
skills. None
Scan 20 0 Viewdetailedinlormation
aboutoneenemy. None
ShellCracker 20 3 Dealquadruple damageto Helms. None
Anti-Aircralt 20 3 Dealquadruple damageto BirdsandWasps. None
Silver Bullet 20 3 Dealquadruple damageto Lupines. None
FlanEater 20 3 Dealquadruple damageto Flans. None
Elementillery 20 3 Dealquadruple damageto Elementals. FlanEater
Killasaurus 20 3 Dealquadruple damageto Reptiles. None
Drake Slayer 20 3 Dealquadruple damageto Drakes. Killasaurus
Dismantler 20 3 Dealquadruple damageto lvlachina. None
20 3 Dealquadruple damageto lvlechs. Dismantler
20 3 Dealquadruple damageto lmpsandEvilEyes. Anti-Aircraft
30 0 CulsthetimerequiredJorFiendHunterby40%. None
20 0 Allowsusert0 rotate
targetswhencastingScan. None
100 0 Allowsuser10targetpartymembers withScan. ScanLv.2

\
&

ABII.IT
Y MP DESCBtPIr0ll ED FR||iI
I.EARlI
FireBreath 28 Dealfiredamage
to allenemies. Balivarha
Seed Cannon 28 Damage oneenemy. Leucophylla,Cephalotus
Stone Breath 32 Petrify
allenemies. Tomb, Dolmen,
lvlonolith, Epltaph
Absorb 3 Absorb HPandlVlP
fromoneenemy. Protochimera,Haizhe, (CH.2),
Baralai Flan
Azabache,Jahi,Cindy,Vegnagun
White
Wind to Restore someHPto thepartyand BullyCap,Coeurl, 0ueen
Coeurl,
curestatus ailmenls. Mycotoxin,l\4s.
Goon
BadBreath lJ4 lnllict
slalus ailments
onallenemies.Malboro,Great l\4alboro
[4ightyGuard 32 CastShellandProtectontheparty. Haizhe,GarikRonso
Supernova 70 Damage allenemies. lJltimaWeapon, Paragon
CryintheNighl 80 Damage allenemies. Tonberry
l\4ega
DrillShol 32 Damage oneenemy. Baralai(CH.5)
lvlortar 99 Damage allenemies. Gippal
Annihilator 48 Damage allenemies. Experiment
Heaven's Cataract 22 Damage andlower
allenemies Kukulcan,Gucumatz, Chac
Defense andl\4agic
Defense.
1000Needles 24 Damage oneenemy. Cactuar
StormCannon 38 Damaqe allenemies. lronside
Blaster 30 Damage oneenemy. Coeurl,Queen Coeurl
'ilale
lhatsaneabilitiescananlvbelearned
whenlhenansletis 0( isn'la'/etsauled
WARRIOR

-,r-Jar'r

The Warrior, Painei initial dressphere, is the fust of many strong "attacker" dresspheresin the game. The main function of a Warrior is to hit enedes hard and
bring doran large amounts of enemy HP with eaci strike. A Warior benefits fiom a lot ofHq but lacls a rcspectrble amount of MP A Waffior's "Swordplay''
skills are all low MP-cost abilities that fuse magic with metal ilr a powerful attack designed to exploit enemy wea&nesses.A Watrior can also make many ene-
mies easier to defeat by lowering their attacking power, defense, and spell casting abilities. Additionally a Warrior can also delay the action of an enemy with
'Delay
Attack' and "Delay Buster.'

During battles, if ar enemy is taking less than the normsl amount of damag€ &om a Warrior's attrck, use "Swordplay'' abilities to ex?loit elemental we*nesses
or inflict status ailrnents on it. Without restorative abilities, a Warior must depend on others to regain lost HP

,t
l{At{E AP itP DESCRIPTI||II BEOUIRE||
ABII.IT
IES
Attack 0 0 Attackoneenemy. None
Sentinel 20 0 Takelessphysical
damage untilnextturn. None
Flametongue 20 4 Dealfiredamageto oneenemy. None
lceBrand 20 4 Dealicedamageto oneenemy. None
ThunderBlade 20 4 Deallightning
damage to oneenemy. None
Liquid
Steel 20 4 Dealwaterdamage to oneenemy. None
DemiSword 60 6 Dealgravity
damage to oneenemy. Flametongue,
lceBrand,
Thunder
Blade,Liquid
Steel
Excalibur 120 24 to oneenemy.
Dealholydamage DemiSword
Power Break 3 0 4 Damageoneenemy andloweritsStrength. None
ArmorBreak 3 0 4 Damageoneenemy andlower itsDefense. None
lvla0ic
Break 3 0 4 Damageoneenemy andlower itsIVlagic. None
l\/lental
Break 3 0 4 Damageoneenemy andloweritsl\,4agic
Defense. Magic Break
Delay Attack 100 10 Damageoneenemy anddelayits action. ArmorBreak
Delay Buster 120 16 Damageoneenemy andgreatlydelayitsaction. Delay
Attack
Assault 100 0 CastBerserk,
Haste,
Shell,andProtectonthepafiy. Sentinel
S0SProtect 2 0 0 castsProtect
when HPis low. Sentinel

21
Attack
lVx
Stash
Item

An Alchenist has the ability to help the parry make the most
oftheir items.The "Mix" abilitvenablesan Alchemist to com-
bine any trvo itcms For grelter effect. For example,a Potion
and a Hi Potion can be cornbined to achievc the effect of l
Mega Potion, rvhich restores2000 HP to each pargvmember
simultaneously.Itt easyto seethat thc "Mix" abiliqv m*es it
poxiblc to use items you dont have by combining nvo lesser
items. An Alchemist can so learn to createextra items and
use them during a baftlc. Since an Alchemist can also attack,
equip lour partyi main "healer" with th; dresspher€;n the
lrtter halfofthe gamc.

In ary battle, have an Alchemist attrck until a need for mix-


ing or healing arises.Ifall the enemiescan be affcctedby some
statusailment, thcn mix up the appropriatebomb and launch
it at them. Ifyour party gets into trouble, have an Alchemist
mir up restorative items or create new items by using hcr
"Stash"skills.
IIAMI AP MP DESCRIPTIOI{ REOUIB AE8 IOt IITE S
Attack 0 0 Attack
oneenemy. None
Mix 0 0 Combine twoitems forvarious results. None
Potion 10 0 Usea sparePoti0n thaty0utucked away. None
Hi-Potion 40 0 Usea spareHi-Potion thatyoutucked away. Potion
l\/lega-Potion 120 0 Usea spareIVlega-Potionthaty0utucked away. Hi-Potion
X-Potion 160 0 Usea spareX-Potion thatyoutucked away. lvlega-Potion
Remedy 20 0 Usea spareRemedy thatyoutucked away. None
Dispel Tonic 20 0 Usea spareDispelT0nic thaty0utucked away. Rem edy
Phoenix Down 30 0 Usea sparePhoenix Downthatyoutucked away. None
lvlegaPhoenix 200 0 Usea sparelvlegaPhoenix thatyoutucked away. Phoenix
Down
Ether 400 0 Usea spareEtherthatyoutucked away. Dispel
Tonic
Elixir 999 0 Usea spare thatyoutucked
Elixir away. Ether
ItemsLv.2 30 0 Cutsthetimerequired to useltems by80%. None
Chemist 40 0 Doublesthepotency 0f recoveryitems. None
Elementalisl 80 0 Doublesthepotency 0felemental items. None
Physicist 100 0 Doublesthepotency of non-elementalitems. Elementalist
andChemist

23
5 ,i ;\i i . i'i.il i

Attack
Bushido
Spare
Change
Zaftetsu
Item

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Another strong "attacker"r1pe ofdressphere,the Samurai inflicts large amounts ofdamage with a huge sword.The Samurai is surprisinglyagiie in spite ofthis
weapon and evadesmany attackswith surprising ease.However, the weight ofthe weapon makesit more difficr.Lltto hit flying or cvasivetargets.While
hear,_v
many of the Srmurai'sabilities revolvernainly around striking non elemenraldamagegainst one or more foes, this drexphere alsobestowsthe userwith mxny
talents for reducing the magical enhancementsofenemies while boosting the Samuraii own .rbiligvto fight. Thus, a S.rmuraispecializesin creating r level phy-
ins field wherc honor can be maintained during combrt.

During combat, use a Samurai to strike enemicsand causemassivedamage.Ifthe enemiesshow unusually high defenseor if they castbeneficial status-raising
use the Samurai's"Fingersnap,""Nonpareil," and "No Fear" abilities to elevatethe Samurai to the fiends level. Evcn with the "Clean S1ate"ability, a
spe11s,
Samurai must still depend on others to resain lost HP
IIAME AP MP 0EscRtPIt0x REOUIRE|| ABITIIIES
Attack 0 0 Attackoneenemy. None
Spare Change 0 0 Attackbythrowing gil. None
lVirrorof Equity 30 16 Attack0neenemy, dealing greater
damage when None
HPis low.
l\ilagicide 30 4 Inflict
damage ononeenemy's lvlP None
Dismissal 30 10 Haltthepending action 0f oneenemy. [i]a0
icide
Flngersnap 40 10 Revert0neenemy's attributes
to normal levels. Dismissal
Sparkler 40 12 Damage oneenemy. None
Fireworks 60 18 Damage allenemies. Sparkler
l\,4
omenlum 60 10 Dealincreasing damage asyoudeleat moreenemies.Sparkler
Shin-Zantetsu 100 32 Instantly
defeat allenemies. Sometimes fails. lvlomentu
m
Nonpareil 20 '10
RaisetheuselsStrength andAccuracy. None
NoFear 30 12 CastShellandProtect ontheuser. Nonparerl
CleanSlate 40 to Restore HPandcureuserof slatus ailments. NoFear
Hayate 60 20 RaiseEvasion andcastHaste 0ntheuser. Clean Slate
lantetsu 140 0 Instantly
defeat oneenemy. Sometimes,fails. Shin-Zantetsu
S0SCritical 80 0 Always inflictcritical
hitswhenHPis low. Fireworks
Attack
Darkfess
Arcana
Charon
Itern

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A death-dealerborn ofshadow, the Dark IGight infises the crafts ofthe Underworld to deal massivedamageto cnemicson thc banlcficld. As is the hw in the
nether realms,the Dark Knight can sacrificeHP or her own life to dcfeat cncmies.With the "Darkiess" amclq a Dark Knight crn sncrifice1/8 ofher total HP
to inflict exorbitant amounts of damageto the entire enemy partv.On the next turn, the Dark Knight can regain some ofthe HP sacrifrcedbv using the "Drain'
ability The "Charon'ability enablesa Dark Kllight to sacriliceherself ro inflict heary damageon a snrglefoe. Horvevcr,the Dark Kdght is rcmoved lrom your
party for the rest ofthe battle, and wil not gain EXP following a victory'.Use "Charon'only as a last rcsort.The Dark Knight can also make herselfimmune to
many statusailments by learning a complete set ofauto abilities.

During batde, have a Dark Knight use"DarLness"to damageall of the enemiesrt once,followed by a regular attack on a single foe. lfsome enemiesprove dif
ficult to defeat,try casting"Black Sky'While a Dark lGight can recoversmal1amounrsoflost HP by draining it from enemies,it n rvner and morc beneicial
'healer" gpe,
for a Dark Kdght to work in conjunction with r good such as a White Mage or an AJchemist.
IIAIITE AP P OESGRIPTI||X REOUINE|}
ABITIT
IES
Attack 0 0 Attack
oneenemy. None
Darkness 0 0 Sacrifice
HPto damage allenemies. None
Drain 2D 8 AbsorbHPfromoneenemy. None
Demi 20 10 ReducetheHPof allenemies by1/4 None
Confuse 30 12 Confuseoneenemy. Demi
Break 40 20 Petrify
oneenemy. Confuse
Bio 30 to Poisononeenemy. None
Doom 20 18 Doom oneenemy. Enemy is KO'd
whenthecount Bio
reaches0.
Death 50 24 Instantly
defeal oneenemy. Sometimes
lails, Doom
Black
Sky 100 80 Randomly damages enemies. Death
Charon 20 0 Sacrifice
lifeto heavily
damage 0neenemy. None
Poisonproof 30 0 Guardsagainst Poison. None
Stoneproof 30 0 Guardsagainst Petrificatton. Poisonproof
Conluseproof 30 0 Guardsagainst Confusion.
Curseproof 30 0 Guardsagainst Curse. Non
e
Deathproof 40 0 Guardsagainst Death. Curseproof
BERSERKER

The Benerker dressphere is quick and attacks with furious abandon. The Benerker strikes with i* razor sharp daws, inflicting damage to a single foe. The dam
age inflicted can increase when the user casts "BerserlC on herseLf Wlile ill this state, a Benerker aftacks automaticallla Once a Berserker has learned hard-to-
'Evade
obtaio auto-abilities (such as "Counterattack " "Magic Counter" and & Counter), the character car strike back automatically multiple times per nrrn
based on the enemies' actions. Couple this with the "Auto-Regen" ability and the Benerker becomes ao independent killing machine with litde need for help
fiom the other prJty members.

Start each battle by doubling a Berserker's HP with the "Howl" ability, then determine your strategy and cast "Berserk' if all you need to do is attack W}ile
doing all ofthis causesa Berserker to stay out ofthe batde for the fust few rounds, the result is devastating to the enemy party.
/

IAME AP MP DESCntPfl0r 8E|lUIREII ABII.IIIES


Attack 0 0 Attack oneenemy. None
Berserk 0 0 Boost theuseisStrength butlosecontrolof heractions. None
Cripple 20 6 Halveoneenemy's HP None
lMadRush 30 6 Heavily damage oneenemy.0ttenfails. Cripple
Crackdown 30 6 Damage oneenemy andnullifyShell,
Protect,andReflect. None
Elect 40 I Instantlydefeatoneenemy. Sometimes fails. N/ad Rush
unnrnge 40 8 Damage oneenemy andloweritsAccuracy andEvasion. Crackdown
lntimidate 50 8 Inllict
damage andSlowon0neenemy. lJnhinge
Envenom 30 10 InJlict
damage andPoison 0noneenemy. None
nuft 60 10 Damaoe 0neenemy accordingto theuser'scurrent
HP Envenom
n0wl 80 0 Double theuser's maxHP lvadRush
Itchproof 20 0 Guards against ltchy. Cripple
Counterattack 1 8 0 0 Strike
backafterbeing physicallyattacked. None
lVag
ic Counter 300 0 Strike
backatterbeing attackedwithmagic. Counterattack
ivade& Counter 400 0 Evade physicalattacksandstrikeback. Magic Counter
Auto-Regen 80 0 AutomaticallycastsRegen. Huft
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The Songstrex dresspherctransformsits user into a singing sensationwho usesmusic rnd dancc to distract thc cncmics fron damaging the parry By learning
rhe various "Dancc" moi-esavailable,a Songstresscan inflict statusailments on the cncml parry with a 100% succcssrate (axceptin casesrvhere enemiesare
immune to the status ailments). For example,while a Songstressis prcscnt,you can blind the entire enemv p.rrrv to prevent them from striking with physical
rttacks, or even stop them completelyto malc thcm easiertargets.The Songstresshas no abiliq to attack or heal unles she is equippcdwifi the proper Garment
Grids or accessories. While equipping and nasrering rhis dressphere,it's a good idea to cquip acccssxiesor Garment Grids that allow vol, to use the aft1ck or
hcaling abilities ofrnother dressphere,so rhrt the Songstresscan adapt to cmcrgcnc)'sitxadons.

'Jitterbug."
During combat, use "Dance" abilities to negatethe enemiei combrt abilities, or throw the wholc parry hto x frenz]' bl' casting A Songstresswon't
get another turn undl thc cffccts of the previous dance have ended. If r Songstresscan't inflict status ail'ncnts on an cncmy due to immunities, use "Sing"
abilitics to boost thc attributes ofallies.

S F M A G I C ADL A N C E S
T H EB O O K O
lo learn"MPManb1"and"Magical Masque," younust acquire
twokeyitems:MagicalDances,V|l. I andMagicalDances,
V0l.ll. V1lumeI is 1btained thebosseneniesinsidetheDenof W)eat Mushr})n R)ck.V)lunell is obtained
bydefeating
by defeatingtheExperinentmachine at Dj]se TenpleduringChapter5, whenthe boss'sAttack,Defense,
andSpecial
paraneters areallatlevel5.
Ia
(

I{AME AP IIIP DE$CRIPII(|X REOUIRE|} ABII.ITIES


Darkness
Dance 0 0 inflict
Darknessonallenemjeswhiledancing. None
Sambaof Silence 2 0 0 Inflict
Silence
onallenemieswhiledancing. None
MPlvambo 2 0 0 Reduce thepany's
IVPcostto 0 whiledancing. lvagicalDances, VolI
l(eyitem
lVagical
IVasque 20 0 Nullify
maoicalattacks theparty
against tMagicaiDances, Volll
whiledancing. keyitem
Sleepy
Shuffle 80 0 Inllict
Sleeponallenemies whiledancing. None
Carnival
Cancan 80 0 Double theparty
s maxHPwhile dancing. Sleepy Shufile
SlowDance 60 0 Inflict
Slow0nallenemies while
dancing. None
Brakedance 120 0 Inflict
Stoponallenemies while
dancing. SlowDance
littarhln 120 0 Sustaina Hasteeffect0nthepartywhiledancing. SlowDance
DirtyDancing 160 0 Thepartyinflicts hitswhileyoudance.
critical CarnivalCancan
BattleCry 10 4 Raisethe party's
Strength. None
Cantus Firmus 10 4 Raisetheparty'sDefense. BattleCry
Esotericlvleiody 10 4 Raisethepany's l\4agic. None
Disenchant 10 4 Raisethepafty'sMagic Defense. EsotericI\,'lelody
PerlectPitch 10 4 Raisetheparty's
Accuracy. None
lValador'sSong 10 4 Raisetheparty'sEvasion. PerfectPitch 31
'i- .i:.
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Black
l\,'la0lc
Focus
Absorb
tulP
Item

Utilizing thc forcesofelemental magic, the Bhck Magc focusesporver to attack enemieswith incredible spells.Control olsuch encrg,r'weighs heavily upon the
physicd framc, so charadersequipping the Black Magc dresspherewi have higher MP but lower HP rnd high Magic .rnd Magic Dcfcnse,but low Strcngth
..rndDefense.Protect Black Mages by equipping accessorics and Garment Grids that raiseHP and Definse. Wirhout the ability to pcrform physicalattacks,thc
Rlack Mage becornesuselesson the battlefreld oncc her MP is depleted.Since the learning ofspe .rbilitiesis a gradLralprocessrcquiring lots ofbanlcs, start by
learning to bolster the magic at your dnposal by lerning rhe "Irocus' and "MP Drain' abilities. By raising 1.ourBhck Magic Lcvel, you crn assurcshorter cast
ing times. During the laner stagesofthe game,many enemies 11bemore difiicuLt to defert due to thcir higherMqic Defcnsc.When plncing thc BhckMge
drcssphereon a charactert Garment Crid, conplernent i.vith a dresspherethar locuseson physical attacks.This should enable;,our characterto remain use
r u l c , . r a ' e r M P r . d e p l e r c'dr e n e r r r e . b e . o m c r ' . : . r r n t t o r n a e . .

On the baftlefrcld,the Black Mage dependson the defcnscof"attrcker" tlpes and the support of"hcalcr" qvpes.Never allow more thm one characterto equlp
a Black Mage drexphere at a time to avoid throwing olfthc balanceof rhe pary Bcgin each brttle by using "Focus' for stronger sPe[ cllstin8,thcn target spells
at one or multiplc cnemies.When MP gets low, dranr powcr lrom enemiesinst€ad ofconsuming Bthers

ll Al'/lE AP IP DE$CRrPfl01l RE0UTRE0 A8[.rrrES


Fire 0 4 Deal
firedamageto one0rallenemies. None
Blizzard 0 4 Dealicedamaget0 one0rallenemies. None
Thunder 0 4 Deal
lightning
damage to oneorallenemies. None
Water 0 4 Deal
water damage to oneorallenemies. None
Fira 40 12 firedamage
Deal t0 oneorallenemies. None
Blizzara 40 12 Dealicedamageto oneorallenemies. None
Thundara 40 12 Deallightning
damage to one0rallenemies. None
Watera 40 12 Deal
water damage to oneorallenemies. None
Firaga 100 24 firedamage
Deal to 0neorallenemies. Flra
Blizzaga 100 24 Dealicedamageto one0rallenemies. Blizzara
Thundaga 100 24 Deallightning
damage to oneorallenemies. Thundara
Waterga 100 24 Dealwaterdamage to oneorallenemies. Watera
Focus 10 0 RaisetheuselsMagic. None
MPAbsorb 10 0 Absorb MPfromoneenemy. Focus
BlackMagic
Lv.2 4 0 0 CutsthetimerequiredforBlackl\ilagic
by30%. IVPAbsorb
BlackMagic
Lv.3 6 0 0 CutsthetimerequiredforBlacklvagrcin half. BlacklvagicLv.2
-f'lr
X'trFi i ir4A{; Ei

Pray
Vigor
White
Magic
Item

While activelyequippedbya partymember, the White Mage dressphereenablesa charactcrto provide constanthealing md support to a1lallies.
Unable to attack under normal circumstances,the White Mage works to prevent the other charactersfrom fdling into KO statusand to remove
harmtul statusailments affecting allies.Protectivespells,such as"Protect'and "Shel]," enablea White Mrge to reducethe damagc inflicted on
the parry Abilities such as "Dispel" enablea White Mage to level the battlelield by removing stanrsbenefits an enemy may bc using on itselfl
'Reflect"
and causesmost magic spellscast on the party to be bounced back at the enemy rvho anempted to cnst it. While the prcsenceof a
White Magc limits the amount oldamage the pmty can inflict on the enemy,it also enablesthe party to survive battles much easier Whitc
Magic abilities learned through this drexphere will be usetul throughout the game.

During combat, use the "Pray'ability during each combat turn to restoresmall amounts ofHP to the entire parq', even ifsuch restorarionis
not required ai the time. If the pary is sustainingheary damage,use "Cure," "Cura" or "Cunga" spellsto cure one or all parq membersat once.
Cast'Protecl' to diminish physical damage,or "Shell' to reducedamageftom mrgic.

ilAiIE AP P OESGRIPTI||H REOUINEDABII.ITIES


Pray 0 0 Restore a littleHPto theparty. None
Vigor 20 0 Restore someHPto theuser. None
Cure 20 4 Restore a littleHPt0 one0r allpartymembers. None
Cura 40 10 Restore someHPto oneor allpartymembers. None
Curaga 80 20 Restore a lotof HPto one0rallpartymembers. Cura
R e gne 80 40 Gradually restore onecharactefs HPovertime. Curaga
Esuna 20 10 Cureonecharactefs status ailments. None
Dispel 30 12 Negate allspelleffectsononeenemy. Esuna
Life 30 18 Revive oneK0'dcharacter. None
Full-Life 160 60 Revive oneKo'dcharacter andfullyrestoreHP Life
Shell 30 10 Reduce magical damage ontheparty.
inflicted None
Protect 30 12 Reduce physical damage ontheparty.
inllicted Shell
30 't4 Deflect pafty
Reflect spells castatthe backattheenemy. Pr0tect
Full-Cu re 80 99 Fullyrestore onecharacter's HPandcurestatus Regen
ailmenls.
White MagicLv.2 40 0 Cutsthelimerequired torWhiteMagic by30%. Vigor
White lvlagicLv.3 60 0 Cutsthetimerequired forWhitel\ilagic
in half, WhiteMagic
Lv.2

33
o
I
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de
".s

Attack
Gamble
Tantallze
Bribe
Itern

The Ladi' Luck dresspheretrrnslorms a charactcrinto I seductiveand dcccptive


viren who can use her leminine wilcs to trke enemiesibr all thevre rvorth
Sincc the regulu attack power of this dressphcrcis some\lhrt lorv, the

"r
i c r i ' . n ' . o r L r d . I k . c , ' i . d e p ed " r , r
d , . e " r. p r r o i " e r ' e l. T . e T u D : e l - ' i n
to ro112 dice that determine thc number of quick, non clcnental
F
""
' b 1
-l
"1 . l ' | ' r
',:
'k
.^ 3 ^
t
ittrck that the arget loc s'ill sufitr. "Four Dice" is cssentiallvthc same
atteck against an cntire partv of foes, exccpt '1 dice are rnled insterd of
2. These are the skills thit Ladl' Luck mus. resort to rvhen a foe is resilicnt
against normnl aftacks.The various "Reels" abilities providc further control over the
fbrccs of chance,since vou can iorm L,rdv Luck\ attrck bl stoPping ihc rccls on thrcc
identical icons. However, ilyou fail to stop the reelson rn eruct irio. rhc resulrscrn
'Double
be devastxtingto \our allics instead ofthe enernies An ruro abilin like
EXP" is sure to carry a Ledv Luck charrcter to leYel 99 in no time, rvhiLc
"Doublc Items'md "Gilhnrire" will have the cntirc Plrrtr rolling in gil and

During each combat fl,rn, practicc Any lorm olrcels and go lor the best
resultspossible.Stop the llrst reel on env icon, thcn trv to srof rlie rem'rin
nrg rcels on lhc .'xact s ne picture. lf rhc results are disastrous,
smply perform onlv phvsical attack lor thc rest of the bartle or trv
again. By doing so, the othcr chAracterscan help the farr,r recover
before Ladl Luck stumblesinto another biunder'
M },

IIAME AP MP 0EscRtPfl0t{ REOUIBE|)ABII,ITIES


Attack 0 0 Attackoneenemy. N one
Bribe 40 0 Offergilto persuade 0neenemy t0 leavethebattle. N o n e
TwoDice 20 4 Damage oneenemy byrolling twodice. None
FourDice 100 8 Damage allenemies byrolling fourdice. TwoDice
Reels
Attack 60 0 Spinslots to dealphysical damage. None
Reels
IVlagic 70 0 Spinslots to dealmagical damage. None
ItemReels 80 0 Spinslots totrigger various itemskills. Reels
l\,4agic
Random Reels 120 0 Spinslots to triggervarious skills. ItemReels
LUCK 30 8 Raisetheuser's Luck. None
Felicity 40 8 Raisetheparty's Luck. Luck
Tantalize 60 0 Confusion
lnflict onallenemies. None
Critical 160 0 Always hits.
inflictcrltical Felicity
DoubleEXP 80 0 Doubles theamount 0{EXPearned afterbattle. None
S0SSpellspring 30 0 Reduces l\4P costto 0 whenHPis low. FourDice
Gillionaire 100 0 D0ubles theamount of gilearnedalterbattle. Dou bleEXP
Doubleltems 100 0 D0ubles thenumber 0Jitems earned afterbattle. Gillionaire
ATTACXREETS MAGIC
REEIS
Theseatacks come wlh Ihs incudesbolh attack
dltlerenl
specalefleclsThe and hsalf0 ejiects Tns
reelsrotah rn ure ord,ar reelsrotalen lh"Apositions
shownbeow Nolehowev- fotedbelowNote,howev-
er lhatlheslanpositionoj noryoamaqe
m oneenemy. er,thallhestartposlon 0i Deall0conseculve
altacks.
thereelchanoesrandomy

€o€ a€6
EEE EEE
coa O,EO-
l h eF Po l a l e n e m ebsy1 / 4 .

oao l3,I iiredamage


io al enemes

EOE ETO
969 n l l i l S o wo no n ee n e m y .
c€c is aulomatica
ly revived
oncewhen
K0d

ECE s ale
EOr.-
o_,Eo ?lOE-"v"" , o,oI
?ec LoweroneefemysStr".nqlh
by2 aca
EEE _q,gE
089 damage
ononeenemysMP
cEc
6€E 66g
cco CCI
occ acc
E9E o_cE
9E9
ITEM NEETS
lhepanysNPby3/4
Fedtice
cEc
nAilooM
REEr.s
fleain0and supp0rttypes tu y resrore Tl r.l.,blp
{ffifccuc111:l
lpL.q ro tr
rhspari'/\HPandMP a r eo p p o , l o nd o n " d \ 0 t d n dm o . p

rirI',jl !gu.r,+,'.
are commoiamonqtnese
resuls As was the case

r o k k s n t h e l o l o wn q multiphdslersvseii€clsonlhe parly
;;;:'r,
orderbullhe stan0osllion posilion
chanqes
rufdonly

o66 o60
EEE EE E
coo- reslonlhe panys lP andJvlP
CO]O
@O,O DealScons€culve
holyaliacks .OC
lor noo
afaa theparly
ShelandProlecton
ero,o, C]OEyryry Loweratlrbulesoi oneenemy.

ECT EEE
o,lo ecc oneefemy! MagicDelense
by2.

occ
:ther

ooo
qnE
rlE L.Bomh

eEe u a m aaoree n e e
ms .
oo,c
@ol E{Elyr'itr €EO
c,eo cog
oc,o- ogE
le,E nce
eE!_, oEo, 35
TRAINER

When equippedin combat,the Trainer dressph€re callsa sacredanimalinto action.As the Trainer fights andlearnsabilities,the pet becomescapableofa wide
mriety of spe1lsand actionsto be usedduring batde.The abilities for eachcharacterarespecfic to the personalityofeach eainer: Yunalsdog, Kogoro,leamsa
vari€ty of spdls that inflict a combin tion of eleEent l daoage ard statusaiijneotsoo an enemy.Ril(kut p€t mookey,Ghiki, helps stealitems and gil ftom
enemies.Paine'spheasant,Flurry, allowsher to attack enemieswith powerfirl blows tiat can r!flict statusailmentsor instandyKO foes.Each chatacterlearns
som€form ofCure and Esula spell,just lik€ aWhite Mage.All ofthe charactersalsolearn somekind of specialattackand sarcralbeneficia-lauto-abiiitiesthat
help restoreHP and MP outsid€of battle. Ifyou think about ig a party of t}ree Tiainers is actually a very balencedcrew,capableof attacking,defeating
enemies,and castingmost gpes of spells!

During batde,havea Trainer attack foesto causedamage.Wheo the Tiainels HP dropsor if shebecomesinflicted with statusailments,usespecialskills to
recover.Use tLe next round to castprotecdvespellsto Fevent damageor statusimpairments.Betweenbatdes,auto-abilities(such as"HP Strof and "MP
Stroll") will causea charactertHP and MP to rccoverdependingon ho*, much 1ou walq so that healingbetweenbatdesis l€ssnecessary.
IIAI,|E AP MP 0EscStPTt0tl REOUIRED ABII.IIIES
Attack 0 0 Attack oneenemy. None
HolyKogoro 0 18 Deal holydamage to oneenomy. None
Kogoro Blaze 4 0 4 Infliclfiredamage andsomelimes Darknesson None
0neenemy.
Kogoro
Freeze 40 In{lict
icedamage andsometimes Stoponone None
enemy.
Kogoro
Shock 40 Inflict
lightning damage andsometimes Berserk None
0noneenemy.
Kogoro
Deluge 40 Inlliclwaterdamage andsometimes Sleepon None
0neenemy.
Kogoro Strike 80 5 Instantly defeatoneenemy. Sometimes fails. None
DoomKogoro 80 6 Inflict
damaqe andDoomononeenemy. KogoroStrike
'10
Kogoro Cure 30 Restore HPto onecharacter. None
Kogoro Remedy 40 10 Cureonecharacter of allslalusailments. KogoroCure
PoundI 100 24 CallKogor0's friends t0 gangup0n0neenemy. DoomKogoro
-l\,1P
HalfMPCost 200 0 Reduces IVPcostbyone-half. stroll
HPStroll 20 0 Automatically restores HPwhilewalking. None
IVPStroll 20 0 Automatically restores l\,4P
whilewalking. HPStroll
Kogoro Lv.2 80 0 Culs the timerequiredfor Kogoro to attack
by 30%. None
Kogoro Lv.3 100 0 Cutsthetimerequired forKogoro 10attackin half. KogoroLv.2

ItA E AP IIP DESCRtPTt0tl RE(lUIRE


II ABII.ITIES
Attack 0 0 Attack oneenemy. None
Sneaky Ghiki 0 1 2 Stealgilanddamage oneenemy. None
GhikiGouge 4 0 8 Inflict
damage andDarkness ononeenemy. None
GhikiGaq 8 0 8 Inflict
damage andSilence ononeenemy. None
Mugger Ghiki 40 12 Slealilemsanddamage oneenemy. None
Pesky Ghiki 100 I Inllictdamage andBerserk on0neenemy. None
BullyGhiki 100 8 Inllictdamage anddelay theactionsof oneenemy. Pesky Ghiki
Ghikilvleds 40 10 Cureonecharacter of allstatus
ailments. GhikiPep
GhjkiPep 30 10 Restore HPto onecharacter. None
GhikiCheer 80 12 Raise 0necharacter's Slrenglh andDefense. None
Swarm, Swarml 100 24 CallGhiki'sfriendsto gangup0noneenemy. BullyGhiki
HalfIVPCost 200 0 Reduces lvlPcostbyone-half. IVIPStroll
HPStroll 2 0 0 Aut0matically restoresHPwhile walkin0. None
IVPStroll 2 0 0 Automatically rest0resl\,4Pwhilewalking. HPStroll
GhikiLv.2 8 0 0 Cutsthetimerequired forGhiki to attack
by30%. None
GhikiLv.3 100 0 Cutsthetimerequired forGhiki t0 attack
in half. GhikiLv.2

llAlrlE AP P DESCRtPIt0t R E q U T RAEt D. l I t I S


Attack 0 0 Attack oneenemy. None
Canier FIurry 0 8 Instantlydefeat 0neenemy. Sometimes lails. None
Poison Flurry 40 4 Inflict
damage andPoison ononeenemy. None
Stone Flurry 60 to lnflictdamage andPetrification
on0neenemy. Poison Flurry
Death Flurry 60 20 Instantlydefeat oneenemy. Sometimes fails. Stone Flurry
Flurry Guard 60 10 Restore HP
onecharacter'sand cast Protect. FlurrySpeed
Flurry Speed 60 10 Restore onecharactefs HPandcastHaste. None
Flurry Shield 60 10 Restore onecharacter,s HPandcastShell. FIurrySpeed
HPFlurry 30 10 Restore someHPto theparty. None
Recovery Flurry 40 10 Cure0necharacter 0f allstatus
ailments. None
l\/laulwings! 100 24 CallFlurry's to gangup0noneenemy.
friends Death Flurry
HalJ l\4PCost 200 0 Reduces l\ilPcostbyone-half. l\,4P
Stroll
HPStroll 20 0 Automatically HPwhilewalking.
restores None
IVPStroll 20 0 Automatically rest0res
l\ilPwhilewalking. HPStroll
Flurry Lv.2 80 0 Cutsthetimerequired forFlurry to attack
by30%. None
Flurry Lv.3 100 0 Cutsthetimerequired forFlurry t0 attack
in half. FlurryLv.2
MASGOT

'Episode Complete' in everyarcaduring ChapterS_except for B€vel1e.Upon achievingall the


The Mascot drcssphereis a specialspheregainedby acquiring
*i11 *c;r wher! the Go to thitridge ofthe Celsiusand obtain the Mascot &essPhere.However,ifZaoarkand
EpisodeCompbt;s, an extra "trgsieto-
"cene Ruins is not the last Placeyou visit,
i" the last Episodeiomplete acquired,lou will not gain the Maiot drcsspherefor somereason.Make surcthat Zanarkand
or you will be unableto acquirethis valuabledressphere.

When equippingthe Mascot dressphere, €ach characterwrarc a costumemodeledafter the cuter,orddlier creanxesia the game ln spite of the humorous
whole seriesofuaique abilitieswith multiple efects, eachcharactercaJl
ir"r-t *"ssphere is d"filritely one ofthe best.In addition to learning_a
tirne, all while
"pp""o.rl,',ir"
jrlo p; alr" useth" abiiitie" oft*o lth"r drcssphens.The Mascot enablesa.llthee charactento be dwastatingandhelpftl at the same
"titiry,o
defeatingenemiesin the proces.
attacksof other dres'
Dudng combat,castspellsand useMascot abilities to boost the party and weakenthe enemies,then usenormal attacksor the specizl
Any Partywill tely heevilyon the
sphereito defeatenemGs.If ',our alliesget inro rouble, userestorativeand cwative abilitiesto btiog them bacLup to speed
Mascot to keepthem going in the faceof tough eriemiesltlat is, unlessyou equip fQfr)r'chalacterwith the Mascot dressPherc'
ltAlilt AP MP DESCRtPTt0ll IREII ABII.ITIES
REQU
Attack 0 0 Attack
oneenemy. None
lVoog leJolt 40 0 Restore
l\,4
P10onecharacter. None
l\/oogleCure 0 10 Cureonecharacter of status
ailmentsand restore
HP None
lvloogleRegen 0 t8 CastHasteandRegen ononecharacter. None
lVoogle Wall 0 18 CastShellandProtect 0nonecharacter. None
lVoogle Life 0 40 oneKO'dcharacter
Revive andfullyrestore
HPand lvlP None
Curema 40
l\/loogle 15 HPandcurethe
Restore pafty's
statusailments. None
lVoogle Regenja 40 CastHasteandRegen onthepafty. None
IVoogle Wallja 40 24 CastShellandProtect onthepany. None
IVoogle Lileia 40 60 allpartymembers
Revive HPandMP None
andlullyrestore
IVoogle Beam 80 99 Damage oneenemy.
Ribbon 999 0 Guardsagainstallstatusailments.
Auto-Shell 80 0 Automatically
castsShell. None
Aulo-Protect 80 0 castsProlect.
Automatically Aulo-Shell
Swordplay 80 0 lJseWarriorskills. None
Arcana 80 0 lJseDarkKnightskills. None

TAME AP P 0EscRtPIt0tl REqUIRE||


ABII.ITIEI
Attack 0 0 Attack oneenemy. None
CaitFire 0 12 Firedamage to enemies. Sometimes n/Pelrification. None
Pois0
CailThunder 0 12 Lightning damage 10enemies. Pois0n/Petrificatio
Sometimes n. None
CaitBlizzard 0 12 lcedamage to enemies. Poison/Petrificati0n. None
Sometimes
CaitWater 0 12 Water damage to enemies. Sometimes
Poiso n.
n/Pelrificati0 None
Power Eraser 40 12 Lower Strength of allenemies. None
ArmorEraser 40 12 Lower Defense ofallenemies. None
l\ilagic
Eraser 40 12 Lower lvlagic of allenemies. Non
e
l\,4ental
Eraser 40 12 L0wer lvlagic DeJense ofallenemies. None
Speed Eraser 40 12 Lower Evasion oJallenemres.
PuPuPlatter
Rib bon
80 48
s99 0
Instantly
Guards
defeat
againsl
allenemies.
allslatus
Sometimes
ailments.
Jails.
lo"
Auto-Shell 80 0 Automatically castsShell. Non
e
Auto-Protect 80 0 Automalically castsProtect. Auto-Shell
lnstinct 80 0 UseBerserker skills. Non
e
WhitelVagic 80 0 ^^^+,.,hi+^ -^^i^ ^ ^ ^ll^
| | r a g r ur p E r J . Non
e

TAME AP itP 0 E s c R t 0Pt l ABItITIES


REOUIREl}
Attack 0 0 Attack oneenemy. None
DarkKnife 0 10 Inflict
damage andDarkness ononeenemy. None
Silence
Knife 0 10 Inflicl
damage andSilence 0noneenemy. None
SleepKnije 0 10 Inflict
damage andSleep ononeenemy. None
BerserkKnife 0 10 Inllict
damage andBerserk ononeenemy. None
PoisonKnife 0 10 Inflict
damage andPoison ononeenemy. None
StoneKnife 0 10 Inllictdamaqe andPetriiication
0noneenemy. None
StopKnile 0 10 Inflict
damage andSt0p0n0neenemy. None
0uadetKnile 0 10 Lower oneenemy's Defense,
Strength, lvlagic, None
andlvagicDelense.
ArsenicKnife 0 10 Instantlydefeat oneeneny. Sometimesfails. None
CactlingGun 80 99 Inflict
heawdamage ononeenemy.
Ribbon 999 0 Guards against ailments.
allstatus
Auto-Shell 80 0 Automatically castsShell. None
Auto-Protect 80 0 Automatically castsProtect. Auto-Shell
Bushido 80 0 UseSamu raiskills. None
BlacklVagic 80 0 Castblackmagic spells. None
39
FLORAL FALLAL

You get Yunat specialdrcssphereduriry Chapter 2 while trareling the Djose Highroad just south of the temple during the mission to obtain three Leblanc
act asa three-memberparty.Someportions can castprotectivespellsoa the other parts,and eachcan
Syndicateunifoms. Tlrc tlree portions ofFloral Fa11a1
inflict devastatingmagicattackson enemies.To useFloral Fallal moreoften, equipYula with the Unening Path GarmentGrid, which only hastwo dressphete
nodes.This makesswitchinginto Yuna'sspecial&esspheremuch faster,sincesheorly needsto changeoncebeforetransforminginto Floral Fallal.

It takestw.okey items to enablethe "Break HP Limit" and "BreakDamageLimif abilities on Floral Fallal Auron Rair and Twilight Rain. Aurora Rain is
containedin a tr€asurechestinsidethe caveat the bonom of the gorgeat the Calm Lands during Chapter5. Twilight Rain is found in a treasuri:chestbelow
the waterfallsat BesaidIsland duiag Chapter 5.
I{AME AP P DESCRIPTI||I{ RIOUIREIIABII.ITIES
Atlack 0 0 Attack oneenemy. None
Libra 4 0 Viewdetailed information aboutoneenemy. None
Heat Whirl 0 0 Unleash a chainoffireattacks onallenemies. None
lceWhirl 0 0 Unleash a chainof iceattacksonallenemies. None
Electric
Whirl 0 0 Unleash a chainof lightning onallenemies.None
attacks
Aqua Whirl 0 0 Unleash a chainofwaterattacks onallenemies. None
Barrier 20 36 Guard fullyagainst magical attacks. None
Shield 20 36 Guard Iullyagainst physicalattacks. Barrier
FlareWhirl 24 64 Unleash a chainof non-elemental onall
attacks None
enemtes.
GreatWhirl 30 0 Inllictheavydamage onallenemies. Flare
Whirl
All-Li{e 8 70 Revive thepartyjromK0. None
Ribbon 0 0 Guards againstallstatus ailmenls. None
Double HP 20 0 Doubles maxHP None
HP
Triple 30 0 Triples maxHP DoubleHP
BreakHPLimit 20 0 Allows maxHPto exceed 9999. Aurora Rainkeyitem
BreakDmg.Limit 20 0 Allows maxdamage to exceed9999. TwilightRainkeyitem

I{AIIIE AP iltP 0E$cBtPTt0tl REOUIBED ABII.IT


IES
White Pollen 0 0 theparty's
Restore HP None
WhiteHoney 10 0 Gradually theparty's
reslore HPovertime. None
HardLeaves 0 0 themaoical
Reduce damage 0ntheparty.
inflicted None
Tough Nuts 0 0 physical
Reduce damage ontheparty.
inflicted None
MirrorPetals 0 0 Deflect
spellscastatthepartybackattheenemy. None
Floral
Rush 20 0 nrat l-{retpnn tha nrrh/ WhiteHoney
Floral
Bomb 0 0 Damage allenemies andlowertheirStrength. None
Fallal
Bomb 10 0 Damage allenemies andlowertheirDefense. None
lvlagisol
Floral 10 0 Damage allenemies andlowertheirMagic. Fallal
Bomb
Fallal
Magisol 10 0 Damage allenemies andlower Defense.
theirlvlagic Floral
lMagisol
RightStigma 20 0 Damage oneenemy. l\4a0isol
Fallal
Ribbon 0 0 Guards against allstatusailments. None
Double HP 20 0 Doubles maxHP None
Triple
HP 30 0 Triples maxHP Double HP
BreakHPLimit 20 0 Allows maxHPto exceed 9999. Aurora Rainkeyitem
BreakDmg.Limit 20 0 Allows maxdamage to exceed
9999. TwilightRainkeyitem

I{AME AP MP 0EscRlPIl0ll AEII.IT


REOUIREl| IE$
Dream Pollen 0 0 Intlict
damage andSleep onallenemies. None
l\/ladseeds 0 0 Inflict
damage andBerserk onallenemies. None
Sticky Honey 0 0 Inllict
damage andSlowonallenemies. None
HalfdeathPetals 0 0 HalvetheHPofallenemies. None
Poison Leaves 10 0 Inflict
damage andPoison onallenemies. None
DeathPetals 10 0 Instanllydefeat
oneenemy. Sometimesfails. Poison
Leaves
Silent White 0 0 ln{lict
damage,Silence, andDarknessonall None
enemres.
CongealedHoney 20 0 lnflict
damage andStoponallenemies. None
PanicFloralysis 10 0 Inflict
damage andConfusion onallenemies. CongealedHoney
AshFloralysis 10 0 Inflict
damage andPetrification
onallenemies. PanicFloralysis
LeftSti0ma 20 0 Damage oneenemy. None
Ribbon 0 0 Guards allstatus
against ailments. None
Double HP 20 0 Doubles maxHP None
Triple
HP 30 0 TriplesmaxHP DoubleHP
BreakHPLimit 20 0 Allows maxHPto exceed 9999. AuroraRainkeyitem
BreakDmg.Limit 20 0 Allows maxdamage to exceed9999. TwilighlRainkeyilem
MACHINA MAW

You get Ril<ku's special dressphere during Chapter 2 while investigating the Oasis at Bikanel Desert during the mission to obtain three Leblanc Syndicate
uniforms. The tlfee portions of Machina Maw act as a three-member party. Each portion can cast protective spells on the other parts, and each can inflict
der.astating physical attacls aod status impairments on enemies. To use Machina Maw more often, equip Rikkr with the Unerring Path Garment Grid, which
has only two drcssphere nodes. This makes switching to Rikd:u's special dressphere must faster, since she only needs to change once before transforming into
Machina Maw'

To enablethe'Break HP Limit" and'Break Damage Limit" abilities,you must obtarn the Machina Reactor and Machina Booster key items.The Machina
Booster is found in a treasure chest near the lift up to the Youth League headquarters at Mushroorn Rock Road during Chapter 5. In order to obtain Machina
Reactor,you must dispatch level 1, 2, 3,4 and 5 chocobosthree times each ftom Claskot Chocobo Ranch at the Calm Lands out into Spira looking for items
In addition, all ofyour Choco-Runners must be level5. When you return to the ranch tatet Clasko reports that the chocobos found a secret dungeon at the
Calm Lands. The item is contained in a chestinside the dunseon.
llA lr,E AP MP l|ESCBIPTI{lII REOUIR A8EI D
I.ITIES
Attack 0 0 Attackoneenemy. None
Revival 10 0 Revive oneK0'dcharacter. None
DeathMissile 0 12 Instantlydeieatoneenemy. S0metimesfails. None
Biolvlissile 't2 Inflict
damage andPoison 0noneenemy. None
0
Breaklvlissile 0 12 Inflict
damage 0noneenemy.
andPetrificati0n None
BerserkMissile 10 12 Inflict
damage andBerserk ononeenemy. None
Stoplvlissile 10 12 Inflict
damage andStop0noneenemy. BerserkIVlissile
Confuse lvlissile 10 12 Inflict
damage andConJusi0n 0noneenemy. Stoplvlissile
Shockwave 20 36 Damage allenemies. None
Shockstorm 20 36 Damage allenemies anddelay
theiractions. Shockwave
Vajra 30 0 Damage allenemies. Shockstorm
Ribbon 0 0 Guards againstallstatus
ailments. None
Double HP 20 0 Doubles maxHP None
Triple
HP 30 0 TriplesmaxHP Dou bleHP
BreakHPLimit 20 0 Allows maxHPto exceed 9999. lvlachina
Reactor keyitem
BreakDmg.Limit 20 0 Allows maxdamage to exceed9999. lvachinaBoosler keyitem

ilAME AP MP DESGRIPTI||II RE(lUIREl|


ABII.ITIE
S
Howitzer 0 12 Damage oneenemy. None
'10
Sleep
Shell 12 Inflict
damage andSleep 0noneenemy None
SlowShell 10 12 Inflict
damage andSlowononeenemy SleepShell
Anti-Power
Shell 10 12 Damage oneenemy andloweritsStrength. SlowShell
Anti-Armor
Shell 10 12 Damage oneenemy andloweritsDefense. Anti-PowerShell
'10
Scan 0 Viewdetailed iniormationabout
oneenemy. None
Shellter 20 10 CastShellontheparty. None
Protector 20 10 CastProtect ontheparty. Shellter
HPRepair 0 0 Restore HPto onecharacter. None
l\/lPRepair 0 0 Restore lvlPto onecharacter. None
Homing Ray 0 0 Damage oneenemy. None
Ribbon 0 0 Guardsagainst allstatus
ailments. None
Double HP 20 0 Doubles maxHP None
TripleHP 30 0 Triples
maxHP DoubleHP
Break HPLimit 20 0 AllowsmaxHPto exceed 9999. lvlachina
Reactorkeyitem
Break Dmg.Limit 20 0 Allowsmaxdamage to exceed
9999. lvlachina
Boosterkeyitem

IIAME AP ltl P DESCRIPTI(|II REOUIB ABEI ID. I I I E S


Howitzer 0 12 Damage oneenemy. None
BlindShell 10 12 Inllicl
damage andDarkness 0n0neenemy None
'10 12 Inflict
SilenceShell damaqe andSilence 0noneenemy BlindShell
Anli-Magic
Shell 10 12 Damage oneenemy andloweritslvlagic. SilenceShell
Anti-Mental
Shell 10 12 Damage oneenemy andloweritsl\4agic
DeJense.
Anti-l\4agic
Shell
Boosler 20 30 CastHasteontheparty. None
0ffense 20 10 Raiseonecharacter's Strength. None
Delense 20 10 Raiseonecharacter's Defense. 0ffense
HPRepair 0 0 Restore HPto onecharacter. None
lvlPRepair 0 0 Restore MPto onecharacter. None
Homing Ray 0 0 Damage oneenemy. None
Ribbon 0 0 Guards againstallstatus
ailments. None
DoubleHP 20 0 Doubles maxHP None
Triple
HP 30 0 Triples
maxHP DoubleHP
BreakHP Limit 20 0 AllowsmaxHPto exceed 9999. lvlachina
Reactor keyitem
BreakDmg.Limil 20 0 Allowsmaxdamage to exceed
9999. Booster
lvlachina keyitem
FULL THROTTLE

Your 6rst chanceto obtain Painet specialdressphereis in Chaptet 1. FindTiomell at MacalaniaWoods aad speakto him four timesand the dressphere is yours.
The tfuee portions ofFutl Throttle act asa tluee-mem!:r party. Each porrion is specialized.The main body has elementalattackabfities,
the Dertal Wing
can irflict statusand damageon foes,and the SinistralWing enables)"outo casts;tus adjustrnentson Full Thmttle asa whole, asweJtas
on enemies.To use
Full Throtde more often, equip Painewith the Urening Path Ga'ment Grid, which has only two dr€sspherenodes.This makes
witching to paine'sspecial
dressphere much faster,sincesheonly needsto changeoocebeforetransformiagto Fr Tlrottle.

To enablethe "BreakHP Limit' andSreak DamegeLimit" abilities,you must obtain the victor Primoris and Corpus Invictus
key items.Victor primoris is
locatedon a ledgejust over the sideofthe northemmostctn e in thc Mi'ihen Highroad. To reachthe item, ride a cliocobo
to the spot andwait irt the gap for
a.few secondsundl the chocobooffersto go. Finq the chocobowill fly up to opelna different chesr,but ifpu repeatthe process,ii
ull fly into the ch"asmto
obtain the victor Pdmoris. Corpus Invicitus is locatedin one of the chestsinside the s€cretdunge." fi.t""a"t pians. During Chapter 5, go to the
"r'trr"
Thunder Plainsaad defeata[ oftle freds attacliry the lightning towers.Afterward, rn Al Bhed ;an wil offe. to tuk" yoo to th" ,"c.et
dungeon.After frnd-
ing Cid in the dungeon,explorefirther and open secretstoner%lls to urcor,.erthe chestwith ComusInvictus inside.
ilA E AP MP ||ESCRIPII(III REOUIBED ABII.ITIES
Attack 0 0 Attackoneenemy. None
Fright 20 0 Damage andconfuse oneenemy, while
delayinoitsactions.
Assoil
Aestus 0 0 Dealfiredamage to oneenemy. None
winterkill 0 0 Dealicedamage to oneenemy. None
Whelmen 0 0 Dealwaterdamage to oneenemy. None
LCVIN 0 0 Deallightningdamage to oneenemy. None
Wisenen 10 0 Reduce oneenemy's HPby3/4. None
Fiers 20 0 Dealcritical
damage t0 oneenemy. Wisenen
Deeth 20 0 Instantly
defealoneenemy. Sometimes fails. Fiers
Assoil 20 0 Dealholydama0e to oneenemy. None
Sword Dance 30 0 Damage allenemies. Frighl
Ribbon 0 0 Guards againstallslatusailments. None
Double HP 20 0 Doubles maxHP None
Triple
HP 30 0 Triplesmax HP Double HP
BreakHPLimit 20 0 Allows to
maxHP exceed 9999. Corpus Invictus
keyitem
BreakDmg.Limit 20 0 Allows maxdamage to exceed9999. Primoris
Victor keyitem

TAME AP itP 0EscRtPTt0ll R E O U I BA


EBlI|I . I I I E
S
Venom Wing 0 12 InJlict
damage andPoison ononeenemy. None
BlindWing 0 12 Inllictdamage andDarkness 0noneenemy. None
MuteWing 0 12 InJlict
damage andSilence 0noneenemy. None
Rock Wing 10 12 Inflict
damage andPetri{ication
on0neenemy. None
LazyWing 0 12 Inllictdamage andSleep ononeenemy. None
ViolentWing 10 12 Inllictdamage andBerserk 0noneenemy. None
StillWing 10 12 Inflict
damage andStopononeenemy. None
Crazy Wing 10 12 Inflict
damage andConfusion on0neenemy. Violent
Wing
Stamina 0 0 Restore HPto onecharacter. None
lvlettle 0 0 Restore l\/lP
to onecharacter. None
Reboot t0 0 Revive oneK0'dcharacter. None
Ribbon 0 0 Guards against allstatusailments. None
Double HP 20 0 Doubles maxHP None
TripleHP 30 0 Triples maxHP Double HP
Break HPLimit 20 0 Allows maxHPto exceed 9999. Corpus Invictus
keyitem
Break Dmg.Limit 20 0 Allows maxdamage to exceed9999. ViclorPrimoris
keyitem

I{AME AP MP 0EscntPfl0t REOUIREl|ABII.IIIES


Feather
Steel 0 12 Raisetheparty's Strength. None
Diamond Feather 0 12 Raisetheparty's Defense. None
WhiteFeather 0 to Lower theStrength of allenemies. None
BuckleFeather 0 to Lower theDefense ofallenemies. None
CloudyFeather 10 to Lower theMagic ofallenemies. None
PoinledFeather 10 to Lower theMagic Defense ofallenemies. CloudyFeather
Pumice Feather 10 38 CastHaste ontheparty. None
Ma'at's
Feather 10 0 Viewdetailed iniormati0n aboutoneenemy. None
Stamina 0 0 Restore HPto onecharacter. None
Mettle 0 0 Restore lvlPto onecharacter. None
Reboot 10 0 Revive oneK0'dcharacter. None
Ribbon 0 0 Guards against allstatus ailments. None
DoubleHP 20 0 Doubles maxHP None
Triple
HP 30 0 TriplesmaxHP Double HP
BreakHP Limit 20 0 Allows maxHPto exceed 9999. Corpus keyitem
Invictus
BreakDmg.Limit 20 0 Allows maxdamage to exceed9999. ViclorPrimoris
keyitem
FINAL MNDISY X-2 features combat and explomtion systems that are €asy to grasp, yet deep in management and customization. This chapter contarns 6111
eglanations of the systems you must learn and master to win the game. By reading this section thorougliy, you will become better prepared to dive into the
exciting fantasyworld pre:enred ir rhis game.

ROLLER ITEM S
TI ONS Enables you to view, sort, and use items and view key items. Refer to the
"Items and Items Shops" chapter for fi:rther infomation on tie procure-
ment and use ofitems.

WHITE MAGIC
Spells ard Abilities learned by equipping the ll4ite Mage dressphere can
be used outside of combat to restore HP, heal status ailments, and recover
fallen chamcters. This command only becomes a@ilable once the White
Mage dressphere is obtained. See the "Garment Grids & Dresspheres"
chapter for details on White Magic abilities.

EqUIP
Equip or change the equipment of aly character Choose the Equip com-
mand, then choose a character to equip. While in the Equip sub-screen,
press the R1 or L1 bufton to switch to the next or the previous character.
The Equip sub screen presents a firll status display for the chaJacter,where-
upon you can view a complete list ofstatistics Guch as a charactert cunent
HR MR Level, Strength, Magic, Defense, etc). You can also see the total
experience gained and the amount required before a character will reach the
next level. The selected character's cuffent combat commands and auto-
abilities are displayed in the lower-right corner of the screen. When you
charge a charactert &essphere and accessories,tie status, commands and
auto-abilities possessedby the character may change. Decrease in status is
indicated when any attdbute turns red; an increase is indicated by blue
colored attribute.

GARMENT GRIDS
The Garment Grid sub-screen enables you to place &esspheres on
Garment Grids. Select the Garment Grid to anange, then choose dres-
ENU spheres to insert in tie nodes on tie Garment Grid. In the lower-right cor-
ner ofthe Garment Gnd sub-screen, the description ofthe garment grid is
I ONS displayed. The description also contains information on any abilities or
auto-abilities grined by th€ character when the g?rment grid is equipped.
the main menu while the pany is standinS in the feld. Blue, red, yellow and green symbols on Garment Grids indicate the loca
dwing combat or ciaematic events. tions of gates. When a character performs a sgherechange during combat,
the Jine between the previous drssphere and the next one begins to glou:
Ifa gate is located along this line, the character gains the associated ability
or benefit listed in the description. Select the Auto command and the ga,.ne
will automatically place a set ofdresspheres on the Garment Grid. Use the
Rearrange option to move one dressphere or switch tlvo dresspheresalready
set on the Garment Grid. Remove An dears all dresspheresfiom the grid.
Please refer to the "Garment Grids & Dressoheres" chaoter for more
detailed information on using Grmenr Grid" and gates.
ABILITIES ACCESSORIES
This menu allows you to change the abilities that a character will View and sort the accessoriespossessedby the party. Accessories
learn while using a certain dressphere. Select the Abfities com are equipped by using the Equip sub-saeen.This screenenables
rnand, then choosea chancter The sub screendisplaysa list of all you to view the descriptions of each accessory and to sort the
available dresspheresand the charactert progress percentage invemory For more information and a tull listing of accessories,
'Accessories"
toward mastering each. Also displayed are the character's status, read the chapter.
battle commands, and auto abilities. Move the cursor down the list
of available drcsspheres, and the character's status and commands
will change to show how each dressphere alters tie charactert sta
DRESSPHERES
tus when equipped. Whil€ on this screen, you can switch to tle This option enables you to view the dresspheresin your possession
next or previous character by pressing the R1 or I-1 buftons. and read detailed descriptions of the abilities each one bestows on
a characterequipping it.
To select abilities to learn, highlight a dressphere and press the X
button. On the list of abilities, highlight the $iliry you want to
leam nert while the dressphere is equipped and press the X button.
Doing so highlights the abjlity in a swirling yellow color Any
Ability Points (AP) gained while the dressphere is in use will then
be applied to the selected ability. Whne viewing this screen, press
the R1 or L1 buttons to scroll to the next or previousdressphere.
Read the "Garment Grids & Dresspheres"chapter to lean more
about the various functions ofthe abifities of all the dresspheres.

CONFIG
The Config menu features several options that enable you to alter the gameplay experience in rarious ways.

Spherechanges: When a character changes &esspheres during batde, the battle changes briefly to "Wait" mode and a short transformation cin-
ema plays. This option allows you to change the length of the cinema. When the function is set to "OFF,'
each transformation is shown only once in its entirery. Thereafter, the character transformation is instaotaneous.

'Active,"
AIB Modq When set to this function allows enemies to attack continuously regardless ofwhat you're doing. When set to "lryait,"
time pausesrahileyou chooseabilirie. or items to use.

AIB Speed: Batde timer gauges will chage more quickly or more stowly depending on how this option is set. The change also affects Enemy
turns, lor better or worse. Slowing down batdes allows for more time to enter combat commands for each character

Cusor: In the "Default" setting this option resets the cursor to the top option ofeach batde menu, item listing, and ability listing, but when
set to Memory the cursor is set to the last command issuedor the last item or ability used.The Memory function males it faster and easierto
repeatedly cast the same spell or use the same ability.

Batde Help: The help window displayed at the top ofthe screen dunng a batde crn be tog-
gled on or off.

Vibration: The vibrating firnction of the controller can be turned on or ofi

Subtides: The subtides thrt appeff at the bottom ofthe screen during scenescan be tumed
on or off

Subtide Names: Shows or hides the name of the speaker when each subtitle is displayed
during scenesof dialogue.

Guide Map: Toggles the guide map normally displayed in the upperJeft corner of the screen during field mode on or ofl The on screen map
provides an oudine shape ofthe surounding ara, maling it easier to spot side areas, entances, and exits

Sound: Changes the quality ofsound to best suit televisions witl stereo or monaural sound.

Screen Position: Corrects screen position erors that may occur on some smaller televisions. Move the cursor to highlight the Adjust option,
then hotd the Squarebutton and use tie D-pad to adjust the centering of the screenimage. To return to the default position, highlight the
position and pressthe Squarebufton.
C GAME
RESSION
of FINAL FANTASY X-2, the player assumesthe awesorne challenge ofguiding a group
talented ladies through a spectacular fantasy world. The story begins with the entertain-
lhat the summoner who defeated Sin in the previous game has shed her robes to become a sphere
hunter is an adventurer who travels Spira in search ofrare spheres that bestow new abili
ties on the user ard sooetrmes contarn ancient recordinqs from the world's mvsterious Dast. However, as
strange events begin to occur ard the political clirnate ofSpira changes, the hercines'quest becomes deeper

Throughout this joumey, your job is to glide the player char-


acter group, or party, from location to location, searching for
items that will aid you in battle or enable new abilities in com
bat. As 1ou pass through areas,the screen may suddenly freeze
and shatter as enemies appear and attack the party. Such random battles are called "encounters.' As you conquer
enemies, tle characters gain Experience Points (EXP) and Abiliry Points (AP) that enable them to learn new skills
and fight with greater speed and prowess. When certain events are triBgered, the party must fight and defeat one
or more unique enemies ofsuperior strength and attack abilities, refered to as "bosses.' Each boss defeated brings
you one step closerto the conclusionof the quest.

STORYCOMPLETION
Progression tbrough Flr',4Z FAI\WSY X-2 is also measuredby a new story completion rystem. As the pmty
visits various locations in Spira, scenescar be triggered by moving to certain spots or by speaking to certain
non-player characten, or NPCs. During some scenes,the game awards completion percentage points. These
points are displayed whenever you sar€ or load your game, and enable you to track the total amount ofthe game
thrt you have experienced. Completion points factor into the ending you will view at the end of the game.

CHAPTERS
Another new method FIr',4Z E4ILUW X-2 lses to track progress is the "Chapter" s'stem. When tle game begios,
you start Chapter 1. A&er visiting a f€w key locations, marked on the airship Celsiust maps as "Hotspots,' the story
will progress to the point where visiting additiond locations will enable you to a&ance through the chapter. Once a
chapter is completed, new events, items and enemies become arailable in all areasof Spira. Thus, you can complete a
chapter very quickly or very dowly, whichewr you prefer. Be warned, however, that if you jump ftom Hotspot to
Hotspot without visiting other locations in between, the game's dimcdry wil increase dramatically.

COMPLETING THE GAME I


As 1ou complete chapters and engage in the el'Ents of Chapter 5, which feanues some of the most powerfirl
boss monsters in the game, you will drrw doser to the 6na1 conGontation with the enemy known as the 6nal
boss. Ifvictorious against this eoemy, tle story completion percentage points are talied and weighed against
rarious decisions made at crucial points in the game. Thereaftel you will view one of many endings tlat best
reflects your progress and choices durilg the game. FDI4L MNI4S{X-2 \s a game in which you carurot expe
rience every er.ent in a sirgle game, due to the fact 1ou must make choices that aff€ci certajn scenes.However,
with diligent exploration ard completion ofcertain side quests,it is possible to accumulate all 100% story com-
pletion in a single ga$e. These are all aspectsof the grme that you must k€ep in rnind while plafng.

RATION
the game, you must navi9te the marn character, Yuna, through various areasin search of items
quest. Yuna r€presents the position ofthe entne party on the map. The rest of the party, tuklo
not appear on-screen until a cutscene or a batde is triggered.
Knowing how to search wisely and effrciendy can reduce game time. Items that you can 6nd
arc contained in teasure chests. Some treasue chests are positioned in obvious locations
and are easy to locate. Other chests a;e cleverly tucked behind obstades that make them
difficult to see.As you mor.'e the player character around some areas,you'll notice that the
camem mor€s relative to the character's position on-screen. Sometimes ifyou move to the
forw:rd portion or reat of an area, the camera will s,witch to a new position, enabling a di1-
ferent view that reveals the location ofa hidden or obscure treasure chest or item For this
reason, it is important to move the player character all around a map as you cross drough

As you progress from one chapter to tle ner.t, each area becomes refilled with all new treasure
chests. Sometimes the exact same chests become reflled with new items. Other chests will dis
appear at the end ofa certain chaPter, whether th€yve been opened or not, and new chests wi
appear in completely different locations on the map. For this reason, it is important to revisit
every location in every chapter With this method, you can supply the characters
with enough items and accessoriesto carry them through any batde.

While exploriq areasand defeating enemies, itt important to touch the blue, glowing Save
Spheres scanered tlroughout Spira. Not only does a Save Sphere enable you to preserye
your game progress, it also rcstores the entire party to full HP and MP and heals status ail-
ments. Save Spheres enable your party to remain strong even while passing tbrough dan-
gerous areaswhere random encouoters are frequent and draining on dre chsacters' health

NON-PLAYER CHARACTERS
During your exploration of Spira, speak to
local citizens and shop clerks standing or
walking around the area. These NPCs
include any character who does not become
an active Iighter that you can control in the
combat parry Therefore, NPC refers to
every person in the game except for Yuna,
xy Rikku, and Paine.

By speaking to NPCs in every location, you may come to understand the history and purpose of
t. : ,,
each region. If the person is an important or key NPC, 1ou may actually trigger a dialogue event
by speaking with them. Dialogue events may dilrrlge clues as to what tasks you should be per-
forming to benefit the r€gioo or your party. These scenesmay also signal the start ofimportatt
missions. By completing missions assignedto you by NPCs, you will develop stronger relationships
with these characters that should prove mutually benencial to 'our Party in terms of gaining new
items, dresspheres, accessories,and Garment Grids. So dont hesitate to help out strangen you
meet in the wildern€ss, becausegood deeds shine back on you even if it may trke a while.

NG THE PARTY
while walking in the fre1d,your job is to keepYun4 Ril&r, and Prhe
in preparation for the n€xt encounter. PresstheTriargle bufton to open
the options to consume items for the restoration of Hit Points (HP)
o/ to remove strtus ailments inflicted on your charactersby enemies,
after batde. Equip your characten with Garment Grids that benefit
your characten with additional abilities and auto abilities. Each character can also be 6tted
with up to wo additional accessoriesthat enable abilities and benefrcial auto-abilities for use
in combat.

Perform such management activities continuously as you progress in the game to ensrre
that all oflour characters are prepared for any sudden encounters with frends or foes that
,re dificult to defeat.
NCING THE PARTY
:. Garrueqt'Grids have nodes whereupon you can set dresspheres. Each character can equip one dressphere at
i a:time. You ran change the dressphere equipped by the character between batdes using the menu, or in the
! niidst oftarQ by pressing the L1 bunon during the charactert combat turn. Wh;le a character has a dres
she can learn and perform a certain set ofabilitie
,,.-' ,,1!b5 "1.r'.rF"a,

Each diessph€re bestowx the character who equips it with amazing combat skills, but also limitations. For instance,
a White Mage can heal the entne party every single round without consuming MR but is incapable of attacking
tie enemy A Black Mage can perform powerfirl spells that inflict damage on enemies, but is nomally incapable
of performing phlsical anacls. A Warrior can use physical anacks as wel as magica y-charged sword skills, but
cannot cast spells like a Black Mage nor heal like a White Mage. AThief has th€ ability to steal items and money,
called gil, from enemies. However, the physical anacks of a Thief are far less damaging than those of a Warrior

Due to these strengths and weaknessesofall dresspheres,itt important to equip your characters so that the
tkee can combine their abilities in ways that compliment one another. One of the better combinations of
dresspheres to equip for any boss batde is Black Mage, White Mage, and Thief With this trio, the White
Mage will keep the party healfiy wtrile the Black Mage damages the boss for massive amounts of HP with
spells. Once the Thief steals rare or normal items from the boss, she can assist the Black Mage in defeating
the boss.This isjust one example of how dresspherescan be equipped among the three characters to balance
the abilities of the party for greater combat ef{iciency.

Because any character can change to a more suitable dressphere in the middle ofcombat, there is no reason to remain tied to one particular set ofabfities. For
instance, if a Black Mage runs out of MP ard does not ha\,e the means to recover spell casting points, change to a dressphere such as Warior so that the char-
acter can continue to aftack every round without need for MP To be best prepared to change your characters' dresspheres during combat, pay aftention to the
Dlacement of dressDhereson each of the character's Garment Grids.

LES
key to chancter development and game progression. Batdes occur rrndomly as you cross
or they can be triggered by cenarn events or by contact with certain characters. Random bat-
wtaker enemies. All enemies are listed in the "Fiends and Enemies" chapter with statis-
strengths and weahesses. By using an enemy's weahesses against it, you should become
enemies easill

Unique enemies of particularly powerftl strength and litde


wEal(Jlessthat are encountered through events are called boss
monsters. Such enemies are also detailed in tle "Fiends and
Enemies" chapter. However, the "Chapters' walkthrough sec-
tion also contains detailed strategies for overcoming such foes.

INSIDE THE BATTLE!


The rest of this section describes, step by step, how to fight a batde and adjust your strategy to overcome enernies in a quick and eficient manner every time.
Tirrn by turn, we'll describe how to enter a battle, how to obsewe enemy behavior, and how to rise to the chalenge.
ATTLE
EEN
i

COMBAT TURNSAND ROUNDS


l€ When combat begins, the flow ofbattle commences in tums and rounds. Each character'sAIB Gauge is displayed in the lower-right comer of
!t the combat menu. When the timer gauge fills completely the character becomes entided to a combat tum. On a character'stum, yorr can use her
v' personalized menu to enter commands to be executed.When an enemy attacks or performs ar action, it is also refeffed to astheir tum. Due to the
AIB slstem, some draracters or enemies can hare multiple tums before the end of one combat round

INITIAL ACTIONS
During a character's tum, the command menu is displayed in the lower-left corner of the
screen. The commald menu is tailored to the abilities ofthe &essphere that the character
is equipped with. Use the D-pad or aralog stick to h.ighlight a command, and press the
X bufton to select it. The cllafacter will then ex€cute the commmd chosen.

Most dresspheres enable the user to perform a simple physical Attaclc Start the baftle by
anacking ar enemy, and watch the rcsults.

If the eremy sidest?s your fust attack and


you seethe word "MISS' appearon-screen,it
may just be luck on the enemy'spart. Try
anotheratta& on your next turn, and seeif
you can cause some damage this time. Ifthe attack misses the enemy agah, it may be that the foe
possessesa high Evasion. In that case,you should resort to ushg magic sPells to attack, because
they rarely miss. If spells are not at lour disposal, there are abilities witi status effects a!"ilable
on c€rtah drcsspheres that enable you to slow down an enemy or reduce its Evasion lfsuch aa
ability proves effective, you should be rble to attack the enemy and land a hit

lfyour phlsical attacks land on the foe, but the enemy suffers minimal damage, it may be that
the enemy bears a high Defense. Again, 1ou should switch to magical aftacks to compensate for
the enemyt high Defense. Ifyou cant hurt foes one ay, you can surely hurt them another way.

CASTING MAGIC
Ifyou've determined that an enemy is invulnerable to physical damage, it! time to switch
to magic. You cant cast magic until you find suitable dresspheres such as White Mage and
Black Mage. Both of these dresspheres are obtained by completing missions in Chapter 1.
Ifa character is not already equipped with the Black Mage dressphere at the start of dle bat-
tle, use the spherechange command to change dresspheres. Duing a character's tum, press
the L1 button to accessthe characterbspherechange menu. You can select and tansform
into a dressphere that is one node away &om the one currendy equipped. Change to a Black
Mage, who can use atta& magic.

Once the trarrsformation is complete, a Black


Mae shoufd be immediately rcady to cast
spells. On trer tum, op€n tlrc Bla& Magic
menu and select a spell to cast. When using
magic, you can turget one foe or all foes. To target the entire enemy party with a sPell, move the jiti'rii'r,r',r,
anrlog stick lefl until flashiag arrows appear next to the names of all the enemies. Targeting a
spell at multiple enemies will reduce the effect of the magic, causing less damage to foes.

Cating a spell requires additional time to prepat. Once 1ou've chosen a spell ard commanded your
ir--z
charaaer to perform this action on he: turn, a second gauge appean next to her name on-screen.
When this gauge 6lls, pur character will unlersh the magic you desire. Unfortunat+ enemies have
the ability to afect the time required for a 1 A
Black Mage to cast a spell.Ifan enemy attacls a Black Mag€, the timer guge will stop 6ll-
ing for tle time it takes for your character to rccover her posture following the force of the
blow. If a mage'sgauge is firll and the enemy attacks at the moment your chracter tries to cast
the spelt this can delay your action for another 6. l second. You can reduce the time required
to cast spells by leamlrg abilities such as Bla& Maic Lv.2 aad Black Magic Lv3

When the Bla& Mage finally casts a spell, watch the efects. If tie enemy or enemies suf-
fer signifrcant damage as a result ofthe spell, then magic use may be a more suitabl€ strat
egy than physical attacks.
E L E M E N T A L P R O P E R T I E SO F M A G I C
Black Magic spels and other abilities that use the powers of Fire, Blizzard, Thunder, and Water all operate
on elemental properties. As long as a foe does not have any inherent resistance to a spell, this doesnt affect
a chaJacter'sability to damage it with magic. However, some enemies have the ability to halve damage fiom
cenain q?es of magic, or they may even be irnmune to tle effects of a certain element. Enemies may even
be zble to absarb certatn elements, thereby receiving healing effects fiom the spe1l!

For all these reasons,it's important to understand the elemental strengths and weaknessesofyour foes ahead
of time and use magic wisely. A Gun Mage can use the Scan abiliry to determine the elemental strengths
and weaknessesof any unkno\4n creature, so it is extremely helpfi:l to have r Gun Mage present when using
Black Maeic.

MAGICAL PROTECTION
If neither magic spells nor physical attacls are causing normal amounts ofdamage to a foe, it is very Iikely that
the enemyjust has high Defense and Magical Defense. You can check this by usiq r Grm Mage's Scar abili-
ty. Any status effects that the enemy is cunendy benefiting ftom will be displayed direcdy under its main data
in the upper ight-hand windovr. Ifthese benefits are the result ofa spell or special ability, then you can remove
these effects with a Wlite Mage's Dispel spel! a Dispel Tonic, or other items and abilities that allow the user
some form ofDispel.

However, some enemies benefit &om these status effects permanend)r For example, a foe may be in a constant
state of Haste, or may be sheltered by a constant Protect effect. Use the strategies described below to counter
whaterer benefcial stamsrhe enemy has.

PROTECT
Reduces the amount ofdamage received ftom phl,sical attacks. Use Dispel or cast spells to increase Strength.

SHELL
Reduces the amount of drrnage receir,ed from magic spells. Use Dispel or cast spells to raise Magic.

REGEN
Regenerates small amourts ofHP gadually Us€ Dispel or attempt to inflict Poison status.

REFLECT
Spells will bounce back to the opposing side. Spells can only be reflected once, so cast Reflect on your own party members. Target your spells at your parry and
the spell will bounce off to damage the enemy. You can also cast Dispel on the enemy.

HASTE
The speed of the enemy is raised to such a degree that it attacls more ftequendy during batde. This can be nullifred by casting Dispel on the enemy Another taaic
would be to cast Slow on the enemy,which repJacesthe enemi€s'Haste effect with dre Slow effect.

CHAIN ATTACKS
If two or more characters in the party execute their attacks, spells, or abilities consecutively, a "chain attacli is
formed. Chain anacks cause greater damage to the en€my than usual, and provide a way to maximize physical
attacks. Each chain aftack causesslighdy more damage than the last. Thus, ifyou caa string together a series of
consecutive anacks, the damage will increase more than the normal amount ofdamage inflicted by a lone attack.
The easiestrrrrayto do this is with a Gunner's Tiigger Happy abiliry With three Gunners in the party, you may be
able to execute tlree consecutive Trigger Happy aftacks and never let the enemy have a tum!

Aftacts do not have to strike the target at the exact same time.
A chain attack will occur as long as the second attack occtns
before the enemy fully recovers its normal posture after the
6rst aftack

Enemies are also capable ofusing chain attacls aginst your characters. Ifone or more enemies aJe attempt-
ing a prolonged chain aganst one of lour characten, ry to break the chain by attackingthe enemy. But
{emember, some enemy chains cannot be interrupted.
R EC O V E R Y
Aftu ar attac! damagehas usually been done to 1'ourparry Hit Points can be recovercdby using
the Pray or Cure abilities of a \\4ite Mage or by consuming Potions, Hi-Potions, X Potions,
\4.9-Podor,. or Megali'J,.

Using either spells or potions to recuperate requires e{tra time to prepffe and execute,so dont
let your chnracters drop to low HP before healing drem. When characters drop below 25{o of
their ma-.{imum HR the;r HP display tums ydlow and they stumble in pain Administer
recovery spells or items immediately to avoid a "KO." Casting Life magic or using Phoen;x
Down items can revive fallen characters, but you'Il need to use one turn to revive and yet
another turn to heal, becausea character rarely
comes back to life in good condition. Avoid
the hassle of KO by staying above critical status.

Strongerrestorativeitems should be reservedfor the latter stagesofthe game,where mally ene-


mies have the ability to talc down lots of HP with single attacks Unless the enemies are reducing
the HP ofyour characters close to zero during every single round, there is no reason to recover HP
until an emergenrysituation arises.Use yourcombat turns to attackenemies,and tend to the mat
ter of healing characters and removing status ailments between baitles.

S T A T U SA I L M E N T S
Enemies arecapableofafeaing dre combat abiJidesofthe cha.'actersby usir,g attack u spellsr\at
iniict status aillrents. Once a chaiicter is aft-ectedby a status, achieving victory is more dificdt
Once afilicted with a status ailment, imns will appearortr tie charaaers'heads Characten may
also flash in strangecolon to indicate some kind ofafiliction.

Ifa character becomespartially disabled by status, use tie affected character'snerr.tnrm to con
sume a curative item or cast an Esuna spell. An Esuna spell will remove most status ajlnents
from a character, but the MP cost and ettra time required to cast tle spell make this a less
attactive option in the heat offast-paced batdes.

Items can be used to c re status ailments more rapidlv but also take a cenaifl amount ol time
to use in battle. A Remedy item takes care of all the samestatus impairments as an Esuna spell. However, Remedy potions caanot be Purchased2nd
are dificult to find in the early stagesofthe game. You can easily purchase status-specilic cures such asAntidotes, Eye Drops, Echo Screens,etc. at
most shops to remove what ails your party.

lfyou determine that an enemy is susceptibleto my gpe ofstatus ailment, dont hesitateto inflict the enemy with some ailment ifpossible
ln addition to a G,rrment Gr and a Dresspherc,crch Culliving crn cquip nvo rccessoriestiom the Equip sub screen.,\ccessories
are a npe oiequipment
that benefit the chrrrcte
edbr'fends'Somcecccssoricscanalso.rddtIrebenefto|c.rstulgspe1lsorusnlgadditionaLlbi1ities,Wlrensinqacccssor
they lirant is thev can be verv helphrl throughout the g,rne.

The unique .rnd tough opponents Lronn rs "bosses usLr.rllvdrop .rccessories. Sometirrcs, horvcrer, e
chractcr crn stc rccessoriesfiom cert.iin ie ds. Accessoriesrre lound in manv ofthe trersLre chests
L;catcdthroughout Spira.Basic rcccrsorics.trc nrld at most shopsthroughout Spirr, a1so.Is vou progres
thlrugh thc gamc, bcttcr shopsbcgin to scll bctter arccssorics.Horvcvcr, iti so .r mrner of keeping ur
r^ .1, - ir]. r].",i-1.,,-.,.1,,--

After acrluiring some accexories, press ihe liiangle brLrron ro cnrer thc }lxin Nlcntr end opcn thc
A c c e x o r i e ss u b s c r e e nH . hilc .'n r...\n i\ '
. i g h l i g h t r n v a c c e s s o rol n t h e l i s t t o ! ! e r v i r s d c s c r i p t i r n W
dcscriptior providessome insight into its tunction, rherc arc somctimcs hiddcn bcrcits o, pcnalticsthat
'lb
come with equipping m accessoq:lbu c,rn even sort the iccessorlesmrnu.rlll or :Lutomatic.rllr: son
.rccessixies m.rnuJlrl presstheXbutton. One cursorst.{vs'.rtthc x..csn)Nrou choo-.eto rnore and.rnoth-
cr cursor xppearson scrccn.N'lorr thc scconrlcursor to thc acccssorror rhc slonvhcrc 1.Lr \mnt to tlxcc
thc acc€ssorvrvithin the list. I'ress the X burton rgain to molc rhe rccessorr'l'o sorr lutorraticaLlrt crn
cel out ofthe ll:ramine option and .hoose Sori. The accessories are then reorganizcdbascdon hrnction
,)
t,l
||.,
() Another ivav to vierv accessories is to equip thcnr on t chartcter in the Ecluit sub-'ercen.T, gct .r L'rn.r
mer of hol
tt)
||l through the list of rvrihble rccessories. The description oithe accessorr.rpperrs.lt the rop of the screen.
1) Anr auto-abilitics that thc rcccssov adds arc displalcd in thc bluc rvindo\v in thc l.lwc. rlght concr of
r) thc Lquif sLLbscrccn. Additionalh; wiich tof changcs in thc rharacter! srrtistifs, su.h lls Hl', ,\11',
-( Strcng$, Defense,etc. When x s.it turns blue, it neans the accessorlincreirsesthe srat. ll r srrr mrns
r e d , e q u ; f p i n i ld r e a c c e s s o na c n , a l l vl o r v e r si t . \ \ r L e n e q u i p p i n ei c c e s s o r i e si t,' . re x t r e n e l r I n , f o t . , r r r .
considcr 1 olthe positivc and possiblr ncg:rtiycctlicrs thc ecccssoniyill havc on |1ch|1rrcrer

Adamantite Pr0v
desfcrsdible
d€fense y heavy
brl s n;sefab HP+100':i Deieme.l20 NA l0
[]a!c+120 A! ly 30ALrto Wa
Arn!l€l Faises
Nlag
c by10 ['1a0c -]0 1000 250
AnO€
Earrngs G!ards
a0airstDeath. Delense +5 fula_o
c Del€nse+5 5000 1250
Deathprool
APEss Tfp eslheaml]!ntolAP
earned Lr[k+]5 Ir p eAP NA ll
ATCANC
Ll]T€ llseArcanaabiteseaflled
asa Dark
Kflht l]-12
l\ilaq 50000 12500
Afcafe
Tom€ CltslhelmerequredI0rArcana
by409r IVP+1oqbAQty-5 TlrcoAfcafa NA 10
Bead€d
Bfooch GlardsaoanstSilence
afdDarkness. Deierse +8.[,'la!c D€fellse
-8 10000 2500
S'rsePres€fver
BackBel RasesSlfefqth
alldDeiefse
by20. Strenqtlr+20Delefse +20 NA 2000
BackChoker aQa
Grafds nstl]onils
on. DeiBrse -4
+4.[/a! c Defl]fse 4000 1000
CorlLrsepf1]oi
Bal]kLore LJse
Black Magic ab tesearned asaBlackN,'lagp N/aglc+12 50000 12500
BlackRir! N|]lllesqnvity
damage.llser
cancast Deml. HP+10%, [/P+10%, GravityproofNA 2500
BlackTorne BlackMagic 40'/.lesstimellseT
requires cancast0sm0se. N/P +10'/.,Agity+5,Turbo NA l0
Black N/ag c
BlindShock AddsDarkress andskils.llsefcarcastBnd.
l0aitacks Strength 5,lVaglc +3Darktouch15000 3750
Boodlust sadI0rah'I' bea
H0 l c n,/e1i01 e g'1t0 'tpdeol'. HP 40%. l\4P-40 Slren0th +60
[/a0ic50,N/aqic Delense-50, NA 10
KlosSo!l(qenerates aconstant
::j
Posonand B€fserk stalrs
on
chafader durin0 balte)
Blue
Rn0 F]alves
\{ater
damage llsercan castWater. Nlaqlc+4Water Ward 3000 /50
Lore
B!shido useBushid0 l€ained
abiliti€s asaSam|]rai. Strenglh+12 50000 12500
BLrshido
Tome Culs tim€
the req!ired
for
B!$id0 by40'/.. HP+10'/., A0ility+5,Tufbo Bushdo NA 10
CatNip Aseemirqly jellel,b|]lwhen
ordinary llreg0ngoets .
t0ugh S0S ???? (charactef lor
slrkes NA l0

t Cals
Bell Automallcay r€cover
HPwhe\rya kng
99gg damage
HP+15%
wlren
l]PSlro
HPs ow)
NA 10

T Ceru
eanBin0 C0nvedswater t0HPllser
darnag€ cancaslWat€Iga |i/agic
+10, Waler Ealel 10000 2500
onBelt
Charnp RasesStrengllr
andDelenseby40. Slrenoth+40Delense +40 NA 2500
Clraos
Shock Adds
Confus 0nl0attack&skillsljsercafcastC0nfuse. Stfenqth 5 Mlaoic +5Conlt]setorch15000 3750
Bang
Charrn e Ernnales randOrn
efemy encounters Lr.rck
+10, NoEnco|]flers NA t0
Circlet Raises
N4ag candN/ag by10.
c Delense N,4aqic
+10N/a0h Delense+10 4000 r000
CrmsofRin0 l redamaoe
C0nverts cancastFlraga.
l0l.]PUser +l0 Fire
N,4aOlc Ealer 10000 2500
CrystalBa Raises
N/aqic by50. +50
N.4aOlc NA 3000
Crysta
Bangle Raises
nrax flPby100% HP+100% NA 2000
Ciy$aGoves Raises
Delense by60. Delense +60 NA 2000
Bncer
Delens€ Generales
c0nslantSh€ andPrl]tedelhcts AltoWall NA t0
Delens€
Veil Ralses
lvaqic by20.
Delense l\ilag
c Delense +20 r000 250
Goves
Diamond RasesDelense by40. Del€nse +40 6000 r500
Dra0onlly
0rb GlardsaqainslStop. Deiense +4.l\laq +4,
c Defefs€ 4000 1000
Slopprool
DreamShock AddsSeep t0atlacks
andsk s.usercanca$Seep -5, tr/ag
Sile|]Ollr c+3,Se€ptouchr5000 3750
Eectrocl]tioner Addsll!lrlni|]O!!ater
a|]d elem€nts
t0attacks
andskills Strenglh+10, lll.,ryValef
Strike NA 10
Insgna0flrealh All0!{s
maxl]Pt0exceed
9999 B r eHa kPL m t NA 10
eEafrinqs Guards
Faer aga!f andBerselk
stC0nlusl0f Defefs€ +8,N,4agic Del"nse+8. 10000 2500
Sa|]llyPr€server
Favorite
0utft Guards
aqaf$ llchy Evas on+10,Luck +10,ltchproof 4000 r000
Fi€ry
Gleaflr Adds
f reelement ardskis
l0attacks Stren0th+8, F r€slrke 3000 750
Force
olNature a €ements
Adds l0atlacks. damale
Tlrnselem€nta t0HP 0mnistfike NA l0
Frcezerbutn Adds
fireardc€elemenls
t0attacksandskills Srengtlr+10Fire/lce Strke NA 10
Frry
Shock Adds
Berserkt0attacks
afdskllls.
UsercancastBerserk. Strength-5 N,4a0ic +5Berserktorchr5000 v50
Gauntlets Raises andDel€nse
Stfenoth by5 Strength +5,Delerse +5 2500 625
Blck
Glass e Guards and
aoainslPoison Seep. Delense +8,1\4aqlc Delefse+B 10000 2500
Health Pf€server
Gold
Ankel Guards Petrilicat
aOainsl on Delense +4,N/aq c Delense+4 5000 1250
Stofeprool
Bracer
Gold Raises
maxNIP
by60%. MP+600,/, 4000 r000
Godl]airp
I Halves
MPcI]stduring
battl€. Magic +20HallMP Cmt NA l0
s Ba!
Grs-Gr Guards
againstCurse Defefse +4,N,4agic Delense+4. 4000 1000
C!rsepfool
Banq
Haste e Casts when
Hasle HPls ow. S0SHaste NA 750
Perfume
Heady Leblancs Daied,
secretweapon sl igood
bLrt I0rahigh. I\/P+200/0, Nilagc+5,Delerse +10, NA 10
Mag c Deleme +10, +2
Ag11]ly
Llck+l0HP/[/P StIo
Hyper
Wr$ RasesSlrefgtlr
by30. Slrength +30 NA 2000
Hypno
Cfown RasesMa0ic ardl\4aq by20
c Defense [/agic +20, Nlagc Delense+20 NA 2000
cyGleam Adds
ice€emertlo attacks
andsk s Slrefotlr+Blceslr ke 3000 750
nvlncible nsgl,la0fdeslructl0f.
AllOws
max gg99
t0exc€ed
damage Break Dmg. Lml NA 10
ronBano
e Rases max HPby20%. MP+20'1' 500 125
ronDLrke F0rged lnthebeelthalpower
isbt]ta
number. HP+100% +100i;
lVlP +100,N A
Slrer0lh ]O
ly'aoic
+100, Delense+]00[]laq
c
+100
Delerlse AgiiV+10
Accuncy +100 Evas on+100 Luck
+50
Kaiser
Knuckles RasesStrcngth
by50. Strength
+50
Key
toSuccess T0bli5 t0gettino
!Lride allone's
desires
aitwhe
thespeed. HP+100"/0,
l\4P
+10070,
Luck+100, t0
DoubeAll(doubesAPEXP gil&
ilems
earned,andgenera
ellectiveness
olrecovery,
elemental,
&
,* -
".[9!:9H9.41&.!]!)-
Knesis
Badqe Gllards
aqalnslSlow
andSlop. Ddense
+8,l\4aoic +8,
Defense
TimePreservef
-5,Slowtol]ch
Adds
Slowto
atlacks
andskills. -- Strength 3750
slt!-regc"irlr,-qtes.1!-$iqi
"tair-i - ---- ![cruJh 750
J9_..-L]9[tru$g!!..-**--- -
lff elgl'9C$.Tl.Cljl!_0_Ene]ll.rj9glro,_
_... _ _ 10
9I9tcluL5,.Ug,-qugNf_-
Dramatlcally
ifcreases pO$/er..
magic thep0int?
but|vhats MP+100%, -80,
Strenoth l\.,laglc
+100, 10
TurboBlack
[/agic,
Gaif0Aq
Gaif0EXquseanyBlack
l\/agic

l\4oon
Bracer Generales
constant
Shell
eflect.
lvortaShock Adds
Death
i0atlacks lJser
andskills. cancaslDeatn. -6,l\4agic
Slrcnglh +5,DeathtouchNA 10
l\4uscle
Belt Raises
lEllsllanqPelenleby10. __ -'- i!r$ll!9,!!Lsl$-{[--
--. ..-._{q.q 1000
[/ute nooiSit.inciiio
atticri
ano caiiSrenci.
iiilli.0ieiian !F!cilt-:5,,-!ltcic-i!,-sjqu!q!![
*_ .l5qq
Veil iql:g!.r1qs1il.qllsglLrg vaiiloeterse-q0 1
&!is,C:l!L6!1, HP+607" 1500
Gloves -ftsue$!e-!L&_ Delense
+20 fr0
Nature's
Lore ljselnstincl abililies
learnedasaBe6erker. +12
Strenqth u500
-*
lrlalurds
lonre Cuts thetirne reqllired
forInstind
by40'/0. HP+10%, +5,Turbo
Agilily n$incl NA 10
NuBlae Nullifiesfiredamage.ljsercancaslFira. l\4aqic
+6,Fireproof 2000
NuFrost Nuifiesicedamage. User cancaslBizara. -[4!,0!-,!lc9!_oo' 8000 2000
Nuililieslightning
damage. Ljser
cancastThundara. _[4a0c+6,Ligflnilqp'oof
_ __ _4!!_ 2000
Nuiliesl]vater damage. usercancastWatera. lvlagic
+6,Waterprool 8000
Oath
Veil Raises l\4agicDelenseby60. l\4agic
Delense +60 NA 2000
Converts llgltning
damage l0HPtlsercanca$Thundqaj---* l\4agrc
n0-Lrg-l4gEatE _ 10000 _ 2500
Guards aoain$ Pointless. Defe|]se
+4, l\,4agic
Defe|]se
+4, 4000 1000
Po,nUessprool .__._
Pixie
Dusl Raises [,4agicby40. Magic+40 NA
roip0utrl Guards againstBerserk. Ddense +4,lvagicDdense
+4, 1000
Beserkproof
Power Raises Strength by40. Slrcr4lfL4n NA 2500
Raises Strcngth by20. Sh.rrll-+?fl 6000
Pretty
orb Guards aqainslSlow. Delense+4,[i]a!ic
Deiense
+4, 4000

HADIIES
Ft]t)I Baises
Luck by100. Luck
+100 t0
hsiqnia
0lmagic.Reduces l\4P ierodLrin0
coslt0 battre. Spellspring_ io
Generates
constantRegen effect. Auto-Begen NA lo
Red Halves
liredamage.User cancastFire. Magic
+4,Fire
Ward 3000 750
Raises
l\4agic Defense
andl\/aqic by40. lraq-ttqtt,tagiaDe6nse
+m----
Regen
Casts l]vhen
HPislow SOsfesen _.._._.._
____ -AS!_
Guards
against
allsiatus
ailments. Ribbon---- NA
Raises
max MPby100o/0. TfJoo% - NA----
Guards
againstPetrification
andDeath. DeterG:llmsftT:e';nseiz loooo
Lile
Prcseruer
-'-*--
ffi Tr"to:Protect -
"tte@ j=tense-CITffiIFarse,3d:- \iI-*
SuperRibb0n (generates
aconstant
-Converts Slow effecl
oncharacler)
Ightning
andwaler
damage
t0HP. tttaqrc
+tOlvlaqic
Delense
+10, NA
Lit./Water
Ealer
Bracer Baises
ma(MPby40%.
against
Guards Darkness.
+40%
l\4P
Delense+4,[,4aqic
Delense+4
-tm-
JUU

icedarnaqe
C0nvens t0HPUsercancast Blizaga. lvlagic
+10,lceEater
Strenglhens
spells
butdoubles
their[,4P
c0st. [,4agic
+15,
l,lagic (increasesNA
Booster 10
eflectiveness
1.5xnorrnal
SpeedBracer Generales
c0nstantHasle
effect.
UsercancastHasteoa. A!to'Haste NA 10
SprintShoes ALo-lhe
oeot i go'oa,pLserLocJsHale. Agility +10, Frslstrlke NA t0
Star
Bracer Gene
rates
c0nstant
Rellect
effecl. Auto Rell€d NA 10
Star
Pefdart tiuards
aqanst
P0rs0n. D6ferse +4,N,4agic Delense +4, 4000 1000
Posol]prooi
Shock
Stone Adds
Peirlcati0n
t0attacks
&sk s.ljsercancastBreak Strength 5,N/agic +4,StonelouchNA 10
Siver
Gasses G!ards Darkness.
a0ainst D€fense +4,[/agic Delense +4 3000 750
SnowRing Converts
lcedamaget0HPL.Jser
cancaslBlizaga l\/lag c+10lceEater 10000 2500
SouolThamasa Strengthens
spells
b|]ld0tlb [/Pc0$
esthelr N,4ag c+15Magic Boo$er (ncreases NA 10
sp€lls elfeclveness I 5xthen0rrnal
arnotlnt)
Generates Haste
con$ant ellectUsercancastHasiela Auto-flaste N A ] 0 .
Artatlhe 0lbattel.lser
beglnnin0 cancastHasle. Ag1y+10FirstStrike N A 1 0 ,
Generates
constant
Rellect
effecl. Auto-Reflecl NA 10 I
b!aT0sz0atnsI
r0ts0n. Delense +4,N,,lag c Delense +4 4000 1000 '
Posonprool
petrflcati0n
Adds t0atlacks cancastBreak
&sk s.User Strengllr -5,[4ag c+4Sio|]etolch N A 10
Converts
lireandcedama0€ tol]P lVagic +10, lt/aqic Delense +10 NA 1O
Fire/c€ Eat€f
S\,Vord
Lore tiseSwordplay abililies
learned
asaWarrl0r. Slrenoth +12 50000 12500
5W0I0 Ome Cdslhet merequ redI0rS\{0,rdp
ayby40'/.. HP+10%, Agiiy+5,Tlrbo Swordp ay NA 10
syitem
stroit< Adds Sloptoattack andskills Slrenotlr -10,Stoptouclr 15000 3750
Tasman RaseslVaqic by30. [/a0h+30 NA 2000
Tari]t
Card Rasesl\/aolcby20. Magic +20 6000 1500 .:t,
Tetra
Band BeducesIire,ice,lqhtnlng,
andwater
damage
byhall. n a l o n c o , l n [ / , . r n D f o i a'F1 n NA 10
l
Tetra Ward
lelraBrace
et ionvdrt
Iire,celi0lrtnin0,
and
wahr
danrage
t0HP Delense +20lr/aqic Defefse +20, t0
Tetra Eater
+12,N/aoh ke NA '10
Teln
Gloves Adds
fire,
lc€,ightning,
andwater
ioatlacks
andsk s. Slrcnoth +12, Telra$f
Telra
Guard Nullilies
fir€,
ice,lightning,
ardwater
darnage. n o l o n e o , 1 5 [ / r n i . n a f o . < o1 1 6 NA l0
Tetraprool
Tiara naise.s
ti,taic
andMagi; oefmse bys. [/agic
+5lvagicDefe|]se
+5 2500 625
TtafumBanqle Raises
nraxflPby40%. HP+40% 3000 750
Twist
Headband Guards
aqa nstSeep. Deiense
+4,|i,4a0ic
Delense
+4 3000 i50
VenomShock AddsP0isont0attacks
andskills. can
User castBi0. 5,Magic
Strength +3,Posoflouch 15000 3750
WaRifO Casts
SheandProleciwhen l.]P
islow S0S Wal 10000 2500
Watery
Geam Addswaterelemenlt0
attacksandskills Nilag
c+8,Watenlrike 3000 /50
White
Cape Guards
againstS ence Delense
+4,[1a!cDelense
+4,Siencepr00l
3000 750
Wlrite
Lore UseWhite Magic abit eslearnedasaWhitel\lage lvlag
c+12 s0000 r2500
White
nnq !alvps
i'edano0p.ljset
r,an' aslBlzard l\4ag
c+4,heWard 3000 750
White
Tome lvagic
White req|]ires
40"/.esstim€Usef cancasl0sm0se. Agily+5[/P+1001,
Trrbo
WhteMag
c NA t0

Wizard
Brace
et ALrt0rnatically
recOverl\ilP
whie Ylalk
ng MP+20%, MPSlto NA 10
Wrin0 Fr0rn lvarlvlakes
arancieni its!s€raspellcast
ngmachine. HP40%, 1\4ag
c+80,Delerse 20, NA t0
Sou(generates
l\ilajos aconstant
Poson&Haste effecton
character;
spes requ
Backlt/agic re500/o
less
timetoca$);
useanyBackfi/aoic
areaoy earneo.
Wristbafd by10.
RasesSlrenglh Sttmgth+10 1000 250
Yellow
Rin0 HavesghtnnOdamage.
User
cancastThunder. +4,Lghlnlfq
|\lagic Ward 3000 750
'item'
The term refers to any object that is obtained during the game that can be used during combat or in the lield to
bene{it your parry Dozens ofitems are tucked inside treasure chests located in various cities, dungeons, and wilderness
areas. You ca.n purchase many of these items from shops and merchants
throughout Spira. Monsters and enemies leave behind items when defeat-
ed in batde, and dditional items can be snatched from enemies by using
the Thief's Steal or Mug abilities. To view item desctiPtions and their use
in the 6eld, accessthe ltems sub screen.

Key Items are required in order to trigger ceftain events that advance the
story of the game, to access new areas, or to decode the letters of the
Al Bhed language. They are displayed in a separate menu within the ltems

I Recovery Yes Yes Restore


HP,lvlP,
cureailments.

6 ltem
Attack NO YES Damage inflictailments.
enemies,

r| ltem
Support NO Yes onparty.
eflects
Castbeneficial

I "Greens" NO Yes Capture


andfeedchocobos.

Using an item durir€ combat requires one ftJl turn, and the character who
CONSUMABLE ITEMS selects the item cannot act asain until the next combat round.
Items are generally consumable goods that benefit the party in some man
ner, during combat or in tle 6eld. Recovery ltems can be used in the field
or during batde to restore lost Hit Points or Magic Points, to remove detri
mental status ailments, or to revive characters who have fallen in combat.
Some items that fall under the rccovery category are Potions which are F A S I I I E M M E I I US G R O t t I l { G
items used to recover a charactert HP Attack items can be used to attack When y1urpaftycarries manyitems, scrolling tht1ughthe
enemies and inllict status ailments to reduce the combat abilities of mon- itemlistlinebylinetakeslonger.ln thefast-paced battles
sters. Status items are used to raise the combat abilities ofvour characters to of FINAL FANTASY X-2,thiscanbec1me det mental t0
improve the chancesofsuccessin battle. yourcharacters' survival.Whether you'rein theltems
sub-screen 0f themenuortheltemmenuduingcombat,
USING ITEM S presstheR2buttonto scr1lld1wnoneentirescreen.
To use items in the field press PresstheL2buttont0 scrolluponeentiresueen.H1ld
the Tiimgle button to open the
'Item'
downeitherbuttontorapidly sct1llthrough theentirelist.
menu. Chose the option
in the menu, move the cursor to
highlight the appropriate item,
and press the X bunon. lA/hen
SO R T I N G I T E M S
Items are stored in the Items sub-screen in the order in which they are
tlre character choice sub-menu
received. To anange items in a manner that makes them easier to frnd and
apP€ars, move the cursor to
use, such as during the huried pace of a batde, cancel out of the Use firnc-
highlight the character who
tion and select the Sort tunction. Items can be sorted by Manual or Auto
needsthe item, and pressthe X
methods. The Auto option afirnges all items in the order predetermined by
button again. If fie character does not need the ben€fits of the item, a
the game's design. The item Jists in this chapter are afianged by the sorting
buzzer will sound. If an item is designed to beoefit the entire party, flash
ofthe Auto method.
ing cursors will point to all thrce characters.

To use items during combat,


sdect the Item command from
a charactert battle menu. Scroll
up or down to the desired item,
then press tle X bufton to use
Ifyou want to make a certain item handier during combat, r-rse
the Manr-Ldmethod. Selectthe item
you want io move to r new location. When the item is selected,a secondcursor appers. Move the
secondcursor to the slot on the nenu where you lvant to relocatcthe itcm and pressthe X button
to move the item manually.Using this method, you can move items to blankslots or switch the loca
tions of anv two items.

llame lhe nameoflheitemasil ap[ears in the0ame.


oescrittion Theuseof theitem.
Buy Theilemcanbepurchased al a sh0pforlheam0unl 0l gil lisled.ltemswith0ut a n(mber
ca[n0tbe
lheycanonlybet0undorstolen.
b0ughl;
Sell Theamounl of oil anilemcanbesoldl0rat anvsh00.
Targel Single:
Theitemalleclsoneallyor enemy: All:Theilemallecls all allies0rall enemies
*_ i&rn_!qE_q!iv,9!_y.affecls
simu!!!I!-_o!$L_Ra4_q!Iil!-e allalliesoreneryies:_

!P!l!n Restores
200HPtoone
character 50 12
I l]i-Potion Restores
1000
HPtoonecharacter. 500 tlx
aX-Potiol Fuly restores
HPtoonecharactef NA 2n --StfqLe
a Restores
2000HPt0eachcharactef. NA 375
oEth,"r Restores
100IVPtoonecharacler NA 250 9r
!TuIlqlllgr 500IVP
Restores toonecharacler NA 750 qr
c Phoenrx
Down Be\/ives
one from
characlerK0. 100 2,5 iu
alVeoaPhoenix
rElixir
Bev
ves
FLlyresores
ior (0.
lheparly
01echarac'e/"
HPard[/P
NA
NA
1000
1250
Au
iir
I Fully
re$orestheparlys
HPandl\,4P NA 5000 AI
tAntidote C!resPoison. 50 12 sii
llSolt CuresPelrificalion 50 12
:, CuresDarkness. 50 12
tEchoScreen Cures
Silence. 50 1?
tHovWater CJres
Curse. ltchy.
andP0intless.
-, 300 75
I al status
Cures alments. NA y5
Grenade Darnaoes
allenemies NA 12 Atl
a Grenade Damaoes
al enem
es NA 25 All
s S-Bomb Damages
al enem
es NA 50 AI
s lV-Bomb Damaoes
al enem
es NA 75 AI
c L-Bomb Damaoes al enernles NA 100 au
Grenade
0 Silence
InllclsdamaoeafdSleep0nallenemies. NA 50 Au
Grenade InflctsdamaqeandSilence0nal enemles. NA 37 AI
13DarkGrenade
Gr€nade
lnflidsdamaoe
nfrctsdamage
andDarkness 0nal enemies.
andPelrificalion
0naI enemies.
NA
NA
37 atr
A
o Bomb Deals lredamaqetooneenemv. NA
0 Bomb core Dealsljredamaoetoonsenemy. NA
o Fire
Gem Dea sfiredamaqetoal enemes NA Rardom
o Antarctic
Wind Dea s icedamaqeloofeenemy. NA
il Arctic
Wind Dea s icedamaqetooneenem\/. NA
o lceGem Deals cedamaoetoallenernies. NA Random
a Electro
lvarbl." Dea s ightnlng
damaqe tooneenemy. NA
[/arble Deals
i0fl1i1gda-ager00leerery. NA 50 Sin0
e
o Gem Deals
li0flrilgdarag,r0alere'nips. NA Random
o FishScae Deals
wae da-agp looreerery. NA 25 Yt!vlY
o DraoofScale Deals
waterdamaoe tooneenemv. NA 50 Sngle
o !^iater
Gem Deals \{ater
damao€toalen€mi€s. NA AI
o Shadow Gem Reduces NPofalenemiesby1/4. NA 50 Random
o ShininoGem Deals nonelemental
damaoe100neenemy. NA t5 Slnol."
o BlessedGem Dea s holvdamacelooneenemy NA )lD
o Suoreme G€m Dea sn0n-€l,meftal
damaqet0al enemies. NA 250 AI
O PO|SON
F lnficlsdamaoeandP0ison 0noneenemv. NA 25
o Siver Deavstheaclionsofone enemy. NA 25
o Gold lheactions
ofaI enemies. NA 37 AI
. Candle
ofLiie Casts
Doom enem\].
onone NA 50 Sinqle
a Farolane
Shadow 0eath0noneenemv.
inflicts
Sometimes NA 75 Sinqle
c Dark
l,4atter Deals
maior
damaoe toallenemies, NA 7500 Atl
a Chocobo
Feather Haste
Casts ononecharacter. NA 40 SinqLe
a Chocobo
Wino Casts
Haste
ontheDartv. NA 50 Ail
a Lunar
Curtain Ca$s
ShellontheDartv. NA 45 Atl
a LiohtCurtain Ca$s
Protectontheoartv. NA +c Atl
I Star
Curtain Ca$s
Rellectontheoanv. NA 45 Atl
a Healino
Sorino Reqen
Casls onlheoartv. NA 150 Atl
a lvlana
Sorino Absorbs from
lvlP oneenemy. NA 75 Sinqle
a Stamina
Sorino Absorbs
HPfrom oneenemv. NA 75 Sinole
a SoulSDrinq HPandMPfromoneenemv
Absorbs NA 100 Sinqle
a DisDel
Tonic Ne0ates
allsDell 0noneenemv.
effects NA 70 Sinqle
a Stamina
Tablet themaxHP0lonecharacter.
D0ubles NA 200 Sinqle
a Mana
Tabhl Doubies IVP
themax 0fone character. NA 300 Sinqle
a Stamina
Tonic Doubles max
theoarlvs HP NA 400 Atl
a lvlana
Tonic Doubles max
lheoart\/s lllP NA 400 Ail
a TwinStars thel\4P
Reduces c0$0lonecharacter
t00. NA 200 Sinole
a ThreeStars Reduces
theDartvs co$to0.
lVlP NA i250 Atl
a HeroDrink l\4akes
one invincible.
character NA Sinole
aGvsahlGreens 100HP(Feedicapture
lfvouoiveii toachocoborestores NA
ch0c0b0) IJ Sinole
lSvlkisGreens 100HP(Feed
restores
lfvou0iveitt0achoc0bo...; ch0c0b0) NA tc Sinqle
a lvlimett
Greens restores
lfvou0iveitt0ach0cobo...; 100HP(Feed
ch0c0b0) NA LC Sinqle
aPahsanaGreens rest0res
lfvouoi\ieitt0ach0c0b0...: 100HP(Feed
chocobo) NA tc Single

TEM S
..edisplayed iA th€ Key Iterns menu ofthe ltems sub+creen. All Key Items are obtained by completing cer-
tdggering special events. Crirnson Spheres contain short movies r€lxtiJlg to the fate of the Crimson
ofthe Crusaders.Al Bhed Primen decodethe languagespokenby Al Bhed citizens.During conversa-
letters ofthe subtides are corwerted to the common tongue ifyou haw an Al Bhed Primer in your
translates one or more letten. Spheres contain short movies that help to u*avel the m1stery of dre
stranger. You caJIreview movie spheres at any time by spefing to Shirua on the bridge ofthe airchip
Celsius. Keys and objects enable you to unlock r"rrious chests and doors and erylore areaspreviously ulreachable.

Crimson 1
Sohere t0bepart0ts0me
Ao0ears kind0lrecord. AlBhed XIV
Primer Teaches "N"inAlBhed.
theletter
Crimson 2
Sohere t0beDart0fs0me
Ao0ears kind0frecord. AlBhed XV
Primer Teaches "0"inAlBhed.
theletter
Crimson 3
Sohete A00ears
t0beoart0fsomekind0frec0rd. AlBhed XVI
Primer Teaches inAlBhed.
theletter"P"
Crimson 4
SDhere AD0ears
t0be0art0fsome kind0frecord. AlBhed
Primer
XVll Teaches
theletter"0"
inAlBhed,
Crimson
Sohere
5 A00ears
t0beDan0fsome kind0frecord. AlBhed XVlll
Primer Teaches "R"inAlBhed.
theletter
Sohere
Crimson 6 Aooears
t0beDart
0fsome kind0frec0rd. AlBhed XIX
Primer Teaches "S"inAlBhed.
theletter
SDhere
Crimson 7 t0be0art0fsome
A0oears kind0frecord. AlBhed
Primer
XX Teaches lnAlBhed.
theletter'T"
Crimson
Sohere
I Aooears
t0beoarl0lsomekindofrec0rd. AlBhed
Primer
XXI Teaches "U"inAlBhed.
theletter
Crimson I
Sohere Ao0ears
t0beDart
0fs0me kind0lrec0rd. AlBhed XXll
Primer Teaches "V"inAlBhed.
theletter
Sohere
Crimson 10 Aooears
tobeDart
ofsome kind0frecord. Primer
AlBhed XXlll Teaches "W'inAlBhed.
theletter
"A'inAlBhed. 'X"inAlBhed.
theletter
Primer
AlBhed I Teaches
theletter AlBhed
Primer
XXIV Teaches
AlBhed
Primer
ll Teaches "8"inAlBhed.
theletter AlBhed XXV
Primer Teaches "Y"inAlBhed.
theletter
AlBhed
Primer
lll Teachos "C"inAlBhed.
theletter AlBhed XXVI
Primer Teaches "2"inAlBhed.
theletter
AlBhed
Primer
lV theletter"D"
Teaches inAlBhed. NewBeoinninos
Sohere LedYuna tobecomeasDhere hunter
Primer
AlBhed V Teaches "E"inAlBhed.
theletter Gaoazet
Sphere F0undinlheFloalinq
Ruins atGaqaet.
AlBhed
Primer
Vl Teaches "F"inAlBhed,
theletter Sphere
Fraqment Halfolasohere.
found Ruins.
intheZanarkand
AlBhed Vll
Primer Teaches "G"inAlBhed.
theletter Awesome
Sphere F0rmerly
hidden inKilikd
arr\/ay lemple.
AlBhed
PrimerVlll Teaches "H'inAlBhed.
theletter Leblanc's
Sphere Left
behind bvLeblancsoano.
AlBhed
Primer
lX Teaches "1"inAlBhed.
theletter Reassembled
Sohere Comoosed
oftwosohere
fraoments.
Teaches 'J"inAlBhed.
theletter Logos\
Sphere Recorded
byLogosintheBevelle
AlBhed
Primer
X
AlBhed
Primer
Xl Teaches "K"inAlBhed.
theletter Underoround.
AlBhed
PrimerXll Teaches "1"inAlBhed.
theletter 0rmis
Sohere Recorded
bvOrmi lJnderoround.
intheBevelle
AlBhed
Primer
Xlll "l\,4"
theletter
Teaches inAlBhed, Sohete
Gaol Found
bvL0q0sintheBevelle
Underqr0und.
Noojs Sphere Asph"r€
lrom
Lucrl Aurora
Rain Enables
FloraFala tolearn Break
Gippa sSphere lrom
Asphere Ril HPLlm t
Barala'sSphere FoundnGuadosa lvach
na.Booster Enables
lr/achnaMaw
am. t0learn
Bfeak
Pane's Sphere F0!ndnside
Pane'sspheTe
Tecorder. Damage Limit.
War BuddySphere Asphefe
lrom
Beclem. lVach
naReactor EfabesMachrna N/aw t0learn
Break
Besaid Sphere Found
onBesad lsand. HPLimlt
Synd cate (S)
Urliform fn dpcvn{ lohhnnc nnnnc V CIOI
PTMOT S EnabesFuI Throttle
tolearnBreak
Synd cakUniform (l/) n^,d!cv n{ l oh,n.a.n^na Damage Lmt
Synd cate (L)
Unifornl a^ rtpev^{ | ohlrni.e nnnne CorpirsIn\/ictus EnabesFuI Throttle
tolearnBreak
Letter
of ntroductioir Letter
from Gippal
toNhadala. HPLimit.
|1owtoRepairwthSoul [/aybeusefu lorrepair
ngmachnes CamLands Discount
Pass Alowsbearertorldeho\iers
ata
TheSpritofRecycling [/aybeusefu]l0rrepairlng
mach
nes reduced
lare
TheABCs olRepair Maybeuseful lorrepair
ngmachnes CalmLands FreePass Alowsbearer totidehoverslree
RepairngforDummies llaybeusefulf0rrepairng
mach
nes 0rcnarge.
E\/eryman's
Repar lVafua llaybeuselulforrepainng
mach
nes BookolMaqrcalDances I Enables
Sofgstresstolearn
Besad Key EngravedwiththeemblemolBesa
d. MPlVambo.
Desed Key Found inthedesert. BookoflvagicaDances
ll Enables
Songstresstoearn
TwiightRain EfablesForalFallalto
earn Break [/agcaluasque
Damage Limt

SHOPLISTS
The shops throughout Spira sell suppliesand accessori€s
to daring I'oung adventurers.During Chrpter 1, Jl shops ofler a minimum assort
ment ofgoods. As you progressthrough the game to higher Chapters,especiallyChapter 3, shopsbegin to scll bcaer items.

Todeterminewhentheshops willsellilems,retert0lhebarundernealhlheshopscreenshol. Thebluehighlighted


chaplernumberindicates
theshopis available;
lhelighter
c0l0rsignilies
it isn'lavailable.
CH3+ means il'savailable
starting
in Chapter lherest0l thegame
3, lhr0ugh0ul

,TRAVF]I-
C , { I , N TL A N D S A G I ] N C Y I ] E S A I D I SI - I \ N I )

Poton
HiPotiof
Phoenix
Do\{n
500-Cli3+
100
@
Aftidote
Eye
Drops
Echo
Soft
Screen
50
50
50
50
TT
FlolyWater 300
Walery
Gieam 3000
Blre
Rinq 3000
NuTide
Ring 8000.CH3+
Besaid 9000-cH1

O'AKA THE M1'ITCHANT.


A I R S I { I PC E L S I U S

F'AIII'LANE, DI]PTHS

61
KILIKA ISLAND, KILIKA ISLAND,
PORT MERCHANT TEMPLE MERCHANT

T H U N D E RP L A I N S
TRAVEL AGENCY

ZANARKAND RUINS Down i 100


Phoenix
DOME MERCHANT

GUADOSALAM

MI'IHEN HIGHROAD
TRAVEL AGENCY
BIKANEL DESERT MACALANIA LAKE
MERCHANT TRAVEL AGENCY

f h i s i s t h e A l E h e dv e r s i o n
MACALANIA LAKE
BIKANEL DESERT
TRAVEL AGENCY
OASIS CARAVAN

M u s t s p e a kt o W a n t z .
MACALANIA LAKE
TRAVEL AGENCY
O'AKA THE MERCHANT.
AIRSHIP CELSIUS

' S t a r t i n gp r i c e s .

THE GULLSTORE
A l u s ts p e a kt o 0 ' a k a
CHAPTERS
FIN,4L MNTAEy X-2 rses a very cLifferent advancement slEtem tha$ its predecessor,which featured a gradual approach to
exploring the world of Spira This
of ease.This chapter indicates
time out, yuna and the ladies ofthe Gullwings have an airship and the ability to jump to any location in Spita with the Sreatest
interesting featwes of the game that you might overlook on your own.
when ewnts occur and how to complete them; it also illustrates how to experience

'CrtnprnR
sYsrEM
'chaptets."Vy'henthe gamebegins,you auto-
TSPOTS"
complete missions in the game, certain "Hotspots" appear on the
.' !. Tlrr gametakesplacein frve
. i::rdaitically start in Chapter 1. After completing ser,'eralkey missions,lou';
progress to Chapter 2. Yo]u do nat
have to visit every location to com doser to the end of chapters and, evennrally, the conclusion of the game.
plete a chapter. This means that pro Horvevea ifyoujurnp ftom Hotspot to HotsPot without visitittg other areas
gression though the game can be ir between, you'Il miss out on beoe-
very fast or very s1ow, whichever ficia1 events that occur in unmarked
method you prefer areas.Each Hotspot is more difficult
than the last, due to the 6ends and
boss monsters ilr each locatton. TaAe
,Liit ather lacatkns
ton t;ne and
betlteelt tri?s to Hats?ots!

IONS AND
I N G L O C'Luca"
A T I 'MtO N S
two missions in the game, and Gagazet-Floating ORY PERCENTAGE
Ruins," are mandatoryintroductory scenariosthat must be comPletedto time you save your game at a Save Sphere or dudng events, you'Il
a&ance in the game. A.fter dearing these two missions, the ainhip Celsius e percentage marked "COMPLETED 1,6 " The total amount of
bemmes yours to command and the crew will fly you whercver 'ou vant to t'6' accumulated by the end ofthe game dictates whether
visit To fly to a certain location, sperk to Buddy who sits to the left ofBrother or not you see a bonus ending at Zanarkand Ruins.
A-fter Buddy makes one or t!!o comments, the navigation maps appear.The
towns and major locations of the world of Spira are listed on the map in the Tbroughout the ,*'alktbrough, specifrc situations are discussed and the
same order theyrrere visited in tle original,FWIZ FILNZ4SYX. After choos- effect on the gamet story percentage is explained. The percentage points
ing a location, the Celsius crew will drcp otrthe Gullwings at a Save Sphere gained for completing each mission are
in a relatively safe spot in the town or location oflour choice. To retum to dre listed at the start ofeach location's descrip-
Celsius, examine a Save Sphere and choose the "Board airship" option- Ifyou tion in the *'alktkough. For a complete
cannot board the Celsius from lour cuffent location, this option will not anatpis on how your actions and decisions
appear on the Sare Sphere menu. affect your game percentage, please refer-
erce the 100% Con/et;an &tidc sec6on at
As much as possible, this lr'alknrough is organized according to the oder the €nd ofthe walktlrough.
oflocations as listed on the Celsius's navigation map. This orgadzation is
most betencial, becausewith the exception of Besaid Island' Kilika Island
and Bikanel Desert, you can travel ftom location to location on foo! with-
out need to renrm to the airship.

ECKLISTS 'checHists."
portion of the *alkllrough begins with three If there is
in one ofthe checHists, iti only because there are no Oencls
or irems in that location.

The "Wandering Fiends" list warns you about the fiends that aPPear dur-
ing nndom encounters in an area. Cross-reference these lists with the
'Fiends
information in the and Enemies" chapter in tlis Suide for a better
understanding of the strengths aad weaknessesof the enemies.
0tLteairship,
Talakec0ntr01 lo
speak oneofke loutionslrcnthe
Select
'Boss 'Bosses
Buddy. nap.
navigational A 6end name marked in yellow indicatesthat the foe is a are
tough foes encountered only once duriog a mission; they do not appear in
random encounters. The ualk*rough chapter also iacludes statistics and
notes to h+ you defeat these foes. Statistics presented in the walkthrough
reoresent onlv the essentials. More extensive status information and details
on each boss are also included in the "Fiends and Enemies' chapt€r

Theairship lliest0lhe
crewaul1natically napd0$n1tappear
It thenavigati1n when
offata
l\catiananddtapsIIEGullwings youspakt0Buddy, y\u stillhave
it neans
Save
Sphere. duties t00nlfu Celsius
t0atrend fufore
y1ucanleave.
brs t h eb o s sY.o u m a v f i o h t m o r et h 0usl

h€
, l Itemsthatmaybeleftbehind
bydefeated
enemies
whenthebattle jtemshavea 7/8chance
ends.Normal of appearancel
rareitemshavea 1/8chance.

Each areal "Item ChecHist" reveals the items found in treasure chests, aswel as key items given to the party during ev€nts. Items marked with
an O icon are things not found in chests. Instead, they are gained through story events.

'Action
The Checklist" section depicts a shot-by shot series ofactions to take to complete the objectives in an atea. Naturally, these images and
captions cannot explain certain events of the game half as well as needed. The information within the *alkthrough is wrifren to support the
1Ation Checklist," or basically, to provide additional information needed to progress to the nerd ch.pter. Refer to both the'Action Checklist"
ajrd the.cqto\tual paragaphs in each section to ftlly understand events in the game.

]I
of

wal{ltERttG
FtEl{0s

'l.i:::IWq'
*,ffi.;:il* ne ee lne:t leitiOO
Steal: ses
SilverGlasses
'Drop:
Potion
,

i:,. :.
, I:].r;..!1s:1.1-1
H P : 9 7 ? A P : 1l G i l : 6 0 ,''"'
Steal:lronBangle
Drop:Potion 9 iii:11'*'"lil',:'r
M E NjustT G R I D ! Choosethe Anack
T A K E B A C K T H E G A Rdeferted with a few oidinary ittrcLs.
AI of the cnemiesin this int,oduciory mission can be easily
option lor Rikku and Paine in quick succesion to score Cha;n atracl{s thnt will causemore damage. Oncc the action shifts to
the Lucr dock, n ow the impostor around drc circularpromcn.rde.Goons and She Goons ofthe Lcblanc Syndicatcwin
approrch, and physicalcontacirvith any ofthcm trigge$ batdes.Upon reachingthe third doclq the bosslights with Ormi,
logos, md Lcblanc occur in quick succession and the first missionends.Rct'ir to the bossstrxtegieslor hclp, ifneeded.

v7 For heding, find the person in the Mooglc suit who is cringing in fcar on the second ByliQhtingnulliplebaltlestn lhe
dock. Stand near the costumedindividu and pressX to completelyrestoreHP and MP dacksarca,RikkuandPainecanleatn
to Painc and Rikku.

fauchthepers1nin lhenaaglesLilat
ancel0 eceivea snallanauat
leasl ai
ntage.
slary cDn pIellai perce

7r .7\ -?l 7

impersonator
Yuna's canbedefeated withn0rmalAttackcommands. lssue thecommands f0rRikku
in rapidsuccessi0n
andPaine chain
to strike for
attacks greaterdamage in oneiurn Takeoutthe
two000nsfirst,thenwaitforbothcharacters' gauges
battle to fillcompletelyandenlertheattack
commands t0 ensure
in rapidsuccession attack
a chain onthe impostor.

LJse
Rikku's to pilferitems
ability
Steal fromeach annihilating
toebelore
them.Rikkucanusuallysteal a BudgetGrenade froma Goon. Aftersuc-
a grenade,
stealinq
cessfully useit onyournextturnto damage the
enemy
entire partyin a single
atlack.T0usea Budget Grenade, choose lheltemscommand andselect
theBudget Grenade itemfromthelist.A singleBudget Grenade willnearly ina single
killbothGoons
attackandcause heavy damage to "????".Usethisstrategyasyoufightthr0ugh theLucadocks
areaaswell.Also,trystealing from"????"
a Hi-P0tion bejore thebattle,
finishing since
especially
i { yet.
a l thesepowerful itemsaren'teasyt0 purchase
restorative
t-

GILDR0PPED:100 Hi-P0ti0nRare:Hi-P0ti0n
STEAL:N0rmal:
PILFIR
GIL:300 D80P: Normal:
PhoenixDowf Rare:Phoen x Down(x2)

I
L iltttttt*
L O G O SO, R M I
G I LD R o P P E D : 6 0 Silver
Normal:
STEAL: GlassesRare:
Silver
GJasses
PILFER GIL:200 DR0P:N0rmal: Phoenix
PotlonRare: Down

Stealirom Looos and0rmifora chance to gainvalu-


!' ableaccessories, thenfocusy0urattacks 0n
L
/ | ^^^^ ^^/r + { }the battle
. r t l a {first
L
L
Logos .t^ h
andtake i m out
him ^ , , + ^of hd h irct

L 1000s's gunattacks arequickandcause a


lotof damage, whereas 0rmi'sshield
attacks takelonger to prepare, butinflict
moredamage. Logos occasionally uses
a Potion onhimsell or Ormi, sothe
Syndicate gunner sh0uld beeliminated 0rmiis alone,
first.0ncetheb0isterous
useChain Altacks t0 takehimdownquickly.

G I LD R 0 P P E D : 6 0 STEAL:
Normal: lr0nBangle
lr0nBangleRare:
PILFER GIL:200 PotionRare:
DR0P:N0rmal: Phoenix
Down
tEBtAl{C
Thisbattle
mainly serves asa tutorialonchanginO dresspheres during.battle.
PressL1
andchange Yuna to theSongstress dressphere t0 pr0ceed.Thereafter,
castDarkness
Dance onLeblanc to blindherAnenemv inflicted
withtheDarkness
i 101 tI'..s statusailmenl suffers
a severe reductioninaccuracy.Asa
!tA. physical
res!lt,most0f Leblanc's aitackswillmjss.
Recast Darkness Dance 0nLeblanc eachtimeYuna
getsa turnto maintain theadvantage duringthebat-
tle.StealfromLeblanc andperform chainattacksto

rt
takeherd0wn. Rikku andPaine alsohavetheability
to change
to otherdressph€res
during if yous0desire.
thisbattle,

GILDBoPPED:180 STEAL:
Norma
: Silver
BracerRare: Bracer
Silver
PILtER
GIL:500 DRoP:Normal:
HiPo|onBare:Ph0enix
D0wn

-tt{tLtLt\N\\

ITEM CHECI(I.IST
'Al Bhed
Primer
O -AlBhed
PrimerO (x3)
Remedy
tAlBhedPrimer
O (x4) (x4)
Phoenix
Down Potion
'Al Bhed
Primer
O Ether Vanguard
Garment
GridO
*0nly if youhoven'tmorteredAl Bhed.
MAPS

ALL ABOARD! A LITTLE SHOPPING


Following the initial scenes, direct Yuna aiound drc Bridge area and speak
to P€ine and Riklo for backstory Speaking to Brother nets you thtee Al B E F O R EN A P T I M E
Bhed Primers, which enable you to decipher letters in the subtides that Ride the elevator to the Cabin area and speak to Barkeep, the Hlpello crea-
appear whenever someone is speaking the Al Bhed language. Speak to ture behind the bar. Barkeep sells basic items for use in combat, as well as a
Buddy to obtrin an Al Bherl Primer, and talk to Shinra to learn what he few decent accessories. For the time being, purchasesome items that Suard
knows. Navigate Shinrat menus to view informatron on the combat system, against status ailments Iike
the menus, and a mriety ofother topics.lfyou want to know why Yuna has Antidotes, Eye Drops, Echo
embarked upon this quest and whom she is speaking to in her private Screens,and Softs. Save the rest of
thoughts, select the "Tieasure Spheres" option to view the sphere tided your gil for bigger purchases. When
'Journey's finished shopping, speak to Barkeep
Start." Complete the Garment Grid tutorial to receive the
Vaneuard Garment Gdd. again and select the "Rest' option.
After resting, head back toward the
ele\,?tor to heaffn announcemeflt
from the Bridge. Bakeep takes careofallyouneeds
onbaard aiship.
ke Celsius

REOUIRE
RIEI S I
Renenbet areaduringevery
t0 restatleastoncein theCabin
SPakloShinntoleanabaut thegane
syslen,l0 viewlheinagessl1red0ntreas- DuringChapter
chapter. 5, you willonlybeableto witness
urespheres,l0 readbiasannaincharac- events
ceftain ontheCelsius if yourested eachchapter.
during
andtoviewanalvsis
ters. dataal fiends.

RAID THE SUPPLIES


Exit the control room area and use the Save Sphere in the corridor ifyou
desire. Proceed further down the coddor onto the ele tot and use the
coitrol panel to ride down to the Engine Room, There are four chests in
the engine room tlat are resto&ed at tle strrt of each new chapter. In
Chapter 1, these chests contain th€ folowing: Phoenh Dom (x4), Ether,
Remedy (x3), and Potion (x4).

lnnsp1lsyautaanypaft0l
Theelevatar Remenber R00n
tarcturnlatheEngine
theship. emhtinea newclapter findall
beginsta
faurchests teslocked.
,",.q

I}

W A I { D E R I l {FGI E l { D S

HP:99 I AP:1 I Gil:20 H P1: 4 0I A P :1 l G i l ; 3 0 H P 1: 8 8I A P : 1 ? G i l1: 3 H P : 3 8 I A P :1 l G i l :l 0


Potion
Steal: Steal:Potion Steal: EchoScreen Steal:Budget Grenade
Drop: Potion DropiPotion

H P : 7 I A P :1 l G i l :3 0 H P1: 2 I A P :1 ? G i l : 2 4 H P1: 0 I A P : 1 l G i l :1 2 H P : 1 3 I A P : 1 I G i l3: 0


Steal:BudgetGrenade Steal:Potion Steal:Potion Steal:Budget Grenade
Drop:Antidote Drop; Potion

*
" f -
ll;1o,l,,Ll[;1,'n"''o
"' 'f#fl"lJ,i'
*
Sii';lllrjlj Tii#]':,tll tilii'1
ITEMCHECKI.IST
YellowRing l\,,le0a-Phoenix RedBing lvluscle
Belt
Elixir White Rlng StarPendant Blacklvlage
Dressphere
O
MAPS

rol
\
oe -
Y | \ ) tt! l
I LI I , I J
H-\ j
YellowRing

f;-*,n"*.,
r-F ]t
aE Er!

-
lol

9 \_.
,_J,
/ 1
/ \
! '

Tof,t Cogor€l

When the girls reach a dead end, press the button on the wall to start the
CLIFFSAND CRAGS elevator.Reaching the bottom ofthe shaft, hop dom the ledgesuntil you
Follow the on-screen instructions to learn how to jump and climb up
reach the baseofthe waterfall. Move left in front ofthe waterfall and hop
ledges. After leaping the first gap, follow the girls to a place where 1.oucan
up the mountain ledge to find a chest containing an Elixir. Then hop back
seea treasurechestbelow. Drop down to open the chestfor a Yellow Ring. acrossthe platforms until you reachthe ruins ofa suspendedroad.
Move left and hold Circlc to clinb back
up to the frrst ledge. Then run toward the
ledge and hold Circle to leap acrossand
join the other girls. Run down the stairs
and use the SaveSphere.Takethis oppor-
tunity to make sure everyoneis equipped
with an accessoryand then proceed.

Aftetgtabbing
theactess1Ly,
m1vela
theledgeanlheleflandhaldCiclelo
climbbackup.fhenrunloward lhe Whenyaurcachlheb1ltanledgega lell itilialelhebasslight
Climbthisledgeta
ledgeandh01dCucletajunp lhegap. f1Lanllen andthengDbackta the ghl
[0 c)nlnue
t E B I A i l G I, O G O S O
, RMI
t DR0PPED:250 STEALT
Normal:Tiara
RareTara
PILFER
GIL:700 DR0P:Normal:
Hi-PotionRare: (x2)
Hi-Potion

A Thiefwillhavea grandoldtimeduringthisbattle,
considering alltheaccessoriesthatareupforgrabs
frornthistrio.lf yourThiefhaslearned thePifferGil
youcanals0gainlOts
ability, 0fgilfOrthetime
being.Note thatallenemies have more gilt0steal
-" a battle
dLring thantheyu/illdropaftera battle.
ft, ort. nrr,, i. tqrt:tttnrrpin,
,*tv ut
blinded
withDarkness Dance whilea
Warri0r0rGunner attacks. y0ureftorts
C0ncentrate to robandeliminate
Leblancfirst,sinceherattacks
damage party.
theentire Withherqone,
takeOut
a
L
LogosandOrmi.
L
GILDR0PPED:80 STEAL:
Norma: White
CapeRare:
WhiteCape
PILFER
GIL:280 DRoP:Norma
: PotionRare:
Phoenix
Down

${'l
GILDB0PPED:B0 STEAL:
N0rmal:
Gauntlets
Rare:Gauntlets
PItFER
GIL:280 DR0P:N0rmal:
POti0nRare:Phoenix
Down
i
l-
L

RACE TO THE PEAK


The on-screen timer indicates the time remxining be6re the
Leblanc Syndicrte reachesthe treasure sphere at the top of the
Floating Ruins. Ifyou reach the top befi,re the Syndicatc,vou gct
an opportunity to claim a great accessoryThe timer stop during
cach random and event brttle. lr is possibleto grlrb all the irems in
thc ruins and reachthe top before dre Leblanc Syndicate,but onlv
ifyou hurrvl Ignore the tilted columns,rvhich onlv lead to a derd Runtc lhelat endal theruinedhilti' FiphlLag]ssgaatisquadiheneniel
cnd. Instead, hold the Circle button to climb over platforms to way.wnetea cnestcantatns a tnelenpte
rerch the door vaiuable MegaPhoenix

S 1 { A T CBHE F l l B E
Y O UC H O P
Youmayencounter Divebeaks duringsomeof therandomencounters in theFloatingRuins. *€j"
.
; Althjughthesebirdlikenonstersareeasilydispatched witha singleattack,a Thiefcansteal
:k Ethersfron themon1ccasion. Ethercarea difficultitemto conebyin thegame,soattempt '::"_.
t0 steal1nebef)refinishing]ff thesecreatures.

TEMPLE INTERIOR
Just insidc thc entr ce to dre ruins, move left or right rnd climb up a ledge to find .r mvsteriouss{itch

I
on eithcr sidc of thc room. Prcsing both s tches lowers r column in a connecting corridor. Horvever,
this trsk is entirelv optional.

fhelr/aswilch€s a caluntiit
ia'r'tat
analhEthailxayi)iilacllvaln0 lhenE
nfl /rtr..ssar/
He:rd north liom thc cntry point and drop
into the first pit to find a chestcontaining REACHING THE TOP
a White tung. Climb out of thc pit and Follow thc road around the ruins until you're almost nt the end. After Ormi
jump acrossthe platforms heading nonh. orders some Recojls and She-Goons to attrck, hop up a series of rocks
At the intersection,go down the corridor floatingjust offthe right sidc ofthe toppled pillar. Follow the curry ribbon
.
to rhe right. of ledge around the spire to a
chest at the end, rvhich contains
a Star Pendant, then return to
Clinbbackautthewayyouune, the slantedpillar, hop acrossthe
lheplallarm
lhenleapacrcss laps. gnp and quicldy go after Leblanc
before time runs out. Ifyou beat
Leblanc'.sSyndicate to the Save
Ifyou pressedthe mysteriousswitch-
Sphere,you'll see them hanging
es in the irst room ofthe ruins, this
from a ledge below a chest.
is where the column fell. As you can
Open the chest to obtain a Dashallthe 'i'/ayaraundlhet1t/'/er
la find
see,you can crcss this room just as
Muscle Belt.
easily by dropping into thc pit and
climbing right out. This curving
hdlway emerges onto a ledge with a
chest ihrt hm a Red Ring inside.
Run brck to the int€rsection, but Take
lhelirstrighlinsidethe
rui1sta
this time take the other branch out reach
lhechest0n platfarn.
thisisalaled
to another ruined highwny.

gapt0 Leach
Junp act?ssthis lhetap. llyautailtateachthelapcheslbef1re
time
Luns1ut,thecheslwillbeenplyEitherway.
c1nlinue andgaup
laclinbthecliffledges
nesults.

BORIS
Forthemostpart,Boristhespiderpresents a fairlystraightforward
brawl.Switch dresspheres(if
needed)
sothatat leasth,\'ocharacters
canattack, whilethethirdslipsintotheSongstress dressphere
andcasts Darkness
Dance 0nthefiendevery other round.A single
attack by
4p. thispowerful
creature can causeabout 50 HP damage,so immediately
( usea Potion0na characterwhodropsbelow70HPlf Borisgetsto
useitsSticlry
Endattack,check to seeif anyon€'s gauge
battle turns
grayandstops. Thisindicatesthatthecharacter hasbeeninllicled
withStopstatus, andtheonlywayto cureit atthispointis to
r l usea Remedy orwaitfortheailment to goaway.otherwise, attack
r l
L !
L andblindBorisio winthebattle.
t-

Glt DR0PPED:300 Normal:


STEAL: RemedyRare: (x2)
Bemedy
PILFER
Glt;700 DR0P:Normal:
StarPendant
Rare:
StarPendant

HOTSPOT ALERT!
Back on the bridge of the Celsius,speakto Brother and choosethe option "Comfort
him," then speakto Shinra to view the contents ofthe spherethat was taken from
the Floating Ruins. Although the imagesrecordedon the devicedont revealmuch,
the sphere turns out to be the Black Mage Dressphere. If you equip a character
with this dresspherefor the rest ofChaptef 1, you will be satisfiedwith the results.

Afterward, Buddy reports new Hotspots for sphere activiry The Hotspots are Besaid yauta navigate qnceyauvisilZanatkand
BLddywan'lallaw la aftetexpl1r
Islrnd ard Zanarkand Ruins. Ifyou go to Zararkard after er1loring BesaidIsJand,you anl lacalianunlilShinrash7wsy7u ingBesaid lsland,yaullbeona
will trigger the Kilika spherehunt. lheconlenlsol lhesphere. callisian
caurse withlheendal Chaplel
1 Visilolhetlacalanst'istl
H O I S P l l TASR EA F A S TT R A C K !
lf yaugot0Zanarkand afterexploringBesaid lslandandconpletethemissi1n, y1u'rctakenstraightt0 Kilikaforthefinalmissi1n
of Chapter|. C1nsequently,y7u will niss all theextrasthatChapter 1 offers,as wellasa hev amountof starycompletion
percentage.
t Hotspatsdonotdisappear
Thiswalkthrough
fot anyreas)n.Themissians
is organized
at Besaid
tohelpyouvisiteverylocati1n
andZanarkand willremainuntily}u visiteveryatherlocati1n.
in Spirabef1rec0npletingChapter1.Visitthelacati1ns in thearder
presentedt0getthen)st fromthegame.

fi

-
. t :,f:l-ijt,f..$atii+iii.-i5t
r,'r.r!
: 320 AP:1 Gil.30 ri H P . 5 5 A P1 Gil:20

t Phoen
x Down
(x2)
Potion *3[1!:ri:i
.,';i.ii-iiffiiff&'i'
V H P : 6 0 A P1: G i t7: -,IHP: 60 . AP 1 Gi1.
10
tsteal: Potron Potion
--...-l-Drop:
Poton Potion

. H P9: 8 0: A P :1 : G i l : 3 0 0
'4} Steal:Hi'Potion
Drop: RedR n0
ITEM CHECI{TIST
Chocobo Wing(x2) Potion(x2) Protection GridO
HaloGarment
Hi"Potion WhitelvlageDressphere Ether
1000gil BesaidSph€re O

MAPS

elt

Toftamber lvhile ogeDleirphcle

,_1'n"^,"
}(
l l

t l

tl
bl
HOMECOMING Cross the bridge and continue
into the overgrown area. Arnong
I Engage a seriesof scenesby following the first couple of steps in the the rough, move to the left side of
. Astion Checklist section. After restirg for the night at Wakkas the screen to notrce some steps
place, exit the hut and sperk to LUlu. Accept the "\^4rere's Wakka?' and a door with a nurnber key
mission, and speak to people around the village to get clues on tle loclc You dont yet have all of the
whereabouts of a mysterious cave.To penetrate the cave, you must numbers for the code, so continue
locate four numben hidden in r,rariouslocations around the island down the slope and head toward
and input them in the correct order into the security parel on the Thisis theda1ry1u
seekt01pen.
Jusl the beach area.
door baning the entrance of logo...
twonoreciphers
the cave. Collectively, the
people of the village will tell
you everJthing you need to At the beach, go back a few steps to the left to see a kid on a rock
know to complete this mis- ledge higher up. Press Circle to hop up to the kid, then continue
sion. After speaking to the climbing up to the ruins. Check the flashing beacon to find anoth-
appropriate people (see the er cipher, then move left across the ledge and jump across the gap
following screenshots and to a grassy rise. Drop from the rise into a secret sandy cov€, where
captiont, exit the viilage two chests contain a Hi-Potion and 1000 gil. To climb out ofthe
and follow the path to the Thewonan standing nearke exitol cove, dimb onto the cargo boxes stacked near the cliffface. Proceed
beach area: lown haske b8stclueregarding the across th€ beach, fo owing the shoreline until you reach the gmssy
lacation
olke cave. rocks at the fai end. Climb up those rocks and check the beacon
there to find the last number

Jassu,
behind
ke counlerat llle Datto,
nstingalke backofke lodge,
ladge,
knaws
Merecipher nunber indicates
wherc
t0lindcipher
nunber
oneis lwaled. t0uI Thecipher
katis lhid inke series Leap lranthebackside afke ruinsinl1
is hidden
am1ngst theseruins. thisc1ve, 1penllletw7chests,
anduse
thecratestaclimboul.
Return to the cave entrance. When you have all ofthe ciphers, they
wifl be displa]€d at the top ofthe screen in the corect order. Input
the number combination into the panel beside the door and pro-
ceed into tie cave.

Speak
t0thenaninsh1ttswander vliktE youngwonmwalking
Talk her
ingar1undt1wntaleanab1ut
ttte d1gt0larn ke locali1ns
0fciphets
"fou Ciphe$ lwoandlhrceolthel1ur-number
c1de.

THE FOUR CIPHERS


Head up the hill ftom the village to the second outdoor area.
Thesecandandlastrcnainingcipher ll yaudidn'llakeke linet0getclues
Check the on-screen map to find a purple beacon near the shrine liesanqngtllese juslinputke ciphers
r^cksalke larend lranthevillagers,
at the clifft edge. Examine the shrine to view a numbel The num- olthebeach. inlhe1rdetdescribed inheepti1ns
ber is randomly generated, so make a note ofit This number is the lorallkescrcenshots above.
first of the four ciphers. Continue downiill into tie ruins area.
Climb up the first broken column on the left and search to frnd tle
last number ofthe four dieit combinatron. S
-
E C R E T O F THE CAVE
,Af1er speaking to Wakla in the cave, move to the dead-end on the
"llr:-
. , -r.ight to locate another panel for cipher input. Sorry but the correct
ciphers wont be revealed until later in the game. Follow the cave to
the tust intersection, where Brother checks up on Yuna yet again.
Take the left branch to a chest
containing r Potion (x2), then
retum to the intersection and
head the other way, jumping and
climbing across some nanow rock
fhisis ke fhslcipher
ol lhelaur- Thecipher loundalopthisulunn is
platforms. Use the Save Sph€re on
digitcade. tllelastin these es.
tie other side, then proceed into
the chamber at the end and exam-
Keep moving uphill after Brother UselheSave Sphere afterjunping7ver ine the sphere on the pedestal.
contacts the group. As you t1cks.
these
approach the bridge in the water-
fall area, move to the left of the
bridge to &op dou,n to the roclg
area at the boftom of the fals. A
treasure chest on the locki con
tains a Chocobo Wing (x2). Exit
freasure
chesls
sonelinesrestin the area by dimbing out the way
places.
sttange you dropped down.
F L A M ED R A G O l {
TheFlameDragon versus
is strong {ireandweakversuscold.Usethe.Warriols lceBrand attack
andtheBlack spelltoquickly
Blizzard
lvlage's break downthisIiend.
:84 Meanwhile, cansuccessfully
a Songstress castDarkness Dance,
althoughtheFlame Dragonseems capable of inflicting
damage even
whileblinded. usefora thirdcharacter
A muchbetter isto admin-
isterPotions.Beprepared
to recoup each timelheFlame Dragon
'100-175 points
Iire,which
breathes causes between 0f damage
t0 each Afterbathing
character intheflames, usea fullcombat
roundto healthe party.
entire

GILDRoPPED:300 STEAL: Hi-Potion


N0rmal: Rare: (x2)
HiPotion
Glt:800
PILFER DR0P:Normal: BedRing
RedRing Rare:

THE SECONDCIPHERS
1'he shop is in the tust tent to the l€ft asyou enter the village of Bes.rid.The shop per
son sells r:re items lor large amounts of gil that you probably cant afford just yct.
During Chapter 1, she offers a Besaid Key for 900,000 gil. This is the key that urJock
dre treasure chest inside the north chrmber inside Besaid Temple. ll by somc very hard
work, youVe accumulated this much already, purchase the key and use it to unlock the
chcst in the north room ofthe tcmple to receive the Searh Sphere, then speak to the
man in the south chamberto determinehow to use it.

gil?prcbabty
G\t u\t.
Prcbably
Gatltit? uol. t y;uhdaikts;s#X:i:y0u
...but l

Ifyou intend to purchasethe key but don\ hxve the gil required,dont speakto the clerk until youie ready!Each timc you visit
the shop and inquire about the key, there is a 25% chance that the key will have been sold to a traveler. The chance for the clerk
to 50%oifyou have spoken to thc priest sitiing c.rosslegged in the south chamber inside
to sell the key to the travelerinc.renses
th€ temple ofthe fa)'th.

Answet
thismanhaneslly
farclues
regading
thesecand
lautciphers.

The SearchSphereenablesyou to frnd four more ciphersfor the door inside the cavewherc Walla was found. Along thc path,
you'll find a chest containing an Ether. This path eventualy lerds to a ledge high above the waterfall arca, where an e,rtra
Grment Grid is located.For more details,refer to the sectionon Bcsaid Ishnd in Chapter 3

Since you probably cant allord such exorbitrnt prices at this culy stage of the game, return to the shop rnd speak to thc clcrk
againin Chapter 3. At this later point in the gamq the clerk will be desperatelyattempting to sell the key for a much lowcr pricc,
and you can erdly acquireand use the SearchSphereat that time.
a highpricefattheBesaid
P4ting Key
yautaransack
na\/enables lhischest
1and2,nstead
in Chaplers alhaving
tawaitunlilChapter
3.
a::j I

, *:F,l

riii

il

't'
I
:

I
L
{

I T E MC H E C I ( L I S T
Hea|r0$/ no CarfienlGrd O -u lll0l! /! r,l
LufafCurtall (r21 Cr,/rtirC! r,s1t5r O
' r B f r cP
d fm | l O Fa r C ! r s i ! 5 r O
H e l l lCl on s l r 5 ) O

*0nlvil vouhqven't
mostered
Al Bhed.
MAPS

Thunder
Soomcdftno cdd

+t
fi'ut4;

ROMOTING THE IMPOSTOR


'
.. a man dressed ia green will not accept ballooos, but everyone else will. Give a balloon to the man standing near rhe door at the back oftle red carpet area. Also,
there are two people hidden behind a window
near the cafe. Exarnine the window to open ir.
Gire each penon behind the shield a balloon.
After completing rhis task Yuna receivesrhe
Healiog Wlod Carrrem Grid. This Carmf nr
Grid enablesthe user to cast Cure. It also allous
the user ro cast Cun aid CurAa by changrng
dresspheresdurirg combat.
qpenke
lhewindow
wind1walthe
ke cal6inthe
ke Giveballa1ns Iw7guys,and
t0 these Givelhishiddenmanaballa7naswell.
backalthearca. evervaneelsein lhes1uare
v/hot|ill
lake1ne.

INTRODUCING SPHEREBREAK
After completing the fust mission in Luca and renrming to the Celsius, return to Luca again. D€scend the stairs, ,nd this
time, notice a chest on a small islet just over the curb. Climb onto the curb and jump over the tree to the chest that con
tains a Lunar Cutain (x2) during Chapter 1. This chest reappears during different chapten, so check it out each time.
Tiavel to thc stadium and eo down the st rs behind the inlormation booth md to the right ofthe entranceto
the stadium. Those who played FINAL MNTASII )( wiJl instantly recognize R;n of the Al Bhed Travel
Agency. He is introducing SphereBre.rk,a mini game that peoPlecant stop phying in Luca.

To learn how to play Sphere Break, exit thc corridor and head to the
other locker room corridor to the left of the entance to the stadium.
Speakto the little personin blue standing at the front ofthc crowd and
ask questionsto tearnabout SphereBr€ak.The important qu€stionto ask
yaurlanguage
Rinalsaerc1urages is "Tell rne the rulcsl" for which you receive 5 Helrn Coins, 5 Zurvan
byhanding
sludies averAl Bhed Coins,5 Coyote Coins, and 5 Flan Coins. You'll then learn how to play
Ptinet XX . Sphere Break lrom start to frnish. After reading a1lthe tutorials, speak to
the littte bluc person again to practice Sphere Break. Learn as much
about SphereBreak as possiblebecausetherc is a tournament in Lucr Thislilllepeisanknaws tu|es.
alllhe
during Chapter 3! Beadlhetutarials y]ut skills
because
andkn1wledge allheganewillbelesl
edin Chaptet 3stoutnanent

j
E
I I t u A l t D E B t l {FGt E l { 0 S

H P : 9 4 I A P :1 l G i l :1 4 H P : ' 1 0I A P :1 l G i l : 1 2 H P1: 8 8I A P :1 l G i l : 3 0 HP:258 IAP:1 lcil:20


Steal:EyeDrops Steal: Potion Steal:Potion Phoenix
Steal: Down
Drop:EyeDrops Drop:Antidote 0rop:Phoenix
Down
:
HP:222 I A P :I l G i l : 4 0 HP:'196IAP:1 lGil:18 H P : 1 8 l8A P : l ? G i l1: 3 H P1: 1 3 0 l A P
1 : l G i l :1 2 0
Budget
Steal: Grenade Steal:
EchoScreen Steal:EchoScreen
Drop:Budget Grenade Drop:EchoScreen Drop:Potion

H P1: 8 5I A P : ' 1? G i l1: 2


Steal:Potion

I T EM C H E G T T I S T
PhoenixDown(x2) (x2)
Antidote lronBangle PhoenixDown (x2) Echo (x2)
Screen
500gil HolyWater(x2) EyeDrops(x2) BudgetGrenade(x2) Soft(x2)
Circiet (x2)
Potion Potion l\4ana
Spring
MAPS

-'\L
Ro* Rood

J1_.,,--.--
l'fu,",
u-__o t

turidotex2
Enter
Highroad t,, g.rin r ferv
storr complction points.
Spc.rk to the peoplc ner
thc cntrmce if vou dc*e.
Thc gul bl thc snirs
. t . a a ._, ._, . . . . .
.50
explainsthe benefitsofrid-
ing r hover \€rsus usng .r
chocobo likc in the old
davs. Speak to thc peron
closerto dre Srve Sphercif
l,ou lvrnlt to dde A ho\tr to
mothcr destinitioq it only
costs 30 gil. I Iovever, trrv
cling up the Nli'ihen
Hightu.td on loot is r grc.tt
lhe h,li'iherHighrced E iuslasp1pu rv:ryto lcvel up, leam abili
laiedase'/eitr',ith
inleteshngpea!)ie tics, and lliin somc itcms
W A l { O E R I I IFGI E I I D S
@
: 9 4 I A P : 1 l c i l :1 4 H P : 7 4 I A P :1 l G i l :1 0 HP:99 IAP:1 lcil: 26 HP:99991AP:
2 ?Gil:300
EyeDrops Steal:Potion Potion
Steal: Steal:
Ether
: EyeDrops Drop: Potion Drop:Potion

ITEMCHECI{tIST

1 0 0g
0i l Hi-Potlon Heartof FlameGarment
Grid O
Turbo Ether Crimson
SphereI O Favorite
0utiit
Phoenix Down Buckle
Glass O RestlessSleep Grid
Garment

MAPS

R€slls$Sleep

ToDioteTenple
YOUTH LEAGUE GREETINGS
Enteriog from the Mi'ihen Highroad, the girls spot Leblanct cronies trav€ling ahead Continue forward
until Yaibal addressesLady Yuna. Agree to destroy the liends on the road, then speak to Clasko, a rec-
ognizable character from FINAL FANTAST X. Continue uP the road to colect the 1000 gil ffom the
treasure chest neat the statue of Mi' ihen, then return to the Youth League greeting Party and head past
them into the n€,,:t area.

FOGGY FIEND FRENZY


Follow Logos and Ormi into the ravine, and fight through the lower areas,collecting the items fiom the
chests along the way. Upon reaching a Save Sphere, go inside a cave to confront the bnndits When they
flee, Logos and Ormi leave behind the Crimson Sphere 9 in their haste. Examine the strange door to
see something weird and mysterious, then head toward the exit to sPeak with Maroda. Leave tie cave
and run back to the point where you dropped into the lower area

TE
TOl{BERR YR R O B
lf youencounter a Tonberry,runaway!These deceptively snall creatweshave9999HPand
inflicttremendous damage to lowlevelchancterc.)nly by castingyour nost poweiul
spellsrepeatedlywilly1udefeat a Tonbeffy.qfteringlittleEXPandAe theonlyadvantage to
fightinga Tonbeffy is thattheyarcaddedto ShinnEbestiaty. qthewise,youmightsteal
Ethercandpiltetlargeamounts ot gilfromthen.Howevetthechance to steallronthenis
verysnall. Unless youliketakingextrcmerisks,conmandy1urpaflyto escape aftersuc-
cessfully robbingthemonster.

MEETING WITH THE YOUTH LEAGUE


Continue acrossthe upper part ofMushroom Rock to the norti tift
. aod iide it up to the elerator level. After speaking with Elma, the
mission is complete- The party receives a Glass Buckle and the.
Heart of Flame Garment Gdd. After the scene, move below the
guards and open the treasure chest on the lower ledge to obtain
Favorite Outfit. Get on the elevator and ride to the level above.

Go up to the entrance ofthe Youti


Lugue Headquarten building and Mavetolherearoflhee]evator and Hidden0na ledgejust1ulside Yauth
speak to Lucil twice to view two pressx. League isachest
Headquafters con-
different scenes. After speaking theBesllessSleepGament
laining
with Lucil, fnd Maechen otrto dre Etid.
right. Sperk to him ard ask him to
'Enough,
tell you a story Use the "Please go on' option ifyou tart to proceed, or use the enoughl" option to quit.
Cet thmugh the entire story to understand past er€nts tiat will come into play throughout the game, and to ensue
lvlaechen
rcveals
thee1liehackst1ty you gain all the completion percentagepossibl€
rcgarding
NewYevan andtheYouth
League.

E N D I N G C L A S K O ' SM I S E R Y
When lor.rte finished, mn through Muskoom Rock back to where Yaibal greeted the prty. Continue
down toward the Save Sphere ard speak to Clasko, who is shakiry his head in agony near the edge of the
cliff, Allow him to ride onboard the ainhip by choosing the option, "The more tne menier!" Use dre Save
Sphere to retLrm to the Celsius, speak to Shinra, and watch Crimson Report 1, which was on the sphere
you found in the ravine. Then go down to drc Cabin and speak to Clasko, whot starding on the upper level
by the window.

Pa)rClask7 . Willheevetlindhistrue
Pethaps
calling? yaucanhelpandben-
elitin theprouss.
ll|,Al{ltERtl{F
Gt E l { l t S

: 1 3 3I A P :1 l G i l : 1 6 HP:368
l A P i0 l G i l : 0 H P : 7 8 ? A P1: t G i l : 1 2 H P6: 0 I A P : 1
Hi-Potion Steal:N/A Steal:Potion StealrPotion
Antidote Drop: Potion Drop: Potion

H P : 9 9 I A P :1 l c i l : 2 5
StealiBudget
Grenade Steal;Electro Marble
Drop:Potion Drop: Electro Marble

ITEMGIIECKtIST

Phoenix
Down -AlBhed Primer
O
*0nlyil youhoven'lrnoslered
Al Bhed.
EchoScreen Letter
ol lntroduction
O
(x2)
Potion
MAP
I

/,r \ ,/
>_,.
I------Ire
a
'-l
I =./
\rl ,r-
) I
E(hosrcen

GOTTA GET PAID!


Many people ,ue grthered around the Djose Temple entrallce waiting to be interviewed by Mrchine Faction
Ieader Gippal. After the Ieader arrives, a line forms in front of the shop off to tie right. Simply wait in this
area until all oftle other applicants go inside. To erpcdite fie wait, sneak offto the iu side ofthe area to
find a chestcontaininga Phoenir Dorvn, or spendsometime speakingto the ol\er Peoplestandingaround

After all ofthc applicmts have gonc inside, enter and speakto the man
at the counter Tell him you want to dig, then exit the building and go
inside the temple.After spe.rkingwith Gippal, you receivethe AI Bhed Waitfot lhelinela narc far,ratd.
Primer IV Follow Cippal out ofthe temple. Leave the templc grounds
and continue rcrossthe bridge. After expressingan interesr in thejob,
Giooal will hand over the Lefter of Introduction. After tlle scen€,
heal acrossthe bridge to find a chestwith a Potion (x2) inside.

Yauan kkeGippals letterdirccilyl0


atyaucanexplarcthis
BikanelDeseft,
regianfulhetandcr?sslheMaanllaw l1L
aldtinessake
ffiffif,!;ffi

.j
I ,.!t "
').
()
()

WAT,IOEBIF
I I IGE N D S

H P1: 3 3 A P1: G : T 6 H P1: 3 2 A P 1 G : 1 4 0 * H P3: 6 8 A P 0 G : 0 HP:55 AP l Gt20


Steal:Hl-Potion Si€aBudqei Grenade StealPotlof
Drop: Antdote DropPoton 1,;[lili]l Dropr
Potof

H P : 4 2 0A P1: G 1 1 2 0 3 d H P 1: 8 8 A PI G 1 3 - \ H P : 4 7 0 0A P 1 G:780 .,/ HP:984 AP:T Gl: 75


Steal:
Drop:
Potiof
Phoenir Da,,,/r
-ll, *
StealE.ho Screen
u T o pP o I o f l H:Hn::*T ' t ' SteatPhoenr\
fl# Down
D r o pP h o P nDro) " , n

ITEMCHECKIIST

Gunl,,4aqe
Dressplrefs O
CfcletO
H €o sG u a rGd a f n € G
n tr dO

- rN l.. , : 1,-.i,,-''.ri,r.laJ i-j,7'C iJ A !j il li


L c dn , n r i , r g n c L ' , , u J . . r n u r r l t l , c . , r r r r r r . r LL l r c- \ 1 ( r ) , i 1 l , nB\ . , , r l i :
Head south lrom the banks of the Moonflow down the road toward
Djose, and continue until a Hlpello begs lor help. For this mission,
you must follow the wagon
north on the Moonflow
road. If any bandits stealany
of the cargo, you must chase
thcm down and get it back.
Once you catch up to the
bandit, press X to initiate a
banle and deleat the bandits
to retrieve the cargo. Alter B A l { D ITTH E
When tteHyMloS wagon reaches
a
doing so, move aheadofthe
shary
bend intheraad,mave Yuna BAIIDITS!
carav:n and the chocobo
wil begin to pul the wagon uaundtlnc1rner andtl€chanb7will A Thiefun steallotsof gil
forward again. resunv lravelling. lrom banditsby using the
PifferGilabiltty.Talkaboutno
When you reachthe bank of honoranongthievesl
the Moonl'low, Tobli shows
his appreciation to the
Gullwings by offering the
Gun Mage rlressphere, a
Circlet, and a Helios
Guard Garment Grid as a
j
rewardl Ride the shoopuf
across the Moonllow and T1bli t0beageneraus
proves s1tt.lt
race up the forest Path to yougrutlyto assist
wi benefil him
Guadosalam. overandoveragain.

LONGING FOR THE


FARPLANE
The only thing to do in Guadosalam at this point is to gain a small
amount ofstory completioo by watching two scenes.After the initial
cinema that occun upon entering the town, move uP the central
ramo toward the Farplane entrarce to view another scene While
youte here, stop at the item
shop on the rnidlevel of
tor,n, which carries the b€st
accessoriesyou can purchase
in Chapter 1. Afterwards,
mn back to the lower level
i, and exit Guadosalam via the
cave ner the Save Sphere. Watchthesecondscene
oearthe
entLanu
Farplane l0ear1nuecanple-
tional.
W A I { O E R I t IFGI E I I D S

HP:623 I A P :1 t G i l : 1 3 0 : 3 6 8I A P : 0 l G i l 0
: H P : 9 9 ? A P1: l c i l :2 5
HP:182 I A P :1 l G i l 1
;8
Potion
Steal: St€al:
Lightning lvlarble N/A Steal:Electro l\4arble
Drop:Hi-Potion Drop:N/A Drop:Eectrol\ilarble

HP:577 IAP:1 lGil:22 A P?:G i l1: 3 3


HP:148011 HP:99 I AP:1 ?Gil:25 HP:1240?1A Pl G
; il:100
Potion
Steal: Potion
Steal: Steal: Down
Phoenix
Potion
Drop: Potion
Drop: Drop: Down
Phoenix (x2)

ITEM MAP
clrEcKUST Tol{o.olonioWoodt

EchoScreen(x3)
(x2)
Potion
Black
Choker
Phoenx Down
Grenade(x2)
Ether

{"0" opersin ftdpler 4)

O= lightinsTowel'
\ r i r \ l : r r ' ' r : r r r , r L , .r r , r ,
L i , , u . r Jr , 1 . 1 , i r Lt , , t h r \ l
ITEM c0sT
Bt,,,tf, r l Ptlarf 5i
L , , : r rt l r , , , , * r t , l r i , r ' , Phra.rf.!iL1o,:lt I|0
q . r t l , r i ,! i , r ' : r . , 1t l : l r r i ,I AII roie 5.'l
i , , , 1 , S r , ' 11, , 1n , , . I i , : t
",e
[] o!s 50
\!.r,i r', Lrr,rh. \r!. If ]{i Saracil 5l]
S r , l , r , r : ' . 1 l , Lr i r , , , . SriL 5rl
lo ! lil:rifl 3.'10
L o r i i : , 1 r r l r ' , Lg : r l , r , L , r . r
L !t rtr f! C ri.l 3000
t o - \ I , r . r l . r r lr \ \ ' ' . 1 ,
Yr |ir F fq 3rrll(l

'a,;:

? . .

'H u
-..'lp.,
i ; : ,
ur" '- * ;
iiti,,,r'i,. ' l
.,

" 5 { ' r l i
A r ,i fI
4 -\
-l*r r
..*.

1.r'..{i:+ r,

W A I ' I D E R I N GF I E I ,DI S

H P 9 7 3 A P :1 G i l 3
: 80 H P3 6 8 A PO G O - 1 lp m3o itp r G, tr.r FiP 9.q AP i G 25
' :*F{ S:ra: G.rrtAnket
Stea ihteRio Sier f'lA Stea Eeatrcilita.b il
D f o pB ! e R i f ! )l L1f!! ll i D r F H - P r!t| ll rf. EtCtfairi,r'lr
a

' . p . , ( r -a D . .
;' *Tr t (^ol ): "o: t 0 ! . ^D 0
..r'
' ."" . ' : .
p Apt , i H P6 I A P l G J1 0 H P' 7 AP1 G 26
. S r e aP: oc: | Stea lfiar.i . \,! rd
"
D D --. ol D D .l P L . ": r l l 0fo!' Po:1.

I T E M C H E C K T I S T
G:30 ' I B i P r r a iC
*!Ll",'.li;J
D r o 0Fs hS c ae
i!r,ra !t r,.r F r T h r . . tDt ee s s u r hO rre r'rr
ilrr t..F i t l . . f r P r : hG ; ' r . r tG ri l C ra iI r'irr!ii rr?rrt.rf al {-l
'0nly if youhoven'imosiered
Al Bhed.
MAPS

\ i H'-Pofion

\ -rf - t

ToThunderPloiir

F R I E N D L Y R E Sat thePfootOofthe
N S E S to tdgger a scenewherein a musician goesto join some ofhis fiiends. Fo owthe path east
tree brrnch path
Move toward tie figure in blue standiflg
At the four path intersection, follow rhc bot-
of the Save Sphere,"beyondwhere the Guado stands. Keep mnning past the rvo Nrw Ywon guards into tie nert area.
L\. *ut ''' Once Donp fades away,retum to the Save Sphere and follow the tree branch path
tom path to ihe spring Speak to Dong, the creature 't-iing ut
"dge.
until you spot Pukutrlc Speak to the
small, brovrnish creature to iritiate
anotier scene.These actions let you
accumdate a small amount ofcom-
pletion percentage. This storyline
piclc up again later in t}le game, but
only if you trigger these mini-

Baynishardta nissasyauleenlering D1ngaslandsneaLlhesptinqsedqe. Pukukk pathin


0nlhelrcebranch
slands
Macalania. lhethidsectian waads.
all\'4acalania
FIGHIIIIA
GM O B P H O G
USEtS
Amorphous Gelstakeverylittledanagefr1n physical attacks,andthesenassiveblobshave
theabilwt0 makethemselves stnng vercusall elenents---except one.Thebestmethodto
defeatanAm1rphous Gelis for a GunMageto usetheScanabilw on themonster. )nce
you'vedetermined thecurrentweakness of thefiend,a BlackMageor a Warrior canusethe
prcperabilities.
However,
keepa sharpeyeon thecreature just in caseit usestheBarrierShiftabilii/t0 changeitselenental
weaknessandabsorption.CastScanonthenonsteragain aftereachBarrier Shiftto determine
itsnewstrengths andweaknesses.

FAITHFUL TROMELL
Follow the tree trunk path or the shimmering path until you reach a Four way split in the road. Going
by the on screenmap, head up the top right fork. Proceed into the area until Yuna reuniteswith old
acquaintance Tromell. Speak to him lour times to trigger four separate dialogues. Eventually, he turns
over the FulThrotde special dressphere for Paine and the Unening Path Garment Grid, which makes
tmnsformation to special dresspheresvery easy.

Duel0 hisregretlul
sktr,Tr1nell
requires
faurca1veLsalians hefinally
betare light
ensupand handsaverlhegoads.
O'AKA IN A PINCH
Return to the Four-path fork area where the tree branch and shimmering paths converge, and head up
the top left path to the Travel Agency area where a coup is in progress. The AI Bhed are hunting the new
proprietor, O'ala, who apparendy owes them a Sreat deal of gil. After the lirst scene.you gain an
Al Bhed Primer, and O'ala walks up behind the Gullwings. Speak to him, ifyou can, before he runs oft
Ifyou dont get a chanceto do so,lollow him back out of the areaio begin the.FollowThat O'akal" mis-
sion.

The easiest way to find and catch O'aka is to use the glimmering path to r€turn to the starting point of
Macalania. Along the way, you'll see O'aka. When you reach the Save Sphere, head along the east path
]'akaXxlllhasptablens
andyaucan
toward the spring. Afterjust a few steps,O'ala can be seendashing offagain. Stay after him. Head past
benelit
byhelping
hin aul.
the two New Yevon guards to a path intersection. Using the on-screen map, take the top path to final
lv catch O'aka.

Speak to the elder Guado severaltimes to get a clue as to O'aka'shiding spot, then move behind the tree to
the left and search to spot O'aka in the tree. Speak to O'aka again after he's on ground level. By agreeing to
hide him on the ainhip, he hands over the Ice Queen Garment Grid. Conversely, ifyou decide to turn O'aka
over to the Al Bhed, his destiny takes a dilTerent path, but you stil receive the garnent grid. This is d€scribed
in more detail later in the walkthroueh.

Ifyou chooseto assistO'akabyleninghim on the Celsius,returnthere


and speat to the sketchymerchantin the Cabin. His debt to the Al
lheeldeLGuadaantheighl accideu- Bhed appears on-screen.
The gil amountpurchased ftom him is sub-
laly divulges0 aka!hidingspol. tractedfromhis 100,000gil debt.Ifyoudont repaythedebtin yourfirst
game,the amount of debt remaining caries over to your New Game
Plus with a 1,000gilpenalty.It is possibleto pay down the debtin one game by merely using the Thief's
Pilfer Gil ability on every enemy encountered. After erasing his debt, he begins to seLlrestoratrve rtems
at next to-nothing costs.In addition, if you can pay doun his debt before thc end of Chapter 3, he
returns to Macalania Woods. There, he setsup a very valuableshop duing Chapter 5. gilswalhafitensand
Buy1CA.AA]
AakawilltLeat
wu right.
W A l { D E R I l IFGI E l { D S

i4441AP HP:623 I A P :1 l G i l : 1 3 0 HP:368 I AP:0 HP;258 I AP:1 lcil: 20


lvlegalixir Steal:Lightning lvlarble N/A
Steal: Steal:
PhoenixDown
Ribbon Drop:Hi-Potion Drop:Phoenix
Down

: 5 5 2 I A P :1 l c i l : 4 4
Phoenix Down
Drop:Phoenix Down

I T EM C H E C I { t I S T
'Al Bhed
Primer
O Elixir *0nlyil youhoven't Al Bhed.
mcstered
Stilloi Night GridO
Garment
MAP

IN THE SANDS
Bikanel Desertbecomesa Hotspot after you receivethe Letter oflntroductioo fiom Gippal. Pilot the
. .. Celsiusto Bilanel andfollow Rikl<uinto the desertA.fter someAl Bhed rescuethe lost party,you receir,e
anAl Bhed Primer. Speakto the man standingnext to the SaveSphereiflou want to buy items.

a syoubackilyau
Thenerchant
Ioleave
attempt lhecamp.

GET THIS DIG STARTED!


Follow the seps in the Action Checklist to initiat€ the 6rst desert excantion for machine parts. Upon
yorir arival at the digging site, use the on-screen map as a guide and run to the yellow'X." When you
reach the exact spot, Yuna automatically starts digging. After excavating the needed parts, you can retum
'Xs"
to tle hover or attempt to dig at any of the other white on the map. In sorne white "X" spots, it's
possible to dig up usefirl items, Sphere Break coins, Al Bhed Primers, ard accessories.Sometimes a white
'X"
marLs a spot where enemies will ambush your pary Ever ifyou dont get ambushed, random bat
des will occur.
youdig,always
Whenever golor
You may encountercompetitior while on an o.?edition. If anotherAl theinpotant itdn narkedbyke
Bhed excaratorbeats1ou to a white a(,', search'somewhere else.Dorlt yell1v "X ful1reChasingalterAther
nrn too far &om the horcr, though.Ifyou mn out of tirne,the party suf- P1ssibleitens
fers ftom water depnvationand the dig is saapped.When the on-soeen timer &ops to roughly 12 seconds r----i
remaining,giveup and headbackto the ho!€r iflou've alreadyexcavated the yellow "X"
ti
After you successfully complete a dig, 1,ou complete the mission and
receirr a 100 gil reward, the Still of Night Garment Grid, and an
founustlouchke hovettoconplete Elixir. At this point, you can return to the Celsius using the nearby Save
orloleitadig. Sphere, or you can dig some more. The only available location for dig-
ging in Chapter 1 is the Westem Expanse. As you progress firther hto
the game, more areas open up, and pur gil reward for each excavation
increases as you uJ<e promotion exams at Djose Temple. In addition,
mastery ofdigging at aa early stxge may result in failure to complete cer-
tarn events at Djose Temple very late in the game. More on this is Digging
inBikanel
un beexlrflnely
expla red in the "Chapter 5' section of the walkdrough. Until then, t0y)utp1cketb1ak
rewardi1g andy1ur
keep your digging to a minimum! knowledge
altheAlBhedlanguage.
R E O U E S T I N G H I G H E RandPuseAthe Y
panel in the south chamber The devicc offers a
eft rt t fiu. ,o t n ,uccestul digs, return to Djose Temple
series of options, such as rpplying lor a raise. If the device determines that yor.r are eligible for a raise, you must answer a
series ofquestions with the best anitude. Ifyou score a certain number ofpoints by answering questions, you ll receive a raise
for digging. More information on cxcaiation is included in the "Minacames" chapter, including the answers that will gct
you a rarsel

lheanswers
Ch)asing thalbestsuita
pr1lessianal isnleasy,
digger sincethe
UNIDENTIFIED OBJECT answer whal
isn'lalways y1umight lhink

APPROACHING!
Occuring randomly during your digging e".{curcions, Picket may report something
Iarge heading your way. After a few moments, a large red arrow aPpearson the mdar
map and quickly conv€rges on your location. lf your yellow atow touches the
approaching red arroq a batde against a truly ominous foe begins.

Angra Mainl'u is a three part monster. During Chapter 1, only the middle portion
is active. Later, in Chapters 2 and 3, the right and left sub-monsters aid in the bat-
tle. The left and right subordinates cannot be targeted for attacks or spells right
now. When only the center body is active, the sole xttack of the creature is the fL1nanac veright0r
This prcves
n1nsler challeng' Punching
ertrenely allacks
Unnatural Selection aftack, which flings the entire paty off the banlefield, effec lhepaLu's
leflarnreduces abily l0
ingtodeleat, larveleran
even RPG
tively eoding combat. Angra Mainlu performs this anack after exactly 60 seconds during
playets allacks
chaincanseculive
or ifits HP drops to a "bottom HP level" dependingon the chapteryou re curently
allerChaplet
chapterc 1.
playing. Refer to the table in this section for more details.

chain
To defeat Anga Mairyu, use an item riat acceleratesone or all ofthe party members into Haste status, such as a Chocobo Feather or Chocobo Wing Then
in quick successionto prevent the monster ftom having a tum. lfAngra Mainlu doesnt get a tum, it cannot perform Unnarrrrl Sdmtion The best
together attacks
wa], to chain together npid aaacls is to transform all ofthe Gullwings into Thieves and anack in nrch a manner so that when one Thiefanacks and causesthe mon-
*"i to *ugg.a t1. 1* ihief aaacls before the creature can executeits tum. Another way to prevent it ftom having a turn is for all thrce party members to leam the
then
Guiner's digger Happy Lv.3 ability, which greatly ettends the time oftle anack. Cast Haste on the pany, wait until all three Gullwings are ready to have turns,
begin executing Tiigger Happy one after anoth€r.

IfAngra Mainlu manages to end the batrle with the Unnatural Selection attacl! its HP remains at the level where you
left off The next time you encounter this unique creature, it will be like picking up exactly where you left off However,
ifyou reduce the fiendt HP to the "bottom HP leveL' as shown in the following table, then Angra Mainlu recovers HP
up to the,teturn HP,'level before the next batde. For example,ifyouie fighting the fiend during chapter 1 and lower
ii Hp to 290,000 or less,the fiend returns with 300,099 HP when it is encounteredrgain.Ifyou reduceAngra Mainlrt
HP to 240,000 during Chapt€r 2, it returns with 266,755 HP the next time you encounter ir.

getbljwn7ulafba!-
Y1uwillptabably
bel1re
tleseveftltimes y1uaclually
Angrc
defeat butdon'tquit!
Mainyu,
a
IE

I
I
t0t

\i:t_-'

&e

r r E Mc l t E c t ( U s T
Tiara
O

I
UNEASYVISIT
When entering Bevelle from the Macalania Woods, use the Save Sphere on the left and speak to the old
man on the right to ride tle lift down the long path. In the next area, move Yuna forward until a woman
greets the high summoner Follow the Joung lady until a gendeman greets Yuna and goes to summon
Praetor Baralai. After the scene, follow Baralar into New Yevon Headquarten. fude the lift to the upper
leve1and speak to Baralai again to receive a Tiara. Guards prevent accessto other areasinside the HQ
so return to the Celsius.

Chase t0getaniten,n1t
alterBaralai
beuusehe\cute.
FlEl{0S
wAilDEBtl{G

H P : 9 9 I A P :1 HP:973tAPl lGil:380 H P3: 6 8I A P : 0t G i l : 0 tAPr1 tGil:30


HP:320
Steal:Potion Steal:WhiteRing Steal:N/A Steal:
Phoenix Down
Drop:EyeDrops Drop:BlueRing Drop:N/A (x2)
Drop:Potion

H P : 1 0 ? A P1: HP:482IAP:1 lcil: 22 HP:185 tAP:1 lGil:12


Steal:Potion Potion
Steal: Potion
Steal;
Drop:Antidote Potion
Drop:

tTEMCllECl{UST
Ether Phoenix
Down Chocobo (x2)
Feather (x2)
Potion

ilIAPS

0ocoboteolherx2
M A P SC 0 1 { T t 1 { U E l t

m :

MARKETING DEPARTMENT
, lThe Calm Lands hrve become a tourist attraction, firll of mini-games to play. Two compan;es are vy;ng
-' . lfor dominance ofthe tourist trade: Open Air, Inc. and Argeng Inc. Thanls to Rikku and Paine, you have
100 credits to use at either agency. Ifyou \,!ant to ride the hover to another part of the Calm Lands, pay
the required 10 credits at either company.

To start the publicity campaign, speak to one company representative or the other at any hover, choose
'Publicity
the menu" option, then choose "Sign me up!" The company au,ards you pubJicity points for Betwntoke CalnLands andspeakta
spefing to people all around Spna by pressing the Square button in an attempt to bolster and promote t0find1uth1wy1ul
anyrcpresentative . r-"-7/
- t
the company. Each person prefers to be pitched to in a different uay. This quest is a game-long under- publicily
anpaignisg1ing. Refet
ta i.'.,
taking that wiJl have you pitching your company to NPCs in every location during every chapter, so start

ir talking it up!
lhe"Mini-Ganes'chapter
infunalion.
fornore
rt--L/] J ./ J

. S P E N D I N GC R E D I T S
''
.. Entering the Calm Lands ftom Macalania Woods, the 6rst mini-game you shornd encounter is Lupine
...--.-.: Dash, located in the southwest corner of the CaIm Lands nearest to the starting point- Two people are
standing near a hovel Speak to the person ftom Argent or the person ftom Open Air to start the game.
Ifyou oeed to purchase credits to play (you start with 100), purchase them for 10 gil apiece. Choose one
or two winning hounds, and hope they win the race. The game pays out credits based on the odds ofyour
hound wilrnine.

Reptile Run n available ftom the people standing near the hover just
northeast of the center of the Calm Lands. This game firnctions exact- Actoss ga,and
ke tieldthelupines
ly like the classic arcade game "Frogger" Place a be! then attempt to whowillwinnobody knows.
navigate your reptile through several lines of fien&. Use the line of
spheres displayed on-saeen to guide the reptile away Fom danger spots.
Ifyou get caught by a frend, you lose- ff you make it all the way to the
other side, the game pa'6 out your winnings based on the time it took
for you to reach the linish line.
yousuredhighonFrogget,
Hape
'uuseReptile
Runis lwiceashardl Stry Slots is the game being otrered by the individuals standing nea.rthe
hover close to the north edge ofthe Calm Lands. A.fter placing a bet ofone
to 6ve credits, you must attempt to line up three flying creatuts ofthe same co1or.More information on all
the games at the Calm Lands is covered in the "Mini-Games" chapter.

TryIolineuplhteellyingcrcatures0l
thesanecolotGoahead, justtty!
A uncBNT PRoPoSAL
) i':-:At the Travd Agency near the center ofthe massive plain is a mar who's looking for a wife for his son. Whether you agree to be his wife or

I '.,..no6youcanundertakeamissiontofndawifefortheyoungman.ApproachwomentluoughoutSpiraandpresstheSquarebuttontotalkto
ladies about marrying the mart son. The "Matrimony" mission goes ha.nd-in-hand with the
both missions simultaneously ifyou are going to do thern.
'Publiciqr
mission. It's a wise idea to undertale

Potion 50
PhoenixDown
Antidote
EveDroos
EchoScreen 50
Soft
HolvWater
lronBanqle 500
SilverBracer
Wristband
Amulet 1000
WAl{IIERIIIF
GI E l { I I S

H P : 9 9 I A P :1 t c i l :2 0 H P 1: 8 2I A P :1 l c i l ; 1 8 H P : 9 4 I A P :1 l G i l 1
:4 HP:188 t A P :1 ? G i l : 3 0
Steal:Potion Steal: Potion Steal:EyeDrops Steal:
Potion
Drop:EyeDrops Drop: Potion Drop:EyeDrops

H P2: 5 8t A P :1 l G i l : 2 0 HP:420 I A P :1 l G i l :1 2 0 HP:984 I A P :1 ? G i l : 7 5 H P : 3 7 l8A P : 1 l G i l : 4 8


Steal:Phoenix Down Steal:
Potion StealiPhoenixDown Steal:Potion
Drop:Phoenix Down Drop:Phoenix Down Drop: Polion

DISHARMONY IN THE TRIBE


Aftcr conversingbriefly with beleagueredRonso Elder Kimahri, Kimahri's rival Garik leapsin to deliver a lew critical words. Your resPonsesaflect whether or
not the Ronso Tribe reunitcs under their new eldcr Choose the rppropriate ansrverslrom thc list that follows to build a befter relationshipwith thc Ronso

Speakto rhe Ronso in the areaand respondto their concerns.Your responsesadd or subtractpoints from the amount that
thc Ronso trust Yuna. The levcl of trust you build allects how the Ronso act throughout the game. This will especially
come into play during the eventsar cagazet during Chaprer3 and Chapter 5.Workto build a strong rehtionship bctween
Yuna and th€ tribe by giving the best answersnorv and in Chapter 2.Ifyou want to knorv exactlyhow theseanswersaffect
your retationshipwith the Ronso, reler to the Mt. Gagazetscctionsin their respectivcchaPters

If you speakto Kimahri again,he says"Ronso youth grown horns of hatred for Guado," and hc cxpectsa responseYour
rcsponseto Kimahri does not aJlecteventsar Mr. Gagazet;it only affectsyour abiligvto gain rhc Trainer dressphereat a
later point in the game. Hint Pick the middle oPtionl YautanswesheLehavelarreachn1
paliticalcansequences
lhatallecta
luturcb?ss[ighlandheavychanges at
Gaguel.
MAP

AP R0ils0 c0]t8ER1l YUlIA'S IRUST


EITER AltslyERs
Womanstanding l\,4ust
askHighSummoner Leave it totheGullwingsl +l
Kimahri.
beside YunaiFnd LianandAyde. Pease helpK mahri. 0
I can'tpromis€ anything.
Garlk(Conversation stads GarikknowYunasaveSpra, That's a really nicehorn. 0
altomatically thefirsttime butRonsonotsavedyet. We'lltake careof LianandAyde.
y0uenrer.l Tryandbeniceto Kimahri. -l
l\,4a
e walkingaroundnear l\ilany
Ronsolostlivesn battle Yes,manyBonso died... 0
exitto thesnoM/siopes to defendHighSummoner Yuna. I willnever i0rgettheirsacriiice.
atea. Whatamlsupposed to doaboutit? -1
I Female
screen
onrightsideof
aI entrance
I0
Guado
leaveGuadosalam.
plandarkschemesl
Guado
You're justmaking
I'msureyou're
ihatupl
right.
-l

lvlt.Gaqazet. Frrn. 0
l\ilale
standing nearGarik. lvlany
friends andkindietwo Youhave to trynotto besosadl 0
years
ago.Ronso griefdeeper I canimaqnehowyoumustleel... +l Kq"g Y4W-.J{3;
thanmountain snow To!ohbreaks, huh. M*m#:
l\4ale in redarmorwith NeverforgiveSeymour,never Hatred won'tsolve an!,thingl
greenhaironleftsideof torgive
Guadol I wouldn't forgivethemeither
screen atentranceto Dowhatyouwant. 0
Itlt.Gagazet.
Guard nearstaifsin Powerofthefa!,thwane,
cave Thecave andtheR0nso aren't
conn€cted. 0
m0untain cave
0l waier
disappears.Changew l1 A change iorthebetter,
I hope.
l\ilt.Gagazet. cometo Ronso,too. 1 . .s.e e . -1

:
:
W A l { O E R I I {FGI E I { D S

:1420tAP 1 : I G i l8: 0 H P 1: 5 2I A P : 1 l G i l :1 0 H P2: 2 8t A P ; 1 l G i l i1 8 H P : ' 1 2I 0A P :1 ? G i l : 3 0


Phoenix Down Steal: Budget Grenade StealiAntidote Steal: Budget Grenade
Circlet Drop; Potion Drop: Potion

: 8 0 ? A P1: ? G i l : 3 0 HP:482IAP:1 I Gil:22 H P : 7 7 I A P ;1 l c i l : 2 6 H P2i 8 8 6 ? A1P rl G i l 2


: 00
BudgetGrenade Steal:
Potion StealiAntarctic Wind Steal:Defense Veil
Drop: Potion Drop:
Potion Drop: Potion Drop: Amulet

IIEM CHECI{tIST
Phoenix
l\/l€ga Remedy Down
Phoenix
Down
Phoenix Ether Hi-Potion
(x2)
Remedy Elixir Heart
Reborn GridO
Garment
MAPS

, . 1 , . . i 1 : : .: t : i ) :

ToISt Gigdrel

F
RISTS IN THE CITY
THE DEAD
A-fter Yunat sad memories, talk to the people in the crowd. The tourists Potion 50
are so thick here that you cant move tkough them; therdore, head up PhoenixDown
the slope and speak to Isaaru. A-fter doing so, the cro*d belov' thins out Antidote
enough that you can fioally proceed toward the dome. EveDroos 50
EchoScreen
Inside dre dome,the Gullwings Sott
o!€rhear Pacce instructing the HolvWater 300
Kinderguardians.Speak to the lronBanole
woman on tle left to purchase SilverBracer
items, if you desne,then follow l\,lvthrilGloves
the Kinderguardiansto the nex Defense Veil 1000

fheburguidewonllelyauentetthe
areauntily1ug0upllleneafuy
slape.
, O UT I I T L E
W H YY
IHIEF!
Avoidthe nonkeYto the left iust
insidethe done. lf Youatten?t to
interactwith it, the little creature
taCid,speaktalhenan ln thelargetadndchanbetsa1enne
stealssomegil! Afterspeaking
la lhiscauses
lhatCidv6stalking the chestswhileavoidin1thenankeYs
mankeys inlr1nlalLady
l0dispersefran
YunalesusloLnerhaunl

E DOME
R O A D T OtheTnextHaren'
Follow the kids into
thcn speak to Pacce and his gang
REVERSING ISAARU'S
Proceed uP the hill thereafter to over
hear a Syndicate Goon with a big
PRANK follow Riklu and Paine onto the Phtform
Inside the sPiritual chamber,
mouth. After {ighting tne Syndicate are offered'
until ftaaru plays a mean prank on them When five choices
enemy Frty, head tlrough the ne;'t .hoose th" bonom one (Is that vou, lsaam?) With the right
choice' Isaaru
intersection to frnd a chest contalning hands over the Heart Reborn Garment
a MegaPhoenix, tien continue down Grid. When the former summoner leaves,
the slope. Continue defeating ilyoulryto sli2PaslMs.
Even Goon head down the stepsat the far end of the
Slndicate members asYou workYour bylheciculatp1ftal'shewill
standing platform.
way to the dome. callYou back!
Climb and .jump through the winding cor-
ridor to the room at the end. When You
spot the sphereat the end of the P$sage'
C H I D I N G rl'eCche:r'
ID
ard emPtjed rl'em Continue to the toP
ganel0nakehin
Dln'lplaylsaaru's
it's time to take on another boss-
Tourisr. hare open'd all
somrn.Il Grid.
handovera Garment
of the .rrj-" and duoug\ Lhedoor Move Pasrrhe dancrng .me
Navigate onto the center Lift and ride it
scruareroom into the larqer chamber
into the
di* to the level below Use the Save Sphere ifneeded, then proceed
conversa-
nert chamber and speak to the bald man' who is Cid During the
saying"'You
tion. tell Cid that You do indeed have a bone to pickwith him bv
later events on the Thunder Plains
bet I do!" Your choice here affects

G U A R D I A Bl {E AS T
Beastbya GunMagereveals allformsof ele-
thatit isweakagainst
A quickscanoftheGuardian
except
menlalmaglc, whilea Blacklvlage
Gravity. second
casts orthirdlevel
prp. spells
elementat 0nth€beast, cat."9*r lh,:,1r,:rlll^ot
a songstress
". themonsterwithDarkness lt'swiseto havea WhiteMage
Dance.
(1 Frrrrnt HPfromthiscreature':
u, *rllto restor€ i1t'lyt ll*:
thebeast
theentirepanywitha Cureor Curaspellafter
Target
performs
its DamoclesPhoton CastEsuna
attack. 0r use
Remedy itemsto cureCursestatus.

200
GILDR0PPED: N0rmal:
STEAL: Veil Rare:
Defense Veil
Deiense
GIL:1500
PILFER Rare:
DRoP:Normal:Amulet Amulet

HALF A SPHERE?!
Folowingthebattle'theGu[wingsgainameaslyhalfasphereandregrouponboardtheCelsius.Brotherreceivesreports
final destination of Chapter 1 '
of an "a#some sphere"in Kilika After*ards, proceedto the

Y\u slayab\ad lheCelstusis sh1tt.


wA lt 0 ER|l{ G FtE il 0 s
,1trElnrfiliii:- j-ffiH-
H P1: 8 6I A P :1 l G i l : 4 0
Steal:Budget Grenade

./': 99 t AP1 ?Gir,26


.vt JlP.
lSteal:
Potion

ITEMCHECKTIST

Ether 1 5 0g
0 HolyWater(x2) TurboEther O
(x2)
Antidote LunarCurtain l\ilegalixir lvlenace
ol tlreDeepGarment
Grid
EyeDrops(x2) StarCurta
I H-Potlon O
Phoenix
Down LightCurtain EtherO
MAPS

fl
Elher

,t
I
U
\
S|!rCudoin

(uduin
Lundr

U N D E R S T A N D I N G T H E L A Ynow
OUT
it is a contusing mass ofconnea-
Kilika porr has been rebuilt since its sad desftuctio n rn FD''IAL IUNT4S( X, and
ing dock and bridges. For that r€ason, refer to dre following section to make navigatio. much easier:

jump1fllhedack
p1int,
1. Frcntheslaning
1ntaacan1e anis1laled
and,franlherc,l0
cheslana dackwhich anEther
canlains

2.Junplrcnke d1tktalherightatthe 3.llaveuplhed1ckandg0upthesecond 4.Aasslhecanal


andmave lhe
acrass 5 A w1nanneata redlenlundetlhebtidqe
SaveSpherctaanothet
canaeandlrcm sel0lstais.Crass andapen
a bridge lhe plalloms
uppet chests
tarcach canlain- inlhelist areasellsitens.
laapaniay hidden
there platfarn
where a chesltogetanAntidote(x2). ingEyeUops(x2)and a Phoenix
cheslconlains
aManalablel Itown.
D ONA'S TYRANNY
Head back to the stairs on the other side ofthe canal, then move up
tlre dock until a short scene occurs with Yuna and Rikku. Ariving
in the second area,head up the first set ofstairs and move left up the
ramp and around the hut until Barthello comes out screaming. Go
i n , i d e r h e h u r r n d s p e r kr o o l d a c q u a i n r a n cLea d y D o n a .
Danadrives
hernanoullhedoat UptheslaisinDanas h)use,apen
lhe
anthepatiotalind1500gil.
ches!
HIDDEN MONKEYS OF
KILI KA
Speakto the woman dressedin blue on the eastside ofthe docls in the first areaof Kilika Port. She and
some children are playrng with a Squatter Monkey. Speak to her a second time, and she asks you to search
the Kilika Forest to find more Squaner Monkeys in hiding. There are 13 monkelt hidden here (seethe
following map). Once you gain accessto the Kilika Forest area after the nert ev€nts in the gane, find all
of the monkeys. However, you wont be able to repon back to the woman dressed in blue for your reward
until Chapter 3. At that time, speakto her again and show her that you found a1l13 rnonkeys.In return,
she hands over the Chaos Maelstrom Garment Grid.
Speaktolheu/anan
inbluelouoder
MAP laketheSquater
M11keyli1dingquest.
Shealsarcpalshownanymookeys
you've
foundlhuslat

YOUTH LEAGUE UPRISING


Proceedto the top ofthe secondsection oftown, and the guardswill open the gate forYuna. After the
speechby Meyan Nooj, the Gullwings appearjust outside Kilika Forest.Folow Nooj into ihe trees.

After another scene,backtrack to use the Save Spherenear the entranceand {ight through the woods.
You cant go direcdy up the center,and Yevon guardsblock ofiseveral of the paths.From the SaveSphere
near the entrance,head dowll the left patl.A short cinema ofpeople running through the treestakesyou
right past the trail you rnust follow. Go back a few stepsand up the tail, coming out behind a group of
Yevon guards. Continue up the obscure trail around a curve to reach the centual paih.
Navigate
lhr1ughtheareausinglhe
path.
leaslabvious
D E T E R M I N I N G T H E P A S StheW ORDS
trees.Listen in on the conversrtion,as the
Upon reachingrhe central path, head upward until you hear voicesthrough
yivon g'ards ,tivutgepasswordsyou'I1need later.If the number ofguards at a checkpoint is odd, the paxword is "Carved
U"'t e"t L*p **tching the conversation,becauseif the number of checkpoint gurrds is even. then rhc password
"y."
changesto "Craven Monkey." Ifyou dont rememberthe passwords,return to the peeking point and watch the conversa

M1velawardthelapcenleraf thearea
lhepasswords.
la overheat
GIVING THtr PASSWORDS
Follow the outside circular path to the Save SPh€re,then approach the guards at the
guard checkpoint. Say the appropriate password basedon how many guards are stand-
ing there. If you give the corect password, they will leave rnd possibly give you an
item. Ifyou give the incorrect password, 1.ouie forced to fight them. The hnal group
aftempts io trick you by adding two more members and asking for the exact same
pavord rgain. lfvou rn."er aI guffd group' wirh rhe correcrpa*word. you rece've
Thecanera franliullyinan
s,,rilches
the Menace ofthe Deeo Gaffnent Grid yauall
allenpttolhraw

O l I EH A R D - I O - F I I ITI E
I llGE
Headt0 therightalongthepath,thennoved1wnward against
tun gteenish onscreen,
trees.WhentheCirclebuttonappears
jumpto a secretledgewherea chestcontains
a Megalixit.

# GUABDS PASSWORD ITEM


Craven l\4onkev- None -
-;rvil"I6nkev
-fraffinron-lfi- HrF6,i6n
-TiFel
4 --e;rvedTonGn- -
Tu'botrher-
5 [,4onkev
Carved oJtheDeep
lvlenace Gafment
Grid

YSrS-ZER0
Have
a Gunl\4age uselMechDestroyer 0nthemetal brute, andcommand a Songstr€ss to cast
Dance
Darkness roundafterround t0 prevent asmany of itshitsaspossibl€. lf
EXP:.rc^
--<u(/
your
Gun lvlaqe
doesn'tknow [i]echDeslroyeryet,
change someone into
!p. a knowledgeable Black lvlage andcastyourstrongest spells against
it.The party
other member should keepeveryone healthy asa
WhiteMage. Be ready lo castCure or Cura on all party members
at Once,
especiallyif everyone's HPgetsbelow 100points. A
singleblow irom this brutecan K0 a person with less than 100
HPFight hardbecause afterthebattle,
Chapter 1 is completel

G I LD R 0 P P E D : 1 0 0 0 SIEAL;Normal: lvlythrilGloves
[I!'thrilGlovesRare:
PILFER GIL:1400 DR0P:Normal:Wristband Rafe:Wristband
Itr*F.* tZR,,..
,TF
*7,1
14: -!$i.
.".." -it "'Et"

ttea
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t
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=
l
R€medy (x4)
*Onlyil youhoven'l
rnostered
Al Bhed.
(xB)
Potion
Leblanc's
Sphere
O
.
]PRIVATECONCERT
t Shinra plaF the movie stored on the sphere that was stolen Fom Kilika. He will replay the haunting images ifyou speak to
I him again after rhe conversations onboard the Bridge. A{lerward, head down to the Engine Room to collect the new items
in tlrc four chests. Ride the lift to the Cabin area, where dree musicians are practicing in the conidor Speak to the third
musiciaq Daraya, and start prshing all duee of them onto tie lift. Position Yuna behind each musician, and move toward
the llft. Yuna will guide each musiciar by collision. You can also get a bonus accessoryby pushilg Tobli into the elevator. If
you want to quit this task, speak to Barkeep at the top of the corridor. Once all dtee are onboard the lii, Yuna delights the
crew wirh a.oncen on tie deck oursidethe ship. lly1u all7wedClask1md j'aka l0 j1in
lhecrewtheywillafrendthec7ncert.

WEIGHTY DECISION
After Yunat awesome spectacle,follow Rikku and Paine from the Cabir area up to the Bridge. You must now decide whether to
give the sphere that w?s stolen from Kilika to either the Youth League or to New Yevon. If you give the sphere to tle Youth
Le€ue, you can acquire 100% story completion in a single game. However, ifyou give the sphere to New Yevon, the highest per-
centage you can achieve is 99%. Your choice affects the scene that occurs afterward and mary other dialogues and con"ersations
throughout the grme.

lfyou give the .phere ro the Youth League, rhe


Gullwings fly to Mushroom Rock Road and
X-2is cenainly
a receive a grand reception from Lucll, Elmr, and
FINALFANTASY
ganewolhr€playing, Nooj. Wherever you travel in Spin, Youth League
sinceyou can
makedifferenl
ch1ices
each liney1u members will welcome you with respect and
ke advenlwe. thanks. However, New Yevon members will scorn
undeiake
your presence and if you aftempt to entef Bevelle,
the Gullwings will be forced to 6ght several sets of
soldiers and machina. Theapening
events
ofChapter
2 Allyingyourselfv/iththeYaulh
0ny?urdecisi1n. League
depending
change is ke onlywaylo accunulale
Ifyou give the sphere to New Yevon, the crew of the Celsius has a conference with IAA% canplelianinasingle gane.
the gratefii Praetor Baralai. Youth League members will look down upon the
Gullwings, and if you attempt to enter Mushroom Rock Road, youle forced to
complete an extra mission in which the girls fight Youth League parriots, culmi-
nating in a baftle against Elma.

t '
i", .

Rr 'O A B E D !
, side and handing ovet the sphere, the Gullwings are called back to the Celsius. Looks like Leblanc is
Afler choosinga side
. .1 . .barl-and shet up to no good. She, Logos, and Ormi stole the broken sphere found at Zanarkaad, leaving behind
Leblanct Sphere. For the main portioo ofChapter 2, your quest is to find Leblanc Syndicate members (located at Djose
Temple, Bikanel Desert, lnd Mt. Gagazet), defeat them, and steal three uniforms. The order in which you visit these loca-
tions and obtain the Syndicate Uniforms is not important. Upon acquling all three uniforms, the option to Ily th€ While l0rapp1rtunities
searching t0
Gullwines to Guadosalam to irfiltrate Leblanc's chateau w;ll be available. steal
SyodialeUnifoms, besureto
revisit alhetl1calion
every inSpiata
undeLlake
a variely
0fvitalnissi7ns
andsidequests.
W A l {I IER I l I G F I E I I D S

H P1: 9 6? A P1: ? G i l : 1 8
iin

I T E MC H E C K I . I S T
WallRing Hi-Potion (x2) Enigrna
Plate GridO
Gafment
(x3)
Potion 1 5 0g
0i l

'-
,r,'
1 ' ,
'.'.:.-''
M A P SC O I { T I 1 { U E O

B E C L E M ' S C H A L L E Nstanding
GE
near the Save Sphere. Beclem, of the Besrid Aurochs,
Return to Besaid and speak to any of the blitzball players
is training new members for the Youth League. A drill sergeant, Beclem, from the Youth League is training the young men
of Besaid-and not in a pleasantway.Yuna becomesincensedby Beclem'scomments,resulting Lnan opponnity for you
to undertake a challenging mini game to put Beclem in his place. Complete the Cunner's Gaundet mini game with 500
points, reach tie next level of the game, and gain the completion percentage arailable for visiting Besaid'

Replay
lheGuonetb Gauntlel
nini
ganeuntilyousnrehighenough ta
HE GAUNTLET
G U N N I N G T H R O U G HtellTBeclem putEeclen in hisplau!
"I need a tutorial first," or'Basic instructionJ to
When the mission begins,
learn how to play the mini-game. You start at a three-wayjunction and fight toward the beach.You must speakto Beclem at
the shorelinetefore time erpnes witn 500 points or more. When the mini garnebegins,you begin in the ar€ajust outside the
village with a small amount of normal ammo. The two Coyotes in the area remain stationary Trrget them with the Circle but-
ton ind shoot them with the X bufton. Press ih€ Square button to cycle ihrough targets. Switch ammunition q?es with the L1
and R1 buftons. Move Yuna toward a treasurechestdroPp€dby the fiends to claim the ammo inside

QicHy proceed toward the ruins and


Take allthetineyauneedlalearnthe
shoot the Coyotes coming down the h
nini ganebecause playing
aclually is
Frankly, this isnt the best area to gato
aheclicexpeence.
points, simply becausethe camera angles
male it more difficult to detect fiends
coming down the slope. Blast though the
ruins and get to the neyt area as soon as
possible.

In the falls areq shoot the fiends emerg- Build up Yunabchaingaugeby laking1ul lap ke Circlebufr1nt'rEuentlywhilemaving
ing from the opposite end of the path. keseeasylargelsbet'arepraueding thr1ughthearcaI0 targelt'iendsappruching
Continue fighting in this area until you lLamaff-screenbef1rclheyget 100clase.
have at least 500 points. Successin this
mini game is entirely dependenton playing the game withoutbeing attackedby the fiends.The more liends you dispatchwith-
out tating a hit, the higher your chain multiplier wiil rise. The chain multiplier is displayed at the bottom of the screen. The
yellow bar witt extend farther as you defeat more enemies, and the points gined per kill will double. If the chain bar fills com-
ptetely, each defeated fiend scores triple the usual points. To avoid hits from an enemy, tap the Circle button repeatedly to tar-
Winoing thenin|gane in lhetine get fiends while they ar€ still off-screen.
alllftedtequiesnainlaininga t'ull
chainbatwhiledefutingrcughly2A0l
narc fiends. When you reach 500 points, look at the
remaining time. Decide whether to contin- TE
ue playing to score even higher or to head to the beach. Ifless than a minute
5%
remains, itt time to call it quits. In tne overgrown area with the cave M IIE
entrance, a giant mech blocks Yuna's path. This opponent can be easily dis-
patcled with a singte Death bulet, ifyou have one remaining. Afterwards,
@d
continu€ out to the beach and head toward Beclem. lfyou played the game
successftlly, Beclem concedes victory For completing the mission, you
receive the Eniema Plate Garment Grid.
themech
Sh1aling intheavergt7wn atea f0playlhislunnini-game speak
again, t0
rewards
hellyb1nuspaints il Yunas
chan Beclemeither lhevillage
1utside ar0nlhe
batis full. beach.
,;!

d)i

I T E MG H E C K I I S T
Turbo
Ether

BARRED BY TROUBLES
. You ca$not visit Kilika during Chapter 2 becauseofthe troubles between New Yevon and the
Youth League. However, you can still jump to the chest beyond the canoe ner the Save
Sphere for a Titbo Ether.

q
1S

llyau sidedwilhNewYev1n,
Danahaseve1nare
th choicewudsfaryou

I
t
I
t

Ita
IE
I T EM C H E C I { t I S T
, Light (x2)
Curtain

SPOTLIGHT ON GULLWINGS
Luca is another location where very little is happening during Chapter 2. Still, there are easy completion
points to gain simply by visiting. Enter the circular courq'ard area to have a televised interview with
Shelinda. Additionally, some ofthe folla in the locker room conidor (the one with the save sphere) are eager
to play Sphere Break. Be carefirl, though, becauseyou can actually lose coins during a real game. Run out of
coins and you'll spend the rest ofyour day digging in the Bikanel Desert for more!

Duinglheintetview prgss
withShelinda, Rl arL1ta
switch adding
canetas, anaulhenlc
newsust t'e.el
$
F
3,
I
\.
F
E
ts
I
I
I

T
I
t
n
I
HP:258 t AP:1 I Gil:20
Phoenix
Steal: Down
Down
Drop:Phoenix

HP:222 t AP:1 I Gil:40 HP:188 I AP:1


Budget
Steal: Grenade Steal:
EchoScreen
Drop:
BudqetGrenade

riffiW,4trfiffi4i11;1ifi,"'''
;ffi-,t

- ldDropP'oerrlown LL:jDro': F'tion


-r'Dop:
ainq
v'iall ffi
Cffi

IIEM CIIECKTISI
l\4usc
e Belt (x3)
Potion Down
Phoenix (x3) Soft(x3)
1 0 0g
0i l S verBracer (x2)
Grenade Echo (x3)
Screen
Phoenix
Down (x3) HolyWat€r(x3) Ether SeereGuardGarment
GridO
(x3)
Antidote EyeDrops(x3) Poton(x2)
MAPS

Down{x3l
Phoenix

SOMETHING OFF THE MENU


Enter the Highroad via the airship navigation map. Arriving at the A1 Bhed Travel Agency, go inside just as a young
woman is walking out. Follow her out ofthe shop and speakto her at the cJitrt edge.The young lady turns out to be
Calli, who certainly has grown up in the last wo years. To help her out, you must corner and capture a wild chocobo run-
ning down the Mi'ihen Highroad.

B E F O RH
EE T P I I IC
GA t t I . , , AnlytheGullwings
ca1helpCalliutch
Priorto speaking anysidequestobligations
withCalliat thecliff\ edge,complete in thisarea,suchasthe a ch1caba
anthel\,|iihenHight7ad.
Publicity
andMatrimonyquesE. chesbandclainalltheitemspossible.1nce
Also,nid thetreasure y1ucap-
turethechocoboandrescue Callilroma toughopponent ceftainareasol Mi'ihenwillbecomeinaccessible.
CATCH THAT CHOCOBO!
Rikku seres asyour guide to capturing thc chocobo. After your recent misadventures under Rikku's com-
mand in Bikanel Desert, you can probably imaginc how this is going to turn out. Follow Rikl:u into the
south sectionofthe Highroad. After she spotsthe chocobo,follow very closelybehind her. llyou lag totr
lar behind her, she will stop. An on-screen timer then aPpears and you must quickly run back towdd
Riklu for her to resume the chase.

While running down the Highroad, try to pick up feathersdropped by the chocobo in its haste.Once Evenil Rikkul?sessighlafthe
you grab a feather,run back and rejoin Rikku rs quickly as possiblebefore she losessight of the bird. As chacaba, yau havethe7Ptianla ty
you progressdown the road, Rikhu will suddenly stop and say that the chocobo has stopped in i ,rd€ aqain
rer. Unfortunately, Riklu is alwrys wrong, but there is usually a chest in the side area that mav contain
a reward. As you run the full length ofthe Highroad's south section,Rikku points out three false chocobo sightings thrt turn out to be trcas-
ure chests.Each chestcontains a reward basedon the number of feathersyou ve picked up by the point at which vou agrccdto go searchin the
side area.However, you only get one reward in this manner Therefore, run down the Highroad and gather as many feathersas possible.

When Rikl:u points into a side areafor the third time, agree ro inves
tigate. This leads to a chest contnining a r€ward for picking up feath-
ers and cleaning the Highroad. After opening the chest to get the
item, proceed to the nert section of the Highroad to continue with
the next leg of th€ event. Before leaving, you receive an additional
item based on the total number offeathers that were picked up.

l oveavettheyellw feathers
anlhe WhenBikkupainlsatasidearea,yau
pathtapickthemuP have
the1ptian
alsacrificing
lhechase
taablainaniten.

I { OE F F O RRI E O U I R E D
topickupeveryteather
It'snotimpoftant forthebestp ze.Unless you'recrazyaboutbuild-
ing your supplyof Chocob1 WingsandChoc1blFeatherc (fairlyconnqn itemsin the
game),justgraboneofthefeathers onthegroundandnce fortheendofthearea.Theprize
is a Coltlllourylass,aniten thatdelaystheentireenemy
forleavingwithfewfeathers pafty
by1neturnin battle.Thesearerareitens,soget1neearlywhileyouhavetheoppoftunw.

FEATHER
RSI T R I E V E I I ITEilIIII OREST IIEM BEGEIUEII

ffi
THE CHOCOBO RODEO
At the end of the Highroad, the girls decide to tackle the chocobowith a new strategy.tuLku lrnd Paine
stand at either end ofa shoft sectionofthe rond to prevent the bird from escaping.Yunat job is to cor
ner the chocobo and block its escape.
ffi
When the creature gets trapped between Yuna and Rikku, you must
guesswhich direction the chocobowill try to run and interceptit. After qnceRikku
the short countdown, move Yuna left or right to catch the chocobo, or
andPaine arcsetup,run
downlhepathandchaselhegrazing
do nothing to protect the center.When done con-ectly,Yuna catches
the chocobo and a chime sounds.Whether you are succesful or not,
chocabototheend.
nLn to the opposite end of the road and corner the chocobo again
betweenYuna and Paine.

Theftrstseveral
attenptstaptedicl
ke
chacabas diectian netely
allravelare
guesswark.Thetaskbecones nuch
lalet
easlet
Continue running back and forth, attempting to catch thc chocobo until yor,.r- at least flvo or three time\' At this
are.successful
point, th. .ho.obo b..oma tired and actually facesthe dircction it intcnds to run. when it's time, movc Yuna in the direction
more successtulcap
ih" .hocobo i. f".i"g to intercept it. Ifthc chocobo is facing Yuna, it intends to go straight. After threc
tures, the chocobo escapes to the frnal s€ction ofHighroad.

Afterthechacoba becones tied,il


faces itwillttyl0tun
thedtecti1n

HE CHOCOBO GO
W H E R E D I D Tchnse ?
involvesleading Rikku to high ground ffeas so that shc can spot the chocobo.
The third event in this ex.rsperatjng
is revealed'
Move down the Highroad, then turn into the first side areaon the right side ofthe screeo.When the chocobo
down ihe
head down the path to that area.Thc chocobo llees again,but Rikku spotsit further down the path. Continue
Highroad and divert into the next sidc ffea on the right.

When the chocobo runs olfyet again,lollow it a short distanceuntil Yuna savsit's time
to try something else.Insteadof following it, run back toward the hover parked near the tnvolves
fhefinallegotlhechase
Highroad entrancefiom Luca and speakto the pilot The Pilot is indicated on the o]r mlrethanlriggering
nalhing al
aseries
sc.."n Irrup by a white arrow. SPeak to her twice and she offcrs to help crtch thc even6.
chocobo.When she blocks the Highroad with her massivetrxnspor! the chocobo chase
is frnallv won!

alMiihen
neatlheentrance
fheh1veL
savesthedaY!

FIEND OF FEAST
After you catch the chocobo, word comes that Calli is in trouble. Use the Save Sphere at rhe Travel Agenry, then follow
time
Rikk[and Paine to the bridge. once the group spotscalli in danger,you must reachthe bonom ofthe gorge before
the slop
runs out. Run north acrossthe next bridge and follow the path to the entranceofMushroom Rock. Run down
ing path to the side, and continue until the pargvencountersthe Chocobo Eater
Prcceedd[ectlytalhebatlan0llhe
g7rgeltsa l1ngttek,andlheLesna
linelaspare!

c H 0 c 0 B E0AT ER
Thepredatory is weakagainst fire,sousea Black

I
230 chocobo connoisseur
Mage to casta fewFiraspellsto end this quickly
battle A Songstress
cancastSamba to
of Silence prevent theChocobo spell
Eatels
use.Have gil
some anditems
a Thiefsteal before roasting
this
liend.
(_

500
GIL0R0PPED: N0rmal:
STEAL: Rare:
X-Polron (xzl
X-oolion
PILFER
GIL:2OOO DR0P:Normal:Wall WallRing
Ring Rare:

MORE BORDERS
For helping Calli, you receivethe Selene Guard Garment Grid.The girls return to the Celsiusrso head straight brck to
rhe Miih; Highroad and speakto Ca1li,who's standingwith the chocoboby the exit to the north section.Ifyou previ
ously took Ctasko onboard your airship, het there too. Agree to let Calli and Chsko come back onbotd'

A hover blocks the north path, so you cant head acrossthe north section.You can cnter the areafrom Mushroon Rock
as usurl, but severalsectioosof Mi'ihen Highroad sufounding the site of the crrsh remain blocked offuntil Chapter 3
Betunl0 MiihenHighraadbefueyau
Return to the airship to find Ca[i and Clasko in the Cabin area.At this point, the Calm Lands becomea Hotspot on the
2 ilyau wanlt0 b(ing
linishChapter
Celsius'snavig,rtionnap becauseClasko wants to be dropped offthere.
CalIandClaskaaabaadtheCelsius.
rhis

.aP-

I I I A I { D E B I l {FGI E l { D S
'1 '1
HP:94 IAP:1 I Gil:14 HP:74 ?AP: HP:230 lAP: I Gil:80
EyeDrops
Steal: Potion
Steal: Steal:
Phoenix
Down
Drop:EyeDrops Drop:
Potion

HP:178 IAP:1lGil:80 HP:244 IAP:1 H P : 4 2 I2A P :1 ? G i l1: 2 0 HP:99 | AP:1 I Gil:25


Grenade
Steal: Steal:Grenade Steal:Hi-Potion Steal:
Potion
Drop:
Grenade Drop:Hi-Potion Potion
Drop:

* il]eiilffi;,Jflt;" *Onlyil yougcvetheslolenrpherelo l{ewYevon

I T EM C H E C I ( t I S T
Hi-Potion Down
Pho€nix Bracer
Shining
1500qi Ether lvllthrilBangle

E
F
TurboEther(x2) crimson 7O
Sphere

E
MAPS

.
L

I
I

rldo tlher (x2)

Exit the Den ofwoe and climb out ofthe


FRIENDLY WITH THE ravine. As the Gullwings proceed toward
New Yevon headquaners, two guards tell
LEAGUE that he sponed the Leblanc Sydicate
the girls to move quiedy to avoid detection
Speak to the marl near the hover to leam by the large Ochus positioned along the
on the Djose Highroad. Head north to the statue of Mi'ihen ard collect a path. Press the analog stick very lightly to
Hi-Potion and 1500 gil, then return to the entrance point and speal to Yaibal walk if you want to avoid a battle; if not,
and his gang. The conversation just run on through. If a fiend turns and
changes depending on \",.hether you paslkeliendsB assmpleas
Slipping spots the groupi youle forced to fight a
chose to give the sphere to the Youth stroingquEtlYonbY Drowsy Ochu. Once the $urds move past
L€ague or not. Iflou gave the sPhere the last Ochu and start running again, the
to the Youth League, the soldiers sta girls can resume running too.
tioned along Mushroom Rock will
prevent encount€rs with fiends as
long rs you run alongside the guards
If you fall too fal behind or to t}le
side, youll have an encounter'
The guadsatMushraan Ra* ruct ON THE BAD SIDE
t0yauditferenlly any)ur
depending
allegiance. O F Y O U T H New Yevon near the beginning ofchapter
Ifyou gave the stolen sphereto
After you hear a transmission from the
2, entering Mushroom Rock triggers an etra mission Rather than receiv
Celsius regarding spherewaves,drop into
ing protection from each set ofguards, you must batde them. When mov-
the ravine. At the entrance of the Den of
ing behind the Ochus, no one warns
Woe, the girls €ncornter Nooj. He giv€s
the Gullwings about walking slowly
the group Crirnson Sphere 7 on the
to avoid detection. The encounter
assumption that they will search for the
with Nooj in the underground cal€ is
missing spheres for the door
terse, but h€ still hands over the
Crirnson Sphere 7. When you reach
lfy1uvisiled previausly
herc during
the mustuoom shaped elerator Plat-
Chapter1, youshaullnawhave
tflo
form at the top of the road, you must
ollhesphercs loaPen
rcqutred the
qaar. fight EIma and two League hergood-hunored
Elnnlollaws
mygenqus
whi?your
withanaftempllo
chiding
behind
E A R R I O(Rx 2 )
E I M A , T E A G UW
GILDR0PPED:
230 STEAL: Phoenix
N0rmal: Down(x3) Rare: (x2)
lvlega-Ph0enix
PILFER
GIL;800 DR0P:Normal:
WallRing Rare:
Wa Bin0

TheLeague Warri0rsaresmallfish to fry,so


a spend thefirstcouple ofturnstaking themoutof
thebattle.
Elma usesitems t0 puthersell inHaste
i, state,s0sheattacks quickly.Shecanbeputt0
sleep,whichisthebestwayto counter her
Haste ability.
While a Songstress putsher
to sleepevery round,have a Thiefper-
f0rmthel\4asterThief ability
to make
thisbattleagainsta long-time allyw0rthwhile.

GILDF0PPED:120 STEAL: Normal:


Hi-Poti0n
Rare: (x2)
Grenade
PILFER
GIL:180 DROP: Norma: H-Poton Rare: (x2)
Grenade

COMPLETION OTHERWISE
Ride the mushroom shaped elevator up to the higher level. If),ouie currently in the mission to fight
through the Youth League members,your mission ends here, and vou receivea Kinesis Badgr and the
Shining Mirror Garment Grid. Horvevea ifyouie on pcacetultcrms rvith rhe lbuth Lcaguc, ridc the
machina lift to headquarters.Elma runs out ofheadquarters and calls to thc Gullwings. Bcfore moving
torvard her, open the cheston the ledge to the right for a Mlthril Bangle. After doing so,join Elma and
Lucil for a brief conversation.After the scene,return to the Ccls;us and watch Crinson Sphcrc 7 lor a
few fractions ofa comoletion ooint. SpeakwithElnaandLucilityaule
alliedwilhtheYaulh
League.

i
Hi-Potion Antidote
Antidote Antidote

Budget
Grenade Potion
Potion Potion

Grenade
Grenade
.
,,.ryRi:i.i: ' F;i::ltS;.i;_; i:ig. '
::11:.tf
:

tii:11'ffllfirj."''' "'
l,ii:ll'f[{iir'::{' *0nlyif yougovelhelolen sphere
to l{ewYevon

,-|TEM CHECKt I S T __..--.,*,_--_ * ._-** ^.-.-._--)


: PnoenrxU0wn(xz) l-loral
Fallal
Dressphere
(x3)
: Potion Syndicate
UnilormO i

-.MAPS

n,
g

Pho€nLDown(x2)

$
EASYPICKINGS
Head south lron the temple and proceedalong the Djose Highroad until the girls spot someofLcblanc's
SyndicateGoons standing near the hovcrs.Continue south to witnessa scenein which rwo Fem Goons
lei dip thar thel lost n sphere.Move south on the I)jose Highroad, fighting Si'ndicaternembersin nn-
dom battles.Halfwry down the road, look for the Ftoral Fallal Dressphere (Yum's specialdressphete).
Unfortunate\,, Orni and Logos show up once agah.

TheSyndicate y1ula tide


w}nl all1t/'/
thehavetsunllyau delealtheirleaders.

O R M I ,L ( l G O SF, E M . G O O l {
4p. GILDR0PPED:
120 STEAL: X-Potion
Normal: Rare:
Elixer
PILFER
GIL:380 lronBang
DR0P:N0rmaL: e Rare:lronBangle

WipeouttheFem-Goon to cancel
hermagic cast-
take
ing,then outOrmiand Logosas normal.To
makethebattle end quicker,
usesecond-level
elementalspells.
Pr0bably themainchallenOeof
taking outtheduo0f 0rmiandL0g0s atthis
- staoe 0fthe0ameis usino a Thiefslv]aster
.4A- :.......:
{a Thief ability stealElixirs
to successfully
\\ fromthembefore finishing
themoff.

Glt DF0PPED: 120 Normal:


STEAL: Mega-Potion
Rare:
Eixer
P I t F EG
RI L : 4 0 0 DR0P:Normal:
Silver
BracerRarei
SiverBracer

GILDR0PPED:70 STEAL:
Normai PotionRare: (x2)
Potion
PILFER
Glt:200 DB0P:Norma
i PotionRarei
HiPotion
"iir.

i;

.!ftLY

'-'o

.j * @
I
W A l { D E B I I 'FI G
IENDS
),
()
() ' H P :7 6 0 A PI \
H PT
: 3 3 A P1: G i l1: 6 Grl.42 HP:368 AP:0 Gil:0
:j
Stea: H Potiof Stea Phoenlx
Do!r'n \ Steal:
N/A
Dro!:Antidote Drop Poton /l Drop:NiA

HP:625 AP:1 Gil:72


Stea:ArctcWind
Drop:
Arctc Wind
H P4: 2 0 A P1:
Steal:
Drop:
Potlon
Potjon
G :120
"
4inih:,"'l"
^ \ - r H p d T--n n A p i
iil
4E! Steal:
t
lfonBanq
"u0ll.EachHn0
e
a , tl t n n

H P9: B 4 A P1: G i l1: 1 0 I T E MC H E C X L I S T


Steal:Phoenx Do\'r'n
DropPlroen x Dol'/n Guf I\4age
Dresspheie
O Bet O
tuluscle
Se€thf0 Ca!ldfofGafmeftGrd {f

TobLi.Locrtcdlclrrhclr1rllonrbc1Ioontlrll].rnks.h.l.rlcuLtqut.r'Hl

t o b L r l t i c i i e t sL p r c s rsh c - s q u , r ch u t t o n . \ , i t r m ! . r . . l l r r 1 . r . : ' i \ i r . k . l t ( , . , i n f l c r . t h i . r r i i : n : l

\,,1,,).1g \ . r , i n . . i , , r f c , i u ' r , , r . r . . o i i r h c . . L l rJ o t r i t h r p p t r , , , r i l r . r l f i ( . r n . r r f r ,i r
n . r , r i l l . l h c b . L . r p L l r c i .l L l t l Lgli 1 . , , L i l ) L l giirl r , r r : p , , k rn r l - , , 1 . r1l 1 t . , i . o f r t , l , J i n {
r h r r r r i s s i L i, , ,r f f , ) t . r r h r H r p r l h r r , r r . I, r f t n , , r t h r l . m J i t . . ] . l ri n s C h . r y r c ,1 l t . L r u '
r,nrcr ii Nilling n, fi1 .rnr.r:r(un. it rro..r rcr rhr l.r.c pri,r. r,r, qrr tl) lif(f (rrfJirl
t i r c n . c r . l o 1 1 . L : \ , u : . l l r : r r, r r i l . u t i r r i r i r c t . .l l r , , : : < l l r t i r k r t t i , r i r . . t h r n n t b r s t i . . r ' .
l , . t1::. r" irlrl

, : l
'libli
, u r L l . t r i z t . r . r c J o r r l t t r c , r , r n . L l t . L1 , , r ' t i t . r rrJl , c r l r c L , ,nr L , r . , , u . o r r

r i i r , , , , r . L. tJ t , 1 . . ' r , , r.ii, ,:,t r o L r r r r n l ; , i q h tr r . i r ' , r : f r . r r . r k !u f n r 1 1 i { r i gl i l l


: il ,rrr,,.r irr,lii, t,,, ..rr ' l ....., l
:i,r ir.ii,.ii r,: i,: ::
MAPS

:7
, a=\
a)i

Manspeaking
to elderly
woman
nearentrance
t0 Guadosalam.

Ttm
0-5 NA NA Nothino
6-9 l\4ission
Complete Yes il Profits,
Seething
Cauldron
Garment
il Grid
NO Nothinq
Incomplete Yes Protrts,
seethrnoLiauldron
Garment
Grid.GunMaoe DressDhere
No GunlvlaoeDressDhere
10 Mission
Complete Yes Profits,Seethin0
CauldronGarment
Grid,l\4uscle
Beli
NO Seethinq CauldronGarmentGrid,
l\/luscle
Belt
Incomplete Yes Profits,Seething
Cauldron
Garment
Grid.Gunl\4aoeDressDhere
uy-
)l
No Seething CauldronGarmentGrid,
GunMaqeDressDhere
t
I
I
I
:

N CLUES
S' C O U R I N G F O R L O C A T I Oclues to locations where the Leblanc Syndicate
Visit Guadosalam early in Chapter 2 because all of the citizens dirulge
: . ..'.hay be searching. These clues indicate where you can find tbree uniforms. While conversing with the citizens, approach
the Syndicat€ Goons at the chateau doors to trigger a scene worth a few completion points

INFORMATION TRADE Peoplein Guadosalanknawwherc


menbers
to
and
, The man behind the counter at the inn will sell some "vrluable data" for 10'000 gil fiodLeblancSyndiule
.- I - :r. ifyou choose the "Got any datal" option After your purchase, he provides a vague theiunilarns
clue regarding the identity of the buyer. Speak to him a second time and choose
the drta option again to learn a second hint. You must sell the data to the 'ra.t per
son referenced in the clues. This person wiJl buy the data for tle amount ofgil list-
ed in the table on the following page. Ifyou atiempt to sell the data to the wrong
person, the tme buyer will lower the price he or she is willing to pay by 10'000 gil
per wrong person spokento.
Unftvellheclueswiselybefore1fleting
The data peddler is chosen randomly. Before lhedalatoanyone. Speaking lo lhe
speaking to the data peddler, save your game at wrangindividualwill dectusey1ur
the Save Sphere. The buyer who will pay the IAKC.
most for the data is, for some reason, the data
peddler himselll lf the clues given by the data
:.
peddler a;e not the ones rhar indicare fiat he
the bu1er, reset yout game, load your save,and try
again. This is a great way to make 90,000 gil
fhenanwhosells youke datamaybe while barely lifting a 6nger.
lhe1neinthenatketl1tke inforna-
tian.lf sa,hewillpaythen1stf1rit
I
MAPS

t
0cAil0tl H l l t TI H t l t T2
Heis someone
oafing
about
indoors. It l00kslikethisguyhassorretimet0 kill.Maybe

Thisindividualcanbefoundind00rs. lhisperson
s o1ebadcusromer.
It'ssom€one sitting
down.lwonder thed00rthatwilln0t0pen.
He'snear
whathe'sdoino there?
its someone
I believe interested
in She's
n0ta man,
which
would
make
hera w0man.

Itsa guysittinq
down He'sa ratherlittlefellow.
It'ssomeonenearthed00rthatwill H€se€med concerned relations
ab0ut the
between
Guado andtheRonso.
I haven't
theslightest
cluewhatthis Heworksf0r s0me0ne
wh0neverslowsdown.

It'ssomeone
bytheentrance
totown. @
Thunder
Plans.
It isa woman.
Tiisquys .r a place
youwouldnt expect It seems he'sqathering
datal0rc0mmercial
reas0ns.
It'sihelasipersonyou'dexpect, It'sthec osestperson
youcanfind. qil
100000
noquestion.

*TheHypello
moves theupperlevelof town;hisposition
oll oround moyvory
,rt f"

w A l t 0 E R{ G F t E l { D S
/-..|Emtrrc
8 A P0: ! G i l 0:
HP:788 I A P :1 l c i l : 7 4 H P1: 8 2I A P : 1 l G i l 1
:8 l A P :1 i G i l :1 3 0 / ' !
HP:623 llHPi36?
StealiLunarCurtain Sieal:Potion Stea. Lightninql\,4arble i \-jsteat:rurn
DropiL ghtCurtain Drop:Potoll Drop:HL-Pot
on L--l(]Drop: N/A
,a-ml?FI]-eJT'ilG
1 'fi ' I H P : 9 gt A P1: l c i l i 2 5 HP:577 I A P :1 l G i l : 2 2 H P1i 4 8 0 l A P
1 : l G i l :1 3 3 l'l'J iHe:ss tAP:1?Gir:25
Electro Marble Stea:Potion i Potron
lSleal.
I lsmut,
i iDrop: Electro Marble Ll:{lDrop: Potlon

tTEMCIIECXUST
H P1: 2 4 0 1 A1P :l G i l 1
: 00
Steal:Phoenix Down EchoScreen(x4) Silence (x2)
Grenade HoforGarment
Samurai's GridO
Drop: Phoenix Down (x2) (x3) (x2)
Ether
Potlon
PearNecklac€ Phoen (x2)
x Down

MAPS

DoM G2)
Phoenk

O= tighrinslowe6
l ' l , r ' l l : l , r : , , : 1 , , , r , :, , i , , , t , l l r r . l r Ir r: I i :, : r : : , LLrI r . 1 , , , . . 1
L r f r ; , 1 : . . 1 r 1 , r, . . r l rt l 1 , i q r r i , q t ' , " r 1 , 1 , , ' , ' r : , , : i . : r r r \ ' , r r r r
l ) L r L l L r(i -i r ! r ' t . i ' 1 , r l 1 , , 1
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nfLl ( j(l il,n r,,i: n.r.r't
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A ' ;q
"

-1;
1 . , F 8 ;

121
FIEllDs
I Al{llERlllG

HP:562tAP:1 lcil:33 HP;10301AP: 1 t Gil:40


HPi999 IAP;1 lcil:380
WhiteRin0
Steal: LunarCurtain
Steal: GoldAnklet
Steal:
Drop:BlueRing Drop:Li0htCurtain Drop:Hi-Potion

ttp:gs tnp:t leit:zs HP;99 IAP:1 I Gil:25


Electro
Steal: Marble Steal:
Potion
l\4arble
Drop:Elecvo

: 6 0 I A P1: HP:77IAP:1 ?Gil:26 fAP:1 lcil: 30


HP:773
Potion Wind
Steal:Antarctic FishScale
Steal:
:Potion Drop:Potion Drop:FishScale

I T E MG H E C K T I S T
lcyGleam hiPotion(x2)
Bracer
Silver Haste
Bangle O

lE o-*.n"*
Hntofion(r?)

-Jro'i
t . .
1 \

. tt"
REUNION OF THE DOOMED
I . Run a short distance up the tree branch path to intercept Tobli's assistant, Hlpello, who is frantically
. ,. iu1l,lqg his arms. The Hlpello needs you to find the musicians that disappeared from rhe forest in
Chapter 1.

Follow the shimmering path that


starts ftom the ground next to the
Save Sphere. When you reach the Speak withlheHypella tagelkings
four way intersection deep in the
woods, head along the top dght
I
path to the spring. Near the tree, speak to the musician in blue, Ba1ra. As
he explains, you must step inside small circles ofblue butterllies scattered i
t h r o u e h o u t h e f o r e " l t o f i n d t h e o r h e rr w o m u s i c i a n " .
Danga
is l1caled
atlheintersecli1n Slepping
inside
ke bluebultellycicle
antheshinnering path. nur ke spring
reveals
Pukutak. \4lhen the two missing musicians
are found, Yuna returns to the
Sphere Spring automatically. Move forward and speal to Bayra again to complete the mission and receive
a Haste Bangle. At this point, you can choose to return to the Celsius. Instead, head back to the Thunder
Plains entrance ofMacalania Woods and speak to the Hlpello who asked you to complete the mission.
Het hanging out by the Save Sphere near the entrance point. He gives you a Bitter Farewell Garment
Grirl as reward. Ifyou completed the'Shave the H)?ello?" mission during Chapter 1, the Hlpello also
generously bestows upon you a Minerra's Plnte.
Don'lrclurntotheCelsius
clainingy1urrewatd
wilhoul
lrcnlheHypell1.
qj'
€)
T H E R E 'ASL W A YTSI i I EF O RT B O M E I I .
ffy1udidn1tspeakt0 Tronellduringa visitt0 Macalania
in Chapter
1,hewillenergefrom
the fuest as the nusiciansdeDaft.SDeakto him four tines t0 1et the Full Throttle
dressDhereforPaine!

At BHED FO R BUSINESS
'FollowThat
.':,,:Ifyou completedthe mission O'aka!' during Chapter l and choseto turn O'aka in to the
.- . .A1 Bhed, the Travel Agency near frozen Lake Macalania is now open. The Al Bhed sell a fairly com
mon lot ofitems and accessories.However, you still have a chance to make amends with O'aka and help
hirn return here to open the best accessory shop in the game.

RelertatheBikanel
Desen secti1n
0f
theChaplet2 walkhraugh
t0learn
h1w
tobing1'akabackhereloopenan
, excellentshop.
I T EM C H E C K T I S T
W A l {I !ER I I {G F I E I { D S
cat'sBellO
H P1: 3 8 0 t A 1
P :? G i l : 2 5 H P1: 8 6I A P : 1 l c i l :4 0 HP:223 IAP:1 t Gil:40
Steal:S-Bomb Steal:Budget Grenade Budget
Steal: Grenade
Drop: S-Bomb Drop:Potion Drop:
Potion
* Willonlyoppeor to lheYouthleogue
thesphere
il youreturned

T W O R E C E PtheTYouth
I O N Sand attempt to enter Bevelle during thc mission to obtein thr€e
Leage
If you gave the stolen sphere to
Yevon forcesattack
syi,ai.i. u"ir-^,, *.ir set .f gua.ds along the"route witt attack. tfvou rcach the doors, the Nerv
vou with machina.The Gullwings are then forced to retreat'

is haPpyto scc
However, ifyou gavethe stolen spherero NewYevon, rhen everyonehcre Caningherc painlless
issanewhat il
Proceed up the path and through the doors to the s€cond area Yol ca.n- League
y1uarealliedwiththeYauth
the Gullwings.
Pacce and thc
not gul" ^i."'" to thc temple due to some crisis insidc' but
Kindirguardians are phyingin rhe courtvard.Spcakto Pacceto Cat's Be[ This
rcceive.a
walking around a mnp.
u...rro".r ,lo*' ,h. .f'uracier -ho equips it to slorvlyrecoverHP rvhilc

PacteandtheKindetguatdtansare
playingoutsidetheten?le
w' ,_
.!a. 1tr-.

'$l' :
;,C€. :' Lv! ,
--;iiFi

':r" ,i i

I
II
h
t W A I { D E R I l {FGI E l { D S

: 9 9 I A P1: l c i l : 2 0 HP:999IAP:1 lcil:380 HP:788 IAP:1 lcil:74 H P : 3 6 I3A P :1 l G i l : 1 8 0


Potion Steal:White
Ring Steal:
LunarCurtain
EyeDrops Drop:BlueRing Drop:LightCurtain

:368IAP0
: lGil:0 H P : 3 2 I0A P : 1 ? G i l : 3 0 H P : 7 8 ? A P1: ? G i l1: 2 H P1
: 0 ? A P1: l c i l :1 2
N/A Steal:Phoenix Down Steal:Potion Potion
Steal:
N/A Drop: Potion (x2) Drop:Aftidot€

: 6 2 5t A P : ' 1t G i l : 7 2 HP:482 IAP:1 lGil:22 HP:735 I A P :1 t c i l : 4 4 H P : 3 2 7 0 l A1Pl:G i l : 3 3 0


ArcticWind Steal:
Potion Steal:
Hi-Potion Steal:Phoenix oown,
Drop:ArcticWind Drop:
Potion DroprHi-Potion Drop: Phoenix Down (x2)

: 8 8 2t A P : 1 t G i l : 7 8 H P1: 8 5? A P1: , l G i l : 1 2
Hi-Potion
Drop:Hi-Potion

ITEMGHEGI(IIST
(x2)
Ether Phoenix
Down (x2)
Wing(x2)
Chocobo Alchemist
Dressphere
O
Phoenix (x2)
Down Highroad
WindsGarment
GrldO
MAPS

Tolil, Gogirel

PhoerirDown(x2)

tther(x2)

l=tuoineoIih
2=shShot'
lll
3=ReilileRun I

C L A S K O ' SD E A T H T R A P F I X E R - U P P E R pnnel to trigger a sce" h'::ylen


If Clasko is onboard the Celsius, enter the Catm Lands via the airship navigation Yf
ClaskotakesoffforthebuildingwheretheoldMonsterArenausedtobe,choosetheoptiontofollowhim.TheGullwings
frndClaskowhiningoutsideasmallalcove.Whenhe,sthrough,talkhimintoleaingyourernovethepeslry6endsffom
the place.
the Save
Yuna enters the ruins of the old Monster Arena' which is tull of fiends Use
your P'rrty' dyingl0pusuehisdreans
in
Sphere nea; rhe entrance and use ir rgain berweer ea'h baftle to rFnore Clask7s
banle *i$
down the.hort pas.ageto rhe right is a fiend. More roward rhe fiend unrit a theCalnLands
beeins. After ihe battle, a counter displays the number of {iends remaining You
a Sknk
must kil f;ve more fiends in the ruins, however, some ofthem are illusions

by ms-
AJt ofthe iltusionary fiends are facing the real fiend. Ifyou touch three ilhsions
new location
take, the real fiend changes location and you must find the real fiend's
the fiends are fa.ing, then head toward that side of the ruins Go
I0 clearIhefientls,navel1wadfiends Judg the d;ection
io'i"' th. -* of -rr"1" until vou find a fiend that is facing th€ opposir€ wa1' of all the
visibleanthenap untila baltlebegns.
other frends. The tust frend facing the lvrong wav is often the real fiend

I y1ut\uchtheMangfienda c7uple0l
tines helplulaff7ws willappeatab1ve
lhefiendslo intlicatethediectianslhey
arelaclng
Be ertremely care{irl around the Qreen Coeurls. Whjle their lesser
counterparts can reduce a party membert HP to 1 with a dngle attack,
a Qreen Coeurl can instandy kill a character.Between each battle, run
back and touch the SaveSphereto keep your party in optimum fighting

After defeating five fiend parties in this manner, Clasko is found cring-
ing near the entrance.Move up the short corridor to the right to find
Pr1tect
IheGullwings
againstinstant the fiend he is looking at. Touch the fiend to begin a battle wirh thre€ lightning
Unleash elenental
spelb al
KAwh accessDries
u byequipping Blue Elementals. lheenlire
enenypalyl0easilydeleal
Gi dsiI poss
Gatnent ible. theBlueElenenlals.

BEGIN CATCHING CHOCOBOS!


After the si:,ti set of fiends dissolves, you receive the Alchemist Dressphere and the Highroad Winds
:Carment Grid. Talk to Clasko to get a number of Gysahl Greens, which are used to catch chocobos,
and Pahsana Gr€ens, which a;e used to raise them.

Beforethe endof Chapter3, you Claskjkn1ws


everj,lhing
rcgarding
lhe
must catcha chocoboifyou want
capluing,
raising,
aodtraining
ol
to gain the tu1l conpletion per- chacobas.

:{i
centage.Once a chocoboappears
among a group of enemies, use a Gysahl Green to keep the ydlow bird
from running off After the batde, use arother Gysahl Green to capmre it.
Dont issue too many attack commands when attempting to capture a
chocobo. By doing so, a fiend might perish and a character with an attack {iJ,.'
Chocobos
arecamnon
anke Caln A caplued
chac1b7 alClask1'scommrnd remaining will assault the chocobo and drive it off no matter
appears
LAnqs. chocaboranch, yaucmviewils how manv ereensvou have fed it.
wherc
slait

LIAN AND AYDE


Before or after frnishing the mission to ard Clasko, head for the Tiavel Agency in the western section of
. the Calm Lands to 6nd the two Ronso youths standing offto the left. After speaking with the wo young
sten, head to Mt. Gagazet on foot.

LianandAydeareke lwayaungBonso
lhatKinnh ls wanied
about

a:'
W A l I D E B I l {FGI E l { D S

H P : 9 9 I A P :1 t c i l : 2 0 H P1: 8 2I A P :1 l G i l 1
:8 H P : 9 4 I A P :1 l c i l : 1 4 HP:232 I A P :1 t G i l : 5 0
Steal:Potion Steal:Potion Steal:EyeDrops Stealr
Budget Grenade
Drop:EyeDrops Drop: Potion Drop:EyeDrops Drop:Potion

HP:167 I AP:1 I Gil:70 H P3: 0 3t A P : ' 1l G i l : 4 2 H P1: 8 8I A P :1 l c i l :3 0 H P2: 5 8I A P :1 l c i l :2 0


Steal:
Potion Steal:Elecho [Iarble(x2) Steal:Potion Steal:Phoenix Down
DropiPotion Drop: Electrol\,4arble (x2) Drop:Potion Drop:Phoenix Down

HP:420 IAP:1 lGil:120 H P1: 1 3 0 ? A1P :l G i l 1


: 20 HP:984 ? A P1: ? G i l1: 1 0 HP:256 t A P :1 l G i l i 2 0
Potion
Steal: Phoenix
Steal: Down Phoenix
Steal: Down
Drop:
Potion Drop:PhoenixDown

: 3 7 8 l A P :1 l G i l : 4 8 H P1: 3 5 0 l A P
1 :lGii8
:0
Potion Steal:Gauntlet
Potion Drop; Potlon

I T EM C I I E C K T I S T
Elixir Down
Pho€nix
Hi-Potion lJnjiormO
Syndicate
Whie Cape Stonehewn
Garment GridO
MAPS
I

@a

Hi'Polioi
6=--v,z
dixir --ro \ I ^3^\
da

,{"tr L;" 3\
{
I
l
"
p \
o g
r o

.. {t ;G)
jr'-n, :- - :
; ,
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). .t,
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Fi:.
. i il
o [..u",

RONSONEED MORE REASSURANCE


Speak to Kimahri and tie Ronso gathered near the entranceof Mt. Cagazet and answereach of their
concernswith the correctresponses. You must talk to Kimarhi twice: once to undertakethe mission cur-
rently availablert Gagazetand then a secondtime to appeasehis atrieties.Ifyou corectly addressedthe
concernsof all the Ronso during Chapter 1, a certain boss fight becomesa little easierto deal with in
Chapter 3. Also, you'llbe well on your way to immortalizing Yuna in a way you never thought possible.

Carrcctly
addrcssing Kinahris w1tries
nelsyouavaluahle prizelatet.Agai1,
youmuslhefin withKlnahi andle
hin la handlehisawnpLablens.
A Woman beside
standing Worryisgreatburden
on Hedoesseemverytired.
Kimahri. Elder's
shoulders. Youshould helpKimahri! 0
0f course - he'stheelder.
B Garik Ronsoyouthgrowstrong, destroy HaveyoutalkedwithKimahri aboutthas'/
hatedGuado. Garik swearto Whatif theGuado retaliate?
mountainl Garikavenge muldered Thatwon'tmakeanyone happy. 0
Ronso!
asthat. -1
c Malewalkingaroundnearexit Al Bhed, too,sutferat hands oi It'snotassimple
to thesnowy slopes
area. Guado.Guado is sourceof much Maybe theGuado areto blame.
really
cna0sl TheAl Bhedhaveputrevenge behind
Inem. 0
-1
D Female onrightsideot screen Guadomustdiefor Ronsofuture! Youhaveto cooloff andthink.
atentrance to Mt.Gaoazet. Andwhatofth€Guado?
Whatfuturewillthatbrino? 0
E walking
l\4ale aroundnear Garikwill march,fightRonso Canyouthinkof nothing butfightano'/
entranceto Mt.Gagazet. enemies. Fight
Guadol Please, tryt0 thinkaboutit somem0re.
Wiltthatmake vousatislied? 0
Garikmovetoo Theyhavet0 thinkever)'thing through. -1
F Malein redarmorwithgreen Elderis weakling,
haironleftsideol screenat slow!Guado willescapeusl Then... therewon'tbeanyone left
entranceto lvlt.Gagazet. to fight.
There'.snothin0 wecandoaboutit. 0
G Guardnearstairsin mountain Manypeople cometo sacred They're searching torthemountain's 0
caveof lvt. Gagazet. mountain uninvited. secrets.
Spherehunters areprobleml Theyshould takebettercareofthe
mountain.
That'sthewaythingsarenow -1

Head tirough the cave and jump orcr the platforms. Keep ao eye glued to the on-screen
map, and ta}e the side path to a small cxve *.here a Hi-Potion awaits in a chest on a ledge. La1kfu a treasurethest0narcckplat
Retum to the floating rock path and contturuehopping and running toward fie exit. tarnllaating n1unlain
\t'fke side0ltLte
ledge. ToMchil, slo4yWALK fronthe
cave tawadke edge andkePlalorm
wan'trise.Junptakeplalorm to
obtaintheElix inside lhechesl

aneyeonthenapinthe
Keep
corne(
upperlelt toavoidnissing
sidechanbers.
C H O I C E O F EVENTS
Emerging lrom thc othcr
side of the cave,you should Path A (Follow Fem-Goon Directly to Hot Spdngs)
spot the Fem-Goon on the
move again. If you follow I The Gullwings spot the Fem Goons soakingin the hot springs.
her directll you'll see the
I O r r : i n r e ' , " - d . r u m b l e o. n r o h e C u l ' u ' - g . .
next scenario play out in

t Boss Fight Ormi

However, if you ascend up


Thelawpathtakes Wudirectly
la lhe I Batde with Fem Goon squad.
the cliffs to the highest
bulyau'llmiss
h1tspLi1gs, saneitens
ledge instead of following
andcanplelionpercenlage. I Obtain Syndicrte Uniform
the Fem-Goon directly, the
scenariois greatl1.extended. ! Mission Complete!
Thn series of events docs
award more completion per Path B (Proceedto Top Clitr)
centage rhan the othet but
itt iirn to know thatyou can r The Gullwings spy on the Fem Goons getting out of the
experience this series of hot spflngs.
eventsin two different ways-
The cliffcrumbles, spilling the Gulwings into the hot springs,
lnside levelis
a uve0nlheuppem1si ftightening offOrmi and the Fem-Goons.
achest aPhoenixDown.
canlaioing i . '
t
T Obta;n Sl.ndicateUniforrn.

I The Gullwings bathe in the hot springs.

I Exit the hot springs;the Gullwings encounterthe Fem Coon


squrd.

I Box Fight: Ormi

I Mission Completel
,lalkslo'fuy
Dplhenatrcw pathust lf y1uattenptta canlinueclinbin?the
'en thehalsprings arcasothatthe cliflsab1vetheh)l sptingsaveloak,
laprcckplatforn(loesnltiseHa[) lhewindsblowtaohatdandthe
actass
lhelwaflaalingtockslo Gullwin1snust lurnback.
ablain
a WhileCape

ORMI
ormifightsinthesame manner asinpreviousbattles,
s0
. usethesame tactics
against
himhere. Preventormi
iromattackingbyusinoitems 0r dancesthatputhim
to sleep.
Unleasha couple
of chainattacks
or
second-levelBlacklMage suchasFiraor
spells,

i'{
L \
Blizzara,
to endthebattle.

i , \ Glt DB0PPEo;200 NormaL:


STEAL: X-Potlon
Rare;
Elixir
P I L F EGBI L : 5 2 0 DR0P:Norma BroochRare:
: Beaded Beaded
Brooch
w A l { l l E B t l {F
Gt E l { 0 S
'14201AP: HP:228 IAP:1 I Gil:18 HP:482I APtl l9t:22
HP:734 I AP:1 t Gil:70 HP: 1 ?Gil:80
Steal:
Hi-Potion Steai:Antidote Potion
Steal:
Drop:Potion

HP:77 ?APr1 ?Gil:26


Steal:Antarctic
Wind

ITEMCHEGKI.IST
DispelTonic LightCurtain
Phoenix Down (x2) Remedy (x3)
Hi-Potion(x2) Remedy (x2)
Grenade (x2) Ether(x2)
L-Bomb (x2) (x2)
Elixir
Bemedy PhoenixDown (x2)
Lunar Curtain (x2)
Hl-Potiof
l\,4ana
Sprlng soulofThamasa
O
1 0 0g
0i l
MAPS

(x2)
L Bomb

gil
1000
(x4
crcrude

Hi-Porion
{x2)

E
DirpelTonk

OPERATION: MONKEY!
The tourists seemto be leaving the treasurechestsunopened,so enter the dome and speakto lsaaru to
find out why He is standing at the baseofthe stairs,rvondering how het going to prevent the monkeys
that arc infesting the ruins from driving offrourists. As kaaru leaves,Rikl:u and Paineger the crazy idea
ofbreeding the monkeys to increasetheir population, thus scaringawav the rour;st trade permanently.

To completethis short sidequest,grab a monkevthatis in love and offer Isaauis llalishl0 leavelheselhLee
it to the other monkeys inside the Zanarkand dome until you find the nischievlus gjrls in the lenple a10ne.
monkeyt soul mate.When small heartsstartemanatingover r monkel't
head, it means that it is ready lor true love. Press the X button to grab a monkey. As Yuna is holding the lovey-
dovcy creaturcin front ofhcr, move to other monkeysand check to seeifthey like the monkev that youie hold-
ing by pressing the X button. Ifthe rnonkeys are a match, the two will instantly fall in love

The location of each monkey


fhenankeys
arccannecled
hy and its soul mate is marked on the
following maps. Match a red
numeral with its corresponding
purple numeral to make a match. After matchingup all twelve pairs
of monkeys, you'll complete the mission and receive a Soul of
Tharnasa accessory

When Yuna isholding


anookey, nave Renenbet il yauspeak tolhewrang
ta)lhetnankeys andcheck it
I0 se.e nankel.il nights||ipesamegil!
lheyarcinteLesled ial]ve
inlalli1g
MAPS

A
4

SEI TOUEB MATE


SOUL
1 Birch

Arroh
Golde
W A l { D E B I l {FGI E l { D S

HP:333444?
AP:301
Gil:5000 HP:623?AP:1 icil: 130 H P3: 6 8I A P :0 l c i l : 0 H P2: 5 8l A P :1 t G i l : 2 0
Steal: [i]arble
Lightning Steal:N/A Steal:Phoenix Down
Drop:Hi-Potion Drop:Phoenix Down

HP:552 IAP:1 lGil:44 HP:202 I A P : 1 l G i l :1 8 H P4: 8 2I A P : 1 l G i l :2 2 H P1: 2 2 0 l A P : I1G i l2: 0 0


Steal:
Phoenix
Down Potion
Steal: Steal:Potion Steal:lvlega Potion
Drop:Phoenix
Down DropPotion Drop:Poton Drop: LureBracer

HP:167 I A P :1 l G i l 7
:0
Potion
Steali
Potion
Drop:

ITEMCHECI(TIST

Machina O
lvlawDressphere
Hourof Need GridO
Garment

WATER WE DOING HEREI


Nhadala is rvofied about strangeeventsand odd interlopers in thc Oasis region.TaLk to thc pilot nvice and ask him to fly to the Orsis for r
Iook. Approaching the watert edge,Yuna linds Rikku's specialDrcsphere, the MachinaMaw. Logos and the Leblanc Svndicatethen ambush
the Gullwings.

L 0 G 0 s ,F E M - G 0 0 (1X{ 2 }
GILDRoPPED:200 N0rmal:
STEAL: Rare:
lVIega-Potion Elixir
P I L F EGRI L : 4 6 0 LureBracerRare:
DR0P:N0rmal: LureBracer

Usethelirstfewturnsduring thebattle to elimi-


nateLogos',s c0mpani0ns, reducing thenumber
ol enemy turnsperr0und. Logosunleashes a
newattack duringthisbattle, Hail0f Bullets,
wherein heshoots theentire partywitha volley
0f shots.Log0salsoattempts t0 incapacitale
':, thepartywithbOmbs thatinflictDarkness
or Silence.
ll hisbombtossing
becomes a problem, have a Songstress gunmaster
tamethefierce by
castingSleepy Shuffle.TheHour0f NeedGarmenl Gridis awarded
for
defeatingthetrioandcompleiing thisshortmission.

G l tD R 0 P P E D : 7 0 Normal:
STEAL: PotionRare:
Potion
PILFER GlLr200 Potiof Rare:
DR0P:Normal: Potlon

O ' A K A P A Y S O F F H I S O W N D E BrvillT
If for some rcas,n you electedto turn O'aka over to the Al Bhed to pay offhis orvn debt, he be found
in the deserttoiling awavlAftcr taking cte olbusinessatthc Oasis,return to the digger'scamPand sPerk
to the man in green standing beside the hover. It sounds like someonefamiliar is toiling away in dre
Southern E:rpanse.Ask the pilot to fly you to the Southern Expanseto look lor O'aka

Runars
althecenpindicale
0akais
ataun0.
Repeatedlyexcavatctreasuresrnd machinr in the SoLLthcrnExp.rnse During an ercursion, .r grccn "X'may appearon
screen.Head for it to find O'aka. Hc paid off his own dcbt and is now rveuy fiom his toils. Allof him to come aboard
thc CclsiLts.

Back onhoard the Celsius,.un down to the Cxb;n to visit the merchant.Ask to sechis goods,rvhich arc all slightly chcap
'rdditioi, hc and his brothcrWantz later rcoPcn
er thxn usutrl.He then begins to sell iterN it ridiculouslv cheapp.icesl In
the Travcl Agcncy rt Nlacalania,selling some ofthc better Ncessoricsin the $mcl

latakeAakaanboatd
Agrceing lhe
tauntsasa failed
Celsius dlg,bulthts
tine il'swotlhlhettouble

w A l { 0 E B t 1 {FGl E l { 0 S r r E Mc l t E c .t t s T
HeadyPerfumeor GoldHarpin
HPi252I APr1 I Gil:40 H P2: 3 2I A P :1 l G i l : 5 0 HP:167I AP:1 I Gil:70
CrimsonSphere10 O
Steal: Down
Phoenix Steal:Budget Grenade Potion
Steal:
Drop: Potion Healing
LighlGarmentGrid0

'
H P1: 6 4 0 l A P : t1G i l2: 2 0 i | ' r e t a : z r n e t G i t2: 3 0 f i a t H P1: 3 8 0 ? A1 P?:G r 3 0 0
lSteal:X-Pouon K Stea': l\ilegd-P0lion YII Sreal E 'i'
Drop:BackChoker D Dro0: Favorile 0u il t Dr0pBeasse-lbleo Spl-Pre
MAPS
F

t6

TH'REEUNIFORMS FAKING AND


C OL L E C T E D .FNTERING
As you track down Leblanc Syndicate memben and steal their uni Approach the doors guardedby Leblanc SyndicateCoons. The
forms, one by one the Gullwings on the bridge ofthe Celsius will girls automaticallyput on their uniforms and slp inside.After the
don the uniforms of their scene in the foyer, head
rimls. When the third uni- through tlre door at the back
form is obtained, the pany of the fint level. Proceed to
automatically retuJns to t}Ie the far side of the Jiving
Celsius. For cornpleting the room and receive your
mission to get three orders from Logos and
Syndicate Uniforms, you're Ormi. They need someone
awarded the Bum Rush to go upstars and massage
Garment Grid. 2nceyauhave unilorns,
allthree ke isapushjver
Leblanc larherN17jie-
gils launge in
anundke bridge Waajie.
fashians.
Syndicate

ItESIll{ATl0lC
l : H A P T E3R!
Withall thrceunif1rnsobtained, accessto Leblancs
chateau in Guadosalan willbe1pen.lf youneedto go
somewhere elseandc1mplete anyremaining sidenis-
sions,besureto doit bef1reyouchange intotheuni-
forms. qnce you changeint1 the uniforns at
Guadosalan,you willbeunable toreturntotheCelsius.
After the nission inside the Syndicate's hideout,
Br1therautomatically fliesto Bevelle.
Return to the foyer and ascendthe stairsto the upper 1evel,where Leblanc
d"-mandsa massagcat once.To massageher, move the herrt-shrped icon to
During your second a(empt, Leblanc ewards more points, but the iten
found in Ormi's bedroom within thc secretcorridor changeslrom the Gold
s
any point on the grid and pressthe X buton. Not only does Leblanc react
voca1l1but the icon lights up a ccrtain color
Hrirpin to the Heady Perlhme. While the Heady Pertume raises a fcu
stats,the Gold Hairpin cuts the MP cost ofsPells by hali Ifyou dont sat
T
isfy Leblmc on the frrst try and want the othcr itcm, resetyour gnme and
-
A red heart neans youve hit thc pcrfect spot.The grid resets,forcing tryag n.
you to look for the red spot in its ncw location.

A1c'l"w5.ar', dr are.tharth" D.r'e r .oot ,. ju'r one q-ar rwrv.


either to thc left, the right, up, or down. REVEALING THE
A green heart meansthat the
perfect spot isjust one diagonal
SECRET
P A SS A G E
The secretswitch is on the back wdl
A blue heart indicates that
of the living roorn on the first floor
youle nowhere close to the
of the chateau, between the blue
satisfaciionspot.
pedestaland the door. Once the girls
are i,rsidethe secretcoridor, proceed
You must completely satisly Leblanc within 15 rounds. A round concludes down the curving passagc until DarnthatBraker0fRikkus.
Yau(
cavel
each time you attempt to massagea spot. Points are awardedbasedon the Ormi discovcrsthe group. is blawnl
color ofthe heart icon revealed.The bener the spot, the more points you
receive.Ifyou fail to score32 points within 15 rounds on your first attempt,
you're lorc€d to do it agnin.

O R M I ,F E M . G O O iDl ,R . G O O l I
:40
?eo Normal:
STEAL: X-Potion Elixer
Rare;
th. GIIDRoPPED:220
:) PILFER
Glt:560 0R0P:Normal:
Black Black
ChokerRare; Choker

Takeoutormi'ssidekicks quickly,
thenusea fewBlack Mage
onormi.Tryto inflict
spells moredamage when0rmiholsters
in preparation
hisshield foroneol hisspecialattacks.Ormi's
Hugqlesattackinflicts
severalhitsto 0necharacter,
usually
enoughto K0her.Revive allywitha Phoenix
a Jallen Down,
thenusea Potion andcontinue yourassault. 0rmiwith
Inflict
Poisonor Darkness t0 giveyoursellanadvantage.

Normal:
STEAL: Potion
PotionRare:
0R0P:Normal: Hi-Potion
PotionRare:

Normal:
STEAL: Budget Rare:
Grenad€ Grenade
PotionRare:
DB0P:Normali Grenade
Outside Ormit chambcr,
S N O O P I N GA R O U N D continue down the next scc
tion of corridor and enter
THE GOONS'qUARTERS rhe next set ofpurple doors.
Proceed down the secret Pick up the Crimson
tr..:
hallway and use the Save Sphere 10 on Logos's bed-
Sphere on the 1eft. Continue sidc bookshelf.
past the Save Sphere and
open thc purple doors at the ance
YunaanduewarcdtscaveletJ
corner. Inside Ormit room is again!
the chestcontainingthe item
deterrnined by your skill at
massnging Leblanc-either depend-
fheilemlaundherechanges
the Heady Perfume or the ingonyaurnassagelechnique.
Gold Hairpin.

O R M I ,r 0 G 0 s
i42
lqo clL DR0PPED;
230 Normal:
STEAL; Rare:
X-Potion Elixir
PILFER
GIL:580 Veil Bare:
Defense
DB0P:N0rmal: Veil
Delense
S'r
Logos's arem0refrequent
attacks andtendt0
yourcharacters'attacks;
interrupt focus0nhim
him,thenleta Black
first.Stealtrom lvlage
douse
himwithspells.Logos performs
occasionally
Russian a weakattack
Roulette, thattendst0
apply ailments
status (suchasPoison or
K0).WithLogos down,treatOrmito
somestrong BlackMage spellsbut
watch Huggles
Outlor hisdevastating attack.
Poison, and
Sleep,
Darknesscanreduce theability thugt0 attack.
ot either

GILDR0PPED:
230 STEAL: [/]ega-P0ti0f
N0rmal: Elixer
Rare:
Glt:580
PILFEB Fav0rte
DR0P:N0rmal: Favorite
0utfit Rare; 0utlit

DEACTIVATING THE
SECURITYSYSTEM
Exit Logosi room, head down the corridor to its right, md climb to the iop ofthe raisedledge Rather
thrn leap from ledge to ledge down the coridor, drop into the first Pit. Wirhin this pit,1'ou'll discover
one ofthrec switchesthat overridesthe security system.Activate rhe switch, then climb the next section
and drop into the nert pit. Turn on yet another override switch, thcn climb out and proceed to the end
of the coridor. Theswilches
l0 avetdethesecutity
arctucked
devices thepils0flhe
lnside
As you procced toward the back wa1l, panels sJide away to reveal sharp l0ngcafft0ar
spikes.Turn and run down the corridor, leaping from ledge to ledge as
quickly as possiblc.Ifyou drop into a pit, cJimbout fast and continue.When you reachthe bottom edge ofthe
corridor, wait lor the wallto catch up.In order to reachthe alcoveabovethe passage you must let the sPikes
!v1ry,
catch up to you at this point. Doing so will trigger a short sceneofthe girls outrunning thc sPikesand jump
ing to the alcoveabove.Pressthe override in this conidor to finally derctivate the booby traPs.

fhe spikesatenarc threatening


lhat
hamlul.
n
ntr
UNCOVERING
LEBLANC'S ROOM
With the booby traps in the long
coffidor disabled,run to the top of
the corridor andprcss the switch that
is now visible on the back wrll. A
R E I U R lT{ R I PB E O U I R E D
room,butthey'll
iemsarelocatedin Leblanc's
Someadditional
section of the corridor on the left
slides down to reveal a new portion haveto waituntilyou havea chancet0 rcturnhereduring
of the prssqe. Head into the newly Chapter
3.
opcncd corridor and enter the first
doorway-a circular portal with accuLs
Thefinalenc1unler inLeblancs
Leblanc's seal engraved upon it. raan.
Proceed a little ways into the room
for the fina1 showdown.

0 R M t ,[ 0 G 0 s ,L E B t A l { C
240
GILDR0PPED: STEAI:Normal:
X-Potion Elixir
Rare:
PILFEB
GIL:600 Normal:
DBOP; Rare:
wistHeadband Twist
Peadband

Leblanc andcrewhavebeen practicinga three-pers0ncomb0


attackforthegirls.Since
Logos hasa surprisinglylowamount
of Hedispose of himasquicklyaspossible witha second-level
BlackMage Thisnegates
spell. theability tri0
oi theSyndicate
to usetheirN0LoveLostc0mb0. lf thetrioexecutestheattack,
usea l\4ega-Potion if necessar,.
t0 recover

GILDRoPPED:
240 STEAL: ; l\,4eqa-Potion
Norma Rare:Elixir
PILFER
GIL:640 DRoP:Normal;
Charm BangleBare:
Charm Bangle

Leblanc herm€nbycasting
motivates Shell, andRegen
Protect, onthemsimultaneously.Therefore,
isthenexttarget.
Leblanc Usea Dispel
T0nicora Dispel
spellt0 getridof thepositive
effects
she
onherself
casts andormi.Sheis susceptible
to Poison
andDarkness, as are ormi
and After
Logos.
Leblanc finishupormiasquickly
is gone, asp0ssible.
YouwillreceivetheHealing LightGarmenl
Gridforcompleling
thismission.

GILDR0PPED:300 STEAL: ElixirRare:


Normal: Eiixir
PILFER
GIL:1500 DRoP:Normal:
ReassembledSphereRare;
Reassembled
Sphere
Qs.i;,

! a:".=r
I t[ rllt
i
-!E
l
,sT,..
u,,;3\'
r.:'."

.- :l
tili. t
: ,
....-
.. laI
'r $: i:!t
,
I
irHr
1lll !!!
i i r

,rt.
't:{ *
..1
{l r"

l .ilaIq
iiLat

al

W A l { D E R I I {FGI E I I D S
.:....'

& Hp,sziolp,r eit,eo


rll HP:625 AP:I Gil72 HP:882 AP:1 Gil:78
^fll StealArcti6Wind -:'S - StealHi Poton
jl*Drop ArclicWlnd " D r o pH iP o h o n

H P : 1 3 8 0A P :1
Stea:S-Bomb

,,., - -' -': :

"' n"*o
. . ..,',
H P2: 2 3 A P : 1 G l l i 4 0 IIIHP: 1935AP:1 Gll: 100
Steal:Bud0et
DropPoton
Greande i.-Steal:
!J
lvlythf I Gloves
I plpp Wrstband {triii',1''fi*l1,*;ri
,-6 !l,,iunll,ll;01,,
I j D r o pR e g eRnn g

'0 Cil.lt00
HP4420AP:I Gil:1000 L i - D J J 8 0A o , l f r - " e a o oA D 5 L ' : ' 0 0 0
S t e a : W aG
t eerm ..4:,
-'rr
.i,.- . ,-,,..n-,,-.' lFir-.. . .,.i'..
Drop: NulT deRing f D . o p D " o 1N " | , d L . lR D 0p i,r -Cri. BdO

I T E MC H E C K T I S T
Bemedy (x3) Phoen (x4)
x Dorr'/n Rbbon W rn q
aemedy (x3) ChocoboFeatlrer Eth€r(x1) x Dolrn(x5)
Phoen
r000qil PearNecklace (x4)
Remed_! H Poton
-l Potion(x4) Buck
Glass e Grid
Garment
Do!rnlfodder DarkKnglrtDfessphere
rlrtof (x8) 500gil Bloodlust
'Roomftonge!in Odpter5.

o
0
ll
t1
il
il
,""",3i,."

(holobo Feolher
D E P E N D I N G O N A L L the
IANCE
NewYevon praetor' and mahe him reveal
Leblznc and the Gullwings hatch out a plan to find Baralai,
thc ominous weapon Vegnagun. If the Gullwings allied with New Yevon at the beginning of Chapter 2'
you will have no problems pro.eeding directly to the temple. Along the way' speak to NPCs in the arer
to find out that somestrangeeventshavebeen occurring in Bevellerccently and that no one hns any idea
where the praetor is.

tf the Gnllwings gavethe stolen sphereto the Youth League at the Batkeepselsupshapnearthet'irstSave
beginningof Chapter 2, each set of guardsthat identifiesthe Hesellsthesameitr,nsashe
Sphere.
Gullwings will movein to attack.Batde uP the Highbridge and avoid d,es,nb,atd theaiship
speakingto NPCs who mayyell lor help.

CHANGING LIFT DIRECTION


Whether youie allied with New Yevon or not, the events occuring
lakeautsaldies/'/ithflanethr7wes iqside the temple will be the same either way Speak to the priests to
anyp1tential
list lalessen danage. learn more of the recent d€velopmentsin Bevelle. The lift takes the
group deep underground in the temple, but you must changeits course
Follow the cuving udl of the temple east toward the doorway lnside
the small room, climb onto the platlorm and steP onto the seal. A door
way opens in another chamber. Exit the small room and head back
through the temple areato the west side ofthe lift chamber

Slep0nraised platfarms
square I0actt-
Climb up to the new opening in the wall and drop into a secretcham
gl/pns
vate
ber. The two piJlars here control the direction of the lift Examine the
pillar closest to the screen to change the direction of the lift in the cen-
Whenthelilthalagran dr1ps, il neans tral area. Return to the cenaal area where the priests congregate and
'.
J-:..
thatke lifi wi descend tathe ride the lift down to the core ofthe temple.
lower levels.

TRIAL OF FIENDS
, Although this mobile pathway was once the home of a head-scratching puzzle' you can now nove
battles will not
. ; through the chamber freely and colect the items stored inside the chests.While random
occur. frends will materialize as vou head for each chest. Proceed to the lift at the east end of ih€ top
level, and ride it to the stage above.
Fightl0ralllheitensinlhetenple
beforcproceeding tathelaplevel
YCORE
B E V E L L E S E C U R I Tmoves to stock up on goods.
to the antechamber to set up shop, so use this opportunity
Barkeep the H1pe1lo
Grab the Chocobo Feather ftom the chest in the comer, then saveyour game at the Save Sphere.The next sec
tion ofthe game is extremely challenging combat-wise and may prove to be a strain on the €ntire Party. Enter
with nothine short of tull HP and MP

Proceed into the Chamber ofthe Fq.th and leap into the large hole in
the cent€r of the room. The Gullwings find thernselves in a massive,
unknown chamber deep under Bevelle. Move along th€ pladorm toward

W
the screen to find a machina pillar. Examine the pillar to receive a mes
lislalgaads
Barkeep's is idenliulta sageregarding the security system inside this massive room After doing
lhsaneshehasanburdlheaiship. so, return to the group and move to the edge ofthe platform. After the
security shutdown begins, move toward the top ofthe pladorm to make
Yuna slide down a chain to the massive security station below Move Move upwardalongtheedgeofthe

ffi
forward a few stepsand prepareto batde a set ofYAC-13s. platfamtonakeYuna automahcally
hapontolhechain.

C O I I S E R VMEP I I { B E V E I . L E !
It younomallydepend ona BlackMaget0 vanquish you toes,you won'tbeableto rely0n
)
thesamestrategy herc.fty toconserve MPtor thebossesin thisarea,andenlisttheaidof
a skilledGunMageor twoto takedownall themacfiinaandnechsin thisarea.
abilv oneachrobottodetermine
First,usetheScan whether it is a nachinaora nech.Then
useMechDestrlyer to takedownthesentries
or Dismantler YAC-1
efficiently. 3sarenachina,
whileothernachines(suchastheYSLS-9q9 andYSLS-Zeros) arenechs.
EAIII{G
EtEMEl{IS
Bef1reundefiakingthe taskof activatingthesecuriytowers,it wouldbe wiset0 equip
y1urcharacterswithQarment Gridssuchas lce Queen, Heaftof Flame,Thunder
Spawn,
or Menaceof theDeep.Thesegridsall havetheabilityto absoiba cerlainkindof ele-
mentalspell,whichwiltproveinvaluableagainsta particular in
bossmonsterencountered
thesecuriutowerroom.

THE WATCHTOWERS
After disposingofthe tust set ofsecurity drones,it's time to go about disabling the securirytowers.Yuna is strnding in
&ont of the first of tlree "blLre towers." (Note the two blue Lights posnioned below the tower's steps rre glowing
brighdy.) When the tower is acti\,atedi part of tie security s).stem shuts down. After x fight with a YSLS-Zero,
L
a platform appears in the cental pit.

When you can move again,proceed in a clockwise


ishion :round rhe cir.uldr drer. The nert tower ; a "blue
fhelighlsautside lawer'
a "r€d tower"The only indication that this is a red renainblueooceitsaclivaled.
rower is that the twin lighrs in ftont of the tower
steps are rar glowing at a[. When you ascendthe
stepsand touch the control panel, the two lights in lront ofthe tower Slow red. This trig
gers a frght with another mech, and thcn a secondplatform appearsin the central pit.

Behindlhelhid lav/er
isachain.
Run Ascend inthen1rthp\rti}n
thechains Continuc to move around the circle, ascend the
uplhechaintatheplatlamagainst aflheraantoabtain
a Glas'Buckle stairs of cvery tower, and touch the control pancl.
thesidewallallhechambet Defeat
a and500gil. When you activatethe three blue towers,you must
YSLS 99loclearthepathtoathesl fight the PreceptsGuard. At this point, three of
cantairinga Pea Necklace. the platforms in the pit form a large stairway to
the level below.

Upon actirating all three ofthe red towers,you must fight the Georappellaboss.You will
notice that three additional platlorms have emergedin the pn, but theydont seemto go Mavel0 lheedgeaf lhepit la viewlhe
anua,here...for the moment. pegrcssof lheplalloms

Ihelighlsaulside
a redtawer
change
calorsMten activaled

P R E G E P TGS
UAN D
ThePrecepts
Guardinflicts
Poisonstalus Bioanddrains
bycasting HPandMPfromyourcharac-
ters.Because
thecreaturecastsDemiloreduce party's
theentire HPbya percentage,
youmust
havea White
Magepresent to castPray0rCure
everyround.ThePrecepts
Guard mayals0inflict
partymembers withSlowstatus,
andit als0hasa Death
attack
thatcauses

extreme
speed
andeificiency.
&.
Castyourmostpowerful Blacklvlagespellsto deleat
thefiendin
theshortestamountoftimepossible. Thisway,youdon'tall0w thefiendtheopportunity
t0 usetoo
manyof itsattacks.
Whilea BlackfiIageis casting
anda Whitelvlageis healing,
a Warrior
can
causea 0oodam0!ntof damage withtheExcalibur attack.
Excaliburis the0nlyHoly-basedattack
atvourdisDosalforthemoment.

GILDR0PPEo;800 STEAL:N0rmalil\ilanaTablet Rare:l\ilanaTabletlx2)


P I L F EGRI L : 1 6 0 0 0ROP:N0rnat:Fege-Balgle Fa'e:qege.Bangle

'-..t1tLtLL\\\\\
GEORAPEILA
LikethePrecepts
Guard, isalsoweakversus
Georappella Holy.Therefore,thestrategy
the
thefiendis relatively
tordefeating same.Use
a Whitelvlage
to have
heal, a
Warrior attack and
wilhExcalibur, usea Blackl\,4age
to castpow€r-

solemeans
Ge0rappella's of attack
is caslingthird-
magic
l€velblack spellsat theentireparty.However,
it cancastspellsatanalarming frequency. Use
Chocobo Feathers 0ra Chocobo Wing to thrusttheGullwingsintoHastemode.
whichgivesyou moreturnst0 dealwitheach spell
attack.
You canalso
let a
SongstresscastJitterbug every round.lf your
characters
are low onlVlBthe boss
hasplentyto steal.A Blacklvlagecanrestoreher IMPwilhthe Drain
lVlP skill,
and
olhercharacterscanuselvlana Sprinqsforthesame purpose.

Glt DR0PPED:1000 WaterGem Rare:


Normal:
STEAI-: Gem(x2)
Water
PILFEBGIL:1300 NulTideRng
DR0P:N0rmal: NulTideRing
Bare:

OBTAINING THE RIBBON


Before leaving the security tower room, there is an additional challenging task to undertzke to reach an
ertremely useful accessoryNow that the securityforcesin the room have been deactivated,the bluc tow-
ers have gained new functions. When you touch the control panel of a red rower and then the control
panel of a blue tower, one ofthe lower three platforms in the pit will move. Referring to the labeling on
the following map, refer to the stepsbelow to obtain a Ribbon accessory
0nceyauhavelhisilen, yauwanl
nind allthe warkrcquiedt0 1blainit.
A Ribbanprcleclsanecharacter ltam
all slatusailnents!
Steps to Align the Lower Platforms

1. Touch the control panel ofred tower D, then the control M A P


panel of blue tower A. The fourth platform from the top
rotatesto a new poslron-

2. At this point, you must fight a Precepts Gurrd or Georappella.

3. Touch the controlpanel ofblue tower B.The founh platform


from the top movesto the opposite side ofthe pit.

4.

5.
Touch the control panel ofred tower E, then touch the panel
ofblue tower B. These actions causethe frfth platform lrom
t h e r o p t o I l i p t o r l ' e o p p o " i t e. i d e o f r h e p : r .

Touch the control panel ofred tower F, then touch the panel
of blue tower C. This causesthe bottom platform in the pit
to rotate to i new poslnon.
w
f@-E ffi
6. At th; point, you must fight another Precepts Guard or
a Georappella.

7. Touch the control panelofblue tower B.The boaom pladorm


in the pit flips to the opposite side.There is now a seriesof
platforms to descend to reach the bonom level of the pit and
go through the op€ning. On the ledge, you will find the chest
containing the accessory

G C O R R I D O R(x4)SProceedto the nert obstacle


C O N F U S I N jump
Proceedinto the conidor and to the chestcontaining an Ether
and cJimb up the column on the right. Grab a R€nedy (xa) from the chest at the bottom of the ramP
At the t shaoedintersection.head to the riEht.

palycauld
Yaur ptobably
usea h le
sausethese
MPrefreshet, ilemsla
tegatn
sane
Run to the edge and step on the center ofthe three squaJes.This causesthe square to drop away and a lift to appear. fude the
lift across the gap and a{t to a balcony where a chest holds a Downtrorlder Garment Grid.

Return to the t-intenection and head down the nert corridor CJimb up either column to
trigg€r a reaction on both sides of the chasm. Now dimb the other column from the
Stepping
0nthecenter sqarecauses inside to make a bridge form across tle grp.
thelilt toapbar

upke sideafke colunnwherc


Climb
theglyphis lit.
THE GAOL
, At first glance, the giant machine in the next room do€sn't exacdy look like some-
..... lqhing that you would want to climb on. However, you calr reach some really cool
items with a litde patience on your part and some teamwork ftom the Gullwings
Move to where Ormi and Logos are standing, then walk straight baclarard to find
a giant switch on the floor of a lower ledge. Step on the switch to stoP the piston
Notice that after the central mechanism stops, the pistons still setde to a certain
level. In the future, you donk want to stop the machinery until the pistons have
risen or fallen to their levels. lhesecrels
Unraveling olBevelle
inv1lves nanyenvianmenlal
solving
puldes.

Walk offthe switch, then step on it again (if needed) to get the gaol mechanism rolling. Stay on the ledge and uatch the pis
tons carefrrlly. Wait until one ofthe pistons rotates into a position dnecdy beside Logos and Ormi. Ifthe piston fals downward
so that the top ofit is just above the level ofthe floor where the two Syndicate goons are standing, stoP the device.

Jump from the opening in the circular rldk to the piston head, ard Yrura will leap to the
top of the device. The cinema makes it readily apparent tiat you cannot climb orl the
device while it is active. Move toward the side of the machine and descend one of the
When thepistonlallsta thispasili1n, curved arms. Jump ftom the piston head to the ledge on the back wall.
steponke switch l0 st?pthedevice.

At this point, press the Square button to make Rilku actimt€ the machinery lMatch care-
firl1y as the pistoos rotate, rise, and fall. When the pistons arrange in a position so that tle
rear piston on the left is high and the rear piston on the right is at Yuna! level, press tle fhispuzlecmtu nindbaggling and
Square button agah to make RilJcu stop the device. With the pistons in the proper align- lt'sallab1ut
ma enging. liningand
ment, you can hop onto the machine, climb acrossto the west side ofthe roon; and reach pra tce.
the treasure chest that contains tle Bloodlust accessory

Signal Ril<ku to start up the machinery agarn, and wait until the pistons are high enough
to reach your current lewl and low enough to reach the lowest level. Cross the machin-
Bikku slopandstaftke gaal ery €'ain to the bottom level, then go through the doorway on the lower east level oftle
helps
nechanisn
whenyouprcsske Square room. A chest on a ledge cootahs a Wring accessory
Dunon.

IFTS AND LEDGES grul accessary


Anather
hidden
deep
islound
wikinBevee.
The columns at the end ofthe conidor more aside for dre high zummoner. At tie end of
the path are three [.fts and two sx,itch pila$. The bluish-colored lift in the center doesnt
work 1et, so move onto the squaresto either side to ride one ofthe side lifts to the upper ler€I.

Open the chest to score a Hi-Potion, then move toward the bonom ofthe screen to jump
oS a ledge. Yuna drops back down to the areaoftle three lif*. With one lift gone, the mid-
dle lift now transports Yuna to a hidden ledge. Climb onto the squarepladorm and move to
the center. Activating tlis gllph causeswo pladorms to dse in the chamber near the Save
Sphere.You'rt just taken the first step toward g€tting 'our n€xt dressphere!
Slepanlhesquarc
beside
eilherliftl0

theglyphs
Aclivale onkesehidden
platlarns a dresspherc.
loobtain
Renrrn to the platform rvhere the two lilts arc dockcd, and ridc the side lili to the upper level. Move
directly acrox the uppcr level to thc lift dockcd on thc other side, and ride it dor.n to the level belorv.
Nowride the middle lift to rnother squareplatform. Climb onto thc sccondsquareand activatethe glvph
to raise the remainine nvo ohtforms in the other chamber.

At this point, vou're rerdy to proceed. Return td the uppcr lcvcl and
climb onto the raisedsquareplatform closestto the screen.A block falls
arvay,unlocking the lift thrt iloaa over space.Climb on top ofthc raised
squareblock nearestthe 1ilt, and .r shon bridgc cxtcnds over space.Ride Wilhaneliftgane,
theblueliftlakes
thc lift to the next level. platt'am
Yffiataahidden

lhetwaglyphs antheupper level Jump acrossthe platlorms you raisedto the chestsuspendedover sprce,
acti'/ate
thefinallit't. 'which cont ns the Dark (rnight Dressphere. Savc your g.rme belore
proceeding,becausethe parh leadsto two consecutivebosslightsl

lrcri lhechesl
Gtabthedtessphete
helate
navntg0,.

BARATAI
Baralai
is onefastcustomer whoattacks one0rallpartymembers inquicksucces-
si0nwithhisl0ng,dual-edgedweapon. Althoughheis susceptible
to Poison
and
Darkness,
thereseems to beonlya veryslimchancethaihewillsuccumbto thetoxifl
andhecontinuesto hitwithextreme accuracv whenblinded.
even
: 540 Focus
onraising thespeed ofthepaftywithChocobo
. Wings0r the Jitterbugdanceof a Songstress.Be
warned,h0wever thatBaralai
tends to react
tothe
presence of a Songstressbyintlicting
Stopstatus
onthatcharacter tJsea Remedy or Esunaspellto keep
a Songstressdancingwiththe
beat. lf hecan'tinflict
Stop,Baralaipullsouta gunandtiresanexplosivebullet
that
causes lotsof damage.A Whiielilagewillbeverybusyduring butif you
thisbattle,
cankeep everyonehealthyandin Haste mode, thena Black
Mags cantakehimdown
swittly witha fewhigh-powered spells.

GILDR0PPED:1300 STEAL:
Normal:
Charm BangleRare:
CharmBanc
e
PILFER
Glt:2000 DRoP:N0rrfla: Neckiace
Pearl Rare:
PearNecklace

BAHAMUT
onecharacter mustbea WhiteMage thr0ughout forthegroup
thisbattle to recover
frOmlmpulseandtheOtherpOwerful
withefficiency attacks0f Yuna'sformeraeon.Hit
Bahamut withyourstrongest
Blacklvlage
spells
andattacks,andcureCurse status
withHolyWaters 0r Esuna.
oncea countdownappearson-screen,youhave 0nlyfive
turnst0 healy0urcharacters andprepare
tofullhealth J0rBahamut tofireMega Flare.
lf y0ucannot defeatBahamut beforeit firesMega Flare,
usea
lilegaPhoenixjustastheaeongetsready lf you
to aftack.
issue
thecommand withtheproper timing,theitem
willbeusedevenif yourentire partyperishes.
However,don'trely0nthistrickandinstead cast
Haste onyourentirepairywitha Chocobo Wing
- - l
ora Songstress's
Jitterbug dance.Actquickly to
:- tl tryandeliminateBahamut withyourstrongest
, spells
andattacks before theinsanely powerful
creatureoetst0 useits mostdevastating attack.

GILDR0PPED:1000 STEAL:N0rfira:l\/luteShock Rareil\iluteShock


PILFER
GIL:2200 DR0P:NormaliGris-Gris Bag Rare: Grls-Grs Baq
I T E MG H E C K ! I S T
Pho€nix (x6)
Down (x5)
Remedy
,,nr,,rrl (x4)
Hi-Potion
,.

MAPS
t THE SCOURGE
W A I G H EART E R T !
OF FIENDS ln manyrandonbattles, staft-

I
When fiends suddenly manifest in all the old temples, the gnh ing in .Chapter 3, snall ene-
decide to give up sphere hunting for a while to focus instead on
miescalledWatcherc appear
protecting the citizens of Spira. Hotspots appear on the nal'rgation
alongsideother fiendsand
map at Besaid Island rnd IGlika. Ifyou gave the stolen sphere to
the Youth League at the stat of Chapter 2, Mushroom Rock Road
foes.Watchers cancastnagic
will also be a Hotspot. However, if vou sided with New Yevon,
attacks,but thei function
then there is €ratrabusiness serues a farnore sinisbrpur-
to tale care of at Bevelle. pose.Throughout Chapters3 and4, Watchers willrec1rd
When both the Kilika and youractions andrepoftthemtoapafticular bossencoun-
Besaid missions are com teredlaterin thegame.Anyacti1nyoutakeor anyabilw
plete, the last mission of usedinthepresence 0fa Watchernaygetlocked outdur-
Chapter 3, at DjoseTemple, ing thiscrucialanddifficultbaftle.Fot this reason,it9
becomes a Hotspot. impoftantto eliminate Watchersbet1reall qtheroppo-
Accumulate a few extra nents,usingonlyregular physialattacks.
fractions of a percentage
)lherl1uti1nin
Besuret0 visitevery
point by visiting Djose
Spiat0gather ninarclnpleti\np?inls
beforc it becomes ^
tul1reheadingI0Kilika,
Besaid,
and
Hotspot.
L\enla Djose
kercallet
ffi.i,.tffiffiS"f r;1'.:.,,.,11;t;
i.ir,r:.
Chapter 3 is the turning point ofthe game, as the frends in every Potion : 50

$
area become much more difficult. Manv monsters now inflict Hi-Potion n 5
instant KO or multiple stanrs ailjnents. Make sure your characters PhoenixDown ', 1 0
are equipped with the best gear possible before proceeding. The ,nti
shops sell befter items, rnd you can even purchase HiPotions at ie Droos ,: 50
most locations.If O'aka is onboud the ship and his debt is paid, o screen
he will leave aad head for the Travel Agency at Lake Macalania. 0ft 50
HolvWater
WhiteCaDe
SilverGlasses
StarPendant 4000

I T E MC H E G K T I S T
Lunar (x3)
Curtain BirdCoin(x5)O Coin(x5)O
Ahriman
Coir(x5)O
Bepiile WaspCoin(x5)O LadyLuckDressphere
O
THE SPHEREBREAK CHALLENGE
Upon cntering Luca, dre Gullvings enter thc
Spl'e-e R-cr. r'' rn.rerr You . t def'a
\ - e p l . n e r ., " o J : t . l r v o u r r J f e r t e d
three times, r'ou arc disqualilied.

s r r - r u . , p a m eb c r " r "c \ ; l J . n gn g a n v1 ; r r a .
;Lnd also sare each time you defeat an oppo-
nent. lf you fail to defe'.ttthe Sphcre Break
' l r ' q ' r i + r l ' ed r e * p l r c r .
, l r m 1 i " n .r o ' r c . r r.' playersta deleatindLtde . ar 1ldpersarsitling0n thebtidA€ anCaninlnnidatitqwanantnblu
' . .
lhe easiesl
lar€r in Cn"prr Th. , \ rrrprorr ore andlheskdiun. stanlingjuslinsidelheBiilzballd]n.
a guyin gteenandbrawnvlalktng beh\een thesquare
sphereis so triclry that it l'ill probablv take a
tandanlfaroutidlhesquate..
couplc ofattempts to beat hirl.

TAKING DOWN
THE CHAMP
Upon $'inning your third match against .rnv of thc challengerspositioned
around Luca, vou proceeddirectlvto thc championship round The chrrnp!
con sphereh,rs an cxtremclv high quota of50 coins,with onlY'15 seconds
per round. The key to dcLiting the chamP is to rack up a high "Echo
Bonus." Complete a corc using nvo or rhrcc coins, then continuc to mrke S H I l { R A 'IS
TEM
core bre*s using rhc samc number of coins used in the previous turn to
achieve an "Echo Bonus." This $.ali thc number of coins in subsequent
Byusingcoinswiththe"ltem"or "Rare"traits,yju canoccasion-
rounds is multiplicd by 2,3,4,5, 6, etc. l-or cxample,even iflou corebreak alv gainaniten fromthepersony}u areplaying.ln Shinra's
case,
rvith onli' 3 coins but vou achicvean Echo Bonus i,r five consecutivcturns, youmaywintheneasurcHuntGamentGrid(withs)meluck),
\our total is multiplied to count as 6, whichallowstheusert0performtheMugabilityduringc1mbat.
9, 12, and then 15 coins. Afrer fir-c WiththisGarnentGridequipped, anycharacter canstealn1rmal
rounds of 3 corc breaks, youve theThiefdressphere!
or rareitemswith]utequipping
already fulfrlled thc ql,ot.rl The
chrmp's core has a strong tendency
to throrv a 1, r'hich means that any
coin you pick during that turn will
corc brcak rnd end your Echo Bonus
streak.Jfthis occursduring tlic 14th Deleallhechanpla rcceivetheLady
or 15tn round, start brelking thc Luck drcsspherc.
core with as many coins as possible.
w a l { l t E R{ G F t E t { 0 s

: 5 6 2I A P : ' 1l G i l ; 3 3 H P : 1 8 3 0 1 A Pl G
: 1i l : 6 2 H P : 1 2 2 0 1 A P?:G
1 i l1: 2 5 HP:2490tAP:
1 ?Gil;22
LunarCurtain Steal:EchoScreen x2 Steal:BombCore Steal:
S-Bomb
Li0htCurtajn Drop: Bomb Core

: 8 1 0I A P 1
: lGil:83 H P7: 3 5I A P : 1 l G i l ; 4 4 H P : 3 2 7 0 t A P?: 1
Gil:330 HP:3444?AP:
1 I Gil;48
Antidotex2 Steal:Hi-Potion Steal:Phoenix Down
Antidotex2 Drop:Phoenix Downx2

; 6 2 4? A P : 1I Gil:0 H P6: 2 0I A P : 1 l G i l : 0 HP:620


tAP:1 ?Gil:
0 HP:9338?
AP:1 I Gil:164
Potion Steal:Potion Poiion
Steal: Steal:
Phoenix
Down
Potion Drop:
Potion

ITEM GIIECI(tIST

Down
Phoenix (x4) HolyWater(x4) Sott(x4) Undying GridO
StormGarment
gil
2000 (x4)
Hi-Potion Phoenix (x4)
Down (x4)
EchoScreen
HypnoCrown (x2)
Hi-Potion (x2)
Ether (x2)
Hi-Potion
'10000
qiro
(x2)
HrPotion EyeDrops(x3) S-Bomb(x2)

MAPS

q
\\

) )
i/
//

//
t{
i
Ho[Wolcrx

llher x2

Rood

+
,lt

I
a*#F
i
i
:

qq
usually
Although thc Mi'ihen Highro.rd is not affectedby thc fiend invasion occurring all acrossSpira, thc machina that
lcngth
protect rfaveterson the road ha'e suddc'ly and inexplicablygonc out ofcontrol. The Gullwings must run ihe tull
highro.rd and,iescend into the gorge,dcliating setsoframpant machina that are anacking the pedestrians Scrc of
oftle
,nact i." encounte.cdin rarldom battles do z,l count; only those destrol.edin battles triggercd by running torv.rrdpcder
trinns ;n trouble count torvard thc quota.

Horvever. thcrc is xlso a term of skilled A1 Bhed that is dismrntling the rrmpaging
Machina suchasthisrcquitethatycii
machina.lr is not requirr:dthrt you destroymore mrchina than the Al Bhed;in fact' vou
Even ifvou ledpta hillhledges lheci|tha,:
la rescue
dont h.rve ro lift .r finger, but in doing so 1'ourvill miss out on a key item
do not destroy a single machinA during this mission, a 10'000 gil reward and the
can outfigh:
Unrlying Storrn Garment crid is turned over to the Gullwings regardless.But ifyou're lecling competitive,),ou
the route. Complete the mission, then return to Mi'ihen a second time an'l
the Al ihed by not colecting any items along
travel the highroxd oncc again to colled irems.

TheAgency
is thanklul I Yaudo
even

I T EM G I { E C K I I S T
2000 qil

Y O UyouthT H L E A G U E F O R T I FRoad
ICATIONS
with hovcrs to hold off the fiends ravaging
The Lcague has blocked the route through Mushroom Rock
Spna.This rrea will be off-Jimits throughour Chapter 3. Check in rvith Yaibal,then continueyour conversrtionwith Lucil
r o g a : - a , e w t r : c r r o nn. f r ' o m p l e t i " rp o : " t
Ludl',,/anls
la chatevenil yauhareni
lheY7uth
suppafte(l League tnyaui
pLaviausacli0ns
rF

bi
I
$!r
-,:,

W A ] I D E R I l {f GI E l { D S

: 1 3 3? A P1: l G i l 1: 6 H P1: 3 3 2 l A P
1 : l G i l :1 1 0 : 233 i AP:1 ! Gil:48 HP:3890?AP:0 r Gili0
Hi'Potion /-llnlSteal: EyeDrops x2 Antidote Steal:
None
Antidote I/ JlDrop:E'leDrops x2 Antidot€ Drop:
None

J z-tf,itF[EffEl .flrtE|trf,Iltr-,r'jt?i' 1.:ff.'ii]iE


: 9 9 I A P I; l G i l : 2 5 / * ! H P : l 8 1 9 l A P1: t G i l 1 P :r G i l : 1 3 0. . i A H P2: 9 3i A P :1 ! c i l :1 3 0
: 4 0 i / S i H P1: 0 2 0 t A 1
r
.F
-
Eleckolvlarble
Eectrol\/larbl€ L#[1 :fi8:il ,-l1-]8',ii],
liii,,
,. ::B';;l'-
i l1;lli,,
/<-IfflilTftlf'fTl-il,i'lllsllffififllf,l/"m3-
: 230 l AP:1 ?Gil:80 tAP:1
/ 'JHP:zaa tGir:60
rt1|;,:r; 120
tGir:
iPhoenixDown Jiht +#IH??tr"il:JJlir",
:Potion LAfIuo' 3::ll:: ,[o,oo ,-ro,,on ': rDop:
phopni,
Dow-"2
i ,,-ffitEsffi
Pr882 IAP:1 I Gili78 , r , I H P6:2 0! A P1: ! G i l : 0
Hi-Potion /*li[.i"",11''' /.Fii[,i'J,,Ll''L_-----l
f f jsteat: eotion
tGili0

V
EI
Drop:Hi-Potion L---lDrop: Potion

I T E MC H E C K I . I S T
'I Poton(x3)
*Onlyil youhoven'l
Drop:Potion
L---jDrop: Potion

rhoenixDown (x3)
'A Bhed moslercd Al Bhed.
PrmerO

I ,Vrist
Band
lem€dy

F
I
159
: . .M A P S

'_:r:::':l
party and end your game. In addition, if you sided against the Youth
CHECKING UP ON THE League, then a llariety of their soldiers will attack throughout this region.

M A C H I N E theFDjose
ACTION At the temple, speak to Gippal
If you proceed up - standing just outside the building to
Highroad from Mushroom Rock obtain an Al Bhed Prirner and a few
Road, go ahead and pay the Al Bhed ftactions of a completion point.
near the entrance to drive the Wbile the Machine Faction leader is
Gullwings up the path oD a hor,€r. A confident and in control for now, the
fiend called Rukh attacls pedestriaas situation here will d€teriorate near
with some frequency along the high-
road. Unless all ofyour chaiacters ,re Stapbyke Machine HAal
Faclion
protect€d against Peuification, this Bukhs
willIake
advanlage 0lunprqtected Djoselenplelohar Gippalbaasl
monster could easily slay your entire byinllicting
characters Pdrificatian. canlidently.
-.4srt{.{€r:- ..
"1tsffi*xglmw:

€.f.

wA l{ 0 ER { G F tE l{ DS

H P : 1 3 3 2 1 A lPG: i1l 1: 1 0 j H P3: 6 8 8 l A P


1 :lGil2
: 30 HP:132t AP:1 l Git:30
Steal:Hi-Potion x2 Steal;
Budget
Grenade
Drop:FireGem Drop:
Potion

IHP:562lAP:1 I Gil:33 HP:760 | AP:1 I Gil:42 HP:368 I AP:0 I Gir:0 HP:625 t AP:1 ?Gil:72
StealiLunarCurtain Steal:
PhoenixDown Steal:
None Steal:AfcticWind
--:lDrop: LiqhtCurtain Drop:
Potion Drop:ArcticWfd
.-'mmtfrEdn ,,-@fiIt[-
"*"'
#ii.'*tlili'#'"
HP:4700t
Steal:
Drop:
AP:1 lGit:780
lronBangle
BlackRing
H P : 6 2 I4A P :1 l G i l i 0
Steal:
Drop:
Potion
Potion
/ w IHP620?AP:
i lr lsteal:
r
1 ?Gil;0
Potion
rur0p:r0l0n

CAN'T KEEPA TUNE


SperktoTobli near the bandwagonro get a lev fractionsofa completion point. Even with the musicians
from Macalania Woods, the show isn't going rvcll. Horvevea there's nothing rtut crn be donc at rhis
point.

Tablissha'r'/
is cunenllta banband
debtcalleciasatelaakinglat hin in
Guadcsalan
itr

:i W A I ,DI E R I I { G F I E I .DI S
-(
.(, H P1: 3 3 2A P1r G r 1 1 0 H P1: 3 4 2A P1: G l l1: 1 0 ' 1 - r H P3 6 3 A PI; G i :1 8 0 H P3: 2 7 0A P1 G ] 3 3 0
(/) o F d lH- P ool r
() SteaEyeDrops x2 l ,, 1 "
l , i i 5 1 . Da o o S SteaPhoenix Down
.t DropEyeDfops x2 Drop: Hi-Poton DfopDragon Scale DropPhoenix Do\,,/n
x2
-(
)
rJ I T E MC H E C K T I S T

Looos s Sphere O TetraBand


O r ms S p h e fOe C fm s o nS p h e r1e
GaoSpher€

MAPS
o
l
I

j :

'i o ''o
€)
ts, o o o
r-r o
;'

o
-,.-.-
M A P S C 0 t { T I t { U E-l"t . * . -

*Goldloiryir or Hsdy Pofiime,


denending on"ltoir[ge t€blonc

Speak to Logos and Ormi in the livhg room on the first floor, then head upstairs and try to talk to
Leblanc. Confer with her henchmen again downstairs, and agree to meet in Logos's room. Head into the
secret passage,which is still inhabited by fiends. Return to the room with Logost guns decorating the
wall above the bed to have him join you there. After viewing Logos's Sphere and Ormi's Sphere, move
to the nightstand to the right side ofthe bed and examine the Gaol Sphere. Maechen then appean in
the room. After the scene, speak to Maechen again to explore Spirat history furthel

:,1:i-.-1
PickuplheAaolSpherconlhe
boakshell.
F I T'R THE RCHA T E A U
P L U N DE R S
Beforeleavingthe secretcotidor, enterthe roomwith tle cir-
cular door where you fought the S).ndicatetrio- dudng
Chapter2. The chestin the backofthe room containsaTetrr
Ba.nd.Against the top wall is a crate that Yuna cal climb
onto. From there, climb up to a partialy hidden ledgethat
Clintb
up iecnbagainst
ttesifu0lke
runs aroundthe outsideof the room. Follow this semi-cirde
raqn,ttenclinbupa1dexpl1re
tE hdge
to a chest containing Crimson Sphere 4. Retum to the
ab1ve l0Indahidden
|pasure
spherc.
Celsius and view Crimson Record 4 fiom Shinrat list of
TieasureSpheres.

.t.'
W A l I D E B I l {FGI E l I D S
'1
H P : 7 3 I4A P : 1 HP:788 I AP:1 I Gil:74 HP:233 ?AP:1 ?Gil:48 HP:562IAP: lGil:33
Steal:Hi-Potion LunarCurtain
Steal: Steal:Antidote Steal:
LunarCurtain
Drop:Hi-Potion Drop:LightCurtain DroprLightCurtain

H P : 6 2 I3A P1i l G i l : 1 3 0 HP:360 l AP:0 I Gil:0 H P2: 0 4 4At P 1


: lGil:153 HP:372014P: 1 I Gil:173
Steal:Lightning lvlarble None
Steal: Steal:LunarCurtain x2 Soft(x2)
Steai:
Drop:Hi-Potion Drop:Soft(x2)

r 5877?
AP:1 I Gil:370 HP:624 I AP:1 t Gil:0 H P : 6 2 t0A P : ' 1l G i l : 0 HP:620 I AP:1
Hi-Potion Potion
Steal: Steal:Potion Potion
Steal:
Remedy(x2) Drop;Potion Drop:
Potion

I T EM C H E C I ( t I S T MAPS
EchoScreen (x5)
Hi-Potion{x2)
SafetyBit
PhoenixDown (x3)
Dark
Grenade (x2)
Eiher(x3)

DortGrenode

O= tishtingTower
R E L U C T A N T A C q U I E SC E N C E
If.during your visit to Zanarkand you erpressed displeasure to Cid in the Lrnderground chamber of the
fa1;i*r,.you can 6nd him on the Thunder Plains. Speak to him again ifyou desire ':.';
' r l

. ;,-''"
. H.OWD O LI A N A ND A YD E R EP AIR IhunderPlains,
hesready
onthe
I Cidis doinghisthinking
taap1l1gize.
T Tln ItheI P ELDER'S HORN?
secondsectionof the Thunder Plains, move under the old r-
Jighmingshelterto find the two Ronsochil&en, Lian andAyde The
youths now want adraceon where they might find a way to fx
Kimalrit broken hom. The
choices are Djose Temple, Potion 50
the Moonflow, and Kilika )n 500
Island. The location you sug-
Down
Phoenix
gest does not affect your
50
game much, except that the
EveDrops
two young Rooso will appear
r0screen 50
ft 50
in the location ofyour choice
r'Water
during Chapter 4. TheRonsoyoungste6 nedadviceon 'roGleam 3000
wl0retolindcluestorepaiing
a )w Rino
lostharn. NulShockRino 8000

FIEIIIIS
WAilOENIilE

Whit€Ring
BlueRing

BlueRino
WhiteRing
. I T E MG I I E C N L I S T
: NulFrost
Ring prideoftheSwordcarment
crid O -Al BhedPrimerO *Onlyif youhoven'tmosleled
Al Bhed.
i GoldBracer Berserker O
Dressphere X-Potion
] . .

ilulFroilRing

M
x'Porion
\ \

\;+,o',
r*-\
i
\_..-
\
\.. @
ICE LAKE RESCUE
Make sure you ve paid off O'aka'sdebt before taking on this mission. Head to Lake Mac ania via the
shimmering path shortcut.Th€ Travel Ag€ncy has been overun by fiends.The goal is to defeat six sets
of fiends without a break in between. When fighting groups with Rhyos enemies, give it all you ve got.
While fighting lesserfoes like Barbuta and Flan Bhncos, remember to heal with spellsor items before
linishing the battle. This approachshould keep your charactershealthy throughout this seriesofbanles.

After defeating a1lsix sets,the Al Bhed inside the agencygives up the


Belweeneach batlle,
chaase tighlar
Berserker Dressphete and an Al Bhed Primer. If O'aka'sdebt is paid,
ight.
he enters the agency, laments, and vows to set up his own shop here
once aeain. His shop will sell some of the best accessoriesin all of
Spira,but not until Chapter 5l For the remainderofChapter 3, this shop remainsclosed.Il however,you have
not paid off O'aht debt or found him digging in Bikanel Desert, the Travel Agency at Macalania will reopcn
during Chapter 5 under Al Bhed managementwith only a normal list ofitems and accessories.

lnspileaflheGullwin1!
e$ats,it'st1a
latelarlheAlBhedshapkeeper.
S|ill,
he\ vetygratelul
lartheialtenpl.

G R E AG
T BIO!
Thetuideol theSwotdGamentGfid,awarded fjr defeating
thetiends1utsidetheTravelAgency,is a fantastic
addition
to an,
chancterwhohasmastered,or neay nastered, theWaffiordressphere.WiththePrideof theSwordequipped, a character
can
pertormalltheWaffiot9Swotdplay
abilities
they'velearned,
nonafterwhatdressphere is currently
equipped.
w a t { 0 E R{ G F r E l { 0 S

HP:776 ?AP:1 tcil:72 ?Gil:5000


HP:3334441AP:30 H P1: 8 9 7 t A P :t1G i l5: 5 HP:623 I AP:1 I Gil:130
Steal:
EchoScreen(x2) Steal:Hi-Potion Lrqhtning
Sleal: lvlarble
Drop:Hi-Potion

HP:943IAP:1 l Gil:67 H P : 3 8 9 0 1 A PI :Gil:


0 0 HP:2290tAP:1
Hi-Potion
Sleal: Steal:None Hi-Potion
Steal:
Drop:Hi-Potion

'l Gil:30
HP:17801AP:
HPr3720lAP: 1 lGil;173 HP:552 t AP:1 I Gil:44 H P : 2 0 t2A P :1 l G i l :1 8 l
Sott(I2)
Steal: Phoenix
Steal: Down Steal:Potion Sleal:
Budget
Grenade
Drop:Sott(x2) Drop: Potion Drop:
Budget
Grenade

1 I Gil:100
HP:42931AP: HP:12722tAP: 1 ?Gil:340 HP:624 I AP:1 I Gil:0 HP:620 I AP:1 I Gil:0
Steal: Grenade
Sleep Steal;
Phoenix Down Sieal:Potion Steal:
Potion
Drop:l\.,l!,thril
Bangle Potion
Drop:

HP:620 tAP:1 H P9r 3 3 8 l A P : l1G i l :1 6 4


Steal:
Potion Steal:Phoenix Down
Drop:
Potion Drop: Phoenix Down (x2)

E M I S S A R I E ST O T H E C A C T U A RS
Nation has summoned r diplomatic
Nhadala hm anothcr speci:1assignmentlor the Gullwings. Marnela of rhe Cactuar
p:uty and translator.Your job is to escortthe translator,Benzo,to the Cactur Nation and speakto the cactigtowing there.
Whcn askedifyou believcMarnehi story vou nust r€ireethat it "makesperfect sense"or things will not Progress.

Aftcmard, you learn that a great menaceis about to resurfacein thc desert.The cacti nced you to searchSpira and find
10 Cactuarswho servers the gatekeePersthrt can summon th€ Great Haboob Marnela
thecaclustequtess1meteas-
thatyouiegoinglolakehe(
suance
setiausly.
To start thc scarch,look at the on-screenmap. Nlarnela! position Nerv digging .rrersinclude the E.rstern Expanseand rhc Northcrn
n m.rrkedrvith a pink X." Speakrvith her aganrifvou need turthcr Expanse.A stnnge thing m.ry occur in the liastcnr llxpansc.Ilyou
instruction. Thc cacnrs a short distance awey is marked rcith a spot x grccn "X" on the on-screenmap, vou'll find a pile ofmacli
green squarc,so spcakro it to lcarn clucs thats-ill help lou lind the nr in the sand.Unfottunatelr.,the dronescome to lile ,rnd att.rckin
i.st of thc 10 grtckeepers.Once rvaves.Erentuallq thc girls give up and it counts .rsr triled dig. The
Ioufind thc grtckccpcr.rndbring it Northern Expanscis harLntedby the Zu creatures.Before vou can
back to its mother, Moiher crctus begin an excavationhere, vou uusl 6ght one ofthese creatures.
in thc re.r rvill.w.rken md beginto
dirulgc cllres is to xnother gate
keepeis rvhcrcrbouts. During
Chapter 3, r'ou can only find the
first si\ CrctuaJs.Subsequenrlrthe
Cacluatlr'lathers
awaken iapt1t/ide remaining Cactuari locations and
la lhe10gatekecpes
clu."s 'therc' 1i11informrtion fbr completing this
ahauts 140rc arecavered
delails in mission can bc lbund in the
Chaptet5 when youta] iindall 10 Chaptcr 5 po.rion of thc rvdk- ParciDiL eiteniespicle[illie y' ftra'.tr !l slir't0eardrraltrsa,l,
Caatuarcrillets rhrough.
Na)fthetr
Exparse
irnn Eiee(ifCi,a!!is lrei|lr/rdalilrt Oirr-rs
se/]rutrr/
,J'JSStlres

IIEM GOST IIEM COST


Black
Choker 4000

II
I
I NulBlaze
Ring 8000
System
Shock 15000

;|t

- d ):I-i

!t
'*i
6r
? t,

169
W A l I D E R I l {FGI E l { D S

HP:78501AP:1
t Gil:650 HP:97? 3 A P1: HP:788IAP:1 l Gil:74 HP3688?AP:1 I Gil:230
Steal:
WhiteBing Lunar
Steal: Curtain Steal: (x2)
Hi-Potion
Drop:
BlueRing Drop:LightCudain

HP:363 I AP:1 I Gil:180 HP:368 lAPi0 I Gil:0 HP:32301AP:


1 I Gil:90 H P6: 2 5I A P : 1 t G i l : 7 2
Steal:
None Farplane
Steal: Shadow Steal:ArcticWind
Drop:None Down
0rop:Phoenix

H P1: 2 2 0 l A P : l1G i l :1 2 5 H P1: 7 2 0 l A P : l1G i l :1 3 0 HP:81? 3 A P1: l G i l :1 2 0 H P2: 2 3 4 1 A1P :l G i l : 8 6


Steal:BombCore Steal:Phoenix Down ArcticWind
Steal; Steal:Hi-Potion
Drop:Phoenix Down Drop:WaterRing Drop: Remedy

HP:113011 ; i l 'r1 0 0
A Pt G H P : 7 3 I5A P : 1 l G i l : 4 4 HP:6680tAP:1 HP:3270lAP:
1 I Gil:330
Steal:
Lightninq
Marble Steal:Hi-Potion BlueRing
Steal: Steal:
Phoenix
Down
Drop:
Stamina
Sprinq Drop:Hi-Potion Drop:
Phoenix
Down (x2)

'1 Gil:310
HP:43601AP: HP:882 IAP:1 I Gil:78 HP:48201AP:
1 I Gil;130 HP:983 IAP:1 I Gjl:78
t
Steal:
Lightning
Gem Steal:
HFPotion Remedy
Steal:
Drop:Lightning
Gem Drop:Hi-Potion

HP:624 I AP:'1 I Gil;0 HP:620IAP:1 HP:620I AP:1 I Gil:0 H P1: 8 5? A P1; l G i l : 1 2


Steal:
Potion Steal:
Potion Potion
Steal: Steal:Potion
Drop:
Potion Drop: Potion

HP:583 I AP:1 lGil:70 H P : 2 2 0 0 0 1l 5Al P


G:i l :
Steal:
Dispel
Tonic 1500Steal: Power Wrist
Drop:Hi-Potion Drop:Recovery Bracer

ITEMCHEGKI.IST
Ether(x3) (x2)
Hi-Potion BlueRing Besaid KeyO
SprintShoes (x2)
[i]ega-Phoenix Lightning
Gieam Tetral\4aster
Garment
GfidO
l\leqa-Phoenix WhiteRinq WallBing StarBracer

MAPS
TIME TO RAISECHOCOBOS!
. When entering the Calm Lands via the ainhip, there's a possibility of two entry points. This entry point
depends on iflou completed the side quest to estab[sh Clasko at the Chocobo Ranch. Ifyou head to the
Chocobo Ranch and Clasko isnt in the {irst room on the right' use the small Chocobo toy to call hin
back. Ifyou ask him, Clasko will flll the party up on Gysali, Pahsana, and Mimdft greens. Ifyou hxve
caught any chocobos, you can raise some ofthem (in level) by feeding them various greens depending on
what tevel chocobo you are trying to raise. You can ,lso dispatch chocobos to find items for 1.our parry

TheChocobaBanchbeconesaneven
taplayduring
narefunplace 3.
Chapter

:wgsffi :.-{F.5- ffiilffi :r?}.1.+.'lS;i-3!W!i4i!.}Jq !Y>


Potion 50
Hi-Potion 500
PhoenixDown 100
Antidote 50
EveDroDs 50
Echo Screen 50
Soft 50
HolvWater 30
Bangle
Titanium 0
GoldBracer 4000
PowerWrist 6000
TarotCard 6000

TOURIST TRAP
The other mission in this area is far more serious and tricky. Fiends are pouring out ofthe cave at de
,-!pttom ofthe gorge in the CaIm Lands. There are 15 tourists trapped inside the cal'e By accepting this
mission, you must try and flnd rll 15 tourists ftom their hiding spots and lead them to tie cave entrance
Hower"er, in spite of the danger they face, the tourists all have pet peeves about grouP size and being in
certain places ifl line! Ifyour group gets too big before speaking to certain individuals, they witl retuse to
join the group. You can either lead the individuals out one at a time, or you can take them dl out ofthe
cave simultsneously by rescuing them in the order shown here.
|. Pr1ceed
lht1ugh int1the
lhelunnel
nexllarge
chanber.Bescuethepers1n
wearingbr]wnvr/ha's
0nlhecavefl00t.

2.Canlinuenalhandrescue lhe 3. lakethenextlelt,followke uft- 4.Head thestating


backtoward 5.Lead thegraup backtawardlhe
waman inbluerccuperatinginthe ingtunnell0lhe\exlinlesectian, p1int.Al lheprcvi1us
intercecti1n, e1lnnce 0flhecave. ln lhecuvingcar-
snallalcove.
Fronhere, head down mdlakeanalhet left.Search lhe c1ntinueeaslinlaasmallaluveand tidatjustbeluelhecave g0
enttance,
thelunneltatheleft. seeningly enplychambet lolinda rescue theperc1nstandingthere. dawn lhepassa1eonthe ghlandres-
pe6onhiding arcund thecuner. cuelheperson v/haisrunniog
y incircles.
frantica

6.Faawthetunnel norkback
tothe 7.AttE tirstinle6ilti0n cham- 9.lnthesnnllcavetathe
I0ltv n1rth, L Prcuedtathenorlhernnast easlaflhe
sec1nd laryeave,whereananin hndleft.Atkenextinlersectiu, wn berandrescue hld-
ke lwochildren list 4-way honthe
inlesectian
'//hile
panlsisaflempting
t0calchhis nuk Iafindtuopeople
tinue crouchtu ingalthelop.Leadkis nnssive e1trcnce, l1caleapers1nandlw1chil-
brcah. Rescue hinandc1ntinue
n1rth nat a chest
cantaining aElaeBing. grcupbacklou/ard
lheenlranrc. drennearacheslc1ntaining a While
inke cave. Ihbcouple nustfu resaftd togdhff ning.Lead all0fthese
surviv1rs1utl0
) theexilandlosafety.

@l
TELEPORT RESCUES
After escorting 13 people out ofthe cave, two remain. The tourists who are grateftl hand over Energy Cores that power
tie teleporrationpads at the entranceand in the last chamber.One man even relinquishesthe Besaid Key.

Exir the caveand speakto the man dressedin green


lnd khaki just to the right ofthe caveentrance.He
hands over the seventh Energy Core. When you
rerurn inside the cave,use the irst telcport pad to lheBesaidKeyisanitenlhatunlack:
rerch the last cave.Pressthe D pd to the right to sidequeslanYunas
a nysleriaus
change the direction ofthe pad so that Yuna can home 6land
teleport to a side chamber

lfyaucan'tfigueauthowt0ruchthe llhileslanding 0nthenarlhenn\sl Inside the squ,re crve, a chestcontainsa Lightning


lv/0renai1ingvictinsinside pad,turn
ke cave, Ieleparl Yuna sashefaceslell Gleam.The pcrson here prefersto be led out ofthe
speak lalhegenllenan autside0ttighltachange
standing thedestinatian
0flhe cavealone.At the cntrance,he hands over the tinal
lateceiveanalhetEnetgyCare. devtce Energy Core. Teleport back to the last chamber of
the cave md press the D-pad to the left to enter the
linal secretchamber.Plunder the chestfor a Wall Ring, then lead the final tourist out ofthe cave.The mission isnl over
until you investigatethe sourceofthe fiend uprising, however.Telepon back through the cave to the last chamber and
tcleport lrom there to the Chamber ofthe Fanh.
'ictinsnustbeledaui
Thelasllwa
aneata line.

YOJIMBO
usesattacks
Yojimbo thatinllictPoison,s0equiptheentirepartypriorto thisfightwithaccessories
thatprotsct againstpoisoning,suchasStarPendants andGlassBuckles.Since
Yojimbo hasseveral attacks thatdrainthecharacters'lVlP you
completely,
iao^ cannot rely0n magic casting to overcomethisawesome foe.
Instead,
outfitonecharacter in a stronoattacker
dressphere,suchasGunner,
, Warrior or DarkKnight.
plentiful
supply
l\4ake
of Potions
another
andHiPotions
anAlchemist
character
to mix.Equipthe
witha I
Alchemist witha Haste if possible.
Bangle, Youmaywantanother I
characterto bea Thief, justs0youcanstealitemsandpillergil
fromYojimbo, the a
attheoutset ol lhefight.Atterstealing change
Thiefintoa Gunner, DarkKnight, orAlchemist.

GILDR0PPED:
1500 Normal:
STEAL: Power
Wrist RareiPower
Wrist
PILFER
GIL:2000 DRoP:Normal:
Recovery Bracer
BracerRare:R€covery

Atthisstageof thegame,thebestwayto quicklytakedownYoiimbo's


HPis t0 oerform
thesameactions evervround.Havea Gunnerattackwith
Trigger
Happyandleta DarkKnight HPto perform
sacrifice Darkness.These twoattacks
alone
takedownwellover1000HPeach.
should LettheAlchemist or healthegr0up
attack withitemsas
nee0e0.
WatchYojimb0 carefully throughout
thefight.WhenYojimbo raisesa fingerin front0f hisface,heis
preparing
to perform his"Zanmato"attack. Thisis a devastating
attack thatreduces theentirepartyto
1 HPand1 N4P! lf yOuseethemonster holdonefingerinfrontof itsface,donotcommand the
Alchemisttopeiormanyaction untilafterZanmato yourAlchemist
is executed.l1 is equipped witha HasteBangle,
shewillautomatically
haveHaste onherself tollowing
theattack.ouickly usethelrix command to combine a Potionanda Hi-Potion
to achieve
thesameeffect as
a l\4ega-Potion.
lf Yoiimbo's dog,Daigoro, manages andkilloneor m0repartymembers,
to attack usea M€ga-Phoenixor command the
Alchemist
to c0ncoct onebymixing a Phoenix Downanda Hi-Potion. Repeat thisstrategyto slayahead eachtimeYoiimbo
ofthebattle
performsZanmato. lI possible,
usea Chocobo Wingto castHaste ontheentirepartyto increase yourchances0l winning
thisfight.

ACGESSOR
LEYF I B E H I l I I I
A StatBncetis contained chanberin thecave.Thisitemgen-
in thechestinsideYojinbo's
entesa constantReflectetfect,andis veryusefulagainstall nagicattacks.
Beturnto the
Chanberof theFaythandcollectit beloretheendof Chapter 3.
j?l
?E ; \rp"

,rEL.i't
1 :
,6'.i!:,1

;-*r_':i,g
:\**
i:!3F-'
:ds

cr€l
tl. F

I T E MC H E C I ( t I S T
Blood
oftheBeast GridO
Garment

Ifyou gave the stolen sphereto New Yevon at the start ofchapter 2, then Bevellebecooresa Hotspot at
the start ofChapter 3. However, the Gullwings can only watch asthe membersofthe organizationclash
with each other outside the temple doors.

Having viewed the umoil rising in Bevelle, the Gullwings automati


cal1y r€turn to the Celsius. Return to Bevelle and proceed through the

W
stages.(You can claim all the items and fight the fiends listed in the sec
ond Bevellesectionin the Chapter 3 portion ofthis walkthrough. Please
refer to the checklistsin that sectionlor more details.)When you reach Danly1uhateit when
saciety
crunbles
the room where the pany fought Bahamut, the Cullwings encounter justbeuuse y1uleadesgaanvacalian?
Pacce and the Kinderguardiars. Whether or not you agree with Pacce
that he should warn the Youth League, he hands over the Blood of the Beast Garment Grid. This is the

ffi
+tceandtheKinderguardianshave
a ozll manner by which to obtain this Garment Grid, so those who choseto side with the Youth League at thc
: tesent
farYuna,lacated
inthesecret beginning of Chapter 2 will just have to play the game differently nert time aroundl
chanher
althebaltonolBevelle

173
! j l
'l
.r ii

i . . . .
l|l ;
.,1 i.l :;r-:
r':?,- i .!'E<;:s*;
?.. t .ltn^:l .
. r t . -
(_)

r !4,

W A N D E R I I iFGI E N O S

ilP:7850 AP 1 G 650 * 3 1 H P3 6 8 8A Pr Gir230 H P 1 3 1 2A P :T G 110 H P1 8 2 A P1: c i l :1 8


Sleal: X Poton . - , { ; . S i e a H P l r t0 f 1 x 2 i Strii H Poiorl Slea. Potof
D c p :l l ' P c to f l r J l "-- DroP' ''t nt t' l f o L iHr - P ! t . n D:opPotolt

';\ HP.623 AP I G 130 / +.HP 180 API G jfO * ! i H P :1 8 1 9A P :1


.HilriT;rlrir;,i:r"
GI 1 4 0
lt StNdlL !thtrn! \l,rrtrJ tFV ste.r BP Fi. SteaiF reGem
..-iD nn H Poior . 7D.[ 5]rF,.li -':l' D f c DF: i ' ec e m

H P 1 7 2 0A P :I G i :1 3 0 .. tP 2231 tP 1 c 86 H P 1 2 6 2A P :1 (] :811 1 H P 8 1 0A P I c 8 3
" S t N aP t o e rx D c f | St.a H Poioi S:ea H Potor 'r'
Stri Aft,riote\2
- []r0! Proer Drt\rI F -
i-r DropRrrrc.' D H -Potof
Ll",J L r r 0 l rA r i O l Pi 2 l

'0 -
. -r.'-H P 3 2 7 0 A P .I G i i 3r 3 0 H PT 2 8 5 0A P 1 r c :530 '- o g L
Sica Plroefi Do,rI
' ' D f a pP h r . Nx Il l o r ' r f1 2 l
S t e aP h a a nD: c , r i \ 2 1 3t- - ,' q
D r a r P h r e rf D a I i r : r .t.D

H P 6: 2 1 A P l G 0 ' . - H P 6 2 0 A P :1 Gi ! , . f t P6 2 0 A P 1 G 0 _ liP 983 AP:I Cil:7E


L ") .: -r - .r ,r L
-.:1 Stea: Potiof I ,-.f- Stra :.10,1 'ii St."a:EciroScreef1x2)
D r o pP . i i o r D i i i pP r t! | I rL.f p!.i l D " r pA n d ! t ?

HP 10rj0 AP 2 c 20 .j,. ,p eslr AP3 c 9rl


"!;.. I T E MC H E C X I - I S T
,.;,i. SLea l\/llnff Banqe ..aStea:ar!i]tI
D f o pR: ei,ef,l Lrf:! ilt lt |it tl taf T a .r r L l i t ! s p i e i e
RONSOUPRISING
Mwc for.rard past the Save Sphere to trigger r scenewith Kimahri llyou Previous\' ms\"''ercd two ques
tions lor Kimahri, you crn get the thc T?ainer rlressphere.Garik has shut off the teleport pads, so the
prrqv must fighr;ts wxy up the mountain.

Asyauptaceedta lhesunntL l1uch


thetelepalpadslateaclivale
lhen.

REVISITING OLD GROUNDS


At the Fayth Scar,you can climb up the clills the sameasvou didwhen going dter the Leblanc Svndicate
uniforms. Atop the rise, the artisan Ronso should norv be hard at work on a strtue commemorating ihe
hero ofthe Ronso.Ifyou continue to the toP of this area,you can return fo thc Floating Ruins featured
in the secondrnissionofthe game. However, dont waste time there unlessyou left some items behind
d u r r n et h e t i n , d c h ; - e o t r h e 5 y n d i . a t .

Uselhecliffshighabavelheh1lspflngs
larcach
cavern Buins
lheFlaaling slage
honthebeginntng althegane

0 0 U T H( X 2 . }
G A R I KR 0 i l s 0 ,R 0 1 { S Y
GILDR0PPED:
90 STEAL:
N0rmal: lcyGleam
lcyGleamRare;
!P. GIL:130
PILFER DB0P:N0rmal: BracerRare;
Shining Bracer
Shinlng

*2 RonsoYoulhuppeorif lheRonso weleonsweled


contelns I will
in(oneclly;
oppear
il lheircon(elns colleclly'
wereonsweled
i t
L I
lf y0uansweredtheR0ns0's concerns forihem0stpart,Garik
inc0rrectly is accom-
r-. ' panied bytwoRonso Y0uths.
Garik usesthelvlighty
Guard on
ability himself andhis
followers, of Protect,
whichis a combinati0n Shell,Regen, Def.Up,Magic
Haste, Det.
Up,andEvasion Up.UseDispelTonics, anAlchemist's DispelTonic or a Whiie
ability,
Dispel
l\,4age's spell
to negatetheIirstfouro1theseeffecls.Garik
attacksfrequentlyand
fiercely,socastHaste0ntheparty,usetheS0ngstress's "Jitterbug"
dance, or usea
Chocobo Wino.
Protectthepartyagainst Darkness byequipping accessories,
becauseGarik cancripple themwitha Blindspell0na regular basis.
Usea Black lvlage's Drain
IVIP ability
to siphon offall0f Garik's MP;
thiswillpreventhimfromcastinq Blind.TheR0ns0 Youth use
attacks ihatdrainN4qsodon'trelyt00heavily 0nspells
throughoutthebattle.Equip thepartywithdresspheres
!o. thatallowswiftattacks thatinllicta greatdealof
damage quickly,
suchasDarkKnight, Gunner, and
Warrior.TakedOwn GarikRonso first,thennegate
the[,'lighty
Guard effectsontheremaining two
Bonso anddefeatthemasquickly aspossible.

G I LD B 0 P P E 0 ; 2 0 STEAL: Normal:N/l)4hril Bangle


BangleRare:Ny'ythril
PILFER GIL:60 Remedy
DROP: Normal: Rare: (x2)
R€medy

''-ir{LLLI
u\tN y0uanswered
lf, however, theconcernsof everyR0ns0
during won'tbeasstrong
1 and2,Garik
Chapters and
0nlyoneRonso Youth himduring
accompanies thebattle,too.
usethelMighty
Hedoesn't Guard andinstead
defense heOnlycasts
Shell 0nhimself
andProtect onseparateturns.Toovercomethesespells,
simply drain
these
all0fhislVlPUnder conditions, ismucheasier
Garik from,quite
t0steal a biteasi-
ert0 defeat. willnotdrainIMP
andhiscounteroart
liuA1{ll EB | 1{G F I E1{DS

HP:734 ?AP:1 lcil:70 HP:98601AP:


1 HP:28861AP:
1 lGil:200 HP:37201AP: 1 I Gil:173
Hi-Potion
Steal: Steal;
Remedy Steal:
Defense
Veil Soft(x2)
Steal:
Drop:Hi-Potion Drop:
Remedy Drop:Soft(x2)

HP:84321AP:1 lGil:200 H P8: 1 0I A P :I l G i l : 8 3 HP:624 I AP:1 I Gil:0, HP:620 IAP:1 I Gil:0


Steal;
ShadowGem(x2) Sleal:Antidote (x2) Steal:
Potion Steal:
Potion
Drop:Stamina
Tablet Drop:Anlidole (x2) Drop:Polior Drop.Potion

HP:620IAP:1 lcil:0
Steal:
Potion

ITEM CHECKTIST MAPS


DispelTonic(x2) (x2)
LightCurtain
PhoenixDown(x3) [,4y,thril
Banqle
: Hi-Potion(x3) PhoenixDown (x3)
S"Bomb (x2) Hi-Potion(x3)
StaminaSpring Remedy (x4)
Remedy (x2) Remedy (x3)
Lunar
Cudain (x2) Ether(x3)
Spring(x2)
[4ana
2000gil
- M A P SC O l { T I 1 { U E D

Remedy
{r2)

Sp ng
Slo'nlno

lBomb(l?)
DirpelTonk(r2)

Hi-Potion
{x3)

Down(x3)
Phoenir Rs,i.dy(x3)

tishrCudcin
{x2)

MONKEY LOVE IN THE AIR


lfyou finished the monkey soulmate mission during Chapter 2, there is nothing more to do here than
speakto Isaaru one last time as he leavesZanarkand.Ifyou still need to finish the monkey matchmak-
ing side quest,do so now using the instructions contajned in the ChaPter 2 section lfyou conplete the
mission in Chapter 3, exit when you're finished and speal to Isaaru outside the dome.
lsaarunaybesadthalhistaurislaper
alianhasganelalhenonkeys,buta
saued place
shauldntbeasoutce ol
anusemenl

I I E A T I I {W
G !TH
IR01{Sl0ES
A newtiend,calledhonside,
appearsin severallocations
duringChapter 3. Thisbrutes
heavyarnornakesit incred-
ibly difficultto defeat.After
oneor tworounds,themonster opensitschestplatet0
pre\area bean unnon assault.Launchyour partyb
nost devastating attackswhilethechestplateis 1pen,
asthisis whenthenonster'sDefense is greatlyreduced.
: ,i

l:i'
:il
-fl

s
:i
E:! &4

r')
')'
(
I
,t),

't W A N D E B I NFGI E N D S
(
tt)
H P9 B O A P1 G I 3 O O
_ _ H P5 6 2 A P1 G . 3 3
6ilr?$:v:'l'"
||l H P3 6 8 A P 0 : Gi:0
',1
4pSlea Lrrr Crrl.r r S l e a l.l c f e f& SteaH-Potro|
- D r o pL q r tL f i t J i r D f o pl:l o n e u r o ph e oh n q

HP 2|4d AP 1 G 1''
53 ' '"
.a ii,,l'f,,,lf',l., ''"' fI+ SHtPe1aL1u3l0tAnPr nI[o4 aGrebl 1 0 0
tfr i,"rii,nu
F!2'uaa
c,'uniizr
L lht LLrrt;rf 2 DropWaier
Rrlt *iij{T,:.,l:rl,'' Dr0l]Stamfa SDrnu"
G 12i . - H P6 2 4 A P 1 Gi:0 H P6 2 0 A P 1 G l 0
:

)ifi{l?:li::
,:.t- tP 32la AP 1 G :330 l&- StealPotof
4. Stea Phoefx Do,,'/| tF Srea: Potof t
'. iJ Drop Phoen
r Do',rnt12t D ' ! p :P . t c I DropPotarI

!, H P6 2 0 A P I G:0 HP:583 AP:1 G 70 lr,llHP 8ll0 AP r5 G r2ll


59 Stea Poton
D r o pP o to f
Stea D sNeTof c
Dro! H Pcirorl
{Sl" l : . , u 5 1o, +

I T E MC H E C K T I S T
l ' 4 a f aS p f f q i N 2 l 2500!l
[ 4 o o f Bf a a i|] E t f r srf 3 l
H ' P o t o f 1 r 2i B r i lf ! G a f t S a r f r E fGt fd
X - P o to f
Io Go'nb$ol lheFoyth

FlorlRing"

ti{no sp'ins(x2}
CONFLICT OF COMMAND
Enter Lulu's tent on the eastside of the village.After learning of the developmentsbctlvcen Wakka and Beclem, exit the
tent and follow Wakka into the temple.Ascend the center stairsand work through the trial areato the bottom level.When
you reach an intersection, head right through the illusory wall to find a chcst containing a Mana Spring (x2). Cross the
coridor to find Wakka, wounded and lying in the coridor AJter Yuna and the Gullwings ride the elevator to the level
below. move forward to battle another dark aeon.
S7neilensinBesaid's
cl1isler
car
arlybeabtained
allerlheGunneis
Gaunet

UATEFOR
9999 Fighting
thisaeonshould easilyremind you0Ith€battl€
withBahamut.
Havea masterBlackl\4agecastthird-level
elemental
spellsandmakea
S0ngstressdecrease theJrequencyof Valefois
attacks
withSlow
Dance.lvleanwhile,
havea WhiteMageor Alchemisthealevery
roundto keeptheparty0ntopof thebattle.Valelor
usesits
S0nicWingsattack to drainspellcasters'
MP,somakesure
yourBlacklvlageknowstheMPDrainability.

G I LD R o P P E D : 1 2 0 0 SIEAL:Normali
Healing (x4) Rare:
Sprin0 Healing (x6)
Spring
PILFER GIL:1500 DR0P:Normal:
I\4oon
BracerBare:l\400n
Bracer

THE SEARCH SPHERE THE StrCONDFOUR


If you previously purchased the
Besaid Key for 900,000 gil from the CIPHERS
shop clerk in the village, or ifyou res- The lirst ofthe buried camera spheresis in the village,under a srnall tarp
cued a man in the Calm Lands gorge erected in an area near the woods alongside the village. Hold the Circle
who rewarded you with the Besaid button and move carefi y under the rarp until the SearchSpherebegins to
Key, you can now undertake a brief flash red and make a sound, then press the X button to dig up a camera
side quesr to obtain a new Garment sphere.After the device is revealed,stand directly ov€r the camera sphcrc
Grid. Use the Besrid Key to unlock and pressthe X button to useit.The view then switchesto cameraview.You
the treasulechestin the north room can rotate the camela and cycle through a seriesofzoom magnificationsbr
EachtineyauenterBesaid,yaunust
of the temple to obtain the Search pressingthe R1 bunon.
reclaintheSeaLChSpherelronlhe
Sphere. To learn how to use this chesttnsidelhelenpleprayerraam.
item, speakto the man seatedin the In the caseofthe village cameraspher€,aim the device toward the roofoi
south room inside the temple. the temple and zoom in on th€ "steeple"at the top ofthe building. There
you should find a spheremarked with a large number Thc number is the
With the Search Sphere in your inventory first ofa four-digit seriesof ciphers required to open the secretcotridor oi
the device appeffs in th€ lower-right cor the cave near the beach.
nerofthe screen.Pressand hold the Circle
bunon to extend a meter fiom the side of
the on screenSeffch Sphere.As you draw
closer to the location oi a buried camera
sphere, the meter begins to emit higher
waves, rising into the red. \4&en youie
fheSearch Sphetehelpsla l1catecan- standing on the exact spot of a buried
ercdevicesarcundBesaidlslaod, camerasphere,the spherestartsto pulsate
tl/hichun beusedta findthesecanrl rnd males a low humming noise. Pressthe
foutciphets. X button to dig up a small camera device
Theftrslcanvra
device
is lacated
undera Ain thecanetaatthetapalthe tenpleand
snalltentanthewestsideaflhevillage. zoan in lo lindthenunberedsphete
Head along the path, and use the SearchSphereto locatethe cam- Enter the caveand move into the short passageon the right. Input
era deviceburied close to one of the BesaidAurochs near the bot- the lour ciphers into the panel near the large stone block ;n thc
tom side ofthe path. Use the cameradeviceto spot a glint near the order in which thcy were discovered while traveling fiom the
middle of the nearbyridge and zoom in to find the secondnumber viJlageto the pond. When the stone slab rises,proceedup the path
written on the sphere.Get a good look, becausesometimes5s look and open the chest encountered en route for some Ethers (the
like 6s and 1s look like 7s.Thc rnain diflerencebetween a 1 and a exact number is determined by the current Chrpter you are
7 is that the latler number has a dash through the middle. playing). Proceedto the end ofthe twisg, passageto emergeon a
hidden ledge high over the waterfall area. Move left acrossthe
screento lind a chest perched precarioudy on a slope. Open the
chest to get the Raging Ginnt Garment Grid.

.esecond umeftis buried


nearthe Panlhecameta alangtheneahyidge
slalaltheGunnersGaunllel. ta spola numhered sphere.

Whne moving up the path toward the waterfall area, use the
lnputlhecipheninthejrderdiscav- At'ter theGarnent
1blainin1 Grid,n1ve
SearchSphereto find a cameradeviceon the right sid€ ofthe path.
lalhepond.
eredlronlhevillage hackalangtheledge tolhepointal
Use this camera to zoom in on the ledge just below the second
aiginlafindthecaveentrance.
w r t e - r a l T h i ' i ' t h e t h i r d c i p h e ro i $ e . e r i e . .

Thelhtd cameftdeviceis lauled jutto nd


Zoonioaolhistocky
aianglheLightsideallhepath, nunbercd
anathet s1hete
beforctheltrclbridge

For the lastcipher,proceedpastthe caveentranceto tie pond over-


look area.Use the SearchSphereto detect the cameia devicein the
left corner ofthe ledge over the water, and zoom acrossthe pond
to spot a lone tree high up on r h . The sphere is set at the top of
the tree.This is the last cipher in the series.
.:::

.::
inthelefl
)tEuplheameradevice
conetoflheoveaoking
edge
Zaonin anthelonepalmlreehighup
ontheappasilecliffs.
ffi
I ffi
I

181
HP:88201APi15lcit:1300
; Fiery
Stea Gleam
DropiAngel
Earrings

ITEMCHECI(I"IST
Turbo
Ether EyeDrops(x3) HolyWater(x3) 2000gil
NlafaTablet(x2) Down(x2)
Phoenix StarCurtain BushidoLore
' Aftidote(x3) Llght
Cudain(x2) LunarCurtain(x2) Samurai Dresspher€
q {
MAPS
ro\
\,--,'

{13)

(udoin

(urloln(x2l
L'rnor
.5

*iturl posithegctewilhoulbeingtpo ed.


$
t l
t* \ . /
o t l
I\ il 1
o
|
( )
r=={
ol

WORKING WITH DONA


Collect,all the items in the Kilika port areas, then go to Donat G O L T E GYIO U RM O I I I ( E Y
-guards in the second
,house section. She and Yuna unite to distract the FIlIIIII{GFEE
and sJip through the gates into the woods. Exit Dona's
house to begin the gate-rushing event. You may want to aftemPt a lf you foundall 13 Squatter
practice round to learn how to get ttuough the gates. The key is to Monkeys hiddenin the Kilika
watch the front gate for the forestarea,speak tothewonan
approach of a Youth League dressed onthe
in bluestanding
member. If the guard allows eastsideof thepierto collect
the person through the gate, your prize-the chaos
quickly switch perspective to MaelstnnGamentG d.
seeifthe guard with Dona is
distracted or not. If the
guard is facing away ftom
Dona, wait until he turns
Y1ugelanly1nechance t0slipthr1ugh
back to her or w"it until
lhegateunnoliced!
another opponunity aris€s.
Hgtrffi*gEii.&f :::1 'rr+'j;'iI::
When you enter the woods with Potion 50
out detection, a treasure chest is Hi-Potion 500
waiting at the end of the bridge. PhoenixDown 100
When equipped, the Bushido
Antidote
EveDroDs
Lore enables a character to use
EchoScreen
leamed Bushido abilities whether
Sott
she is equipped with the Samurai HolyWaler 300
dressphere or not. However, ifyou TwistHeadband 3000
TheBushid7
L7resh1uldpt1vetabean are spotted, the mission continues WhileCaDe 3000
auessary
invaluable il y1uhavef1und and you dont get the prize. SilverGlasses 3000
andnaslercd
ke Sanurai dressphete. StarPendant 4000
Beaded Brooch 10000
GlassBuckle .: 10000
SCOPINGOUT GUARDIANS OF THE
THE FOREST BLUE FLAME
The Youth Leaguehas erectedsever- After being rescued, Barthello
al gates to keep people fiom New ' explains that the fiends are connected
Yevon out. Visit all of the gates in somehow to th€ blue flrmes. Head
the area, then return to the section toward the blue flames covering the
just west of the Save Sphere. The archmy and arother Daeva appears.
girls remembersomethingDona said After defeating the monster, the
about a prth through the trees, and 0ames subside and reveal the coffidor
Ierp to the bough above. Follow
Rikku and Paine to the temple area. Visi!alllaurharricades,
lhennave Yaunusldeleal
a Daeva
u hlaeat'
undet lhecurvingbaugh lolindthe limeyauwanttaexlinguish
a blue
hidden pathIalhelenple youL
flanebarring palh

Continue into the next section and


LAST STAND AT THE approrch each of the three blue
flames. Touch rhe flame on the right
TEMPLE ENTRANCE *a11,then thc onc on the left, followed
A shop clerk walking around the by the central blue flame on the back
templc entrancesellsonly the basics. wall, defeating a Daerz each time.
Stock up on Potions and Hi-Potions
ifneeded, then head into the temple.
A Save Sphere is tuckcd behind the AftetfightingtheDaevadu1teanitr i'-
giant rnachinapositioncd in the large lastchanberbelareke boss,doni
round room. Use it before heading avelaaklheSanwai drcsspherc .'
into the cloister oftrials. thegraund
Make sureanAlchenist
hasa lar1e
supplyafPalians
andHiPati1nsso
YaucanuseMixtokeeplhepatyat
aplinunheallh.
Slack
upt henevetlhe
apponuniry
anses.

IFRIT
9999 Avoidusing anyattacks0rspells
thatinvolve
theelement 0f fire;it you
don't,lfritwillabsorb theattack
andbehealed rather
thandamaged.
llrit is weakversusice,s0havea BlacklMagecasta fewBlizzaga
r spells t0 make deJeating
thisaeonmucheasier lfritisalsovul-
. nerable t0 Slow,
whichcanreducethefrequencyof jtsfurious
clawattacks.

GILDR0PPED: 1300 STEAL:


Normal:
FieryGleamRare:
FieryGleam
P I L F EGRI L : 1 8 0 0 DB0P:Normal:
Angel Ear-lgsBare:Argel
Earrings
tf
E

h
0r
I
t+
FC
Ft
o\
F
It
lr
tf,
Rr

tu
W A I I I I E R I I {FGI E l { D S

: 2 7 3 3 1 A1P :l G i l :1 3 8 HP:1860'l
AP:1 lGil:98 "-"rommftrE HP:4420tAP:1 tGil:1000
Phoenix
Drop:Antidot€
Down Bomb
Steal:
Drop:
Bomb
Core
Core flifi{,i:iifi;il"" StealiWater
GemDrop:
Ring
NulTide

: 5877tAP:1 ?Gil:370 HP:36801AP:1


?Gil:800 I H P8: 8 2I A P :1 t G i t : 7 8 HP:4100'?
AP:1 lGil:94
Steal:
HiPotion Steal:l\ilanaTablet Steal: Hi-Pot on Darkness
Steali Grenade
Drop;Remedy(x2) Drop:RegenRing Drop:
Sleep
Grenade

HP:38001AP:
1 t Gil:94 HP:27i5tAP:'l t Gil:400
Steal:
Silence
Grenade Sleal:
l\/l!4hri]
Gloves
Drop:
Sleep
Grenade Drop:
Stamina Tabet

ITEMCHECKI.IST MAPS
: €clfocutioner O
.lypno Crown O
remedy (x4)
lath Veil
i000gil
.i-Potion (x5)
,olion(xg)
rroenix Down (x5) *Room(hoiges in (hdpier5.

:nocobo Feather
{x2)
: 0 0g i l
:lefe Earrings
::aded Brooch
::lrer(x5)
::medy(x5)
:loenixDown (x6)
:?medy
S p h e1r eO
,'mson
o
('')

tl
il
il
^ w
r' r-_/
L-r
.o
,,\\ RenedY

gl
/
txsl

()
rrhe,
JI
'n*nllu,*u
/'t|-- I

**/3
] M Y S T E R I O U SM E E T I N G U N D E R
NE,W
'-' '- YEV O N B A NNE RS
dit'o"gt' O;or" l"comes a hotspotfollowing the eventsin Kilika, Bevelleis now openfor {irrther explo
lnside the templeentrance,ride the lift to the upperlevel
ration-even byYouth LeaguesymPathizerc.
and go through the open door to the outdoor balcooy. Speak to the two priests walking along the rails
to receive an Elecuocutioner and a H'?no Crown. Return inside the
templeand usethe devicein the westchamberto changethe dir€ction Thepriests
Thepriests
0nke
0nke balc1ny y1u
y,u
sh1wer
sh1wer
balc1ny
of the lift. Ride the lift dom to the mazelevelbelow. gifts,bulyaule stilln1t
wiffivatuabte
g00den1ugh s ptiVate
la rideBaralai lift
Proceedthrough the lower areasofBevelleto the chamberfrom which
Vegnagr.urescaped.A-fter an extendedscene,a Malboro attacks.When the zone is dear, locatethe Crimson
andboardthe airship.Speak
Sphere1 on the ground.Pick it up, return to the Sav€Spherein tie antechamber,
to Shinra and watch "Crimson Report 1" for morerevealinginformation.

CinsanSphercs enablekeGullwingsta
unlack fuketnyswies allhepast,
as
wellaslhalweidd00ratMushrcanBuk

: r---7
I i---7/
I 1-\.
' v\ \
I

,l -

, ' . . . 1 i

$ t A 1 { 0 E R r lFr G
IE1{llS

Lightning
Steal: Marble
Drop:Stamina
Spring

ITEM
-AlBhed
Primer
O WristBand
*Onlyil youhoven't Al Bhed,
mrsteled
Remedy llnwavering GridO
Garment
Guard
AL BHED AND OVERW HELMED
Bhed Primer. Climb tie center stairs and enter the Cloister
Accept the mission to clear Djos€ Temple and receive an Al
to reach a
ofTrials. proceed to the back of the lower level passage,and leap over the chasm filled with ruined machines
chest coataining a Stamina Spring.

Ride the elevator to the level above, and proceed past the gualds to coll€ct the Wrist
Band from the chest in the circular area. Pushing one ofthe Pedesials into its alcove in
the circdar area deactivates the brrier that prevents the party from ascending the stairs- Thisgapnnybebig,butYuna
can
The only problem is, it's impossibleto saywhich pedestaldoesthe trick, since the game lumptt.
randomly assignsone pedestalasthe trigger Fiends anack eachtime a pedestal,that isnt
a tr(ger, is pushed into an alcove, so stay healthy by using items between batdes and
before going upstairs.

fceppt,shing pedeslals
int1lhewalluntil
fr1ntheslais.
lieldisremaved
lhef1rce

'll::.,

lx|01{ \r,..
"

Avoid
casting or usinglightning-based
spells
lightning attacks, asthese onlyheallxion.Instead,
a master
charge BlackMagewithcasting Waterga spellsandhavea Warrior use
theLiquidSteelattack. Keeptheparty's HPhighbyhealing everyround,
because someof lxion'sattacks caninflictbetween 500to 1000HP
damage to yourpartymembers. lt alsoemploys homing missile
attacksthalreduce MBso havea BlackMageuseMPDrainto
stayactivein thebattle.Liketheotheraeons youtoughtprevi-
thetrequency
ously, 0f lxion's can
attacks be reduceds0me-
', whatbyinflictinqSlowstatus uponit.Withdiligent and
healing
spellcasting everyround,thisbattleshouldn't t0 overcome
betoodifficult

G I LD R o P P E D : 1 8 0 0 Normal:
STEAI-; SprintShoes
SprintShoesRare:
PILFER GIL:3000 SoulofThamasa
DRoP:Normal: SoulofThamasa
Rarel

T R A P P E D I N T H E V OwillI view
D
a few scenesand tlen have a moment to
Following Yuna's accidental plunge into the Farplane, you
move Yuna around a darkened space.After a few seconds, another scenebegins. You have the ability to direct
'l'm
ceftarn events during this scene. When Yuna says all alone," press the X button to make Yuna hear
someone whistle. When the ghost disappears and Yuna is searching for it, Press the X bufton to h€ar more
whisding. A{1er whistling four times, the event ends.

Alerluna,s latdnaqen!
at1np fdplaneanc
anlhe
t0speak
begins prcss
again, t0hear
theXbuttan a
lanliat tifits e. B.p.at thjslhQFnAQhne.la P\il t!
Fa'plare D7'it hpsitatpu /ad n;ght lasplhc chdt '
7I

Hi-Potion(x8) I
*Onlyil youhoven'f
modered i
*AlBhedPrimerO l
Al Bhed.

eanc
,TA
,tt tre
'we
" T H E C O M M S P H E R EN E T W O R K A P P R O A CH four chests. After doing
I ,A-fter the inirial scene on the Bridge, head down to the Engine Room and collect the items in the
lso. Ret'rn inside after*ardand go back down to tle Bridge. When
. *_ ' ride the ele,ator out to the DecJ< and speak to Pahe.
"-
whatt
ihir,1u asL" yo,, to che& the Commspheres, head or,er to his control station and speak with him €rin to s€e _uP'
'CornmSphere Network" that Shira worked
There is a new option at the top of Shi-nra! list that enablesyou to check the
to enter the
so hard to estabish tkougho;r Chapter 3. However, before dealhg with the CommSpheres, remember
Treasue Spheres menu and view Crimson Record 2 and Crimson Record 3

The Gullwings opt to step back ftom the grim atrairs tearhg Spira apart at the moment'
Consequently, yoru only means of erploring Spira during Chapter 4 is duough lhinra's Yauan nowhave wilh
conversations
Commsphere Networlc Only certain CommSpheres work at certain times, depending on via
thecitinnsafSpiarenatelY
the &cu-.nstances. For now, speak to Wallca in Besaid, then Dona in Kilika Also, check Shinn\newConngphere Netu'/ork.
in with Maroda at Bevelle. If you gare the Awesome Sphere to New Yevon, someone
tluows tlrc Commsphere set at Musbroom Rock Road into the ocean However, if lou
sided with the Youth League, Yaibal updates you on the situation when you visit
Mushroom Rock Road.
tocheck
Netwuk
UsetrteCanmsplEre
inwilhpelpleinBesaid,
I wEIasKlika, Sometimes you need to move the camera befote someoAe wiII apPear' or to trigger a
Bewlle,andMusfuoon Road.
Rack scene. Be patienq because a scene may not stafi ultil up to 30 seconds after the trans-
mission begins. Dnect the CommSphere with the D-pad or Left Analog Sticls, press R1
to zoom in, and press the Square button to exit ifsomeone isnt speakiog. Zooming io for
a closerview ofcharacters or areastdggers some conversationsand scenes

When all four conversations are comPlete, exit the CommSphere menu. Buddy is now
standing patiently across ftom Shhrat station SPeak to him to trigg€r the next scen€' Afternoninginallke way,prcss
lhe
After thebulwings decide to look for Tobli, speak to Paine on the bridge rnd check the R1buflon againtozoanout.
Commsphere Network for more tansmissions. When you're done communicating with
the people of Spna, speak with Buddy at the navigation console to head fol the
Moonflow in search.of Tobli.
ng tran
Alk 0ugh 0pli0nal,viewi snissi?ns
lron tercstolSpiaadds a lotol
canpletian poinlstotE WmSotaa
conqldion tda|

-;-r
i b d v r v t u N l c A T I N G w I T H S P I R A ,P A R T o N E
. . Ujli.te rhe previousinsrance,all a.reasof Spira are now availablefor viewing through rhe Commsnhere Network. fiere ;
l- -oir;r"uerai i..n." you can view in each location, simply by reconnectingwith each Jocrrion "everaltimes. Some ofthese I
a whole
scenesare.worti bactions of r completion point. bur when they re all added together,theyie wonh well over I
percentagepoints! some of thesescenesare quite amusing,and the commSphereNetwork provid€sa very interesting
diversion ftom the normal game routine of exploring and batding.

The following table contains the scenesthat occr.t in each arca, in order. Fractions ofa per-
centagr point are indicated for viewing cenain scenes Do zor use the dialog skip fuaction;
doing so will reduce the percentage you receive. Sceoes may take up to 30 seconds to SoneConnspherc willbe
scenes
begia, so be patient. A sceneends when the characters stoP talking' when you hear a stight byy1urpreviaus
slighlly
altercd adians
;"e ;n th" b"a.ground -"sic volume, or when the CommSphere disconnects due to tech- inthegane.
nicd dificulty

itenssuchasAlBhed
Younayreceive
Priners
byMlching soneal the
C1nnspherc
1ptianal transnissi?ns.
to aI the charts.
NOTE: The percentages listed in this section are only conect if the plal'er watches the CommSpheres in the order listed. This apP[es

hideandseekfora
I
T
|t h
ia
UI
DonatalksaboutRianandAvdehavin0stoDDed
bv0nthe

summ0ner
sn00zes.
l00minclose
t0

A view0f theportarea.

E
i'E

i_:.r

I
0lthefavthandthedvinowoods.
andtalkabouttheirdream
lf youdidr,otcomplete
themissionto stop
enterthewoodsandthewar

willaoDear
twoGuado andconverse
themselves;
n0warwilloccurThisscene eachtimeyouenter.
repeats

lf theAl Bhedareincharge
0f theAgency o'al€stillhasa debt,anAl Bhedwoman
because
approaches thecameraandsaysshe'sleavingbecause
therearetoomanyfiends. Youreceive
an
Al BhedPrimer.
lf youfreedo'akalromdebtonewayor another,
hewillemerge
AtfirsthetellsYunathatbusiness
isn'ttoo

emerges
lrommeAoency
anocomptarns
InaIs0meone
lf yougavethestolen
sphere t0 theYouthLeagueduringChapter2, s0ldiers
willshoot
.-a
outtheCommSohere. lt willnot
If yougavethestolen
sphere to NewY€von duringChapter
2. a captain
aaoldshtssuards 1 l

T
I
lf youdid|,otcapture
a chocobo
before
theendof Chapter
3, Clasko
stands
intheemptv
andrepeats
overandoverh0whoDeless
heis.

youcaptured
a cn0c0b0
before
theend0f Chapter
3, Clasko
returns
witha runawav

a ch0c0bo
before
theend0f Chapter
3, Clasko
sitsinthechocobo's
slall.

I youca
lf not.he

193
t ' '
.ll/t; ri .- t- t' .,
\\rhcn rhc C.nrnr-s|h.f

.:
Grms rh.rytcL.
F
;$
{fi

- *". ,r'---it-
*"+r-.4*.S-*=*"
..ri*i$b
'r f'
'J'
-:

(l)
lr:
')' l. :..,
()
()
$'
-J'

,ss

W A i I D E R I I ' IFGI E I . I t ) S

H P1 3 3 A P1: G i l1: 6
Stea:H-Poton
Drop:Antidote
' -
. H P 1 3 3 2A P T G 1 1 0
-r.t"r Stca EipDropst'2r
D f o pE: f eD r o c si x 2 i
"'
?i[l'i.i$i:r"':
d[-- lt, r:z lc,r
;,- StealBudget
D r o pP o to n
c r:30
Grefade

HP:760 AP I G 12 H P3: 8 9 0A P0: G i l0 H P6: 2 5 A P1: G i : 7 2


StealPhoenix S t e aN:o n e S t e aA r c t c W n d
Dorlf Dfop:
Poio'l ? DroDNo,re Dfoo: Arctc lllfd

: . -:D c r 2t :J 0 '^$r ,_' D 4 7 0 0 A D r , , / 8 0 r , p . r 8 _ r A p . o r u o ; f U l . l . , , , j i j l . .


; ' ,"1, .Bc0' "A p r
'0" .i r ;; r ff ," . ".,0
f -r opo. = oo , r 5
/) Jooloo -

P6: 2 0 A P T G 0 r , H P6: 2 0 A P1: Gl0


HP:624 APiI
SteaPoto|
G 0
I
v. HStea Poton df St€alPoliof I T E MC H E C K T I S T
DropPotof D r o pP ort f D r o pP oot l
3 a1]k Carneft Grd O
Tabard
T THE TOBLI CHASE!
Finding TobJi will be diflicult, cspeciallysince the people he owes money to have come to collect. Herd
down thc roadjust past the debt collectors,who stop and addressYuna.Tobli emergesand leadsthe thugs

!
on a merry chase dorm the path. Follow the fleeing promoter and his pursucrs to thc binks of thc
Moonllow

I
Theres no sign ofTobli around thc wagon, so continuc into thc passcn
ger waiting area. One of the debt collectorsconfers with two guards
FindingTahliis as simpleasfjlla'l/ing
who block the path. Retreat back throLrgh the ban[s area and south
thelaanshatksv/haareaflethin
dom the road until Yuna finds the debt collector standing on the side
ofthe road, gaspinglor brerth. Tobli emergeslrnd headssouth. Follow
him and his pursueruntilTobli teersthrough thc areaon a scooter.NNow
you must run back to the banks ofthe Moonflow

ihedebtcallecl1rs
bl1ckaccesstalhe tbli's scootercrashesnear the wagon clrrlrvan!bur there'sstill no sign

: shoapufwhe,youlrcl anive.Yaunusl ofTobli.The guardsno longer block accessto the shoopufwhar{ so ride
waitfarT7blit0
breaklhraugh
lheir the shoopufacrox the Moonflorv to the north banks. Continue follorv-

I nnksbefareyoucanuassthe
tulaanllow
tafindTobli.
ing Tobli and the debt collectorsup to the entranceto Guadosalam.

Thedebttalleclars
kn1ckTabli
aulala
lrceFallaw labli0ptaGuadasalans
enlrance
lacanplete thensstan.

I ; *i:errct'l lZ$*
t-" #7_L
ictr
"n'i

I I tit ani r
iiK.3)
itll.

''1,/ \1
ir lrF$
'-o dv,,f.
llN;ill

_. {lr
:4,
r ? :t I tli. it I

iarei*i'F
ul I::r
'lD!l I
:J?.'

CONCERT REHEARSAL
Following the deployment ofthe Hrpe11o,you mav notice that Riklu is missing from her usual position
on the Bridge. Ride the elevatordown to the Cabin tojoin Rikku in a tun mini game,asit's time to prac
tice some dance movesfor the concert.This short challengeis worth some valuableprizes,but you only
get one shot. Saveyour garneat the SaveSphereon the Bridge before proceedingto the C$in.

Thec1ntrolletbullDnseachplaya dif-
lerenlinslrunenlat saundelfecl.Tap
lhebullanLapidlywhen y1useeit 0n
Bikku!sideol thesueeo
Upon entering the Cabin, watch Rikku's session carefully and note how the button icons appear in the lower-right corner of
the screen. Each button is a different instrument or sound. Press the buttons that appear on Yuna's side of the screen. Buttons
pressed at the moment the musical note in the bottom-left corner turns red score higher points

Tap the controller buttons as rapidly as possible, even ifyou hit the wrong button for a second. You ll score higher ifyou hit the
right button, but yodl also score for each button hit whether itt the right one or not. Dont let accuracy slow 1ou down.lA4rcn
the song is finished, your totals for rhfhm, fitness, aod synch are tallied and averaged to provide a total score. Based on this
result, you rcceive one of four prizes.
1btaininglhebestpizeslarthisevent
reluirea fewDractice
alten1ls.D0a
softresetandlryagainlosharpen
Yaurskills.

. , C O , M M S P H E R EW A V E S ,
PA,RT
'' ''ilefore TWO
askirrgB,rddyto go to theThunder Plains,useShinrahCommsphere
Network to seehow the concertpromotion is goiog tlroughout Spira.

Yunathatshewilltryto stoDa war.


Lucilassures 0.2
Yaibal hecouldqoto thesh0w.
wishes .2
hrssqmdfora "missioril
vaib-rlntifrers
eouan thateveryone
lq iusttdthelettcomplains theirposts.
is abandoninO
e 0uardwhinesthathewantsto attend
theconcert.
The0uardis oone:
a Hv0ello
danc€s: witha siqh.
Lucilwatches 0
*Onlyovoiloble
il yougoyethe3lolentphelelo lheYoothleogueol lhetla of Chopter
2.
I thc
lf youtoldLianandAydeto headt0 thel\400nfl0w 3, theywill speak
duringChapter
fh.n to Yuna.
tiis

I
=
l lf youhaven't t0 0rmipreviously,
spoken tromthechateau
heemerges andreveals
that

fromthechateau
ormiemerges a poseforthecamera.
andstrikes

i '
I Zoom
inontnecactus
I Thecaclistand
nameo Yuna
Narnerta.
inthedesert.
silent
f hecancommunicate
Shinra
ast<s g';;
iit<e
tocqcti ii L
G
I E

ll yougave
thestol8nsphere totheYouthLeague Chapter
during willsh00touttheCommsphere
2, soldiers
occurs if it wasn'tseenin a
dulingChapter 2,thesameseries 0f scenBs the
involving -
f youg.u, thestottntphereto NewYevon
occurs
Kinderguardians seenin a previous
if theyweren't CommSphere session

Theconversation
withKimahri.
Speak is slightlydifierentdepending 0r notyoustopped
onwhether Garikat
3.Thisscene occurs viewed
if it wasn't duringa
thembsren t0 stopGarik at Mt Gagazet 3, Bonso
duringChapter youths
willent€r
Voudd notcomnete

givesKimahria
Ronso
Theiemale backmassage.
EVETII
lsaaru toYuna
about
theconcert.

are
A Hypel0
isadvertis
ngthec0ncert.

I
T
It

w A l {l !ER tt {G F t E i t 0 s

: 6 3 2 2 1 A1P :l G i l 6
: 70 HP:734 ? A P1: l c i l : 7 0 H P1: 3 3 2 t A 1
P :l G i l :1 1 0 H P : 7 8 I8A P :1 l G i l : 7 4
Remedy (x2) Steal:
Hi-Potion Steal:EyeDrops(x2) Steal:LunarCurtain
Pretty0rb Drop:Hi-Potion Drop: EyeDrops (x2)
)
I A P :1 l G i l ; 4 8 HP:368811 A Pl G
: il:230 H P5: 6 2? A P : 1l c i l : 3 3 H P i 3 6 I3A P : 1 l G i l :1 8 0
Antidote Steal: (x2)
Hi-Potion Steal:
LunarCurtain
Antidote Drop:LlghtCurtain

/,1i|-{lmTn
: 6 2 3t A P : 1 ? G i l : 1 3 0

ffiii'al'ffii,il;;.
H P : 3 8 9 0 ? A Pl G
: 0i l ; 0 HP:122011A Pl G
: i l :1 2 5
Ligbtning [/arble Steal:None BombCore
Steali
Hi-Potion Drop: None Drop:
BombCore

: 2290tAP1 : l G i l :1 8 0 HP:8432lAP:
1 t Gil200 HP:58771AP:
1 ?Gil:370 HPr2582?AP:1 tGil:127
Hi"Potion Sleal: Gem(x2)
Shadow ArcticWind
Steal:
None Drop:
Stamina
Tablet Drop:Arctic
Wind

: 1 7 8 2 l A P : ?1 G i l : 2 8 0 H P1: 1 3 2 1 A1P : H P : 6 2 I4A P :1 l c i l : 0 HP:620 I A P :1 l c i l : 0


Antidote (x2) Steal:DispelTonic St€al:Potion Steal:
Potion
Drop: StarPendant Drop:HolyWater DroprPotion Drop:Pouon

I ; 6 2 0I A P1: l G i l0:
al:Potion
rp Pot'o r
-HP:128501A
flSrea,: Sub,ralor
- - Drop.
Pi:l9: 3 0
fG
CrmsorBing

I I T EM C I I E G K t I S T
Echo
X-Pouon
(x6)
Screen (x2)
Pekfy Grenade
TurboEther
X-Potion
Elixir
Glass
Buckle HasteBangle BlackRing
Down(x4)
Phoenix PhoenixDown(x2)
MAPS
Totlu(olonio
Woods

olenr i
([0pter Br*r.Rr"s_Fl

HorleBongle

Dow"(x4)
Phoenix

O= tishlingTover
t
FEEDING ON THE CROWD
Although a large fiend is seenbreaking through the rubble ro a secretcavernon the Thunder Plains, there are new chests
containing useful items scatteredacrossthe two main arers ofthe Thunder Plains.Take a trip to the norrh exit and back,
c o l J e c r i r gr J Jr h e i t e m ' .

lnside the cave,head to the right and follow the passagenorth to a chest containing an
X-Potion. From there, return to the cave entranceand continue up the west side ofthe
caveto a chest containing a Hasre Bangle. Head back to the first opening on the right TheHypella lhesecLet
autside cave
side ofthe screenand climb up the rocks to the upper level. From thk point, you should entnnce andMP
fullyrestareslullHP
be able to reach the remaining wo chestswith ease.The Zalamander bossprorectsthe layauentne pa y whenyauspeak
ta
final chest. After defeating the Znlamand€r open the chest to obtain the Black Ring hin.Make swelhepatyenlerslhe
uvealful slLength

wails
fheZalanandet attheback
altnecave.

ZATAMAl{IIER t
TheZalamander
isanovergrownlizard Nulll\4agic
lroma constant
thatbenefits effect.
None of a o
Black
Mage's willwork,andothermagic-enhanced
spells attackswillinllicllittle
or nodamage. yourpartymustovercome
Therefore, thisfiendwith
physical
attacks.
powerful
Equip dresspheressuchasDarkKnight, Gunner,
Samurai, andBers€rkerto Oettheiobdone. Asusual, onechar-
actershould assume theroleof healerbydonning the
Alchemist dressDh€re.TheZalamander canbeblinded, s0a
Songstress canperformDarkness Dance visionandAccuracy.
to affectthemonster's Whileit will
dolittleto protect
y0urcharacters lromtheZalamander's FlameBreathattack, causes
blindness
mostof themonstels otherattacks to miss.Thistacticshouldenableyouto maintain
moreHP
between eachFlame Breath
attack.

Glt DR0PPED:930 SIEAL:Normal:


Subliminator
Rare; natof
Sublim
PILFEBGIL:13OO DR0P:Normal: Rinq Rare:
Crimson Bing
Crimson
- -.'.1
; --
t'
':-..
i

I T EM C H E C K T I S T
Crimson
Sphere
5

Once the concert is over and the crew is back on the Celsius, head up to the Bridge for a few historical
anecdotestold by Maechen. Buddy reports that Leblanc and her henchmen are waiting in the engine
room. Eventually, they hand over Crimson Sphere 5.

Toobad.Nowyouwanl gelto see


whal's
anCrinsan
Sphete 5 untilthe
game's
finalchaplet...
*€ gf| iEis
'tt o;r',
*t L.

;,iffi*
.'9;" n:{.

f ii$
i'.S
:!F
.rr ,lr t
*7:l
d ri
r " ." " * ' i
uiib ii..'

ITEMCHECI(tIST MAPS
Phoenix
Down (x8)
TurboEther(x4)
Remedy (x7)
(x4)
X-Potion
l\,4ascot
Dressphere
0

I
i.n

E
R E S O L V EO F T H E G U L L W I N G S
Any time 1ou want to proceedto the Farplane,which is the 6nrl dungcon of the game where %gnagun awaits,speakto
Brotler and tell him the location from which you would like to enter The location you choosedeterminesthe shapeof
your path into the FarplaneAb1ss,aswell as the itens you can lind along the route. It is strongly recommendedthat all of
your charactersreach1eve160and nbovebefore proceedingto the Farplane.
'v
willlly yDuta theFarplane
BtalheL ar,
line you wishla ga

tT
Dls
Pho
" E P I S O D E C O M P L E T E "T I M E
Naturally, ifyou skip to the Farplane now you will miss out on a ton ofcompletion percentage Speak to
Buddy at the helm and almost every location in Spira will light up asa Hotspot.Th€ main gonl ofchaPter
5 is to visit every location and obtain an "Episode Complete!'When thesewords rppear on-creen, it
means you have completed every possible mission in an area and resolved all tle'situations there After
obtaining arr "Episode Complete" for every place in Spira except Bevelle, return to the bridge and obtain
the Mascot dressphere. Although humorous in appeffance, this is one of the best dressphercs with the
broadest range of skills. Thenavigalion
nenuslaftswik
Hatsp1ts
ineveryarea.
Knack lhenall
auttaacqutethelastdressphere.

CELSIUSSCENES
If you rested at the Cabin level at least once during
erery chapter, return to the Cabin now and rest for a
frnal time. Upon awakening, Yuna overhears Brother
complaining about his unrequited love. Following this
scene,head down to the Engine Room and speak to
Buddy regarding the origin of the Gull#ngs. These
scenesare available to view ifyou rested at the Cabin in
every chapter

I t A l t D E B t l { GF t E l { l t S

1 lGil:200
HP:2886tAP: H P : 3 7 2 0 1 A Pl G
: 1i l : 1 7 3
Delense
Sleal: Veil Steal;Sott(x2)
Drop;Amulet

I HP:62,I AP:1

I Steal:Potion

T Potion
Potion
*Appecn thelUlachinc
onlybeforedefeoting bosto[ fte Thundel
Pcnzer Ploins.

I T E M G H E C K I . I S I.
(x3)
DispelTonic
Down(x4)
Phoenix
lo lil, Goguet

Di'pelTotd((O

THE NEW INHABITANTS


Zanarkand is one of the easiest areas to visit at the start of Chapter 5. A.lso, ifyou gave the sphere to New Yevon during
iehapter
. '- 2, itt important that you speak to Isaaru at Zanarkand before headhg to Bevelle. lfyou completed the monkey
ioulmate quest before the ending of Chapter 3, monkeys have driven off all the tourists. Episode Complete! If you were
unable to complete the monkey soulmate quest, then better luck in your next game.

Maechen should be standing across from the Save Sphere. Speak to him and listen to M1nkeyshavedriven
thet1urists
ftan
his last story. Move toward the dome and speak with the former shopkeeper, then pro- theruins,
campldindthegane-long
ceed towad the dome until you spot Isaam on a higher ledge. Speak to lsaam one last quest
topreserve
ke sanctitY
al
time. Ifyou continue a shon distance towfd the dome, the party finds it sealed tight Zanarkand.
and you are oft'ered an option to go direcdy back to the Save Sphere near the entrance
ol ZanrLad.

finallygivesupthetaurist
lsaaru lrade
t0leadam1rcreverenl
a1ddecides life.
w A l t D E B t l {F
Gt E l l 0 S

HP:3890tAP:0 H P5: 3 2 0 t A1Pl:G i l : 3 2 0


Steal:
None Remedy
Steal: (x2)
Drop:None Drop:Hi-Potion
{x2)

: 9 8 0 I A P :1 l c i l : 3 0 0 H P : 2 0 4 4 t A1Pl:G i l : 1 5 3 HP:5877lAP:
1 I Gil:370 HP:32701AP:1 I Gil:330
Hi-Potion Steal:LunarCurtain (x2) Steal:
Phoenix
Down
BedRing Down(x2)
DropiPhoenix

: 2582lAP:1 tGil:127 H P1: 1 3 2 ? A P :l G


1 il:240 HP:624
IAP:1 lcil:0 HP:620 IAP;1 I Gil:0
ArcticWind Steal:DispelTonic Steal:
Potion Potion
Steal:
ArcticWind Potion
Drop:

I A P :1 l G i l : 0 *Appeors lhelllochino
onlybeloredefecling bosssl Thunder
Ponzer Ploins.
Potion
Potion

ITEMCHEGKI.IST
Ether(x4) WarBuddy O
Sphere
Twilight
Rain X-Potion{x2)
Itlega-Potion 3500qil
BiackLore
MAPS

CIn

sp ng(x3).
Stomino

rn! spd"s(r3l
Phoenix
{x?)'
'll.mi doildl. only du'ilg
Clolsler Goudl.l ihng!n..
WAKKA'S GIFT
Follow Wakha to the temple entrancernd speakto him apin there. Head to ihe beachand saygoodbye
to Beclcm, who gives you the War Buddy SPhere As you m.rke i'our way back to the village, you 11find
Wakka pacing around ihe srrtue at the highest plrrt of the ro.rd outside Besaid Hand the sphere to
Mkka, thcn follow him back to the village for a celebration.Episode Complcte!

funtsaulEeclenisntsucha badguy

w A l { D E B t l { FGt E l { 0 S

: 2 3 3? A P : 1I Gil:48 HP:3890lAP;
0 I Gil:0 HP:5320?AP:
1 I Gil:320 HP:84321AP:1
?Gil:200,
Antidote Steal:
None (x2)
Remedy
Steal: Steal: Gem(x2)
Shadow
Drop:Antidote DropiNone

H P1r 0 2 0 ? A P :lGil:
1 130 H P1: 7 3 2 1 A1P :l G i l : 1 4 0 H P : 4 2 I2A P :1 l G i l :1 2 0 HP:32701AP:1 I Gil:330
Ether Steal:Phoenix St€al:Hi-Poiion Phoenix
Steal: Down
Drop:Hi-Potion DownDrop:Ether x Down(x2)
Drop:Phoen

: 17821AP: 1 I Gil:280 H P : 6 2 I4A P : 1 l G i l : 0 H P : 6 2 I0A P :1 l G i l : 0 H P6: 2 0t A P1: l c i l :0


(x2)
Antidote Steal:Potion Steal:Potion Steal:
Potion
I StarPendant Drop: Potion Drop:
Potion

: 1 7 2 2 1 A1P :l G i l :1 4 0 H P : 1 7 3 0 1 A PI :G1i l1: 4 0 HP:3800tAP:1 l Gil:94


HolyWater Steal:HolyWater Steal: Grenade
Silence
Hi-Potion Drop;
SleepGrenade

*Appears
onlybefore lhelllothinoPonzer
deleoling ot Thundel
bo5s Ploins.
*1.Appeors 2.
wosgivenlo fheYoulhleogueol lheslodol Chopler
Sphere
onlyif theAwesome
*2.Appeors
onlyif theAwesome ol lhesfodof (hopler2.
wosgivento l{ewYevon
Sphere
I T EM C H E C K T I S T, .
Ether 3000sil lvlegalixir
Mana (x2)
Tablet ArcaneLore WallRing
R€medy oftheTrade
Tricks Grid0
Garment , Regen Bangle
(x3)
Down
Phoenix lnvincible Cat'sBell
DispelTonic (x5)
Coins
Georapella Ether(x2)
(x3)
StarCurtain X-Potion Dressphere
TurboEther(x2)0r Samurai
LunarCurtain(x3) l\,/l n
ega-Potio WizardBracelet
(x3)
LightCurtain Ether

MAPS

Bonsle
Regen

SrorCudri" (x3)

tunor(u'rorn{I3)

egr.Polioi

ttl'er

o
a)
\ . /
l l
h
\

I\ /1' Gt lt
( )

O P E N I N G T H E Gwhere
ATES
the citizens are demanding that the guard oper the gate and alliw
Head to the second portion of the port area,
accessto the temple. Run through the forest to the temple stairs,where Dona and Barthello reunite. Episode Conplete!

linallygelsherwaywilhBafthell,
D1na
KILIKA EXTRAS
Ttrere arc severalreasonsto renrm to Kilika a second time a{ler gining the "Episode Complete " Ifyou have
nctcampleted the quest to find the Squafter Monkeys in the woods, you may do so now- When all 13 are
discovered, speak to the womar in blue standing on the east dock in the Arst port area to receive the
Chaos Maelsuorn Carment Grid.

The temple is firl ofteasure chests containing valuable items and acces-
sories. In the last chamber just before th€ Chamber of the Falth, the tofindthose
Lastchance cruy
chest in the center of the room holds the Samurai dressphere if you monkeys!
failed to obtain it during Chapter 3. If you did pick up the Samurai
Dressphere previously, the chest holds a Turbo Ether (x2) instead

KililaTenpleis nawa vilualsl7re-


hause 0lgrealilensandaccess1ries
lacallecl.

INVINC IBLE
- There is a secret itern at Kilika that you can now obtain. Duing aI tne chapters, there is a man on the
. -.deck ofthe bort docked on the east side ofthe second port ata who is observing the progress of the con
struction oo the Youth League basewith a sphere recorder. Ifyou spoke to this man during each chapter
and viewed the base tlrough his sphere camera each time, speak to him again in Chapter 5 After view-
ing the bxe, the nar offers to sead you over to the base via a ferryman.

The only problem is, you must view the whole sceneat the base Viewthebasethreetines:A^cein
tkough the leos of the spherecamera Turn on the Guide Map if | , 3 and5 ta be,ftereda leffy
Chaplers
youVebeenplayiog with it ofl On tie gride maP,you will notice a ridet0 ne Dase
white X, which is the ferrymrn, who will take you back to the port
whenyou aretluough. The yellow squareindicatesthe locationofa chestcontainingthe accessory Invincible'
enablesthe characterwearingit to inflict more than 9999HP damagewith an attack or spell!
This accessory

You may alsonotice a yellow X moving aroundthe docksat the base.Run after and catch a small child, who
lhechest will bribe you to go awaywith 5 GeorapellaCoins.
Mapl0l1cate
UselheGuide
apoweiul
contalning accessotY.

tI t T E MC l t E C l ( L t S r ' . ,
I
I Light (x3)
Curtain
- 209
*':
S E A S O NO F T H E B L I T Z
Blitzbnll becomesavailablewhcn thc Gullwings enrer Luca lor the llrst time during Chapter 5. Even lor those who lrre
familiar rvith rhc game lrom FINAL MNTASY X, there are r whole 1ot of new things to learn. Pleaserefer to the
"Bl;tAaU" section ;n rhe "Mini Games'ch.roter for more informrtion.

PLACE OF POIGNANCY Blilzballis a challengin0


sp1t ande
On the bridge leading to the exit ofluca, move toward the edge of the balcony, hne honotedttedilianin Lutn
just below the Sar-eSphere,to trigger a scenervhereYuna discoversa moogle that
no one else can see.!-o11ol the moogle back through Luca to th€ stadium, and
ihen to the west dockwhere a ship is harborcd.Whcn Yuna is finished reliving her
mcmories. Eoisode Cornoletei

fhe int/isblena1gleleadsyunaback
thtauAhLucala lhedarks

w A l { l t E R{ G F t E l { l r S

H P6: 3 2 2 l A P
1 :lGil:670 HP:562 IAP:1 ?Gil:33 HP:18301A 1 Pl c: i l :6 2 HP:19741AP:
1 l GiliS0
Steal:
LunarCurtain Steal:
EchoScreen (x2) Steal:
Hi-Potion
Drop.
EchoScreen (x2) DropS-Bomb

HP:17433 '1
tAP:1 I Gil:330 H P1: 2 2 0 l A P : l1G i l1: 2 5 HP:2805lAPr lGil:80 H P2: 3 5 0 ? A1P :l G i l 8
:0
Steal:BombCore Steal:
Hi-Potion St€al:HFPotion
Drop: Bomb Cor€ Drop:lvl-Bomb

HP:810? A P1: l G i l 8
:3 HP:735 IAP:1 t Gil:44 H P : 3 2 7 0 1 A Pl G
: 1i l : 3 3 0
(x2)
Steal:Antidote Steal.Hi-Potion Steal:Phoenix Down
(x2)
Drop:Anlidote Drop:Hi-Potion Drop: Phoenix Down (x2)

H P6: 2 4I A P :1 l G i l : 0 H P6: 2 0I A P :1 t G i l : 0 HPi620 ? A P1: l c i l : 0 HP:9338?1A Pl G


: il1
: 64
Steal:Potion Steal:Potion Potion
Steal: Steal:
Phoeolx
Down
Drop: Potion Drop:
Potion Drop:
Phoenir
Down (x2)

HP:39857
?AP:1 lGil:3500 'Appeors
Steal:
TurboEther
onlybefore
defeoling
thelllochino
Ponzer
bossof Thunder
Ploins.
Drop:
PowerGloves
I T EM C H E C K T I S T
Down
Phoenix (x5) (x3)
Hi-Potion Pho€nixDown (x5) (x3)
Hi-Potion
Belt
Black Titanium
Banqle Primoris
Victor (x5)
EchoScreen
3000gil HolyWater(x6) (x2)
IVI-Bomb
Remedy (x2) Remedy (x2) Soft(x5)

MAPS
Phoenix
DoM{x5)

Ia
*

" ullbe dlngchotoboloobtdin.


SseChdprer5 wolhkoush.

ti

'Edrcnle lo 3enetdungeon

ilegoPhoenix

/
FtEltDst
(Fobs
oest)

tnpttche,t--"-==*
TECTIVE RIN IS AT Ne\:t to the entrance is a chest containing S-Bombs. Stooe ralls have
sealed off many ofthe passagesin the tunnels, and you cao blow them open

::AGAIN! with bombs. As you move through the passages,stand next to wall sections
and watch Yuna's skirt carelirlly. When her skirt flaps as ifrusded by a light
Return to Mi'ihen via the airship or
breeze, it means you've found a wall that can be blown open. Once you find
ftom the Luca entrance and a person
a waII to blast, you must not only choose the appropriate tlpe ofbomb; but
will greet you. Rin is epecting 1ou,
you must plant the right number ofbombs at th€ sam€ time, or you wifl be
and you can go dnecdy to the Tiavel
uflsuccessfirl at blowing through the lr?[. Most *?[s are soft enough to be
Agency. The dues you saw using the
destrol,ed by setting five S-Bombs. However, if you run out of S-Bombs,
CommSpheres set up around
switch to M-Bombs which are more
Mi'ihen determhe whot the d'lpdt
powerful, or even L-Bombs, which
behind the recent incidents. Once
are the most powerful of them all.
Rin figures out the mptery you can
ItSfunt0tryandlall1wRinSdeductive The best way to obtain more bombs
ride chocobos on the Mi'ihen
rcasoningandanswer hisquestians is by fighting frends in random bat-
Highroad. Once the scene is com-
curecy. tles. Creepers, Hug Bugs, and
plete, you score an Episode
Hexapods all drop bombs upon
Complete!
defeat. Ifa character using the Lady
Luck dressphere manages to success-
While riding a chocobo,you canopenchestsby pressingthe X button, and Setbanbsanv/alls taapennew
firlly Bribe one of these monsters,
you can alsocontinuethe Publicity and Matrimony campaignsif neededby passageways.
you can accumulate m,rsslve amounts
pressingthe Squde button when speakingwith the NPCs involved.
ofvarious bombs.

Some of the *211s in the tunnel are


stronger and require more firepower to
HEN'S FORGOTTEN blow dorm. Strong walls are marked in
blue on the map, and tle strong€stwalls
SURES aremarkedin purple.Usefir.'eS-bombsto
the Mission Comolete for Mi'ihen. return to the ar€a to
blow do*m light blue walls, use five M-
gatheritems. Ride a chocobothrough the raisedroad areajust southof the Bombsto blow down dark blue w-alls,and
Mushroom Rock entrance, and pause at
use nine L-Bombs to blow down purple
the gap depicted in tbd screenshot to the
Danagingthewongwa resultsina walls. Avoid the walls marked in red,
left. After waiting there for a few seconds,
Epilaph. becausetiey are trap walls. When ycu
batlewikanerciless
you will gain tle optiorr to jump to a
attempt to blow down these*alls, you are
higher level where lour chocobo will open forcedto fight Epitaphs.
a chest to obtarn a Phoenix Down (x5).
Leave the area and return, then stand Blast through the nrnnels and collect tie awesome accessorieslocat€d in the
immobile h the gap for a few seconds chests. Watch out for chests that contah 6ends. Itt possible that you will
TheVicl1r Prin1ris
all1ws PainebFull again. This time, when you accept the win exta items and bombs by blowing up walls with proficiency. The
fhr1llledresspherc
I0inlliclnorelhan option to go, the chocobo drops into the chances ofobtaining items by destrolng walls drops as lou proceed finther
9999HPdaffnge. gorge to obtain the Victor Primods. in the cave. Also, dont equip a
Charm Bangle. Instead, fight the
insect-like fiends in the area to keep
lour bomb suppJies going. When
THE FIEND COLONY you reach the northernmost cham-
Just when you thought you'vedone everytask imaghable on the Mi ihen ber, the boss of the Iiend colony
Highroad, alongcomesa new ciallenge.There is a secretduflgeonthat is appears.After def€atirg the monster,
arailableat Mi ihen during Chapter 5. Hou,rverj 'ou car orily accessthe you retum back outside the colofly
dungeonif you assistedClasko ia setting up the Chocobo R:nch at the with all the walls reset Collect al1the
Fanbstic itensawailinke seuet
Calm Lands. \4sit Clasko and raise a items before moving on to face the
few chocobos to level 5. When you
chanbers behind
lhinwalls.
boss. Defeating the monster and
dispatch a chocobo to search for dearing the fiend colony completely, nets a Fotrt ofPower Garrnent Grid.
treasuie, it is morc likely to retum to
Clasko's ranch dependiag on how
maay you harre at Claskot ranch.
Dispatch one or morc highJevd
chocobos td Mi'ihen Highrcad to
search for items. Check in with Dispatch
chocobos
fron Clasklsplace
Clasko every once in a while to seeif I0Mi'ihen
insearchotthenltsAti\us il€so Pl'oe"ir
the chocobo you sent to Mi'ihen has dungeon.

When the chocobo 1ou sent to Mi'ihen


returns, Clasko reports to Yuna that a
stange new portal was fou$d near tle site
where the hover wEcked during Chapter
3. Retum to Mi'ihen at that point to see a
geen doud near the Saw Sphere in the l"tIlt fteli
wide area at the bottom of the gorge.
Enter the cloud to dive into tl€ secr€t
Thedunge1n
entrance
appears neatIhe dungeon.
Save atke b1lton0llheg1rge.
Sphere
K I l { GU E R M I l { !
Thekingofthecolony isa creature thatloves fire.lt lovest0 useit
andit loves
to eat it.Equip your characters withaccsssories
andGarment Grids witlr
the Eater
Fire andKing
ability,
9oo VERIVINI willhandle allyour healing for you when-
everit triest0 castFiragal Avoid castingfire
i spells 0r usingtire-based attacks 0nthemon-
ster0ryouwillhealit.KingVERlillN! is not
especially t0ugh, s0usey0urstrongest Black
Ivlage spellsanda DarkKnight's Darkness t0 takeit out.Keep
attack everyone's
HPhighbydesignating oneperson asa White lvlage0rAlchemist.

GILDR0PPED:
3500 EtherRare:Turbo
SIEAL:Normal:Turbo (x2)
Ether
PItFER
GIL:2000 DB0P:Normal:
P0werGlovesRare:
PowerGloves
w A l t D E R t l { FGl E l { l l S
,/Enil6En
HP:5320tAP:
1 I Gil:320

f*]ifi{1}?fifiiflfi
H P1: 3 3 2 1 A1P :l G i l1: 1 0 HP;20201A I Pl G
: il:30
Steal:EyeDrops (x2) Steal:
Plroenix
Down Steal:
Remedyix2)
Drop: EyeDrops (x2) DropiHi-Potion (x2)
Drop:.Hi-Potion

HP:372011 A Pl G
: i l :1 7 3 HP:102011 AP: H P1: 7 3 2 l A P
I : l G i l :1 4 0 HP:1650tAP:
1 lGil:140
Soft(x2)
Steal: Steal:
Ether Steal:Phoenix Stealil\il-Bomb
Drop:Sott(x2) Drop:Hi-Potion HiPotion
Drop:

'1 Gil:330 HP:1262lAPr 1 lGil:80


H P1r 7 2 0 l A P : l1G i l : 1 0 0 HP:422| AP:1l G i l :1 2 0 HP:34441AP: I
Steal:M-Bomb Steal:
Hi-Potion Steal:
Hi-Potion Steal;
Hi-Potion
Drop:Hi-Potion Drop:Hi-Polion

H P : 2 5 8 2 1 A Pl G
: 1i l :1 2 7 H P : 6 2 t4A P : 1 l G i l : 0 HP:620IAP:1 H P : 6 2I0A P1: l c i l : 0
Steal:Arctic Wind Steal:Potion Potion
Steal: Steal:
Potion
Drop:Potion Drop:
Potion

HP:
4330lAP:
1 ?Gil:
100 *
?,J,fJi
!i,,Il?J,li; H P7: 8 0 0 1 A3 P?:G i l : 2 0 0 H P9: 2 0 0 ? A3 Pt :G i l : 2 0 0
Steal:
Chocobo Feather
Belt
Dfop:lvluscle
, {1 Steal:
Drop:
Bushido
BlackLore
Lore
,hSteal:
Drop:
Sword Lore
Champion Belt

^'
Aii,*i,$iliii*""'
fr iiji''f,lrljlrril:;'*
^ i[ril'*tr*H::1:T:
*Appeors bossol Thunder
fheMothinoPonzer
beforedefeoting Ploins.

I T E MC H E C I ( I I S T
lvlega-Potion TurboEther(x3) Elixir Cryslal
Bangle
2500gil Eixir l\,4achina
Booster Nooj's
Sphere
O

MAPS
WAR: NOW FOR FUN
AND EXERCISE
Ifyou sidedwith the Youth Lcage, speakro membersrt the entranceofMushroom ltock Road. Restless
now that the thought ofimpcnding wrr has subsided,the rvarriorsdesirca ch.rllenge.When readrl spe*
to Y.ribalto accepta challcngeagainstthe first group ofconrendersfrom the Youth League.Follow Lucil
through Mushroom Rock Rord, encountcring setsolYouth Lcaguc soldiersat various points. You mtst
fight six sets ofYouth League sotdiers,and Elma is in dre final sct When vou clcar all six, )'ou must Benenbetlauseilenslotecovel
{ight Lucil. Afier that, Episode Completel bet||een warria$
eachsetafLeague

LUCIT
r 370 to fightatthisextremely
Lucilisn'ttoodifficult latestage
% 0f thegame.TakedownherHPquicklywithyOur
\i str0ngest
spells anddttacks (suchasa Dark
Knight's
0arkness Therealchallenge
ability). is
thatLucilwillattempt t0 castD00m 0neach
partymember For
infairlyrapidsuccessi0n.
i.-l thisreason,takeherdownquickly to avoid
death,althouOh anAlchemist withthel\4ega-
Phoenix Stash sh0uid
ability thepartyif needed.
beableto recover

G I LD R 0 P P E D : 2 2 0 Normal:
STEAL: Chocob0 Rare:
Feather Ch0c0b0 (x2)
Feather
PILFER GIL:3000 Circet Rare;
DR0P:Normal: Circlet

A L L A C C E S SA T M U S H R O O M R Rock
OCK
is com
The Gullwings return to the Celsius automaticallvwhen the last mission at Mushroom
plete. Return to the areaand navigatearound, collecting the items contained in the chestsin the ravine
m well as ncar the headquffters.You can now enter the headqurrtersand move about l\'leet T,ucilon thc
rear observaroryarca,and she will give you Nooj's Sphere. Rerurn to the Celsiusand vicw the recordng
on the sphere,titled "Deathseeker" Wilhaccesstaallparls0f Yauth
League
H0 speak laLucilanlhereatbalcany
lateceivea newsphere.

OPENTHE DEN OF WOE


Upon collecting the last two Crimson Spheresduring Chapter 5, remrn to the Den ofWoe in the gorgc
and examinc the door.There are no items inside the Den, so proceeddirectry'eastto the lrrge area.When
the pyreflies overwhelm the partv with their feelings,Yuna must take on each ofhcr friends in separate
single-characterducls.Belore trking on this short quest,it is strongly recommendedthat you eqLLipYunr
with the Thiefdressphere or the TreasureHunt Garment Grid bearing the Mug abl1iq',as vour pvrefly-
inlected Jlies have some reallv good accessories to steal.BecauseYuna rvill be lighting alone,boost her
rnd Garment Grids to mrrimize her status
Delense by equipping acccssories

All 1ACtirnsan will 1penthe


Sphetes
daatla lheDenolWoe

RIKKU
fights
Rikku justashardandfastasanythiefwould.
Snatch hervaluable herdownfast
itemsandknock
withyourm0stfearsome UseHi-Potions
attacks.
to recoverif needed.
- ' lt
-
- 1
: \

GILDR0PPED:
200 N0rmal:
STEALT Lore RareBushid0
Bushido Lore
PILFEB
GIL:3000 Black
DR0P:N0rmal: Lore Rare:
BackL0re
W
PAIl{E

ffi atlacks
Paine's
to useanX-P0tion
lessly
m0repowertul
areslightly
it needed.
to recover
withy0urm0stpowerful
asquickly
almost asRikku
s0d0n'thesitale
thhnRikku's,
herquickly
Attack
andsheshould
skills,
does.
andmerci-
succumb

GILDR0PPED:200 STEAL: Sword


N0rma: Sword
Lore Rare: Lore t-
Glt:300
PILFER Belt Bare:
Champi0n
DR0P:N0rmal: Champi0n
Belt

BARATAI
$P: 720 Thepyreflies
have donea goodjob0.fcreating anillusionof Baralai,
$p,
{&9 sua becausethis will
battle greatlyremind y0u 0.ftheencounterat
Bevelle.
Baralaiusesnewattacks to drainMPandsilence
soit willbeextremely
spellcasters, t0 relyonmaoic.
difficult
Heal everyround in preparation
to survivehisswinging
Attack
staffattacks. quickly
andfuriously wilhyourbesl
physicalassaults.

G I LD R 0 P P E D : 2 0 0 Norflral:
STEAL: L0r€ Rare:Nature's
Nature's L0re
PILFER GIL:300 Ball Fare:
DR0P:Nor-al:C'ystdl Crysial
B:...

GIPPAT
Allinall,fightinq Baralai
isa lotlikefightinq
Gippal Spell-casting
witha fewexceptions. should
provemoreeffectiveagainst
Gippal.Although
heinflicts withHush
Silence
'Iuln'r
!eg-gt' /,- G"lfl' hl1::':'lllTqi:Ill:!:::11
if i:11:Ti-Yhl':
lMage turn,because
healoneach frequently
Gippal causes
lots0f
damage to theentirepartywithhisattacks.
AshisHPdrops,he
performs morefrequently
Bullseys andalsocauses lotsof dam-
agewithlvl0rtar. youneed
Basically, totakehimfrom5000HP
t0 0 HPinaslittlea timeaspossible.usestrong attacks like
Flare anda DarkKnight's
spells Darkness Whatever
ability. youdo,pilfer
gilfromGippal
be{ore
th€
end0fthebattle, because nabbingupto 15000 gilinoneshotis prettynice.

Glt DB0PPED:5000 N0rmal:


STEAL; White L0re
Lore RareiWhite
PILFERGIL:15000 0R0P:Normal: Dances,
l\4agica Vol.I Rare:
l\lagical Vol.
Dafces,
1{00J
A healer
sh0uld
bew0rking yetagain
overtime asyouenter thisbaitle.
N00juses devastating
gunattacks
thatcancause more than1500HPdamage toa single
character,
andhisGreedy Auraabilitywillsiph0nIMPfromall0fyourcharac-
tersat0nce.Liketheothershadows before,
spell-casting
will
t bediflicJlt.
TaKe down N00twithyour strongest
attacks
iZ such asa Dark Knigft'sDarkness ortheregular
ability.
attacks
oftheSamurai, Berserker,
orWarrior.
Also,
use
( thePilfer c0nsidering
Gilability, howmuchmoney
t
youstandt0 makeinasingleswipe.Keep theentireparty's
HPhighthroughoutthebattle,
L
L because
whenN00jdr0psbelow 3000HBhebegins performing
a rathernastyattack
that
cancause5000HPdamage i0 yourentireparty.
Anyone whosurvivesthisattack
shoulduse
a MegaPhoeniximmediately,
followed
bya l\,4ega-Potion.

GILDR0PPED:
30000 STEAL:
Normal:
ArcaneLore Rare:
Arcane
Lofe
PILFEF
GIL:20000 ftilagical
DR0P:N0rmaii Dances,
V0. I Rarer
l\4agica
Dances,
V0l.I

wAl{ltERtl{G
FtEl{ltS

: 1 3 3 2 1 A1P l:G i l :1 ' 1 0 H P : 2 3 t3A P1: l G i l : 4 8 H P : 3 8 9 0 t 4 PI: 0


G i l0: HP:532014P:
1 I Gili320
EyeDrops(x2) Steal:Antidote Steal:None Steal:
Remedy(x2)
Eye0rops(x2)
Drop: DropiNone Drop: (x2)
Hi-Potion

; 1 8 1 9 1 A1P :t Gil:140 H P1: 0 2 0 1 AIP :? G i l1: 3 0 HP:173211 A P?:G i l1: 4 0 HP:16501AP:


1 I Gili140
FireGem Phoenix
Steal: Steal:
[,4-Bomb
Drop:
Drop:FireGem DownDropiEther Hi-Pot
on

HP:34441AP:'1
: 1 7 2 0 ? A1P :?Gil:100 HP:422IAP:1 lGil:120
M-Bomb Hi-Potion
Steal: Steal:
Hi-Potion
Hi-Potion Hi-Potion
Drop: Drop:None

: 1 7 8 2 t A1
P :l G i l : 2 8 0 H P6: 2 4? A P1: l c i l : 0 HP:620 I AP:1 I Gil:0 HP:620I AP:1 l G i l : 0
Antidote (x2) Steal:
Potion Steal:
Potion Steal:
Potion
Drop:
StarPendant Drop:
Potion

*Appeors
beforedefeating
lhelflochino bossot Thunder
Ponzer Ploins.
HP:18324
I AP:40?Gil:0
Steal:Turbo
Ether *1.Appecronlyif theAwesome
Drop:
Elixir wosgivento NewYevon
Sphere 2.
sl lhestorlol Chopler
I T E MG I I E C K T I S T
Phoenix
Down{x4) lMana
Sprlng Hyper
Wrist
-AlBhed
Prlmer
O
*Onlyif youhoven'lmoslered
Al Bhed.
X-Potion(x2) SoulSpring
Remedy (x2) PowerWrist

MAPS

Down(x4)
Phoenk HnerW sr

Toftlo llow

a
O
X-hliotr {r2)

T H E A L B H E D ' S T E C H N I C A L C H A L LTo E NGE


complete the
Enter the temple and the Al Bhed will encourageyou to challengethe new machine theyve assembled.
episode at Djose, you must defeat the machine once at its initial levels,then defeat it again when the machine is at its
highest levels.The levels ofthe Experiment ,re dependent on the nurnber of machina assernblyitems excaratedfrom
Bikanel Desert. Defeat the boss at its highest level to obtain an Episode Complete and the Magical Dances, Vol. II,
which enablesa Songstressto learn Magical Masque.

RAISING THE atejusldyingl0t'indwal


fheAlBhed
thyadverca la lesloullhe[new
"os
EXPERIMENT'S LEVEL nacnlne
As stated,the Anack, Defense and Speciallevelsofthe Experiment are depend-
ent on rhe number of machina assemblyitems dug up in the Bikanel Desert. To
obtain an Episode Completel at Djose, fight the Experiment once in its weaker
form, then fight it againwhen all levelshave reachedlevel 5. For this reason,it is
importrnt to not dig too often at Bikanel Desert LLntilChapter 5.
Thelechnician levels
displaysthe afthe
youlighllhe
belare
Expetiment
nachineintheChambet0ftheFayth.
After defeating th€ Experiment
the first time, head to Bikanel and
begin digging for Attack P0tltTs
Assernbl,v, Defense Assembly,and
SpecialAssembly nems of the A,
S, and Z varieties.The game gives
various points erch time you find
one ofthese items, and the points
Renenbet thatyauun viewtheparls lrre each tallied to determine thc
y1u|eacqutred lhraugh digging
by level of the Experiments Attack,
checkingthekiask iulhesaulh Dcfcnse, and Special. For P0tilTs tEvEt
chanbet insideDiaselenple instance, il 1-ou hare 1 Aaack
Assembly Z,6 Att.rckAssembly S
and 8 AnackAsembly Z, then mulripl)' €ach quantity by thc num
bcr of points it's wofth denoted in the poinrs table (refer to the
right) to get the equation (1 x 5) + (6 n 3) + 8, which equalsa total
of31 points. Referring to the statuslevel table,vou can seerhat 31
points brings the Experimenti Attack level up to 1eve1 4. Just find
a ferv more parts, and thc Experiment's Attack level should reach
the mrximum oflevel5.

REPAIRINGTHE EXPERIMENT
Before you crn take on the Experiment again, you must help the Al Bhed get their machine back in
shape.After you defeat the Experiment once,key items called repan manualscan be found bv talking to
certain individuals and by searchingother placesaround Spira. Upon obtaining r reprir manu , return
) to the Chnmber ofthe Fa)th at Djose and give it to the technician strnding next to the Experiment.The
machinewill be repairedimmediately and vou can fight it again.

Each time you want to 6ght the Experiment, you')l need rnother repair manual. Conservevour manu- yaulalakean
Bepainanualsenable
als wisel,v,becauseonly five are availablein the rvhole game.The repair manualsare located in the lol
theExpetinenl bull7u)nlyget
again,
lowins placesl
llven]re chances
! Speak to the man in the room with ,11the pedestalson the secondfloor ofDjose Temple. Whcn
he askslor rhe password,enter "MARNELA'. He rvill give vou the repair manual in return.

! Speak to the man seatedon the floor in the nordr chamber inside Djose Thmple.

I There rre three monkeysjumping up and down in the areabehind the receptionbuilding outside Djose Temple. When all rhree monkeys
jump at the eract sametime, pressthe X button to receivea repair manual.

I At the north end of the Mi'ihen Highroad, near the entranceto Mushroom Rock Road, there is a machina standingbenveenProphet md
some emptv wagons. Examine the machina to recen'ea repair manual.

I ln the secretdungeon at thc Calm Lands (explainedin the C m Lands section),there is a chesr that contains a repair manual at thc
oppositc cnd ofthc dungeon lrom the st:rting point.

EXPERIMETT
Thedifficulty
0fthisbossis determined bytheAttack, Defense, andSpecial levelslisted
bytheAl Bhedtechnicianbefore thisbattle.TheAttack level indicates howbadly the
physical
bl0wsandrocket attacks 0fthemachina willdamage yourcharacters. Atlevel
5,theseattacks
aredevastating butyourpartycanquickly recover if a White
lvlagecasts
Curagaontheentireparty,or if anAlchemist mixes a Mega-Poti0n. TheSpecial levelof
theExperiment determines whrch aftacks rtwillusein battle.
At
{tP:0 E{p.., level willkillone0fyourcharacters
5, Lifeslicer instantly
by
!p,r'4 doingdamage equivalentto the character's HP You can-
notprotect againstthisattack, butsince theExperiment cannot perform you
it frequently,
can recovereasilyby using a Phoenix Down. when the Experiment'sDefenseis at level
5,y0urnormal attacks andevenspells willd0lessthanhalftheirnormal damage. The
bestwayst0 damage iheExperiment efiectively
arewitha DarkKnight's Darkness abili-
ty,0rwitha Gunnefs Cheap Sh0torTableturner ability.
Therelore,thebestpartywill
includeat least
oneDarkKnight andoneGunner, withthethirdperson functioning asa
healer.
Usethelisted attacks repeatedlyuntilthe Experimentfinally
crumbles.

''"-.liLLL[\\r\ G I LD B o P P E D : 0
PILFEB GIL:5000
N0rmal:Turbo
STEAL:
DR0P:Normal:
EtherRare:
E xir Rarei
Elixir
Turbo
Ether
. _ ..,88 . ::.-i::an::y

*,,.9, - -
_* _
*"Y;.-r , ''
.
'"' l:''-
:i:J I :..

I
I

IT
Ba
Ke
W A I I D E B I l {FGI E l { D S

HP:1332lAP:
1 lGil:110
EyeDrops(x2)
Steal:
HP:3688?AP:1
Steal:
tGil:230
HiPotion(x2)
tlP:562tAP:1 lGil:33
Steal:
LunarCurtain
HP:760IAP:1 lcili42
Phoenix
Steal: Down
R
Drop: (x2)
EyeDrops Drop:FireGem Drop:Potion G
HP:3890tAP:0 HP:625 t AP;4 lcil:72 HP:1480lAP:
1 HP:47001AP: 1 lGil:780
None
Steal: ArcticWind
Steal: Steal:
Grenade Steal:
lronBangle
Drop:None Drop:ArcticWind Drop:BlackRing

HP:1132lAP:1 HP:624
IAP:1 lcil:0 H P : 6 2I0A P1: l c i l : 0
Steal:
DispelTonic Steal:
Potion Potion
Steal:
Drop:HolyWater Drop:Potion

H P : 6 2 I0A P : 1 *Appeors
Steal:Potion lhe|t/lochino
beloredefeoling Ponzer
bossot Thunder
Plains,
Drop:Potion

MUSIC BY THE MOONFLOW BANKS


Obtaining an Episode Completelat the Moonflowis a gameJong task.Ifyou failed to complete all ofthe Moonflow mis-
sions and the musician gathering mission at Macalaaia, a1lyou can do is watch Tob['s final show However, ifyou com-
pleted all the missions at Moonfloq sold all 10 tick€ts and gathered the musicians from Macalania, Tobli's show draws a
larger crowd. Speak to Tobli and agree to participate in the show \Arhile you watch, you can change the camera angle to
view the girls sitting in their Eious positions onstage.Pressthe Circle bunon when done to seethe Episode Completel

Checkin wilhfablitoseeifyau'v€
enough
dane lodeserveanEpisadE
Conpletel
I
I

W A I { D E R I l {FGI E l { D S

: 1 3 3 2 1 A1P :l G i l :1 1 0 H P1: 3 4 2 l A P
1 : l G i l :1 1 0 H P i 3 6 l3A P r ' l I G i l1: 8 0 HP:3270?
APi1 ?Gil:330
(x2)
EyeDrops Steal:Hi-Potion Steal:
Phoerix
Down
EyeDrops
{x2)

ITEMGIIEGI(tIST
Baralai's
Sphere Tempered GridO
WillGarment *Dependent
' uponMoonllow
evenls.
Keyl0 Success.
Crystal Knuckles
Ball0'Kaiser

R E T UR N O F T H E A GIFT LEFT BY TOBLI


Inside Tobli's house, a chest contains a !€luxble item. The item in the
GUADO chest changesdepending on whether you completed all ol the missions
If you defeated Garik at the Moodow perfecdy, and whether you deleated Garik at Mt.
Ronso at Mt. Gagazet Gagazet during Chapter 3. If you did nor cornplete the mission rt
and gathered rhe musi Gapzet during Chapter 3, but successf.rllycompeted all the Moonflow
cians in Macalania missions, the item will be the K€y to Success accessoryIfyou complet
Woods, thc Guado will ed rhe Ronso You6 uprning
have now returnecl to mission as well as all the moon
Guadosalam. Join the 0ow missions, the item will be a
troupe in the central area, Kaiser lGuckles accessory. If
and speak to Tromell a lfltausucceedinhelping
theGuad1s you defeated Garik but did not
secondtime to receivean relurnt0theihame,thenitsEpis1de complete the Moonflow mis-
"Episode Complete!" yau!
Conplelellot sions perfecdy, the item will be r
Crystal Ball. The Key to
Success is one ofthe bestacces Theitemfaund at labli'shause
changes
THE GUADO'S sories in the game, whic! may
make you question your deci
depen(linganyauractions allhe
Maanllow and[4t.Gagaet
MEMORIES sion to suppress the Ronso
Youth uprising.
Return to Guadosalam a second time and speak to Tromell out
side the door that wont open. You can now go inside the house
that has been locked tbroughout the enti.re game and speak to a
Guado youth. lf you previously dvised Lian and Ayde on the
Thunder Plains, he will speak ofmeeting them and turn over the
Tempered Will Garrnent Giid. In a chest inside this room is
Baralait Sphere. Retun
to the Celsius nnd speak
with Shiffa to view the
sphere, which contains
some rather shocking rev-
clations about the praetor

TheGuado atefinallytudy Ia sharc


thei Ianq-keptsecLets.
V"

W A I I O E R I I IFGI E l { D S
r . -'
"ia.,'ilr:i-:"iiffiffi**i4;!.,,.'',:'irill:: Iji,ti :;,-:;r::,:1j,,. ' :;:,ri:::.:ri!j! .i].!-iiilr':,:.";,:t.
(' :1-'r'rr:i-r::'-::ll.E:id*+i#.,€$i:f
o"u'oJli.,l',', o"'o :#ii,,'',t',i:,],,1'
S 31,,1'*1',#;,1,,
Prettv
.1 Drop: 0rb ll.iD
"i';.'
op:ar-Potion f -{ D op:rveD opst'2r
"t €ii'*,i*iirnlr'"
- {:l:;:.:-.
'-:.,..:.,*:iiE9rl&"t!!, ..-i'tr:i':L:,i!ffir, : ,1 -:,. " ; ,
'a
: 5 6 2 ' A P :I
I
&J StealAntdote
l-- -,r:.,.
lDroP:
'Gil:
H P2: 3 3 A P1:

Al'rtdote
48
"0.
'I!jn:lilfi*'o',n* ; G i l3: 3
LunarC!rtain
LightC!rtain
H P3: 6 3 A P1: c i ri:8 o
ii:3i:1,
3[::i::::
: i G i l 1: 3 0
; 6 2 3I A P 1 H P : 2 0 4A
4P' 1; . G i l1: 5 3
Llghtningl\,4arb
e StealLunar Curlain (x2)
Drop:Hi-Potion DropLiqhtCurtain (x2)

1 : : G i l1: 8 0
H P2: 2 9 0 ' A P : 4 3 6 0A P1: ' G i l :3 1 0
Hi-Potion L ghtning
Gem
Drop:None L ghtning
Genl

.'-Ji.{r.l'-ffi;" --,i],rl,,r,iiiil:ffi"
i 2 5 8 2 : A1P,:i G i l1: 2 7 . 1 7 8 2A P1. - G i l2: 8 0 n"'oo,, HP:624 AP:1 GLl.0
ArcticWind
Drop:ArcticWind
' 'i'Lli.!l.t"riT,-
iT Antidote (x2)
StarPefdant
$3[,]'Ji,oJ',,1,,'tP
. ' . . . D r o pH: o y W a t e r
suu. pooon
urop Poi0n

...--*'Iefir.:iiii.T,ffi*ai* ' ii:ir.,ir''d.:.11-,i:i,iiffi3i,


u- .HP:620 AP:1 GIL0
.-i,={]r.r€l4}ffi
r. H P :6 2 0 A P :1 ' G r l :0 'n''* 'n','*
rF steal
Poton
i - , . r D r o pP o to n af st.ateoton
urop rot 0f
,
*#!i,,1'^1ld#;' ,lnl!1,.1'#1;#;'
: . ^ - .. D r o pS r e n cGer € n a d e '..-..-.- r0p:Darkness
..lD Grenade
' - i,r,li'ii,:1.:il.l.iffi**; .--:;,i-iE*:8ffffi
'.
'-,lgiriEin:iffi*t
H P2r 7 7 7 2 : AIP , G i l5: 5 0

ih'11i:fi1-,;'
r,'.HP.2774 AP:1 cit:120 8 P1
H P : 3 0 4A ; G i l1: 2 0
fl :
Stea S-Bofl-rb ,ffistea. s-eomb StealHi-Potion (x2)
r*i. -l Drop:SeepGrenade ,__---jiDropiSle€pGrenade DropH-Poton(x4)

HP:30500 G :10000
" AP:10r *Appeors
Oath
Steal: Veil before theMochino
defeufing boss
Ponzer ot Thunder
Ploinr.
Drop:
CrystaBange
I T EM C H E C I ( I I S T
Remedy Sleep (x2)
Grenade Talisman I
(x2)
X-Potion Valiant
Lustre GridO
Garment Corpus
Invictus
ochreRing Diamond Gloves Natures
Lore
t
BudgetGrenade(x2) HyperWrist Salvation
Promised : Grid
Grid
Garment ,
,
TurboEther(x2) ft4ystery
Veil Forceof Nature

IIIAPS

Down
Phoenlx ldo Saeenx3

CALIBRATION CRISIS
!!e.4ds are attacking the lightning towers on the Thurider Plains. To complete this mission, tun up to
- 94$ ruty* -a it in battle. After ddeatiry aiachcreanue, a treasure chest appears next to its cor-
""g"g"
responding lightning tower The content of each chest depends on your highest score in calibratiog each
lightning tower duJiog Chapters 2 and 3. For example, whea you defeat the Rlryos near tower l, the item
is an Elixir ifyou maraged to calibrate the tower with a score of30. Ifyour highest score is 5, you only
receir,c an Ether Use the table to determine what prizes are available for each chest.

Itbtinetoreapke rewdsotyaur
ell1tlsincalibraling
lhaset1werc.
L E A D E R O F T H E nextPtoAnineCof K
the lightning
When vouve dcfeated the enemiesstanding
towers,the girls notice that the Jighting continuesto strike Theret a tenth
tower acrosst str€am on the west side of the north plains area (Tower 10
from the calibration mini game) Run back toward the Travel Agency'
t r o v i n g J o n B r h e s e ' r . i d e o f r h e a r " r . u n r i l r h e C u l J w i n g 'n o r i c er h e t o u e r
they havent checked yet. Make sure thc Party is at tuIl HP and MP
anj ready to f'ght belore checking out this tower, becausea powerfin boss lhercdanotranthean
toward
Mave
mapla lacale
screen tawer.
ke tenth

HUMBABA
Thekeyto victoryinthisbattleis to haveonecharacterasa WhitelMage and
usethatpartymember whiletheothers
to heal, useBlack Maqe spells0r
special attacksto damage thebossA White Mage willprobablyneed
to eouiD aniiemthatraises Have
herMPsubstantially. theWhite
lvlagecastProtect andShellt0 reducebothphysicalandmagical
damaoe. CastCure typespellsasnecessaryt0 keeptheparty
g0ing.Whenever theHumbaba Mighty
casts Guard, castDispel
to remove a fewofthepositive thecreature
effects hasgiven
UseEthers
itself. asneeded yourWhite
t0 keep Mage spells
casting thebattle
throughout

GILDRoPPED:550 STEAL: (x2) Bare:Ether


Hi-Potion
Normai;
GIL:1800
Pll-FER (x4) Rare:
Hi-Potion
DR0P:Normal: NulshockRing

While yourWhite lvlaqekeeps healthy,


everyone y0u'llneed twocharac-
terswhocancause heawdamage tothebossinspiteoJitsraised delenseA
DarkKnightandaGunnercandamagetheHUmbabasignificant|yWiththeirDarknessandcheap
Avoid
respectively.
shotabilities, theuseof lightning which
attacks, theiiendlikest0 abs0rb 10
ilsHPTheimportant
replenish part0fthis is
battle to keep HP
everyone's as high as possible
WhentheHumbaba dies,it attemptsto takeyourpartywithit bycastlng lf yourpartymem-
l/leteor'
bers'HParelow,theymightdieatthe end of thebattle

SECRETCAVE O F THE THUNDER PLAINS


at the baseofone ofthe lightning towers nnd an Al Bhed offers to take you into
Following the boss fight, a hole appears
that the Humbabr left
the hote.This teadsro a secretcavebelow the Thunder Ptains.First, grab the item from the chest
and Thunder magic, and thcn speak to the A1 Bhed again
behind, equip all your charactersto prot€ct them from Ponon

If you previously spoke to Cid at Zanarkand during Chapter 1 and t"ld him thar vou
were unhappy with h; new business,then spoke ro him again on the Thunder.Plains,
Cid will be in the cave.His position is representedon the on-screenmaP by a red arrow'
Move down thc long passageto the first oPening on the right, and follow that pnssage
south to the very bottom ofthe arca Head east and go up the next passageon th€ lefi AnAl Bhed y1utathe
t0deliver
affers
to find Cid. Unfortunatell he is being stalkedby a very powertul foe Upon defeating has1pened
ne',rh1lelhal
slra\ge 0n
this power6.rlfoe, you receivean Episode Completel lhefhundetPlains.

Fallawtheredatr1t//0nlheDnscreen
nap lo Cid\ lacattan.
M A C H I l { AP A 1 { Z E R
ThethreeWatchersappearing withthebossactasinformants,
relayingtheinlorma-
tionthey've
observedduring yourbattles
allacross Ljsing
Spira. thisinfo,theenemies
willlockupy0urabilities
to preventyoufromusingspecial
attacks The
andabilities.
Machina Panzerwillthenmimictheseabilities
andusethemto

recovery
abilitiesused whenit waspresent inany
battle,
andWatcherS willl0ckuDspecial attacks
usedwhileit waspresent. if youmaintained
However, a steady habitof eliminating
I
L
L
Watcher enemies firstin everybattle,lheywillhavelittleto reportandyouwillhave
L aneasier timeusing y0urabilitieswithout fear0f theMachina Panzerlocking and
t - \ mimicking them.Even if oneoftheWatchers canlockanaction, justdefeatit quickly
beforeit getsa chance to rep0rt andscramble yourabilities.

GItDR0PPED:10000 N0rmal:
STEAL: oathVeil Rare:
oathVeil
PItFER
GIL:2500 DR0P:Normal: BanqleRare:
Crystal Crystal
Bangle

Evenalone, without
anyabilities
t0 mimic, thelvlachina
Panzeris noslouch.
lts
"Gatling
Gun"and"Sorcery Ray"attackstorceyout0 healthe party
entire frequenlly,
andit willrecover
HPif lightning
magic is used0nit.Thebosscanbeafllictedwith
theSlowstatus, s0have a SongstressusetheSlowDance ability
every
lurn.
0therwise, youshouldb€ableto strik€
thisbossswiftlywithyourstrongest
spells.

THUNDER PLAINS PUZZLE CAVERN


Now that youve rescuedCid, the secretcave at the Thunder Plains featuresa challenging puzde. As
you ve probably noticed, the caveis tull of tough machina and random encountersoccur quite often. The
cave n r phce where you can level up your characters and learn abilities in no time. However while
attempting to solve the puzzle, it is in your best intereststo equip a Charm Bangle to prevent random
encounters.Not only will this enable1'outo maintain a stronger concentration,but it will also make the
puzzle casierto solve.

Get something to write on, becauseyou'll need to rememberand add up


a lot of numbers. Upon entering the cave, a brief explmation follows.
Make nates afthekey1unberspravil-
The first of many key numbers appearsin the lower-right corner ofthe
e(llhrcughautlhisnaze.
screen.The top number in yellow indicates the number of the ncxt
secletdoor where you can use the ke)' number.The number in white is
the first oftwo key numbers that you musr add together to determine the passrvordlor the secretdoor. Make
a note of the door number and the key number, becauseyou may be askedlor this information later After the
key number disappears,two chestsappear.You can only open one ofthe chestsand thcn both will disappeu.
ltu canonlyapen
aneollhechesls Opening the chestcither revealsa helptul hint, opens the next door, or does nothing.
Withanyluck,theches!
:hatappear.
tcuchaasewill
apenlhenexldaor. After viewing a key number, the secretdoor that you can use it on is
highlighted on th€ on screen map wnh lr red arrow Proceed to the
secretdoor and examineit. More key numberswill appearon-screen.This time, the key number in the
upperJeft corner is the secondkey number for the door you are standing in front of You nust add the
first and secondkey numbcrs to determine the passcode.In rhe bottom-right corner,the first key num-
ber for the next door you can open appears.Jotdown the key number, aswell as the number of rhe door
it opens.Now add the first key number and the secondkey number together and input the sum to open
the door. Be sure tojot down the sum total before proceeding,becauseyou may be askedfor this infor-
mation to open another door Addlhetw7keynunberctagether,
and
inputlhesunwhen exanininll
the
When you open a secretdoor, two chestsappear Again, you can open one ofthe chestsfor a chanceto
praper
daat
obtain a helptul hint or even open the next door Ifvou're lucky enough to open the next secreidoor the
paxcode thalvould have openedthe door is displayed.Mrke a note ofthis number, becauseyou may be
askedto use it to opcn another door somewhereelse.
problem such as 56732 + '+532 You must add thesc nt I
Sonietimeswhen a key number n displavcr:fit will rppcar as a mrth
.gctn.r, ,f..' the seconi kcv numbe(i to these to opcn the next door Somctimesthc kev number will not b'
..-t.* 'Amount
"dd ;lue such as olgil earnedbetu'eenenrry end door
disohved as inteecrs.Insread ol the key number,you mry leceivea
can bc looked up on the spccirt rvarrs in the thr€c corncrs orthe mrzc
ii,r.J"N,,"i". ?il"r,t.. ,rn." .nt.y.,lTh.,. n,,mbers
northeast corner r<eeps a record of horv much gil you've eaned from random battles since entcring the mrzc
The wall in the
and the one in the southwest
il. -"ff ; ,f'. *",n*st orner kceps track ofthe codesofe'erv door Iou've opcned thus far'
'.mber ufbnttl"s youne fought since openi"g eTch door' Ho*-er er' ifrou enter the mazc with a Chanr
-r"* f.*p,,r*f
"f,n. of battles foughr will alwavsbe 0 Thjs is the bcst
e""gf. .qiipp.a ,. p*"cnt banles' thcn rhe am"""-of 4f "'i O* "-ber
there rvill be fewer numbers to remcmber'
althelaurc1mers*"uin npp,n".tl thi'
Uselhespecial'ilalls puzzle, since it means
althenazelatackYauPtagtess.
round. When vou solve this puz-zlenvice, a chcst rppearstr
Once vou open ell 16 doors, cxir thc caveand return for a second
ttre north corridor that contains the liorc€ ofNature accessorv

.,$s{ti {'?tr'
. rs rV,[,
tuffi 't'
""9

*r'

W A l { O E R I I {FGI E l { I ! S

HP:56? 2 A P1: l G i l : 3 3 H P3: 6 3t A P : 1 ? G i l1; 8 0 0 rl G i l : 0


H P3: 8 9 0 l A P
HP:973 I AP:1 lcil: 380 None
LunarCurtain
Steal: Steal:
Steal:WhiteRing
Drop:LighlCurtain Drop;None

HP:18731AP:1 H P : 6 2 I5A P :1 l G i l :7 2 1 I Gil:330


HP;34441AP:
H P l: 0 3 0 l A P1: t G i l 4
:0
Water
Steal: Gem Steal:ArcticWind Steal:Hi-Potion
Steal:GoldAnklet
Drop:Hi-Potjon Drop:WaterGem Drop:ArcticWjnd

H P : 1 7 8 2 1 A P?:G
1il:280 HP:2530lAP:1 lGil:95 H P 1: 1 3 2 1 A1P l:G i l : 2 4 0
HP:66801AP: 1 lGil:380
Phoenix
Steal: Down Steal: DispelTonic
BlueBing
Steal:
Drop:WhiteBlfg Down
Drop:Phoenix

H P : 6 2 I0A P :1 l G i l : 0 HP:620 t AP:1 I Gil:0


HP:624 I A P :1 l c i l :0
Potion
Steal: Steal:Potion Potion
Steal:
Potion
Drop: Drop: Potion Drop.Potion

*Appeors bossat IhunderPloins'


Ponzer
lheMochino
beforedefeoling
I T EM G I I E G K T I S T
SnowRing Rayof HopeGarment
GridO
RungBracer Elixir

MAPS

\ \=--.6",
*_\
,.,
\....
\
\-0
T H E F A D I N G W O O D STromell took place.If you previouslycompletedthe missions
Return to the SphereSpring, where your first meeting with
to defeat Garik Ronso and to gather the musicians of Macalania, only a lone Guado will be standing off to the left at the
rear of the area. Speak to this ;erson to trigger an event, then head back to the entrance of the forcst, continue east, and
visit the other spring.yuna asksfor a moment alone,and then you'll receivean Episode Complete! and the Ray ofHope
Garment Grid.
Findthe laslrcnainingGuadain the
f\restt0lriggetlheftrclalthelastlt'ta
events
T RETURN
O ' A K A ' S T R I U M P H A Nlfyou rescued
A second "Episode Completel" is available at Macalania Previously
O'aka from debt or from his senitude in the Bikanel Desert, he will aPPearoutside
the Travel Agency with his brother. After the two argue, you'll receive an Episode
Completel Open the nearby chest for an Elixir, then head inside to view the awe-
some accessori€snow sold by O'aka. If anyone in Spira has a better list ofitems, it is
probably Wantz. Each man offers a different list of items when you speakwith them'
Return here as soon as you have enough gil to purchase these awesome accessories!

backin busin."ss
like0 aka's
L00ks
W A I { D E R I l IFGI E I { D S

sFflmffi
--JDrop: Echo (x2)
Screen
H P1: 8 9 7 1 A1P :t G i l ; 5 5
Steal:Hi-Potion
Drop:Hi-Potion
H P : 4 8 8 0 11
Steal:Black
A Pl G
Choker
: il:48 H P6: 2 3l A P :1 r G i l 1
Steal:Llqhtning
Drop:Hi-Potion
lvlarble
: 30

H P2: 0 0 2 1 A2P :? G i l : 0 H P : 9 4 I3A P :1 H P3: 8 9 0At P0: t C i l : 0


Steal:None Steal:Hi-Potion Steal:None
Drop: None Drop: Non€

HP:258 ?AP:1 I Gil:20 H P2: 2 9 0 l A P : t1G i l : 1 8 0 H P8: 4 8 3 l A P


1 :lGil:210
Phoenix
Steal: Down
Drop.Phoenix
Down

: 3 7 2 0 1 A1P :t G i l 1
: 73 HP:246011 A PI :G i l : 4 0 H P8: 1 3t A P :1 l G i l :1 2 0 H P l 1 2 0 0 l A1P il G i l :1 1 0
Soft(x2) Steal:
Budget
Grenade Steal:ArcticWind StealiLunarCurtain x2
Sott(x2) DropiBLrdget
Grenade Drop:Water Ring DropiLightCurtain(x2)

,.-tnr.ffrr,{illTf-
IAP:1 I Gil:44 HP:202 I A P :1 I G i l 1
: 8 / /, IHP:I80041AP:1tGil:300
PhoenixDown Potion
Steal: ffiSteat, star.eenoant
.
Drop:Phoenix
Down Drop:
Potion | ' rur00:fal0tane
bna00w{xz)

I A P :1 t G i l : 1 0 0 H P : 6 4 3A
0Pf 1: l G i l 1
: 05 H P : 6 0 ? A P1: l G i l 1
:0
Sleep Grenade Steal:Phoenix Down(x2) Steal:Potion
Drop:
Sleep Gr€nade Drop: Potion
w A l tD E Rl 1 { GF l E l { 0 SC 0 1 { T l 1 { U E D

HP:122tAP:1 lGil;340 H P i 9 8 4I A P : 1 ? G i l1: 1 0 H P : 6 2 I4A P : 1 l G i l : 0


Phoenix
Steal: Down Steal:Phoenix Down Steal:Potion
Drop:l4ythrilBangle Drop:Phoenix Down Drop:'Potion

HP:620 IAP:1 1 tett:gd


Fp:zssqlnP: 1 lGilr'164
HP:9338tAP: HP:583IAP:1
Fang(x2)
Poison
Steal: Steal: Down
Phoenix DispelTonic
Steal:
Potion
Steal:
Down
Phoenix
Drop: (x2)
Potion
Drop:

#ii,ffiiffiill"fi iiffiJl""rc':5000
ilii,#lti,'J" "*'
"'' di;i,-:'il]i'i*'
*Appeors lhetrilcchinc
deleoling
before bossol lhunderPloins'
Ponzer

IIEM CHECKI.IST
Hi-Potion TwistHeadband PhoenixDown
Ether
[Ieqalixir lvlute
shock GIido
SkikeGalment
l\rercurial
Earrings
Faerie
l\4eg&Phoenix Ether Beaded Brooch

MAPS

Pllol
(lll Derllnoriont

l€dded Broolh
o

D
- E S E R T T U R MthenOtheIaction
L
shifts irnmediately to the Cactuu Nation, where hundreds offiends
S.n- *a l{ll"ada greet the group,
across Spira. To find a gate-
tl,reaten to attack. TJprotect the cactuar Nation, you must gather the 10 Gatekeepers hiding
keeper,speaktoitsmother.Youcanonlyspeaktoagatekeepertmotherwhensheisauzke'indicatedbyagreenswn[ng
*"i,j .i.," *.." * *.u as a green dot on the map.the cactus will dimlge clu€s to where her childrcn are, and then vou
can set out acrossSpira to find them.

la lheacliven0the6la leatnclue:
Speak
regardin1 Mereabouls
ke cactua,s'
TO CAPTURE A CACTUAR
Once you lind a cactuar, you must complete a short "Crct War" mini game to make the little creature go
with you. During the mini game, the screenswitchesto spJit-focus.The picture on the left will shift
between the cactuarand its two sidekicks.You must wait until the cactuarappearson screenbefore you
fire. Even then, a cactuar may be agile enough to dodge your shot. Sometimes th€ left picture will switch
focus so rapidly that you must actuallyfire your shot when you seethe sidekick right before the cactuar'
lfyou hit a cactuar,you then have a chanceto chain together :dditional hits by firing rapidly. Doing so
enrblesyou to rack up higher scores.Ifyou hit one of the cactuarssidekicksby accident,the bullet used
will be subtracted from your remaining stockpile. If you are hit by the cactuar'.scounterattack, you will
lose ammo from your current stockpile. isachallenging,
Ca!:l-wat bullunninl-
gane.Yau'llgeladdilianal
chancesla
Sometimesa cacturr will react to being shot, and it will fire its needlesat Yuna. Pressand hold the R1 lhe"Te1
playit afteryauc1nplele
button to dodge this anack. Ifyou lail to dodge the cactuart attacks, ammo will be subtracted lrom your quest.
Gatekeepers"
stockpile.Each shot reducesthe cactuar'sHP by one point.Ifyou manageto reducethe cactuar'sHP to
zero before running out of ammunition, you win. Ifyou run out of ammo and the cactuarstil has HP, then you lose. Either way, the cactuar
will still come back to the Cactuar Nation with you. Note that in the caseofBartschella, the last ofthe gatekeepersexploring Spira, the two
sidekicls are Magic Pots, as seenirLFINAL FANTAf,tsX. Ifyou shoot one ofthe Magic Pots, you'll receiverandom items.

Once you have convinced a gatekeeper to return


awaken and dimlge clues to the location of rhe next gatekeeper.The 10 Gatekeepers become nvnllable to find in a specific order, and once you
g e r I h e . l u c l i o m l \ e i r m o r h e r ' .r h e ya r el o . a t e d i n t h e [ o l ' o w i n go l a c e ' .
CACTUAR HOLLOW
When you hare lound the nine cactuars,return to the Cactuar Naiion.The tenti gatekeeperin Cactuar Hollow is located
at the top of the area. Proceed through thc cave until you have what appears to be a randomly occurring battle Afterwards,
thc Crctuars will revive and enlarge one ofthc monsters lrorn your previous batde, and you must fight it again H€reafter,
the cxvewill be tullofoversized versionsofprevious enemiesto fight.

Proceedthrough the cavern and jump up the platforms near the waterfalls to obtain an
Ether. Continue eastthrough the passageuntil the chamberbeginsto fill with sand You A Gunl\lagethathasleanedall lhe
must collect the items and race through the erea to the second concretepath on the Fiend willpravel0b€
Hualetabilities
other side. To obtain a1l thc items, you must make severalancmpts. On your frnal ananazingassetrlutinglheseballles
attempt, run through the sand and rcach the opposite end before Yuna is buried qrin.
Continue from there to the cnd ofthe cave,where the tenth gatekeepersits all alone on
the ledge.After a fina1shootout with Frailea,the rogue cactuarsunite to forrn rJumbo
Cactuar,and attempt to stop you from raking their friend
Race lhraugh a fewlinesla
lhesands
callectilens,Ihendashlhr1ughinjne
cleatrunlarcach thealherside

J U M B 0C A C T U A RG, A C T U A(RX 2 l
GILDR0PPED: 0 SIEAL;Normal: TonicRarei
Stamina Stamina (x2)
T0nic
P I t F EG
RI L : 0 DR0P:Normalr TonicRare;
Stamina Foot
Rabte's

Asyou've probablyobserved while lighting intheCactuar Hollow,


theseareveryoddcreatures to meet in combat. They ofier little
incombat,
benefit dealexactly 1000 HP damage with their'1000
Needlesattack,andoftentimes fleei{theaverage levelof the
partyexceeds theirs.Following inthisbackwards tradition,the
Jumbo Cactuar seems c0ntent to doalmost nothing during
thebattle,excepl casting Hastega onitselfandthelittle
cactuars.Thesmaller foesaretheonesyoureally have
to worryabout. You'llneedexceptional Accuracy lo strikea Cactuar,
sousespecial attacks
likea DarkKnight's Darkness andBlack
ability, Mage's Eliminate
spells. thetwoCactuars
assoonaspossible, thenpummel theJumbo Cactuar atyourleisure
whileit does...
nothing. lf you're unfortunate enough t0 kill10 cactuarsbeforereaching
theJumbo
Cactuar (of if one of the sidekicks turns out to be thetenth),
thenyou'reinfora tougher
withtheJumboCactuals
battle oversouled form,whichuses"ga-level" magic andFlare.

NoneRare:
Normal:
GILDR0PPED:120STEAL: Non€
PILFER
Glt:180 NoneRarei
DRoP:Normal: None

THE ANCIENT POWER


Although the threar to rhe Cactuar Nation has been thwaited, the desertfiend from before is now attacking the A1 Bhed
camp. After sperking to Nhadala,youie offered a chanceto return to the airship to purchaseitems and equip your char-
actersproperly. Rescuingthe diggers'camp means facing off aginst one of the toughest fiends in the game. However,
once you deleat Angra Mainlu, you'Il linally receiveth€ "EPisode Complete!" from Bikrnel Desert.

andcanpanyarcin lraublE
l\lhadala
andyau ll belaaifyaudan'tprcpar
fat thecaningli1hl
adequately
E
A A I l { Y UT, A W R I G HZ ,A R I C H
A 1 { G RM
GILDR0PPED:
5000 N0rma
STEAL: Rare Rare:
i lvleqalixer l\,4egalixer
PItFER
GIL:2000 ; RibbonRare:
DR0P:Norma Ribbon

jc Equipallofyourcharacters
enableautomatic Protect
withaccess0ries
andautomatic
that
Reflect,
:t ,i !l 0ratleast
having
theability
twoof your
to casteither
characters as
spell.
Dark
Consider
Knights
andoneasanAlchemist. lvlastery
0fthesedres-
spheresis notrequired.Forlhebenefit 0fthe
\ enter
Alchemist, with99Potions
thebattle and99
nc. Even
Hi-Poti0ns. then,make sureyourAlchemist
knows thelvlega-Poti0n
Stash lt would
ability. alsob€wiset0 equip theAlchemist
with
Garment Grids oraccessories thatbestow abilities S0SHaste,
suchasAuto-Haste, or
i l , theability
to castHaste.Additi0nally,equipaccessories orGarmentGrids
sothata
a l charactercanperform WhitelMage abilities-especjallyReflect.
L \t*
t $
None
G l tD R 0 P P E D ; 0 STEAL:NormaliNone Rare:
PILFEB GIL:0 NoneRare:
DR0P:Normal: None
\)
0

\ G I LD R 0 P P E D : 0 STEAL: NoneRare:
Normal: Non€
P I L t EG
RI L : 0 NoneRare:
DB0P:Normal: None
.'f;
Startthebattlebycasting Reflect
andPr0tect on
t t
, l
your as
characters needed. Thetwo Dark Knights
should perform Darkness round,
every while the
Alchemist mixes a Potion anda Hi-Potion to
achieve Even
theelfect0f a lvlega-Potion. if theparty
seems t0bedoing allright, mixthelMega-Potion
anyway. Thepartymuststayhealthy everyround,justin
caseAnqral\4ainyuperforms PerditiOn's
Flame, a devastating
thatcancause
multi-attack upto 4000HPdamage t0 each character Darkness
Performing everyturn,
thetwoDarkKnights
should beablet0 keep thesidekicks,Tawrich andZarich, K0'ed formost
ofthebattle.
Angra
lilainyu
can-
perform
not Perdition's
Flame unlessthetwosidekicks arealive.

While andZarich
Tawrich areinactive,
Angra mustwaste
lvlainyu onitshelpers,
turnsl0 castFull-Life socastDarkness even
if thetwosidehelpersaredead forthemoment. Zarich
has the t0
ability drainNlP,
so it will
be to
dilficult castspells
forany
purp0se thant0 reinstate
other Protect
or Beflect While
spells. Protect
willreducedamage from Perdition's
Flame,
R€flect
willprotectyourcharacterfromFlarespells
thatcancause 9999HPdamage. Infact,Beflect willbounce
thespellbackat
Angra l\,4ainyu,
causing9999 HP damageto thebosslEven if your
charactersarearound level70, winningagainst
thisboss
cantakea lonotime.
*L i;

sl 1&
tr& g8
:t: T ;1'!r'

,;i{

W A I { D E R I l {FGI E I { D S
.,-"EtiTilTri[EI ,,TffiflffiI
: 2 7 3 3At P1: l G i l :1 3 8 /
Steal:Phoenix
Drop:Antidote
Down
L_t
i H P1; 8 6 0 t A 1
,/f,,lstrrr,eotnco"
uropib0m0LoTe
P :? G i l9: 8
"
ii'.1''*:iifirlt"
j H P : 4 4 2 0 1 1A P! G
Steal: Water
Drop:NLrlTide
Gem
Ring
: il:1000

: 3680'?
AP:1 ?Gil:800 / . l H P8: 8 2t A P :1 H P4: 1 0 0 1 A1P :I G i l9: 4 : 38001APi
1 f Gil:94
[4ana
Tablet ,/LSteal: Hi-Potron Steal:Darkness Grenade Srlence
Gfenade
Drop:RegenRing l{-f orop:Hi-eot on Drop: Sleep Grenade DropSeepGrenad€

HP:2775?1 A Pt G
: i l 4: 0 0
l\,4ythril
Steal: Goves

ITEMGHECI(I.IST
Remedy (x5) Phoenix Down (x8) OathVe Phoenx Down(x8)
Crystal Gloves Poliof(x10) WhiteLore DspelTonic
1 0 0 0g0 Chocobo (x3)
Feather (x6)
Elher cr msonSph€re
6O
H-Potjof (x6) 1 2 0q
0i l Remedy (|6) cr msonSphere
I O
MAPS

'RoonChonger 5. = tifi tocliion or (ontbl Point


in Chopler O
(honge'tlfi A Dedinllionlo tilt A3
@

A1.
lifi A lo dellinolior
@(hdrges
(inson Sphe€I @(horse! lilt Arodeninolion
A2.

d.-.--.
Drc$phele
Dorklhishl Ll
rl
ois"lronit ----\,,!
\ T I E [

lloodlu'r

FromTtidlt tetel

&
: ftonoe,tifiA
D.lti;otion loA4

BEVELLE FINDS ORDER


Move to thc entrance of the ternple. If you signed on with New Yevon, you'll receive an Episode
Complete! However, ifyou gavethe sphereto the Youth League,you'll only witness the final scenewith

Alhoughhatdlya littingen(lta
prcblems,
Bevelles yauslillget enDu1h
c1npleli1np1inlslrcm thisendingla
netpqut
ry"q VIA INFINITO
. Head inside the temple and enter the east chamber Pacce and the Kinderguardians
seem to have found something ofinterest. Use the Save Sphere before stepping onto
the teleport gl1ph. The teleport transports the party to a series of 101 secret levels,
called "cloisters." A strange person greets the grouP on Cloister 0, then droPs
Crimson Sphere 6. You can view it now' ifyou want. To the left of the item's loca-
tion is a pad that will eventually enable you to skip to the "Creat Cloisters" found
every 20 levels, but you must reach these special doisters to activate tlis device.
Straight ahead from the spheret location is a hole in the floor, which pu can drop
thfouEh to Cloister 1. andtheKinderguardians
Pacce have D1n'lnissCrinsanSphere 6,which
is
inleresfing.
l1undsanething IelI0nlhefl00taftetlhescene.
The layouts ofthe cloisters change rando1r y, so it's difficult to provide maps or a
walkthrough for this section. Each level contains a glyph teleport that transports you back to where the Kinderguardians are gathered. Move through the level,
avoiding traps ifnecessary. In some levels, you can actually speak to a Tonberry to obtain random items. In each doister, find a point where you can drop into
a pit, which will deposit you in the next cloister. Ideally, you should tackle this challenge with three Gun Mages in your parti,
becauseyou can leam any Blue Br et skil1syou might be missing. When you reach cloister 20, you must nght the Aranea boss.
Boss monsters must also be fought at levels 40, 60, 80 and 100. After defeating a boss, find a teleport gfph and return to the
outside world. Save your game at the Save Sphere near the labyrinth entrance, then return and skip through to the boss level
where you left off

On level 20, you will frght Aranea, which drops Crimson SPh€re 8. At level 40, you wil
face the Black Elernental. To have any chance of surviving in this dungeon, all your char-
acters should be at level 99 with over 9000 HP per person to survive the bossesand mon-
T1abeffys inevery
arcAeyligures level.
sters starting at level 40. Io addition to this, you need to use limit break auto abilities,
powerfirl chain abllities, and Auto-Life, otherwise, the bosses will eliminate your Patty
quickly. This is a bonus area to explore as your chancters progress Past norma.l levels ard
abilities.

Gelrcady
fu enemies naredilficull
thanlhelinalbossallhegane!

W A I I D E B I l IFGI E l I D S

lP:788IAP:1 lcil: 74
Steal:
Lunar
Curtain

Farplane
Shadow

Phoenix
Down ArctlcWind
Phoenix
Down
w A l { D E B t l { FGt E l { l t SC 0 1 { r t 1 E
{ UD

: 22341AP:1 I Gil:86 H P : 3 4 4 4 1 A Pl G
: 1i l : 3 3 0 H P1: 1 3 0 l A P
1 : t G i l :1 0 0 HP:735IAP:1 t Gil:44
Hi-Potion Steal:Hi-Potion Sleal:Lightning lllarble Steal:Hi-Potion
Remedy Drop: Ftamina Spring DropiHi-Potion

: 6 6 8 0 1 A P :t 1G i l 3
: 80 HP:32701AP:
I I Gil:330 H P4: 3 6 0 l A P
1 :tGil3
: 10 HP:882lAPr1 t Gil:78
Blu€Ring Phoenix
Sieal: Down Steal:Lightning Gem HiPotion
Steal:
WhiteBing Drop:Lightning Gem Drop:
Hi-Pouon

H P1: 7 8 2 l A P
1 : l G i l :2 8 0 H P4: 8 2 0 1 A1P :l G i l ; 1 3 0 H P1: 1 3 2 l A P
1 : l G i l :2 4 0 HP:983 I AP:1 I Gil:78
Steal;Remedy Steal:DispelTonic Steal:
EchoScreen (x2)
Drop: Remedy Antidot€
Drop:

H P : 6 2I0A P1: l c i l : 0 H P : 6 2 I0A P :1 l G i l ; 0 HP:583tAPr1 I Gil:70


Steal:
Potion St€al:Potion DispelTonic
Steal:
Drop:
Potion Drop:Hi-Potion
*Appeors deleoting
before Pon:er
lheMorhino bosscl Thunder
Ploins.

ITEMCHECI(tIST
50000 qii. Turbo
Ether Ring
NulFrost Electrocutioner
CeruleanRing X-Poiion NulTide
Bing Aurora
Rain
[,,lega (x2)
Phoenix Mega (x2)
Phoenix Defense
Bracer

*Depending of (H4.
oncircumstonres

MAPS

2=ski shott
Rur
3=Reblile

'DsDerdirq viesedol (rln Londt


onevenls @l"t"po't
t@al&e'icydudis(hupt€r4.
(x2)
Phoenix

237
WRAPPINGUP BUSINESS
Illou parricipatcd in the Publiciq' catrpdgn, hcad to the Calm Lrnds and aftcr a short eventwhere dre winner is decid-
ed, you'11recenean "Episode Complete!" Speakto the man in green siandingrvith a group inside the 11avelAgencv area
jl,sto rhe lefr of rhe shop c1crk.If vou helped your agencyrcach level 5, he'llgive 1-outhc Calm Lands Free Pass,which
.r1lorvs1ou to ride hovcrs on thc Calm L.rnds free of chargc. lf 1.oufailed to reach this high level but attempted the
Publicitl, crmprign anyhorr i.ou'Il obtain the Calm Lands Discount Pass that ; 1owsyou to ride hovers at a lower firrc.
Speakto the man ncar thc Travcl Agency ilyou took up the Matrimony campaign.Ifs time to claim vour prize ftr frnd-
ing the i-oung man a choice olbridesl Also, ilvou sav the groomt lather work on a treasurechest during Chapter '1, .rn
.rccessorycmbe fbund in a chestbehind dre il'ravclAgency.There are all new itcms on the Calm Lands plains, aswell as
I
mrnl v.rlurble nccessoricsand kcy items ro be gained irl the gorge c.rve. fhe CalnLan(lsln Chapter
5 ateall

CLASKO'S SECRET ll4AZE


Yet mother secretdungeon providesrnother challcngeduring Chrpter 5. Dispatch
three level 1 chocobosto variouslocrtions in Spira, then return to the CaLn Lands
later to see il any rcturned. If.rny run awrv, send out an cqual nurnber olreplace
ment chocobos.lf all thrcc renrrned. send out three lcvcl 2 chocobosand wait tor
their return. Continue this processuntil lou not onlv disparchthree level 3 choco
bos, three level ,l chocobos,and threc level 5 chocobosbut havc thcn dll retlrrn
safely to the Chocobo Ranch. Once this criteria is met, Cl.rsko remarks on an
rmazing new dungeon that has opcned up. Inside th; rather ch.llenging d ngeon Yaull rcedla explateanalhetateaand
vou'I1 find some usetul items and accessories,including the Machina Reactor palicipalein set/eral
battleswhiiewatl
item, which unlocks the Brerk Hl' Limit ability firr Riklut X4rchina NIaw spccial tnglatlaut ch]cabas la (€lLrnt0the
rancn

w A l { D E R t l { FGl E l { 0 S

HP:7850lAP:
1 ?Gil;650 HP:36881AP:
1 I Gilr230 H P1: 3 4 2 l A P : ?
1 G i l1: 1 0 HP:480 I AP:'1 I Gil:300
(x2)
HiPotion
Steal: Steal:Hi-Potion Steal:
Remedy
FireGem
Drop: Drop Hi-Potion Drop:
StarPendant

HP:623 lAP:1 lGil:130 HP:2044lAP:1 I Gil;153 H P1: 8 1 9 1 A1P :t G i l1: 4 0 H P1: 7 2 0 ? A1P :? G i l1: 3 0
Steal:Lightningl\4arble Steal:
LunarCurtain(x2) Steal:FireGem Steal:Phoenix Down
Drop:Hi-Potion Drop: (x2)
LightCurtain Drop:FreGem Drop: Phoenix Down

HP:1262lAP: 1 ?Gil:80 H P8: 1 0I A P : 1 t G i l 8


:3 H P3: 2 7 0 l A P
1 :!Gil:330 HP:128501AP:
1 !Gil:530
Hi-Potion
Steal: Steal:Antidote {x2) Steal:Phoenix Down Steal: Down(x2)
Phoenix
Drop:Hi-Potion Drop: Antidote (x2) Dfop: Phoenix Down (x2) Dropr Dowf(x2)
Pho€nix
I t t A l { l t E B l l { FGl E l { 0 S G 0 l { T l I uE 0

: 6 0 I A P1: l c i l :l 0 HP:2582lAP:1t G i l1: 2 7 : 620IAP:1


Potion ArcticWind
Steal: Potion
Potion Drop;ArcticWind

l0 lA : 1 l G i l : 0 HP:983IAP:1 lGil:78: *Appeors lhetllochino


beloredefecling boss
Ponzel
Potion Steal: (x2)
EchoScreen Ploins.
ot Thunder
Potion Drop:Antidote

I T E MC H E C K I . I S T.
sacred
Beast GridO
Garment

GARIK RELENTS
lfyou completed the mission where you defeatedGarik Ronso, Gadk will be complaining to Kimahri
. again at the entance of Gagazet. Follow Kimahri uP the snowy mountain slopes until you spot a brawl
between him and Garik. Not long thereafter, you'll obtain an Episode Complete!

AN ODE IN STONE
.The Ronso artisan on the summit has decided on a subiect
for her monument and begins to carve its likeness into
belvveen
fhelinalcanh1ntali1n Garik
andKinahriaccusanlhesnowy
slapesjuslnathafGaguets
entnnce.
'Jj;
stone.Ifyou answeredthe concernsofthe Ronso with the
best answers during Chrpters 1 and 2, the statue will tun
out to be Yuna. Check back throughout Chapter 5 to view
the artisan's progress. By the time you complete all the
episodesin Chapter 5, the likenessshould be finished
0nthecliflsisslarting
Thestalue ta
lakesha\
..,=:s,,1,..,4
A
.{

W A I { D E R I l {FGI E l { D S
./1EHrc
HP:8788lAP:
Candle
Steal:
1 I Gil:800
of Life(x2)
Drop:Dragonfly
0rb
HP:145801
AP:1 l Gil:1000 H P : 6 3 2 2 11
A Pl G
: il:670
/#ii,,i'Jff "'
i?,1,i:;i
Ll---lDrop: HolvWater
{x2)

HP:14620014P:
1 t Gil:1300 HP:433 l AP:1 ?Gil:410
lceGem(x2)
Steal:
Drop:
Water Gem(x2)

HP:36233? AP:1 t Gil:6000


,."m * AP:I ?Git:1200
I ijird.FE-IE

Steai:
l\ilegaPotion
Drop:l\ilega
Potion fiiin:T#$li#f IHP;12988,|
Stealr
DispelTonic
Drop: (x2)
Renredy
.,-mlElii!-
ffliin"fin{nki''-'
f, 3i,,1"'f
,"ll;.Jf
H P3: 4 4 4 l A P
1 : l G i l :3 3 0 :1782iAP
1 : i G i l2: 8 0
Hi-Potion
Drop:None
il,i"
HP:6210lAP:1 t Gil:330 : 6 2 4i A P : 1 I G i l0:
Steal:
Hi-Potion Potion
FireGem(x4)
Drop: Potion
W A I I D E R I l {FGI E I { D SG O I { T I 1 { U E D
T
H P : 6 2 l0A P :1 ? G i l : 0 H P : 6 2 I0A P :1 l G i l :0 1 I Gil:520
HP:42781AP: HP:14800tAP:15
?cit:2000
Steal:Potion Steal:Potion Stamina
Steal: Spring Snow
Steal: Ring
DropiPotion Drop: (xZ)
Ether Gloves
Drop:Crystal

tI HP:122401
AP:I I Gil:1000
Stea:White
Cape
Faerle
Drop: Earrings \
f,,l'""*'
X ii,.l1X'.:l',
Drop: e Earrings
Faer
HP:3600?
Steal:
AP:15t GiL:2000
FuryShock
DropiTetra
Band

-' H P3: 0 0 0A1P1: 0t G i l1: 5 0

$$#fffiffi::
5l Gil:3000
HP:342001AP: HP:330401AP: 10?Gili3000
(x4)
X-Potion
Steal: Steai:
Turbo Ether Steal:PhoenixDown (L-Bomb)
Drop:
Uegalixir Drop:l\,,legalixir Drop: lvlegaPotion

,flffi o'n"o ii,,1'1,'.l,li;


J3J,"r8'iii,illi'.** H P2: 5 0 0 1 A1P0:I G i l0: ,

I 1 ii#,t,}jtr:iff p
€ ii,#r'$1,!,1,11'' *Appears Ploins,
bosscf Thunder
fheMo.hin0Ponzer
beloredefeoting

I T E MC H E G K I . I S T
on(x2)
lvlega-Pot Elxir l\,4ega
ixir Mega (x2)
Phoenix
Tonic
lvlana Shining
Gem Turbo (x3)
Ether
Turbo (x2)
Ether Soul
lmmortal GridO
Garmeft Paine's O
Sphere

MAPS
(BEsAlDlstAllDEtlTRAll(l) l$eso'Potio"{r2)-

l-€
t/ \
rs""14
li/ r-+fl
w!.^/
,ffi,,,,Y" (r(|L[(A
rsr-aflD
rNrnal(t]
o_".\

(@) Io$p,
'\
f \Fr^
)
(W) Io Abrl Jso-ro
eso-Porion
/

"rYro \^-^
:il;H:lm-"*,
hp="^
{r2)

+2
."@ ""=2
limer,lhe ilem oppedisol
nertmoeirsrc(k
\--,/
n
\
\\ .'.nece'se,
(".)

Slarl
ffi*

r^
Iqa
ro6\
({

\J
\--,/\ (Ewtrrr
ur{DrRcRoulrD
r rnac4
-6,
V" i).<xt.t
9'o-'/y',,,,,,=
G
-[ r,oru*,
V
(Dr05E
rftlPtt fl{IRrt{cE} -ol- I I
(('JX
\\ra " H
\\.+t
\y
241
M A PcS0 i l T r l { u E D
(Avttt{Tmlt(tl
tcltfi ultDt GoRGI

ROUTES INTO THE FARPLANE


It would be unwise to undertale the final mission at the Farplane before r€aching levels 65 and above with all three char-
acters. When youte ready to plunge into the depths of the Farplane, speak to Brother onboard the Celsius. You must
choose a location irom which to jump down a hole into the Farplane. There arc five paths that lead from the entrance
down to the Farplane Glen at the bottom. Along the routes, paths converge at three points: the larger islands where th€
patty must fight Shiva, then the Magus Sisten, followed by Anima. Once Anima is defeated, Yuna finds herself in the
Farplane Glen. Thereafter, you can travel any route into tie Farplane without fighting the bossesagain.
Prepare
lara b?ssfightasyaudescenc
After choosing
a location,youmustproceed
a1lthewayto thebottomof the Roadto laeach
tarceislandthatllaatsin space
the Farplane without the ablity to turn back. The path entered by dropping into the hole
at Bevelle provides the easiest route, whereas the path from Djosc tmple is somewhat triclcy. After following one route to tbc
Farplane Abyss, there is no reason to go back and follow the other routes. However, navigating all five routes in sequential ordcr
causesa chestto appeartlat contains a Megiddo Garment Grid.

EntertheRoadlatheFarplanefran THE BESAIDISLAND ROUTE


alllivepointsinSpiraloobtain When entering through the hole at Besaid, the path seems to be fairly straightfoffard
a GarmentGid. at first. However there is an item chest you wiJl miss ifyou fail to perform a certain
actron. Along the route, there are four smal islands that will activate when you land on
them. The islands wil move to a previous point on the path, depositing you there for a
slight se.back. After riding any of these islands four times, a chest with a Mega-Potion
(x2) will appear at the no.t island.

THE KILIKA TEMPLE Ridethenavi1gstanes


reveal
atreasure
faurtinesta
cheslanlhenexlstane
y1ucame
ROUTE l0
Small flame geysers flare along the route fiom Kilika into the
Farplane.Ifyou touch too many ofthe flames in a row, you'll
be teleported back to a previous location along the route. To
avoid setbacks, wait until the llames die down for a briefperi-
od. Q ckly run over the geyser while the fires ue low to
Wait
untiltheflanessubside
befate
avoid setbacls.
crcSsing.
T H E D I O S E T E M P L EyouRmustOsolve
UTE
n vcrv tric\' puzzle lfvou con
To .ross the roite lcading down*ard from Djose TemPlei
the
tinlLeto follow the routc, 1'ouwill come to a point where the islandsappearto be rnissing Return to
portion wherc the path divergesmd hop rcross the islandsto the small strip of lard on the right' Thcre
You
are three islandsanchored'a1ongthis strip ofland. Exnmine the Ii$t small island'to changeviews
cannowseethreeislmdsinfrontofyouthatyoucanstrikewiththeanchoredislandPushtheleftisland
toward the island numbcred 3, then push the right island toward the
island numbered 1. l'inally, push the center islmd toNard rhe rcmaining
island to make the islandsform a path thatcnableyou to rerch thc Shiva
1lhertacreale
Pushther)cksintaeach
epalhlathenexlarea
Further down the path, jr.rstbelore rerching the l gc ;hnd where
yuna to a sprce between rhe mdn path and a side brrnch. Leap fron the
Anima is, a smrl nland wi move
the one at
small rock to the side branch and proceedto rhe end. The first trcasurech€st is an empty fus€, but
the v€rv end of the prth contains r Turbo Ether (l)
ThenovingrcckneaLlheendof lhe
pathdelive6yautaanolherbnnch.

THE BEVELLE UNDERGROUND


A N D C A L M L A N D R O UasTtheyEcome
S
SimPlv hop lrom
The route fron Bevelle into the Farplane is as straightfonvard Path to
PathuntilyoufeachtheAbyx.TheCalmLandroutefeltur€satrick.r'setofinvisibleteleponcrsthat
attempl to disorient,vou.SimPl]' continue to hend dolnward'
y1uL
warktacanfuse
felepalers sense
butjuslkeep
ofdiectian, heading
dawn theslapes.

SHIVA
Fire,
weakagainst
Theae0nof iceis naturally sousea Black
Shiva's
thisweakness.
to expl0it
lvlage drain
iceattacks
HPandMPsimultaneously, s0make sureyourBlack
knows
lvlage theMPDrain andcanuseil.
ability
Shiva canalsobeatfectedbySlow, you
which
should uset0 helpyouduringthebattle.
L
L

GILDB0PPED:2000 STEAL: Ring Rare:


Sn0w
Normal: Snow Rlfg
PILFER
Glt:5000 GlovesBare:
Crystal
DR0P:N0rmal: Regal
Crown
rt IHEMAGUS
SISTERS
STEAL:
Normali Sh0ckRare:
Cha0s Chaos
Shock
DR0P:N0rmal:
Faerie
Earrings
Rare: Earrings
Faerie

Thistri0ofsistersworktogether t0 siphonlarge amounts of HP


a
L
from y0ur partyeachround, s0 keep anexperienced White
lvlage
orAlchemist around andcommand themt0 healevery
t-
turn.l\,4indy's
rapidJire
tailattackscantieuponeofyourchar-
actersforalmost aneniire
turn.Since shehasthelowest Hq
focusyourstrongesi attacks0nher.Have a White lvlage
cast
Dispel,becausethesisters Guard
willcastNot-So-l\,4ighty 0n0ne
another,whichis a misnomer.While thisspellis inetfect,
magic
willbereflectedandphysical attackswon'tinflictasmuchdamage. t0 knock
lt'simp0rtant outoneof
thesislersasquicklyasp0ssible, Otherwisetheywillperform "Delta
theirdeadly aftera few
Attack"
a turns.0ncelvlindyisfinished,focusyourassault onSandy followed byCindy.

GILDRoPPED:1000 STEAL: P0ip0!rrBare:


Normali P0tpourr
PILFEB
GIL:3000 DR0P:N0rmal:
Pixie
Dust Rare:
Crystal
Goves

Norma
STEAL: : White
CapeRare:
WhiteCape
DR0P:N0rmal:
Faerie
EarrngsRare:
PxleDust

"-.riiLLLI\\N
A1{IMA
y0urcharacters
Pr0tect frOmasmany status
ailments aspossible byequipping theproper acces-
soriesbeforeproceedingtothebattle attheend0ftheRoad to theFarplane.
$P:9999 q.p.- Anima is capable
of Oblivion.a skillyoumayhave enjoyed usingin
=*a FINAL FANTASY X.butoneyouwont en;o\, somuchthistime
ar0und. lMostoJAnima's other willseeminsiqnificant,
attacks but
it'simp0rtantf0ra Whitelvlage orAlchemistlo healtheparty
eachround in preparati0n
formajorHPlossafterevery oblivion
Thecreature
attack. reduces mostmagic damage byhalf,butis
weak versus Holy.Employ attackssuchasa Warriols Excalibut orTrainer
Yuna's Holy.
Kogoro
A DarkKnight's Darkness willalsobev€ryuseful
ability in defeating
thisaeon.

GIL0R0PPED;
2000 STEAITNo'mal:r-'y Stock Rarpfury Shoc^
PILFEB
GIL:4000 DB0P:Normal:
TekaBand RareiTetraBand

UPON REACHING THE ABYSS


Surprisingly Leblanc, Orni and Logos are rvaiting for the party at dre gorgeous
area ironic. lv kaown as the Farphne G1en. After speiking $'ith the trio once,
Leblmc will se1lbrsic items rvhen spoken to. A Save Sphere rraterializesin the
corner following the sccne,and 1-oucan usc it to retrrn to the Celsius.From there,
you can chooseanother route into the Farplaneto undertakemore challengesand
collect more items.
Leblaflc
audheLhenchnen
in lhe
FaLplane
Glen.
In the secondarea,there are three music plat€sto step on before
the next barrier is released.Each plate is direcdv under one ofthe
clectric.rlfields,so you must wait until the deviceactivatcsand then
stops before stepping onto
thc plate; otherwisc, you'll
get ktrocked oll and may
havc to face a tough fiend.
After stepping on all three
plates,makeyour way up the
right-hand path to the
keyboardand the chest con-
taining a Megalixir. Input
D1n'latlenpltauasslhebarrierswith-
th€ new notes of the series
oulenteting lhepropernates
into the organ, and the next
THE INTERESTS OF major barriet will be

THE GULLWINGS Repeat the same process in the


After returning from the
third area. When following the
Farplane, there are severrl scenes
right hand path, drop off the
possibly accessibleonboard the
right side of the ledgc to a lower
Celsius. Speak to Shinra to learn
pxth below. Stcp on the musical
about new data he uncovered
plate at the end ofthis path, then
regarding the Frrplane, then ride
tun up the slope to stcp on the
the elevator up to ih€ deck to
DL1pl0 theljwet pathafthethtd area highcst plate before playing the
overhear a conversationbetween
Brother and Buddy. You'1l need
SpuklaShinra
tabeginastmgof
most or all of the A1 Bhed
evenls
inv1lving cre',r.
lheCelsius
Primers to understandwhat they
are saying. Thereafte5 travel down
to the Cabin to witness a tense HOPPING MADNESS
standolf between Cid and his Afier P.rinereuniteswith Gippal and receivesPaine's Sphere, you
children. face another musical challenge.A machinawill displal'a bnd's eye
view of the area above.You must jump onto the platforms in the
When youre ready to return to sameorder asthe musicalnotesplayedpreviouslyon thc keyboards
the Farplane,speak to Brother in It's dillicult to memorize thc *actpl*cement and order ofthe plat
the cockpit seat. You can return lorns, so refer to the map where rhe platforns are numberedin th€
directly to the Farplane Abyx correctorder.After leapingon nl1the pladbrms in the coffect ordet
where Leblanc vaits, or you can proceedto the top and stand
follow any ofthe remaining routes on the musical platc before
lron the temples along the Rord the finrl gate. If the song
Brother
nowdtrectstftllictolhe to the Farplane. plavs correctly, you can pro
ftonhiscockpil
Farplaoe seal. ceed to Vegnagun.Berween
eachofthe following battles,
use items to restorc HP and
move iirther up the path
THE SONG OF SHUYIN torvard the head of the Usenavingplalfarns
loreach
When youle ready to proceed turther toward Vegnagun, walk into thenusid padsinoLdetbefaLe
the glo\"dng orange cloud just bclow the s\ryirling vortel. The apprcachnglhegale
Gullwings enter an area filled with magical bariers lfyou attempt
to proceed before deactivating a barrier, you'Il suffer a brutal
MAPS
cncounter with the frend
Azi Dahakas. To deactivate
the barlicrs properly, you
must step on musical plates
in the ground to lerrn a
seriesolmusical notes.Once
you play the noteson a near
oo
rs"b
by keyboard, the barriers
should drop and you can

o
Slepanthenusicplalelatheleltalthe
ketbaatdt0reveallhe play
n1tes!0

Move left from the starting point


past the keyboarduntil Yuna steps
onto a circle that emits light and
o opo
sound. Move to the nearby
keyboard and input the notes So
Mit Re'. In the caseof the latter
two notes,input the oneswith the
Enterthe noles
carrect intolhe small starsbesidethem, or elseitt
,nslrunent,
nindlul0f slarsnextt0
nales
cenatn
v E G l { A G U(l T{ A l t }
Thestruggle Vegnagun
to defeat piecebypiece unfortunately beginswith
0ne0fthehardesipieces. firedfromthetailsection
A laser will
Xr^ knock
instantly to 1500HPtron onecharacter.
offclose Usean
\.\. Alchemist
to mixPotionsandHi-Potionsto attainthe'esultof
lMega-P0ti0n
eachround.Attackthetailwithstrong spellsanda
DarkKnight's
0arkness every
ability turnuntilit is defeated.

G l tD R 0 P P E D : 3 0 0 0 Normal:
STEALT (x4) Rare:
X-Potion X-Pollor(x6)
PILFER Glt:3000 DR0P:Normal:
l\4ega lvlegalixir
xir Rare:

v E G l { A G U( l[ {E G ] ,t 0 l l E A , 1 { 0 D E
B, 10
l DE G
GILDRoPPED:
3000 STEAL: Elxjr Rare:
Norrnal: Ejxir(x2)
PILFER
GIL:3000 DB0P:Norrnai: ] BangleRare:
[4!'thr l\ilythril
Bangle

Thebattle willendwhentheLegis destroyed. lf breezing


through t0 theending isyourobiective,
thenattack theleg
swiltlyto clearthisbattleandprepareJorwhat'snext.However,
byexamining theinformation inthebossboxes, youcansee
thatbydestrOying thethreeN0des y0uwillvastly
Jirst, increase
theamounts of EXPandgilwonfromthisbattle. Y0ualsostand
a chance 0freceivino theexclusive
Hero'sDrinkitem,whichis jusl
nowavailable. Toattack a Node,youmustlarg€tit withspellsor
ranged attacks. Even themostpowerful Black
lvlagespells\/vill
cause onlyminimal
damageagainst
thenodes due10theirhighMagic Defense.Thebestmethod to attack
theNodesiswithUltimaand
Flare
attacks, which areonlyavailable
byequipping certainGarment onceyoubegin
Grids. t0 attack
theNodes, theywillreact withstrong andhealing
spells magic.

GILDRoPPED: Normal:
3000 STEALT N0neRare:
NOn€
PILFER 10000 DR0P:
GIL: N0rmal:
lVegalixir
Rare;
Her0
Drink

ThenodeschangecolorafterperForming number
a certain A green
ot actions. nodewilluserecovery
andsupport a yellow
abilities, nodewillattack anda rednodewillusephysical
withmagic, attacks.
S0rnetimes
thenodes willchange A yellow
c0l0rwhenattacked. nodeis immune t0 magical
attacks
anda rednodeis immune t0 physical Listening
attacks. t0 thehintsin battle someofthis.
reveals

GILDR0PPED:3000STEAL: Normal:
NoneRar€:None
P I L F EGBI L : 1 0 0 0 0 DB0P:Normal: r Rare:
l\4egalix Her0Drink

a
I
L
GILDR0PPEo:3000 STEAL:
Normal:
NoneRare: None
L. PILFER
GIL:10000 DB0P:Normal:
l\ilegalixir
Rar€:Her0Drlnk

"'ttiLLrrtrr$
(G0RE},RIGHT
vEGl{AGUl{ LEFTBUTWARK
BUIWARK,
GILDB0PPED:
3000 STEAL: T!rb0Ether
EtherRarer
Normal:Turbo
PILFER
GIL:4000 l\,4egalx
DB0P:N0rmal: Megaiixir
r Rare:

TheRightandLeftBulwarks attempt t0 protect


theC0rebycasting variousprotective and
restorativemagic,aswellassomespells t0 dis-
ablethepady. Theidealsolution isfora Dark
Knight t0 usea singleDarkness attack to wipe
0utbothBulwarks witha single blowbefore they
cancastProtect 0r Shell
ontheCore. Thisway,
youcanfocusthe{ullf0rceofyourattacks against
theCore asit attempts
to charge upa massive attack yourentire
against party.
lf you
lailto defeattheCorebefore it fires,usea l\4ega-Phoenixt0 resurrect anydeadparty
members. Before theCorebegins itsnextcharging sessi0n, thetwo
it willrevive
Bulwarks. Destroythemagain anddisable theCore you
before gel hitagain.
L
L
GILDRoPPED:150 STEAL: D0wnRare:
NorrnaPhoenlx L-B0mb
PItFEB
GIL:300 DR0P:Norma Rare:
i I\4ega-Potion X Poti0n

tP,loo

- t GILDR0PPED: I50 STEAL: Phoenix


Normalr DownRarei L Bomb
P I L F EGBI L : 3 0 0 Rare:
DR0P:N0rmal\/lega'P0ti0n X-Poti0n
i-
i...
rt rEFTREDoUBT,
RIGHTREIIOUBT, (HEAD}
VEGNAGUI{
GILDR0PPED:
0 STEAL: i Phoenix
N0rma DownRare:
l\lega
Phoenix
PILFER
GIL:350 DBoP:Normal:
NoneRare:None

Althouqh theHead section remains onthebattlefieldthroughout


I
thefight,youcan'itarget it untiltheRed0ubts aredestroyed Iirst.
t. Atterd0ingso,youcantarget andattack thehead. TheRedoubts
worktogether to inllictattacks onsin0le charactersthatcancaus€
upto 1500HPdamage. While theRedoubts aredefeated andlie
dormant, theHead willattempt t0 resurrect themoneata time,0r
poison thepartywitha multi-status inflicting Il'sa goodidea
attack.
t0 equip y0urcharacters withRibbons throughout thisbattle.Use
y0urstrongest attacks andspells t0 hittheRedoubts they
until crumple, thenlashoutat
theHead witheveMhing you've got. Youmustendthisbattle beforeShuyin
speaks
seven times anduses vegnagun t0fireatspiral
a
L
G I LD R 0 P P E D : 0 STEAL: Phoenix
N0rmal: DownRare:
l\lega
Ph0enix
P I L F EGRl L : 3 5 0 DRoP:Normal:
NoneBare:None

G I LD R 0 P P E D : 0 STEAL:
N0rrnal:
lvlegalixir
Rarei
Megalxr
PILFEB GIL:8000 DH0P:Normali
NoneRarei None

NEW GAME PLUS DATA


Following the credits ,rnd the ending scenes,the grme offen an oprion to allow you to sare I'our game as a New Game
Plus. When this s.rvedrta is loaded,vou can begin a newgame rvith Jl the dresspheres,
Garment Grids, rccessories,items,
41 Bhed primcrs, spccialdrcssphcreupgradcs,the Book ofNlagical Dances,and abilities gained in your previousgame.
Flowever,your characterlevelsare resetto ler-el1.

ENDINGS-NO SPOILERS!
SavetheNewGanePlusdalata picl ul)
Upon the defeat ofVegnagun, r,ou rvill proceed directly to rhe final battle against an adversarywith very recognizable anatheL vkerey1u left0l[in
adventuLe
attaclcs.All vou need do is keep your partv healthy by healing every turn, and counteranackthe boss to win the game. andilen galhenn!
lems al adttanunenl

Following rhat, Yuna and the Cullwings return ro the Farplane Clen. This h a scenethat you can alter with the controller, ift'ou so choose.Without alt€ring
this scene,vou will view the "Common' Ending of dre garne.The Common Ending occursduring a three endings.

However, ifyou pressthe X button during the sceneat the FarplaneGlen, the fayth wil appearand askYuna if she rvantsto secsomcone.Answer "Ycs'to vieq
.rn extra scenerfter the Cornmon Ending md the credns roll. This is crlled the "Good" Ending.

Ifyou nanage to accumulatc10090duringone or more games,then vou can r4ew the "Perfect" Ending by pressingthcXbutton at the FarplaneGlen asdescribed
,rbove.The "Perfect" Ending inclLrdesyet another addition scenefollox'ing the Good Ending.
':.':.
i tilI tt',"'t..
' i
.. .::,i.: L.r
r , : . , i . 1

The purposeofthis sectionis simple:To show thar by making certain choicesand completing all the missionsand side questsofthe game,vou
can achieve10070story completion in a single gamel lror cacb Chapter, go to each location [sted and perlom the actions describedto bui]d
up your total percentage.Ifyou need to vidv a sphere,talk to Shinra on the Bridge rnd sclcct the rppropriate sphcrc.Do ,,r skip any sceDes
or dialogue,and use the Walkthrough and MiniGames chaptersto completethe actionslistcd. You can get 100% all in one game and view the
Perfect Endingl

BEGINNING OFCHAPTERl
LUCA: +1.60/o TOTAL:1.60/o
Examine the moogle hiding on the seconddock.
Mission Completel (Retrieving the Garment Grid)

A I R S H I P C E L S I U S: + r . 8 o / o TOTAL:3.4o/o
Speakwith Brothcr, Paine, tukku, md Shinra on the Bridge
Speakto Barkeep in the Cabin.
Rest in the Cabin.
View Trcmure Sphere:'Journey'sStart"

MT. GAGAZET, FLOATING R U I N S : + 2 . 6 0 / oT O T A L : 6 . 0 0 / o


Reach the top ofthe floating ruins within the time limit.
Mission Complete! (Defcat the Leblanc Syndicateto thc top)

A I R S H I P C E L S I U S; + 0 . 6 0 / o TOTAL:6.60/o
Speakwith Brother and choose"Comfort him."

LUCA: +1.60/o TOTAL: 8.20lo


Mission Completel (Relive Yuna\ concert events,including the Moogle healing event)
Speakwith tun in the coridor under the blitzball dome.

MI'IHEN HIGHROAD : +0.2o/o TOTAL: 8.40lo


Listen to Yuna'smemories olthe Mi'ihcn l{iehroad

MUSHROOM ROCK ROAD; +4.60/o TOTAL: 13.0o/o


Speakwith Yaibal and the other Youth League members.
Spcakwith Clasko at the entrancc.
Enter the Mushroom Rock Road arca to begin the "Foggy Fiend t'renzyl" rnission.
Mnsion Completel (Nrvigate thtough Mushroom Rock Road to thc lift area)
Speakto Clasko at the entranceto Mushroom Rock Road, and atlow him to come onboud dre Celsius.
Outside the Youth League Headquartersentrance,speakwith Lucil tu'ice.
Outside the Youth League Headquarters,speakwith Maechen without skipping or interrupting. ShakeMrechen's hand when he's done.
At the Dcn ofWoe, encounterOrmi and Logos. Speakwirh Maroda.
Onbord the Airship Celsius,warch the TreasureSphererecording,"Crimson Report 1."
Speak to Clasko on the upper level oltbe Cab,n.

249
OSE TEMPLE: +1.0olo TOTAL: 14.0o/o
Receive the "Letter of Introduction' ftom Gippal.

MOONFLOW: +0.60lo TOTAL: 14.60/o


Speak to Tob[ at the Moonflow South Bank
Mis'ion Completel (Escort rhe Hypello! wagon and don t lose any cargo)
Head roward the Farplaneentrancero trigger a scene

THUNDER PLAINS: +0.2o/o TOTAL: 15.2o/o


Watch the entrarce scene.

MACALANIA WOODS: +2.2o/o TOTAL: 17.4o/o


Speak to BaJta in Macrlania Woods-South.
Speak to Donga at the spring area
Speak to Pukutak in Macalania Woods-North.
Speak to Tromell four times at the sphere tree grove.
Mission Complete! ("Follow that O'aka!") Allow O'aka to board the airship.
Boad the airship and speak to O'ata in the Cabin.
Before the Chapter 3 mission titled "Secue the Agency!" ends, pay off all of O'aka's debt.

BIKANEL DESERT: +0.80/o TOTAL: 18.2o/o


Mission Complete!(Dig up the machinapartsbeforetime elapses)
Watch the scenewith Baralai.

CALM LANDST +0.2o/o TOTAL: 19.0o/o


Watch the entrance scene.
Begin to advertise for a company. @ublicity Campaign)

MT. GAGAZETT +0.4o/o TOTAL:19.4o/o


'watch
the entrance scene.

BESAID ISLAND: +2.2Vo TOTAL: 27.60/o


Mission Cornplete! (Find Wakka and ddeat Flame Dragon)

ZANARKAND RUINS: +1.8% TOTAL: 23.4o/o


Inside the dome,speakwith Cid and choose"Youbet I do!"
Mission Completel (Obtain the treasurespherein the last room ofZanarkand)

AIRSHIP CELSIUS: +0.2o/o TOTAL: 23.60/o


Listen to reports of an "Awesome Sphere" in Kilika.

KILIKA ISLAND: +1.60/o TOTAL: 25.2o/o


Enter Dona's house and speak with her.
Missioo Complete! (Reach the temple stairs and defeat YSLS-Zero)

CHAPTER 1 COMPLETE!
BEGINNING OF C}IAPTER2
A I R S H I P C E L S I U S: + 2 . 4 o / o TOTAL: 27.60/o
Rest in the Cabin.
Speak to Brother on the Bridge and choose "Youth League." (Returning the Awesome Sphere)

MUSHROOM ROCK ROAD: +1.0o/o TOTAL:28.60/o


Give the AwesomeSphereto Nooj.

A I R S H I P C E L S I U S: + 0 . 6 0 / o TOTAL:29.2o/o
Begin the mission to steal three Leblanc Syndicate uniforms.

BESAID ISLAND: +0.80/o TOTAL:30.0o/o


Mission Completel (Run the Gunner's Gaundet and beat Beclem's required score)

KILIKA ISLAND: +0.2o/o TOTAL: 30.2o/o


Go to Kilika Island and move forward to speak with Dona and the villagers.

LUCA: +0.8olo TOTAL: 37.0o/o


Watch the interview with Shelinda in Luca-Square.

MI'IHEN HIGHROAD : +1.4o/o TOTAL: 32.4o/o


Mission Complete! (Capture a chocobo and rescue Cali within the time limit)
Speak to Clasko and Calli near dre Travel Agency and let them and the chocobo board the Celsius.

MUSHROOM ROCK ROAD: +1.0o/o TOTAL: 33.4o/o


Outside the Youti League Headquarters, speak to Elma and Lucil.
At the Den ofWoe, speak with Nooj.
Board the Celsius and speak to Shinra to watch Crimson Report 7.

MOONFLOW: +0.20lo TOTAL:33.60/o


Mission Complete! (Sell all 10 tickets for Tobli)

GUADOSALAM: +0.2o/o TOTAL: 33.8o/o


Speak to the guards outside Leblanc's chateau.

THUNDER PLAINS : +0.2o/o TOTAL: 34.0o/o


Speat to Cid io the southem portion of the Thunder Plains.

M A C A L A N I A W O O D S: + 1 . 4 o / o TOTAL: 35.4o/o
Mission Complete! (Locate all three musicians for the HJpello near the entraace)

CALM LANDS: +0.8olo TOTAL: 36.2o/o


Clasko leaves the airship and runs to\a?rd the old Monster Arena.
Mission Complete! (Clear tle fiends out ofClaskot Chocobo Ranch)
Capture a chocobo during a random banle before the end of Chapter 3.
Speak to Lian and Ayde at the Tiavel Agenry

251
ZANARKAND RUINS: +0.4o/o TOTAL:36.60/o
Speakto Isaarujust inside the dome.
Eam Mission Complete!for "Operation:Monkey!" beforethe end of Chapter3.

OSE TEMPLE: +0.4o/o TOTAL: 37.0o/o


Mission Complete!(Traveldown Djose Highroad to obtain a SyndicateUniform)

BIKANEL DESERT: +0.2o/o TOTAL: 37.2o/o


Mission Complete! (Investigate the Oasis and defeat Logos to obtain a Syndicate Uniform)

MT. GAGAZET MOUNTAIN: +1.0o/o TOTAL: 38.2o/o


Speakwith Kimaki twice.
Eoter the hot spdngsfrom the overhangingclitr to view the completehot spriogsevent.
Mission Complete!(Ddeat Ormi and the Fem-Goonsto obtain a SyndicateUniform)

A I R S H I P C E L S I U S: + 0 . 2 o / o TOTAL: 38.4o/o
Watch the scenewhere all tlfee Syndicate Uniforms are wom

GUADOSALAM: +3.4o/o TOTAL: 41.8o/o


Mission Complete! (Steal back the stolen sphere from Leblanc)

AIRSHIP CELSIUS: +0.4o/o TOTAL: 42.2o/o


Watch the disc'rssion of the mission at Bwelle.

BEVELLEl. +2.60/o TOTAL: 44.8o/o


Mission Complete! (Infiltrate Bevelle and defeat Bahamut)

CFIAPTER2COMPLETE!

BEGINNING OFCHAPTER3
A I R S H I P C E L S I U S: + 0 . 8 0 / o TOTAL: 45.60/o
lnitial scenes.
Restin the Cabin.

LUCA: +0.80/o TOTAL: 46.4o/o


Defeat thee contestants and then Shinra to win the Sphere Break Toumament.

MI'IHEN HIGHROAD I +0.60/o TOTAL: 47.0o/o


Mission Complete!(Defeatthe malfunctioningmachinaatrackingpedestrianson the Highroad.)

MUSHROOM ROCK ROAD: +0.4o/o TOTAL: 47.4o/o


Speak to Yaibrl and Lucil near the barricade.

OSE TEMPLE: +0.2o/o TOTAL: 47.60/o


Approachthe templeto trigger a scenewith Gippal.

MOONFLOW: +0.20lo TOTAL: 47.8o/o


Speak to Tobli near the wagon to trigger a short scene.
GUADOSALAM: +2.00/o TOTAL: 49.80/o
Inside the chareau,speakwirh Logos and Ormi in the living room.
Speakwith Leblanc in her upstairsbedroom.
Spcak to Logos and Orrni a secondtime, then proceedto Logos's room.
Watch Ormit md Logost spheres.
Talk to Maechen.
Obtain "Crimson Sphere,1,"then board the airship and watch "Crimson Report 4" at Shinra'sstation.

THUNDER PLAINSI +0.2o/o TOTAL: 50.0o/o


Speakto Lian and Ayde in the northern part ofthe Thunder Plains. Choose any destrnatron.

MACALANIA WOODS: +0.8o/o TOTAL: 50.8o/o


Afrer nalinS ofI Ohka s debt, head to the Travel Agency at Lake Macalania and obtain a Mission Completel (Defend the tavel Ageno from

BIKANEL DESERT: +0.40/o TOTAL:51.2o/o


Speakto Marnela in the Cactuar Nation.

CALM LANDS: +0.4o/o TOTAL: 51.60/o


Mission Completel (Rescuethe tourists trapped inside the cave)
Visit theTravelAgency to ensurethe installation ofShinra's CommSphere.
Visit the upper floor ofthe Chocobo Ranch to ensurethe installation of Shinra'sCommSphere.

MT. GAGAZET: +0.4o/o TOTAL:52.0o/o


Mission Complete! (Defeat Garik Ronso at the mountain summit to stop the Ronso from waging rvar)

ZANARKAND RUINS : +0.2o/o TOTAL:52.20/o


Speakto Isaaru inside the Zanarkand dome.
Complete "Operation: Monkeyl" mission before the end ofChapter 3.

B E S A I D I S L A N D : ,+ 2 . 0 0 / o TOTAL: 54.20/o
Mission Completel (Clear the temple offiends and defeat Valefor)

KILIKA ISLAND z +1.0o/o TOTAL: 55.20/o


Mission Completel (Sneakthrough the pon and thc forest to KilikaTernple, then rescueBarthello and defeatIfrit)

A I R S H I P C E L S I U Sz + 0 . 6 0 / o TOTAL: 55.8o/o

BEVELLE: +1.60/o TOTAL: 57.4o/o


Notice Gippal from the Highbridge.
Witness a sceneat the BevelleUnderground.
Obtain Crimson Sphere 1, board the Celsius,and view Crimson Report 1 at Shinras statron.

DJOSE TEMPLE: +2.2o/o TOTAL: 59.60/o


Mission Completel (Defeat the fiends emanatingfrom the temple and defeat Ixion)
When Yuna mentions "l'm all alone..." in the FarplaneAbyss, pressthe X buaon to hear a distant whistle. Keep pressingthe X button until
you hear the whistle four times-

CHAPTER3 COMPLETE!

253
BEGINNING OF CHAPTER4

A I R S H I P C E L S I U S: + 1 . 8 o / o TOTAL: 61.4o/o
Watch Crimson Report 2 and Crimson Report 3 at Shinrat station'

Rest in the Cabin.

AIRSHIP CELSIUS:
C O M M S P H E R E N E T W O R K : + 0 .8 o l o TOTAL: 62.20/o
View the Besaid lsland CommSphere and speak to Walda
View the Kilika Island CommSphere and speak to Dona'
View the Mushroom Rock Road CornmSphere and speak to Yaibal'
View the Commsphere in Bevelle and speak to Maroda

A I R S H I P C E L S I U S: + 0 .8 o l o TOTAL:63.0o/o
Ride the elevator to the Deck and speak with Paine.

AIRSHIP CELSIUS:
C O M M S P H E R E N E T W O R K : +4 . 4 o / o TOTAL: 67.4o/o
Reclem'
View the Besaid Island Commsphere seven times and watch the sceneswith Walka and
View the Kilika Island Temple CommSphere and speak to Barthello'
View the Luca Commsphere and watch all of Shelinda's interviews
that Rikku or the Chocobo Eater is the culprit'
view the Mi,ihen Highroad Commsphere and view all the areas to gather evidenc€ so
Al Bhed technician approaches the commsphere
view the Djose Temple Commsphere and watch the frst scenewhere the
View the Guadosalam CommSphere; Yuna speala to Ormi'
View the Thunder Plains ComrnSphere and captr'ue the chocobo with the Choco-Poner contaptron'
View the MacalaniaWoods tntrance CommSphere a;rd the mLrsicianrappearand "peak'
ness'
View the Macalania Woods Travel Agency Commsphere and O'aka laments the poor busi
View the Bikanel Desert Camp Area CommSphere and speak to Nhadala'
"Youte a good boy, arent yout".
view the ca.lm Lands chocobo Ranch commsphere until you see Clasko telling the chocobo,
Viev/ the Mt. Gagaz€t Mountain Gate CommSphere and speak with Kimahri'
Buddy, Barkeep, o'aka, Isaaru, Elma & Lucil, Maechen' Cid &
view the M. caqazet Hot Springs Commsphere and wimess the scenes involving Tobli,
Nhadala, and Don-a.

MOONFLOW: +0.80/o TOTAL: 68.2o/o


Mission Cornplete! (Chase Tobli around the Moonflow to the entrance of Guadosalam)

AIRSHIP CELSIUS: +l -Oo/o TOTAL: 69.2o/o


Rehearse forThunder Plahs concert.

AIRSHIP CELSIUS:
C O M M SP H E R E N E T W O R K + 2- 4 o / o TOTAL: 71.60/o
View the Besaid Islard Commsphere scenesinvolving Beclem and Lulu'
View the Kjlika Island Port CommSphere scenesinvolving Dona'
View the Kilika Temple CommSphere scenesinolving Bardelo

View the Mushroom Rock CommSphere scenesinvolving Lucil and Yaibal'


View the Moonflow CommSphere scenesinvolving Elma'
View the Guadosalam Commsphere sceneswhele Ormi speaks about the concert'
Viewt}reMacalaniaWoodsTravelAgencyCommSpherescenewhereO'akaleavesfortheconcert'
View the Zanarkand Ruins CommSphere scene with lsaaru.

THUNDER PLAINS : +0.4o/o TOTAL: 72.0o/o


Mission Comolete! (Clear tle frends out of the cave and defeat Zalamander)
A I R S H I P C E L S I U S: + 1 . 0 o / o TOTAL:73.0o/o
Listen in on the crowd's argument
Talk to Tobli to silrrt the concert and watch the YRP scene that follows.

THUNDER PLAINS': +0.4o/o TOTAL: 73.4o/o


Yunapalooza.

A I R S H I P C E L S l U S: + 2 . 2 0 / o TOTAL: 75.60/o
Speakto Maechen on the Bridge.
Spcak to Lcblanc in the Engine Room.

CHAPTER4 COMPLETE!

BEGINNING OF CFIAPTER5
A I R S H I P C E L S I U S: + 2 . 0 o / o TOTAL: 77.60/o
Watch "Crimson Report 5" rt Shinra'sstation.
Speal to Buddy on rhe Bridge.
Rest in the Cabin ro be rwakened by Brother's rambling.
Speakto Buddy in the Engine Roorn.

ZANARKAND RUINS: +0.80/o TOTAL: 78.4o/o


Episode Completel
Speakto Maechen and agreeto listen rbout Vegnagun.

B E S A I D I S L A N D : ,+ 1 . 8 o / o TOTAL: 80.20/o
Episode Completel

KILIKA ISLAND: +7.0o/o TOTAL:81.2o/o


Episode Complete!

LUCA: +0.60/o TOTAL:87.8o/o


Mission Completel (Follow the moogle to relive nemories ol FINAL FANZ4,SI)I) Episode Complete!

il,II'IHEN HIGH ROAD: +0.2o/o TOTAL:82.0o/o


Episode Completel

MUSHROOM ROCK ROAD: +3.0o/o TOTAL:85.0%


Mission Complete! (Fight with the Youth Leaguewarriors and defeat Lucn) Episode Completel
Go to the observationdeck at Youth League Headquarters,and speakto Lucil to rcccivc"Nooj's Sphcre."
.Deathseeker"
Board the airship and watch the TreasureSpheremovie, at Shinra'sstation.
Obtain all the Crimson Spheres and open the sealed door in the Den of Woe. Defeat Riklu, Paine, Baralai, GippJ and Nooj.
Enisode Comnlete!

DJOSE TEMPLE: +0.8olo TOTAL:85.80/o


Defeat the Experiment bosswhen its Attac\ Defense,and Speciallevelsare belorvlevel 5.
Repair the Experimentwith the repair manual key items. Defeat Experiment bossa secondtime when all levelsare level5. Episode Completel

MOONFLOW: +0.4o/o TOTAL:86.2o/o


Episode Comptetel
GUADOSALAM: +1.2o/o TOTAL: 87.4o/o
Join the musical group in the central square. Episode Completel
Return to Guadosalam and speak to Tromell outside the locked door. Enter tlre locked area and obtain Baralai's Sphere, then board the Celsius and watch the
Y e v o n "S e c r e t . p h e r ea r S h j n r a ! < r a r i o n

THUNDER PLAINS : +1.00/o TOTAL: 88.4o/o


Mission Complete! (Defeat the fiends attacking the towen)
Enter the secret cave and rescue Cid. Defeat the Machina Panzer boss. Episode Completel
Onboard the airship, speak with Cid on the outside Decl:
Return to the Bridge to view Cid's tirade.

MACALANIA W O O D S: + 0 . 6 0 l o TOTAL: 89.0o/o


at the two springs.EpisodeComplete!
View the scenes
Trigger the scenewith O'aka a:rdWantz nearthe TravelAgency.EpisodeComplete'

BIKANEL DESERT: +1.2o/o TOTAL: 90.2o/o


Mission Complete! (Locate the first nine Gatekeepers and return them to the Cactuar Nation at Bikanel)
Mission Completel (Enter the Cactuar Hollow and defeat the Jumbo Cactuar)
Mission Complete! (Defeat Angra Mainlu) Episode Complete!
Retum to the Cactuar Nation and speak with Benzo.

BEVELLEz +1.8o/o TOTAL: 92.0o/o


Episode Complete!
Inside Via Infinito, the hidden dungeon at Bevelle, obtain Crimson Sphere 6 at Cloister 0. Defeat Aran€a and obtain Crimson Sphere 8 at Cloister 20.
Board the Celsius and view Crimson Report 6 and Crimson Repon 8 at Shinra's statron.
DefeatTiema in Cloister -. Episode Completel

CALM LANDSI +0.4o/o TOTAL:92.4


Raise the publicity level of either company to level 5 before entering the Calm Lands. Episode Completel
Dispatch *ree chocobos ofeach level wirhout any ofthem mnning away to reveal tie Chocobo Ranch's secret dungeon. Complete tle dungeon ,nd defeat the
Anlthing Eater. Episode Completel

MT. GAGAZET: +1.2o/o TOTAL:93.60/o


Episode Complete!

AIRSHIP CELSIUS : +0.60/o TOTAL: 94.2o/o


After geaing Episode Complete in every location, YRP is presented with the Gullwings' prized Mascot dressphere.
Talk to Brother and decide where 1ou want to go to jump into th€ Farplane (any location is 6ne).

FARPLANE: +0.8ozo TOTAL: 95.0o/o


Advance to the Farplane Ablss to find Leblanc waiting for Nooj.

AIRSHIP CELSIUS z +2.4o/o TOTAL:96.0o/o


Afrer enrerins the FarDlane.board the Celsiusa;rdview the consecutivefamitiy event.: Speakto Shjnra on the Bridee, overhearBuddv and Brother on the Decl{,
ueu rhe con.Fonratioriwith Cid at the Cabin area.Renun fiom rne Farplanria.econd iime aad wirh Rikku-on rhe Deck.
"peal

FARPLANE:. +4.0o/o TOTAL: 100.00/o


Defeat Vegnagun.
Defeat 6nal boss.

CHAPTERs COMPLETE!
During the scene at the Farplane Abyss, press the X button to hear whisding.
Answer the falth "Yes!" to view the Perfect Ending.
SphereBreak

Let's Go Diggingl 263

The Calm Lands

Publicity Canpaign and'There Goes the Bride" 267

Calm Land Anractions

Lupine Dash 276

Reptile Run 277

Sliy Slots 279

Feed the Monkey 279

Gull Force 280

Chocobo Ranch 281

Gunner's Gaundet and Gunner's Garnder Cloister ofTrials

Lightning Rod Towers

Cactuar Hunting

The Creat Mi'ihen Mystery

Blitzball

Leaming the Al Bhed Language

257
W-le!.4J?i!,aFl9i
. .Qb?p-tqls ald-E .
-1,.-?,-!,
ijlleiiive: A newgame lheblitzball-berelt
isalllherageamong ofLuca
cilizens
Mathematicalskillsanda quickmindarewhatis neededto beattheSphete
Breakplayers game.
al theirlavorile c0inswhiledigging
Collecl in the
BikalelDeserl Comebackl0 LucaduringChapter
0I winthemin malches' 3
l0 parlicipate
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t.lllS

SPHERE BREAK OVERTAKES LUCA!


SphereBreak is one ofthe lew mini-games that spans,lmost the entircty ofthe game.To start it,
visit Luca after vou see the Behind the Scenesmission explaining what Yuna was doing while
Rikku and Paine were catching Leblanc at the concert. Head over to the blitzball stadium and go
into the locker ioom on the dght Thcre you'll meet uP with Rin, the cfeator of Sphere Break He'II
give you some ofthe basicsand refer vou to a proctor in the other locker room.

Talk to the Rin's bealed nsistant to get 20 entry coins and the
mles of the game. During Chapter 1, you can only plny
against this character,so take advantageof this time to ger Clea(lheBehinltheScenesnis-
f i m i l i a r w i L h r h e g a m ea - d w i n . o m e n o r e c o i n s siantagainunreslricted
accessl0
Luca. Head locker
talhestadiun
The number ofplayers,vou can take on increasesas you pro raoms tosknplayin1S\hereBrcak
ceed through the game. In Chapter 3, head back to Luca for
the SphereBreakTournament.In Chapt€r5,look i. the lock-
talearn
Laakl0rthischaracler the er rooms for even stronger players and greater chrllengesl
rules
0lSphete Ereak. is
Histul1rial
lnadditian,
highlyrecannended.
he!lheonlyplayetyaucmplayin
1.
Cha1let

PLAYING SPHERE BREAK


SphereBreak is a tun garneto play once 1'ouunderstandthe rules. BasicallSyoule racing agarnst
the clockto createmultiples ofthe Core Spheret core number using combinationsof16 numbered

SphereBreak takes place on a specialgame boad that holds 16 coins and a Core Sphere Don't
worry about frnding a Core Sphere of your own (you wont); just look for people who have one of
their own to play witi. The core sphere randomly generates a core number from 1-9 and appears
as the small spherein the center ofthe board. Using the 16 coins surrounding the Core Sphere,
you must createa multiple of the core number to end the turn. The number olBorder Coins you Gelused lolhelookafthegame
use in a turn is applied against the game's quota (a figure that varies depending on the Core baadsotha!yaukoowwherelo
Sphere you re plrying against). \Alhen you oeet the quota within the number ofturns set' yorr win
inslinctively
l00kfatinfarnatian
the game. Ifyou fail to create a multiple ofthe core number within the time limit set or f il ro
meet the quota in the number ofturns specified,you lose the game

Central to SphereBreak are the two different gpes of coins used to crearemultiPles ofthe 'ore
numberThe four gold colored coins sunounding the Corc Sphereare called Entry Coins' which
you supply You must have four different Entry Coins to play the game and once the game is o"cr.
they ale gone for good. However, you can win more in the game or by digging in the Bikrnel
Desen. There are 64 different Entry Coins, eachwith their om basenumbersfrom (1-9) and dif
ferent traits.

Around the Entry Coins are 12 silver colored coins called


fhecarenunbetonthisboard is 3. Border Coins. The NPC player provides these coins Border
TheEntryCoinsaretheonesyou Coins are used in combination with the Entry Coins to create
gelaltheslatallhegane.Thei multiples of the core number. Like the Entry Coins, Border
face
nunbers are3,2,1and5. Coins are also oumbered from 1-9. Howevea at the end of a
hrrn, the number on th€ front of the remaining Border Coins
increasesby 1.

TheBardetCainslama ting anlht


The numberson the front ofboth the Entry and Border Coins are used to createmultiPlesofthe
auEideallhe board.Thenunbers
core number. For example, say that the core number for a certain round is 4. You need to mahe a
anlhecoinsincrease by 1atthe
rnultiple of that nurnber (4) to createa "Corc Break'to end the turn. Above the grme board is
endaf eachtun Coinswilhthe
an information bar that indicatesthe current sum ofthe coinsyou ve chosenand' under the head-
nunberI disappearal lheendofa
ing Break Multiples, gives you the next three multiples of the core number lfyou get lost' use
turniftheyarcn'lused
the information bar to help closeout your Core Break-
At the stari ofeach turn, the core number is revealedmd you have a set amount of time to crcatc a multiple
of that number. First, you must chooseone of the Entry Coins. At the start of the mini gamc, ).ou ,Je given
lour dilTerentg,pesofcoins (Coyote,Flan, Helm, and Zurvan) with the following numberson their faces:3,
2, 1, and 5 respectively.Let's saythe core number for a turn is three.You can chooseto end the turn bystart
ing with the Coyote Entry Coin (which has a three on it), or attempt to createa larger combo by choosing
one ofthe other Entry Coins. Since the Entry Coins you use never count direcdj, towards the quota, you'll
almost alwayswant to use at leasttwo coins (one EntryCoin and one or more Border Coins) to mnke a Core
Break otherwise,youve most likely wasted a turn.
youa(elryinglacrcale
When Bruk
After selectingan Entry Coin, you can choosefreely from the rernaining coins (both Entry and Border
Multipleswithlargenunbersal
Coins). After choosinga coin, you cannot deselectit, so choosewisely but quiclJy. Continuing the exam-
BatderCoins, uselheinfamatian
ple from above,the first three multiples ofthe core number 4 are 4, 8, and 12. lfyou chosethe Zurvan coin
barlakeep tLackalthesunofthe
as your Entry Coin (with a face value of5), you only have to add 3 to your currcnt sum to create a Core
cainsWuvechasen andthene\l
Breah at 8. You can combine the Zurvan coin with r Border Coin with the face value of 3 or two Border
nultiplesoflhecarcnunber.
Coins with face values of 1 and 2 to create the Core B reak. l\rhatever coins you choose, once you create a coin combination that equals a mul
tiple ofthe core numbea the turn ends and the number ofBorder Coins you usedto make your Core Break are applied againstthe match qrrra.

ADVANCEDTECHNIqUES
The terms forwinning and losing a match ofSphere Break arepretty simple:To win, you must {iil the Qrota with
in the required number ofturns. When you start a game of SphereBreak with one of the NPCs, theseterms are
clearly laid out. Ifyou forget, look at the box in the upper left corner ofthe screenfor a reminder

However,there are many ways to losea match ofSphere Break.The most obviousway is to fail to make your quota
within the set number ofturns. This is easyto do at the start ofyour Sphere
Break experience as you try to get used to rhe way rhe game works.
llEnrenunber 1caneasilydeail
yur attenptst0mMyaurqL\la, sinceThe easiest way to lose the game is by failing to make a Core Break within the
tttefistEntry
Cainy1ucha1se will set tum time limit. Each turn has a set time limit that you have to work within.
imnediatelycaLseaCare Yaul As you strive to create larger coin combinations, it is very easy to get lost with
Brcak.
lnlychance t0whillhahylhe qualais i n y o u r . a l c r , l a c i o na.n d e i r h e rr u n o u Lo ' c o i . s o r r i m e .
lagafa(a "l\4ulliplier
Echa."
Since tle Border Coins you use in a Core Break are removedfrom the board Beurelulwhen making Care Break
at the end of a tum, you should avoid using too rnany Border Coins for several turns until theyie replen- conhinatians.
ll is vetyeasyIo
ished. A lo-coin combo is nice, but there are other ways to increasethe number ofcoins appJiedagainst panicandty tauseupallalyour
y o u r q u o r ar h a t d o r i i n v o l v eu s t n ga l o t o f , o i n , i n o n e r u r n . BuderCoins inoneshot.
Unf1rlunalely,
thisurgewilI leave
youwilhautnany aplions faracau
pleofturnsandnaycoslyauthe
natcn.

COIN TRAITS
The majority ofcoins have taits associatedwith them that can give you prizes of items or coins,alter the gil vrlue
ofyour Entry Coins, or add rnultipliers to the number of coins appJiedagainstyour quota for that turn, just to
name a few. The traits assignedto Border Coins are randomly determined and vary ftom coin to coin. The traits
associatedwith Entry Coins are predeterminedand do not change.When choosing the four Entry Coins youie
going to play with, keep their face value and traits in mind. Ifyou can stack your deck with Entry Coins that dou-
ble, tr.iple, qua&uple, or even quintuple the number ofcoins added toward the quota, you can reach even the largest

CheckoutanEnttyCainb lrails ECHO BONUSES


belare
deciding t0pulil in
r/helhet There are two advancedEntry Coin traits that require specialanention: Coin
lhegane.Usethesetraitstoyour Count Echo and Multiplier Echo. Selecting a coin with th€se trarts as one ot
andyaullwinbig!
advantage your four entry coins allows you to get Coin Count Echo and Multiplier Echo
bonuses during the game. Once you select these coins at the beginning of the rnatch, youie eligible for the
bonus every turn whether you select the coin on that turn or not.

A Coin Count Echo occurs when you use the same number ofcoins to create a Core Break wo or more Younusthave acoinwiththe"Coin
in a row. The muJtiplier increases by one for each turn you male a Sphere Break using the same number C0u0lEch]" 0t "Multiplier
Ech1"
ofcoins.This is a quick and easyway to teai through the quota, and you donl evenhaveto use a large num- you'llbeableloscore
Irailbefarc
ber ofcoins to see big results quickly. In effect, if you use 2 or 3 coins to make a Sphere Break on every anyEcha bonuses.
turn, you can build up a large Echo Bonus without depriving yourself of Border Coins or taxing your brain.
You dont have to be a math genius to figure out multipliers with three or four coins-

C0in
Counl
Echo = # 0t8order
Bonus Coins
Used Ech0es.
x lhe# 0fConseculive
The Multiplier Echo is a bit trickier to pull ofi(and the coins with this trait are hrrder to find). Brsically, ifyou make a Core Break with the
same multiplier rr,1ce in a row, you start a Multiplier Echo and earn bonus quota points. For example, ifyou have a core number of 3 and you
mal<ea core break with a sum of6, the multipJier used in the MultipJier Echo is 2r the core number. So, in the next turn, you want to use a
number that is 2x the core number to createthe Core Break. lfthe nert core number is 6, then vou rvant to use 12 as your Core Break sum to
complete the Multiplier Echo. The more turns you can keep this up, the larger the bonus.

ltuLierLt 0l C-0nlecutivg..Echo^e-$_*
rylr!!!idiCljglol!!us_Jelge!_ry!q -
THE SPHEREBREAK TOURNAMENT
Visit Luca in Chapter 3 to pffticipate in the Sphere Break Tournament. The rules for this tourna
ment ffe pretty simple; You must win three matches to advance to the finals where you take on your
buddy, Shinra. lfyou lose tlree matcles, you are disqualified. You cant take on the same competi-
tor twice and you must use the coins provided specicifically for the contest

Fortunately, the coin restrictions work in your favor The four gpes oi
coins (Ahriman, Bird, Reptile, and Wasp) arent the greatest, but their
face values (6, 5, 3, 2 respective9 are pretty usefirl and the Ahiman
coin has the Coin Count Echo trait. M*e the most of the Coin tinelCanyoubeal
lls taurnanenl
Count Echo trait by shooting for Cote Breaks using the same number ShinraandwintheLadyLuck
of coins each turn to quicHy trke down your opponents. Dressspherc?

lktinanEmryCoinb ke key
The
easyvictories.
lo relatlvely

SPHEREBREAK PLAYER INFORMATION


This section provid€s all of drc
basic hformation about dre rzuious
Sphere Break players, induding
their locations and levels of diffi-
culty. You will also find informa-
tion about the g?€s of items and
coirs you can win when 1ou take
them on. The liss of items and
coins conespond with the bforma-
tior given in the following tables.
Inlmdator
Core
Slackinq
Sohere
G!ardCoreSphere
Grandoa
Cor€
SDhere
60sec
ti(.]
sec
45sec
#E
m
30 I
l
Item
A
llemA
llemB
0 DreamShop
Cole
Sph"re bljsec a l emB
Fresh
Catch
Core
Sphere tiOsec 20 1 Item
A
Shad,s
Core
Sohere 60sec m l llemA
G PufkCore
Sphere bUSCC t l llemB 1Win
H Gigolo
Core
Sphere 60sec 30 1 llemB 1Win
ShooDUlCore
SDh€re 6Usec m l llemB I Win
PelCore
Sohere t5 4J SeC 40 | llemP 2Win
Shinra
Core
Spherc 15 45sec 5 llemS FinaMahh

The following lists the coins given


away during matches.
X-Polion 40%
Ethef 20%
Healinq
SDrina 200k
HiPotion 60% Tablel 20"k
Stamina
Remedy 2\vo
DisDelTonlc 2A%

X-Potion 20%
StaminaTablet 20%
Hi-Potion 20% 20%
l\.4ana
lablel
ChocoboFeather 2A% 20%
SlaminaTonic
LunarCudain 2Avo lvlana
Tonic 204/a
LiqhtCudain
SlarCurtain 20%

l\4eqa-Polion 201"
ChocoboFealher 40v"
Hi-Potion 20vo Winq 40y"
Chocobo
Ether 2Avo
R€medv 20%
Healinq
SDrino 2t%
Dispel
Tonic 20% X Potion 2004
l\,,leqa
Phoenix 200/a
Chocobo Feaiher 200/0
Slamina Tonic 200to
l\.4ega-Polion 2010
ItlanaTonic 200/"
Healinq
Sprino 40%
StaminaTablet
[IanaTablet 20%
X-Potion 2010
Ether 10%
l\,,leqa
Phoenix 20v
It4eoa-Potion 20% Femedy 10%
Elher 20v, Chocobo Wino 1lqo
Remedy He?linq 10%
Sprin0
ChocoboFealh€r 20%
maTonic 10%
Healinq
Sprinq 20%
Twin
Stars 10%

.Hi-Potion 20vo X-Polion 20%


el 10%
)n 10%
Remedy 200/o
10%
Elher
Healino
Sprinq 20vo Remedv 1jvo
DispelTonic 20vo Winq 10vo
"Mib Siqrct Chocobo
GamentGrid 10% Healino
.lncreases SDrino 204/0
i0 30%allerwinning
the l\4ana
Tonic l0%
WhiteSignel
GarmentGrid. lvhihSiqnet
GamenlGrid 10%
t.Drops
to0%alterwinninothe *Becomesa Hi-Polion
alterwinning
WhiteSignet
GarmentGrid. theWhile
SignetGarmentGrid.

'H1-Potion 20% .X-Polion zDvo


,oFealher 10% l\,leoa
Phoenix 1\vo
LLrnar
Curtain 20% Chocobo Feather 20vo
LiahtCurtaif 200/. Chocobo Wino 20v"
StafCudain 20% l\IanaTonic 20./,
*Trcasure
Hunl
GanrEnt
Gdd 1 0 % "Tr€6ure Hunt
GanBrt
Grid 10%
*lncreases * ncfeasesto30%alterwirning
to30%allerwinnifgthe
Treasure
HuntGamentGid. TrcasufeHunlGarmentGrid.
-tDfops
to0%aliefwinning
lh€ --Drops lo0%altef
wilnng
261
Treasurc
HuntGarm€flGfid. Tr€asur€HuntGament Grd.
ENTRY COIN LIST
The following table Jists al1 ol the Entry Coins you can find in the game. Most of them can be obtained through the "Let's Go
Digging" mini game. Pleaserefer to that sectionto find out which coins can be found in which areas

i0rn 3 Iten Lei!GoDqqinq Min-Game- D


Ahrimaf Con 6 CoinCountEcho Spherc
Break
Iournament
AnaralilainyuCoin 3 Quota p iefEcho4
NiluLl G
Anchnld Con LetsGoDiaairal\y'iriGame E
uronc0n 9 0uolal\lultiperEclr04
tui DahakaCoin Rare
lten [/]iniGame
L€lsGoDiqoing G
Coln, ouotaMultiperEch02 L€tbGoDiqqifq
lViriGame c
BlrdCoin 5 SphereBf€ak
To!rnament
Coin 3 Echo
Con Count GoDiqolno
L€t's [/]lfi Game c
Bomb Coin CoI CounlEcho L€tsGoDiooina
[i]lni-Game D
aclu Coin Con [i]lri Game
L€t\GoDiqqlnq D
Chimera Coin Ietn L€tsGoDioqinol\illfi Game
)hocobo Coin Con LetSGoDiqofa l\y'fi-Gane G
0e!rc0in CoinHau[,4ult p ierEcho2 L€tsGoDi0onol\ilni-Game c
oyoteCoI 3 Con Break
Soh€re Tulorial
)reeDerCon CoinHaul\,1Lilti0erEcho2 L€tsGoDiqofo 1,4 ni Game E
DaevaCoin Echo2
ouotal\y'ulliplier LetsGoDiqonof,4ni Game D
Detend€r Coin L4utiolierEcho LetsGoDiqonolilni-Game B
DinictlsCoin CoinHaultlultiperEcho2 LetsGoDiqqnolilnl-Gdme
DraqonCoin Gil [,,lLrltip
erEcho2 LetsGoDiqqnQNilnl-Game
ieCoin CoinCount
Echo L€t\GoDiqqnoN4n -Game B
Ealef
Coin 3 R eCon LetsGoDiqqnqNilnl-Game
Eemental
Coif LetsGoDioono1,4 ni-Game
Evrae
Con CoinHauL
l\lLrltiperEcho3 LelsGoDiqqnqN/n Game F
FLafCoin rcm Sphef€BreakTutorjal
Funous
Coin Coin LelsGoDiqqnq[1n Game
ielCon LetsGoDiqqna1,4 ni-Game G
Coin
Georapella 3 Mulipli€rEcho4
0Lrota Speaktoa personinlheYouth G
LeaoueBasefor5 ollh€se.
uafdian
Con 4 ouota[,4u
tiplierEcho3 G
Con
Haizhe Coin LetsGoDioonoNilinGame F
,m Coif SDhef€ Tutorlal
Break
HermitCoI CoinHaullvlLrltiplier
Eclro2 LelsGoDaqnqMn Game
lronGiantCoin N,lu
tlplierEcho N,4in
LetsGoDiooino Game
JumboCactuar
Coin Rarelern G
n Coin Raretem
KukucanCoin B Lel'sGoDioqnoN,4inl-Game D
LuluCoin Bare Con H
l\,,laoic
UfnCoif Gill\,lrltipierEch02 LetsGoDiaoinqN/inGame D
ly'alboro
Coin 3 N,,lult
olierEcho LetsGoDiaonoN/n Game B
ruColn 7 ierEclr02
Gillil!ltip LetsGoDlooinqN/inGame D
0oreCon Coin LelsGoDiqqnaNln Gane
meoaWeaDonCon 7 oLrota MuUplierEcho3 [,4in-Game
Let'sGoDiooino
Paine
CoiI MultolierEcho H
Pairika
Coin 7 CoinCount Echo Min Game
LetsGoDiaoinq
PhantomColn 7 Coin -Game
Let'sGoDiaqnq N,4in B
Con
Piranha [,,1u
tlolierEcho LetsGoDiqqnq NIn -Game
PLrrourea
Coin LetsGoDiqonqNlinl-Game B
ReDte Coif Sphere
Break
Toumament
Rikku
Coin ouotal\,4u
tiDlier
Echo4 H
uminantCoin rcm Let\GoDioono[ilin]-Game B
n Coin CoinCo!ntEcho LetsGoDioqna[4n -Game
Sevmour
Coin Rarelern G
Stawa/rCoin MutlolierEcho LelsGoDiaqnaNIn -Game D
Ientacles
Colf CoinCount Echo GoDiqqinoN,4inGame
ombCoin 1 noNlinl-Game
IonberfyCoin 4 CoinHaulMultiperEch02 LetsGoDlaonaNln Game
Ultirna
WeapofCoin 0uotaMutioli€rEcho2 n -Game
Lel'sGoDioqnoN,4
iaCoin llem
Rare H
WaspCoif IETN Sphere
Brcak
Toumamefl
nmCoin Coin LetsGoDioonoNlnl-Game B
YunaCoin CoinCountEcho
r Coin llern LetsGoDioonol/ nl-Gane B
xvancoin Break
Sph€f€ Tuloral
????coit) ouotaMutiplierEcho5
R E G I S T E R I N GF O R T H E D I G
In Chapter 1, visit Djose Temple and talk to
Gippal Lo regisrer for rhe de.ert excaretion.
Before you can see him, though, you nrust stand
in ljne outside rhe office. Talk to the people wair-
ing around the temple to make the time pass
more quickly. AJter doing so, go inside the tem-
ple and speak to Gippal. Follow him out to the
bridge in front of the temple where he'll hand
Gippal butyou
h abithardtotake, over a Letter of Introduction to take to Nhadnla If il lookslikeflikkudaesnlknaw
havet0endurehisc1nstant
lliling at the Al Bhed outpost in the Bikanel Desert whete she!gaing,lhat's hecause
tagelke Lelter
ollnlroduclion. shedaesn'l! Don'lwarry whenyoul
Go to Bikanel Island and follow Rikku to the Al parlycallapses lr1n(lehydralian;
Bhed camp. The journey becomes rather difiicult, theAlBhedwillfindtheninplentl
and eventually the A1 Bhed frnd the Gullwings. oftinetatescue themframlhe
Give Nhadala the Lener of lntroduction. ha6hdesetl

DIGGING 101
To start an excavation, talk to the hovef,pilot ard choose a location. ln Chapter 1, you can only d1gin the Western
Expanse, but the number of locations tle Al Bhed are currendy excavating increases as the gam€ progresses.

Westem
Expanse 5 Jrom
x 0llnh0ducU0n Giopal
n ChaDter
l
iouthern
Exoanse 2.3.5 Comolele l\4ission.
lheOasis
Eastern
ExDanse rtaketheCacluar
Nation
l\,lissi0n.
ernExoanse 3,5 lJndertake Nati0n
theCacluar lllissi0n.
Central
Expanse Senda Ch0c0b0lrom lheLih0c0b0 Bancht0 tsikanel
lsland.
(Thefirsloneyousendl0 ihisareawill
runaway.)

Once the hover reaches its destination, a small radar screen appears in the upperJeft
portion of the screen. This indicates the location of the hover and digging spots. It
even keeps track oflour position, the position ofyour rivals, and the location ofany
strarge creatures in the area. Locations of machina parts are marked witi a yellow
'X'
a!' whiie a white rnarls the locations of other items.

Youtm caunlanthishover pilat


talerryyautotheditfercnt
deset
l9cil qns.

You have 60 seconds to scavenge for treasure and get back to the hover b€fore the
heat and desert sands overwh€lrn the parry Keep this in mind when the radar is flrst
revealed and plan your coune appropriately llyou fail to male it back to the hover
in time. the mission is automatica v considereda failure!

la diginthedesesand,sinply
slandavetaneoflheexcavaan
palnlsontheftdarscreen.
Yuna
willthendigadomalicaly
263
A trip is consideredsuccesstulifyou manageto find the machinapart in the aJeaand return to the hov€r
within the rime limit. Make frnding this item (the yellow "X") your first priorityl After doing so,you crn
check out the other digging sites.Not only wiJl you find items (both common and rare) under a white
'X,'but
you may also encountera fiend ambushlThe desert is tull ofdangerous fiends, so be preparcd
for a fieht.

To make the excavation more interesting, the Gullwings aie compet-


ing against others. Keep tabs on any rivals by looking for a grey-
TheGullwingscanonlysutvive
lor colored arrow on the radar screen. Occasionally, yol will be alerted to
60secandsinIIEdesen beforc
help the presence ofa strange entity in the area.This frend, Angra Mainlu,
is needed! is marked on the radar with a purple arrow. lfit appearswhere you are
working, return to the hover as fast as possible. Angra Mainp is nert
to impossible to defeat early h the game and, while it may not defeat
your parry, ir will bla.t rhem from rhe deserr.
AvoidAngra Mainyu atall costs
parlyisslrang
unlily1ur enaugh la
seriausly
wound it. Thhgigantic
fiendhas333444 HPAndthat\oal
indulingilslwalinbs,Tawrich and
Ambushed! Zaich,which joinlhebalUe in
2 and3 respec
Chaplerc vely!

RAISING YOUR RANK


rrtrtren you return *om a dig, there's a chance your rank will go up. Your mad digghg skills are automatically evaluated after you com
plete 15, 30, 60, 90, 120, 150, and 180 digs. Ifyou have more successfr l digs than failed digs when youie evaluated, your rank will
go up one level. There are four ranks all together: Sandbox League, Beach Comber, Sand Blaster, and Zea Master of Digging. See if
you can master the digging game before the end of Chapter 5! The ranla are just thrown in for tun and don't affect your digging
w"ages.

APPLY FOR PAY RAISES AT


D J O S ET E M P L E !
lnitially, th€ party earns 100 gil for each successfirl excavation.
However, you can increase this amount by taking a simple exam
at Djose Temple. Visit the temple and head straight for the
loom to the right of the research lab. Go up to the kiosk in the
right-hand comer ofthe room and apply for a raise. You'll be
asked your opinion of six different questions. Indicate whether
you agleq disagrce, or have tro strong opirion about the state-
ment asked. Each answer rcts you anywhere ftom 2 to 0
points, depending upon how closely your opinion matches the L00kfat|hiski1skinsideDjase Theexanquesti\ns
ateeasy1nce
computert. Ifyou score high ercug\ a pay raise is granted. If fenple.ltsl1catedintheraan y1ukn7wh7wtaanswer thenJusl
you fiil, you must go back to the Bilanel Desert and dig for lathestt0theright. rcnenbert0 lnpress
thec1nputel
a while before you can apply again. The easi€st way to pass byshowingyaurenlhuslasnfal
each avam is to answer as though you love digging more than digging!
anythiq else in the woddincluding a pay raise!

The number of points needed to pass the exam charges in each chapter, as does the maximum amount of gil you can earn in each
successfrl mission. You caa only fail the exam 6ve times before you are no longer allowed to attempt it. In most cases,if the appro-
priate answer is not dear, you cen expect to get et least oae point by answerhg "No Opinion." At the start of each chapter, your pre-
vious wages are thrown out ard reset to the starting wages shown in the table below.

Your actual wage cap depends on how high you managed to get your wages in earlier chapters. The nitty-gritty are erplained in the
lowing table, but essentially, ifyou want to end the game with the highest possible wages, you'll need to max out your wages before
irg each chapter If ou dont apply for any wage increases before Chapter 5, the highest wage you lI be able to get is only 500 gill

Successfulexantaking
leads
lo
higher
salaries
andnatercasansta
spendlineh lhedesert!
THE OASIS AND CACTUAR NATION
Nunal trcasurcchesL'Potion, Phoenix
Hi-Polion, AI Bhedtrcasrrec/,esl.'Hi'Polion,
Down,Antidolei

I
None

Two other areasopen up when you come to Bikanel Desert to dig: the Oasis and the Cactuar Nation. Th€ Oasis opens up in Chapter 2 when

I
youle asked by Nhadala to check out the region fo! strange events. Heed the pilot's advice and make sure that you are equipped to do battle
befbre proceeding,as stange things are afoot in the Oasisl

After completing this mission, you can return to the Oasis for a different q'pe oftreasure hunting. During visits to the Oasis, you may lind a
treasurechestbearing interestingstuff Head to the Oasis in Chapters 3 and 5 and you may encountera cravan seUrnglots ofamazing acces-
sories! For the low-down on the treasure avallable here, refer to the followine tables.
t-

i,,

'qc

The Cactuar Nation is home to the cacti that have watched over Bikanel Desert
for coundess ages. In Chapter 3, Nhdah sends the Gullwings out with her
translator, Benzo, to male contact with Marnela, the leader of the Cactuar
Nation. Marnela needs your help frnd the Ten Gatekeepers, cactuar who've
headed out into the world of Spira to learn and grow in their travles. Going to
the Cactuar Nation and beginning the searchfor the Ten Gatekeepersopensup
the Eastern and Northern Erpanses for exploration. For more detailed infor-
mation on the Ten Gatekeepers mini-game, read fifther in this chapter.
J,- 1neollhreelhingsoccurs when ThequestfattheTenGatekeepers
is
youenter the1asls:1.Yaulind an1ther
nini-gane alt1gelher,
but
somethin? llaating
inthe]asis;2. spukingloMarnela apensuplwo
Yaufindnathing; 3. Youencaunter morcareasfordigging
inthedesefi.
lheCaftvan. TheCarcvananly Jusldonlgeldislracted!
appearsin Chapte$ 3and5,once
y7u'veundertaken an1ther
laskl0r
lheAlBhed.

W E S T E R N E X P A N S E( C H A P T E R S 1 - 3 , 5 )
t
_l
It€ms:I Al thedPrimer, (xZ),Anlid0te
Antid0te (x5),Echo
l Screen (x2),Ether,EyeDrops (x2),Hi-Poti0n,
J Hi-P0ti0n (x2),HolyWaler(x2),H0lyWater(x5),
Polion, Phoenix Down,Potion,Remedy, S0lt(x2),
. ti+ Sotl(x5),Tulbo Elher,200gil,500gil,1000gil,
il
Coins: Chaplet 1,2:CoyoleCoin,DefenderCoin, This area, the fint 1ou can ocavate. i. the easiesrro
Drake Coin, FlanCoin,HelmCoin, Malb0r0C0in, e.rplore. You can count on having one rival who rarely goes
.fr.r ihF Mr.hin' n'd
Phant0m C0in,Purpurea
Coin,Ruminant Coin,
WormCoin,ZuC0in,Zuruano0in; Chaptet3, 5:
Adamantoise C0in,Behemoth Coin,BladeCoin,
Chimera Coin,CoeurlC0in,oaeva C0in,Elemental
Coin,ogreCoin, lronGianlCoin,KukulcanC0in,
ochuCoin,TombCoin
SOUTHERN EXPANSE ( C H A P T E R S2 , 3 , 5 )
llems: A | B h e d P r i m e ' , A n t a ] c t i c W i n d , A r c t i c W i n d ( x 2 ) ,
Bomb Core(x2).Bomb Fragment.Budget Grenade. :
BudgelGlenade (xZ),BudgetGrenade (x3),Dalk 1
Grenade,Dragon Scale(x2),ElectroMarble,Fish i
Scale.Grenade,Glenade (x2).
L-Bomb (x2), :
Lightning
Marble (x2),M-Bomb (x2),Petrily I
Grenade,Potion,S-Bomb (x2),SilenceGrenade, : The secondareato open up Gtarting in Chrpter 2)
200oil,400oil,1000qi|,4000 sil : is very similar to the first area. Howevel watch out
Coins: Chaptet2: CoyoleCoin.DefenderCoin,Drake Coin., for all ofthe shoopufs wandering around the desert.
as they may block you fiom a digging spot. Beware.
FlanCoin, HelmCoin,Malboro Coin,Phanlom ,
this is the {irst area where the swirling sands m
Coin,PurprreaC0in,Ruminanl Coin,Worm Coin, I c o n c e a lr h e 1 e l J o " " \ " t h a r m a r k . r h e l o c a t i o no i
ZuCoin.Zurvan CoiniChapler3,5.'Adamantoise the buried Machina parts. Keep searching, as it wil
Coin,Behemolh Coin,BladeC0in, ChimeraCoin, , eventually appear before the time limit runs outl
CoeurlCoin,Daeva Coin,ElemenlalCoin,0gre i
coin,lronGiant Kukulcan
C0in, Coin,
ochuCoin, :
TombCoin
,

E A S T E R N E X P A N S E( C H A P T E R S 3 , 5 )
Ilems:I Al BhedPrimer,Ecn0Screen(x5),Ether,
EyeDrops
(x5),Hi-Poti0n, (x2),MegaPh0enix,
Hi-Poli0n
Ph0enixDown,Poli0n,Power Gloves,Remedy,
_ | Solt(xi), qil,
1000 5000qil
Coins:I ArachnidCoin,BombCoin,Cactuar Coin,Creeper
Coin,DragonC0in,FungusC0in,Magic PolC0in,
Pairika
C0in,PiranhaC0in,SahaginCoin,Stalwart Watch out for the machina classmonstersin this area.
as they can male life tough for your pa$y. ln addition.
Coin,Tonberry
Coin keep an eye out for a green "X" to appear on the radar
screen.When you approach this digging location, you'J1
find the ruins of machina scattered aI1over the place. When you stand in a specific position, the nachina pieces rush you into a series
offou battles against Machina Hunters. After this occurs, you are automatically returned to the Al Bhed camp and the green "X-
never appears again.

N O R T H E R N E X P A N S E( C H A P T E R S 3 , 5 )
Al BhedPrimer,Candle0f Lile,Chocobo
Fealher,
Choc0boWing,LightCurtain, LunalCurtain,
Potion,
PhoenixTail,SilverHourglass,
Star
Curtain.
TwinStars.400 0il.50000il
ArachnidC0in,BombCoin,Cacluar Coin,Creeper
Coin,DragonCoin,Fungus C0in,Magic
PotC0in,
Zus guard the ruins in this arca, so come prepared
Pairika
C0in,PiranhaCoin,Sahagin Coin,Slalwarl to fight when you first travel here. You can so
Coin,Tonberry
Coin o.pect to fight them in random batdes, along with
Sandworms,while searchingfor treasure.

CENTRAL EXPANSE(CHAPTER 5)
This area only opens
Al Bhed
Primer,
Desen Key,Dispel
Tonic,
Elher,
up in Chapter 5 rfter
Falplane
Shad0w,Grenade,
Hi-Poti0n,
M-Bomb(x2), you send a chocobo
Mega-Potion,
Nalule's
Tome, PoisonFang,
Poti0n, ftom your ranch to
ljeE[jI?L 1000 qil._*
{il, 2_q'qq explore the area.
AziDahaka Coin.Ch0c0b0 C0in.Dinictus Coin. Apparendy, this sec-
tion of the desert is
EalerC0in,EvlaeCoin,GelCoin,Haizhe C0in,
so !?st that you need
Hermit Coin,Omega Weapon Coin,Tenlacles Coin, a chocobo to erplore itl Regardless, digging for buied
UltimaWeapon Coin treasure on a chocobo is a great pleasue, It makes thc
processmuch faster and riding on a chocobo protects the
party from random encountersl In addition, the speedofthe chocobo enablesyou to tlavel turther away ftom the hover and renun at faster
speeds.

However,you must keep an eye on your riva1.He alsor;des a chocobo and c,rn be a fierce competitor for both treasureand the prizcrl
machina part. Since the yellow "X" rrrely appearsat the start ofr dig here, keep an et'eon the radar and make a break for it when the
sandsdiscloseits location.
This section mini gamcs that occur in the CJm Lrnds in F-INAL MN'IHSY X-2. Some re
availableimmediatelv in Chapter 1, rvhile others becomeavailableas a result ofevents that occur in earlier ch:rp
ters. Since all thesemini gamesoccur in this onc large area,they are grouped together in this section.

THE PUBLICITY CAMPAIGN AND


"THERE GOESTHE BRIDE"

Spread thenewsaborltheCalmLands alhactions


andthe
0wner0fArgenl sonl0 thepeople
lnc.'seligible 0l Spira.
It youd0a g00denough iob,youcanwinprizes andeven
lriggerlwonewaltracli0nsl0 openupin Chapter5.

Two companiesoffer attractionsin the Calm Lxnds: Argent, lnc. and Open Air,lnc.
Each company provides their own credits and attempts to hire people to promote the
gamesthey run under their own names.They are lierce competitors,as eachcompa-
ny tries to do their best to get the most business.When you stop by this areato try
out someoftheir games,ask about their Publiciq, Carnpaigns,and seewhat you can
do to helo outl

Before you venture into the world of Spira to


Askab1ut
thePublicity
Canpaign t0 spreadthe gospel of either Open Air or Argent,
andjoinlheftnks Inc., head to the Travel Agency and talk to the
leanthebasics
oloneafthehqocampanies. head of Argent, Inc. He has a problem that you
can help him witl at the same time that you are promoting the areat atirnc
tions. lt seemsthat his son n in need of a bride (or at least that's what dad
thinls!), but the lad'stoo shy to go out and promote himsell While you'retalk
ing up the Caln Lands'games to the public, do a litde matchmaking lor the
poor 1ad. Feellikedaiogsanenalchnaking?
Talkla thehead0l Argent,lnc.
at his
standin theniddleal thefieldlo
ge!naredetails!
L
cI SPREADINGTHE NEWS
Playing this minigame is easy and doesn't add much to your already heary load of sphere hunting. A1l you need
r to do is iook for people in the %rious towns and highways of Spira who are willing to listen to your sales pitch
and matchmaking advice. The tables that foilow list all of the people to whom you can make your pitch. Simply
match vour sales tactics to their Dersonalitiesl

To initiate a conversation with someone regarding the Publicity or


Matchmfing campaigns, approach someone and press the Square bunon. If
the campaign menu appears,give that personyour best pitch. Ifnot, then you
know that this clnracter is not open to such propaganda.

Each crmpaign has five pitches and each one


provokes various respor:es fron \PCs. To get
the most points, you must determine what
line works best with each character Talk to the fheCampaignllenuappears when
d character, first to get an idea ofwhat he or she is yauprcsslheSquarebutton
interested in to gauge what tactic might work the whlestanding
nel taa willing
d best. Alternatively, you can just guess and hope paticipant.
that you get it rightl If you fail to get the best
Choose pilchand
lherightsales response.you nus' apororch thar chan. ter rgain
you'llgetapumped uprcsponse.1l
y1ufaill0excileenaughinlercst,
lry
again inke nextchapter
It
PLAYING THE PUBLICITY CAMPAIGN
Each company provides a list of tieir best lines. However, the responses to
theselines remain the sameregardlessofwhich companyyou are pitching for!
To get the best score, stril€ to get the best response("They seem totally
pumpedl') and the highest point value (5) each time you speahwith a NPC.
d In addition, you can approach the same NPC multiple times ro build your
d score.Try making the rounds atleast once a chapterfor the highest total scorel

jpenAirandAryent,lnc eachhave
pitches.
theiatwsetsof sales
Hawever,
anceyaufigure aulwhich
plchnunbetlo use,youcanuse
lhesaneanefarlherivalc7n[)any. 267
OPEN AIR PITCHES ARGENT, INC. PITCHES
1. Fun awaitsyou at OpenAirl 1. Fun awaits you at Argent!

2. Taketo the Air. Open Air. 2. Argent, at your service!

3. Open Air Get your Air on. 3. For a good time, call on Argentl

4. I lost 30 poundswith Open Air! 4. Argent. Fun you can rely on.

5. Sheeyoo at Open Air, yesh? 5. Would you Jike to hear about AJgent, Inc.l

RAISING YOUR RANK


You score determines your rank as a PR representative. The goal is to reach Rank 5 belore the end of
Chapter 5. Accomplish this feat, and you'll complete the mini-game and bnng fame to the wirning com-
pany. Using the tables provided at the end ofthis section, you can rack up the points with ease.You also
earn publicity points for any credits you lose wbile playing the mini-garnes in the Calm Lands region.
The following tables provide the Publicity Rating needed for each Publicity Level and the conversio.
rate of mini-game credits to Publicity Points in each chapter.

Youun findoutyourcunent
Publicily
RalingandLevelWasking
youtlocal1penAt orAryent
rcpre
senlativeinke CalnLands.

Keep in mind that lour Publicity Level only grows as fast as )our progress tbrough the game. Regardless of the number of poin*
)oute accumulated, your highest rank will only be one lel'el higher tlan the curent chapter number. 5o ifyou pick up 283 PR points
in Chapter 1, your rank at that time will max out at Le\,'el 2.

There are several gameplay aspects that are influenced by your Publicity Lwel advaacement. They are:

I The number ofprizes anilable for purchase by trading in credits increases. (See the following Jist.)

I New dificulty levels are added to Lupine Dash, Reptile Race, and S19 Stots.

t The number ofcredits )ou can bet during each mini game increases.

I In Chapter 5, when you reach Publicity Level 5, the campaign ends. You can win up to two new mini games based on your
Publicitv Level with both comoanies.

SWITCHING BETWEEN COMPANI


For the best effecq 1ou should campaign for both compani€s. Hor€v€r, switching between Open
Air and Argeng Inc. comes at a price. When switching sides, the number ofpoints you accumu-
lated is cut in half Ifyou decide to return to tiat side's campaign later,1ou start ftom the reduced
number. For example, if you accumulate 150 points for A-rgent, Inc.t campaign and decide to
switch to Open An for a wbile, your PR pohts for Argent &op to 75. When you switch back to
Ag€nt, you start back at 75 points whjle the points you gathered for Open An are halved.

Ifyou want to unlock both mini-games at the end of the campaign, you should accumulate at
Ieast 280 Publicity Points for one company during the first two chapters and then switch to the Befareswitching
sides,
lhecompa
rival company. Gather the 400 points needed to bring the episode to a close in Chapter 5, and nyreprese1lative
disclases
alI al lhi
when the points are tallied at the end, you get both games. pointlossinlomatian
soyouun
nakeaninfamed decision
F A B U L O U SP R I Z E S !
The items you can purchase with your game credits change based on your curent Publicity Level with that
companl After the companies merge in Chapter 5 (after reaching Rank 5 in one of the two companies'
campaigns), the items that appear are based on the ranla you reached with each company. For example, ifyou
reached Ranl5 for Open Air and Rank 3 for Argent, Inc., you can purchase items available for Rank 5 from
the Open Air "Publicity Lerel (A-fter Integration)" column and items arailable for Level 3 from the Argent,
Inc. "Publicity Lwel (After Integration)" column.
Yaua0 trade t1tvaluable
incredils
'Thxe itens eanan\ bepurcna*rl after brying the Flash af Steel Garnent Gr;d. andsametimesrarenerchandise.

T
cn 10
= PhoenixDown 30 X
l
)elGrenade 50 X X X
Hi-Polion 150 x
tarmBanole 500 X
Srenade 70 x X
td PoisonFanq
'100 X X X X
-- 200 X
i*-7

1r
5 MilhrylGloves 750 X
lassBuckle 2500 X
- 100 X
ra
Dark
Grenade 300 X X X v.fl,.
riumBan0le 500 X

I
PowerWrist 1500 X X
Bell 5000 X
M-Bomb 350 X
L-Bornb 500

l
Prefly
orb 1000
ShininqGem 3500
MorlalShock 12000 X
StaminaTablet 1000
DreamShock 3000
Wrisl
Hvper 5000

I uDrerne Gem
IelraGloves
rdTome
inBloom
15000
50000
80000
GarmentGrid200000

l
Disasler
-Bushido Tome 100000

-
-

Potion 10 X
Phoenix
Down 30 X X X I X
Budget
Grenade 50 X I X
Hi-Potion 150 X I X
Ethef 500 X X I X X
.unar
cu aln 70 X X X T X
SilverHourqlass 100 X X I X X
DispelTonic 200 X X I X
DelenseVeil 750 X I X
GoldBracer 2500 X I X
FaDlaneShadow 100 X I X x
l\,4ana
Sprino 300 X I X X
rulSorino 500 X I X X
TarotCard 1500 X T X X
Hypno Crown 5000 X I X
Stamina
Sprinq 350 l x
Gold
Hourulass 500 X t l
Pearl
Necklace r000 X l l
Tetn
Band 3500 l l X
SoulolThamasa 12000 l x
TurboElher 1000 I
lVanaTonic 3000 I X
PixleDust 5000 I
Wino
)hocobo 15000 I
Tetra
Bracel€L 50000 I
BlackTome 80000 I
Flash GarmentGrid 200000
olSteel !
269
'WhlteTome 100000 fl
CLOSING THE CAMPAIGN
Thc Publiciq, Campaign ends automatic ly in Chapter 5 upon reachingLevel5 with ,100or more
points. lfyou want to build your campaign to that level lor both companies,dont visit the Calm
Lands during Chapter 5 until you are nnished. During the Episode Conplete event,the resultsof
the Publicity Campaign contest are tallied and read to the arrxious crowd. The company with the
highest total wins.

However, the event doesnt end there! Under the advice and leadership ofTobli, the two compa- Nowlar thefinallally!Whichside
nies decide to join forces and create a single holding company for the Calm Land amusements,
called the Calm Skies Partnership. To celebrate, the park opens up one or two new amusements
basedon your performance. Ifyou get to Rank 3 for Argent,Inc., a gamecalied.Feedthe Monkey'opensup by rhe northern
entrance.Ifyou get to Ranl 3 for OpenAir, a mini-gamecalled"Gull Force"opensat the southernentraoceofthe field. Get to Rank
3 or higher in both companies'campaigasto openup both mini-gamesat the end ofthe missionl

PLAYING "HERE COMESTHE BRIDE"


"Here Comes the Bride" is played identically to the Pub[city Campaign-after all, you are basically pub,
licizing the son\ eligibilit/ to all of the women in Spira! As you spread the word about the Calm Lands
atftactions, keep an eye out for single wom€n who might be interested in the Argent owner's son. lfyou
fail to illicit an excited response, try approaching the woman again later

MATCHMAKING PITCHES
1. Find your better hall)
I
Malchmakingrequircs
adeliute 2. I have the perfect person for youl i
bum.Youdonlwantto risktuning
3. The heir to Argent, Inc. needsa fiancde... B
olltheprcspective
b de! t
4. The man ofyour dreams awaitsl D

5. Do you believein... destiny? F


G

T H E B R I D E ( S )C O M E T H !
You can keep track ofyour tally by talking to the father of the groonl io the Caln Lands at any
time before Chapter 5. However, when you approach him in Chapter 5, he frnally gives you the
results ofrll lour hard x/ork How maoy prospective brides can you persuade to look the son over?

Hownanybridescanyoucoffal7li
lookskethejabisjuststating
lal
theArgenlhei!

PUBLICITY AND MATCHMAKING


PARTICIPANT LOCATIONS
This section details the locations of all of the NPCs participating in the Publicity and Matchmal<ing Campaigns. When using these
tables,refer to the accompanyingmaps to pinpoint the locationsof the NPCs. Becausesome ofthe NPCs roam in a set course,each
character's starting location is noted on the map. Also note tlat missions may pre-ernpt your ability to find or speak with a specific
NPC. Look for them before or after completing a mission or event scheduled in that area.

The tables list the locations ofthe NPCs and the chapters in which you can find them. Some characters only appear in specfic chap
ters or change locations ftom one chapter to another. The tables also provide the point value for each of the Publicity and
Matchmaking pitches.Remember,a"5"
indicat€s that you'[ get the best
responseif you use that pitch, while a
"0" indicates that you'Il get the worst
ISLAND

|-.n4
E
10 1
t'!
\"/ 6T.-
ceF,^,"=,\_n-r'
!t

*
rl'
F r\
KILIKA ISLAND

ll
b
c \

Guyinrcdandyellow
shods 3 0 2 5

c
D ondock.
lvlanintea{shid 0 2 1 53
wilhman.
Girlinwhltetuniclalking 2 3 0 1 5 4 1 2

inqreen.
N4an 3 2 1 50
n - -x - -
I
[,,lan
inlealshirt. 2 0

L Guyinredandwhiteshorts 0 1 5
ItI
N Grl inwhil€ bybrldo€
lunic X X 0 3 2 5
(
MI'IHEN HIGHROAD

JL
c"J
r1I
4ft,-

*\

//

fl a

Woman inbJue drcss X X X - X 5 1 0 3 2 5 1 2 3 0


Girlinwhitetunic X XX X 3 50 2 3 2 1 0
Barechesled man X XX , X 0 25 3 1
D AlBhed woman X X - } 0 5 3 0 3 2
byHover
ll,4an X X 0 5 3
l\,lan
lookinoouloverthesea X X 2 1 0
G GirlattableinTrav€lAqency X X 0 5 3 2 0 35 2
BoyatiableinTravelAgency X X 3 5 0 2
Girlinyellow andorange. X XX 0 2 3 5 3 2 1 0

A Boybyentrance Rock.
l0 lvlushroom X X 2 3 I 0
L |!Ianlnpurple
andyellow. X XX . ' 5 3 2
l!1
N inpurol€
Woman below
bridqe. X X 2 3 I 5 0 5 3 2 I 0
0 Woman in green
walkfg backandbnh 2 3 1 5 0 5 3 2 1 0
bridoe
irnder
maf
Bare-chested X XX - } 3 0 5 2
0 Maningreen
shd X XX } 5 1 3 0 2
273
DJOS

MACALANIA WOODS

(lotlied h Spl'er!Sp ns orco)


MOONFLOW
GUADOSALAM

LUPINE DASH

PLACE YOUR BETS!


The main objective in this game is to frgure out which Lupine is most
likely to win the race and place bets on him. You can choose to bet on
a single winner (Win Bet) or bet on the two Lupines most likely to
place 1 and 2 (Double Bet). Study tleir stats well and use the given
odds to help you make your decision.

The odds are generated based on the Lupine's overall stats, but that
doesn't always tell tle whole story \A4ren placing your bet, you can
Andke raceis an!Didyoubeton play it safe by choosing the Lupine(s) with the highest overall score Yaucanplace
twokindsalbetsll
lherighllupine? and the lowest odds (arrd tle lowest payout), or you can take a risk yauarelucky,
atlust 1neoflhen
on ar underdog. willpayalf!

As your Publicity Level grows, you can bet on raceswith higher grades and higher stakes.These racesusually provide bigger payouts,
but the minirnum bets are higher! On the other hand, the higher the race grade, the faster tie Lupines participating in the race and
the more racine tun vou' have!
LUPINE STATS
F I G U R I N G O U T T H tto rcomperc in each racc.You can vi$v their st:rtsand odds ofrvinning whcn vou plac. a
From a held of 61 lupincs, tive rre randomlv choscn
thc raceodds
bet under the Wn Bet or Double Bet options. Each lupinc is gr.rdedbasedon fivc strts with an oven l stat usedfbr dcternining
indicate hos, well :r lupinc is likelv to pertbrm during a race.Ide ty vou rvant to choosee lupnre rvith a high over l scorc,but some
The stats
with a winner.Thc statsused
times you might vant ro take a chanceon a lupine rvith a lower overall scorebut with statsthlt';rre morc in line
in Lupine Dasir are as follows:

(lupine'sspeed)changesbasedon
Speed Speedis perhapsthe greatestfactor you should considerin dctcrmining a s'inning lupinc A
,t. g*a..i,t ** ir"e the following fornula in conjunction wnh the frgure given in the Lupinc stats trble bclow to helP
"
you calcuirte the find sum.

SpeedStet x (Racc Grade x 5 + 10) = Total Speedfor the Gr,rde entered

low Strnin
The lupine,sStamina ting determin€show long it can keep its speedup. Lupines with a high Speedrating but a
rrting ;an run fast, but only for short distanccs This is a very important modifi er of a compctitort speedl

the
This describesthe lupine's abiliry ro r. ly ic strcngth md speedat th€ very end ofthe race.Thc hlgher the siat, the $catcr
speedboost the lupine receivesas it ne s rhc god. This stat rlone can help a competitor rvin the race lrom behind.

This describcs the probrbilit,v thAt rhe ]uPine,s starting Stats will fluctlllte rvhcn the race begins'
The higher the Flur stat, th€ more easilythe strts will change

at the
This stat works in conjunction with a lupine s flu]{ stxt. It determineshow much the lupinet starting statsrvill fluctuate
start ofa race.The higher thc stat, the greaterthe chancethat irs statswill changefor dre bener

Thn gives you thc rnedian value of the lLrpinet stats The averageof this stat is 50
This is used to set the odds in a rxce.

li is inpatunl tasludl eaDtlupines


slalsbefatefo! placeyauLbels.
Undetslanding haweachstalwatks
ln canjuncli]nv/ilhlhe1lhe\ 6 key
REPTILE RUN la wirringctetliis!

Chapters 1, 2,3. and5


Ranch
CalmLandi,io ittt lettottttt ch0c0b0
Tosucceed Runyoumusthavea quickmindaswellasgrealhand-eye
at Beptile
co0rdinali0n!Thisgamechallenges y0ulo guide a hazard0us
lhrough
a lizard course
t0 reachlhelinishline.Thecatch? in a slraighl
Youcanonlymovelorward-either
line0ra diag0nal!
vertical Thefasteryoumakeit thr0ugh lhemore
lhec0urse,
youwin!
credils

HELPING THE REPTILE REACH


THE GOAL LINE! past the fiends, to
The goal of this game is to guide thc lizard acrossthe lield,
the goal line within the time limit. The field is An 8x8 gtid inhib;ted b' anv
where from 10 14 fiends. Starting time limits rrnge from 800 to 950 A hori
zontal row of spheresindicate lvhen it is sale to movc. A red spherc ;ndicares
yauleadyaulizadthraugh
Can a certain death if,vou cross,while yellorv md grccn indicate thatyou can passwith
killitgit?
tvith1ul
affie1ds
ninefieid some salery Get to the goal line alive to recei!-ca Payoutbasedon the lmount
ofremaining time on the timer.
fhisganeis hadetlhanit safids
Naturally, the highcr vour Publicity Level, the more levelsyou can choosefrom. Thc higher the lcvcl. the
fhe inabililyla nare tnnuttple
more fiends you must pas and the greaterthe danger Ho*'ever,1ou can dso bct more, so the Pa)'out if
dieciiarslinls yail abilitf to
you 1un 's gfeatef.
dadgeDnioningatlacksat loes!

I
I

277
T H O S E D A S T A R D L YF I E N D S ! S
Thrcc typcs oflicnds inhrbit the 6eld: Helms, Bombs, and Drakes. Dach one has its own method and rrnge of.rtt.rck. Running inti,

I
any oftheir anacks spellsinstant dcath for your poor lizard.

Helms can only attack the tile directly in lront ofthem- Thesc licnds usuallvwalk back and forth rcrossthe field or in small repert

I
ing patterns on the samerow.

Bombs spew fire in the direction they are facing. They cannot travcl acrox the Iield, but they do spin in a cloclvise or counter
clockwisemanner.Time your movementswith their rotat;on to ensurethat you dont get crught in their blast.

The Drake stampedes back and forth across the field like the Helm, but it can aaack from anv distance, in any of the four directions
like the Bomb. Watch out for thesefiends in the corneis ofmapsl

LAYOUT OF THE FIELDS


The layout olthe field remains static for each level. Once you get to knorv the field, you can figure out a prth through the mayhem.
However, note that your starting position is randomly generatedon the 6rst row each time.

Helm(x3),Bonb(x6),Drake
(x1)

Helm(x2),Bomb
()(6), (x3)
Drake

(x4),Bornb
Helm (x2)
(x6),Drake

Hem(x2),Bornb
{xl2)

MAKING THE BIG MONEY


After successfully crossing a field, you have the option to continue on. This is the way to win or
lose big. Aoy remaining time ftom the first trip is added to the time remaining after the second
tdp.Ifyou make it to tie end ofthe field the secondtime, your winnings are basedon that larger
time figure. However, if pur Jizard is killed by a fiend, you lose everything!

Deciding wheker play-


locontinue
F
l-99
00t99
200.299
1.0
1.3
ingis aliftlelikeplaying
blackkck.
Younightgetluckyaryaucauld
Iaseeverything! T
100-399
400-499
500-699
/00-999
0001399
1.8
2.5
3.4

5.8
I
14001B99 1.0
900-2399 8.5
t400-2999 10.0
1000-3599 20.0
t600-4199 45.0
4200-4999 60.0
t0005999 80.0
i000+ 100.0
D
M
SKYSLOTS
Chaplers1.2,3a||d5
Calm lands,
n0rth
0llhe lravel $afld
Ageney
byplaying
ll,incredih lhisliving olaslolmachine,
venion
Aslheliendsllyby,st0pthBm 0lqelling
inh0pes liteeinarollll
SkySlatsts nalhingnarcthana
livitgslatnachine highin lhesky
avetlheCalnLa ls ]f lau ltke
plaliq theslals,thenpu ll lave
thistekeonlheoeffel

GtrTTINGTHREE IN A ROW
To win at SL1,Slots,you mlLststop the spinning reelsof liends by pressingthe X button to get ihree ofthe samefiend in a row. There are slt
nc'ds per reet and the ofcredits you win n basedon the qpe offiends you line up between the tlvo triangular marks. So, ifyou het 5
"LLmber
credirs and get three Vespafiends in a roq you only win back your 5 credits.Horverer, ifi'ou get three Divebeak fiends in a row, vou win 500
creditst Ofcourse, it gocs withour sayingthit the fiends with the higher multipliers are much harder to line uP than the on€swith lower mul
tioliers. Use the lollowine table to determinewhich fiends to aim for!

The amount you can bet increasesas 1.ourPublicity Levcl increases.Of course,higher levcls mean faster reels,higher stakes,and an rnsane
amount of difliculry However, ifyou are rrying to win enough credits to buy something really awesome,the payour is worth itl

TIMING IS THE KEY!


The key to winning rt S$ Slots is timing. You musr figure ourwhcn to pressthe X button so that the wheel stopson the frend,vouwant The
bestway to do this is to memorize the order in which the fiends appearon the reels Thrt wa)" you can Press
the X button iust before thc fiend you want appears Practicevour timing on Level 1 using single credit bets
until you can pull oflnwin.Then graduateto the next level and seeifvou can g€t the timing right on a faster

Jusltr'/heifau thntklcu re gct


eretythin|undetcaultal,thescrcen
changes pe6peclirel

FEED THE MONKEY


Availaih:
llJher 5
Chaflter
loealion: Lands
Calm entmnce}
{nodh
0biBctivs: tfiem0nkey
Fesd 0lthebird.
0nlheXack 100
ll il l0ses much
}/eighl, thebirdlllilllly0ll.
ill,/illdhappear
and
teed
il100|nuch
andthe
monhyand 'xill
bird coms ctashing ground!
l0lhe

OBTAINING THtr FEED


T H E M O N K E Y M I N I - whcn
GAME
the competing companiescombinc lorcesar the end of the Publiciq'Campaign
Feed the lonkey is one ofthe nvo mini gamesthat open
in Chapter 5. Ifyou get to Publicitv Level 3 or higher in the Argent, Inc. campaign,this atrraction opensup at the northern entranceto the
Calm Lands 6e1d.

DON'T FEEDTHE MONKEY TOO


M U C H - O R T O O L I T T L E ! the bird's back rvhile keeping its
ln this mini game, the challengeis to continuouslv fied the rnonkev on
weight within a certxin rangc. Ifthe monkey gcts too heary or too Light,ilvill disappcarfrom the screenand

lrrr n.nke,/weiila het:lti


F€t,J
t'tau(jtsappeettti!1
The five treasure chests on the ground arc filed with r variety of fruit. Light fruit makes the mon
key lighter, while heary lruit increases its girth. Since you dont know what kind of fruit is in the
closedchests,fate plays a large hand in how much weight the monkey losesor gains.

Ifyour monkey s weight drops below 5 pounds or goes above95, then it's game overlThe info bar
at the top ofthe scrcenindicateshow much ofeach kind offruit are in the chests.Keep an eye on
its tally, because it enables you to determine the risks of opening the next treasure chest. Ifyour
monkey is on the edge ofits weight range, and the chests are firll offruit you dont want, donk be
afraid to end the game by pressing the Circle bufton. Tacannuearnat?When yaurnon-
keyisclosetareaching
ilsweight
Helping out in this endeavorareRi!.ku andPaine.You cancall upon Init andlhenn6nts0lche.sts I
aten
them to filI tle chestswith either heary (Rikku) or light (Paine) l]7kingg1ad,yau're
tutteraftendinA
ftuits when the tally in the window aboveisn't reporting what you thegantenkerkanlasing yauhard
w"nt. At tie beginningofthe gameyou'll only be ableto call each eatned
crcdils!
girl out twice, but as you open more chestsyou can earn more
chances to call on them for help. Each round there's a 50% chance that opening one of the chests will
give you another Rikku or Paine to call.

Calling RikkuandPaine isnlwith-


ll youseeIhenslunp
aulitsrisks! THE FRUITS OF LOVE
Iheishaulders, kenthey've either Of course,centralto this gamearethe fruits. To help maximizeyour score,memorizeth€ information in
failed taswap autke righlkindof the following table so that you klrow how much eachpieceof fiuit affectsyour monJ<ey's
weight.
fruil,arworseyel,rnayhave added
a Farbidden Fruittooneolke A.fter opening20 or morechests,the rate at which the largefnrits appearin pairsincreases.For this rea
creJls. son,try to keepyour monkey'sweight below 60 lbs.just to be safe.When the chestcount gets closeto
30, specialfiuits start to appearin the treasurechests.Fruits like the Plain and BalanceFruits aregreat
things to get. However,you shouldbewarethe ForbiddenFruit. This item causesyour monkeyto swell
up like a balloonaad instandyend the game.Ifyou seeonepop up on the information bar,call on Paineor Rikhr to changethe fruits
in the chests!

GULL FORCE

OBTAINING THE GULL FORCE MINI-GAME


Gull Force is one of the two mini games that open when the competing companies combine forces at the end of the Publicity
Cmpaign in Chapter 5. Ifyou get to Publicity Level 3 or higher in the Open Air campaign, this at'nacrion opens up ar tbe south
ern entrance to the Ca.lm Lands field.

THE BFG (BIG FLOCKING GULLS


The rules of the game are simple. ln each round, you are presented with a line of flying fiends.
Depending on the level, a cenain number of the frends are real and the rest are decoys. Your job is
to shoot the required number ofreal fiends (or more) by pressing the Square bufton to make it to
the next stage. As you progress through the game, the st€es (12 in at) get progressively harder,
requiring you to shoot more targets while the number ofreal frends per line decreases.You can stop
the game at ary point after you successtully complete a stage. The payout is based on the nmber
of successfin rounds.

SPOTTING DECOYS fashaotaliend,presstheSquaLe


Youonlygetanesholper
bufton.
Pan of the job is deterrnining which 6ends are real and which ones
are just decoys. In the early part ofthe game, it's pretty easy: all of
lineofliends.
the real fiends spin around halfivay across the screen. By the mid
point of the game, the real fiends are still spinning, but not all the
tim€! In the hardest levels, the decoys start spinning too!
Fortunately,they spin in the oppositedirection ofthe real fiends.
Sanelines
spinning
fiends
ateall
yaunavetagaqnl
THE TWELVE STAGES
Each lollow' one olfour p.,nern',
"tage

To conquer each stage,all you need is a steady


hand and a good eye.The {irst round ofstages
(Stages1-1 to 1 4) are lairly easy,becausethe
ratio olreal fiends to decoys is high and the rea.l
fiends all spin. However, the second and third
rounds are where the action really kicks in. In
thesestages(Stages2 1 to 2 4), the number of
decoys starts to rise and the actions of the real
Paltern An(loptoBotton).
A:Head B.LeltloBiqht.
Paftern
{iends becomesmore erratic.By the end ofthe
third round (Stages3-1 to 3-4), the ratios of
real fiends to decoysis 1 to 4!

C Bollanlo Top.
Pallern PaltenD.frightlaLeft.

I t-1 4
6 4 2 B
'3 4 2
3 3 D
3 2
2-2 3 2 B
2-3 3 3
2-4 3 3 D
2 2
3-2 2 3 B
2 c
3-4 3 D

CLASKO AND THE CHOCOBO RANCH


Adding the Chocobo Ranch to your list ofmini-games requires lots ofpatience
and the tulfiI1ment of several prerequisite missions. At the very least, you must
ensure that you ve spoken to Clasko before the end ofChapter 2 to have access
to the Chocobo Ranch. Otherwise, you wont be able to play this mini-game,
and Clasko will be rnissing-in-action for the rest of the game.

The easiest way to get the Chocobo Ranch is to participate in the following

Claskais lhe kev la oeftinalhe


I Step 1: Meet Clasko during the "Foggy Fiend Fr€nzl" mission Chocobo Ranch.i yoitrt i,t nrt
"t
Mushrcom Rock Road in Chapter 1. het'indshiswayta lheCatn Lands,
v1u'llhaveyautrun t"*"
I step 2: After completing the "Foggy Fiend Frenzyl mission. return t o
tt:,:!:
Mushroom Rock Road and invite Clasko to join the crew on the Celsius.

'Cuckoo
I Step 3; Participate in the lor Chocobosl" mission on the Mi'ihen Highroad in Chapter 2.
IfClasko is onboard the Cdsius, he will disembarkto help you complete this mission.

'Cuckoo
I Step 4: After completing the for Chocobos!' mission, return to the Mi'ihen Highroad and invite
Clasko back onboard the Celsius. (Depending upon the outcome of the mission, ,vou mny also be able to
invite Calli and her chocobo.)

I St€p 5: With Clasko onboard, fly to the Calm Lands and help Clasko set up his sables by completing the
"Clean Sweep"rdssion. After clearing the stablesoffiends, the Chocobo Ranch is yoursl
281
INSIDE THE CHOCOBO RANCH
You can 6nd chocobos almost anywhere in Spira. After cntching ooe, it is automatically sent to
Clasko and the Chocobo Ranch. The Ranch can hold up to 14 chocobos, four Choco Runners
and 10 Choco-Resenes. IA&en you fill the stalls, you must let one of the curent chocobos go
before you can catch aoother

The layout of the Chocobo Ranch is fairly simpl€ to navigate. Clasko generally hangs out in the
alcove to the right ofthe eotrance.lJre Choco Reserveslive in the stalls in the right and left rvings
on tJre first floor, while the Choco-Runners reside io the stalls on the second floor.
in ilsstall what
Achocoba a
Clasko haadles all of the standard business in the Chocobo Ranch salislying
ste!
Ifyou need to check the status ofyour chocobos, disPatch one on a
treasure hunt or feed it areens, then talk to Clasko.

CATCHING A CHOCOBO
After cleaning out the Ranch, Clasko presents you with some Gysahl
Greens to help you catch your 6rst chocobo. Now all you have to do
is lhehealandsouloflhe
Claska is find some chocobos! Wild chocobos live in virtr.rally every part of
ChacoboRanch. tagel
llyouneed Spira, and you encounterthem in batdesjust like normal enemies.
danewikyourchocabo,
anything
talkIohin! If you are lucky enough to run across one tlat is alone, feed it some
Glsahl Greeos until it is tame and willingly joins your flock

inabaltlewiklieodsar
Whether
alane, achocabo
catching is neveL
easy.

Ifpu mn into a chocobo io a batde situation, have a party member feed it Glsahl Gteens to keep it
calm and interested while the other party memben work on defeating the fiends. Whatever you do, do
rrl eft4ck the chocobo----€ven by accidentl If you strike a chocobo in batde, it automatically runs ofl
Eliminate all ofthe fiends and conti-nue to feed the chocobo until it is causht.

Renenfutonceyoucatch a
il isaulonatially
chombo sentlo
theEanch.

INCREASING A CHOCOBO'S LEVEL


After capturing a chocobo, it's time to start raising it. Basically, you want to raise its level as high as possible. To increase a chocobo's
lwel, 1ou must feed it a cenain number of Greens. Refer to rhe following table for all the peninent information.

Clasko obtains new Greens while the


Gullwings are out completing missions and
defeating enemies. The more battles you win,
the more Greens Clasko acquires. Yuna can
hold 99 ofeach qpe ofGreen in her invento
ry the rest Clasko can store in the Ranch.
Since greens are essentirl to raising your
chocobos' levels, make sure you always have a
good supply on hand. Paisana and Gysal Greens are availabte from the opening of the Chocobo Ranch, while Mimen Greens
appearin Chapter 3 and Sylkis Greens appearin Chapter 5. You can changethe ratio ofGreens that Clasko obtainsby selectingthe
Nutritive creen option on the main menu. NOTE:You cart adjust the ratio ofanlahinS flom the Junk Food Greens section.
The highcr a chocobo'slevel, the better rhe items they bring back from treasurehunts. Ii's I good idea to raisc your chocobos levelsas high as
possiblel

C H O C O B O T R E A S U R EH U N T I N G
The main function ofthe chocobo is lor treasurehunting. At lln), time, you can send a chocobo into the field to
searchfor treasureand hidden areasthat are otherwise inaccessible.Howevea sending a chocoboout on a treasure
hunt hm its risks.Ifa chocobo'sHeart stat is 1owor its nature clasheswith tle areayou send it to, there is a good
chancethat the chocobowilt fly thc coop.The more chocobosthere are ins;d€ the ranch, the lesslikely they are to

I run away.Use the inlormation provided in this section to make things easierwhcn dispatching a chocobo.

A chocobot Nature can be one of three gnes: bold, normal, or tnnid. A chocobot Nature remains the same
throughout the game, so if you're looking to get a chocobo with r certain Nature, vou may havc to capture afld
involved
lherearenanyt'actors in releasesevcralchocobosbefore coming acrossthe one you'rc looking for. Different reas are also bener for catch
dtspalching
achocoba.Knawledge ing certain q'pes ofchocobos, as laid out in the following table:
andcarelul
reasaning
islhesecrel
lokeeping
a chacoha
lrantunning
away

Nature is perhapsthe singlernost important factor to considerwhen deciding which ofyour chocobosto dispatch to a given location. A chocobo

II
whose Nature is well-suited to a location is lesslikety to run away,loseslessHcart during the trip, and is more likely to lind treasure.You want
to make certain that a chocobo doesits best, so make sure thrt you send it somewherethat suits its Nature. Refer to the foflowing table to see
where you should send your chocobos:

I
I
Besaid
sland AVeraoe WellsuIed UflsL.rited
iatsano Wel-suiled Llnsu
led AveI,Q€
lili'ihenHiqhroad AV€rao€ Av€raae Avefaqe
l/lushroomRockRoad AVetaQe Av€raoe Averao€
Diose Unsuited Av€raQe WeI slited
f/loonflow AVetaqe Well-su
led llnsuited
x Plains We s!ited lJnsult€d Averaqe
l/lacalan
a Averaqe Wellsuled llrsuited
nellsland We-suited Unsuited Averaqe
CalrnLands lJnsuiied AV€IAO€ Well-s!ited
ri Gaoazet Averaqe Av€raQ€ Averaqe
Zanaandfluins Average Av€rag€ Average

Now that youve sent your chocobo minions out to scour Spira for you, it may be nice to know oractly what they can bring back. A chocobo's
level and the location itt sent to determine what treasuresit may {ind. Refer to the following tablesfor the details.The number ofitems the
chocobo can find is determined completelyby two thiogs:
It. j t y f o r r h e a r e ay o u \ e ' e " r ' r t o .
"uitab
hc The number ofChoco-Reservescuffently at the Chocobo Ranch.

GETTING THE AMAZING CHOCOBO


Dispatch level 1-5 chocobos(3 of eachlevel) and have them come back salely(i.e. you have to dispatchAT LEAST 15 chocobosto meet
this requirement; ifany run away, you'll have to send out more)
:h
All your Choco Runners must be level 5 chocobos.

The Amazing Chocobo doesnt have a level, Nrture or Heart, and it won't run away once vouve got it, but it does hrve Fatigue rmging lrom
0 to 100. The Amazing Chocobos Fatigue affectshow rvell it can pcrlorm its tasks of"Chocobo Support'and "Exploring Spira."

283
SPECIAL TREASUREHUNTING EVENTS
There are a couple of special €vents that occur whin vou send a chocobo to certain locations under specific conditiors.
Send a chocoboto Bikanel ldard in Chapter 5 and you can ride it in the Central Expansesectionofthe Digging mini game.In addi
tion, ifyou send out a chocobowith a Heart stat at lessthan 100 Sendinga chacabata Bikanel
and it returnswithourfinding an item, there is a chancethat you'll lslandin Chapler
5 opensupa
get a Garment Grid asa consolationprize.Those Garment Grids newarcain theDiggingninr
include the lollorving: Mounted Assault or Strength ofOn€ . gane Whalelsenightyoul
chacaba
uncaver yausend
when
hunls?
aulantteasurc
GUNNER'SGAUNLET

PLAYING THE
GUNNER'S GAUNTLET
In this mini-game, you must defeat enemies and gain enough points to beat
Beclem's high score. Howev€4 itt not as easy as it sounds due to a limited
amount of ammo and a multitude of fiends that apper out of thin air. You
need a steady hand and a calculating mind to get the best score-shooting at
fheGunnerc Gauntle!
couldn't
be
wil iust wont cut it!
morelun.ltslustrunandshaol.
To madrnize your score, you must defeat your foes one after the other lvithout tak-
ing my damage whatsoeverlThis way, your attacks turn into chaios, multiplying the
number of points you receive. To be successfi:l, you must get to know the route by
hea*, including the starting locatroos of tie fiendsl You must also get good at
switching between ammo and targets with ease.

HOW CHAINS WORK


When sunounded bytiends,prcss Chains are at the heart of this mini-game. You
theSquarcbult1n t0switchbel'neen wi.ll get nowhere ulless you leun how to use
taryets
andWeadvanlage otthe chains to maximize your points. When you defeat
andDualShotannotothin a fiend, the Chain Gauge at the boftom of the
Volley
wl ke field.lt allelsekils,retreatlscreen starts to frllup. As your lwel goes up, your
points start to multiply. The gauge has three lev
els: Level One provides 1x the points scored;
Level Two provides2x; while LevelThree provides3x. Ifyou take anydam-
rye, the gaugeis immediatelyresetand youre forcedto start rebuilding the Tokeepfrcmbeing
anbushed,lry
meter al1over again.Leaming not to get hit is cn:cial for building high pressingtheChcle t0l1ckan
butl1n
tahrgelshidden
bylhesceneryar
lulhetdownthepath.
RELOADING
Of course, in addition to all ofthe other challenges you face, you must integrate the
reloading ofyour gun into your plans. You can frre up to six shots into an enemy at
a time. After this, the gun must be reloaded. Naturally, you cannot fire at any
approachng enemies at this time, so you are quite rdnerable to anaclc During
s reload time, press tle Circle button to search for other enemies or press the Square
!l
bucon to switch between targets.

T HE PRI ZES
iii#1:2;:::#,'x##x:::J:j:;
njn7autofanno.ilakesurellrr1'I\eteatel0levelsintheGunner'sGaundetmini-gameTordvrncetothenext
t0 y'ul level,yorr must defeatthe lerrcl'shigh score.When you cleara levelt high score,you
neiker siluati,nha,pens
alsoget a reward.Of course,the higher the level,the better the prize-and the more
difficult the course!

S Lvl 501
v2 750 EnqnaPlate
Ga{meflGlid
ld;- Lv3 900 Power
Wrist
1000 SilvefBrac€r
Lv5 1150 Tiianium
Bangl€
Lv6 1300 N,,lodal Grd
CoiGafrnenl
Lv7 1400 BeadedBrooch
LvB 2000 DiamondGov€s
Lvg 2800 Faerie
Earrnos
.vl\,lAX Adamarlil€
AMMO AND FIENDS LOWDOWN
Before vou take on the Gunners Gauntler, take a moment to review the g,pes ofammo and fiends you'1lhaveto deal with.

AMMO chests
There are four qpes of ammo. You start each mn with a set amount of regular ammo, but you pick up refrlls from the treasure
that defeatedfrends drop. Each fiend drops a different qpe ofammo, so learn which ones drop which ammo 9pes ma-timize,vour
inventorv. In addition to ammo,look lor fiends that drop helptul items like Upgrades and Qrick Shot'

Now on to the frends! Thirteen kinds of fiends inlnbit the road between Besaid Village and the beach. You won t see all of them at
oncel Some only appear in the later levels!

)ovote 5 3 LVl+ Ammoxl0-


ffi
WildWolf 5 LVl+ Death
xl-2
Shantak 10 10 Dual
Shotxl0-14
sLS-99 17 15 Lv1+ x] 2
Death
Teeoer Lv3+
Iomb(Sl 5 Lv3-5 Volley
xl
{asn0rfl I 12 HPRecovery
x]519
0cele Lv6+ xl
Vollev
Iomb([I) I Lv6-7 Vollev
x2
Hrimihur 6 25 Lv7+ 0!ickShotliem
Divebeak 12 4 Lv7+
Iomh il 2D IJ Lv8-9 Volley
x3
30 20 Lv[,lM Volley
x4

CLOIS

PLAYING THE GUNNER'S GAUNTLET,


CLOISTER OF TRIALS
This mini-pme opens up after you defeat the aeon in Besaid Temple in the Protect Besaid Temple
rnission. Afterward, you can talk to the priest in ftont ofthe doister's door to start the minj-g,me
This garne is fairly tough, so you should only aaempt it after youve gained erpe'tise in the origi
nal Gunner's Gaundet camel

falktolhepiestinside
Besaid
lemple lhenini gane
taslaLt
Beclen sonegenetI
onlyprovides
tipsandhintsabouttheGunnels
asa whale
Gauntlel
1'he biggest ditlirence betu€en this and rhc orhcr Gunner's Gaund€t is the auto
matic scroll sysrem,which limits 1,ouLlrccdom of movcmcnt. Add in thc lirst per
son perspective,which requires the maniprLhtion of the crmera to find upcoming
fiends, and the cloister\ overdl gloomv md scaryleeling and you hnve r much more

rffisEqurcK REACTTON
*,;::';X:::H;:T:::"
TIMES ARE KEY
This time around, the screenconstandy scrolls,taking you through the dungeon with it. Sinceyou cannot stop
or back*ack when you encounterficnds, you must get proficient rt teking out fiends with ease.Use the Analog
Stick to move the cameraaround so that you can spot liends before they get too close.Inside the cloister,you'll
lace fiends that hover abor-e),our head or scuny benexth your feet, so rememberto look up and dorvn instead of
just in front ofyou. Enemieswill also try to sneakup from behind, so bcwareand dontget caught otrguardlThe
new time limit is 12 minutes, so you'Il have to maintain a longer aaention span than beforel

P R E P A R EF O R T O U G H E R
FIENDS!
To make this task more interesting,you'll face different fiends in the cloister
comparedto the regulr Gunner's Gaundet. These fiends are fasterand often
times more poweriil.

Laakup,lookdawo,
lookall

Coyot€ 5 3 Arnrno
xl7-21
Ha!nt 13 10 DualShotxl014
Death
Daubef 4
Creeper 2 Ammo xl-4
Alrfiman 7 0uickSholtenl
Tornb 80 20 Deallr
xl 2
Flantu!l 4 2 HPRecovery
x23
Ionberry 20 Ammor3039
[,4eqa
Tonberry 20 30

CHECKING OUT THE AREA


The way through the Cloister ofTrials is fairly simple and can be divided into three parts.The first areaextends
from the starting point to the crossroads area. Here you need to be on the lookout for foes coming from all direc-
tions. The creepen ftom the Tomb are especially troubling, as they scurry across the lloor It is ver), easy to miss
them after being distracted by a flying Death Dauber

The Crossroadsareais next. Here yodll havefiends coming from all directionsasyou attempt to take out a Tomb.
The Tomb may not anac( but everything else will!

At the end you'll face the Tonberry Hallway, a place where Tonberry enenies attack in force. Can you handle the
pressurethis closeto the soal linel

LIGHTNING ROD TOWERS

281
CALIBRATING THE LIGHTNING ROD
TOWERS
When youvisit theThunderPlainsin Chapters busilytry-
2 rnd 3,vou'tl6ndAl Bhedrechnicians
Talk to one of
ing to lalbrate the LightningRod Towerson rhe northernand southernplains
them twice and he'Jlaskfor your help with the calibrationProject'

To calibrate a tower (it's recommended that you stat with the frrst
three at the soutiem end ofthe plain), you must ent€r a seriesoi30
randonJy generated commands. Ifyou miss three times' the calibra-
tion fails and youte forced to start over again. You can check your
Bodlawer
fastatltheLighlning
progress by talking to the technician inside the Tiavel Agency build-
nini-gane, talktaaneolthebusy
ing between the two plains.
technicians.

lfyauneed t0canltrny1utpr1gtess
otjustgetsonehelq,sleakwith
inside
thetechnician lheTravel
Agency.

lower
O= ushtlng

THREE TYPESOF CALIBRATIONS own sryt€ of calibratioo: simpl€


Ear. of the Lightning Rod rowers is divi<tedbetweenthe tlree gnls and each one has her
Cilibration, andMemory calibranon. seeifyou can these
master drce g?es and calibrateall 10 ofthe Lightning
calibration, Faling
Rod Towen.

RIKKU AND SIMPLE CALIBRATION


._Rlkku3towe$usetheSimp1eCalibrationmethod.Inthisg?eofrnini_game,buttoncommandsare
the commznd before it
flashed on the screen one aia time. You have a limited amount of time to enter
is counted as a miss ancl another command takes it place After the 13th cornmand or so, the speed with
tower features
which the commrnds appear increases, maling the game more challenging Rikku's frnal
two button commards that 'ou must enter at the same time'

Atthebeginning,tllebuttoncon
nandsappear directlyoverBikus
lead,butlaterantheYslal
allar\undke scrcen.
appeating

PAINE AND FALLING


C A L I B R A T I O Calibration
N method. In this case,a string ofthree button icons fall
Painek towers utilize the Falling
meaning you
dorvn the screen from the toP to the boftom. Halfway down, one ofthe icons flashes,
fell off The
must input the command before the line of icons hit the bottom of the screen and
speed at which the icons fall increases as the game continues'
YauneedtabequickatPressing
butlonstasucceedinFalling
Pai\eS
Calibrati\n. luslgel
t)wers
harderastheygoalong.
010 \0Tma Crce X ]rianqe andSquafe
1 11 5 \0Tma Crce X Triafqe Squafe,
andllp ard
Down1]nD-pad
\0Tfna C fce X.Tfiarll€Sqlare,
andD-pad
26-2q _ io ro" Spee. C ce X.Trmaleand
0-5 Norma
6-10 t\0rmal CrcleX,Tfiaf0le afdD pad
SqLraf'.
Norma CrcleX,Triarole Ll, Rl,andD pad
SqLrare,
l6-25 Double
Speed 11,R1,andD pad
Crcl€X,TrargleSqlare,
2629 TripeSpe€d L l .R l .a r d
0-5 Nornal
Nofmal 11.Rl,andD pad
C rcl€X,TrafqleSquare.
16,25 Doub
e Speed C rcl€X,Triangle 11.F1,andD pad
Square
26-29 L l B l ,a n d

YUNA AND M E M O R Y C A L I B R A T I O N
Yunr'sfour towersferture the most complexfom ofcalibratnn: Memon' Calibration.
This is dirided into two proceduresper round. liirst, during the Memorl l'hase,the
string ofbunon comnands is presentedto memorize.Then, during the Input Phase,
vou rcccivca limited amount of time to ent€r the string. The number ofbuttons you
need to pressincreascsas rhe torvers'difliculn, leve1increrses.

Ytnastawe6teailylestlaitr
itenaIizalionskt||sl

t,l,hen
Availabh: Chapters
3and 5
localio|l: Deserl.
Bikanel Cacluarilalion
0bPclive: thr0|lgh0ulSpin
Seafeh l0r10mhsing
Cad|lars. lfiem
C0nl/ince l0relljm h0me
l0
prohdtieCaduarl,|ati0n
h0m agrealeviltfialarises
inChapler5,
l,l/in
lhemini"game
a[ainslthe
linalCactuar, l0receil/e
Frailea, lheCovenanl
0lGr0.l/lh
Gamenl Grid,

289
THE FLOW OF THE GAME
Crctuar Hunting is prr ofa larger mission that closesour thc eventsin thc Bikanel Descrt. When you visit the Bikmel Dcsen in
Chapter 3, you learn thar drc Al Bhed hrve lorgcd e relationshipwith the Cactuar N.rtion in thc midst ofthe d€scrt.As ll gesnrrcot
goodwill, they ask yoLrto help tlicir leader,Marncla, with a problcn. Nhd.rla axigns you m Al Bhcd youth, Benzo, as a trmslarol
,.0 u o u n o r " r l , t a , r u a rN r r : , . n .
",'
Marnela needsyouto searchtor 10 young cactuarsthat haveventured
out into Spira to learn more about the rvorld To lind out where eacl
one is located, you must talk to their mofiers Look lor a grecr
squarcon the on screcnmap to locate a CactusMorher' You can onlr
go fter one cactuu at a time, so only Marnela (the guardian ofthe
. Lair of the Rogue Cacoars) and the current cactuart mother rre
marked as active on the on-screenmnp.

ActiveCacti yaucantalk
(i.e.thase Listen totheCactual
closely
lo)arenarked wthagteensquare Mathet Payspecial
s clues. altentian
onlheouscreen napalthelop tolhehighlighted
words
and
lettpanaflhescreen.fheyalsa pnnses.
have swirlsafgteen
lhatenvelap

After receivingthe clues to a cacmar'swhereabouts,it's time to head out and beSin your se'r'h. Thc
missing cactuarsare scatteredeverywhere,from cities to mountains to plains.Trv to narrow down your
searchto placesthat most resemblethose in the hint, then look for a sm:ll cactuarthat isjust hanging

fhalgreen
cactuatis difficult
lo
niss--4veninlheslnngest
l0atl0n5.

When you catch a missing cactuar,a shooting mini game begins. Most of the Cactuars you're
looking for have friends who are willing to help them de$ your orders. You must shoot the cactu-
ar ftom a rapidly chaqing display ofthe cactuar and its friends until its HP reaches 0.

Thelaslerthecacluat9s1eedra ng
lhelaster
ke screen shillsbetweea
ne.dcluat dndils1fiacjnpan;a'
Yauneed Eeattiningtashaollhe
lastestallhelA Caduars

You receivea set amount ofammo, so make sureyour shot hits true. Additionally, when you hit a cac
mar, there is a chancethat it will 'ush and attackyou. You can dodge theseattack b' pressingthe R1
b u r r o n .l f y o u g e r \ i r . y o u l o " e i m m o a r d e o i n r '

Press tododge
ke fll butron the
ala wounded
attacks uctuar.I you
gelhit,youloseanno.
Regardless of how you fare in this mini-game, you can still persuade the cacmar to renrrn home
and ftlfll its destiny. Simply return to the Cactuar Nation in the Bikanel Deset and bring the
youth to his or her mother. The nert cactuar'smother then awlrkensand you can contjnue your
quest.

However, this does not mean that you shouldnt try to defeat each cactuar'Not ody is it fun to
beat your high score, it gives you good practice for when you go up against the final cactuar, Frailea

This sini-game spanstwo chapters.Look lor the 6rst six Cactuar in Chapters 3 and 5 The Thecapturedcactuat you
lollaws
rcmaining four Cacuals are accessibleonly in Chapter 5. arcund
theCactuar Nalian untilycr
relunil to itsnalhel
LET'S FIND THOSE CACTUARS!
The folowinc sectionrevealsthe locations and statisticalinlormation lor all 10 cactuars.

d
I
a
It

plac€t0c lmbontoa ledqe paththfough


aonotheeastern thew00ds

-
I

ll
RI N 'S MYSTERY
tl
I
?

THE SETUP
Rin has his hands fi searching for the person who caused the hover crash, then
repmgrammed the machina on the Mi'ihen Highroad to riot. He needs someone
to look for dues using th€ el:tra Commspheres he's installed throughout tie area.
Ifyou seesomething suspicious,orjust abnormal,grve him a call and he'll run over
to investiEate.

Finneeds s1rne linding


assistance
lottllenay-
aut'r/ho|rcsponsible
henonke Mi'ihenHighroad in
3.
Chapter

I Thebulkofthis mini gameoccurs


dur-
ing Chapter 4. Use the CommSphere
network on the Mi'ihen Highroad to
Switch ke Canmspheres
bef,veen
anthene[wa*taloakfarc]ues
justslrange
behaviot.
al

look lor unusual occurrences.When you see something thai looks unusual,
call tun to investigate more closely. As you locate more clues, Rin notifies 5,allofyaurdetective
ln Chaptet
you that the investigation is moving to a new level and, cvennrally, he'll take wrk ispultogooduseasEin
over the entire project himselt In Chapter 5, head over to the Mi'ihen salves
theuseanddeals wilhlhe
Hiehroad to find out the resultsofvour detecive work. guiltypaty!
291
THE MI'IHEN HIGHROAD
C O M M S P H E R EN E T W O R K
It seemsthat during Chapter 3, Rin added someertra CommSpheresalong the Mi'ihen Highroad
While working on this mystery in Chapter 4, tap into Rin's network and use them to determinc
who commiited the crimes in Chapter 3. There aJeeight ComrnSphere locations on the Mi'ihen
Highroad. To have Shinra'sComrnSphere on the list, you must see the event in which Shinra
fheexlraCannsphercsenableYau
drops the Commsphere after you complete the "Machina Mryhem' mission
tocheckautwhat\goiogonall
aLoundlheMiihenHighraad.

THE SUSPECTS There are ultimately five suspects in this rnystery: Rilku, Calli, the Prophet, a small Chocobo Eater' and
even RinlThe culprit is determined by the clues and events you see during both the investLgarionin
Chapter 4 and the eventsyou witnessedon the Mi'ihen Highroad areain during ChaPters1' 2' and 3 li
you dont see them all during you first run through ofthe game, then keeP them in mind when you plar
through a second time.

The best pan of solving Rin's Mystery is 6nessing who turns out to be the final culprit. Yorr can start the
process early in the game by maling sure that you witness or Prrticipate in the following €vents:
Usino infornalian,
ke lollowino
,iiiri, iiiiiAirt i tt*,;ne5_ I Cbapter1:Tatkto rhef€maleAl Bhedtechnician endof theMi'ihenHighroad.
at thesouthern
tintlihh.^ lhtl Pin nn.Fc'*
vntr
"""'-' ";;,;;';;;;*" I Chapter 2: Participateir the "Cuckoo for Chocobos"mission.The outcome deternines whether or
nor CrIi or Ril'ku are possiblesuspecr'

'Cuckoo
I Chapter 2: After compteting the for Chocobos" mission, return to Mi'ihen Highroad and enter the Travel Agency Lool'
for Rin as he walks past ,nd out the door

I Chapter 3: Participate in the "Machina Mayhem'mission. To add Rin to the list ofsuspects, make sure that you decommission
more machita than tie Al Bhed (at lext seven altogether). Dort miss a single machina-

I Chapter 3: After completinS the "Machina Mayheni mission, retum to Mi'ihen Highroad and look for Shinn along the road
Watch as he installs a CommSphere in an unusual location

Witrressing these events puts you in the position to make at least four ofthe five possible suspectsthe actual culprit- Read on to 6nd
out €xacdy how to stack the deck against one of the frve suspects!

FOLLOWING THE STORYLINES


The qetery is divided into tlree levels. The clue events you witness ftom tie CommSpheres determine th€ identity ofthe guiln
par+ Thereforc, it follows that ifyou know which clue eveots you need to see, then you can make any ofthe susPectsthe criminrl:
Before the list ofclue events is revealed,let's discuss some guidelines to catching certain suspects

THE SMALL CHOCOBO EATER


A N D T H E P R O P H E Teffot
Setting these two characters up doesnt take much extra
After all, they are the most obvious suspects! Each ooe wants
to see the chocobos return to the Mi'ihen Highroadiust for
drastically different teasonsl

To get the small Chocobo Eater as the criminal, make sure you
seedue events 1-A, 1-D,2-B and 2-G. To frnd the Prophet
guilry make sure that you witness due event 1-C, 1-I,2-C, 2
2-3,3-H,and3 I.
E, 2-F,2-1,2-1,2-L,2-M, isahitnaredifticull
lc
Eater
fheChacaba istheeasiesl ThePraphel
cullnttaulch figurcaut.Youreally
havetado
sDnedeteclivewoklouncavet his
RIKKU AND CALLI
Unfortunately, you can either add one or the other to the list. The deci
sion point for this occurs at the end ofthe'Cuckoo for Chocobos"mis-
sion in Chapter 2. Ifyou decide to invite Calli and her Chocobo to ide
on th€ Celsius,Riki$ is added to the Jist of suspects.Ifyou dont let Calli
and Chocobojoin the Celsius crew,then Calli takesRikku's placeon the
Iist of suspects.
l stotyisa funone,a hough Callilstaryaccusanlyilyoufail
Rikkus
To stack the deck against CaIi, do the folowing: dillicullla the"Cuck1a
thecluesRinli1dsare f1tChac1bas" nissian
see. in Chapler
2.lfyousucceed, this
'Cuckoo
I In the for Chocobos" mnsion in Chapter 4, make sure you Chac1ba fulherflaaling
inlheai is
see the ending in which Calli does zor get a Chocobo. allyou'llsee
alhersloryline.
I Make sLrreyou end Chaptet 2 u;ttaut tnitir'g Calli onboard the Celsius.

I Make sue you see clue events 1-E, 1 E 2-A, 2-D, 3-C, and 3-E during the mystery game in Chrpter 4.

To point the finger at Riklm, do the folowing:

I During the "Cuckoo for Chocobos" mission in Chapter 2, make sure you see the scenein which Rikku jumps from the top of the Ruins and
falls on her backside.

I At the end of the "Cuckoo for Chocobos" mission in Chapter 2, invite Calli and her chocobo onboard the Celsius when offered tie chance.
t i
d I During your investigation in Chapter 4, make sure you witness clue event 2-K and 1 Bl
a
.tf
h
RIN
Rin is the toughest suspect to coffal. While it's easyenough to get him on the list ofsuspects, it is diJficult to skew
tie investigation to point th€ finger of blame at himl

To collu fun as the culprit, do these things:

t In Chapter 1, make sure you talk to the female Al Bhed technician at the southern end of the Mi'ihen
Highroad.

Bin is d0in0 sonethin' sha6yaa4 | Once you complete the "Cuckoo for Chocobos" mission in Chapter 2, return to the area and pay a ;sit to the
irsuo"ta va, lo intt oui! Tiavel Agency. You should see tun walk by and edt the building. Wonder what he's uP to?

'Machina
I In Chapter 3, defeat at least seven ofthe maltunctioning machina in the Mayhern' mission. Do so and you'll see Rin in the crowd
ofpeople in the sceneat the end oI the mission.

I Call for Rir during clue event 1-G during the investigation.

I Witness clue event 3 G during the investigation, then switch to the Newroad CommSphere to see clue event 3 D immediately afterward.
Call tun at that time to report what happened in 3 G.

I After completing the previous steps, go to a place where no clue events take place and call Rin there five times. AJter doing so, you
shouldnt be able to get Rio to come running wh€n you call for him. End the game until Chapter 5.

THE CLUE EVENT LIST


The following tabtes Jists all of the clue events in the Rin's M1retery min game. Remember that the investigation portion of the game is divid-
ed into three parrs. When you hear the bell and Rin states that you are getting to the herrt ofthe matter, move ahead to the next part of the
list.

Additionally in each story line there arc a specific number ofevents that you must witness before you can move on to th€ ne',l pan ofthe story
Use the following information to figure out how many you have to see for tie storyline you ve chosen.
AsmalClrocobl:)
Eaterappea|S
tl]
be0aJ/ngrrththeDrlnet\,'lach
na

ilyoucahd
1^lth
a \/lirnol{omanll{l]ndef Rif durnoevenll-l
l! qailrered
Asmarro|,Jd al +6 +4
spotwhere
thehl]\/er
\l/entoll
therodd.
IorCal
v i e w e vl e
Flrsl.

AlBheC
woman
Hmmfir
a s"eeven$ A
Whala I Arrr
Wlro
isthe
AND THE CULPRIT IS?
WithorLt giving too much aw.ry,here'sa list ofpros and cons for going after each of the fir,e suspects.

CHOCOBO EATER
Ifyou dont follow the advicehere to make someoneelsethc criminal, the Chocobo Erter will likelv be the one
caughtl

Pros: Now that the road is safefrom chocovorousfiends,you get to ride chocoboson the Mi'ihen Highroad after
itt put arval

Cons: You dont receive any special items and your feeling of accomplishment is likely to be low

THE PROPHET
Hmrnrn. . . The Prophet likes chocobosso much that he'[ do anything to free up the roads lor thcm.

Pros: This is the funniest End of Episode scene!Done in the style of a Scooby Doo Mystery (complete with
Y-R-P as the meddling kids!), this one will have you on the floor iaughing.

Cons: You dont receivea specialitem and you dont get to ride chocoboson the Highroad aftenvard; cannot get
100Y0completion.

RI KKU
Poor Rikl:ul She cank help being klutzy!

Pros: You get to ride chocobos and you get the Ragnarok accessory.A1so, the End of Episode scene is fanly
amusing.

Cons: Does Rikku really have to be beratcd for her careless and clumsy ways againll!

CALLI
Her love for chocobosis so strong... And so was her disappointment at not getting a chocoboin Chapter 2.

Pros: You still get to ide chocobos on the Highroad and you can say that you ve nabbed one of the hardest-to-
catch perpetrators,but...

Cons: You negate your chances to get the Chocobo Ranch mini-game and you fail to acquire the Selene Guard
'Cuckoos
Garment Grid that you would have won in the for Chocobos" mission.

RIN
Ifyou nab Rin, loure na1l1 goodl

Prosr You get to ide chocobos for free on the Highroad and you win Gippal's Sphere.

Cons: Completing the pre-requisites is really tricky.

BLITZBALL
Ile oliEiallseas0n inLuea
slans drring
Cha[tef youg!ide
5.Can lheGulll{i|lgs
l0
AuloclN
argon leave?

A NEW AND IMPROVED


BLITZBALL!
Blitzball is a game in which two teams compete in a sphere pool in a game that resembles soccer or water polo-
except that it's played underwaterl During each five minute match, each team attempts to take ihe ball from each
other and scoremore points than the other to win the game. ln this mini game,Yuna and the Gulhvings must
pull together a competitiveteam and paticiprte in the Spira LeagueTournament in placeofthe BesaidAurochs.
The basic rules and changes from the original Bl\tzb^|l gzme in FINAL,44N2{SY)a are discussed in this sec-
tion. Keep in mind that there have been quite a few changessince Blitzball was originally introduced.The game
now plays more as a coaching simuhtion insteadofan adurl grme.

2S5
B A S I C R U L E # 1 :T H E N U M B E R O F P L A Y E R S
P E RT E A M
Each team has sevenfielders and one go keeperfor a total ofeight players.The Gullwings can also keep a maximum offour back-
up playersto form a team of12 Players.You cannot intrease the size ofyour team.

HOW IT'S CHANGED...


The number ofplayers on a team has incleased from si.( to eight so that the division between the torwards and defenders is clearer.
In addition, to accommodate the larger teams, the playing field has increased in size. A1so, ifyou have backup players prepared, you
can substitute them during the game.

BASIC RULE #2: IN-GAME ACTION


The players can make a pass or a shot from any posrtion. Also, opponents cannot steal the ball right bac( even ifyou steal the ball
by force.

HOW IT'S CHANGED...


The ability to cause status abnormalities with one's pass or shoot is gone, but a new "injury' element has been added to the game. If
a player gets injured duriag a match or training then the player cannot move for the rest ofthe match. Specialshots have now been
limited to an Overhead Vollev and the Corkscrew Shot.

BASIC RULE #3:VICTORYAND DEFEAT


CONDITIONS
The match lasts for five minutes and whoever scores the most goals in that time wins. In the case of a tie score, the match ends in a
tie for a normrl game brrt goes into sudden death during tournament matches.

HOW IT'S CHANGED...


The break between the frst half and the second half of the game has disappeared. Also, if either team scores seven points, then the
game is called and the team with tie seven points is declared the winner.

THE FLOW OF THE GAME


When you start playing the Blitzball mini game, you have four options: Tiain, Play Blitzball, Scout, or Tutorial. Ifyou are new to the
gme, then familiarize yourselfwith the rules ofthe game using the Tutorial option. After doing so, you'll want to bring your team
in for Training before you play your first match.

1. Startingthe Game

There are two wals to get to the main Blitzball menu. When 1ou frrst visit Luca in Chapter 5, you can agree to play when asked to
participate in the toumament to start the mini game. Iflou choose not to start right away, you must speak with the woman behind
the ticket counter in the stadium. Here you can select beflreen plrying Blitzball or Sphere Break.

2. Tiraiaiag

Almost every member ofthe Gullwings team is a rank beginner at Blitzball. They all have very low stats and ifyou want them to have
a chance at winning, you'll need a lot of training to get them to compatible levels with the rest of the teams. You caa put individual
playas through 17 gpes of training regimens (at the cost of Command Points), or you can have the entire team go through group
training in the different formations aad qpes ofplay styles. At the stan of the game, you should play io Exhibition Matches to earn
the Command Poi.r$s needed to raise your team members'stats

3. Scouting

There are a total of99 playrrs in Blitzball, and 35 ofthem are ftee agents who arent attached to ary one term. These fr€e agents forn
a pool of talent that only the Gullwings can tap. Use the Scouting tunction to find and sign promising new players for your team.
After all, while it's imponant to tain the original memben ofthe Gullwings, it is also good to scout out players who are already strong
and add them to your team.

4. Playing in a Match

After seleaing Play Blitzball on the main menu, 1ou must select the gpe of match you want to play (Spira League, Tourna,'nent, and
Exhibition Match). However, the g?me basicaly plays itselfwith you watching the action unfold in the position of coach. All you can
really do is change lour team's Formation and Game Play strategies and substitute players as needed. lfyou do not have enough play
ers to form a team of eight, you cannot play a match.

5. Winning Prizs rnd Command Points

\Alhen the match is over, you receive pri?es or Command Poiots based on the q?e of match l,ou chose and whether or not you won.
As you gain more points, your team level increases and you can win all sorts of items. At the end of a match, you have the option of
continuing or retuming to Luca.
TRAINING
ln FINAL MNTAST x, Blitzball players gained erleriencc bascd on their.rctions during a match. In FIN,4L MNT,4SY x-2, experience points
or levelsarent used and the playersmust raise their parametcrsthrough trdning. Sinceyou cant directly aflect a playert actionsonce a match
starts,you must really rely on sharpeningyour pla,ver'sskills through training.

The training method works as follows: When Blitzball begins,your curent Command Points are displayedin the irpper-right corner ofthe
screen.Divide thesepoinK among the playersin Training node. While giving out lots ofCommand Points at one time has ihe biggest effect,
be carefirl becauseit can lead to fatigue (FTG) and injuries. In addition to receivingvarious penalties,injured playen can or y receivelimited
trarmng.

Moreover, in addition to gaining Command Points by ptaying rnatches,you can receivepoints (1 Command Point for every 10 seconds)just
by leaving Blitzball mode and returning to the field. The default maximum points you can gain is 100 points, but that mrrimum number
increaseswhen the Gull Wines level up.

FLOW OF THE TRAINING SYSTEM


1- Move the cursor to the player'sname and pressthe X button.
2. Move the cursor to the g?€ oftraining regimen you want and pressthe X bufton.

3. Allot the Command Points you want to dedicatero this training regimen (from 0-9), then pressthe X button to return to the marn
Training menu.
4. Move the cursor to Practice and press tle X button. Now all ofthe players who have been given Command Points will receive rheir
individualized training. In Trainiog, the increasedparametersare shown in pink and the decreasedparametersare in blue.

EXPLAINING A PLAYER'SSTATS
To make the coaching simulation more rerl;stic, the nurnber ofplayer stats have more than doubled. Here's a rundown on what they are and
what they stand for.

The following stats can change during Training:


END Endurance:The higher th€ stat, the more easilythe player can endure an opponent'stackie.

ATK Attack This indicates the str€ngth of the player's tackle rbjliry The higher the stat, the easier it will be for the piayer to steal
the ba1lwhen he or she setsup a taclde.
PAS Pass:The higher the stat, the lesslikely it is that your passeswill fail.
SHT Shoot The higher the stat, the more successF.your shotswill be.
BLK Block The higher the stat, the mor€ likely your player will block an opponent's shots and ste', the bx .

CAT Catch: The higher the stat, the more likely your player is to catch shots.This stat is a must for the goal keeper
RNG Range:The higher the state,the more successfulyour playerswill be at completing shots and passesover long distances.
REC Receive:The higher the stat, the easieryour playerscan catch passesfrom their own team m€mbers.

T h e f o l l o w i n g. r a t sd o n i c h a n g ed u r ' n gT r a i n ; n g :

SPD Speed: The higher the stat, the faster the player moves through the water

RCH Reach (er.tent ofthe playert defensive range): The higher the stat, tie more easily the player discovers opponents carrying the
ball and the more easily he or she can encounter them.

The following are parameters outside ofplayer stats:

OUT This marks the number ofcontracted matches the player must sit out due to injury

CNT Contract: This lists the player'snumber ofcontracted matches.When the number reaches0, the playert contract ends.

G]L Number ofCommand Points neededto sign a free ag€nt to a 10-gamecontrnct \ir'iththe Cullwings.

The lollowing are stats that change during matches:

MOR Morale: The higher this stnt, the more likely your playersare to use specialshots and combos.

FTG Fatigue:The higher this stat, the more it compromisesa playels level ofplay and increascsthe likelihood th.rt he or she will
sufler an injury in training or during i match
C H A N G I N G S T A T ST H R O U G H T R A I N I N G
When you train a rnember ofyour team individurlly, the changein that plaver'sstats is not just a simple reflection ofthe number ot
allotted Command Points.The rules for stat changesare shown in this section.Therc are a total of sir stats(END, ATK, PAS, SHT,
'invis
BLK, and CAI) and although they may not appear to change as a result of training, there actually have been changes to some
ible parameters.

Moreover, although this is not displayed on-screen, there is a maximum limit to each ofthe eight stats that aJ€ influenced by trarn-
ing. After that point, no maner how much you train, the parameter will not increase any further (unless the player receives some secret
training!).

H O W S T A T SA R E C H A N G E D B Y T R A I N I N G
I Each ofthe six stats (END, AIK, PAS, SHT, BLK and CAI) n assigned a hidden val:e between 1-8 (the default value is 4).
\4lhen you train a player, the allotted command points are added to these hidden values and, when the hidden value exceeds 8, 1
point is added to the actual parameter.
I The stats RNG and REC do not have any hidden values.Their ralues are raised by the samerzlue as the alofted command points.
I If a player participates in a training regimen that lowen a certain stat, then in the case of stats with hidden values (END CAT).
the command points are subtncted from the hidden r,ralueand the total stat is decreasedas necessary.In the ca-seofa statwidrout
hidden rdues (i.e. RNG aad REC), the stat is decrexed basedon tne number ofcommaad poias srbtacted fom the previoustotal.
! When the hiddeo value drops below 1, tie stat is lowered by 1 and th€ hidden value starts again at 7.

Command
Poinis
allolied
xl

Points
olCommand x1
allotted

PREPARING FOR A MATCH


How a player moves during a match is affected by the combination of their position, formation, aod play style. By understanding
these characteristics, you can find the kind of combination 1ou want for your own strategy

LIST OF FORMATIONS
4-2-l
A formation that placesar emphasison a strongdefensiveljoe in ftont ofits own goal.With this, evena weat teamcan defendits
own goal.This is the Gullwings' defaultformation.

4-t-2
Moving one ofthe mid-fielders up fiom the "4-2-1" formation creates two forwards. Although it strengthens the offense, it may make
it easier for the opposing team to score a goal-

3-3-1
\Atrh thce playersin the midEeld ard th.reeon defense,it is a strong ddensiveformatioo, but rather difficult to scorea goal with.
Itt a good formation for doing a counterattack

3-2-2
A formation with very few holes. It may look Jike itt balanced, but if the playen dont have high parameters, then there is a danger
ofboth attack and defense being medioffe.

3-1-3
lA4rile tal:ing the risk of hadng only one MII this formation has a strong dclensive and otrensive line. The stronger the DF abilin
ofyour players,the easierit is to perform a counter attack.
2 -4 - l
With lour MII it is easyto control the midfield rvith this formation. Ho'revea it n drcn necessaryfor the MF to play both oflensernd defense.
This formatbn is best for terms dlat have strong midfielders.

2-3-2
With five phyers able to move to offense,this formation is best for ollensive attacks.Although this is strong during attack periods,since ther.e
are only 2 DF, it is wlnerable to attacksand counter attacks.

2-2-3
By moving one ofthe mid-fielders up from the 2-3-2 formation, this lormation improves offense.With a FW with a strong END parameter,
you can mount r strong attack but the delensiveline remains somewhatweak.

LIST OF PLAY STYLES


CENTER ATTACK
RecommendedFormations:4 2 1 and 3-2-2
This style enablesyou to break through th€ opposing delense using a combination of short pmses.Thk is the default Play Style lor the
Gullwings.

RIGHT SIDE
RecommendedFormations:2-4-1 and 3-3-1
This formation usesaggressivedribbling to drive up the right side ofthe field deep into the opponent\ teritory With a FW stationedi. front
of the opponentt goal, you nre just a pass and a shot away lrom a scoring opportunity.

LEFT SIDE
RecommendedFormations:2 4 1 and 3-3-1
Alrnost identical to the Right Side style, this usesaggressivedribbJing to drive up the lcft side ofthe field deep into the opponentt territory

POST PLAY
Recommended Formatiorct 3 1 3 and 2-2-3
Pass the ball to the center FW and create scoring opportunities for the offensive line. With formations skewed toward olfensive Players, this
style enablesyour teammatesto passthe bnll back and forth until there is a scoring opPortunity.

SHORT PASS
Recomrnended Formatiotts.4 1 2 and 3-2-2
In this style, team members pass the ball quickly around the freld to take advantage of holes in the opponent's detens€.
LONG FEED
Reconmended Formarions: 4-2-1 and 3 3 1
This style relies oflong passesbetween DF players and the FW to create scoring opportunities. Make sure that your key players have a good
range before attempting this style.

SCOUTING HIDDEN TALENTS


There are 35 players who are listed as free agents. You can use Command Points to scout and hire any of these new players. The Free Agents
that you can scour are deterrdned by the Gullwings' scout level. You can scout other players ifyou increase the team's level by winning games.
Use the following information to determine whnt your team level needs to be before your scout level increases.

There are seven Free Agents for each Scout Level, but or y a maximum of four players are shown on-screen each time you search for player
information. lfthe player who you want to scout is not on-sffeen, searchagain until the player appears.Keep in mind that each searchcosts
10 Command Points.

299
RECOMMENDED FREE AGENTS
The following are the best Free Agents for the Gullwings at each Scout Level.

SCOUT LEVEL 1: SHUU AND ROPP


Shuu has high END and SHT stats thar make her a pirfect choice as a Fw. She can alsopull offthe Overhead Volley move, which
can be very effectiveasyour team learnsthe ropes.Ropp, on the other hand, is a born DF playerwith his high AIK and BLK stats.
Put him on vour defensive line and let him do his stutr
SCOUT LEVEL 2: MEP
Mep is the same ttpe ofplayer as Mip. He has high END and SHT stats and can be used much the same way as you would use
Miyu.
SCOUT LEVEL 3: SHAAMI
Shaamihas decent statsthat should be in line with the rest ofvouJ team.What she has that otlers miEht not is the Corkscrew Shor.

SCOUTLEVEL4: KWINN
Only Kwinn's CAI stat grows steadily as he advances, m*ing him a grert GL for your team. With a max CAI of 94, he's a gooo
investment rntil you car scout Yuyri.

SCOUT LEVEL MAX: LUCIL AND YUYUI


Yului's stats mar out at the highest levels possible (99 for END-CAI and 255 for both RND and REC). This makes her great at
any position! Lucil, on the other hand, is a bit ofa step down. Her stats mar out at 77 for END-CAT and 177 for RND and REC-
Not as great as Yuyui, but not a bad addition to your team as a whole.

C O N T R O L L I N GT H E T E A M A S
MANAGER
The flow of a BJitzball game is described in this section. After you decide upon th€ mntch q?e and the camera angle you want to use
during the match, the game proceeds virtually on autopilot. Hovrever, during the match, you can interupt play by pressing the
Triangle button. A rnenu appears after a team makes a successtulgoal rnd you can change formations, play style, and even switch out
plal'ers. During the game,lou can zoom in on the action by pressing the Square button and press the R1 and L1 buttons to boost or
lower the teamt Adrenaline Gauge.

TYPESOF MATCHES
There arethreegpes ofBlitzball matches:SpiraLeague,Tournaoent, and Exlibition. At the start of the game,you shouldstickwrth
Exhibitionmatchesto buildup pur CommandPointsandtrainyourchancters untiltheir statsar€compatiblewiththe otherteams.
RULESFOR THE SPIRA LEAGUE
I Six teams compete in the toumament. Each team plays the others twice for a total of 10 rnatches.
I Each match lasts five minutes. The winner is determined by who scores the most points within the time ljmir. In case of a tre
score, a tie game is called.
I The winner oftle touinam€nt is tle team with the highest number ofpoints. Awin netsyou 3 points, a tie 1 point, and a loss0.
I At the end of all of the matches,the points are tallied and a winner is declared.The teams placing first, second,and thnd
w1n Pnzes.
RULESFOR A TOURNAMENT
I S; tea$s batde unti.l one wins. Your opponent is chos€n randomly.
I Each match lasts frve minutes. The winaer is det€rmined by who scores the most points within the time limit. In case ofn ti€
score, the game goes into Sudden Death ovenime. Periods of30 seconds each ale called until one team scores.
EXHIBITION
I Play a single practice match.
I Choose lour opponent from among five teams.

jrystalBanqle I Nlythnl
Banqle x Poton(x2) X Pot0n
mre
BuneBracer GoldBracer (x2)
lveqa-Potion (x2)
lveqaPotion
lonBracer PowerGlovas (x2)
Elher (x2)
Elher
Shininq
Bracer DiamondGloves Turbo
Ether (x2)
lvegaPhoenix
larBracer ) Dusl (x2)
Phoenix
[,,leqa
Recovery
Bracet Mystery
Veil [4!,thri]Banol€
Sprinl
Shoes CrimsofBinq Hyper Wrisl
ChaflnBanole Snow Rinq Diamond Goves
reBin0 iman
Eoo nn Rino xv Veil

BLITZBALL PLAYER STATS


This sectioncontainsall ofthe statsfor €veryplayeron eachteam,including the free agents.Usethis information to help decidewhiti,
playersto scoutor tradefor

READING THE PLAYER STATSENTRIES


Scout Level Indicates the soge at which the player can be scouted.Thh does not penain to playerson establishedtern-
Contract Duration lndicates the maximum number ofgames for which a player can be contncted during one signing perir.:
(equal to rhe CNT srat).
CP Needed to Sign Lists the number ofCommand Points (CP) neededto sign a player or renew their contract.
Specia! Shot Shows a playert gpe ofSpecial Shot.
Stats Indicates the p1a1,eriStarring Stnts,their Maximum Stxts, and the Optimrl Points assignedto the stats.
Remember,theseonly apply to the first eight strts, which can be .hang.d rhrough Trainrng.
PAINE WEDGE
r0utLgve coul
Levgl
lo|ltmct
Duration:99 lo ract0uralo|l 15
loSqn:
lP|]Ieeded lPNseded
toSqn
lpecalShot: N/A ipecia
Sholl NiA

ATI

SHT

SP
FCH 50 RCH 60

"-:--.
YUNA BUDDY
)c0uILeve:
lontnd
0ulaton 99 lofltraclDurdliof:2A
lPNesded
toSon; loSior: 3
)PNeeded
loeca
Shol: N/A recalShol N/A

ATK

B(]H 50 FCH 65

BIGGS BROTHER
)olltleve: c0uLevell I
olllnclDtlralion: 10 40
;o|]lraclDuralrol]
P|lleededto 0ni )PNeeded
toSron
lpecialSlrot: ;oecra
Shol:

BTI,
)_
frc 60 RCI 60

RIKKU SHINRA
)oulleve
: icoulLel/si
)onlracl
Duralio]]:99 Duraton: 30
)ol]lract
;Pl\leededloSh|]: )PNPeded
h S0n
ipecialShot: loe|]ia
Shol; N/A

SPL
RC 65 RCH 10 301
LUCA GOERS

BICKSON
il]out
Leve.
lol]lndDtl|ation: 10
lP e,dedlo
S0|]: 40
jpeca
Slrot: NJA

FNn 2t \i

112 b

BALGERDA
icoutLe,re:
lq!tiS!!
Qlrtdion,
,. lq
rlfiqqlq4.lo
ss!.._ _,.-
i,1_q._
ipeca
Shot ; N/A

ltu ,--l!
RCfl , 6 5

ABUS
' - -,
{.qu.!.Lc!9L--.-.-t.
loflr!-c!0!iqlqL_
,, l0_. _.,
loSiof:; 40
)PNeeded
,pecralShol, NA
,;{.a1ES

cAt

RCH 50

BOWER
eve: .i 1
lo|]t|act
Durato|]:
: 10
lPNreded
toSql] I {0
lpec?
Shol : IIA
LARBEIGHT VUROJA
c0ulLevel )COUI :
L€VE
odractDunlorli )olltncl0uraliof 10
lPNeeded
toSqn iPNeededl1]SI0l 12
ipecalShotl N/A i0ecialShol N/A

SHI

SPt
RCU 5U RCH 4l

DEIM ZANDA
[evel:
icout roulLel/el
Dudiol]: 10
lolltracl lo aclDuial t0
on
12
lPl\leededloSion: toSon 12
0ecralShol N/A Shot:
oecia N/A

A]K

HCH 30 RCH 45

ISKEN KULUKAN
cout
Lev( icoirlLel/el
0ninci : 10 )orlractDulalont0
lPllleededlo
nll:12 ;PNeeded
toSof 12
lpecialSlrot: N/A ioecia
Sholi N/A

SH

RCH 50 HUH 40

ENKROY NIZARUT
evel: ev8l
0uratio|]i l0
)ontract lolltnclDural
on 10
toSoni 17
lPllJeeded lPNeeded 1oShll 12
lpecalShot: MA ioecialSholi N/A

BL
SPD !u L- 303
RCH 45 RCI 30
AL BHED PSYCHES

EIGAAR BERRIK
)couLewl icoulLe!el
Dumllol] 10
ionlracl t 10
lorlraclDuralo[
1oSiqll: /0
PN€eded lPNeeded
loSof i0
lpecialShol ovsrhead
VoleyCorkscre\v
Shot joecia
Sh]]l 0l/edead
Voley.
Co{kscrer
Shol

llut 45 BCr 55

LAKKAM NOMMA
coulLevs
: :0uLeve
:
lol]tract
Duratio]]:10 c|ltecl
DuratioI]:l0
lPNeeded
loSro|]: 70 lPl,leeded
loSro|]: i0
lpecalSlrol: CorkscrelYShol ;pec?lSlrol: Corkscrev
Shol

CAT
8XL
BEL
SPL
RCH 90 RCH 70

BLAPPA JUDDA
icoulLevell )cou
Lew
lontracl
01]ralron10 ;onliacl
Dunlion 10
toSiof: 70
€eded lPl'leedrd
10Shr: /0
recialSiol VoleyCorkscreq
0vsrhead Shol oecalShol Corkscre./rShol

sll)_ SE)_
F CI 30 RC 40

KEPPEL NIMRO OK
couLevel
lontraclDuftlo|l lo]]lract0umlorlIU
loShnl 70
PNseded lPNeededloSron 70
ipecia
Sholl N/A l0ecia
Shoj Cl)rkscr€r'J
Shot

]]L
SPD sPD
BOH 80 FCr 60
RONSO F'ANG

BASIK RONSO GAZNA RONSO


coulL,avell |]tLeve
l
ontractDl]ialon 10 onlracl
DL]nlroI IU
toSlon 30
Pileeded toSon 30
PNeeded
ipecalShot: ovefheadVoley Shot:
oecia overheadVoley

3:l

ItUH 50 RCH 55
. . . :

IRGA RONSO DARGA RONSO


mul|ew]: icoutLgvel
Dudion: 10
;ontmct llllractDuralon l 0
;PNeeded
10 lll: m PNeeded loSon: 30
;pecialShol N/A ecalShot: |rliA

RCI 60 RCH 60

ARGAI RONSO NUVY RONSO


icoul :
Lsve i!ouLevel:
;oftractDunloI 10 Duration:10
)oltract
PNeeded
toSon 30 10Sron: 30
lP|1]eeded
ecaShot: N/A lpecalShol N/A

JAT

RtjH 50 HUIl 60

ZONDI RONSO ZAMZI RONSO


ev,l loutLeve
:
DuratolI: 10
rl]truct D|]raliofl 10
ontracl
loSon 30 loSior: 30
Pl'leeded
jpecalShot: MA p,cialShol N/A

RCH 60 HfH 60 305


GUADO GLORIES

NAV GUADO
lridDural!| 10
eel]ed
lr Silr l0
i: sl0l ,lri

92
38
l
230
223
55

WON GUADO
ii Lere
[atiDirail0n l 0
! i 9 d e .S1!Nr i0
ra Shoi .lLerftao
1

il

l
235 250
t2l 181
6D

AUDA GUADO

Sh(ri CoiisrrrrL
Shrl
B E AID AUR CH

BECLEM LETTY
ev8l c0!tLe\rel:
lo ftclDurallol 1{J Duration: 10
olltBcl
iPNesdedtoSqn 60 lPNeeded 10Sro1]: 60
recaShot: Voley.
overhead Corkscrei!
Shol lpecralShol

FCH 50 f(iH 60

JASSU VILUCHA
mfiLevet: icorlLeve
l
D|lfttiol]: 10
onllacl ;ol]liacl0uralon10
PNeededloSion: 60 toSon 60
iPNseded
Slrol:
oscial N/A ;0ecia
Shot: l]/A

tAl

RUI] HUI] 60

WAKKA DATTO
eve: coulLel/el
Duralion:IO
)r]nlracl odruct0uralont0
loSion 60
;PNsed€d )PNeeded
toSql] 60
jpeciaiShol Volley
0vedead )0eca
Shol: N/A

RCH 50 friifl 60

BOTTA KEEPA
)c0uLeve: t0uLEVEI
)o1]lracl 10
Dirnliolll 10
)onlraclDuraloni
1oSion: 60
)PNeeded toSqnr 60
)PNesded
;pecia
Shol iDecalSlrot:

RCH 65 BCH 40 307


ZANARKAND ABES

KIRYL TOMA
)c0ulLew: icoulLel/el
lontnct
Duration: )onlraclDuralon
10
toS0rl 90
P eeded )PNeeded
1oSion 90
oecalShot: ..Qlrljad
U,.llgr.-*._...___ ;pecnlShol 0\/erhead
Voley
FF*'FFM

t
a -Bft_
BCH 30 BCH 30

NAYA LUPERIS
)c0uI
Level: r|lt Leve
l
lontract
DL]raton: ll]ntrad
Duratio]]:10
lPNeeded
loSon loSron: 90
lP|treeded
ipecaSholr 0verho?d
Voley.
Corkscre\v
Shot ipeca Shol: Corkscrsrr
Shol

BIL
RCI 60 RCI 10

STAR PLAYER SHAFT


c0utL9v9l
)o]]lraclDudioll: t0 odruct0uraloIl0
lPNeeded
IoSion: 90 loSion 90
PNeeded
jpecialShot: 0venead
Vol
ey.Corkscrul//
Shol lpecialShol 0uerhgad
Voley

I-
RCI 50 RCI 50

SUZAM CETAN
ico!lLevel )c0utLeve:
lonlractD!lalon 10 lonlract
Duration:t0
loSion: 90
iPNeeded lPNe€ded
loSqn 90
ipecialSlrol N/A jpecia
Shol. l\rA

sFT

lPI L-
RCI 80 BCH 30
UKYOU SULYA
ico|]t
Leve
: evei:
Duraliof: 10
;o]]lftcl Duration:t0
)ontract
)PNeeded 10Sior: t0 loSq|1: t0
lPNeeded
ipecraShoti il/A lpecalShol: NiA

ATX

!AI-
ruL
]]L
SPD
RCI'1 55 RCH 60

BALKAI ROPP
)oulLel/el houlLg\rel;
10
or)tfactDunuon: lodndDuralioll: t0
loSqn 10
Pl,leoded loSion: t0
)PNeeded
Decalsh0t; N/A i0ecalShotl MA

sHl

stL RCH 60
RCH 60

SHUU NEDUS
evgli Level: l
)oftnclDunlor} 10 Duration:l0
)ontnd
toSiof r0
iPNssded h Son: 10
)PNesded
ipecia
Shot: 0veireadVolley oecalShol

sHl

I]UH 6U FCH 60

HILDI
leve
coul :
onlliclDudio]]: 10
PNeedsd toSion: 10
oecialShol: it/A

l l 0

BCH | 60 309
FREE ENTS

ZALITZ SVANDA
ioulleve
: iicql!!I4,
.. -..i,-?.
-.-..-..
ionlracl
Durutiofl;
3 10 hlraclol]nlon;i 10
Pl'Jeededto
SqniX 15 rPll|qqq9Ol0.qiql].j]..1!.---
---- .- -._.-.
oecalShot: ]\liA i0scialsh]rl : li/A
j'i*x
.: _t:t$d
2 6 f
AJK
2

tiLrfl b0 RLH tu

NHADALA MEP
)CoU
LeVe: i 2
Du
ration: 10
lonlracl lo|]tracl
Dunlion:
i t0
toSo[ t5
lPNeeded lP|treededhS0n:
I 15
ipscra
Shol |1/A Voi
lpecalShol: overhead
ey

AK
13

-ts!!_
SPI] SPt]
flufl bU 60

JUMAL DURREN
roull€ve
: 2 )c]]ul
LelP I 2
rnl.ac10
rraliof: IO lol]lftclDunloll t0
PNeededto q|l: 15 )P1,leededloSion:
15
l0ecalShol: ipecalShol NiA

-u!!_
SPD ltL
R(jH 60 RCH bU

NAIDA
roulLeue a Z
Duratiof: 10
)o|llracl
lPNeededloSoni t5
;pecalShot:

R(]H 60
KIYURI ZEV RONSO
roL]lLevel Leve
icout :
0L]rato|1: 10
!ntlact 00lmc1Dura10n10
PNeeded loSlo|l: 20 toSon 20
lPNBeded
ipecialShol: N/A oecla
Shot: liiA

SH
EIn_

RCH 60 RCH tiu

JAIALAI YUMA GUADO


:
roul[sve :0u'
LEVEI 3
)onlraclDudonl0 Durationl 10
lonlrad
lPNeededtoSqn 20 lPNeeded10Sio1]: 2A
lpecalShotl NiA ipecialShol N]A

RCH 60 I]UH riu

SHAAMI NEFFE
c0uLEVEI: tLeve:
rnlracl
Duralioi]:10 10
)ontiacl0urallon
NeededloSioll: m toSon: 20
PNeeded
ecialShol Co*screvShot ecia
Shot: |']/A

HUfl 60 HUh 60

MIFUREY
lo ftclOudioni 10
lPNee toSioni m
ipeca
Shot: 0wrh€adVolhy

311
HUh 60
FREEAGENTS

ADDA KWINN
ir:oL]lLel/el c0utLeve:
lol]lncl0uralon D{lratiofl t0
lontrad
lPNsededtoSol] lo {n: 30
)Plrleeded
;pecalShol: N/A ;pecralShol Corkscrevi
Shl)t

ATi

RCH 60 RCH 60

FOBBI RIN
icoulLrl/el: lcouL9vg|l 4
lol]lfaclDuralon t0 Duration: 10
lol]lrad
loSolr 30
lPNeeded lPNeedBd loSo|] 30
;0ecilShol: lrlA ;!ecalSllol: NiA

ATI

FCH 60 RCH 60

CAHHAN TATTS
Lew:
ooul icout
Lev9
onlracl0udion:10 )ol]lraclDuralof l0
lPNeeded
IoSrql]: 30 loSron 30
)PNeeded
loecia
Slrol heciaSholr ol/'oeadVoley

ATI

RCI 60 BOH 60

MIYU
;coul :
LSve
0uraliol] t0
)onlracl
loSiolr m
)PNoeded
loeca
Shoti Volley,
overlread Shot
Corkscrew

RCH 60
ISAARU D ONA
icoulLevel I MAX icoutLeve: 1\rlAX
hntracl
Dl]ratont 10 Du|alion:
rntracl
Nee0e0l05r0f:40 Pi]eeded
lo F: 40
ioecia
Sholl N/A Shot:
0ecra l.I/A

35

42
3S

. ' )
sfu -!4)
F'CF- bu RCIl- bU

MARODA LUCIL
toulLevet; l\rllJ ic0utLeve: t/]A)
!I]tBctDtlrationi t0 lontmct
Duration:10
toSo|l 40
Pile€ded toS0ll: 40
lPNeeded
oeclaSholi N/A ;pecalShol: Vl]lPy;Corlscre!v
overhead Shol

SHT SHT

B0fl 60 HUI]

AUBORINE BARTHELLO
Lewl MM icoulLevel: IVIAX
loltfact
Dural
oni l0 ontncl
Duralio|]:
lPNeeded toSiof: 40 PNeeded
lo l|li 40
ipecia
Shol N/A Shot:
oecia Corkscrew
Shol

ATK
4
SHT
L
iAT

utifl bU HI-]H b0

YUYUI

ffi
MAX

scialShol: N/A

SHT

ft{,H brl 313


If yo.u p),zyed FINAL FANTTSI X, thcn yo,
J r o u l d k n o * , l . a rr h e o . ] i \ * , y . o r . " ' " ' r ' , r l
B h . d l , r n g u , r gre. t o a . q r i r a l l o f t h e \ l B h e d
Primers nnd lenrn each lctter After acquiring
some of the Primers, you'll notice th'irt when
someonespeaksto you in Al Bhed, someofthe
l e n e r , ; p p t u p i n k i n , o l o r .T h e r e a r e 2 o ' , '
u m e " o f r h e P r i m e r <a r d e r c h o n e t e : r h
. e- 1o
x different letter. After collecting I of the
Primers,you'lIfrnd thatyou can understandAl
Bhed perfectlyl

BTAINING THE AL BHED PRIMERS


The following table indicateshow to acquireall 26 volumes ofthe Al Bhed Primer Norv vou have no exmse not to gct them slll

During y0ucani fd AlBhed


theDiggnOmini-Oame, Prrn€rs

YoucanOelupto

Djose
Templ€

v F thef |Sievenithrowh
Temple Walch

Templ€ Walch
thesixth€venl
throuqh

Woods Walch
thel|Sl ev€nlthro!ghthe

X ] mssor nThlnder
Plafs by

X T thescefeI whchBlddyandBfl]ther
la k 0n
I,,trG EN &
[1] Basic Info: This includes the following:
enemy name,its type, and where it's found.

B L U EE L E M E N T A L [2] Enemy Stats: Tl.rese sections include the


enemy'sattributes.Information in rcd relatesto
an enemy'soversoulversion.

[3] Elemental AfEnities: This section lists an


enemy'srelationshipto certainelements
rrT7ri?rsrWWEEl!E lr-Tl Lightning @ cravity
CilEmU[ Guadosa
am,/Thu
rlder
Plalrw0alm

illil 3s0
2t211ljjl 363tr881 fiJlw"t"' I t.. IHory
[4] Imrnunities: The information in this section
displays an enemy'sresistanceto status effects.
Abbreviationsfor the effectsare as follows:
l6lrEE $ t6sl
o @ o Dth. = Death PB. = Power Break
[@ 118 Pet. = Petrification Ma.B. = Magic Break
Slp.= Sleep A.B. = Armor Break
Sil. = Silence Me.B = Mental Break
Drk. = Darkness L.C. = Luck Change
Poi. = Poison E.C. = Evasion Change
Con. = Confusion A.C. = Accuracy Change
Ber.= Berserk Doom = Doom
Cur = Curse Del. = Delay
Ejt. = Eject P.I. = PreparationInterruption
Slw = Slow M.D. = Multiple Damage
Stp.= 51ot

[5] Defensive Effects: The same abbreviations


apply for this section as noted in thc Immunities
sectl0n.

[6] Item & Bribe Info: This arealists the items


dropped,srolen.or bribedfrom enemie".
ACULEATE ADAMANTOISE ADAMANTORTOISE
tL\"

"&S
'*
WASP AOAIIAI{I ADAMAIII
ffi m E w r n',nilrf,rx*$iix*wmgE
rrl7fi1rilx&m E m r rf,,IftT?fr
Foon
[l!@fi]fi1 Bikanel/Beve
hTower 30-32[@S can]Lan{lvMt.
cagazelBe,/ele
f,mm Farp etuace
anetBwe Foors
Palace
Foors
3335 7014
6 z n e .E i i 6 r i r ; r[ l 2 7 f, nturflnml:;r fl Iro |!l lzilu flttm:iri, fl al
@ r n .I rI !flr:rr fl t. pllz:lIrr:,:tfl rl:l

lillllllt'tl--7--M,60r:l. lllllMlll650!5txi
llfillll $00m:'rl
E@ loonr,uMlso,l$rr;*-

Eil 3l r 5 @,,,il , il
i @ - il
* , m ,u @ zo @lerr:
r ' @ t
@ z rt35l @ t 2 l 1 : tr il @
mt
@
M j
',t
s N0lle J N0m None
N0m Na 0 llone

DlhPel.,sp..s Dfk.,
P0..cof..
cur.
Sv SloDoom De. Pl..lV
D
a
3!1,Cur51p.,.PBl
ll..-1.
ler.i100Inru:l)Ett1230Ifm"nrl) mr ----
E t ( 6 l e l l a n l.l(l0 hn.(80l2li,l [ffiza'tlootoo]

tr)
rrI r-,r

i,i o
l
r l

=( , ., AESHMA AGAMA AHRIMAN AKA MANAH


at) -
-_r,I ^ttt

rri { 'r I 5
, ' , , ,.n
H {
I
sPErrsP ilEn
irJ REPTIIE
.v6'/

EVILEYE
r

SPELL
ml
tta(
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turolane/BeveLte f,@![ D;ose e.tunder
Temp Pans, f,jffill! Cam lands BeveLh[@]![
Mt.casazel M'nent]ishroad''Ihunder
7579 Beve Foors
lelower l3-15 To!'erFoon1-3 Pla
ns/Ca
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Eil.112 Zan(1rt l
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EATER
rf,,rfi?rf,rEEExr nTri?fiiil&$iww&wr
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2129 75-79
M zu, Eg p:r[L gsg @ l e r l f i r r m o b l l n l L] 1 0
M oonauErpr fl:mr;u[l r1r1
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E t8 E $ EI s2rsgj $[ru rar@ a.r @ er r


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ru40
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lnvalid iva0 OE

llh..tut..Sp S.,DrkPoiCon.
Ber.
A l b l l E 1P B . N l .ABB M B . :ur.StpPBDoom DelP MD
=
Eil.{180lmmu
lll Zan.
{2012511 : 1 .( 1 3 0 ) . l a( 7n0. )

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1
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lf
ARANEA ARAST ARCHAEOTHYRIS

+::s' t
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aRtc[xtn NEPTIIf
ril?,rri?IilxlB:r rr;fifiril:IIIXE rtrfii?rfrmmw$IIr n?,nj?rf,rnxxEEr
f,l@lfi Bkne,Beve]
eTower 4+46 [l!S@!l!lBeveterower
Floors roors
z08t-ee f,@!l[ turp h laace
ane/Bwe roos flffi1]fl Mushroom
Sock/DPse
65-69 Tem0 e/Guadosa
am,Thunder
Pains/0thers
S zlzqfl ruupr*1f, rz @ szp4
flrmrrr:ufi! rra M zg il 2742
[L 6so f, rzpqflrrrq:r:01fl ss
fl rpl
fllrozlr:r1 @ tmplorlfi r1:1 ssom f , r $ 1 : s a[ll rpl

lilllllllt ;,r-M-:4r"nl Md trril nfiil n ,:=:l lilltllltl t M-- ;t hlilil-:r"i tl!l'Tll-,, rl


Eil * E a @ : o m E f l ' r , t E 6 r e r t E r 2 i' , I E I H - Eil, E r @r u,
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El 18ll2l).7an.l0i3l)
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N0|]€

Alburtil
A

El (1001101)
flo[

lnvad
q

Zan{80ll00ll
fl0ll0

N0n0
&
l|lvalid
Al'-t!
I lloire
5

S l C o nB e rC u rS l l , S

lllr.|00i
)0.1601
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tl]va0

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s Ql ** \
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ror (oil gs Cur.

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l,lone

Eli2itzan.rl

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Il 317
ARMET ASSASSINBEE MACHINA
ASSAULT

s R
\l

E nprtErsal2rjrt[L2r M rsi2il|f,23:it2t[[ r m 39 EI 44nml o


@rl1ttt,fl rn, E[ utr E rtrt m 600 il 1

;4 112 fdl$Tttrl 28011481 ,lolt l{lflllJl rb]]l:]ll 180 300

Eil $ r @ stnrt M zg r@ Es2r'ortEIN 2s rEN oo MM l Bo lo


M 0 M @ r f,:s r 2 1 1@
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mt lr30l M j
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N0lle N0n0 N0l]? Noi,t D nva0 N0m

D l hP e S p 5 . P u L o ng ' C u r
cirI lBnlCur. i o n l B t C u r .: l I
MD
ZanL116ll
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l Fl
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M r r32 [L 22
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BARBUTA BARIIVARUHA BARONG BASCINET

RU fitT BLADE ltEL[l


rrYltfiirr,&EEfE hTrrfiTf,rtX::elE[lE F ffffri]t:.:*.El:srE nTIfiTf,r :?i :,8:El :i.:rE
[1ffi[t Besaid/Mi'
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flffiffi Thunder
Pamica
mLands/Nltfl1ffi!ffi aevete hTo\,/er
Be\re Foors4i49 EImM GLradosaam/Ml.
cagaet/Bew
e
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41-43
f, zlzqlf,sozlzrulftlrs lfll arrrtlfi$$rsisrlfl o @ r:1,rr
f,ri::1mn1f, o @ n;,rr1 [lr:rrpn:1fl r
E[ rrr'.E rpt E['ffiliru]E rpt E rtrt
Eziotrart E [ a o a rEt r p t
M 3il4 hfm r30[i0im,3m,q lllhil
hft?tll 5,0t,50t-l r-810]
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m
m
M
ll
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M+-ti-4j1trq-26thm MEtrLrrj.:zt)ftto14-- Drk(40101)
El.(24l30l)zan.15l8l) : 1 ( 1 6 I l 0 lZ) a l(l 1 1 6 l l

BATTLESNAKE EHEMOTH BICOCETTE B I G BULLY CAP

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ttans
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t EUIIGUS

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k Torrer
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1012
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flone lNalid 0ie Absorb ln!?0 Nol]0


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A l r r t P e tE. .i lS l \ YP 8 .M8 . A
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r.t
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it:-
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fi!fiffiffi BevehTowerFoors40
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cradma m [l!@![t thunder
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ous GagazeL4/arous
@ m1ll1 fl zmo M r a
fflrussrnln r r o o f l m E zp'tEro:1'rsl
fil tso f, zr:, f,o:::lr;f, rr
E rpt
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M EIzri @ zu m r : @ rr o @@ l r $ [ r E retrsl ro M utr


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N0ue ll l|lvalid Nol]e

S0..lior
l, 'e l,Curllgl
q l b u l EP
l . BA B t C E C A
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Coll..
Dlh.i40lPel(30)PoP0)
ht ll00lll0I 7an.130
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n?,lfiITFrIIIIE rrTlrfifirnEXmf mrfiTrilmgxmwE
tr@|![ ur Gagart/Beveie
loryer
tloors fi![@ Mqhen
Hghroads/M
usnroom [][@$l raace
Ftoos,u::
Etknetisevete
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kane
E zrrrE rr ls*1fl ms E gLutil wprol
fl ts M rsFitEl2oortriiil
m rmL
f , z p r E 1l2l E mtsEt
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U
lillltllll 3oF!Ml1oruq I M14rczlMootlfl-l llllll,llll o M rl*
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s Absob
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Weal
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d
N0nl
N0il
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P " ' 1S l pS l D r l . P o . . C o8ne rl ] u


lo Con..
Ber:.
CUL Sl Drk..rll Berll0l)
Cur S v S l p[., 1 . 0
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CANIS MAJOR CEPHALOTUS CHAC CHOCOBO
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36.39 U@m Eesaid/M'
lren
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le fi]ffffi]fit Bevel
eTorver
Floors
80'84 f,[ffi]!ffi Besadi]{lka
sand/D;ose
To,rer
tloors
30'32 I qhands/Drv
Plalles,qhufder
Planesl/arous
f, r zsflsl:1:rs,fl e M nt:rtlE rulltmntEo lflsolsqflumr,:r'rf, szo M s E l m r f l o
f,rmlriolfl rl f,r:pril I rpl f,zmrr[l r4 M o E r
67Le1llilflEll 28ll8qi lllllMtl 6,rr,fMl,or5'! hk?lll $oo[iorltllllllfifl o M-l'';-l
I lillllllll r5orroq
m 3613/tE E i l a a t sEi r o E i r l m r EIN zraE m @rmprqEil :z El 24 @ $
M r r q [il M i l @ r @ o @ r @ r r a l 1! [ o @ o @ r z l ! @ o
M l5l M g2ls;r mE 4 M 152 mEEl 166 ml e @ e

I Weal qr Nom
Hall
Ol-rry
rtl nva
d Nol)o
@ N0ne \
N()|le
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Sp..
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Po..
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k o iC o nB. e r . , CM
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t. Al brlEit..
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P M.D.
Eit.llll24l),
Zan.ll
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Zan.
{0l2l) E1(9011201),
Zan190ll20l) -----l
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1
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v
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nTfii?rfr$txwErr rilTrfiTiril.wwwwr
f,@m Sesadi](lka
sal]d/Djose f,i@lp ro,rer
ltoos
turpanetswete
H0hiallds/Drv
Pares/Thullder
Planesliar0us 61.64
M 14 f,:aeo fl o @ rs1:r1
[lr;m,r'nrf[ ne
E i l o f f,rzarplilfl rlr

G!fril-/tit-ir.ir ql
m a: l e@@ z: rr @@ z E f l t o t r : rEl o o 1 i@
rl roilts;
m @ [il 4l5ll!@ o
M 11 @ mil lr33l

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ra
AlrriorkCi]n.,
El
Elt.(100),
Coll1120) Zall(30)
4lbrlDoom
i60ll.lan.115
tit.150 [25ll

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VERMII{
IIEBMIT
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dica Toyer f,lmu
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Beve toors
608l'99 $ffiffit Besadl[,lushroom
BocktBeve
e f,l]1f,fi!fl Flend
coony/Bwel
ePa I oos
ace
Foors
19 Touerl-3 59,69
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f, rpolE rut fl r1r1
fiflomnrl M 3 l , oEl rl2l f l z r p , rf l r:
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M tdllllllll rrfq M
3ooosrroil r6rrrI lllllllllll sr{ro'!MToolor! l
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@
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r l @
@ o M ttt @ il4l Em o @ n @ 0
M M 122 mil M 98 @
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|1one lnvalid Not"r
Pet. Pl.,lvlD
S0.BerCur..lNl.Bl
M.B,
P iCin Cul
I.t:r'1. l l , l . ? tI C u M r D
(r00)
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llrr150).s tu (30)
l0n(10llnlri.)
Ell(181201)
lall.ll2li8l) Zall(200122011 : l l 1 0 l l 8 lZ) .a n( l i 5 l ) E l ( 4 l s l l . l (i n
2J J I )
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l

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Rock f,ffi@t awele
Paae
Ftoors
85.99 [ilMm Ktkastand/ca
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Bevele Fioors t
I Palace
Floors
2lr3 6t-64

M ao [l zrmf, rl lfl reu fl::it:i"f, sor M m E l e z : o f , r u r |fl zsr,ilrttsrr,f, ro:; I


u r r f l r f, loolnr:
fl r1:1 6 o f l l E rl2t
E[erots!2t E
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M ssorsr E
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M 13 EIN2 M o Mroirl [ilmpr1l@ o @ r [il z |!@ u M M o [ m o t:
M 62 M r o 2 m t r E r o 2 M 4 @ M 225 [@ rnlr:, r
s q g mne 6 ldi lti Mne l N0ne g 6 lnvalid !
N0llg n0m N0m Y 0ne l|lvalid
I
N0ig

D l hP
. ,e lS
I I |tono

. ,l pS
. ./ D r kP
. 0 .C
N0l]i

. o l ]B. .e r .
hditi: O hvalid

Sp..ii0n
No|1e N00e ll Invalid

slll(l0l).slp.
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Cur..
lnvalid

fuI..
@
Sp.S . Po, ConBer..
N0m

CrrS!i
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t
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DEATH DAUBER DEEP HAIZHE DETONATOR DINICTUS
I
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[llmm Kika]slandiDioseTenrpleiBkane/
[1ffi![ ]\rlacataniarSevet
eTower
Ftoors [mm Bel/e
h/8ev".le
ToverF]oors
24.26 [ffi![t Macaananun
oeptnvaevete
Ca|i knds/0lhers 2+26 TorftrFoo$41-43

E rlotErsl3r2l
[L r @ mprl
flrmur;f, rz @ a pslflrmprnrfl rzl @ zcr32l
Ermllerl[L r
fl rrr4 fl r1:1 f,r$lrlstE rt2t @ rnpml
fl r 1r1 E rl2t
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ll

m tu r
r @ r s l 1 l o l Eil 18 E m @ mtort E[ r, E 2 r @ 5 s 1 6 , rEil
l irprtEl z El or1irt
f , z r @ t r s@t o M
p6l r z U @ 3 l 4 l@ o @ r @ r l l B o @ o @ 5 l i ; t@ o
52 M 1 4
M 2 M 72

I "! vl/oak A Weak "l N0ne {) N0m None l\r

l fl0ne Non3 llone Nono Woak N0t0

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s fi0ne , No|]! r) Absorb tivaI n0ll0 {} firc-Nolle ,t fl0m

N0ne Noie N0ne t!0ne Noie


Dth., C0f.,lifll Cur.Stp([0]),D00nr lon.lEerlCt]r.
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De.,
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( l 0 l lD
. e .P. l .M
. .D \/|D.
l0ollI tBerlCur. lCr'rl . Cul
lB:r
(100)
Pet. Sp(100)Drk.ll00).Ei1 Dlh.1100l S (100)
tul1100)S011001
F Eil.(216ll.Zal](112ll (38l55ll.7an
118
i2il) lrk11001
tu.11001. ll 2ll
El.12161)
Zan Et.(1212211.
Zan(1l5ll

q) z
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j
o
l
a
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r )
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l -t ' lr -
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-
. . .. . . . . . l l m. u
.- itacHtila n0c
rlrTl'j?TfrItrEIf ra,7fi7rilxNExr n?,rfi?rilrIEmmE
a f,[ffi]lfi Biknel/Bwe
eTower
Floors
2426 [@ Nqhroad/Bevete
Miihen Paace Llil.ilEllllll.Il henfrqhioad/l\rll
Gagaze!
Floors
2426 Beve leIo\ref Foors
1$15
Ernrra:;rlfiLqz
M ntzel M zz |[:qa [l o M rerslUrnoruit[L ri
E rt:t
@rsopmt [ l z e o f l r @ mtmotE rtzt
M34otolq M-zu!3oql llllllilll--4s--M 13o-l GMtrp,q M 5,otooql
[iN l E E aa6a E i l m f o @ m Eil ts E rz @nzl
@ r EI r l @ E o [ ! N o @ o@rr@01rul@o
M 0 @ m i l m m E l o
it N0n0 t Noie n' ,it fl0ll0 b l!0ne
I
None lnvalid !0m
l,lono N0m floP

fut..Sp.Drk..
Con,kr..Crr S1p..
PB
llh.,Pet.,
Sp..Sl Drk..
Coi..lBerl,Hash. . . .P o .C
P e 1S l pS . o f . . 8 eCr u r . M.8Del. Pl..lvl.D
ihv,510.,
Dool|Del Pl.,M.0
Dlh.(100)
Sl (50)Eit.
(34[a2l).
zan
E1(120ll6Dl)Zan.
{30160l) @lr rs-----------l f2 I20l
SKINK

lt0ltE HER!!tr REP]ILE


rilT|frfiril[mmxxK rei7fii??f;rnEEEr ri?,7rj7ff,rxKEEXr
[jl@ Lucattlt.Gas,ze1 fll@ Totver
oryeumBevslie Floors [lMM Diose
Temple/Beveleica
m
2T29 Lands/Bevele
To\Er
Floon
2123

M EI T [ [ r s f, a:r1fllm*rr f, u M zlFrtEIrszt232sl[L aalaq


@ E Mmolr:ortE rtrt f , r m r r eI l r 4
-l
tl?lltllil--3f-M--lo M ?sqrsool
M-r3iil,5oot I M?Bt3q M-$irreBol

E i l r f s M m S i l i r t r sEt o r @ n1n1 Efl re @ npel


EE zoprt
@ o @ 3 { 4 i l l W i l E[ rira]
M slrrtt
@ o
E i l o M 4 ! B o 46 M ftp'rr@ 4
M i l 3 @ 6 f i i l D M l

E N0ne b t$n0 \ !0m

N0l]e Iioft t, Nol]e


Poi Cfll.lB?rl.
Cur.

Im
Pel.Sp Si.,Drk Poi Con.8ef
Dth..
Cui Cur.Sl!1,Slo A.B.M8.,Doom
MD.
\t0ne Et 1240nnumllZan(80[10011

SPINE DRAKE STALWART TAKOUBA TAROMAITI

t
,a-
- !{t I
iFkaL
I vrt
DNAXE TRMOB sraqt unvA
rrTlri?rf,rxnEEr r#,7rEnf,rnEIxr rir,fifi?rrEEIIr F7r-fiTiilnIIl!r
[l![@!l Besa [llmm Kik sand/Thundef
RocktThunder
d/lrtlushroom [l!ffi[!t Dry
Pains/Bevele Plains
Biknsl.
Mt.
Gaqazel[@!]D l(lika
h and/Diose
fishland/Dry
Pans/lvll
GaoazeLryarous To\vef
Foon4 6 BevesToYJer 7I
Foors Pans/Maca
Pains,/Thunder ania,ryarioN

Ez$rpl:rlm B2lr03t
M mnz] Euotn,lt[L rn
M mpol E Esl.1pe36l[Lr
rotrq H 35 il riezf, ws
E rtrt
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E rtzt Efl ntrztE rr:t E 650 E 1

127208tldlf,ll l J3316501
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roo M,so M 5m-l
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@ o @ r,r llM r M o @ s [ m o i l ' i l r , , ,o
f f#i , F , il,
@ szlrorl fiflfl mil r42 @ 13 M ME itl -E-

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Drk..
Poi..l0onl Cur.,S|v..
lBerl S p .S . , l o l l l l B e r l . C u r , A
M. B . , l , L D
q l b u l P sC
l o nE. .l l P
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LP8]
Con(s0nnu"el),
(100),
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Dth(40)Pd.(30),
Eil.(18[24]) Dlh.{30).Pet.
(5t6l) l38l), (15)
Zan. Zan
i20l28l) (4ril) E l i l 6 l .Z a ni 3 )
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341
TENTACLES TINDALOS TOMB

f,@fi Maca
CEPHALOPOD
rrTrE7ril3&ilwEitKE
rf,Tl:FTI{S::&lx, iWE FTIfi?Tf;r
ana,Eeve
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WWEWE
fr K
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ruPrlrl

ane.
Sevele
lolerFoors fllffilu
000MsT01rE

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D]ose LandtBere
t
3639 6l-64 PaacPtoors2l-29

lf, sspsllE2530tNr2it[L6a f, mpqflr:aprrfl rr 4 n f o z r f l s s r


f,r*trmtE rt:t f,gootes5lf, rpt f , o r f l r
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lilllMllllisprqM M
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Eil,ltrstE tr @or1';1 E i l s a f 6 6 m s 5
u @ o p r! B r M * E r e @ r : s r u l@ r @ 3 @ o
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trl Nolle N0ne


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SD.,CLJi
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, tS, p .S . ,C u rS h , S
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i0l)Po.(30101) msrj-*t.'im-L"lm-L"tl.--
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tu. (100).
Con.1100).
Eit.ll2
l22l).
Zan 14ll0l) @-fti-titrtr-(qfi Ber(s0),
tlt.(24).lan
(7)

z
a
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l ^
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tt\ | l "

I
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: t+t
' I

TOXBENBY
I ll0ltE -TTEAPOII
TYPE
r#,rfli7rilEEIlE rrTlfri?rrrIIf IE fr?,|frfi'fif:::;E
[i]ffi!@ Mushroom
RocldBeve
h Paace f,jlffi]llt Bevelle
Patace
Bottom
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Deptns/Bwe
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toors
4749
F gs f ssmss
M atrql $gsnslrltlL |fl f, sss |fl arpqfl:tmr;:r:fl ssss
El zpt
Mrzotzsot f, roooo
[l so E[n:rlr::r][l rlz]
M 300{600t
Ml500p00ql M 10000
M--300-l M3000t,0rI M 3000rci'!l

m
m
16 r qo Eirlrsl Eil zrsEil ns @l rze Eil rup6l
E s:lo:t
Elrzlrs:r
U M 4l5llm o @ s , M m l!@
2s5 mut
EN4i1cl!m o m
M 3 ml mil 184 @ $nl
g n0ne ti0m U N0ne 6 fl0ne
\
Hdt lflalid N0i€ 0l]e Invald N0ni

m*-------------- MAr----------l
p55t----------l
A bulEl.
pm]);afu
too
MElttijt,loo.tlroo{r- hilf'lz^ E1(20012201),
Zan1100ll20l)

Delense
Bncer
x8lBbboll
i3l
VARAN

rF,7fl?firmmxEE
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d/Dry
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M m i l rrz fl to
@ ,aroE l

& Weal h ti0ne N0m

N0ie CI n0n0 $ie

S i. C o nC u LS.u . S t DM
. .B . D o o m
0th.(10), (50),
Pet. Sp.(60),
Drk{30).
Po.(60),
Ber(30),
Ell(12)Zan.
(1)

VERTIGO VESPA VIPERSNIPER

-{
/--a

4>
EVILEYE WASP BAlIOOIEER
rfi,Tfl7TfrrIEE:XE rn7fiT?f,rwmExr rflTri?rfrxE:nE
[l![ffi]l[l Tower
Foors
Bevele/Bevele 1315 [llMM Cam LandsiMt.
GaganvBevele
IIMIIM teTolver
ur Gagaet/Beve toors
Tolv"r
t oon3639 t3t5
lflmanvt[L v
M rsL24 M zltzqflgs:trnstfil 32 M r s E z s o f l o
E
f,ortrost rpt E rt2t
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M-rut,,ql M?st1,,i M,44t{6q-l l!illtllfil-- m 60--l
M a lE rr E ssl6alEl eorcit
@ o Erulrorl Eil 32 E o Eln
@ t tlst@ 4l5t[M o M vt,;t@ rzlrst
EE o m 0 M r @ o
M 4 mf 0

s N0m h n0ne q N0|]g g Noft


o N0m
\ N0|lg

N0is mne No|]e N0n0 N0ne

C cl . l B a C L [S. $ . l l 0 l l CrnI lBer.,


Cur.. (l0l)IPB-
StD. l l h . P e tS
. l o$ . . P o .C
. L ]D
r oofir
(6181) (0121) 'ione
E l i 1 4I 2 2 l l . Z a( ll lI.4 l l Eit. Zan.
VOLCANO wAsP qUEEN WATCHER-A WATCHER-R
'r{,-
.--\2
t-}ll

80M8 WASP t acH A luaclll{l


FTIIfIT'I|l1rll:*r,&il;:ll{EFilffrfrl:eigllg.:,{E| rfTn?fiil ]::giElEf nTIlEFiil:9f13;S[l[
fiM larplane,8we
elorert oors Sfffi]fit BkaneiBwele
To,,rer
Floors tastandiM
5059 f,l!@fit Besatd'x lhen f,@ffi BesadiKlka
sland/M'hen
65-6S |]0hr0ad/Nrlushroom
R0ck'l/ariotrs |1qhroadlMNhroom
Roclil/ar
ous
S:rprl lflluolt,:fl lm E rapoEr:lrpv;t[L m M u f m r u z E + E o r o f , r z
f,a&lrnolE rpt E[ nrtirtE rt:t f l m f l r @ r o o f l r
Milop,,t hliill'l ssrrrM-rslrlql
hfq?il 150!6rrl fiffiil- 0 M-rffi-l lilltlttn 0 hFllltl--rffi-l
Eil A2 r s @ rullrl i l A i l d x E , E ' M
ME r fri , d o ffi o @
m f $ @ i o
m ll M r @ o @'o @ @ o l @
M 51 E, @ EL ,-E- M 55 @
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N0m lal0 fl0lle
Nong )l nvalid N0n0
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Pet.. Cul
z S D S l C o nB e rC u rD e lP M D . (t0l).
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tut.180)
hn.l3l5ll El (4016011
lan.1221331) !0ne I0ll€

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ti td
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t i O
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e at
'^v|
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o MACHIlIA EIETIE]ITAI
z FTfiJITfI:.1i.WEEEI r'TfifiTilNEIF&KE Fr,rriEiil[ElLs-*-E| nTTrfirrr$]k:r*tKE
f,@l Besaid,Kiika
handiNl
hen f,l!ffiI!ffi Maca
ana'Zanarkand
Runsi0thers
[|ffi![ toors l:l I llirli rl furpane
turGaqazet]8eve
elorer Beve
ePaa(e
U HqhandYMushroorn
Rock'larous l6.lg t oors
l5-79
Fl @ r f s z r f l : r : E rutrsl
E;i1in fl rrs E ttr;tE:isllr:t[L l f:sf*irf,roo
o E [ r o o E r Efl np:tE rpt @ q o t iE
lt rl:t @ l:o [l
lfllii|i|| o M---t--l M Lril M-1or!,til m!!lil| 4r."qM-r6orrn M sm Mimo--r3oo-l
$fl ro E $ E 5 0
m 6 ut::tEl 5rl6itE[ 32 E 6 M lttgt m 12 E 4 s [ [ 6 s
@ o [iN o l l B o @ @ o @ @ o i @ 3 l r lM E o m U @ 2 l m o
M 55
M l212 @l M 99

n3 N0ne t .)l Aisort


$ l/ve* L Absob lnvalid E N0m ,l 0|]e None {} vanes Lllanges
0ne vanes Absort ')
lnrilld
lnvalid O N0m N0ne ti0n9 o Non,t N0n9
P e lS
, l pS
. . . . o r kP
. o .C
. o l lB. .e r . fut Sp Si, Drk.PoiCon8er.
Doorn.
De..P M.D. Pet..
So.. BerCur.
Con.. ir,l:l Sp . ,i i : , ; r . C u r . P MD.
tlt.lll 2.11).
-----l
@Nd------------l :it.16
ll0ll7anl0i3l) Zan1116ll ItlllllEr rzsJ"rs,
WILD WOLF XIPHACTINUS YAC - 13
. !

r$
/
,-f
E

L UPIIIE
f
,t\

D 0FtS!
' o
iIECH
rrT|fij?firnEgror Hrfinr[EImls*E rr?,rFiTTrrWE&&ffi8
mlmm Miihen Hshroad/calm []ffi@ Maca eTowu
anatBeve [@[ Beve lalace
etBevete
LandsiBevele
Io'Jer
t oors
l0-12 Floors
ll15 t oors
l6tg
f, nprl[lras1;rqfl M rztrqE tzss2lEo M r l t 13so[[ o
E[ ror:6]
n rl2t @ ii1rzlfl r1r1 4 I m f
M 1,EBt
hffiil M--:o--lilfmloprrtl
?016rr-l lllllL'llll ,i M--,40-l lllltlltl--,4--M--3001

r
M mp,r r @l nprl m t1 E rs Es3tist $[ rr E ^ M r o M q , f 5 8 @ 6 2
EN r
M gt,r@ 3lrl@ o M 0 M 4lr l[f, 0 @ r M o [ @ Eil @
M 2 M 112 MT 52 @ nil 52 @
{& None a flone qr vl/0ak

N0ne N0n0 N0ne

PelSlo Con Cur.


l,lBlrl, Dth Pe1Slp Sl. Poi Con..Ber
Ctrr. l l h .P
. e tS
. ,p S i, P 0 .C
. o l ]B. e rC. .u r ,
Cor'.lBrfl.
Cur i10..Doom. MD.
(50tol),tu.110
Drk. tol)
Zan.
at 110f20ll. lll5l) E l l l 4 l l S l l a n1 3 l 5 l l @Etr8r5r 0--------l : l l 1 8 lZ a 1
n2 )

YAIBAL YAU-28 YAU-71 YELLOWELEMENTAL


I
v
rlo(o
{Y ft
t-
t{0ltE MECH [IECH EI.EMEIITAI
rrllD?rf,rmKKmf nTni?fiilxE|nx&r rrT,rflffir$&wEwr E?,rfri?rf,rEwKt8&rr
fl!ffi]fi1 Mushroom
Rock f,[ffiffi Bevel
eiEeve t6-t9
et oors [E$Iflm Klkasand/Beveh/Bevels
Paace[M[0 ut GaqaTet/Bevslelover
Foors44'46 Foors
+6
E r s E r z r o f l o M e 4 [ [ :roo$l o M rpt E rlrq f, rzo
E i l s o E r @ z s s E l Efl zrrt[I rr:
-l
E!ilfif ,5 M--zo-l llllllllll!--,4--M-- roo M ,f,! M-*proll
E i N r z E l o M BW r 42 E o @ s e @ r s Esztnsl
@ o @ o ! B o E[ u M o @ o
M 4 s @ $ M 52
m EIN1 r [ m o
M 1t8

{3 0ne 0m h |l]ollo U N0m b No|]8 \ii N0m


U NVALO 6 lnvalid
'i
Absorb
None N0m N0n0 tNa0 N0m
N0ne N0n0
DthPe1 SlpSi.,BerCur,Ell
Sl,
StoDoom.De..
P..MD. D t hP. .e tS
. p S i .P
, o .C
. o nS. e fC u f l l h . f u t .S. 0 .S
. i .P
. o .C
. o l lB e r . C u l
Sh..Doom ;h., Doom MD PetSo ConBerCurr,B
Drk(20).
Po.i20),Con.
1100),
Zan(10) Et.118).
Zan14) : I ( 1 8 l)a n l 4 l E L1 6 0l l lZ a (n0 l l l )
Y E V O ND E F E N D E R Y E V O N G U A R D Y E V O N S T R I K E R Y E V O N ' SF I N E S T
I
4
ft 1t0t{E iloilE: ltot{E ll0xE
*::3: n'trtirf,rn El'3::3:l,i: El7ff|fiil,':::::Er a E GXffil:r1 :.!,EL',;:E
r#,7rri?f,rnE:91
f,@lt<ttasandtBevete f,ffffiKikahand/Bevee flffilprttastano @lttasanr]

IEI rz E rs6[L 3s m 1 1E m m 2 2 q 32 EI 1730[L 65 M 22 r rn: fl ae


[ f l r f l r f, l o E r M 80 il Eil 80 ET
-l -l
lillltd --llllll?ll-- 'oo lllllllll'l--40--M,oo I llllllllll ril M--300-l lllllllltl--140 M--100

E l6 Eil s M 4 e m 32 E 6 E o 2 m 3 b E 1 7 E / l fln E z E l m
m 0 @ r E B o m U @ 2 l m o @ [il : @ @ [il r @ o
M 2l M 33 M 33 @l 0il 28
''))r
s Nolle fl0m Nou3 J Nom
NoneA
J Noll. N0tu E None
4rs- N0l]e

z No|]e il None Noie Noie NOIE Noll3 ll none N0lle

lur. Cur. Lur..


S\V Slp ]Ur.S!!..Sto

!0lle \lone !0ne !0ne

p
N
tJ)
||l I
l
l
|ll
. l

=( z YSLS-99
.)
1
lr.
l

z
o
{il OEFEI{DER
rrTlitl?rf,rtrEErrf
f,]@]![ Beve
etBevehTo'rertoors2t-23

@ rri:4l[:;i:n;:: fl o
@ m o u [r l r : 1
400
h0t [dtrIEl ]000
2t!l

Eil EI 0 E $ 6ii
m @ 2ijl @ 0
M 111 62

j)'
$ llone 0n0

l|]valid

llh Pel.Slp S (01)tu ([0]i.Con..


ler Curlllll Slr SIo.Doonr
P .lvlD
Eil128Sjll l:n (8l il)
ZURVAN

rr,7rfi?f,rI IH lf h';lfiTTf,r
a I EI f
[l@m Miihen
Hiohroad/Bikanel/Beve
le [l!@l!![ Besaid/Eikane
/Calm
Lands{arious
Tower
Foors
27-29
@ zrpzl
lfisrmlrlloqflrz M z | [ s m f l u o
fifinotrs2otnrt2t f,eo
M 1 6 4 t 3 4 o t M 8 6 o t r 5 o o i l ffi m-M-,il]
Eil zpaEl zs E 64pq$lN r E 41 EI 83
M rtrstM otrol
lm o @ : r @ o [ m o
mil zl

I L N0ne \ Otg

N0ne n0ne 2t' 0|]e


Pei.,
SlpDrk.,
P0.,Con.,
Ber.Cur.,
Slp.,
P BM B D o oD
ms P
l .MD S l C o nC u r . SM
t oBD o o m
Ejt.(40{551),
Dth.(100)si. {50), zan (70),
Dlh. Sp.(60),
Pel(50). Drk(20),
(14t261) Ber(30)Ell(10)Zan.{1)
tu.{60),

347
ril{ilmlTtsr"12
STRATEGY
GUIDE

(nB$f\&
Learn the abilities and status bonusesfor all60 Garrnent Grids.
'
Completeabilitieslist for all 17dresspheres-including
the ,
specialdresspheres!
_ . d

Everlthing you need to Lnow


about all the ffends in the
game. Each fiend's strengths,
rveaknesscs,and immunities
are revealed.Plus, discover
rvhich items you can steal or
attain by defeating them,
including the rare items!
,}EIDdE LROXJITT!'I
Lxpnnded covenge ofthe Alchemist, I-ady Luck, and
Gun llage dresspheres.
sffi. |{dlilXi!?-xlglf,f,\fi ?tr/a!rrK[I;11{0t0cn]r
Successftrllytravel through the world ofSpirawithout missing
a step. Cornplete every mission and trigger eyeryscene.

t3! -.

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All the garnes within the game are covered in ertensive detail.
Whether you're looking to become the master at Sphere Break,
the best digger in the Bikanel Desert, or thebest marksman in
[&sMe-ffiDno_m
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