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Commander Dante 225 pts War gear Special Rules

pg53
Artificer And they shall know no fear =
Armour Automatically pass tests to regroup
Infernus Pistol Descent of angels = reroll failed
Axe Mortalis reserve rolls and only scatter D6
L S Jump Pack Surgical strike = Hit and run special
W
BS S T W I A d v Inv
S
5 4 4 4 6 4 1 2 Sv
Frag & Krak rule
6 Iron Halo Tactical precision = never scatters
0 +
Death mask of when deployed via deep strike (includes
sanguinius any unit attached to)
Master of the host = if Dante
included Sanguinary guards are troop
War gear Rules
Axe Mortalis Master Crafted Weapon Reroll one failed roll to hit per turn
Before deploy choose one enemy independent and
Death Mask of Sanguinius
reduce its WS W I and A stats by 1

Gabriel Seth 160 pts pg 55 War gear Special Rules


Power Armour Fearless = Auto pass all morale and
Bolt Pistol pinning although you can choose to go
L S Blood Reaver to ground
W Inv
BS S T W I A d v Frag & Krak Ferocious Instincts = any 1 rolled by
S Sv
5 4 4 4 5 4 1 3 Iron Halo the enemy in assault infers a strength 4
6 4+
0 + hit back on them
Whirlwind of Gore = single auto hit all
models in base contact
War gear Rules
Blood Reaver Assault hits at strength 8 and has rending
Iron Halo Inv sv of 4+

Astaroth the Grim 220pts pg War gear Special Rules


45
Artificer Descent of Angels = reroll failed
Armour reserve rolls and only scatter D6
Bolt Pistol Liturgies of Blood = rerolls to
The hit/death company reroll to hit and to
L S Executioners wound
W Inv
BS S T W I A d v Axe Honour of the Chapter = he and his
S Sv
5 4 4 3 5 3 1 2 Frag & Krak company are fearless
6 4+
0 + Rosarius Shadow of the Primarch = red thirst
Jump Pack on 3 or less for all units with red thirst.

Independent Character
No 0-1 death company limit when in use
War gear Rules
Power weapon Hits at S6 and all successful Inv sv are
The executioners axe
rerolled
Rosarius Inv sv of 4+
The Sanguinor 275pts Pg 51 War gear Special Rules
Artificer Descent of Angels = reroll failed
Armour reserve rolls and only scatter D6
Glaive Aura of Fervour = all friendlies within
Encarmine “6 receive +1 Attack
Frag & Krak Avenging Angel = Choose one
Jump Pack Opponent HQ and reroll all to hit and to
wound for the whole battle
Eternal Warrior = Immune from insta-
L S death
W Inv
BS S T W I A d v
S
5 5 4 3 6 5 1 2
Sv Fearless = Auto pass all morale and
8 3+ pinning although you can choose to go
0 +
to ground
Furious Charge = in a turn in which
you assault in gain +1 S & +1 T
The Sanguinors Blessing = choose
one sergeant auto receives +1 on WS,
W, I and A for the whole battle
Unyielding Will = 3+ invulnerable
save
War gear Rules
Master Crafted 2 handed Power Weapon = reroll one
Glaive Encarmine
failed roll to hit per turn

Mephiston 250pts pg47 War gear Special Rules


Artificer And they shall know no fear =
Armour Automatically pass tests to regroup
L S Plasma Pistol Fleet = can run and assault
W Inv
BS S T W I A d v Frag & Krak Psycher = Can use 3 Psychic powers
S Sv
5 6 6 5 7 4 1 2 Force Sword per turn
7
0 + Psychic Hood Transfixing Gaze = opponent in base
contact takes ld tests -4 if fails reroll all
hit and wound for that turn
War gear Rules / Psychic abilities
Sanguine Sword = All attack at strength 10
Wings of Sanguinius = Jump pack Psychic Hood = Ld test against enemy psychic +d6
Unleash Rage = preferred enemy till end of turn for if successful their Psychic attack is nullified
him and his unit

Captain Tycho 175pts pg41 War gear Special Rules


Artificer And they shall know no fear =
Armour Automatically pass tests to regroup
Blood Song Preffered enemy = orks
Bolt Pistol Rites of Battle = all units use his ld
Dead Man’s for and morale tests
Hand (Death Company additional)
S Frag and Krak Black Rage
L
W v Inv Iron Halo Fearless = Auto pass all morale and
BS S T W I A d
S 2 Sv
6
5 4 4 3 5 3 1
+ 4+
Independant pinning although you can choose to go
4 4 4 3 5 4 0 Character to ground
7 2 4+
8 Feel no pain = 4+ save
+
Fleet = run and assault
Furious Charge = in a turn in which
you assault in gain +1 S & +1 T
Relentless = can shoot any weapons
after moving and assault after deep
striking
War gear Rules
Dead Mans Hand Reroll one failed to wound in each assault and ignore
armour save plus additional D6 armour penetrate
Iron Halo Inv sv 4+
Blood Song Combi melta using special ammo on pg 27
Librarian 100pts Page 46 War gear Special Rules
Power Armour And they shall know no fear =
Bolt Pistol or Automatically pass tests to regroup
L S Boltgun Independent Character
W Inv
BS S T W I A d v
S
4 4 4 2 4 2 1 3
Sv Frag and Krak Psyker
5 Force Weapon
0 +
Psychic Hood

War gear Rules


Upgrade to Epistolary = 50pts
Replace bolter/boltgun with :-
Storm Bolter = 3pt
Choose any two psychic powers from the Hand flamer/combi flamer/melta/plasma = 10pts
following: see page 63 Plasma pistol or infernus pistol = 15pts
Blood Boil Fear of Darkness,
Might of Heroes Shackle Soul, Replace Power armour etc for Terminator armour =
Shield of Sanguinius Smite 25pts
Bloodlance Sanguine Sword, + storm Bolter = 30
Unleash Rage Wings of + combi Flamer/melta/ plasma = 35
Sanguinius + storm shield = 45

If no terminator armour ~ jump pack = 25


Bike = 35

Reclusiarch 130pts pg 42 War gear Special Rules


Power Armour Liturgies of Blood = rerolls to
Bolt Pistol or hit/death company reroll to hit and to
L S Inv Boltgun wound
W
BS S T W I A d v Sv
S
5 4 4 3 5 3 1 3 4+
Frag and Krak Honour of the Chapter = he and his
5 Rosarius company are fearless
0 +
Crozius
Arcanum
War gear Rules
Replace bolter/boltgun with :-
Storm Bolter = 3pt
Hand flamer/combi flamer/melta/plasma = 10pts
Power fist/Plasma pistol or infernus pistol = 15pts
Melta Bombs + 5pts
Rosarius = 4+ inv Save
Crozius Arcanum = Power weapon Replace Power armour etc for Terminator armour
+ storm Bolter = 30
+ combi Flamer/melta/ plasma = 35

If no terminator armour ~ jump pack = 25


Bike = 35

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