This paper proposes a simpler and more efficient way of perceiving depth. The proposed method involves the use of a single stationary camera at an unknown perspective and an unknown height. The performance of the algorithm is greatly enhanced by the introduction of reinforced learning making the system independent of hardware and environment.
This paper proposes a simpler and more efficient way of perceiving depth. The proposed method involves the use of a single stationary camera at an unknown perspective and an unknown height. The performance of the algorithm is greatly enhanced by the introduction of reinforced learning making the system independent of hardware and environment.
This paper proposes a simpler and more efficient way of perceiving depth. The proposed method involves the use of a single stationary camera at an unknown perspective and an unknown height. The performance of the algorithm is greatly enhanced by the introduction of reinforced learning making the system independent of hardware and environment.
Contact No :- 91 9921612538, 91 9021215035 Abstract— This research paper primarily exploits some of the more obscure, but inherent properties of camera and image to propose a simpler and more efficient way of perceiving depth. The proposed method involves the use of a single stationary camera at an unknown perspective and an unknown height to determine depth of an object on unknown terrain. In achieving so a direct correlation between a pixel in an image and the corresponding location in real space has to be formulated. First, a calibration step is undertaken whereby the equation of the plane visible in the field of view is calculated along with the relative distance between camera and plane, by using a set of derived spatial geometrical relations coupled with a few intrinsic properties of the system. The depth of an unknown object is then perceived by first extracting the object under observation using a series of image processing steps followed by exploiting the aforementioned mapping of pixel and real space coordinate. The performance of the algorithm is greatly enhanced by the introduction of reinforced learning making the system independent of hardware and environment. Using the above procedure a series of experiments and trials are carried out to prove the concept and its efficacy. Keywords—Monocular Vision, Depth Perception, Reinforced learning, Pixel Mapping, Unknown Terrain.