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Experiment 3: Kinematics of Translation

Laboratory Report
Rafael David, Pamela de Leon, Katrina de Vera, Manette Dejelo

Department of Sports Science


College of Rehabilitation Sciences, University of Santo Tomas
España Street, Manila Philippines

Abstract

Kinematics is a branch of mechanics


that describes the motion of objects and
This equation indicates that the unit
systems without consideration of the forces
for average velocity is the unit for length
that causes the motion. In this experiment, m
the displacement vs. time graphs and divided by the unit for time ( ). Average
s
velocity vs. time graphs were plotted, and a
velocity is a vector that points in the same
graphical analysis was made. The reaction
direction as the displacement in the
time of each member of the group was
equation. If the displacement points in the
computed.
positive direction, the average velocity is
1. Introduction positive. If the displacement point in the
negative direction, the average velocity is
There are two aspects to any motion. negative.
In a purely descriptive sense, there is the
movement itself. Then, there is the issue of Reaction time is the interval of time
what causes the motion to change, which between application of a stimulus and
requires the forces to be considered. detection of a response. It is the ability to
Kinematics deals with the concepts that are respond quickly to a stimulus.
needed to describe motion without reference
to its forces. To describe the motion of an In this experiment, the group should
object, we must be able to specify the be able to achieve the following objectives:
location of the object at all times. (1) to draw the displacement versus time
Displacement is a vector quantity for it graphs and velocity versus time graphs for
conveys both magnitude and a direction. uniform motion and uniformly accelerated
The magnitude of the displacement vector is motion (2) and to determine one’s reaction
the shortest distance between the initial and time.
final positions of the object.
2. Theory
Average velocity is displacement
Graphical analysis of motion is
over elapsed time.
defined as a detailed study of the motions
used in a work task or at a given work area.
The average speed of an object in the
interval of time is the distance traveled by

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the object divided by the duration of the
interval the instantaneous speed is the limit ∆v
a=
of the average speed of the duration of the ∆t
time interval approaches zero. Like velocity,
speed also has the dimensions of a length A body falling straight down moves only
divided by a time. The SI unit of speed is the under the influence of gravity and air
meter per second, but the most usual unit of resistance, for fairly short falls by massive
speed in everyday usage is the kilometer per objects, the effect of air resistance is
hour. negligible. Gravity is equal to 9.8 m/s2
distance
Average Speed=
elapsed time Kinematic Equations:

Velocity is defined as the distance 1


covered by a moving object in a particular
direction in unit time or speed in a particular
direction. The SI unit of velocity is m/s
(meters per second). Velocity is defined as 2
the distance travelled in a specified direction
in unit time. The distance travelled in a
specified direction is displacement. 3*

displacement
Average Velocity =
elapsed time 4*

Acceleration is defined as the rate of 5*


change of velocity of a moving body with
time. This change could be a change in the
speed of the object or its direction of motion * Requires constant Acceleration
or both. Acceleration = Rate of change of
velocity with time. If the velocity of an The slope of a line characterizes the
object increases then the object is said to be general direction in which a line points.  To
moving with positive acceleration. If the find the slope, you divide the difference of
velocity of an object decreases then the the y-coordinates of a point on a line by the
object is said to be moving with negative difference of the x-coordinates. One of the
acceleration. Negative acceleration is also most important properties of a straight line
known as retardation or deceleration. If the is in how it angles away from the horizontal.
change in velocity is zero, example either This concept is reflected in something called
the object is at rest or moving with uniform the "slope" of the line. Vertical lines have no
velocity, then the object is said to have zero slope. In particular, the concept of slope
acceleration. If the change in velocity in simply does not work for vertical lines.
equal intervals of time is always the same, Formula to find the slope of a line:
then the object is said to be moving with
uniform acceleration. If the change in
velocity in equal intervals of time is not the
same, then the object is said to be moving
with variable acceleration.

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A direct relation is of the form a = b. This where h is the distance the meter stick has
means that if one goes up, the other must go fallen measured from the 50cm mark to
up with it. If one is doubled, the other must where the meter stick was caught. The other
also be doubled. An inverse relation is of the group members also determined their
form a = 1/b. This means that if one is reaction time.
doubled, the other is halved, thus
maintaining equality. 4. Results and Discussion

3. Methodology Table 1. Uniform Motion

Time Displacement Ave. Velocity


The materials that were used for this (s) (cm) (cm/s)
experiment were battery operated toy car, 2s 63 cm 31.5 cm/s
meter stick, and a timer. 4s 162 cm 40.5 cm/s
6s 359 cm 59.8 cm/s
8s 425 cm 53.1 cm/s
In the first activity (uniform motion), 10s 512 cm 51.2 cm/s
the distance traveled by a battery operated 12s 584 cm 48.7 cm/s
car every 2s interval for 20 seconds was 14s 663 cm 47.4 cm/s
16s 732 cm 45.6 cm/s
measured. The total displacement versus 18s 797 cm 44.3 cm/s
total time using was plotted. The best fit line 20s 869 cm 43.45 cm/s
was drawn, and the slope of the line was
determined. Table 1 shows the time,
displacement, and average velocity of the
battery operated car. The distance travelled
In the second activity (graphical
by the car was measured every 2s for 20
analysis), a motion detector was used along
seconds.
with a board made of Styrofoam. A student
was tasked to control the computer while the Figure 1. Displacement vs. Time
other student held the board. The icon
collect was clicked by the student in the
computer signaling the start of the
experiment. The movement of the student
who held the board was determined by the
graph that was presented on the computer.
The student moved either forward or
backward depending on the interval of the
graph.

In the third activity (reaction time), a


group mate was asked to hold a meter stick
vertically at the zero mark while the other
group mate positioned her thumb and index
finger at the 50cm mark. The group mate
was told to drop the meter stick without
telling the other group mate. It was caught
with the thumb and index finger. The
reaction time from the formula is: t=√ 2 ;

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Figure 2. Average Velocity vs. Time Figure 3 shows the graph matching
by using the motion detector and board
made of Styrofoam. This shows the
movement of the member.

Table 2. Reaction Time

RT RT while
Student
(s) talking (s)
Raffy 0.24s 0.25s
Pamela 0.24s 0.22s
Katrina 0.22s 0.17s
Manette 0.24s 0.17s

Table 2 shows the reaction time of


the group members while dropping a meter
Figure 1 and Figure 2 show the stick without any signal, and another while
plotted displacement versus time and the other members were distracting the
average versus time, respectively. The slope particular student. Katrina had the fastest
∆y reaction time. While talking, Manette and
was determined with the formula slope= . Katrina had the fastest reaction time.
∆x
For figure 1, the slope is . For figure 2,
the slope is . 5. Conclusion

Figure 3.1 Graphical Analysis Determining the velocity and


displacement in objects is a hard task to do. But
with the help of graphs, you can come to
understand and apply what the things you
learned are there for. You have to have patience
for you to be able to analyze what motion is all
about. There are many different ways. Just like
in this activity, a toy car’s velocity was
measured by carefully taking note of its distance
in every 2 second interval. It wasn’t easy; you
might have to repeat it to be accurate. Another
way to determine velocity is what happened with
Figure 3.2 Graphical Analysis Activity number 4. It can be very unpredictable
but still you can measure one’s reaction time. In
any way that you try to figure out how velocity
and displacement works, it is going to need time
and patience for you to be successful with your
goal.

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6. Applications with acceleration being represented
as gravity. On the other hand, you
will not get the same result if this
1) Devise a way to determine the experiment was done on the moon.
height of a building using only a Both the hammer and the feather will
stopwatch. drop at the same time. The reason
behind this is that there is no gravity
To determine the height of a building present in the moon thus enabling the
using a stopwatch one must do the hammer and the feather to drop at
following. First, get a rock or any the same time.
object that would not break if
dropped. Then drop the rock and 7. References
with the use of a stopwatch measure
the time it took for the rock to reach [1] Cutnell, J.D. & Johnson, K.W. (2010).
the ground from the building. For the Introduction to physics. (8th ed.). USA: John
calculations, we will use this formula Wiley & Sons.
y = Vot + 1/2at 2. Y will be the
measurement of the building, Vo will [2] Reaction Time. Retrieved on December
be the initial velocity which is 0 and 9, 2010 from
a will be the acceleration which is http://www.topendsports.com/testing/reacti
-9.8m/ s2, or gravity and t will be the me.htm
time. Let’s assume the time for
example would be 6.00 seconds. The [3] Graphical analysis of linear motion.
equation will look like this: y = Retrieved on December 9, 2010 from
(0m/s) (6.00s) + ½(-9.8m/ s2) http://phy-
(6.00s)2. y = -176.4m or simple 176
061062.blogspot.com/2007/06/graphical-
meters. We could therefore calculate
the height of the building using a analysis-of-linear-motion.html
stopwatch and some math
calculations.

2) If you drop a feather and a


hammer from the same height
here on earth, which will reach the
ground first? Will you get the
same result if you perform the
experiment on the surface of the
moon?

The hammer will reach the ground


first than the feather if dropped from
the same height here on earth. It is
because of the weight difference of
the two. The hammer is heavier than
the feather thus resulting in a greater
speed based on the formula s = m×a,

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