Professional Documents
Culture Documents
KEITH
AM.BER
BAKER, JASOH
E..Scan
M.
BULMAHl"',
BJ;J,'JTI.Olro\IF:NT
A}lDy COL.l.JJ'"S
ElJf,(QA
Scarr FITZGERALD
£Dll ING MAN-vIER_
Cerra, ERIC [)~CHA}1PS, STINE' EL.I.!.1S, WA'Yl'lE El'>lGLAHD, JA.S<»< El"GLE, J0H}1 HODGSON, lt~,.. lEl-1El'J, [UCIO Pt'~RJU..O,
MARK TEDl:N, FRA}.IZ VOHWTNKEL
GRAI'FIlC
Kw MOHAN
D.I'SI'bJ. ,M.:(\NJ'iC'E:R
CHRISTOPHER PERK]tIS
Dzvi LUPMEN.T M JESSE DECKEl{ Dj~_r"Cl'roa ElF R PC; R&D BILL SLAYICSEK 'Eo RQ:OQCTlO})! M
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IL
CONTENTS
Int.roducl.ion , ,.,,7
Ltgh.t
,I 05
]-07 , 108
MAJOR SIDEBA.RS
Using ThL~ Book. ,""., """",, ... 7 Why Go 10 Ken' d dk? ......... _.. ,.8 The Snh'U_aginordl~ Thunder Sea, .. , .. '._"., 12. Sa huagi n· En.coun lers_. ,_, _ )
StOl'nl!'.e;rcb
LO,S·l, .....
, .. ,., ..
Gha,pter
Welcome
I:
eo Xe n'xl r ik """"''''''
It
the Thu rider Sea "" _, II inc Da Ilgers QrTravel , .. , .. ",13 Stonmneach .. __ _ _._ ,.,_ ._. 14 Dill" Rti'l ..... -" .. -_ - .. .. 20 The Lands ofXen'drik 22
Chap(cr Colossal 2, Adve rrt ur-e Sites ...... 27
Crossin'g
Losr-Sou l Maulo-flhe GJaci<l1 Heiglm; ... "' ....... lID .M i.'l"j.ng r.,'1 bsionlil]'ie$ '" """ 111 R'eforg-iog ... ,., , , , 114
SHake-Hunt
,.-115
11g 120
Buring
' LIl
-19
Arrc ie m H~rbol·.,
27
M onumcnt."., c.anyons
.. ,., .. ,. 29
.,."., .. 31 Dre""),l"fal'sh".,., .. , .. ,.,., .. ,.,, 33 Fog Lnk", .. ,., .. ,., .. ,., .. ,., .. ,., .. , 34FOTsaken CiIY""",,,,,,,,,,,,,,,, 36 Honeycomb Caverns,., .. , .. ,., .. 38 M_NI rtlai n Glacier ......... ---.. _ 39 Old-Growth Ru ins .. _ _,1-1 Primitive Camp,, .... 43 Quor; Outpost .. ,_ ...... 44 Volcanic
De,,,n
Fields
... _.... .. , , ,
ZiggUT~1 Ruins
Chapler
_46 , 48
51
Chs'Pt.er 5: Xen;dr;ik Uh.veiJed ....... " ,., 123 Pr~stige. C:\ a,S~eJi .. _.. " " 123 Landfol'ged W11.lker " .. _ 123 Pr-imal Scholar .. _.-''' _"" _.. 127 Scorpion \Vr"jl h 130 Feat ... "_" ",., .. ,.,., , .. ,.,.,,133 Racial Fears , 133 Tactical Fears , .. ,., ,., , 133 Equrpmeru .. ,., , .. ,. ,., .. ,.,., 135 Armor, .. ,., , '.,., .... , .. 135 -Weapons ,., .. , ,., .. ,., .. ,.-,136 Ge3'·.................... . .. 13S t"'!agical and Psionic
Location", Cavern .. ,., .... , ...... ,." _ 139
in S(onn1:'eacb., .. 'c .. ,_, 0\ h er ,seiui:me p:~~_." Tr-ade Good •.'ofXen'J_rik Th!l Tl'av(l_lC:l"'~' Curse .. ,
o tht'_:f'Sil-t"li,
'
" 23 ,' 25
_. 28
_ ,. _-.
3: Encountc.·s"., atar ,
51
5i
The Umbragen 52 FO]'gotlen Givi lizat ion $ 52 The Qabalrin., .. ,., , .. ,., .. 52 The Sul'at Leagu~ , .. ,., .. , .. ,. 53 The Gyrde'" 53 A Legac)" ot Doom , 53 The Cune of the TiLans""" 53 The Du'r-ash ka Tul ... " ....... 53 Xend r ik Encounters ._ 54 New Monsters, .. , .. , .. ,. ..,74 Alchemy Beetle .. " _, 74 Dre a m Ser pent . -. .... 76 G iam . J \lngle T7 Gi~1i.L Prirnor-dia l "" 79 Sc orrow .,., _.,.. 81 Tentacle Spider ... 83 Warforged, Quorcra ft .... _._ 84Wadorg.ed Scorpion .. , .. 85 Yua u-T] W"w::h li ng , ,., 86 Eo cou nle" Traps. , 88 Cba_ptH·4,
Adventures in Xen'dr·ik .,., ..... ,93 U~i g Adven ttl re F,'am ewo rks , ., 93 n Acade.rn ic Errand 93 City of Cold., .... , .. ,., , .. ,. 94 The Cre«lion Forge ,96 Dr-earn Pri~on "'"'''''''''''' ,97 Cl~j"E of t he Da~ke~;t Depths -. _.. \ 00 HUnlil:l.g Party"., , , .. , \ 0'1 IlIic ii Shipment ,,104
form. 139 The Gl;n.·ofVulkooL. __ _.. 14-0 .. Memorial Marker oCtileElvllnDead ... 141 Pillal'orLheTitans .. .,_, .. )42 Shau e r ed Dreamwar Gale .. , 142 T'i me less Foum ai» 143 Artifact Spell,.. . 143 New Magic Items ,., ,., 14-5 Arqu ls Tellor" _" , ,.,. 145 Bracers of the Hu ru'e r .,.,'" 11}5 Sib e r ys Co rnpas s "., , a6 Sularar lt e m s 146 Vu lko o r's )-Ieadd,-ess ,.147 \Va rforged Componenls"."". 148 Behemoth HelL .. , ,., .. ",. 14S Bel! of Foni11 cai io n _.. _.. HS eta", Gauntlet , __ 148 .. ElcmenLalAxe .. ,._ .. ,., __ . 1'~8 E,,_.seno::ef the Ju ng!e ........ 149 o Spinning Flail......... -.149 New Ar-t iFacrs. .... , .. "" -".149 Bhele of the Bur-n i ng Prom ise ,._ _ .. , 149
of Peerless
Olcl-Gn::;\~th Fo:re~ts , ,., , 42 .Iungle Hazards ',""'" i~3 'Thi rty Ancie m Ruins , 48 A Su larar Speaks ,. ,., , 52 Slrnnge Floru an d Fau na of Xerid r ik , .. , 5+ H.i.g-h- Level Adve nru re rs i n Xendr-ik .. ,_ , -.- 56 Advent11 ]" ng Group ELl; ., 58 Adapting Arsi m a'ls to Oiher Climates ..... ,. __ 59 Gi am Factions of Xendrik , 6D Abell CO]'mnander2, __.. _ 61 Mutated Monsters in Xeu'dr ik 62 liZ-a rdfolk in Xen' dr-ik , .... _ 63 Monstrous Trade Goods .. , , 6.4Yuan-Ti i 11 Xe n' drik .. _ 67 Shulass"kar: The Feathered SerV3n\S""" 68 Vu Iko or .. __ ,_" .. _., , 72 Drew Cr esi s , .. _ , 73
Ne-w Mon
lHS
OU(" ..
ide
D"<;liny
Arms
"..
..
150
152
Dr-eam Pr-ison
Elb:i.rs ofAnliquity
_,
__
,
Xendr ik _ _" 74 Alchemy Beel.Ie Lore"""", ..", 75 Dream Serpent Lor-e _ 77 JUlJ.gle GiaQ\ Lore, ,.. -78 Giants ofXcu'drik 80 Seer row LON ..... , , ,- -82 Tentacle Spider Lore , -., .. 83 Warforged Scorpion Lore .,.". 86 Yuarr-T] Wl'etchling Lore .. ,.,. 87 Lo.cat.io n. Local ion. Lccaticn .. . 94 Cur-ses of XeJ)·drik, .... ,. _.. ,., .. 96 The Shard of Arcane Endowrneru. _.,. _'_" _ , 100 De.HiIlY Arms. __" .. __, , .. , 10 I The Ma..-s], cf Desol ai ion IDS Prok res as a Patron. __." , 110 Misaiouar ies Ti.mel lne .,.," ,., 112
Lycanthropy in Eben-on , 113
,. 152
Ingo\sArc-anum ,.,.152 Sanguineous Tome .. , , .. , -153 Shard Arcane: Eridowrne nt ,., 154Shin. (docen.t component) 154Art iIa.c.t C ompor'" n I~ __ 156 Defense of the Makers , 156 Scor pton Beh , .. ,.,., ", .. ,156
or
, .. 1 15 Giani Rui.os 121 Su lara r M~t.e,iajs ]:'1;7 An of Xen' d r'ik , .. , 153 The Dece mShira , ,154 Dealing wid\. DQCenLS' ,,- --' ]55 Desi roj i n,g;Al'LifaCls , . 156 !\'l,_agia.hem Effect.> , .. ,', ,"" !51
100 Adventure
Ideas, .. ,. ,
INTRODYCTl-ON
I
to ask 'ul. A massive
n the r ui n s ofK€I"
fO\II1I>1;n.
Marquan
titan
kingsi!s
i
ined
10
sh aner
flLap h is I hrone
lmeless
dr~aming s e c rets ..
he once to to
dreadful
bound
R ieel!"11 n p.~1.0 n s ftgh t I he; r way through t be C I')'sta I Laby,'inth in se ao-ch of the fabled df!jli'!) nrms: If these
w{·apon~ fall i nt o I hei r hands once agal!1 ope.n the gates
i\!l ancient
10
he needs IQ ~"~we.r, . , Fi re and magic are bound togelher in rhe fO"ges of losi
q uest 'on ) n ancient
t
Cundrak
se rve d
I. he.
mighty giants. Now {he d row a i-e the rnasrers of t heir own des! i.ny. and t he days to c o rue in ig.ht s.ee their blades (\1 .-ned ilgain~t t hose who have come to desecr-ate 1 heir land.
rn o rss t er s l u rn b e rs b e n ea t h
I hcu sancl
I he
and
[cefl ow
There's
to
yen I"S.
; L has
lain
l n torpor.
';,[1 League.
U
by i he
giant
j sail
w i za r d s of
the Sui
of Xe n' d ri k is home
car-e] e ss word
i I wou Id. take for (In adve nt re·1ease the lBl'tRS'gue across upon
re r
f>
ng world.
thunders merncrtes
Xe n' d ri 1's
by
he modern
nge. Legends~pea
hand, k of ruined
land
beacon for adve nt u rer s T'he 56 altered la n.d offer-s II host of t rea su res, in addition \0 gold and p owe r-f II1 ani facts, Xen' d r i k h o lds new spells. feats. and. 0\ h.er character o pt io ns . A cha r act e r who stud ie s !. he secrets of the £to·nn gian is of the Cit)' 0 rInd igo S.hadows can learn. to forge the mgolsarconum, while an advent ur e r who seeks OUI the dow of Vulkoor ca n lear-n the secrets of the scar pioD wrai lh s , T)'ernen dous power lies hidden j n \ he ruins of the past-,·bUI all roo often, I hal power carries
a terrible price. Master" Sacrets ofXen' d,,:k provid es a vast alTar of tools for crarting advent u.res and e nt ire campaigns set in the iands o(lhe giants and t.hei r successor For Dungeon races, Xen' drik the is a flexible Master. setting, designe·d to work with hundreds
Chapter Two: Adventure Sites provides fourteen fully det ai lecl site" (and suggestions for maTIY more) t h at can provide a start i ng point for Xen' drik.advenrures. These
universal locations can be placed anywhetein the conti-
or advent
[0 I he
ur e.
nent, and can be easHy adapted to 61 any campaign. Chapter Th.ree, E.ncounters provides a 'tange of i merest ing atttagoo ins and NPCs for explorers 10 deal
w it h.
along
with
new monsters
and
templates
for c.I'ea·-
native to Xeri'drik, C ha pte r Four, Adventures in Xen' dri.k uses the location and encou me r in format ion presented in Chapters 2 and 3 to creare dy narn ie advenrure scerra r ios. Each seed present s de (a i.ls on specific rreasu res 0 r locat ions il1 the shau er-ed land, as well as campaign hooks so draw pes
lures onto the palb of adventure.
Dungeon
of options ..... ile still leaving roorn for individuel b DMs to make the continent their own. Chapter One: Welcome to Xen' drik is an ove.r+ view of the shattered l a nd .. Th is chapter exam i nes the
Chapter
Five: Xen'drik Unvei.led presents ih" 0 f I he mysterious com ineo I. Whet her
prestige classes, feats. armor, weapons ..magic uems, magical locat ions, new sp ells. or a rti facts, t he secrets 0 f Xe n' d rl.l:.
CB.11
history
and layout
cf bot h Xerid
the
bring
cil lets III f,go lda.n 0 f s~.ni;ietU COM! rucrs [11II.L preda t e the -wadorged b)~ te ns cf thousands 01' ye.ars. The. corit ine nt is home to !.errfbJe roQI1Sl€'rt arrd bi;><lTre landrnarks , relie~ of ex! l·~.plan~r i ncu r s iorisa nd \ ht: dreadful power of d race n ic ma'gic. X e.n elfi k j s a La nd 0 f ntY$tery. whe re IId~el~ltu'e and tr-e asu re C.ul be found in ever)' shadow.
eighty
Eber rons
were
of a t )'p!l
uk uown
in
both wiser and more powerful chan the giants 'Of I he present clay. Some who st udy them r efe r to i he5e might)' Fou n de rs <Hi '-'1i tans"
rbemoder
nage,
Though Ren' dri.k hus Hkely always been. adangerover: t.lre c.ou rs e. of t-wenty thousand years. I b-e giants rose trom,~a"'lIgery to cr eat e 11 stable IInd advanced civil izavion T'heIesser races find crenre.ees of Xendr ik we re a 1.1 brough,.u nder giant do m.i n ion in time. A meng t b e gia nts' sl aves were! he elves, who became co m man througheut their master-s' cities and scu le me nts. Sixty thousand rears ag'O, something happened th at wou ld cln nge ~be.gianl S and I he fate of Xen' d r+k forever. Gia nt explorers made contact w it h th e dragom of Argonn esse n , and a gr-oupof dragons to-ok 11 great i ruere si In I he nedgli ng ki ngdoms. Flights of dragons m ignlled \0 Xe n' d ri k r0 (ak", \1p residence 1I mong the giams, shari.ng the i r knowledge of magiC with t he you nger race, The gianu quickly master-ed these mystical arts, cnHlting art ifacts and wondr-ous Locations still beyond (he knowledge of mo de r n c ivi lizat ion. The gianl nations eve n laught t he.i r e.lf slaves [0 us.e magic. W iih the elves' ralenr fer I he a rca ue arts allowing them to overcome the Lim il at ion s of
ous-laud.
Whether you're a player or a Dungeon Master. whal does Xendr ik have to offer? Why make the trek across rb e Thunder Sea? Consider the follOWing. The Und.:iscovered Count.ry, Kho r .... r e holds ai its &hare of dark places (including the Demon Wastes. the jungles of Q'barra, and the Shadow Marches). but Xendr ik isa.lmost completely unexplcred. Anything could be hidden !nits in \erior: a [ost city of gold. a dragonshard the size of a rnou nta i n, or a founta in of youth. Xe.n'drik is an unknown land that offer" pes the chance 10 be explorers as well as adventurer-s. Pu.rsu.it of Legends: An andentelfwar prince, said to be the forebear ofVadall ia of'Valenur, once turned whole lakes ted with the blondof giants-ors-o the stories say,Jl is" rumored th at the secret ive el ven sect of the Qaba lr-in gaye birth 10 the fi rst vampi res. a nd that these undead larch st ill sleep in hidden vauhs. Some say that rh eli tans shauered the lost I hi rteenth moon on a vast altar of obsidian and brass, Xen'd.rik is p land of legends, allowing characters to take. On cbaHe'nges that are laTger than life. An Untamed. Land: Travel within the Five Nations is relatively safe. C haracters wa nde ri ng t he I rade roads 'Of Breland litre u.nHkely to encounter hydras or manticores. Xen' d ri k, on. the 01 her hand, is cornplei ely wild. A nyl hi ng could be hl.l'king in the shadows: feral drow, ancient constructs, r'Ogue dragons, OJ' worse. Xe.n'drikis the place for any hero in search of a chn !lenge, ·or for 8. D ungeoo Ma.sler who wants to test a parly wit b so-me new and fea.nome beast. Forgott.en Lor-e- From the fallen empi res of Ihe giants to the nomadic dr-ew, each of the cultures of Xen' dri k has its own martial and magical t.raditio(ls. W het her II pa rt.y seeks to wrest long-lOSt secrets from t be tuirts OfHl'u;ek Mohl or to maste n the arcane Ritual of Binding, Xen'drik provides explorers with opportunities they could never f1 nd in Khorvai re. Untold Po .... rl The lost magiC e the Age of G ia nt s e.l(ceecUt ven Ihe wf)d~s! g.re-ams .oflheA rcane ,Co ngrc:!ss or e
or
even sh if] the ocbns 0 f t he planes ..Exped itions to Xen' d r'ik. provide a chance to seek tr-easures far beyond the capa· bflitles of the w izards and arli.£.cers of Khorvaire=ar tifacts Ibm could alter the cour-se of history. The Evil Mastermind" A journey 10 Xeridr ik mighl 1101 be s matter of choice, The l icb -queen Vol. i he Dreilming Dark, the Lords of DUSl-aJlthe forces of d" rkness 0 n K horva ire hunger for I he power hid den wi thin the mysterious cent in en t. 'PG~ bou nd Ior Xe n' d Til mighl not be doing $.0 forthernsdves, but to keep some art if D.CI or secret au t, of [he ha ndsof those who would tu rn iu powe·r LO evil ends. War and Peace: Dang~r can ar i se.Fr-o m mundane sources as ea~ily as dark cults and co nspj r ac'ies. The Treaty of Throne.hold is an uneasy truce. and many bel ieve thill it is on lya matter ·of ti me before war begins again. Ever y nation in Khorvaire is preparing for tlll' posslbil ity of violence-and what better way 10 prepare than by IJIti ng c! a iIn to the 'might 'I a ni facts of the ancient giants? Advernu re rs might be hi red by ki ngs and queen, or dispatched by agents 'Of the Chamber [0 SLOp other.!" Ir-om claiming weapons, \00 dangerous to be Wielded by mortal hands, Neu.tra.l Gr~und, Sto rm r eacb stands outside the authority of ilny of the Five Nations, and the wilds of Xcw'drikaregoverned by no one. The free city can bean excel lent place to wait for rr ouble wit h the law in Khol'vair-e to blow over, a nd it offers the OppOl"lU n ity to deal with tradltional enemies more openly. Anything G-Q.es, Any element in the DUNCEONS &. DRAOOr.tS gll'me can be found i.nt he E.SDliOtl $euing. alld more than Rny other location, XeD' d rik shows the tril'lh oft hat statement. Between the st ra age magic~l forces ,hal ha .... warped I hecont inentand e the vast arcane powe:r ontj, fa I Len ti vi 1izarion s, al most anyspell, objec!, or creature could be bidden ill [he dept h.s of the shattered Iand.
I.
ce m
tbe
t
dragon~
he giants;
not
ad
ac'l'oS'~ the
Fort y thousand
t
was set in. mot ion by an ext.r-apl a na r i nvas io n h e Region of Dreams. the n at io n s of the on cataclysmic
to re inro
Living gi n t s , and
pow I'S lO
D31
QU01'
and
'IS
Ebcr-ron-ean
destruction a thousand
rhe
"tar
and as to had on of
IT.S
to end.
flJmosl
curses
civil
d row slaves
he i» chairas
the giant.';
to call agli.in
cl.'.lori-magic
destroyed
rC
No
knows the Full extent of the poweL' Ihe 100,ds <;If A I"gon nes brQughl but i rJ the afterrrlath, energy spr-ead bh.arj'c the XeD' drik "eros; mon st e I'S in old wa no more giants Eld rirch the land,
ICI savagery
a nd have never
R.
I heir cit les fa II i"g-IO ru in , forty t housand ye are: Xen' d r i k 1'Ul$ been land of mYSlery, bUI in r ece nt I ime the people of Khoralmost vaire and Sarlona have have ecrets
to
Many for
of
i he
creatures can
in
irs ruins,
collections
I'll
make
from
1,,1'-
nca
sleeping impact
unearth
I'a"que,
A nation
of rhe
on the
STORMREACH
Though
(\"0
1.1. However,
rhe th l'i-ko'~en
thousands provide lo.us causing Xen'drik you r mark or has been the map has been
a number
t UI' ies,
of daring
lc rs have
attempted ovei
to
might into
Ir
h ave been
t herr
Ilour
wa illng
I
all .suc h set II em e rrts h a ve met with n colony of Dar Q~L and
h idde-n kingdom.
\'Viii
contact dge or
h access
to str<lnge
r.a bu
~!lgt: of ri me:
wj II t he),
en ['age the
dU'i-kreen, alike,
10 make
of tormreach. As wilh Riedra. itse l I, [oreigne,.~ an: nOI welcome. in OM Qat. So. adventures in Xe.u'd rik Iypically
b gin with
in Chapter'
t he rn a n t isfol k to declare
wor-ld ?
FOl' players
10 Sror-rm-eac
h (de
c r ibed
in detail for
is a playgrou
on the ideas
wo r ld , and with
your
favorite
creatures While
Sror-rnr-eac
offers outside
plenty
of opportunities the
adve ntur e. Though is a free city existing Th is allows conspir-ac.ics a knlgh. reach
founded
b}· GaBral'. nd
designed
freedom
in mi.nd.
ns , much
t
u ndel'grou
a ncl n nk n o.w n, hee.ncouruers i n Chapte your p.ar\) vision findr I "olen d. re Ir-a meworks
po i n 1 on
)'OU iu t
of the E.me"ald
Claw. a t rade
4- a r e
they
he map. the
he
Blood
are designed
to help
-o u shape
is neutral
of Xe nd r i k.
campaign
rn s around
cf Xen'd.r ik i .h1l1 it-lands LiteraJ Iy ,Ul "d'd ng 111 ighL be over the ue xt hill or in Ih e next jungle gro"'e, Any
ing the lostIe nd of i he lh,·j-kr·een'?TJ.,." For sa ke n Gily (page 36) make. a. Fine t hr i-k.reen for i.rcss. This b o ok is a to o lb ox-vuse ii ro make the la nds of i h m rer ious
co nt i.n eru you.r Anything own . ca n bJPpen in Xe11' d rik. So read on, and
'-up wild.
CHAPTER
ON'E
WElG0ME , TO XENDRIK
A
must make in its
0""0
d r-ik:
Travelers board
I dUI
on cargo
to
help
yea r' n to Gnd a lost city wlLh waIls of gold. (0 1c.,n,long-forgotten ITlnglcal sec rers. or to u neart h lll"tj f aCIS wi I h I he powe,' 1.0 shape the future? In Xcndr-ik. all
explorers task cha Ilenges of
t
if the
are expect e.d to fight a long'Blde the crew. Ae renal. Z iJargo, and House Ly ra n dar of len mike use. of $O~ r wood S~ u Ln g s,h Ips. Light and ~{v iII , these \'esse ls move The crewed oudi at 1,"/ice the speed top
0 [ \ he
hey
these exp.e r ie nc es are poss ible . Fi r st , I ha.ugh. their right. way to the shattered la nd-~ Tb is c hapre r e xam ine.s the
of a mundane
!ravel
ship.
I hose
perllous
l i ne In sou
lire
vessel s
ship
by
heirs
of Hons-e
Lyrandar.
A mundane
involved
ravel ing
through tbe hostile con t i neru , and the OPPOri"C!l1 it ies and ptt-ri Is LO be fou n d in I he POI"I city of Storm r eac h ,
by sea or air.
a jou \'oe), to Xcr, d rik Is typicaily Stormreach must brave the sahuaginTeet h islarid chai n and! he Celli hurricane) ,hal Mg to Xen' d.r ik table from Khorvs i re \0
rt ,
wheel of wind and weIer call sail at t h re e times the speed of a normal vessel, wh i le an elemental wind ga 1leon c a n COVel" up to 480 miles ina day. Sud, vessels a rc Us:1."" I)' de'&igned "cith payiTl.g pilssengers in mind, wid, a l'ew small cabins f.or t rnve le rs. Travel by A ir: The Skyfa I i Pen lnsula is well named. The high degree of st or m ;ICIlY-it)' makes 'travel across I he
(Led w ilila Sea dangerous even for heirs of House Lymndar.
t
Thunder
)'rthaks.
t
in sect swa.rm s , an d more dangerous skies. As a r-esu lr , HaUl;", LYl"andar reach On lyon urgent a i r-ships t-o Storm
bauer
the
SkyfiJ! I Pen
including
provides i nformaLion
SI<)rmTeath,
on
h~'JounJt'y
how frequently
ype depa
Iypically of I he house or whe n a vess.e lis ch a rrered by a f avoI'ed cl ien I. T'rave l is fast. and a iesh ips are designed for com forl, bUI
he Xen'drik deploy> business
I he
MEA.NS Of TRAVEL
~Irip aboard
cost ca n be prob
ibit ive ,
Te iepOI"lation:
Zi I mercha nt vessel c a n not
I he
The safenwBY
themselves
to cr-oss I he Thunder
at.ion , Characters House Or-ien, who but
Sea is also the Iast est way: te lepott te lepori fro d istance
In
an d for lhose who ca n a fford it, c ve n [(lster IInd more reli-able methods of t rave l can be fouud. Sea t r ave l , flight, and
ffO!Jl ajourney
<;>11 0
i.n ~t"erage
ca n hire
10
Kh 0 rva i re such
S torm ..each
req u iresi he
le!e.'POrLMi.OIl
a r e the
r h ree
primary
rnca n s
EBHRDN
Cilmpnlgn
SeUmg
or re.aching
li st of c it ies in which
and
/!xl,/nrer',I
and
HcwJbeok
for more
ofan hei I' of Siberys, Below i. the an heir might commonly be fOil nd .. a long w ir h the cost of I he I rip and rhe percentage chance \ hat the he i r is nva ilable on any given day. ra regrcalcr leiep()rl ability Cily P 1.,11''''' k-<!'<:p
Konh l'M,;-sge Cosl A .. a i l ab l c ? I G 1j. gp
II ted below.
Tvave l by Sea: The Windwrig-hts Guild of House Lyrn nda, dom i nates the sea trade. an-d I!"ave] i ng u rrder
Ill.:. \\findwrighl
;<llcl
6,[lQOgl'
nag
Every and from
an tlrtd
assu ra nc e of q u al it v merr-t
6,000
competence,
I hough.
chants.
icu la r
I rave
Shan)
A maximum Ira n sported ment
<l rei u
havcsi'llable on
t
1 of five Me d iu m Or smaller
to SCormre.<lch
a l l i he Khorvai
pons
mentioned
lie tlcc~mpan)'ing
rable.
egu ip-
_-\,,i result,
'Wh.h6uI I he berref tor lllJgic, il rakes a sh i p just OV~l:\ mon I b. l-(, complete. L h e j ou r n e y fr-om Sh ar n (0 S rormreach. a..<suming it su rv ives I he da ngers of the Thun der Sea. The-mundane vess e ls that make these jOIJrnc),s are most ly ["argo ships, bui It to hoi dam 3X irnu m volurne.o]' trade goods,
creature
hl9
is mal ing
I
Iwo
pes
ca n piggyback on from
to
iP at no .addi
Ii ated
w it h I he hei
witb
(~t ,-~res
10%
to
50'% of 1he
above
\e~er;, are
k)' to
n nd su Ihcien\
comforts
are at a mini
mum,
"pace to hs
,Ig hammocks.
and
pas-
Cb.ar-rer-ed. Ships:
but no I irne
For char.accer-s
y of gold ehanedog
;sh~p costs" lOtl.gp p~r dayo'!'n:av{'! (Ztlo gp per day for a S03.".",foQd sidling s;h.ip, OT 3.00 gp P;I}Tday tor ... L)'1"ilndar smili':lg ship~ 'v .Wi 'ld ~clll.,on",can 'occ<li5"iona!!1' chartered for 750 be
gp~el· day, ·whi}.; chnn<:rilig
day:j
a .sh
r a ~aptain
~n airshipccsts
1,000 gp per
willing
! he
found.
Co nsu 1t
flu mber of dap re rs chaner.ing
G·et ti ng t o Xel1' d r i k t ab le for L he n:·qu i red for a c.harte.r journ r:y. Characpay th e
a ship
daar
Pa$sen"ers 'never have LO work aboard a luxury ship. and i1:1 case of <;0 m bat, are nol expected to h el p-a IIhough a L)Tran-cla:r captain migbl reward pC~ who leap 10 the defens·'; of thecj'ew, The adve ru u re 1'C!,)'age the G(lldJ'n "J Dr(/g<l1l presen ts a se )"ies 0 fl i. n ked SC,']] arias b u i!t a round th~, Sllarn-to"XNJ'cll'ik matds n voyage of KhofVail'e's newest I u x ur)' ai rship-c-an d the 11, rears. in t rigue, and murder that go w j t h it ,
rate
from their di;<s[inalioo.plus e.a.eb d~1ythai the sh ip must wait fo'" the pany 1<> cornplet e .lL5 m iss io n., Chnrac re rs charre r i ng a sh ip m u st pay Fa" the r-eturn ! rip even if I hey are nOL on boavd. Chane" ra!.e~ include haz s r-d pay far rhe sh ip's crew. bUI the charlerjng~hll1~aclel-'; a re respo nsible for hi l'ing guides and making bribes a" r eq u ired (see I he Sahuagi n of 1.h0 Thu ncler Sea. si-ciebar. below), Luxu.ry Sb.ips: Xendrik is not the ideal destination for 3 pleasure c ru ise , but some people only (ravel in style. Lu~ul"Y l ravel increases t be cost of a jou ,·ne), by at J<:aH 50% and mighl be .available only on a charter basi s (al the D M's discret ion). While on such a jou rriey. characters have access 10 frn e food and e ntcr t a i r1"1f1e11 t , alongwi t h a House Jora5co hea ler. Bt:l.ween the comfortable rurnishings and the m i nist r-at io ns of the h ea [er, ch a r-acte "3 ca n regain up IU 4. h p per eh a rnct e r leve'l per d ay wh i [e ! ravel i ng, In add it ion. i he lu xu '-y vessels of H o u se LYr<luda r carr·y a cornple rnen I.of sent ries from House Dendt h-p3~senge,.s doni pay just ro, corn [or-t , but also fOl' p","ce of mind.
PORTS Of CAlL
sout her n
I he POriS
only in the majol' s "ligbtl)' di ffe re nt , and the lone of the FOri can add \0 t he flavor of
Each city; journey,
Shan).: The
largest
lOS
(he
t be Gateway to Xe n d r-i k [o r a reason. lt is 0 major center of n-ade for tbe Windwrigbt~ Gui ld. but all manner of pr-ivate ship. 31~o make their way to Sharn, This i.~the best plaCei' to nod pusage to Xeudr ik on short notite. The pr-ices given here supersede the general inJorrrlat ion provi d ed in l he Snam: Ci!y ojTow;:r;! supplement. Pylas Tal aear . For the long-lived elves . l he slow journey LO Xeri' drik is II chance to reflect on rhe t r i ais and e xo d u s of t heir a ncesrors. The V~S\ major it y of the s_hip~ lh at ,;it iJ from t11is pOl' I.l c S ror mreach are el ve n vessel s. TI,oia npart' The gnomes were ex-plo1'ing ihe sea" long before the r, rst dngon.mar.ks appeared. al.lhough a
SEA.
Look beneath the waves. and you'll r:, nd a vast and ancient filled wilh secrets unknown to those who can breathe only air, Thousands of'years of history are buried beneath th~ Thunder Sea. Kingdoms have r iae n and fa)l.en there. Creat wars have been fought between the s.ahuagin and aboleth slavers. between mer-fQlk nomads and the Lords of Dust .. Pirates and merebants battle sahuagin at the fr·(lnlier helween ai rand warer, neverdreaming of the mysteries thai lie below. The sahuagin are a powerful and sophisrrcared race. They are stronger. [a.ster, and smar-ter- than huma.ns, wi rh a r rnor-ed skin anda dead I)' bite. The sa h-uag in have 11_ dan-based society, and they fight one another with the sarne zeal the), devote 1.0 'r.. iding surface vessels and fish.i ng vi Ilages. So far, these i nter-nal st-ruggles have kept the $a_huagin from mounting a unified assault on the surface wocld, Sahuagin can be found in all ten seas of Eberron, but t.hey !1-1"<; most common in lhe Thu_nder Sea and the Barren Sea .•. Forcent ur-ies. they were implacably host ile. but-overtime the;:scholars and sages of Ca1iIar <I.MZ ilargo were able to esrabltsh diplomatic eoruact with a number of sa;h-uagin nobles. For thela .s t two cenrur-ies. captains
plill1ning arrl'ngernents to travel with across the Thund.er paying Sea have made
for peaceful pa.wage and tor aquatic guides to help ships u'a"igale the dangers ofShjrgau's Teeth •.19day. sahu1Igin [lJidescan be fou.ad i'll aJ'1 the grl"llI pO'it ol:ies of-souther-n Kb.Q''o':aire.
the .sah.uagi.n,
III the Cliffside di~trkt of Sharn. sahuagin curses have even Found their way in to o:,'eryday speech. Due. to tb.e con nict,. betweep clans. b aving a sahuagin guide is !l01 a foolproof shield agai OSI attack. Ave"M:f must adher-e to the terrllory of irs guide's dan, and eVt;D then It mighll"un aIou_i of a l'a_id.ing parly from a ne·;gh. boring dan. Defeating such raiders won't invtte retaliat ion, bUI I1ghli n.g a clan in its OWO waters usUl'lll)'results iD redoubled auacks as the sea dev ill seek 10 bIi ng dcwn their prey. Old sailors lell tales oflegions ofsharks ted by sahuagin priestesses riding dragon eels, If caught up in such an act ion , a~hip'$ only hope is to cross into dte territoI')' of an opposing elan. Adveriru r-ers in an appropriate port .:it)' can locate. sahuagi Il guide with a successful DClS Profession. (sailor) check, DC 20 Knowledge (Jocal) check, or DC 20 Gather In Iormadon check. It is also possible to n.egotiate with the sea devils on the open water, The 'WindwTight~ Guild 'has a fewestabl.ished points whena~apla in can drop anchor and drop II carved signal stone overboard to call II; guide f.,om the depths. In either case. the standard p'L"ice for hiring. guide is 1% of the value oft be ship itselr(lOO gp for BSi.IlUdud sa Llings-hip}. Maoy capta [ns offer greater rew·ard.s in the. hope of buying gre~ter loyalty, On occasion. sahuagin have helped sailors. battle threats from Ute deep. The pri<:es for individuallTansport noted. on the faCing page already i nclude the cost for a vessels captain to deal whlllhe·uhl,l.agi.n.
GETI"1NG
TO XEN'DRIK
Tra.',,\
Time
Cost
scarwood
1 A4:-0 gp 45 gp 79Zg£! 77 gp
2 ekl'
rnr-e aeh Travel Time (; d",y~
432te
numbe r 9r'Zil. me.rcha nrs have jo!ned the 'Windwrigl'll~ Guild. T'he g:rlOm~s have-a proud se",fadn.g!T'iliditir;)tl: "N.:a dy ha ITor! he mundane arrd $oarwOOa 'I'~sels leavi ng thi~ pOl'! have gnome crews. lI\I"d.hun (J)'<=.aw find the res accorumodat ions aboard such s-hips!o he quite snug_ Za rash 'a k: Prospectors oFtlie F'in.del:!;,Gu i1d ca n ah/ar~ find worl~ inXlIJ):'dri j.;" lind Hou"e Thara:sbk lH\,s forged ties wit h Howse Lyrancl,1l" to fad lill,ne H~':el ,Iq S iorm ve ach . While tech n ica Uy fliI'Irt .of lhe Wi I1s1;w rl'ghn, G u; Id. man)" of (he sa ilcr s'who r u» (h,e Za'l"a~h 'ak r'out e are actual I)' hal f-oyc.s who have come LO 10v.1! tlH~ sea,
s.,ilillg~h~, Ly,,'"nda1:"
Sailing ship. scarwo od II'; nd galloon TroL,llVOrt T!'anspor\.
,\ ; r ,h;p
59 days :2 0 day,
29 days
6 nar"
to Svo r m r-e ac h
Cost N~~t 'Ship 2,&,811 gil HI'Zduyr 85 gp 3M dAY" l, +40 gp Hl:4~ , -(la"s 2d4: days 144gp 8G I gp ld'i d~),~
by
militant
sahuagin
l he
cla ns , Finne;;
fOI'
roarn
pre)'.
the
beyond
The
Tr-avc! Time Cost Nex, Ship 3 dar' I,HO gp ~d8 day' Sailing I<hip 32 days l.d6 days 45 gp 2<16 jf"'),, S.Jiling ~h3 . L) 1-" ndar II d ':.'y' 7fJ2,gp 'Sai.hng ship. &o"rwood 16 clap 2M cla)'~ 77 gp .}32gp \\'\I\d g~lJe,'O n 3" day' 2d6 dn,,'
Zarash 'a k to Stor)XI'rc"cb. Transpor
I~ i
in [hal book can be used to l lve n up an advenSea jour ney, throug'b guide. \ hrear add
to II
pan),'s
Shal'gon's 2d20
Teeth, to t'he d% a
the D M .shou.l d rnake an e ucou nter check once pel' day. If rol l ,
Ell c o u n te rs
For example,
Tn,vel
Time
Cost
V60gp
1,%'11 gp 124 gp 15'1'.8 sr
82 gp
school
of ~harb poses
day,
iaa
da)'~
211'6 d<l)"
'ld6 days
ifa ~ailing: ship has a ~<Jhi..iJgil'l guide. rn i-ghl leave 111110ne. 0 n the ot he r hs nd. I he guide m ighl be i nt e nt OIl bet rayi ng h i~pal ron s. or" group of sahuagi n
raiders m igbl he rn e m b er-s of a riva 1 cla ri .
28 clap 6 dai,~
leU d'lY'
SA HUAGIN 15 NCOUNTERS
The sea dev rls are rea rsorn e preda tors. able to bl'i ng ma-rLid pl"owe:lS a.nd magical might to bea ron their erie m ies. Howeve r, rrot every encounter with tile sahuagin has 10 be it bau le, Unsavory Appetites: One of Lhe rimals of the sa'huagi n religion involves co n s u m i ng.a fallen foe to gain his strength and power. Some sages clairn rhat tbis process is mote than just ceremony. bo\~ever. and that creatures such as the [our-armed mutant sahuagin, and lhemalenti are Lhe reault of this r ire, Either while alsea or in Stormreac.b. the party is ~pproached by a sahuagin pr-iestess, She wa nrs the PCs togo inland and capture au exotic monster I hat can be found only in Xe ndr-ik-ea crearur-e t hat lives too Far inland for her warriors 10 hunt. She pays handsomely
for a I ivc sped me n and m igh But what
t
ha~ a long-standing
hire
[[1
I he
pa
ny
\0.
hunt
addir iona
I beasts.
h.Orf'Ql'S
consu med by sahuagi Tl W<J friors? The Futival; The party Is approach i ng a srna U port vil:lage by boat when someone catches a flash of motion in ihe warer, A. dozerr sahuag in rangers r ise from the sea. along wit h a priestess an d a four-armed w:izard. T'his cl an
produce when
pact with the villagers conce.rning fish in g rights and the worship of the Devou rer .. a,nd th. is ddegat ion has arrived for the an nual rituals. Will lbe PCs seek to defend therillage before learning the LI'Ulh? How will clerics react to huma.ns who follow the Devourer? The Wo rds of the Devourer; The deep water of the Thunder Sea bolds uncounted secrets. As the pany'ssbip appr-oaches Shargon's Teeth. a sahuagill ranger da mbers up rhe hull and onto the deck. He ho Ids a sphere: of stone engraved with intricate writing. which he hauds to I.he party. A successful.DC 25 Decipher Script check reveals that it is a propheC}'-ilD ancient Lnscr+pt.ion rhat clearly indicales the dale, the ship,.Rnd one of the pes. The ranger insists t hnt the chosen PC accompany hi.m to a rem pie deep benearhi he waves. A st rug-gle lJes ahead, and the charaerer must Te.cei,vethe blessing of lite elders if any of the pa'rr), are to survive. ls iL a hoax. or .is danger truly coming? Has a rakshasa rajah, been releMed from bondage •. or does the prophecy forele.[lan IlLlian.ce of aboleths or some dark p Ian of the dad ky r? And what wonders wi 1\ the ch aracrers 'see i n t h e city benear h the ..... aves?
d% 01-02 Q3-M
En o'u,rltc_r
I <iCW' ,- r"hi
05--06
01-1i
12--1,(
12
12 12
e 1l1'e-r' \ a I,~
r- lc
1 gia.nt octopus
Ii 11 Jl 8
7 7
46-55 !i6-65
66-80
L<ll'goO: .st.orm eleme nsal r'a iclcfs~ ld4tl-1 LII-I'g:<' ~,hnrh Shipl
Sa huapn
0 '" n:C<I<UJile
T"
6
5
var ies
S 1 ..N
I See J\<Jon.<ter /L,jatlUalflJ. 2 r ucludes ld I0 ...10 .ahuagill, one 3rd--:J~vel s3i,u~gin ,.~nger, and 1cl2 Large sharks. 3 See pag" 64. + The pr-ec ise nature of the encounter is up to the DM. r! could be a gho;; L sh iP wh ose crew w? s b IIed 0" Val' "hed
m),&lc,-;o.usly, a pi rn re vessel i n se a vch of pre)" berne with 3. full hold. 0" a merch nt l;~_der rem.ni"g
The presence of free-,'oaming e lerne m als is one of the mys t.e r ies of I he Thunder Sea. Some $3.ges cl al m t 1, at I he Xe n drik cataclysm spread rna n i Iest z.o nes far beyond lh<l cant i neru , d raw i ng water, a ir. and storm e lem e nt a Is (MM LI/ 48) From Lamma n ia and Kylh r i .Wharever the reason. element ah arc, ,nrig"}" and aggr,ess;v" when en cou nte r-ed in the "egion, and they are especially h o st ile toward any
bo u nd=e lerne nt a l vessels
STORMREACH
Sma.!l City, Popu.latio n 11,650
comt.! in!o uie'w: The
It's a ruin,
This isyourfim thought as Stornvead:
dg has
wall. (fIld squal. ,hollered !OIt'erS. Th~na momM! la!n,you reali:t~ how faryou sj;1I ore frorr! th~ ciry, cmqyoll n<Jhre t~e ~mallers'ructllrefa!J.Stered around !hDse bro!'en fOtlndalions. Thes« ruin.< rr!l!$i be the work of the gmnls, bUildings !hai fill long beJor~ humlln~ rome to this land. fI m(gM nol be a ruin. but Slomlll;och is a rom:;/wd;/I! city. A~01.! dll1W d<mr,you see thallhe buildings 11!"1! I1n aslonishingassorlmenl 4urchitedlJrui >91 ilS (Ind rrll1l£l"lois .. Som e of til ~ inho hi In nil /IOml £(Jnn rudeli Ihrir ~Qmes us ng slone quarrie.d from the ruiru 'h€ms.d~cr, oillen art parHalJy bUi/tfrom drijllWod or the hulls ofb rok..,n .,), IPS. The Ramie rurh ilrdure ofTh rtl ne sill ndJ IT!!XI
10 alho-t.hed flU!
!h~1would. sefm moT!' a! ),om~ In the ,'ihuoow Macek,",. Tk aH he dwf!TSe range of people tha I hQ'Uesettled hm. Fromlllha!Jou can .ee, Slarmreach ""spread uve.a wide area.flowing dawn along {l ri!ler vlIll9' Bo>;ge5GndpG!n:ngenkiffi drift between the horoo-rand the dl'pthcsofth" Ci!y. Vegdaiion-cou"rcd diffi SUrr()IJUrJ !~e (>an!!, w,th a curtain oJlushgreen.
As a boom/own dCl/Q'ld to e.drllding.iVn' Jrik .. riches, Sl,um rilac/' will nwer-be mi>lal;enfllra oop;'QI d!l'prll:pW"ogon o!amiteG1urol splend~r, Tht dimat_neelnHW'!le,,~I., though (ol/Ilos! belweM flQrlm), IInd!iw pll,l,e -IJ.alds anrrirnfant:i{nl '\!Ys1ery, ret! CtI1I.f6e wly to rna:!}' cho()se!o $I~ i/l. Slormre.aril 11m}]aftl!f rhe,ire.~p:edi!fons Itllli~ ~!.aggm'rI wi IIf Xe.n' dnl int(riot !.1m! rei ur1ierllo milizalia~. .
S.,tOTfll..n:,ach sit,s on the eastern coast of t be Sky [all Pen insula. X-en'(:ii'iJ 's pCQ.J"lhetnmo5t extension rnto ihe T'hu nder Sea. Alcnga coast] lue ofLOwerin,g cl i ffs, the city i~one of the few pOinu wile;re sh ips ean easily dor.l<. Stcrmrench mlso rna ,.J,;s l he. ddm ofth,; River Koro noo, a b"oad, slow r ihbon of"'ale-r lhal flows from deep in the heart of Xendr ik On the ruined si re of a gia.Dl met ro:p 0 lis , !he cit)' was estahU~b.ed ce.nru ";e~ ago by pirates and smugglers ;IS J pLace 10 rest and re,;upply while preying On R ied ran s11ipping Or e irion from Over lime, i hose exped n ion s became mor-e f)·equeill. Scholass sought to delve deeper into Ihe hiStOry of the shat ie red land, wb i le t be d ragan III a rked houses red; zed t he trernendous pro f't cs t har could b e recovered t h e r e. In 800 \{K. i he houses pet it ione d.the Ki ngof Gai ifar to end pirale act ivli}' in the regio!) .. and bt 802 YK.. n.avalact iori had shur t he smugglers' operations down, J ronieally, however. it was the pi rate chiefi.a i n s who Wall nd up rerai n.i ng power as (M area's new rule rs. The chief smugglers became ihe firs! Coin Lords. and th e cit)' of Seor rn reach was born, WhIle t he Chis. core is cluster-ed around the harbor', ; 1'. out lying d isrr-icrs spread fa r lhroughout (he ruins. The remains of the a ncie nt city mark off lh"s,;: neighborhood:>, and rrurne r ous wonders (nnd dang'en) can be Iou nd wit h in. Furrer ion in_gconslructs st ill pr-otect broken do o rs, obel isks radiate magic whose fu net ion has never been determ ined. a nd droll' arrd mile!" predalors stalk the shadows. Some call Stol'mre.ach vhe CilY of Dungeons, and t hose who live here k now that i he cil{S [ou n.dat io n of ruins holds uncounted Se(T~I~ .. Lea de rsh ip : S iorrn reach is governed by five heredi t a 1''1 nobles, the Harber Lord and four Coin Lords. collectively know n .1$ t h", S rorrn La rds. The Ha rbe r Lord rna irrt 3. ins the docks a-nd ove rsees the 0o", of t ra ffie, ",h ile the Coin Lo r ds are ..esp on sible fo r 1he ge neral m ai til en-a nee of t he cil y. includin{;' the Storm reach Guard. S! or ru reach is a chaor ic place at best __ front ierenc lave, acknowledged b), the Five Nations but beholden to J10 king. The lords of the cil)" hold Ihe i r posit ions rhrough wealth. power. and trndi t.ion but law is a secondary concern \0 I rade, Should anyone become ~ serious rh reat. to business Cincluding "d"en \ u rers whose g-oals i ruerfere with the smoot h [low of com mc rce in the ciIY), the Sior mreach GUal·d responds with mcrcenartes or assassi ns as necessar-y. Bra"'ls, duds, ~Pgu me nrs between individuals. and peu), theft rarely contern rhe Guard, howeve •. Srormreach is a dangel'ou$ 10'>"0 for people handicapped by rnors...1iLy ami an excellent place f 01' Cri min a Is (0 11ide [rom the JUS! ice of the F ive N at ioris, Allbough the Storm Lords are (he norninal gove I-Tl on of I he ci I)" lh e d ra go n marked bH rons wi eld considerable -power. All the d,·ago,.; marked hou ses have agenl$ and enclaves in Storm reach. but HouseLyrandar, House Kundarak, House Deneith. a nd House Thnra&h k have deep 1"00\.8 in the cit),. and Ihe Storm Lords go 10 greatlengllu 10 accollltllodal<; Lhem. An outpost oflhe Twelve stands "tIlle-edge ofllle cit)" ~nd \ he em is.5Hf' ies of I he h ou ~es often meet in th is.neut ral citadel to disctIS,; business a Dr! ~eltle displ.lte.>_ Riedl'll, Aunciair. Brill,mel, Kan--uath. Thrane. and Acrenal allma;l'Itain cOI1,S1.llate~ in Stonn rCilch, but I heir rei at ionsh ip ,...-jl h Lhe S lOr-mLord£ jg based pu ndy on pm&L $1.oTmre:ach remained n,e.U!ral throughout tl'e La.sl \VaJ:,
xped s Kborval re.
14
The
House
(A:rea
10), Ajoiut
I his
'"'el.uure of
representatives
Phiarlan
Ghallanda.
squat structure
Demograph..ics: Humans '~3%. gnom.eS 9%. half-elves 9%. dwarves 8%, or cs and. half-orcs Il%. half1ings 7%. elves 6%. wal·fo.rged 2% .. ~hifle!·s 2%. c.hangelings 1%, orher (drow. gobHnoids, gianls, kalashtar, monstrous r-aces) 5%. Econo m icsi 20.000 gp purchase I.imit (,n one of i.he more prosperous neigh borhoods), S, 737.500 gp asset
and performance
[0
space.
h provides
men
It
has
offer.
15K nowledge
(10 cal)
limit
find someone
i nro
t
NOTA.BLE fEA.TURES
Storm r"'Beh is
he Inter-ior.
IiLIed
wi.tb b u.~inesses
calering
10 t he need.
of explore.n and adveru.ur-er-s. Anoverview of shops and ger'"i.ces L~ provided later in this chaprer. but a lew locai ions ar eespe cial ly noreworrhy. The m'!.p of'Sromr-eacl. On page j 7 notes the locat ions of most of the folLowi ng features. Black I ron (A rea 11): Prima d Iy a srn.it by. Black Iron also deals in J va r ie ry of goods d.c$igned for Large and I-I uge creal Ures. It is a ce nt e r ror t rad.e w il h I he [lams living in the' outlying re n t cit)' of Rusheme , and i t provides adve n tu r e rs with a plate to u n load I r easu res of unusual sl se found in tile r uins of Xe n drik. A £amil)! Qfh"lf-gianL.s runs Black r eon. The venerable pau-iarch HulaI' (N male hal f-gia nt rrlaj!;ewright 6!cot:l."1.mcner 6) ;"5 a m ast e r srn itb , but. age is ta:ki.ng ies toll on h im. H is )"OU ngem dB ughter So Iarea (C G femal e b a If-giant fightc r4Jpsyc h ic wa r r ior 2) has t he spi ril of an adve.n I U rer.
She 'mi,ght seek [0 jOiIl par t les investigating glam~, 01"st.rike OU! on her own in a queSllo hom the haJJ-giants the ..rufI1S of \ he steal a husba nd
or who among the [ocals has sudde.a lystt-uckit ,.. (<1 nd how). The h 6slellil m O·1<t a 1wars has rooms ava i [; i(~h able al a dece nt price. the only dr;l.wb<.H:k be.ingLha.t ifyou're stayi ng at t he Chapter house, you can be certain someone
rious cargo, knows monol statue
One
exactly
\0.
9), Shattered
Storm
statues reach.
and
I heir
roughout
'-Y m boli
c m can ing lost on co n t e.m PQrary viewers. 0 ne m ighl show ~. hu-marao id ngure hold i:ng a kn i fein hand" nd a. snake in t.he orher. Another monolith is a massive ann rea.ching
t t
~impl)'
towar-d he giant
ruins
er.ed 'about
of
operation is u n krrow n , a iLhougn each r ad i at es a n aura o(fain l i l lu s io n magic. About once a month, a prognJmmcJ image appeal'S at n ighl in the center of one of I he dl-cles. Sometimes Lhe im.age i~ n s i rnple one (a £1\.,( t cr ing dove, a crashi I1g wave , a nO'l'"cring
[r
u it
ree , a nd so on).
Other
diS(u rbing---a
?;iggUl'DI dee"p
...,)ith'jn tbejuFlgle.
\11 ine(he.'pattcrn~)"
So
fllr',
.jI\"!
one.
has bee.n
able
,0 <;leter-
pu.xrp.oseolthe mystedo\J.s iJnage~. Are. the)' si mpl y '~.9i~~, publ ic I! rt le fl. ()v~r f r o m the Age ot of Oia_nu, orar e d)j:Y ,:elay!ng ~o!1l',e ongoing commun icat ion t;;r p:rophe.cy? .' Citadel of r:lie T w elve (A rea '8); A 11 t he d '"'.. ong mad<;e-d houses have a l~ interest in the mtJglCH I sec rers hidden in Xeu·ddk. This outposrof't he Tweh<ids located on l he edge of the cit)'. In addition 1.0 sen'ing as a r es ou rce fo!" explorers. 'the c i t ade l i5 Lhe beSl place to seek magic it.ems and spellca:stin.g services. Vi$itcrs ca n purchase
arcane
pl'o\rl:dl'.!'healJug."a.t.lhe stalldB.\d
Alha:u:!'a d'Jorasco the h.igheSt-l,'.\,,,1
O... N
teeg 121).
J 0 rasco
adepts
female
half1ing
cle r ic 9) is'
spei.lcaste.r tl] theenclave. in ad.d it.ion \0 A \h a\.u a's ".bi'lil)· to cast r(Jis.:dMd. t'he bouse posSes~<:s: an ailarofrfsumldHm (EQ] 261) for use on behalf o I'favo red
ci ients. hand [-Iowever, st ... nge events a necrom.a Whe foreigD so rrret i mes accompany each . In
I he II
dill! use of pCf"'erful [u I of cases, of tbo.s" out time. finder bealers resurrect lie; ng ralsed. tongue
ncy in St ormr
spi r it s have se iz ed
11J o rasco
bodies
sought
killed
10
resurrect with
spells
of 5( h leve] or lowe;'. as
wei 1 as
mag-Ie items
and
do-zens
witb a 20,000 gp pu r-ch asa l i mit. Se rvices and goods ar e always t o p quaLity. bUI t h is comes at a COSl, prices for spel lcasr ing a nd !Jl!\gic iiem s are priced 5% "bovr norma l,
Th is premium is waived [or high-ranking members ora
lightn
j'ng before
she was r-ecur ued to (he g!"ave. Another appeared afi er a V'.,Far advent \)!'er and
of maru;
51.=· I he
devastated
dTagonmtlt"ked house (including dragofll'l'\3.d: heil's) Or for PC, in the aCI ive se rv ice of Dc house Dele ..a '5 Walch (Are" 7), Crypts a rid cat aco m bs are hidden th"Qughout Stor m r each . b\ll most of l he r'u ;)'~~cl.
city's, not ablesare na me d for one lomb crypts buried
0
t he enclave hero!'e va n ish ing. Today, Jora3'co uae flugll9' before performing major necr-omancy.
bur-ied
in the di8trict
of'Delera's
Walch.
f I he first S! OT rn Lo r ds . Aside
tb.u; n.cighborhoodlndudes
0 I hese
fr orn the
tb
might b'l"ing surprises. The local baro u is lriakan d'] orasco (NG, male balfling ba rbar-Juu I/e>rpen6), who is tryirtg to improye the licuses s t a nding in Stormreac h hy mllki fig: the enclave
rnor e and more indi'pl!"SlI.ble.
of De.lera Omarel'1.
legendarypi
maps. powerful magic items, orjou rnals detailing the location of su n kel] merchant ships. Even on I he; r deathbeds, the pi rat e capla i n s we re suspic ious and paranoid .. lind I he'lr cryptS r-ernui n guarded by naps,
magica I wards. ginnts Whether beneath
I hese
undead
gun rd iaD'. is of
I he
Mol o us D i s~ i r(el'"y (Area 6): A sme lly d is! iller» w it h cracked c.i Sterns Bnd patchwork met a] ran ks. Molou's makes ku ryeva , a potent gin made. fl'om the berrie, of Xerid rik's kuryeva hush. K uryeva is popular both in rhe coa, ..ra l cities of so ut her n Kborvai re and with sailors a'l sen. m ak i ng the d ist iHery one of the cily'~ largest employe r s, Less repUll! ble ca p I a i ns prom ise l he ir 01 he!'''' ise surl~
c .. ewg a tot cf ku rye,,~ every day, because · a re a docile. lot. Molou's has" lapl-oom where dr i 11 kers (an have t hcir k u rrev~ dr i nkers
Stori"," abound
ny I r ut h r em a ins
'my
entra
House
Healers
(0 these cat acornbs i:s well hidden. jor-asco Enclave (Ar-e·a 14) House jorascos Gu ild m a i nIl) i ns wh at ; < (,SS€ 11l i<liir an LI rban
rice
ku ryeva S Ira igh I from the I an ks. On lyl hose w iI h debtl irati ng cravings for the drink ~penrl much titne he re, though: rh e si ckly- sweet ad or 0 ft h e f e r rne n t ing Ii q nor dr ives rnO'SI pal ,·onsaW3)'·. Molou'~ !"I~gular~ include a number of failed
HALF-GIANTS
For more information about half-giants .. se e Expanded
(Ex):
Ia.rger.
The
physical
statu re of is an
Psionic" Hand/;aol.:. H alf-gia n t c.h a ract e rs posse~s I he fol ... low i ng rac.ia I t ra it s, -+2 Conss hut lon. +2 Stn:ngth, -2 Dexterity. -Giam type.
-Medium ~ize.
auempu,
as one hal f-gianl H III f- gi~nts have a +2 rae ial bonus and effects.
grapple
the half-giant
-Half-giant
-Low-lighl
0$17..('
so is advantageou.s
-Fi re Acdimated:
on savi ng throws against al] ore spells -Powerful build (see below),
determining whether B. c.reat ur e's special attacks basea o n size (such as improved.grab 'Or swallow wholo:.) can a Ffect him. A h a] f-giant call use weapons designed for
a a cr earu r-e one s ize larger without h Is space II nd r eac h rem ain those
lie 1I,Hli size.
Psionic:
Half-giants
peulIlty .. However.
of a cr-eatu re of hi. r ac i al t rai t stack w'ith
regardless
ofwbether
The
b e nef'i rs of this
ability
Language:
O,J,IISS:
-Filvor:ed
the effecLs of powers. abUHies. and. spdh lhat change lhe subjeCl's 51;e category. Psi-LikeAbili.t}': I/da)-lt<Jmp (DC 10). Manifestel"" lel!"el equal to 112 HD (minimum lsl..). The sa"e 0 C is
Charism", - bas.ed,
-Levd
adJuSUt).~t,
1));'osp<::C'I0:n
~nt\ aqvemu F(lJ'S. OUt))), otwhom saw rh iugs in the jl.lngl<;lt hal only kurye\;lll;Jin. help" t hem forget. Tt~e 'R ed R i.ng (A rea 5), Th,e dl'itizild 11 ions of at Kbo\fvai.h~ migp." frown on blood !:porl. lrut the. Storm Lot:dk have-no suchscr-uples. An ast:tmishingn.rray or events occu rs In Ihrs ;!l'et'l'll of erim_,;on stene..as gladiator~ do bat lie w:.t·h savage giants, fantasr II! beasts .. and each other. Not evel,), battle is tought to I he death. but in combat w it h \ he cI.·eatu.re~ of Xerr' drik. an)'t h iflg can happen, AdYenlurer!l con try La make. [heir forlunes in the Red Ri.ngor bl' gambling Oil the outcome of rnar ch es. Alrer nar ively, they could be hired to caplure beasts to :Iigbt in the I'ing, or they might be drawn into co r r u pe io n .111&1 Ib reat ens the IiIe of II friend, The Sh iP's Ca I (Ar-ea 4): D ensewoo d tw igs have bee 0 t h arched together 10 creat e a bui Idi ng that looks like a pi le of st kks but has all the slrength of stone The Slllp'~ Cal i.> an inn runby a shifter named Ha!')'sh (NO female $h i Ire.r t-anger l/experl 5), and wb i le 1 he neighborhood is que~1 iorrahle. Hat'ysh 1uI$ a I'€ put at io n fo r faj I· dea ling and discreuott. The inn rakes it s name [I'om Haryshs dozen cats, wh ich share \ he place w it h guesu. Fami l iars and an imal cornpa nions receive excel lent care at lhe Ship's Cat . and a.slo);lg as Ih",y leave i he resident cars alone. they ore alw8Y~"'Edcorne in the inn. Sto rm reach Rec.,·u.itel's (A r-ea 12), Cha racrer s ha ndy wit h a swor-d and willing to follow the Storm Lords' orders wit ho'ut quest ion can easily find a place in. the Stann reach Guard, The pay Ie, 3.sp pe r day (6 sp for officers). but many g:uards supplement their income ~h rough. graft and bribery. Anyone who joins the Gum·d and completes the three-mom h trai ning camp 11a~ ill pasl crimes wiped <lwa)': most change their names to reflecr rhis new begin ning, The Storm Lords have ext rad ited crirrviuals b.efortt, butt hey Hltnd by the SI orm reach G uar'd , As 10ng asmern bers of Ih e Guard se rve I he lords Ialtbf ull)'. they can leave rhei r pasts behind. Su r r inek Ri""rhoa.lsI A $hifter named SUHLo.ek rtrns a passe nger riverboat sen' ice. "'it h sk iff~ CJ' lsscross ing
Stor mreach
'5
(sud, as.wbel',(!
LO
shep
fQr'-.",m,pOil<1.
whar time
If'rhe pes improve a caprai n'. an it.!.l de tc.helpful, I he cilptai 1'1 acts as a fu 11- fledged informan l, prov id+n g r1:llTl ors abo U l ..,venIs in I he ci II". A
leQf!$' Llnloadpassengel"s,
or dll,l' the
~nd won).
f.ri.endly
i';veFQoIII
to spend
at least
pan of each day 011 ste ndby. MLiling re serve the pes, T e.mples: The largest houses of worsh ip in Srormreach ca u be found in i he Church Ward: a plateau (0 the so'ut hwest 0 f t he rna in c.it y, This is dorn i nat ed by t he k.eep of the Silver Flame. establ ished a lit! le over acentu,rr ago as a n outpost fOI' the m ission aries lhe church sends into the dept hscf Xend r-ik (a pl"og"am that. (0 date. bas met "'ith Hu le success). A bOSI or smaller temples, c h u rc hes . and sh r in es are scarte red aC?O~8 the ward and lhe city, An explore.r who looks hard enough ca n find sh r ines dedicated La nurnerou s d.ejtie~-some ((sing the familial' name. of rhe Sovereign HO~I or the Dark Si1>. others cloaked ben ind str£mge shapes 01' t it les.
The d racon i st sec! reveres the Sovereign 1 n addition,
I fad il
Host
but
a small
gi n
ions of the sahuaa Ita r.s whe r e (he g,anLs come to ven e rat e Rowa.oftheJungle Leaves. Banor the Bloody Spear. Ouralo n Lawbringer. and Karl"ak tbe Fi nal Guard ia 11, Hum a n priest.s of the Sovereign Host cla irn t hat rhesedeii.ies are var iat ions of Aruwai , BalinoT, Au reon , and the Keeper. The gio.nu ofRusheme retort lhat LHey have worsh iped rhe i r pant.heon si nee before human histtll:)' began and I hat I hehuronus have mis-named I he go d s and wrongfully fea r K,ar I'llk. Most of the n urner ous sh rines and MCIS in Srorrnreach a I'll managed. by exper-ts and .adepts=cha racters ski !led in
, u M beyond
but thriving
a re stone
diplomacy.
ccarory,
and theology.
po"~
erf u I spel lcaster-s , Cha racters seeki n g to pu rchase heali ng are best served by the House Jorasco (A The T<ln,ts of Rnshellle fn'st giants 10 peacefully the Te nts of R usheme
,.10" 2):
numerous
canals
and
branches
of I he Rive,'
Koronoo. Atypical riverboat holds eight Medium p!ls&engers (or equiva Ien! C~ rgo), Hi I'i ng a.r iverboat costs 5 cp reg~ rd less of! he nu m be I' 0 f p~sSenger~, SUIT i nek runs Ii ski ff he rse 1f, so she is at the office on ly in the eM·lr morn i ng, The rive rboat captains are taciturn toward longti me
Sror m reach
but sa r cast icnl l y corue m pt uou S 0 r n ewco me rs (a st a rt In g at t it ud e of unfr ie ndly), However, i r PC6 can Improve a caprai ns atr it ude to friendly, thai caprainserves as a guide (0 SWl'lnl'e"ch. 1> D.,wedng que~! ions .and offeri ng advice
residents
ate borne to a shifli ng assortment of nomadic giants who come to t rade witb the sert ler s of t he modern city. The giants are gen'H'aUy peacefu l , and the ir tents are outside the city grounds. so the Storm teach GuaT.d does not i nrerferein anylh i ng tll,l:l t ranspi res there, \,vhile it is imperative to keep a civil tonguf' while. in Rusherne. those will iog to deal \"i t h the gla rus can 3cqu ire inexperisive rrade good s, st I'angc re lies, an d useful in for-marlou.. Von Ruthvek'~ Splendors of'rbe South (A.rea 1): Valexa. Von Ruihvek (N female gnome magewl'igbl 8/10remaner 5) i~ erie of Stonnreach 's besl-known antigulties dealers,
SrORMREA.CH NAMES
The Set! le1"s of Storm reach en me in ~earc h of .new opporm.ni!ies·and the ch3.l};ceto leave the pa~t behInd, The city
is thus a melting
E.berr.on.
•
18
of cultures a.ncl race.!O from across ~blH'acler,~ candra,., their names rrom !Iii)' c·ullul·" 00 l\horvllit''''' <dw~ll"veswil h kalashtar names, dV'e.s wil.h g'obli:nnJWIT<;;Cs, \lnd more),
pOI
ind
SI6.rml'eaili
MaD), residenH choose 'not to shaTe their surnames with stranger~. inst"ad I·elyi I1g on title;, 0, descrIptive nicl,(names: CurIa" the Smit.h, ThI'ee~Fingered Ro, Pa{ch~ ·doak. and so on. Under most e:il'cumstances, prying for mo,n" information about ~omecme's n'l me is conridered to be =t.remel.y rude .
able
10
identify
giant
even
I he
,'tIOSI
~:rnonglhe
al i under lock. bar. and magkal ward to deter lh ieves. Von Ruthvek offers magic item id.enl iRealion ser-vices fOT the usua i rates, but she Qfvm paj's pes fOI" a fu 11el<pedition report ifsh", is i meresred in fmcli:.ng OUI. more about a par-ricu iar relic. t be p<lrt)' has found.
NOTA.BlE NPCS
The Hi Ige Rat.s: Storm reach
I he
be see n , The Bllg'~c R~I£ have:a n u.nder-srarid i ng jyJ(), the Stotmre11.ch Cua rd. but I he th leves know ben",!" tJ~al"!Co draw down t he wrath or the Si lver Flame', The Bilge R".t~ are led by 'O'ariha (N'E male- luuna'll we rerar rogue 5/assassjn 3). Other'critica! mernbers include t-Ies (N E ma le change] jng we.l"eJTat'adept 7), a priest of rbe Traveler, and Lirt le Del (NR fe.m~l<!.balning:w,el"erlJ.t U luSial"! ist 7), who uses her spells \o'hi~e.dJ:'" ga'n~f itcLivilil's. The orlrer members of l~,e gllng are low-1evel ra.gueS or
experu, wirh a few warriors and barbar-ians ml:ied 'in.
Ids and.gangs.
ai s. This group
has loose connections to the ncrortous cr i III inal gu ilds in Skar-n. The. Bilge Rars enrich themselves by mugging passersby, !"Un n i ngpro tee lion rackels on 10 ~3 i busi nesses, and s tea lin g goods ou 1. of sh ips and wa r e ho uses.
one of rhe more Five years ago. one of the Bi 1ge Rats was in l"eGted with
lp:anthropy. Since then. the d ise ase has spread through Ihe upper ra n ks of I he organization. and n e a rly all !he accompl ished bu rglar$ and th ieves in ih egu i ld are nov.'
wererars. The Bilge Rats are relucmru and they in feet on.ly i n n cr circle.
t
to spread
ihe disease
too r~pidl)',
They
hybrid
forms
Ereg (N E'male harnan e:q>el'l 5/1'<). "'ger 3): A ret i r ed hu mer. Ereg has tr-acked mally (j,fthe stra''"ge creaurr es Xen'd ,-ik-I.he wilder the better. Ono:ne of his fO'f.ai's into the ju ngle. the h u mer uncovered a book de.crib' n,g the foundat io ns rhe necroman tic cradit ion th at bassi 11 ce evolved intO I he Blood orVol. Ereg is fasci nared by the book ~J"id spends h ls days st udy ing its tilt te red pages ..See the Hum ~ng Fa rt)' advenru no [ra m ework (pa ge 102) for more in [0 rmar ion. Gnulronak (N male bill giant druid 6): The oldest inhabitant of the T~n rs of R usherne. Gaul ronak is a wiae ned. eldedy gi;Jnt who scou rs tjre nearby jungLe fOT rare herbs and fruit. He se lls his gle,an ing£ to berbaji~ts and cooks from a i e ru near I he e ity gates. and he also serves as the primary liaison between the Storm Lords and Ihe gianls ofRusherne.
or
or
to
·barter.
A merchant
The Chapterhouse:
provided
by House Ph iarl an .
The Red R'ing' arena
Shadows: Expedition a brothel
cornbat .
backed
modifyiug his all Irude to friendly or bcu.er (or. at t he "oM'. dis.:.l'C\..ioll. by good :roleplayi ng). The following are a s.election of sorn e of 'I he e ity's better=known vendors" leal Supplies run by a fami.ly of expatr-iate Zil gnome~. Antiquities Black Ir on- specializes in giant-sl'ted goods, Von Rurhvek's Splendors of the South: oddities from across Xen' ddt.
Arcane
by
House Thurannl
Althern
Gear Forgotten Places: map~ a n d cartography; Traveler's Curse (see page. 25), maps value in Xen . d rtk:
The Pestle:
The
Chadel of the Twelve: up to s. h -Ievel spells. ] 6,000 gp limu on iterns: prices adjusted 5% in favor of WI" cuadel, dropped only for higb- ra.n.king members of a
dragonmarked house or PCs in howe
SpeI1casting
a nd Mngic
Items
Havulak Prospecting: reputable SOUl"C<! for basic goods. The Th rifl)' Travel er- CI ff en. a 5 % disco urn 0 rl go 0 ds, but doesn't provide as broad. a selecrion as Hayulak (:25% chance of being out of stock of any dCS'hed hem). Food and She lrerThe Black Wrack: a rowdy lavern clitel"iog to a dangerow:
crowd.
"The
The
Chapte.rhouse
Ghallanda. Sh ip', Cat, travelers
standard
services excellen
I
of
House
. limited
service. selection
srual] inn
P roviding
01' animal
service" Io r
with familiars
companions. provides"
Far Davand i. owned by a famous gnome deSigner Sharn. sells trave] ing clothes "with nair,"
Divi rie Spel lcast i ng an d_Heal ing House Jorasco Enclave, up \0 Srh-Jevel
primar-ily h.ealing. EXotic Beasts Tooth and Nail: a House Vadulis=owned in the wild beasts .of ibe la-nd. Entertai nme n t
Slack han:
cleric
Ar.mor buys and sells weapons and ae mo r of all sizes: goods wi! It up to II .. 2 enhancement bOQUS are usually
available.
businessspeeialesing
Storm reach Forge:: large smithy I ied to House Can n it.h , pro d u ces goods for til e SI Q rrnreach gua t'd: foe uses
on qual'! t. itv as opposed to ·quality. but .. I goo.d~ are genemll), available: higher":value weapons Could be
Boat:
a riverboat
caslno
at
per-manent
crafted Citadel
necessary
arrangementS'
with
the
anchor.
Twelve"
GauJrQn",l. baoc come ro.undecseand I he people of Srorrnb 111 ago: and wisdom,
This:sel-f-;_tyJed powerf "Prill~e ofDI'~go)Js" u I spellCiIR(.er in Stormreeeli.
but h is rachltiv~ nature 11'Bke~ i r.imposstble ro 'know for cert.ai n , Hassa lac Chaa" is 3 kobold who I ive s in a hidden complex deep beneath the cit)l. The precise [o eatio n of b is lair is a mysl<;l"")', s inca t he on:!)' known ern ra nceis an extradimensional port al that rbe kobold corurols. Hassalac is r~sci nated wit h dragons and has am i,llS sed a vast asso rt me ru of
TriaP5, magic 'i terns. and eye n art i facts dati ng' buc k beyond I he
in the eyes oEl he house (NG art ificer 6). one is a rakshasa agent of t he Lords of DU'"t (LEo sorcerer 5), one 1'I.llJ&)'IT\pal b ies ""ilhl be. Bl,ood: of Vol (LE expert 5/adcpl 2). and o IJ '" isa mind stt~cJ acgen t of ih e Dre a min g Dark (L£ ex pe rt 2/psibn B). I t'~ up lot he DM to de cide which is wh ich (a n d wbich of rhe !Jve options i~'1 used).
The Storm Cuarrl, the Iron Lords Walch. can cal l as needed on the Siormreach
it
marked houses (for Pl'lcc). Each also has his or her own agenda and maintains
a secret these network of operatives to accomplish tasks related in Stormgoals. A new pan)' of adve ntu rer-s ~euling
10
drago,n-giant confl iel to the dragOns' war ag.ai nst the nend,. '--lass-alac·s\'~u lrs miglH contain wealth bevoud measure. but [hey a realsc fill~d with deadly tI''''PS and lizard folk guards. A kobold of'neut ra! alignment, Has-salac i", a so rce r er or warlock of at least 1211, level. He c l ai ms to have the bloo.d .of dragons in his ve i n s, and he n"lighl actually be a hili r-dragoll or even a dragon who has chosen t he form of II kobold to conceal his ide m.u y.
Has~lIlacje,,-\ously relics salac to risk from might the in teric a l ready
fOl'cin
gUBI'-dS
reach cou Id easily ft n d patronage wit h one Lo rds . Good-hea rt.ed pes could be employed wit h the mer-e si n ist er plans Storm crossbow. Guard reach of the other
or t he S!Qrm
to interfere
of
t
IOI..aS.
he cuy a heavy o[lhe armor. members
Gu ar d
and
rn il it ia (N h urn an warrlcr
a halberd.
depending
on the nelgh-
"arll'y
le eve s
r ofXen'
employs adve n lu"en to ret r ieve dri k. Alte1'n ~I ive Iy, 1-1 as ..
an ar-t i fact the pal'll'
111 "~,it h I he
desper-
borhood. I f faced with overwhelming odds, guards ret rear and report Ihe inr;idenl, The Siorrn Lortls might choose LO leave wel I .enough alone, 10 disparcb the Iron Watch. or to con 1. act '" il h age n ts 0 f House r D eneit hOI' the T\\'€ he to handle the s it.uat ion .
ate ly needs,
g t hem. to barga
kobold-o!"
rob 1; im .
The Iron W\,Hc.h:'These warforged form an elite squad of en forcers within the Srorm reach GUH I'd, High Iy skilled veterans from sc ross i he Five Nations. member-s of rh e 11'0 n \Va ic h reject the reach i n gs 0 r Lhe Lord of B lades bUl
have same.
Iul'ned t
Small City.
TIle
DAR qAT
Population
of Khervaire
jusl!h"
Th e wa r forged have served Ihe Slonn LOJ:ds f<iit bfully for yea rs , but JI'lany in Srormre ach st ill fear them. Some EVen ,say IhaL the Stor-m Lor-ds stockpile wa1[dsoJ',nfl,~t dal1lage i J1 case the Iron \-Vate], eve r 1 u r'ris agHi nst them, The I ron Watch Is led by Sleeljaek (N malepersona Iity \,.~rforged b a rd l/llghle 8). II c ha r i.s rn at ic spea ke r w it h ~ special gift for in sp] ring his wa rforged followers. The lypicallron Watch gual'd (N ",arforged fighter 4) has the Ad arn a n t i n e Body Fear. a h ea\ly cr o ss b QW, II masre rwc rk grealsworcl, a sap. Iw,O .Iw11on, retw" moderote dQI)lQge. and one pQlio/Tl1hQ~Je. 1f d ispai ched aga; n st a known I h ,'e,'1t (.I uch as a PC wb;n I'd w ir h " reputation fa I·speci f,c spells). gua r-ds lire equ ipped wit h appro pr iare de.fel";v"potions and si rn i 13 r ro ols. The l.r on Wut ch could oppo~e PC$ who rh reare n the cilY. but they G311 also rna ke a n in te resr lng ericou nte r for wa ,-forged ch a ruct e rs , The members of the Wale b wa n l
I'
a 1L",.ir oj'arlln(JT] 11 pla~ ofhQbilulioll. T/,r wall ,urroundinglh~ Cl!y .isfour lim£.! ~"r },~I[thl of II human. formed nfbbe cryflftl ihalgliltel'$iil the liglll 0flnelIJTI.lisemislohav, bfencal1Jl'd from Gsingldcrbof IT-ystal, !.h~ ;Wtj), !.halcan'l br pOSSible. SoftlY beland Jhe UcQJ/. II d"<t'lIlotliir> ofglo!.< ~ml Slone nseup, ~huJdW With rryslllbphe/ti; that pulse with all th"rollJl"S ul'ne rainbow. The b~ildlngs are smoolh and round~d, 1ll11I1ur1Jfd walls t~at r trealf on ae;l"lheh~ql.!lt~llI'I/;ke t~-I' lowel'S oJSham or the ruim oJSlvrmrem:h. A~ rmprmwe a.the ,i!7IS, it i,-dwarfrd b t~.~ masyiv-e mPflaiitn thdJ stimds 10 tMesouth, TIe OIIQid mrmum~nt is ot /ea~1800 fed IQI/a~d'01!md with Q Iru(~ry ofglO1l.ling lin.s.
Stoemreach but Thai honor might be' the largest Qal.
t
6.430
~r
human
t
few people
il was no
lhe
R iedra
a ndsecrers
for ,,'arforged
on"
co nt i n e nt wh e re
tlH,j l' people have never- he-eri slave s, 0 f cou rs e , t h is co", Id s irn ply be" froni. wi til the walch ,cern]" act ing as agent,; rOl' rhe Lord of B,!ades ... The Storm Lords: Th.e cuIT"r.ll Harbor Lord isJonDs Wylkes (eN mal(l naif-elf a....iJ;loeral3/s<:lrc.l!l'er'3), u young noble more i nteresled in enjoying h j~"'e.alth I Ita n mainra in l'ng The Ama.l1atu
'I 1 j
ba rbor
wa rds, Yorrick
Coin
(male hum~n),
(femakgnome), i &1f3is an
i.Oll
Of
o'utcilsL
lhe
fOUl'
t or wanted'
for
!iIi!
Coi l"l. Lorcl&, one is 11. l:; ri ILia n I ad-m in l,de1'; I~ Sharn (LM ~,per! 8). one
Ca.n.nith sc=-ekiu·gl;edempi
me-mber.",fHoLtse
Xe ndrik. and tbey establ ished i he ir cil} " full before the pi pales of KhOI'Vaire set the first stones ofStonn l'~ach. I n fact. R iedran merchant vessels have long been i he favor-ed prey of the northern pi rates: we re it OOl for the steady stream of Riedran shipping .. Slol'm!'each might never have been est abl ished to begin with. Though mil n)' SarloDIl)l e;xpeclilio.ns .e[ out from S[orm'·eao;.h. Dar Qat is w'het·'" all Xen'drik u·"de good~ bou nd f0. Sal"lon a are ren ned a ad proc e~sed, The e; 1y also pro\' ide;; a b""c fOJ: more cla ndeSI (ne Riedra n explorat ion of Ihe cont.inent. Though the c:itl' e~~-port£ dragon,ha.rds, [he reSonanl $lOne oCthe crystal IVIi.st·es, long corn, g:urk'a.:;h, and dreams,erpents. the quori's primal'y intere!)! i11 Xc n' d rik ; ~ the d i~covery of a rL ifaCl S related to I he phoa!' inv3~ion of ages piISC F e.wpeople Ie no'" thaI Da \ QUOI, t he Region of Dreams, u nde rgoes a. cye! ic.~I process of i IIIp\osiol1 and rebi rt h, and I hal I h~ I~resefll age 0 r the Drea Tn i ng Da rk h t ught to be
j'
no
the third
vel"y presence
to
disrupts these
"th., Dream ofi b e Age." the [u.ll impl icat ions The quori v..ho present
S" a
tlS a
It is
cycleof
OCC\,lP)'
ly
cl r ik
<1.
ill.'>l;Q\v·i ng.
be -empi re
In\lSI
be conducted
quo ri (along
lory) were de,' rayed during is rhe next ru r-n of Quor's advance a coming destruction.
the lasi
lUI'1"l
L uma n, the c.i \-)' h.a~" si-g]] ifllca,;! popu half~gian lion
10
are
the
he Inspired
seek
prevent seek
Dnl
10
kalashnu-
I slav:e.s. Th ese psicn ic H-",If-g:ia III s share a corme cbe 1h dH: Ian d aT th.eir' masters and the conri nen t on wh ich I hey. now toi l-e-narive to Sa do-na but dES<;:ended from gianl explorers who ned LO rhat land :1fl"'" Xen' dril's fall.
t he sch.edu Ie of the
plane's rebirth,
pr·esent
t
believing darkness.
I'
that
For the most pa rt. these slaves ar e kept passive i ndoct d nat iOil
3n
by
cori staru
age of I ighl
will
replace
prese ru
day
knowledge
of
I.be society
WlIT
ceded rb e m. The r-el ics a rrd lore of the. Xen'dr'ik l it e.ra l ly pricel.,_"10
Ih<lt
pn'desi r oyecl
that and their
10
i he
guo,';
J nspired servanls-espec i ally eny powe" I h~L prom ises bring Dal Q.uor and Ehe'Ton coterminous once agoi" The Inspired of D~r QaL have rece nt ly completed
d, e con st r I.lCLion of o n e of th ebonbalcni mo rrol it 1,-1 (h»t rise across Ried ra, \'1h1'."e it Lowen
d th e effect.l> of the. han&l)lani rnorrol it h. H oweve». some develop i he strengtb ofw;iJ to. rebel ilga.i"'~t t heir ove do rds. a ndescaped ~ln ves: ml gb t ass iSI pes l.Igai tist the pla ns of rhe Drearn ing Dark. I nfi It "at ing Dar Qat is no small rask. si nce the c.it'y"-s hu ma n gUill'cis ar-e supplemented by empty vessel psychlc
warriors, to watch firepower con
t
Seen
or; ng
U/Wl'-l. he LOwer in g
over
_for·ce.Though
the c.ity. ! he monolit 11 act s as ~ psychic b<lttery. dr.aw i ng On the mental energy of rhe c.ity's inhabitants to aid i he !n~pi ,..,d '. co n \rol. TIle I D spir-ed \\" II undoubtedly srar t constr-uct ing new rnonol iihs in the [utu re , to Further spread
thei r power dra [\~, are ac r o ss the shs uer ed Land .. are nOI welcome fa!"
I heir
n ict
wit h Storm
r each , Ihey mai m a in h i 11 e"peCt£i1 ion the dangers rhe r e's typically i Ids. against
I he w
and ng
tbeil"
he r-es a
will.
a way. how-
S( ,'a flgers
in Dar Qat.
noted
xe nophob ia , Foreigners
b a rb a ria n s and
ever+ especial ly if a part}' intent Oil entering 16" cil)"" hasa .ympal hetic all'y 6eh i nd the w"lls. Perhaps a drom ite elocaleI' is hidde.n among vhe sla"es~a gifted relepnrter who bas concea led he,· t a le rus rrom het masters. and who is"," it i ng
for an opportu nity
La
from
bondage.
Le.adership:
Qat
isgo~el'Ded
star (L E m a le tsucora
21
7 [,hf 15jl'). He is supported 'byeleven !nsf.':i;J1ed aides and -overseven hundred empl)' vessels. who perfOl'lTl rhe.imporiarn and achniniS'(ratiVfl, lash in. lhe. city. Alt.hou.gh on Iy tit.'e!ve fnsvlreclCill'rentfy reside iET D.,r Q.lH. Ih", p,'e$ence Ihet:IDpty ve.neh 11'1 lows 0'1 hel- ql!ori to easi ly rna n ifest wit hi n th~dl)'. Thus. agents ofllle Dreaming Dark !':anilpp~;"''' at any Lir-ne,posing a threat to charaetera of al'l)' level. The comrnander of the guards i.~ lei aru l kek (LE male tsucora I""pired psychic war r ior 9), bUL if the Dreaming Dark or the Thousand Eyes suspecIsgreal danger. far more capable agents can be dispatched to proteCt i he city. Demographics: Hum .. ns 95%. al·omites2'% Qlhe.r (~mpi y vessels, g-La Q(~, half-gian 1$, ln spi "ed) 3%. Economics, 2,.000 gp pu r-c ha se l imil: 00 asset 11m it , Dar Qal Ls focused on prQce~sing trade goods an d .~hippi ng to Sar lo na; n01 I ,.ade wit h i n the city.
or
f\ r ropical rhrllr pa!>Sing \hl'ou;gh such an area m..ighl free1:e day. (hen t in:.to molten sheet of gl~8~ Lhe: next , Travelers in .such areas lire generaliy uJ1affect¢d, but 110n, and falma nal ive !O a. shifting zone often become lranel'orrned wiLh rhe eTwir-onrnem , When a jungle becomes an ice plain. a tiger mighl transform into a srni lodonwit hout eve n noticing r he change. The exisrerace of I he:se gil i fl ing ~oo~,.. is one of the main reasons explorer's b i re nat iveXen drik guidu, Iderit j fyillg a ~hihing zo ne requires a successful DC 30 Survival c heck, ""j l h cha racleJ'$ wh 0 have ser vedat least five years as II Xe.n' d r ik guide receiving a ...5 bonus. Of course, simply k-no\ving the Io catio n of a shifting zone In ight not al Iowa paJ'l)' to a"old it: some z on es.ar e doze ns or even hund reds of miles across. UII i malel),. Xeud r iks shifti ng .;one~ II rea 1001 fo~ DMs seeking to ch'l11enge players wit h unusual and deadly e nv i ronrnems ,
sol.id.orre rrensfor-rn lava or a
or
chall.enge
might
crest
de"el't dune
to
fi rid
ing out be·fore lhem. Fo,' t he most part these regjon~ are Fixed. but in areas where t he magical effects of the forl.y-thouund-year-old war between giant and quor-i st i III inge,·. real it)' h neve r ern irely slable.
stveicb
in
OTHER
Storm
SETTLEMENTS
L1Mt
reach an d, Dar Q,at a r e the o nly cities in Xe.n' d rik, but a number of smaller out p osrs of civ il izai ion CH.n. be. found: mining IO\"n~, fa rrn i ng communities whose lri.hab·itarns raise gUl"k'ash and long corn, and trading poslS that: cat e.r vo explorer and giant alike, 'These aFe most often r horps and hamleu, and few have a long history. Between dead I)· monsters, d row warbands, giant raiders, and the other dangers of Xe.n'rlrik, such sues have a tendency to van ish wit bout wuning, Opi imism and opportunism an powe rfu l forces, however. and sooner 01' later new sett leme nts arise in place of the old. Here are a few of the communities that can be found In Xerr'd rik. Last. Chance (Tho.p, Population 45): This is a se lf-s usrain i ag farming community bu.llt. a i-ou nd a large inn, his a j oi ru venture of House Gh,,Jlanda and House JOF"SCO. pr-ov id i ng " last nighL of corn fort and a 'fin ... chance for healing 10 explorers l headirtg [n to the sout-hern wilds. Magical services are provided by Alask d"Jorasco (N C male ha LOjng- adepr 8/dragon m ar k heir 1). and the outpost also possesses a sm all, supply of pot ions . Alask c""uld'likely make mere goJd in Slorm.~c::h ..bU1 be is deteJ-nl,ned t6 .sRr~"d rhe rea,eb of che :hol.l~e to those
Q1.1ite" fe\~ dyin.gexploTen have stumbled into Cha nee in i.heI, momen L 0 f greatest need i Alask believes! hal I he Traveler's CUl'$e guides the n~edy 10 his door. On the other hand. some adventur-ere neve. maT)age (0 locate ihe in ri , The curse works both ways.
in need,
Ried.nn
wastes
Tal Esk (Hamlet, Popuhtion 120), This is a large sett le mem orr the edge of one of (he crystal
The people of Tal Esk g-uarry and prep;lre blocks of crystal for rravel., gathering dragonshards uncovered in lh~ process. The), are unfriendly to str-ang'ers and actively hostile to kalashtar. Howev¢r. a skilled diplomar who speaks j he Riedr an tongue might be able to Find shelter at Tal Esk. Z.antashl (Thorp. Popu Iat ion '60): This is .a far OULpos't of House Tb arashk , plac!"d (0 prcvlde sheh"I" and supplies for house: p).-ospedors trave.lin.g ouri n sen rch of d ragonih ar ds and OL her I' iehes. Though Ii farm ing community, Zam ashk isn't far (rom a rich dragons-hard field. The local reeve Is Duui h Ve.ldera n (NE buman e"pert 4/ fighle:\" 2), a cunnjng oppo.nuni~.t who won't help anyone un less he sees gold in jt. Adve nru rers not belonging to H cuse Th arashk wo uld_bewise \ 0 sleep wit b. one eye open if they take shelter in Zaruashk,
gU(POSI~ in I he SOUl h.
a paTty
m,agic
I h atloses
idto
Breland.
W]'{',Ma nd
Sua rn
ers. monsters,
Survival sk il l or divine
ensure
safe retuzn
10 atLventul'en,
The h l iska (page 54) pose no physical threat but they h8"6 doomed mnny aa exped it.ion by- stealing into a party's sadd lebags at tl ight, 1 T,l a real lst i c ga In e , I he O\U 11II ers of S,t OJ' mJ"inr;;; h:
ca II be a n adve m ur-e-rs best friends. Dalun T-)~vlitilkcan
S~onnreaeh,
recorrune nd cold-we," I hel" 01" warm-weal her dot,hi ng. educate parties on [he [h reat s posed by -the e.nvi r orrme.ru ,
and provide substances such as ve r rn i n oi ru merit
0
(rag"
139), If
for
yOIJ
r ga me makes u se of the Frm:lbu.fIl Havu lak Prospect'; iprne n I p rese rn eel i n those
r Sanorlorm
supplements. The
primal"y resource [or environmental h:'l:za_rcl. is ihe Durtgeon Mot/er's Glride. Pagi2~ 302-304 d iscuss genera,1 errvi ronm en tal dange1's, i ncl udi ng I h e e-ffeclS of starvation and Ih1l'51. Pages 8-6-98 provide extensive i n io rrnat io n
.about advenrur ing in diffe.rent wilderness e nvicon merus.
by {be ancient :k.nlglu.9 of GalifiLr, However, no one (ruliknows what lurks. ill Xen' drik, and even the trees themselves-are twisted and HnWY" T'he T1.l ins of t hegiJ HIS are scnuered everywhere. and e.tplo:rer$ never knew ,~henl..he11'1 ight;n1J.ln bl~ "VI!.!" a tn as')"( ston~ face st-arjng up om or the l.'1il'_t~a. r~lLtmmenurneut of an em pi re lon.g forgottlhi, An)' or all of the foll.Qwin'g e nvlr-on mems might c h ...11",n ge a part y seek l ng the secrers of Xen' d ri k , Jungle; '·\ibite Xen'e!l'i'k is horne It) glaCiers and deserts. I he major ity of those who retur-n Inom it speak of ih vast jungles ,:.nd !'~i,n fore~\s" D<lrk ",b,es IU'l'k i"Tl die boughs of enormous trees, and anciern ru in S 3:re hidden b eriea I h ~b TO ud s ofch ok ing vi nes. F,;,r~t'.'l can encojnpas~ a V~.~\ fa n g" 0 fen" irOll men rs, Frorn c hill WQDdl1l nds
were defe.at!\,d .long ago where dense every tree seems rain forests
l
10 have (, twisted
human
shape.
all
to
where
deadly
and allY DM nmningaclventures in Xen' drik should review l,hi.. mater ial when pre.pa [.jn.g for a game. Chapter 2, of th is book prov ides det" iled i11 form .. !ion on a nurn be r of sped F, c "'b"ironlIl'ent~ and sites, which can be used as guideline.
when conduct i ng adventures in sirn ila r areas, in mind while creating and ofrc n primeval and exrraplarrar continent oha"agery. magic adven031 ure
hat h ide in (he shadows. ar e descr-ibed on page 870fl he Dungeon .Mnslu's GUlde_ Sidebars di scussi llg jungle e nvi ronrnenrs ca n be found on p3ges 43 and 54 til is book.
as \ he cr eat u res
FQre~1 e nv i ro n ment.s
or
Des er t , The
~ 1 housa
easter-n in lenglh.
desert
of Meriechtar
un ls over
nd miles and
hi ndered deserrs
of rhcusands
is wiider'ne;ss,
3 dve n t u.rers seeki ng to cia im iIIISeCTe!s, Sma ller btl tru ng wastes c;ln be fO\l nd ac r-oss t11'1' coni ineru . The Desert Canyons site. (page 31) can be used to r-epresent any of Xendr+k's desert region. Th e Sandstorm supplere ern can be used \0 add ~dd it iOI1". I leve ls of de ta i I to advent u res in Me n ech t a r-u n.
Khar\la.i.l"iao adve nz ur e rs come to Xendr i k in search of ancien: treasures a.nd fa nt ast.ic we a 1il" bUI a much wider
n.ng"" of com
[rom
con
irien ts , Pr-ecious
its mines
The berr-ies of the kuryeva bush can be wide va r-rety of alcohol ic beverages. roost notably the gin ty-pically called kuryeva. This dri n k 15 pop\dar with satlors across Eberron, and it is ion great
r
Ku ryeva
10
used
produce"
demand
in rhe
aver-ns of Sharu
are hunted
in Xendr-ik. Here are a few of the more g-ood~ of t be rnyster iouscorrt i neru , Eternal exotic Ra.t
iOI15'
Xen' fauna,
dri k is home.
nv
Dream Ser-pents. These rare magical beasts (!lee ppge 76) have many [a nt ast ic prop¢.]"t ies , Non nat ive hum e rs typically take only the skin and teeth of the serpent. 111e d row, who have hu nred dream serpents for
t houeand
th~
s of yea rs,
b ave
La extract
the ve n 0=
same unnatural IraiL Both the long corn plant and the gurk'a$,h beast possess a supernatu ral quality I bat slows thei;" initial decomposition after death OT harvest,
allowing them to be p rocessed and herding into rat ions cr-ops that neve r
II
spoil , Farming
in Xen'ddk
healthy
fields
C rysteel,
deposits of Khyber shards" The key ro ater+al in cryste.e I-a. psio n Ica Lly I hat the Riedr ans use bOI h M <! build\0 crea.Le [Ools-Ls found in the eryst",l
from the creature and 10 delo~jfy its meat. The)' remove the. eyes and grind the serpent's bOI1.es to powder, U$ing bOlh compone.t!ls in tr-ibal r ltuals. Tihin Blood., The t..ilxin blrd reeds on the nectar of magic3.l plants, and hs blood has potent properties, l! is a useful component for the creai icn of'any magic item, but it L'I part icul ar-ly useful for hasi.e spells. The blood of an adult ti Lorin can a.llcw a charncter to create a poHon oJ haste w i~ hour expend ing cxp.eri e nee -pOinrs, 0 I' i,l C8 n ta ket be place of the hlllte spell (allowi ng a creator 10
glands
j OIl 1,'ilhQuu::asl"ing:orem
wastes of Xeo' d r ik. To dat e, i.he p'eople of Khor "<Ii re have found little use fo:r Ibis crys[aJ, bm the Riedrans devoie much effort
to guauyi.ng
it.
If it Is used as an additional materj.al component for hast~, t i\xi n blood gr"~nl& a +3 bonu~ IG the U!ier'$ effe:clive caSlel~ level. I-louse Cannilll pays 100 gp for Iiv_e lih:in. birds; as a result, the cp·eatures have been huuLed ruthlessly and are hard to .nnda-round Sto:rmr~acb.
THUNDER SEA
ICEFlOW SEA
a,
7 Fl\NG
JJ. TIlE
HYDRlI\ (RJVl'RJ.
1"). nMr~5T'S
9. MU-AQll.T
10. T.HARJ{GUN 11
17
TAL E K
K
2?" ~ NTXSll
29. LAST CH
()_ SU N I'll
1~ll_jI.J.\,Ip
HI. TH
BLUESl'lNr
Pr,AKS
row
Th is vast desert isho m e 10 I he bhuka and iI*l~e.ral) l";,jCe.s Irom thai hook, in addition rc Ihe thd,..kJeeeh or the ErpiInded Psionlc« l':Iandb"ak. Volcanic Fields: Ties to F",'·f}i.a, l<:clonic.ln~l1fbiH[y, and Ihe work of ancient magic create +eg+cns where lava flows like wnter and scalding heat can krll the.,;_unvJ<lry. Xen' drik a lso includes a.nu mber .of 11(:1 hie volcanoes, (lone of which m ighl tempI a p3ny advent Ur-ers wit h rumors 9£ ancie nt rreasure hidden in its depths. The Volcanic Fieid" map Cp<lge 47) details one example of such an. advenru.r-e s ire : see page 303 of the DlJnge()lllvlasl8r't GUNk r(J)~ the dangers of e xt re me heat. Marsh: From humid COMW] regions to murky inland fen~. marshland is co mrn o ui n Xeri'ri r ik. Much 'Of the ;).l1cien.t con t i n e n t ""IS flooded in th e fal l 'Of the gla nt s , leaving fanta~tic ru i ns and counrless bodies hal f-bu ried ill $i ha nd soil. Oiher S\"amps have existed si nee the daw n of lime .. home to all man n er of rno n st r ou s ve'n,Li n a~)d ter.rible crearu res. The Dreal'Y Mushsi t e (page 33) is one example of a Xendr-ik swamp .. Adc!itiona.l inf01:mati'On on rn a r-sh terrain can be found on page 83 of the Dllf1gum Ma.-Ier', Guide. Crystal Was·t,e,At first gla:nce. a."."ysl.lllwaste appeal'S to bea plain of smOOI h. glittering ice e.xcept far il~ coiol-mioll. oFLen a deep red or pale purple. Close" eX3 m iriat 10 n reveals
or
C rystalwast
es
crrviron ments.ieven more unforgiving ihan deser-is. They hold no oases. no place fon'eg:etatiDn toflou r-ish. and no shelter fOl" a.nimal Ii Fe. However, the Riedraos pl"ize rh e ~rystal of t he pia ins [or ii, psion ic reson ance. a nd the slab" ~hey mine there form lhe base of Riedrun try .. neel (ECS 127). Riedranmining G~mps dot the ~c!ge~ ofcrystal
an: inhospirable
wastes. where worker's (Jual'l-:yblocks out of the plai rrs ~rtd prepure. ~he mate.;al for' transport 10 Dar Qat. Tl,e smoot h ness 0 [-,1 crysral waste nl a kes it tl'e.acherous t erra i n, Eoch &cp.\ilreo;;o·unet.$ as \1 sqU;al:"esof movement, .and I he DG,of'lhlance ana: Turnble <;,hecks in the .a r ea ipcre,,~e~ by 5.·A sncceuf,,1 DC 10 l'lai"\l1:e c:h~ck h r-equ i re d to ru n or c h a rge t h.ro tt,g 11a '-ryst1i"l "'ast e, A e,'yslal waste shares lllHi.ny 6ft hed;¢::).tul'e5 of.a.desert, lf you are usi nglhe S(llld.ll,?nn~\lp.plernenl! the u"lfor.inalionOn glass seas provides ...;ld!llolJaI detllils.. Tj,,~ most da.:ngerons i places .in a crystal waste are the £idd<; ,,'hel'e Sib~'Ys s.l'I:trd., have struck the. glass. shf!t1<e.ring the !:ryslal and crealing Ee ld s of !'H7:0r <hn l'd.<; I hal en; be wh.lpped up LQ e, reat.ea dead ly !laywind. Such asror m dt\~\" 1d4- poin!.., of c!i":I1n%l"~ each rou nd to t hose Gaugh t w iLb \ nic(SQlTdYlo ..m '22), A ,.·ct ic Envi r-o o.s : X (m "di'i k <it I'"tches to I h~ S01>lthenl pole of Eber ron. and these raJ' reaches an: land: of "'ndless ice a 11 d mow, ,I>., t I he sa I'll e time, glaci~t~ ca.nbe found in 11.1gb m ou nre i n s ltl roughoUl 1 he Con tlnen r , and a sh irLin.g "lone could bring au ice fIaL i.mc ex i.ste n ce in, be CCI)\er of Mene<;:h t ar u n it sel f. Perhaps a l'i\)7 of a nci ent gin nt~ rem a i IlS perf<:cd)' preserved w it hi n the heart of II glaf:ie.r·, Lhe.result qf a.de~perate attempt at rnyst.ical selfprese rvat ion i IJ the Ia st days of Ihe e j'IJ pi re , A ret [c e nv i r o n men If ar-e harsh ra nd deadly. The Mountain Glaci"r site (page 39) offers. Q geo",ral selling for a r c t lc e n cou nre rs in Xe n' d ri k , while page 302 of [he Dungeon Masler', G wde provides rn form at ion on I he da ngers of extreme cold. The Frastbllrn supplement corita iras a host of resources fOr a rct ie adve ni ur es, and the nurne rous haza r ds and creatu res prese nt ed in t hat boo k rna 1::<, excellent add it ion" 1,0 Xe n' d ri k's fl"o'4en wastes,
The shifti ng zones make Xen' d rik ~·....Idly unpred ict ahle .i realm. but they are uot the on I)"' cha llenge fac i ng t ravelers and c.artograpben. A force is at work in Xendr ik that defies even magical exp la nat io n-e-a n effect that seems to e ucoznpass the e nt i re co m I nenl~nd yel d'Oe.~ not behave in a.ny predictable. fasbion. The consensus of the Morgrave scholars is tha; this is a lingering ef.feci of the a nc ie.nt caiae.lysm t hat ended the. quori invasion, but the Iinil hu man explorers of I h is land had a di fferent explanation. They called it rhe Trave ler's Curse, blaming the cap r icio us deit), of the Dark Six for the unpredictable n31 u r e of exp lor-at io n 1lJ Xeu' dr i k. The Traveler's Cu rse twists lime and distance. bOI h Ia percept ion and real it y. T "'0 pa flies of explore rs set out from Storrnreacb in sear-ch of a specific r'ui n. but though both fol.low the Sam e pa1 h. it rn igh I t a ke II> e IirSI gr'Oup one week and the secon d grOIl p I h ree wee k., tom" ke [be .i0u,·ney_ NQ logical explanBI ion existS. The Iirst gro'up m igbl find thai il has covered the cll.stane<>ill all impOSSibly short lime. The second might perceive a re.a.sonable length for the jou:ruer, only 10 h n d on Lhe.i.r return 10 Storm ["elleh I hal [ar more I bne has passed. U !lder some d rcu msta nc e.:; t h if; , effect can be a ble~sing. speeding 0 pal"ly I hrougbdangerou.s !,ermin. However. the Traveler's Ou.l'secanju5t· a" ea~i1y
lead explorers into u n expecred danger OJ: cause them to arr-ive at a different destination than the one. Ihey so-ught.. This phenomenon is one reason ,"hy no reliahle WOlFS of Xen' dl"ikexisl_ and why it "isalways posaihle to stumble into new ruins wit h in rtriking d ista nee of B seuJem"'l:Il or in areas the party has explored befor e. The Traveler's Curse ebbs anc! flows. but it seems LO ha v e the sU'DngesI effect on those not nai lve to the land, Pa rt.ies Jed by ,1 drow or gi ani guidfl are mor e 1ikely to reach their intended Jest; nations. Scholars have also noticed that the effects aloe weaker onrhe few established roads in Xeu'dr ik=the paths con nect.ing Sxorrnreach to Ille closest t radirig ouiposts. Some bel.ieve tbat aspect~ of i rttern are at work, Kn owledge of a desti.nat ion hold.\. bac k the effect. and a Sl1"Ql1g-willed individual might resist or' ","en control it. The. cu rse has no speciftc game mechanics associated wit h it , It is ~11 opt.ioraa l effect left eru irely to the DM " discretlon and cou ld change from adventure LO ad v o:nlurc. If I he P Os kn"'" t hei r e:x,lC 1 des linat ion. P iuha pa they'l1 make il ~hel-e without clifScullj", Simply re.member thai X en' d ri k is a la nd of myste I'y~a n d 1hal when ex pI ore rs ~lUmble onto a [, idden cit)' t hal has remai ne«unciiscovered only mile~ f,.om Storm]"Olach i(Self, the Tnvel",,"s Cune is whal make~ it.possible.
.j
CHA.PTER TWO
ADWENTURE
SITES
ew places in Eb e.r ron hold mo resec rets rh a n
i he unknown
reaches
deserts
ju ngles. unforgivi
bl istering e'nviro of the myster ns
10
might
like
fo,m i Iia r
Each of the follow i rig adv-enture sh.es includes a nu mh e r \0 'help a DM ru n e ncounre rsor design ent i r e advent U res ..
Each site includes an overview mllp of the site
many
li nke d maps.
Approach: "distance, as be r e ad aloud
~I ! he
To,. "
The dawn
mLghlj' reached
A,
This
!O I he
component
descr-ibes
centuries
passed.
l'ht
giant
provid
ingdescript
culrure
yet unsurpassed of d f sJnve~, and Illes., sit.,s and for",ver Region necrion and
by
aJ1j' moder-o
[I H1ight a lsc describe s ite , i ndud ib ed here. pl.~nts. Areas: Terra; a r-e descr common Keyed
Ihose
playe r s as vheir' characters appr-oach. the mOSI com mon ways of a rrivi ng ing any cha.llenges.
A
llr
a r ca n e s e c r-e t s Ia.ught
by the d ('agong
n Features:
Ih
es.ire
the envi ro
in fO"'maliOI:l on
pr-eva i ling
Then
orD~~am~,
to Eber.ron
planar
map a r e genera
j
lly
to prevent b e c a me
OUl
eycJ ica l des! ruct ion h r sr began against mind as a dash gian quoris
IS
explOI'i
ng the
effecrs.
rei-ra in hazar-ds.
of cuh u r es soon
w a r [n r e , The the
be d iscove re d ,
"'.ere
super-ior
numbe
rs . yieldi
to Fal l to the
ANCIENT
. w it h ships. th e few t h at remain
HA.RBOR
fer thei r skill ir c.
i
end,
The
m.ighlY
ags i nm Dal
irrvade.rs to
is one of
did
00'(
come
The earth
giant gone
cit ies
II
or sw .. l lowe d up by the he i nvns iori a nd bid e mp i re before the dragons U ruler wast e it
I n the
by the elves.
mngic ;(gain. fe 11..
APPROACH
Located alo·ng the The co ast , t h is site is most
rern na n rs of
he giant
by
a l r or ocean
of dragons.
Xen' d ri k finally
cxisre nc.e rie a rl)" fa I'! y thou sa nd ),ea r sago. dLie.s su rvive fallen
bu lIt S si I es and
rreache rous. pass i D.g through a per i.lous t rac! of jungl" teem ing w it h d row, yuart-ti. giants, a l'ld more cLang·eroH"" c r eat u r es . Close rrot he pori. (be g-rou nd in the lowlands
becomes thick swampy,. with l.arge pools of.standing,~ater and the fa i III rrrud , A pa rty close by the r-u i ned harbor
to 11c ivi l izat ion long ing t.he i r glorious r<i:presen\ to only
t he
f(lr-g-Ollen. The giants- devolved. forge\! ]>.3,5111..8 they feJ I into" legacy of ru i [I.
The
)1
m ight·see
9).
adveru sample
ure
Or!
:;i! es in
i his
chapter
(see area
small
he d iverse
of Xen'
d r i k=-r-u i ns of the "on tin e nt 's d isra ru areas. from new sit es cr-eat erl
wilderness' adventures.
by
Nestled in Jiu Crl>QK of 11 naJurol b'Ol)' ~tllnds II mass oj huge cru mbling buildings and I> sh~ tiered dock. A wooden mIlS! 5wlld; 0 bOD~ oPtv' wQ'!~r, bdrqying th€ Inca flon of a $U "!.-en ves<'el. A rodg ,..hmd
in
have si-nce clai med th is la "d. When paired ",ice_s might form
wit h
allhe
stone
lighlhQIl5e.w~athered
(lnd cracked.
TERRAIN fEATURES
The lowland ground ncar the n,ills
jn
\ h at slow; movement).
~l
and
ri ke e.very I d I) days.
KEYED AREAS
I. S'w;, ropy Grou.n.d: Tb is area was once the main thor-
oughfare
for the-small
n re visible here and there llu'ough [he muck, covered find moss ",here. they slIck up at ,odd. ongles. 2. Stol"age B •.iJtding-: Still most.ly lntact , lhl8 30-fO'olI a ll bu ildi.ng is covered in I hlckvines and alhe,- plants thal I h r ive on i1..~ wa 11;5nd acs-oss its b road. f1 at roof, The 'ton e, a doc " \0 t h e bu ild ing is not 10(:ked. but it can not be ope ned u nt i l rhe foliAge covering it is ",UI ~."'<l-y (10 m inures WQ.k for [QUI' people). Once clear, rhe door can be opened with a successfu] DC 20 SLrength check.
in slime
OTHER SITES
AJ
rhought
a nu m b-er
0 [Xe
full of adve ntu re possibnitie~, countless others ex ist. Below a re a sampii ng of fu rt he r ideas that mighl become your campaign'. n ext adveritu re site. A giant necropolis is full of stone cairns, mausoleums. .arad rno nurnerus to those long dead. An island fortress Iies just offlne coast. half submerged l'!l. th e rotlin g Wl'IYe5.
An abendo car-nlvonous ned yuan-ti fOrLre~5 has been over-r-u n
by
plants ~md a;ngry snake spirits. A chunk ofrnolren rock nQ8L~ llllough the skies with a
Mljned tower: on ('lp.
A ['1st-running river Ilowing i.n 'I circle is 90Hed by laughing idols. A valley is $0 full of spiders and their webs 1hat it appears shrouded in fog at 1'1 distance. A gigantiC crater has winding caves at Its bottom alld alien creatures '!"Qaluing its upper edges. A series ofhiLl~ is topped with monoliths that together po imthe way to a barren mountain. A maze of natural rock walls leads '\0 II smooth stone tower with no entrance. A village of crude wooden d, .... eLlin~ high atop the trees is j nhabired by ...hU'ge drow.elan ,
Inside are a number of st o ne cornarners holdl[lg,think hempen rope co; h. mWL y lea.Chef sa i Is, a11.d pe ~rilieclwoo<l
nonlethal chmbojn&:\be
qFl
damage
A u),olle'
must succeed
pl<,\ilh. A 11 h~,·c
survived
the bottem.
",it·h (he
Iillgl'Ting magic in the. area. 'Whil 'Other i!'~nu ofi.nter"~( m,lgbl 'remain here is left for l.b.i'"DM redeierm'ine.
3. Rn.i.ned up the sout hwest the roof have are st rewn out side, about Structure, This eno rmo us s(r\.Jciu re'Wa~
t ak!:!s
~ame
lighWl<w-"e bMcbn Rctiv-ales 50% ortb", li.Iqe. ba1hi"'i Jhe:entin! harbor i.11.lffai'11t purpldigbt, Ifrem1;lv!:"d,lhc quartZ'can be ~(JI~ (l<aIue d;et"g~d b)'
I he DJ\I!),
effects,
.~~ lars. i
buull;magic
a.pO-i""1o n of i
hen.ehe.
oft he floo r is
ru 1.1
COLOSSAL MONUMENT
A giga.ntic statue lover"iq.g
'tands ~ing. origina m en
I..
of wat er an dcon
of gtrug-gle here-almost
i r e r-ea t u r es
p~rtiAlIy
ifl
-Qyer Lh" Stll"I"oun..ding,jungle ruin, Wl1~t he" a incHl'urne"'t ~Osome giitl1l iesof'statues
io
or orie ofa.ser
mflrkin'g1l.g't'e~t
t.i me,
d,;mlal)'"
I
iis
4" Giant Statue: is 0 f a giant sa.i 101'. complete Iy covered i n vi n es and Dlos~y gl'owdl, Though poe ked II n d c racked be neal h lhe \'(!get,nion. the statue is rehl\ively intact. The giant sa.ilor bear s i1 shield and tUII a~5 (bot h ",i: her decayed or' magkally intact- at Ihe DM's di.<cretlon). 5. Shattered Dock, A s hatres-ed st.one do c k lies pa,!"tiaUy Lipped i 1'1.10 the WJt e r. st Il lat tach ed LO one pi 1i ng. Corroded mooring poirn.s CIH1 Still be seen on some of rhe ot her pi ling., bLH they are of crude design . 6. LOokou.t: A pili h leads """'Y fro m the rnuc k and the beach. climbing SO f<:~l \0. a simple Slone pJaIJOl"'n1, Tbc g:iall ~,5 used t h is ar-ea a 0 II lookout because of its t: leal" view o f the open waters beyond the harbor. T,,'Q sto ne pillar., ~ppea,. 10 ba"e once held a cover ing to p roiect lookouts tron' (he S1):n
and rain. precise the rune spell), One of these m agie the is notobv pill~rs hasa s-une on. it that rad iat es 18). although it s al1 nger along any Iocat icm in
dragged into the water Not ear from the wat e r s edge
Locals
raih.
APPROACH
A s low-m ovi ng rive" runs close by tbe great st at ue, allo"-i og access by ShD How-botrorued bonr, From the river. a path rids its, WRy to 1 he statue, connect ing-Io any number of com mu n ii ies or ot he rIncat ions wit h I n IhO!' larger a rea , Clearlv visible above t be trees, 1 he monument call aha be e aai ly SpOll e d by a ir-sh iP: A$ lhe.lungle call0E! dear, to re1ieal a dout}y ,&". the firs! S\gll of £t come;:;ml Q u,ew--o l{)1JJpri ng cpl O,IS!]> ri.jillg h un dred~ offeet above! h e lr~cs. MGdt of ~mootl~y Jomed SiOM blocb. the stGlue is COIJl!ND in mos.; Imd 'lUlJ"ffO 1';' tile ra uaglrS of '':m~. Fruh ian~d in rloe im~ of G Imgn!! giQl7t, tnt figl!r~ i$ can.,~d IQ app€or omwrfd in .rtGnf plf.l!el. lis ~~od f.I ml.one upraised firm arc miMing. /",( (0 (h~jungle be/ou!.
w,
(Spd lcraft DC
vie",
TERRAIN fEATURES
Th ej.u ngle i 1) this area is Iaru ast
rally verdant. Dense vine> lind slowi 1'lg .\fiY movement pill h cut through in aile plush heavy day. though
;'C3
abiLilY to closely
11)'rh ick and u n nat ufill the area, Ally in , and not
s imil a r W I he d(lirol{diencdcltJi"'''5'anCl':
urrdevbcush
The- r-une's magi.;: has decayed over centuries, a nd it caa now be act ivai ed only on ce, The effect lasts for I minule and must be used with.i 11 1 ho u r of (1"acing t he I'U ne , 7. Ti.dal ws u. To pl'eveol se r io u s danl.age during heavysror rns, the giants canst r uct ed a wa lito seal offt he northern end of r he harbor and bLock most (ides. Since its cons rruet ion, the t idn J wa II. has de ell red a nd fa III' n iD places, Th i~wa \I IIlso served as a wa Ik",.ay to the light" house, but it is no longel' passable. 8 . .Bay: Only 15 fe·et From shore, this bay'., depth plunges rc almost SO feeL The waters are choppy, requi r i I:lga DC 15 Swim check 10 move ar one-gllaner speed 3$ a move an ion, Just off the end of i he r u i ned dock is rhe mast of ~ su n ke n ~hip. the recent wn:c.k of an explorer's vessel. Wh i l e not a daDge.r to swim mer-s , the wreck makes the a rea cia !lgeroll~ for other boars th.at ITt ight enter the harbor. Ct.'!! ft that g'et too dose risk damaging th e i r hu lls , D Ms ell n use the wreck as B 6ile fOJ" furthet' explora\ ion .o.s lh.ey see PH. 9. Lighthou.se.: Thh tall Stone tOWel' rises almos180 feel Dbove the WJter, an,d lik'e man)' ofdle mller SII"UClures in the harbor. il .is ~ove"ed in I'i n es ~.nd moss, The door " stuck _falll. n:qu.; "ing II successful DC 25 St n:nglb ~her:k to open. in"rde. cT'\llT\bling st,liin lea.d "'P'!O ~ $!Jlall deck higb abov".
where a Wea( he.red piece
0
this brush
disappears
car-peted
I i me
gl'as~ that see ms 10 hold the jungle back. Light r a i ni s raIl iug at Ihis site 5{)% of the
claud. seem drawn to (hi" area, "Th ls rain
does
a -2 penalryon
Search
and
Spot checks.
KEYED AREAS
1. Observaro
co usists
T 0
ra
S[
rh is ar-ea
grou nd. A
510
I he
some shatte red. and broken. s u rrou n d a pool 0 r fresb water fed by an urt dcrgrO\l nd spring.
one colu m burbles ~ort1)' and is cool Dnd refres.h ing. Arcane
iIlg of tall
The water
r q u.arl Z ~i\s
on.
II
sym bal. arcu nd the po ol have it fa iru au r a 0 f d ivi nat ion magic, which ca n be identified b)· d~lqd magic (Spelkraft DC 20), A!1)' o~9' spell e-a,~1 wl1jle stand.iug ne-Xl !O Ih .... ool ha~ p B n effeel Lve ca~\er levcl of 2 Uth (90% cll anee of succel<~). 2. 8"0I<en Bd.dge.: A broken bridge standing here once crossed the slow-moiling river. The rivel' is 15 feel deep a\ its ce.n.1e)" J.od e~sy t.o cr~ss ($cwim DC 10). Tumbled 810ne blo'cks t hal Oll~e made up the bridge now pre\'ent uny boat rrom pa~'; ng. Sn",! I tul"lles call this a rea home
but pose no threat to, those swimming across. (These
Climbingthestair<
check to .ascend
DC 15 Climb at one-quarter 8peed. Acharao;;.ter who I:, il.s I..h eb eel by 5 0 r m,ore t u robles cLown, ta k i '.1g I d.6 points 0 [ is
"equiringa
is dangerous,
are ac!tHllJy draw locals who had t.llJ! misfonllne of siui ng on t be t hron ~ ill area J 1_)
tllriles
3. Shattered
gig?Dtic Alr hough
stat ue crumbled
Sword.: Long ago. the sword. arm of the rl"nd fell 10 the. g,-ound below, much of the arm tumbled down the h.il Lon which stands. the sword a ud ha nd fell dose to 1 he base, Slone blade, was once held up to the sky. Iii with fi reeach night. The pieces of the blade st ill do
rh is, but wich a flickering. i I ing magic Each piece rad [lites faint i'llusion magk (Spe llc rafi DC 16) if deje:d m()g'r. is used. Ancient runes ru n along the lengl h of the blade, but these are worn and d ifficult to make' out (I hose on the
U
fa
the head-can answer a single quest ion t hou sa n d )'ea H ago (~S the romm·une spell]. Such 3 fi nd would be an invaluable resou rce to a !leY r esea TO: he I' a \ t em pt i ng to u nCDVe r t h e losi hi$tory of Xen'clrik . 6 ..Sta irs, These gia nt-s ize d st a irs rise up [0 a long
perl a in i:ng to the gi_ant ci v iILeal ion of fort)' porch
fll I he base
stands
atop The
a Slone
sta i cease
From
t
inro
sr arrs
completely
vegelalion
Where
(Climb DC 5).
7. Colossus:
K'-Qund 8. Entry
he paron, el of I he bl ade ism ad e of l ar rt ish ed D nd co ..roded silver and il rings hollow [[Stl' uck. 4,. Colon nade: The pat h lead i ng to ~be st at ue r u n s uph i U between two rows of tal t st orne colu mns, many of which have crumbled and fallen. Those few I hat are sr: II. intact end in a Slone cap carved to look like a bu r n i ng
t
a nd is covered
flame.
As wit h t he shattered
sword,
these
glow
w it h a
f1 r e each nighl. 0 ne of i he fallen e o lurn ns ha,; heen adopt-ed as a sacr! ficial all ar. wu h crude hi ndi ngs- and {J larg,e blo odsrai n hint i ng at rece nt USE'. Th re e woo:den stakes ar-e driven il.~to the ground ar-ound the ttw.keshrfl altar, each with a cr-ude torch at i_IS IOp_ 5, Giani Head: Resting OU iI S side LS the missi ng head _of the colossal Statue, its e_y""sckosedw\tifu) a pleasant dream. AlilhQ\lgh t ime has lakell its tol Lot) the n'O~5 - covered head ,1'I:p'd its spiked hel nr, a g'gO(\ den I of deta iLis si i Ij visible. T.h e eYell_opk;.t,a\ n ight.!!ad gloW"wi!h:tbe same sil'ange blue fire!l'li
A icker'ing blue
This long hall is dominated by a pa i r of tall SIal u es of gi a n t s to e it her side. A !though they we r e once gua r d: a ns , I he)' no longtlr rUne! ion a nd fall apa r t when anyone ap p r o ac h es , The e_nd of the hall has a J 3"ge relief car-vi ng of I h.e colossus march; ng t hrQugh (he jungle, lord j rig over thegia ru s be ne at h u , 9. Hall of Rec.ords: The iron door 10 this c h n mber is rusted Shell, requ ir: ng a DC 25 St,+englh check to open. T he chamber beyond is fu 1.1 of t hick co bwe bs, a 11 d iIs. wal ls coru,a in faded f rescos of \ he colossus under COl13l nuct io n. Usi ng massive wooden tower's and. pulleys, elf slaves are ~hOWJ1, lifling huge stone blocks while giants oversee their
efforts.
10
related
making rhe colossus move. A successful DC 25 Knowledg'e (a!"CRDa)'check reveals tb e basics of tbis process. bUI
.rrot enough infOTn'.a\ion to compl et e the t"",k. The hc,liWily leading out of! 11is chamber is pari la IIy coll"ps~d. 10. Collapsed Hall, The iron door tQ thkcHamber h dosed but nOI stuck (St:ren.gth DC 101.0 we!").). Tbi", \"lISt hal l.ccruaius 11 h'-ge rounl~jn lblll one·~ help, exolic fish, In countless n'ges past. half the chamber collapsed, \H1r)'ing pan of Ill" founlnin andcovering ~he: i'oom·wlth dirt a.n d rumbled st o n.es , B o n es of the huge: fish thaJ once Hv".d her'e rest at the [OU III a in's haltom _A corridor once
~e f!1 "a IJ IS Q r g ian I tombs, :i.~ ''''efl a u n usual Cl'ySt al to I'm a,tiOns prot rud i ng Froro (he n;,ck. wa.ll s. Today, the no rnad ic <;Iese.Tl d row, ClCtlo:;";l SUJ)_ g:ia!\ts. "nd. 0"1 her uat ives of l hea rea us e I,h.c ca !lyons as IlU oasis. r<::sti(lS" and re$1ocli:iJJ~ Ihei_r supplies or~,'ater h-e:ce. cont a in .he an cienr
APPROACH
Ge.ld ng here cou Id be a6 dn;ngeX':(}us des"rt. re;acnillg -as
I he
slt"'-
ij..lleJr. A
Located
in, 8 great
led
fro'(D
ih
i s cha mb er to pa
rt ~ U T.I
known.
but it is now
d ifficllJ
\ by
the.alr.
wm.pJetely
sealed off.
At 0 n e e n d of I his r'u ined chamber rhronc encrusted wilh jewels and coated iI' flak Lng .gQld lea r. I f d~fu:f magic is used on the 111 r one. it radi"'leg mocle rate I ransmutat ion and faint d ivinBl ion magic (Spelkl'ali DC~ 20 and 18 respect ively). Any crearure not 01 the giant type that sirs in the tb ro ne mu st succeed O.U a Be 17Forti! ud e s ave or be trans-formed into a turtle h)' a II<JIej"ul /Ill!rr'n~r~h effect. G ia nts and t hose who .succeed 0 n r h e save GIn instead see! "rough I he st at ue's 9""'s (see a.rea 5) as if u nder I he e ffcct 0 r dlllro~diencflclairllqyaric~. but on Iy as 10 n g as thet-sit on the t h ro ne, The throne 'rltght have o nce had OIher uses. but these no longer appear to function. 11 . G ia,O'1 'Th.corae. ~ 3. tall stone
the desert to t.h is sire, but many h""ve he er),'S',,'a [Iowed b Ihe ISJ nds.er worn away to not h 109. A la'D'n'nlh of COI!YOI'IJ opens up III fhe d~se1"1 Q$ !II e grO'und ris", 10 ajagg~d pl/;JI~<l~. A wirtd-blown hiJu t>f dl.lf9 $G1rci-e-cRJe-rsth~ CU'9'GiIl f1oo~. while rru:or-sharp black cfJf1c/.s prolrudi Jr-om il. w~II$.forming
o m1lte o.(&nwM.
TERRAIN fEATURES
Once inside the twist ing canyons. ex.p lorer-s are Ie,s- at "isk sun. However. from 1. h e blast ing desert heal a nd oppressive
DESERT CANYONS
of canyons
is etched; nrc
i
r ising
mou n
I
(3
ins.
he desert
floor, Litterecd
he canyons
ihe walls of the canyon are razor sharp, making dimbing dange,'ous (if nOI oUl.dght deadly). Climbing the walls req u.ir-es a successful DC 15 Climb check. but un less i h Is DC is exceeded by 5: or more. a climber takes Id6 points of damage. The. can_yon walls are 50 feet lugh Hl most places. aud the plateau they cut throl.lgb is rOLlgh. 1.lneV80 gr'Qund. Th ere is a 25 %c hance each hour that a windstorm (DMG 95) blows rbrough the canyons for 1cl4 rounds. Aside from
?"'ssibJiM Q'" .LngSma H at<srl1{!.lle.r ct'ea:lti res into the W6 lis. the wind. a 1;0 kic...~ up d9W:l~Q.j f1ne.,~il'nd, Thrs sand acts ijk~ an fl~.haled[l.pison (DC 14, 1 Con/l Coo), A oingle round of e.clur1og hf) .... a IwaF FH.,cecbtsthee winds, h crearu re -ls accustomed to l h is I? lrenornen OJ] can l'lke pnca 1.11; ons (sllch as' hoLding iL, 151'~a!h 0l' coverh'lg irs mouth with a damp c\cllh) to "woid, (he effects ofi he PQ;sonOUE E~ ria cloud.
KEYED AREAS
I . Twin Pi 11a rs:· Two pi lls"
so me 70 feel ab ove Ihe dese rt
offaceted
black gLa'O:;rise
pi I'Ian are a se 1'le~ of D row glyphs. In formi ng l rave Ie.rs wh at they can ex peer to fmd beyond. A successful DC 20 Decipher Scr-ipt check reveals that the symbols {"epre~enl "wat e r." "forbidde o place." and "poison w ind ." Appro;d_mmeLy 20 feet above the g-round is another ,,)'111 hoi, n ea r-ly scoured from t be glass by [; c~ ce dese rt r stor-ms. This is an ancient Gian; glyp11 meaning "sacred bu rial:' It can be noticed (rom the ground with a successful DC 20 Spot check and u nclersto o d wit h 3 s uccessfu l DC 25 Decipher Scr-ipt check. 2. B o neyar d : A neld of bl eac hed hill gl an l bones spre ads aer-o ss th_is broad cb nrriber-, open to 1he SCOl'( h ing su o.above. Months :;Igo, a bo·st of giants camping he-re was slain ina drow ambush _T'h e draw wer-e ca refu l ro remove al] \ races of I he ir P)'e·seI' Ctl. collec t i ng t he ir dead II nd gat herillg a ny ru: pended arrowsor b c orne rn ng". The wind has scour ed away &1'\-)" sign ofwhalblle.d thegiants. 3. .Amb usb Cham ber,. Thl" area can be reached only through a d3ngerously nar-row stai rway Ihal "i~e$ 10 a beighl of 30 feet above the canyon floor. Anyone rnov i ng up this stairway raste..: than half speed must su ccecd 0\1 a. DC l'i Refle" save or take ldG pointS ofda mage from the sha ..p crystals, This area overlook_,; Area 2 and was t he slagi ng groull_d for the draw attack. The or her side of the c.hamber· give.>" view of I he passageway lead; ng into area 5,. Cre.lltUl'e< t hat know of t his place of len use it [0 ca illp in relat ive .safety. 4. Na r r ow Passage: Hidden behind ajagged pillar of rock. th is narrow passage":ay Iead s to area 10. Tbe pas~age,,\ope:; do'" 11sl igbll,. but ; I st il] ends 20 feel above (he floor of lhal cha mber. 5. Sa nd Trap: This large a r'ea is ju st l ike the others in the CB n)'on corn pi e):", except fOJ" its floor. A lrll"ge. hidden si nkhole ma ke s it rceache rous lo rrsverse , causi 'Jg those who go too far to begi D sin king as if i n quicksand (DMG 88). The o n ly sign of rb is dangel' is, a sever-ed wp~. tied "round a massiv ... lone column but nOI long enough !O Bilow (rapped creal u 1'<OS 10 pul] I he rn aelves out. A rvkhegs. huteHes, .".nd olhe,· bUITo\~ing I":I:eal CLres take up r es.iclen ce here from t irne to t i rrte , unaffecled by the treacherous sa nd , 6. Canyon of Voj ces : Srrange echOing voices can tOD.-' 'ta{ltly be heard in dij~ chamber ..They are unintelligible. bus are _n~.llIlj.11 isceru of the Giant language 10 those who understand it . D u ri ng a windsi.crm. these voices ris€ to a se r-earn thaI! b re3.len~ t tJ uea fen <tnyon e ;nth e a.re,l! for Id 6 IHmrs(F ardt ude DC 20 negate,s)., The secret door in Ihe back of the ca.ny(m waH is welJ. bielde';, ~Searc-h DY· 35). Even if d is:covere,J;, i, i. very diIJ1C'ul{ to open ,':\-< L1()ted i,l:l "l'e~ 1.3. 7. Crystal Cathed.Ta 1: The walis of' (his ch~Irtbe-I' are covered in: III a~~jy~ ·bla:ek faceted crys-til],;. Allhough [he
scou ring w,nd Sha,l ~eJ"S a numb.", of t hese crynab. whenever it bla,,~s !h:rough, they are r-eplerr ished as fast as I be)' it r e dest fO-Ye.d. A uy-on e p r ese n tin I his. cha m bel' wb en a wi ndsrorm passes. t hroL~g-h t-;;k~s 4d6 points of slash.i Ilg: d.ama-ge from! he. $"11 "nered~TYlltals each rou nd t he,\orm pi.U"~iSl.s (R.ene..'> DC '5 hBJ D. 8. Campsite: T'h is area is not affected by tbe ",iud,stor m, and shows heavy sign.s of use as a camp. N Un1ErOU$ h r e pi IS'11 ave been, dug into t.he floor, and a successf ul DC 20 Su rv iVB 1check reveals tb at bo th Med iu m and Large. crealure" have carnped here (not necessarily <1\ Ihe same lime). 9. Ofl.';~: A large pool of cool. clean water dam i nates one s.i d e 01 t 11is cha mber. FO\J.r st o n e pillars w i In faded glyph. Hand ju sr beside Lhe pool. A successful DC 28 SpellcP~ft check (DC 19 if l'1'udmagic is used) reveals i bese 10 be ~)'mb(}15Ihat once' guarded the pool w it b potent deai h magk. but (h.ey have since faded and hold no power . . 10, Tomb Ent ranee: A grand st air case r ises up 10 sa ndsro ne double doo rs (11ard ness 11". 60 h peach) t hal lead into \ he sa-cred torn b ofa gianl ch ief. A Slone bar holds i he doors dosed fr omr l- e inside (Strength DC 28 to break). The doors are also I rapped with <l fa II i ng block L'·ar (D,I1G 72) that !argel~ anyone sta,n ding in. front of them. [hen resets itse 1f automatically, A pall' of enormous heads. like t hose of giants. Il a n k \ he doorway. t h ei r mouths open. The;;e sryliaed hends ar e the SOUTCe of I he wi udstorms I hat plague I his place. (i nd they radiale moderate 1 ra nsrnut alion magic if dliter magic is used on rher». II. Grand Tom b . Huge stone ptl.la rs ru n the length of I his rOOT". leudillg up to a st o ne dais on wh ich rests II In "ge sarcophagus. Light 11hers into I his chamber from thin sl irs high 011 the wal ls, lns,ide rhesnrcophagus ere I be re ma i n s of il. gianl ch.ieftai n who wae bu r ied here in honor. C ia n t glyphs OD the wa I!sspea k of a ter-r-ible curse thaL ",iJ] befall.all), who diu u rb is gta\><:. Those who viol Ole Lite tomb are affected by a btsit>1IJ ["urs~ spell (DC 20), The curse is aut.ornat ical ly lifted if the i ornb is put right and sanctified. Di5lurbing t h is lomb cau s.ex tb~ Slone blocks outside the doors 1,0p ermanent ly dose. sealiog ofr the main ex it forever. On ly minor rr easu r-e was buried with the c.h ieft a i n's body. 12. Servants' Tomb, The main chamber oftbi~ are a co nt ai ns dozen of n icb es in the W3 U~- 1nre nded as the rest i ng place of the dozens of drow I h rll 11);who buill I.he. lomb and wer-ei mer-red ·\~ith their master. Lhe niche, are a 1.1 empty_ The side ch a mb er in this room contains. thee srna l le r. less grand. :mrcaphagus ·of 1 he ch ieftain"s wife. Opening he. coffin carries the sa me cu rse as detailed i I" room 11. Loc..alin_g vhe, secret door in til is chamber r e qu ir-es a suecessful DC 20 Search check. \.3:. Tr-casu re Vau.lt , The c.h ieftai D 's wealth (inc:·ludiug rurm e r ou s magic it e rns /1.£ dete,mined by the Dt-O has been sealed into this hidden c.hamber. Withoul the giant~· k nO\~ledge. the drow slaves built a secret passagewa.y out of the tomb. not w,anllng to die wit h t.hei r master. A successful DC 25 Search check locates rhe pas"l'ge"'ay. bl.1.ta he:..\')' Slooe block seals it. A hidden trigger r;lises th~ hlod [01' 3 I'ounds ~l~d opens the Se<;l'et door leadi ng\0 aren 6. Fioci; ng tb is trigg-c)· requi.res ~ succes~fu I DC 25 Se.arch ehet·l;;;. V>'hiJeactiva.t ing ii. ,-equll:es a succe.s-;,fu.l DC Z() J_) isable De'"lce t.heck_
to
DREA.RY MA.RSH
An enor ready marsh.
10
mous
swam,p
st.r erches
I,')' t
for
mi les,
it~
ill
ur-kv wat e r s
te
swallow
u nwa
r of the
a massive
A.PPRO;\CH
The marshy Is ndscape makes an approach by air risky, II is impossible to tell whethcl' a parly descending by ladder will touch down on s"l id gl'O\Hlclol' not. Ws(en"ays quick 1)'~i It up. rnn king travel by boat i rnpracrical. On fOOl is I he safest waytot rave.l t h e swamp. pr efer-ably with a guide rope to snatch fallen comrade" out of pits and qu icksa nd , Vast expanses of muck ~jreldl Jor miles, l'li/1"d.s ci)licced ,IOllh negdahQn dot the ,lIa rsly /und.l~f1Pe, no do~bl h,drn:g .m (I ke;s Qml other :rwamp-amd/ingpretinhm-. ln Ih di.s1ante. archingvme br.d~, ~eelll 10 !tad '0 a llla>!riuf [onres: sq [luNing in Ihc mad.,
TERRAIN fE;\TURES
Shallow bogs make up mo st of the D r ca r)' M ar-s h site,
lasi an additional 24 hours before requiring a save. A m~ndingspeJl 01" si rn i l a r effeci caS! on an item adds 8 hoursto I be lengdl of time before it requ h-es a save. At the same lime. livil~g things gain Id5lemporal'Y hit po.int.s upon entexing the marsh Tb ese.h it poim s ..efresh e"c,·y 2'~ hours bUI ar-e lost when creatures leave the area, AI> part ial ly meral lic I.iving creatur-es. warforged react 'u nusua l1y (0 I he marsh 'senviron meru, The), g;<i n le,mpoI"~r·y hi; poi nus as cth er l iving ereauu-es do but also lose 1 point froll\ their ar-mor bohu& for ""·(>1,), 24 ho\.Ll~ "pent ill 111e.rna rsh, (Th is loss ca n be nega.ted by a successful DC 17 Forrn cde ~a\'~.)Thj~ penahyaccuml,llate!l until it cancels [he ar rrior bonu.s From the "'arfol"ged cha.racte.rs cornposlt e plating. Sin<,;~ w"-l·rorged don \ heal naturally. 8 hours and a ~u<:cessfu 1 DC I!) C .'aft (a rrnoram ith i ng) c heck are 'l'Olq\l ired 10 restore I point or lost armor bonus. For ever), multiple of 5 by wh i.::ll 1he resu] [ exce ed s 15. the warforged l"egain" an addi! io n a] pui m of ar rno'r bonus !Tom lhllt check. Vlarforged L h at have \ he r ronwood Body 01' U [;l a" inorecl Body Ieru frorn RatcsofRerron are [101 subj€'CI, to i.his penalty.
becomiugdcep bogs CDMG 88) i n some areas. Hillocks and vegetation brrdgos offer pes a drier '"ay LO rravel . but incvit abl), give way to more bogs before Long.. m arsh possesses an u nusual and perilous property. Refi ned materials- d ecay al a n accelerated p~ce wb i Ie in ihe bog. Metal ii e ms gr-ow br-iu le within an hour of en Le";ng the marsh. pe rm aneru ly .redtlclng their hardness by 2, Ever}' 24· hou rs , ea ch su ch itern must succeed 611 a DC 17 Fort i[ud.., save, 0'1· C I" U ruble in I o dus t .. Magic j tern s
KEYED AREAS
I, North stands Copse: A j;u'ge clu ster- of
Tn,s
cy pre.s
trees
draped in moss curtai.n s, The. copse gl"ow~atop ,1, hillock su rrou nded by deep bogs arid veget;!lio)"l arches (3 rea 3). Clusre rs of greet) ber riel> grow arnund (he base of the tree.', t\ successful DC 20 KllO,,'I.cd'ge. (naLul'e) check idem ifi es lhem a" scu mbe r r ies, £0 narne d fOT their moist S\J rr~ce. Scumberrtes ar e no'! panicularly l?st)' bur
rieither fll:c tlley pi:£l.sUfI:OW!, A4.l;lcee~~fl.J 1b;e 25 $un(Nal ctheck ie'teal; dial J r-ushad ~~1J,,n_b':'~I'i<:;1i appl led to I lre s.kiJl (a tull-.l·q.""nd !let to II) ,.negal.u die I~hosp hor-esue.n t 'effeet dfthe tng(wn in '!Irl}\l4 fOl' 1 hour. The coi'tlle CO!1tAlns ·e;n<!mg:h;scumbel~J.eS to prep!lT£ fl.ve ilFtpHc1ui.ons. and new be[".riei, grow back In two weeb. 4,. Siwa,np Ru ims . Cra",hd gra¥ pilla1'S rise up f"om the swarnp like-giant bo.,.,es .. ThevjTIe-co"ereci co lu rnns p vovide.shelter foT' i ad igenoWl creat u res, a nd yuan -t.i and 1i'1;'l rdfolk ]'egulal"ly fight over t b i~ arca . 3. Veget.Riion Ar-ches . Vloven vine aud rnossarches Hem 10 rise naturally out of rhe swamp, crissero ...si ng to fa r rn.a net work of br id ge~, These a.rc.hes ne ve I' grow wide r than 5 feet. so pes must walk single file ",Iollg them. The vegetal ion arches lead_in.g to the plan! Iort r ess (area 6) are not ex-atr.ly se nt ien; bUL h ave developed a rud irnen.t.a.ry awareness. The forn-ess is the hean of tilt:! ,wamp. and the <Ire b esaro und il wish to protect it ("om i III r ude rs , Arches leading 10 a rea G support (rR\lel",,-~ halfway 10 the fOT! vess and t hen collapse. ell! roping ch aracrers ; m o the lagoon (area 4). Flying PC, can attempt DC 20 Reflex saves to take to the ai r befo ....,land ing in the water. . A chn ract er with a sla~h i ng weapon can try to chop through a vegetal ion a rch . pro\' ided the wearo n is sized fo)" 'Medium or luger cr-e aru r-es a nd can be v.. lelded 1"'0handed. Each arch (AC 20. ha rdn cs s 0.30 hit po i nt s) rakes double da lllilge from f1 r-e -based attacks. A vegel aI ion ar-ch r-ebu i rds itself oyer a period of 24 haul's 11 [t er its collapse or dest ruction. 4. Phospho ...esce o.t Lagoon: A IS-foot-deep lagoon sur-munds t}le plnnt fort ress (area 6). It can he crossed only by swirnrn ing, using magical rnea ns. 0" t rave rs i ng the veget at ion a.rc he" (8l'ea 3) 01' ste pp i ng 510 n es (IIrea 5). An unusual Iype of algae in the water sheds radiance equal to a candle flame, The phosphol·e.~cen! algae cause all creatures lh,jng,n Ihe water to g]ow",ilb a bright lum inesce nce , as ifaffecred by afl1~rl~fi~ spell. This is a nat ui-al , extraordinary effect. a rid as such ~t cannot be dispelled, ChaTacJer~ who ern e r lbe water take on I he same lum i nescent qua lilY, \<\Then they leave the water, Ibey can spend a full minute clean ing themselves to end the [urn i nesceru effect. or apply scumber ries 10 ! he; ,. exposed ski" (see a re.a Ot her wrse, it takes I hou~ for Lhe effect to wear off. IT ajar of water is taken from t he lagoon. it co n t i rrues to glow for two days before rhe algae die" 5. Stepping-Stones: A string of six l~ '-ge houlden set 10 fee! ara rL leads up LO I he pia nt (on ress. Movi ng from one $1ippel'Y Stone 10 the next requ i res a success (u I DC 15 J limp check. Upon la nd ingon a stone. H character must succeedon
lind
texs possesstng I he. woodland stride abilil}' the "'<iHs of t he plant Ior rress IiJpef) aurornaritan}' Io.'nen thex Irt to Siep through. PC~'c3n burn. or force their way through 'the wid ls , but doing H> earns the enmity of \ he:'phint foru:es&. The fortress wall.s 1),1'1' 1 Iocr t hick lind have 24- + l d6 hit 1)0; nrs per 5-fool squa re . TheCharac tliat From ~fil'e. Once. pe r day. tlre pIa nt fort ress can crea te n 1'1 enlr1ngl~
effect asi be spell (DC 11) rhat targets any Or a \\ creatures inside the fortress. The effect Iasts for 5 JTI inures. The plant for-tress sh apesits interior 10 suit it by formLog a nd 're mo"in.gwlllls nc will. Unless d ireeled by inhabita nt s, the pI ant fortr-ess u$ually leaves its centra t cha rnber open. Two hollow viries fllled with a gooey substance lead down i n to a subte r ranee n grono (a1"<'a 7). The vines are: la "ge en pugh to adm it ani), Medium ocr sma 11 ercreatures. 7.01'0 U 0: ThG bollow v ine !abel> act as sl rppery alides. Characters sliding down the lubes can attempt DC 15 Reflex saves to cat cb themselves. followed h)' DC )0 Stren.gth checks to h.all I he.i r fall. eli mbing tip tbe 30 fecl of twisted t ubi fjg requl res a successful DC 25 CI i m be heck. Wit h walls formed of corupr-esse d plant marre r, the grotto sheds j;:reen Iigh!. The magical qualit iI'S of the n_;.<lI·sh origi nare in th is area. so tbe decay effect opel":lIes quicker here, Metal items must 'lave every 6 houfs,aIl:d m;.mJi"gh~s no effect. Lh·j ngel'e~"tu res (i ncluding planrs) gain 2d6 {em ponry hit poi D LS ,,;hile ill t h i~area .. Wa rforgedg!lin the tempOl"'Jl"y hi! pornrs, but du~y must save against the decal e ffec,t eve ry 6 hours if! hey are vul nerable to it , Spells 0 f the Plam domain ate cast at +1 caste-r level in the grotto.
FOG LAKE
Numerous
t
SI reams
full
of
fish and ot her aquatic li fe. A perpen,,!l fog. caused in pa 1'1 by a T1 earby Willer rall, shrouds one such lake, wh ich i, dam in at ed by a slender silver (Ower Lh31 r-ises rrom th e wale":' surface. Even! he loca I tribes avoid this unexplored place. St range whispers cari be heard across the lake's surface, and
odd forms seem to
n.
d3nc~ through
the ever-pre.em
mist.
A.PPROA.CH
This sh.e can easily be reached by rive rboat or on foo". The heavy fog elo a ks Lh~ lake a n.d the sm-r-ou.nd i ng ju ngle. making it diffl.cult to approach byai rsh ip. Those 1.raveling by boat might fae.e numerous obstacles, i nclud; ng wai.erfalls and river predators. As .tlil" dense jU-fTgl~begin:! 10 thin, a rih"€r mist ~!Iake~ t~,ough !hI I '"e€j. The. mist qUickJy vbirurgSj,our sight. Irmillng Viliollio no more Ihall 50 foci, Brief gllps 111 Ihefog Q nd I r-r£s rev~o 1 a/" rge 10Irea~ooc1with a c.Qi III grt:;J5u1ac~.Strangt echoes reochyoure01:l-LIOite, h~ard on9 fo in tjy OI'U
u walfry
a DC 15 Balance 6. Plant
framewoi'k suppons a sr ra nge. fon Tess like Sl.~'UC!U re , Vi n e s as Lh Ick as t ree t r'u nks intenwine w i t h rnar sh gu'O,,<':s, gia 11.1 flowers. and moss to form the Forrress wa ils . Nowindow~ or doors oHer entry into ib is st r uct ure. The fOf'\n~ 3. lho~gh nOl a. plalHC1"ell\U"e, possesse.s-.a vll,tue I tite.! I ige n ce. A nyone (:lSI i ng.a :speak with plan/.I s-p ell ean coax il inlo opening. bUi In.i.{ requires ll.>su]'a·nces
that The tbe t.r~vel.eI"s will not llJilrmlany
fOT,!res" !O
,oor far
rn
.the dutunce.
TERRA.JN fEA.TURES
Aside rrom lradit ionalju.ngle terrain. I he den~e misl i, Ihi~ site's PI'ire ary fealun~, estendi og 200 feet in ev""!'"r d.irectioo ft"Om the .~hQre. The fog grams concealment (20% mi"
c.hanee) to targets. mOl'.e lhau2Q fel!t away, wh ile tnl'get>
of the plants
wit h in.
bUI
begin~
wi~h
<Nl-.
f'efu:ses
an opell flame.
The '1'0,] r tlf the "';:;:(el,f""l1 arid Ihe~r-r<tngeec.hoiogvoices make it cllffn:uJ(.l.o pick OUt close+ -sounds. imposing B-2 penalty on Listen checks, SI rangesp; r it sl u rk in I.h is place. although Lheydo 'lot af,:1 di rect ly upon cr ea t ur-es in the area. However. an)' ereatu r es sleepi ng ",iLhin ami 1<;of tbe lake aFII- pl.agu.ed by terrible dreams in which ghostly giants sacrifice. ej fsiaves 10 !_he lake i 11 gTisly ril u als, "These dislU rbing vj'ions act lIke a nightman! spell (cllslet level 91h. Wi 11. C 17.tu:gate-s), D These whi sp er's seem to on.ly affect humanotcls. lea~jng other creatu res and the Io ea I wl ldl ife undisturbed. and do not have line of sighl
KEVED AREAS
ng Stone: This ca r ve d Slone marking the h is over 10 feet (ail and "Qugb Iy 2 feel wide. lt was once graven with Giani r u nes. but most Qf i hese have W01'0 a','''y '" i\h i he passage 0 r I. i [11e. A success fu! DC 2.1"1 Declphe.r Script check 01" a ~"mpre!lend lllnguages effect
fork in ihep"'l
dererm ine s
I. Standi
.a re su bje.cr \.0 I bEl eff;!!Cts QJa ntg/.l'I_))(lI't-~p_el1ach nigh L (caster e level 9!l:r)._ A successful DC is "ViiI save each nighi (emporarily neg_~le.s Ihis:ertect. bur lff!ill.ghc curse re,g-tl:ire~ I hat the. affected cr eat cne nemove ·cine the de"dJ["(Jrll Ihe la ke II nd give lbe body II proper bur lnl 01-' cr-e.mat io.n . AI the end of t.h e ClI.J: Em O-fi)' . 3.,W1WU6 Q1Irgp or la I' effe.ct ends tke-malll.clT The la ke isa 1"'B.Y'~unil~l ul"acL~)" Calm (Swim Del ot " and eeaches a depth .of 3·0 feH $Oll1'e 20 re.¢t fr'om "hore, 5. Tower' ofMai<ilJ'g; ThiS'II\Jl :s:!h'er,lower rises fFam the la ke to 11height of l1e,ll']Y 100 fee~, grow iog sH 'll mer beftlre Oaring OUt to fourpoint3 nt t he tGp- The tower b,.,; no \\'in~ dows a nd on Iy one appa rem en! 1"8 nee. The r'a ft [rorn are, a 3 docks at a small shelf reMing on iho::surface of thewarer. The door to the rower is sealed. How to open it (a'IC wh ai Iles within)- is left to the OM to de\e?mine. but It should be r elatively challenging for the characters. 6. Crude Su spe.n.s i ori Bridge, Wl, e r e Ill." land rises
p-r
.nll_!
lhal
th~_
r\lnes
Ial
ls."
"lake."
alid
a deep
chan-
"rowe r of milkIng."
These
c lu st ere d logelher.
"Ithough
d i rect
rune
ion
f.alls'· seems to rnd icare the. II. \~h ile the. ot he rs a r e neal" "
that poi nt s i 11 the op pos ire d irect ion. 2. SHppe_ry Ford: The path thai leads through the jungle crosses a sh allow river at this location. The rnurky wat e r is-orr I)' '1 feet deep. bUI it nows quickly across slrck
SIO(le5. making for a t r eac h e r o us crossing. W"ding
,:>,,1. C'·os.~rng OVe!' the chasm is a crude suspension bddge mad e of vine' and thin wood planks. anchored on both sides by wo o-d en pi lings, Th~ pilings hear IllHlH'I"OU.\i carv'ngs of seer-pions and are obviously of drow make (as is the bl·idge). Crcssi n.glh(: wobbly bridge (wh ich lacks handrails of any ;;.ort) reg u j reI\" H DeS Bs lance check, Those who fa iI this check by 501' mor-e fall 40 feet into, the ·!'rothingwatel·s below. tiling 2d3 points of rro n let bal. damage before bei ng
SW<!pl
failIHe by 5 or more causes 11. hnracler 10 fa 1\ into! he water c and be swept over I he shor-e falls rrear-by, I hel' deposu ed in the lake (aTe~ ,~), Th is bumpy rid e denh 2d6 poi n t s of
nonlethal -a rerr
ihle
bridge
ca nsuppo)'!
no
500 pounds of wdght at one time .. Severing one t he ropes (h~ rd ness O. 4- hp) causes the bridge 10 t i 1 wi Id I)' (0 o ne side. j ncrea~ing L the Balance DC to 20.
mort!
or
4 foe det a ils , 3. S,pectr"l Pier: The path meets up w it h a sandy beach, j n the ce nrer of wh ich ilia nds 0 10 -fool-Iall silver rao nol it h , A successf u] DC 20 Decipher Sc .-iPI check or .omprehen.-1 language; ~pdlmakes OUI weat hered ru nes on the mOD 01 ith, 1 hough OJ] I)' l he ph rase ,.blood sac r i. fice G3 I Is the maker" is still legible. In the water adjacent to the monoHlh sra ud [our stone piling~ wnose worn m3rkingsc~,n be ide n tined as arcarie ru ries of conju r a I io n C Kno 1-0' ledge lar<;~Da] DC 20). Thes.e sigils are no .1 0 u_ger magica.l. Should the blood of any Iiving creature [ouch rhe monolith, 1he PC~ bear a Hra:nge horn 'call i tit he d isrrrnce, .A..s the echo of rhe S_I nglc note fade ;:t\,.~)•. a spect rnl ,·aft S~ i Is 01.<t of the rn ist from rhe direc: ion of the Tower of Maling (at'ea 5) and docks between the four pilings. The raft is 20 feel wide and 30 fee! long, and it can hold six Large creatu res or " ..enly-fou r Medium 0" smaller crcat u res , A Pter roughly 5 m i n utes .. ihe ra fl sails back Ih!"Ough t.he m ;st,crossing to (he towe r in \ he· m.idd le of the 13 ke , There, ii slop s for 1 mi nut e be 1'0 r-e rad i ng away. 4. Lake of S'}crifices: The b u iIde ra of LhO! si lvcr [OWer used the ellel'g'f of i.houae nds of sou ls 10 power their arcane fQrge~, ins. illing ihern i nro the I.ake th"ough a se r ies of e la bora Ic sac rifices. The In ag'ically p reserved bod.ies of dl0tlsa nds. of creatures still He at rhe bottom of Ihe lake. and anyone unfortunate e.nol\gb to come into contact wil b its wate.rs ccrn racjsa vep_g~rul cu.r~e u n lexs he succeeds on a DC 20 Wi 1.1 save ..Those who fail rh is save
S'evering-t""Q ropeS'lZl'luse the b"idg . 10 colhrp' e •.deposuin ev':.l'yOoc O!"l,~L into UHl warer below. 7. Wawd:alL Tb e ~usbing rivet: cascades GOfeel over clat:lgel"l'u.<n:ocks. Anyone un Ol"tUI'HHe.~nough to go o"er [be fal1~ takesoo6-d6 point. of' damage beron: being s·... -ept
OUt
;)1(0
cano}J oilJidcs the ureG into .sql1ar retion. Rnlaling grilm prbs shed ali cedt light Ollt;, [I." dl:slJ/al'oll.
areas as.llghl
8. Wbispe,·i.)gldois: Alonglbe beach on t he n cr t h side of I he lak~ ar e a numhe.r wooden ido ls stand i n ,y in i he wat e r. These idols ha e be n carved in the forms of jungle animals. including monkeys. alligal.on. scorpions. and s n a.k es . As i he wa t e r passes through t he t' idols, small channels and holes in the base c ne at,e the s rang-e whispering sound that can be heard throughOUl rh e :;.Ie~. TI'Ese idols rUD along the la.kesb or and r ive rb ank for rn i l e s ,
or
rubble. and inter iors or ruined bui [d i ng..'ias (DMG 91). The cans Is remain clear and easy to
D
en L magi caJ effect .s of I he fon;a ken city (such H rea 3) have a caster- level of 20th.
KEYED AREA.S
I. Abandoned. Building$: Slave dwellings once c r rc led t h e for a k -n city. Mosl of these buildings were hybrid.:; of stone and wood. living trees shaped to stippon Slone walls. The [oresl has g-I'own, died, and grown again 1-' hu nd red t irries over what is now a field of shauered stone. Giant d,vell.i:ngs surrou nd the Az.u re Towe·r. ~haped obs irl ia n , opaque cryst a 1. steel. and basa It bricks. Same arc still in good condition. though many roofs have collapsed. Scavengers have made olfwilh some at ,he precious
building materials. leavmg 'These gaping holes .in the walls. 2. Canals:
fORSA.KEN CiTY
The remains hiding of a glan( city cover several and dangerou~
or
miles of wild
c r eru u re s.
terrain.
lost secrets
APPROA.CH
Guard forsaken modern Tower er-a l places po
IS .. ca t
r erc d
rou nd ru in
10
the
p er-i rnet
e'r
of
in
I he
city
might
co n ce a ] the
SCUII·it'.
of the ruins'
enough
SeV-
to a llow fLll.airsnip
making
the Azure
aIr.
A recf(Tngular
bast. A
Nnf~ DI>ioll~
concrete canals mea ur-e 15 fee. across and twice as de "p. The canals served a. a sewer s -stern in the [o r ak.,.n city'~ heyday. Specially br-ed geladnou cubes (M.M·201) are up t hewasr in rhe canals. and rhef r descendants have rnu lt ipl ied , The cubes 't ick 10 the canals, vent u r i ng OUI only i r they geL pU·1 leu larly hu ngl'y. 3. Water 0 rhs: Enormous orbs of green water hover o n st reel co rne rs throughoul the city. W h 11e the gLOWing
br,.cki~h appeanance.
Iller
"Ye
wale'-. No IDRH 'r ho~.' much war r of DrEams: gianis Rase-color1!'cl ring this massive rnarbl'e srrme
Is scooped
4. The pillars
from
Col.iseum
resembling
sleeping'
coliseu m , a nd at leas! a hundred 'Slime palletsliIlt;' the flocr. The gian IS co rt st ru cre d. the col ise urn ,I. a plryee l'Q protect their spirits du.l'ir,[ 1Ft,' wa r with the q u o r i. and lt remains undi covered to ["hi,s day. Th pi r irs of dreaming giants would travel 10 3 specie 1. a led poruon of Dal QUOI" while ti, ei r bod ies sl pI in t.he Coliseum of Dreams, Anyone who falls asleep in rb e col.ise I III always has the same dream-thai of re c l i n i ng in a l uxu r iou ,
... a m a nt i.ne-walled d 5. The chamber.
Ohservatory of Ny mm . Th i s no r mo us SIOll e phil for rn floa\~ 300 feet off I h e g rou n d , bt.H \ he. effect keep; ng i I a I oft h a~ degl'ad,~d. It 51 a n ts ill a 45 ~ degl't·e a.ngle now, wi t h a b r o n ze rai 1j ng 10 fee t. h igl, ru Doing around irs edge. Three 20-fooi d ia met er bronze d isks flollt; ng a foot off I he groll nd ar-e de.sign.ed to ca rry viewers up 10 the observatcrv. When 500 or more pound sert le ori a disk. it ri e to th e obse rvat or-j level. tingback to lhegrOltrld when the ' ... igln leaves it. The command e to summon the di' ks back to the obse rVatOl')' is long 10'1. so ch ar act e r-s have to make their own war back lO the grQund. Co; n-s ized crystals stud I he observatory floor. forming pat te rn s !hat m j rr o r the co nst el lat ions, During it s ascen d a.n t ph ase. t he go idea moon N )'mm. see rn s to I race a path directly over the observatory, sh iu i ng down on the cen re I' of the plat ro r rn at mid 11. ight. 6. Azure Tower-Ground Floor: The Azu re Tower form the central poiru cf rh tity, This recrangulnr towel'
no
blue crystal
of all types. Now it is an Y1l/eTgTIJwnjunglefuJl ot ho tile inc', brilliant t ropica l flowe.r . and thorn)' hushes. Som o F t b e plants can move and have laked out tB-rr i t or i es , Clouds 0 ring inse-cts and ·bu'Z1. >IS t11ey ru ov a large d1'l'0ugh crack
seem ing al most mirrorlike l n. direct sunlight. Giant doors lead into the t owe r Fro m t h ground floor. [Iee t of magic lifts once carded giam to the upper floors, but all e"cept one now Ii" srnashecl in their sh~r\£. The rernn i n ing 1i fl, \l1l'ough some ruut at ion of it., fll ag;c over forlY millen n.ia , is se n I ie n.t , II r-erne.rn be", I he glory days whe n the giantS occupied It, and. f.ft he PC, can find a ...ay 10 com mu n lcate with il (the lifl speaks only Gian!), it l rega les them with stories of rhe past. The hft has no problem with dropping free-fall for seve ra l st o r ies to pun ish these who malig-n the forsaken city (and the Azure Tower in part icul r). Characters in a falling lift t a k no r rna] damage fOJ' the distance fallen whe n the lift StOps. Mos: t he giant-sized i nre rior float' of I he LU I"e Tower are now emp!)' shells, stripped b)· l o oter s and ravaged by time. Four in t act areas r-ema.lri, 7. Azure Tower-Ventilation Sublevel: None the Az u re Tower's windows open, In l his vast baseme m, a [eat he r y white elernern al ring surrounds Wl1JI a.pp",ars to b~ an enormous copper engine. Doz ns of rh ic k pipes spr-out from the engine 311d d lsappear i nto rhe wa lls. 'Vii hin the ngi ne are a p3 ir of bound air elemental' t h at generale f"esh, br-eat h ab]e air for the 111 i re tower. 1f the engine were desa royed . th<; Az ur-e Towel" would quickly become suffoC!l\ingly hal and un fu for habitation. 8. Azure Tower-22nd Floor Conservato,'Y' The gian(~ US-Ed this entire level 10 rte\'e(op and .J'·Ow plants
wlridows
th e at" a. e.nt
one
w in d ow ,
e x it i ng from
in
or
or
9. Az u r-e Tower-38th Fl.oor Research Lab: The st eel door to i h is UOOl" is sealed with both an enor-mous me c h a n i cal lock (Open Lock DC 30: character-s USing norm ill 1001$ tak.e 0'1-2 penalty for its size) and an ClrIlOllt lock (caslel' level 9th). The arrt'J.nc lock has Ii passwor-d ("quic\<;~ silver," spoken in Gianl). BeY'ond the door stretches II sree l-f'loor ed room r Ingecl with I b tables. Potion r ck . copper vars. and giant in kpot s rest On th tabletops. rcane rune ' rched into the walls by researchers over the yeal" re main vis ible. At the DM's d ls c r et ion. a giant a rt i Fact (01' halfcompleted artifact) migbt be found in th:i roorn, possihly \\'lt h a guardian such as a gol m. 10. Azure Tower-5·0th Floor Dining HaH: The top floor of the Az u re Tow er once held ~n elegant dining hall for it res id nts. An enorrnou.s kitc.llen sra nds lidy but abandoned in i he cenver of rhe room, Tables <U.rround the central dumber, ar ranged 0 that their occupants can gn2e out over the land cap . Th giant linen I ableclo t hs bear magic effect thal keep them perpelw:llly clean and wr i n k le-Tr ee , A spherical sil er eutrbrightlanterrr lies l,Ln not i ed beneath a la.ble, bidden Fro m view by t he tableclot h ( .earch Del 0). Su.ch lanterns once hovered. over each tllpl<::, bUI sqw.mger; hav stolen the rest,
0
37
HONEVCOtv1.6 CAVERNS
:&: net,wq!k q:f 11ciem to. n nets
~U_j[_l'Ollond$tQur element~1 !l-J').cl
of Fhfre:·dem erual
c!\v<;,rn$
fo tee. h B n_g~~pend,ed to. to ida ir, They form acYlind.ero( cl'llckl.in1rllre, a piJLa,,.of swirl ing stor-m
hpbl;ycombiid
pil lars,
A.PPROACH
A yil\,:ning dnl·sm5p1i~s the grmlni:l. dropping 50 feel ·before- I" eve a Ih1.g' a chamb,!ll" beyond .. cho.lIlber 01 Ihc ba-s~oj tilt chasin extends a daten yard~ to I},~ eUJ:!. narl'(1wing slighlJy b~forllrlidM{rtg ogl'llll itllo Ull imllltll1S€ m!lcrl\. A rnul Iicolored gil) w seep, from I sione; Il n d dll,.k shlla 0 W~ on Ih~ !II U //.1 and he floor 'Iinl 01fUdher passa~ bgond.
nf
TERRAIN FEATURES
The elemental.
area shadow), i llurn i naiion in day. ~onligbt also penell'll1eS into area 1. fill i ng it \~ilh s.hadowy illu m i n at icn . AJ I other areas are. in dal·-kues.s u n lessot herwlse DOled. The rough rock walh pl>ovide numerous ha n d ho ld s for climbing (Climb DC 10). and the t u n rrels a re wide and easy to travel. Due 10 the honeycomb ce] Is below. the floor in ar-ea 2 slows movement .. pi llars provide
2.
Duri<lglhe
KEYED AREA.S
I. Eo t r a nce Chamber, chamber are Tough and dry. jagged cracks and one or two 2. Elemental PilJars, mous caver n , four immobile Th e wa l ls of thi~ oblong The !lOOT bears numerous bleached animal bones. In rhe ce nte r orlhis enorpillars seemingly composed
douds, a Iwisting ,·ibbo.n oFgreeo "cater. and a column giiHering ~enHI'One5. The. pillnr"".ach measu r e 10 feet in dfameter-nrrd 30 reel high. Anyone louchJnga p i l.l.ar lakeS 5d6 points of fire mage (flaJlle pillar), e le.ct it.y d3,m<tge cloud pi l l a r), cold damage (wHer pi llar), o r dash! ng d a mage (gem Slone pill ar). A successful DC 14 Reflex save ha Ives th is damage. Trent the piUIIl'S as magical effeCI~ having a caster level of 20th. H a pilla r's m.agic is successfully d ispe l led, it ;.~ desrr oyed and explodes Il1 a 40-[00t rad ius. dealing 20d6 po inrs of damage to anyone in the area (damilge Iype as above, Reflex DC 14 ha If). The elemerual pillars disappear ina 11 anlimagic fidd and reappear once! he dfec'l ends. Certain spells ..spelj-Iike abilities. and psion ie powers have rhe ir effects modi fle.d if cast 01' manifested wit bin 10 feel of a pillar. Likewise. t he effeels of ce rta iri magiC itern s are modihed wit hin. 10 feet of a p il l.ar .. Flame Pl11u" Spells and powers with the fire descr iptordeal + I pain! of damage per d ie , Magic items wit h fi re--relaied abi lilies glow as if white-hot and Hal I smoke, though Ihc}> do nOI actually heal uror ga.In any additional powers, Siann Cloud Pillu:r; 0 a mage -d.. J in g spe 11 " sand pion ic
da r-ic (sror ra
or
descr-iptor
require
targeu
\0
Fort itude
DC. On a failed save. the largel is also dazed for 1 round. lvhgic u erns with electricity or wi nd-r-e lared ebi liries
generate
I iny
lwis(·el'~ and
hu nde re.louds
hat d issipaie
continually aroundthe it ern, Willer PiUQr, Spe llswir h t he cold or-water desc r lprors III at req u i r'e Re flex saves m ighl i. nstead requ ire FOri it ude saves at the d iscret iOB of 1he cast e r, Psionic power s wit h the cold or water descriptors axe cas! at +! man.ifeRer level MagiC
ite.ms with water or cold-related waves of gree
f)
s nd l'ef9rm
1ight
an
d ~ str on g seen
of sea air.
I hal h ave the earth descr tptoror t hat deal slash ing 01' piCI'c.i ng dlrma.ge I"egui re targel.5 to TIlB kc an I!ddiLion~J Fori it tide saveatihe spell's rep! Iar DC. 0 n a failed save, the largel takes 1 poiru of Con,stilutio(l damage from bleed!ng wounds. MagiC ilC rns l h at i ncor por-ate gems i nro Ihei r const r uct i on (such as agem oJbright n<!$s.a helm 0fbr!II'~1lCI1..ot any d ragonshard item) or th", have $pec iala-bilit ies related to slash ing or pier-ciIlg damage (sueh Il'S ii !'tCe~ weapon) gliller 3$ i fcoated in muhicolored gem dust. Such item s radiate Iiglll M a LCI'eb. 3. Ho nevcom b Cells, Dozens 113 r row open ing~ r-idd le I he floor and ee iling of Lhe m ai n cham bel'. Each open Lng. JUSt '~icle enough for a Medium. character to sUp through. leads to a stone cell approximately 6 feel in diarnerer, The hexagonal cells u'suallyco)l,necllo mere cells undernearh , Creatures use some c.ells as nests. others for food stol"age, and others as guard posts. I n some cases. i me-riOT GemYtoll~ Pillon Spel ls and psion ic powers
or
out
io
chambers.
Small
OC!!Upy
or Medium
t he sa me cel l
Cl'eaIUH~~
m:U~1
$quee2c In
const rucr
4.
do ali
matter.
(PH
The
t
Hi~'e" Anenorml)u"
hi,s room.
nates
ih is hive holds srnn iler- cha mbers Iioneyq;ll:n b cells sur-round rh e hive.
have been sent 10 the high mountain pa;;ses in search of the area's secrets and any wonders it might hold.
keyhol<:: in. it~ center. circled byrunes Lathe Giant language I.ha.warn oFf tre~paS&el'swith promises ofa di re fate. The door is 3 incites \ hick and solid iron (Ita r-dness 10, 90 hp), The 'rnass.ive lock requ ires ~ successful DC Z5 Open Lock check to gel through (,harac!erb lIsing ncr.mal tools t.ake a -2 penalty for it s ,,;l\e). 6. Domed CbaITI.ber: Unifo,mly sized rectangular bricks form lhis chamber's waUs, and a domed ceiling S" .. ppor ted by four granite p il l ars a r ches 4·0 feet above tli.t; Ilcor, Al \ he h.eighl of the do me [lo ats a crystal orb "'ilhill which burns a bri'ght bllle IX!nlifilLaljlame. The orb fill~ Ihe roornwirh shadowy illu lTI i nat io n , Touch i ng or "the ,."d se dis! u rbi ng the orb ca uses ;\ to fa Ila n d sm as h on d:le floor below, The orb measures Z feet in diameter, \v~ighs 50 pon nds, and bas. hard ness 1 and 5 h il poInts.
APPROA.CH
10 vh is s ite requ ir-e s a lengthy t rek through I he ju ogles and a hazardous d.imb up jagg~~d mou nta ins. as lJJ~ cl i rn at« cha I1-gCS from swe!terill.g hli@! to fl"lile'ting cold. Characters must prepare for this "hifl h~ wmpennure. br i ng i.ng heavyccld-wear her OUt fns w ith I hem. Traveling to the glacier by el emenral airship is significantly 'safer and I akes a fraction of the, ime. L€aving the $'lIelf~ringjtJngl~ bthind, Ill[ troil rises 1(1 (J jre-f:1,.ing mounfo in pass wUh Sl{ngi~g-""i~a ollli treaihrrous slapes. /lh~od, Ih~ path rcmtilll,e. bel ween fall peqk;, a gigantii$he~f ofglutili/ iet vi,ible bdil}Hn them. In lire Illiddle ojthe ice, (I bl~cl: sttrM loWU stands.
Tnave.It ng
TERRA.IN fEATURES
Wb ile \.be pass is not acwall), ccrerrmnous to' R isia, a secret buried sornewhe re in these rnouru a ins makes it seem t hat way. The (empe,-atu,." he re is a,lw"')"~ below freezing .. d.ropping eve n lower ilL n igh1.. Cold d(l ngers, DMG 302. M a riya f 1he. rav i Des l~! lill a)''''~ are over 50 feel deep, Gln.raeters falling iruo 'one !~k:e IdS poinu of damage per 10 feel fallen plus 2d6 points of dan1age from impact with Jagged rock" at the bO\LOm. Ad ded challenges might I ndude rockslides and avalanches, as deterrni ned by rhe D·M. Most of the areas in u.is site. are icy and.slippery ad d il1.g 2 to the DC -of '1ll.)' Balance. Climb. or Tumble checks. (Cheuk Des given in keyed areas include !h.is il'\C[ea.Se.)
MOUNTAIN GLACIER
Whilel'nany ofl he rnounrain passe~ in the nor-thern reaches of Xen'dr ik are dry and rugged. one chain is dominated bl' a large glacier high above the jungle 0001'. Crelll u.res native to arct ic dimes dwell in t hls hIgh mou'ntui.n pass, lllduding frost giants. ice trolls, and Frosr worms. The '3.U;;~ ofi his u n nat ur a] col d is not kn own, a It bough ma IlY iL1 Stormreach spe'lk of the prt:sellc~ of ;1;1)ancient while dragon ,3 pow.,,.ful Frost giant liclr, or even a lj'n k to Riiin, ihe Plain orIce. Vfbatever the case. numerous e.:s--pe.d.itions
39
KEYED AREAS
I, Mountain Tra il, 'BY" Ihe_!;me the PCs .reach rb.is p,OitLt', Lhe c:'llm.ale hM <lkready gr-own qt,li!", eoI'd. Tb~ rerna] 11ing- Lridl tb;l.L leads iHlP ~h~,n6,nntain,\; cl imbs at iI:~bflrp ;uxglo! \,Ip' an i.ey patl:i. Fort u aare ly, br o ad &1 a i rs ca tved :rn [0- t h ~ n;)",k e:.Q~e the 11 ~'en! ' 2. War MarIII!)", Out frQm ~.Ii,. same stone as the mou nt a'[n , these ,t-foo\ piJJar.sa-r.e placed thl,>Qugh{)1-1( (bis .site. but any m,wrking.s on (hem h,we been worn away by t h e ravages of lim". A si ugle Giant ru ne r-ema lns On t he face of one pillar. A successful DC '2'0 Decipher Scrip! check reveals its meani.ng as "fn;>7:en deat h," 3. Ice Cave rn s . The path leads i nside the mount a i n for" brief dist a nee before fork; ng i I) Iwo. Encased in ice on floor of rh e ch a mb er is ~ hu mn n ex plo rer .. h is COI'PS€, pierceci by nu ru er-ous large ic icl es and so frozen as (0 be brill le . The man's expr-essron is 'One of sheer tenor. and his ur ms are ourstretched as. i r "'3 ruing off an
unse e n e rtc rnv.
rc rncve 3_t hflrf speed •. raillLre by 4: or less means l'hat I he cha1"amel' can no! mOil," for rhe rourid. Fa ilure hy 5 0" ru o re. m'eans that '~he chaTnel.",-- r;aU~prone, If adj3.cent ro I. he edge. the DC fO'I' t h is eheck increases 10 '/2 and Failure by 5 or more mea-ns thai Ihe PC falls off I he bridge. 1>. Ice Cur! a in: Tb e path leads aga i[11. h>rough a SpIlT of rock from t.h.elarge'!" peak-nearby. but .. cur tai.n of ice blocks \qe w-a.y, Th is wa 11of iee is 5 fee t th ic k and has lEO hi I pc>; n is .. 11 ra kes double d a mage from r e. 6. Ambu~h Cave . Th e fr osi gi3.n1os and O! he r ;ntel-
f,
to
am hush
those
ar-e especia lIy dange"Qu~ due 10 the preca riouslyto Ihe cei Ii n.g. Any sudden force or exr reme ly loud noise (~uch as (hat caused by sho((c-~, sound bUrII, or a I bun,d~l's!one) dislodges a number of these ky sralact it es. dealing '~d6 points of piercing damage to those below (Rene:.: DC 15 halO, 4. Ice BridgeI': A IOngu_e of ice ShIlLS out Iro m the mou ru.a in fOl'nling-3 hridge to a nea rhy peak. This ice bridge is rela1ively smo ot h und extremely slippery, M ov i n g across I be iee req ui r-es a Del 0 Balan ce c heck These
Ca\',TnS
cross i ng 1 he ice- br idges, A h igh-eei i i nged 1unnel leads 10 a ledge with au ample view of bot h bridge,'; .. G~arHS often kee-p a large pi ie 'Of ro cb here so Ihey ca n rb row them while protected by lhe ledge's cover. 7. Ice R a ITt P: Un [i ke the other; ce br i dg'es, ih is one is a ramp. sloping down 50 feel from the large plate~,' tathe winding sro ne parh below. Thougb it hall numer-ous haodholds (J]~lU ".811 and <llberwise), (he rreacherous ice ramp requ.ir-esa DC 20 Clim:b cheek 10 IUOV" ai 'One-quarter speed. Those failing r.his check hI' 5 or m01"" r lsk faJlin~ in! a 1b-e ravi ne one it b. er' side 0 f I he ra mp. A successfc'l DC 2 0 Reflex save allow. 0. cha racrer to insread land en the Hone path (t3kii"lg h al f rhe nor-mal fall ing d-amll.g-e. duel'&' the slope). The r-amp can also be-used as a qUit!:: way to ~Il:_fe}y descerad (0 the. _paUl below. I fintentionally wed ill ih is'''9-) a successful DC LOReflex save ensures a safe landing. 8. Large Ice Bridge: Th.L; wide bl'jdge 'Or ke spans t~ gil-p b e\ wee n '\ he ia rg'e stone she IJ It nd an isola! eO. mouutaiu
C.;lVe, Crossing this b ,,·;dge do e s not I'equ,i re " 13aJlu;1~" check. s+nce i\S 0 urface is 1'0 ugh n nd ,,,,~'lltraveled. 9. Mou main Cave: A large'; natura] hollow iH the side of Ihe mountain has, hocrred a number tif cJlmp~ over the rears. lnclu d ing those of FI'os[gial'll.l". ice trolls, and' h.umanoid explor-er-s. A large ft re pi! has been dug i)"l (hE ce:nler of the are.a (~hough Dlany of those who camp here have no J'v!ea, of it). A natural ch irn ne.y above vents, any lilTloJ<e. 1f they can build a sufficiently hll'ge {'Ire (difficuh unless wo.Qd is broughl), cha racters can rest without fear of the cold. The. rest of the cb a rnber i.. fun of debris and refuse from previous vi sitors. ill cl ucl i ng t he bones of la rge mountain yak II broke» sho rt sword, and an abandoned giant's bag (see Xen'drikGill,TH Bags on page 80). A 30% c.ha o c e exists that [his cave is occupied at ~ny gillen ti me, 10. Glacier Flow: Ag;ganti.c sheer of solid ice has advanced from I he gi ac ia] plateau covering much .of this high mou nrain area. The ice hasa slightly red hue and fli,ekers in t he I igh r, as i r biding a slow-bur n.ing fl r e under-neath. This ice is perfect ly smooth in most places, n:quiri ng a DC 15 Ba la nee check to move at hal f speed. Blackened giant bones can be seen beneath the ice, but no mau er how fa" down c h ar act er-s might dig. the bones are always out of reach.
.11. A
KEYED AREAS
sum d:s ;" !he ce nter
i
e
~Tatc.hl.o .. er-.
I)
ancieru
warcht
ower
C.\udng:,An e normous hlad'lmon(lHlh of t h is!;.le'i l'11~g"ajaggt£h~hal'd of t:.r)'O,~ tal \2 fe·e t rall. The m-onolith'·.~:>:1 ;c.Il.,urf"l1-e; mke:s·Clh g-n::er1 and crimson .'Ihade .. in dL"&ec:t light. Anea.rb)< b611.ow appea"T'!I. to have se rved as a 13 re p it for .pre" lous e;'1?loI'e,l1~. l n the Age of Gl<lll.ls. rh is-ar-ea Cion Uli'n ed 1l. porral to Dal Quor. Tl1€ mo nolit h "M rl be.a~ol'l for Ihl!' quor] .. 2 place to gather before e'ngagi n;g the. gi~ llt~ ;n de. Dal Quo_,. is n ow pe-rmanelltly remote, bUL lingerju,g"-flce$' of the Regio I) 0 f D r-eam sr e ma i n , Any t,nlveiel'-'> test in.g,in this area experience Ini ensely viv id d rea ms whi.le they sleep. Dreamer,;; Hve thro,'-lgb scenes of Xe n' drik'£ past. exper ie.nci ng battles between giants and quod or laking rho roles ofelfsla,'es cr heroes. Such d rea rns are not just vivid imagi n ings but a re drawn From real h is to I')'. D"eon! and nigMmure spells a r e cast at +1 caster- level in th is cleari ng. Allyone sleeping in the dearing ror 4 hou rs 0" more gains a + 1 insight bonus on all Knov ...edge (h isl tory) and bR,·d.ic knowledge checks for the next 24 hours. E:lves. kalashtar. warforged, add ot her creatures t.hat
1, Cent""j
oa
built by g'iai1l hands is surr-ounded by ~he gl."ciaillow. The rower is 60 feet high. but the bouorn half (including the
only door into
lets to dig
~rreCLS,
2. SinkllO'l<,s:
20-foot-d.iarneLer
The
forms (treat
dahgero\ls
as quick~1!nd:
the structure)
IS buried
si Il.k holes
3 week of'wcrk for [o u r charache door .. 1nside ~Iand~ 0 5~foot wide orb of crystal t hai [u u ct ious as a 1i rn iled-use '0",10/ bQU. Th~ orb can vie« only two a re as. the exterior the tower (to not mal visua 1 ra nge) a 1~ a st ra uge. fl a me-bat hed c h a 1l1d TOO1s. il w01,1.)d take almost down
to
or
DJlfG 88). Anyone alert DC 8 Su r-viva I check to i\ .~ppe:l1'~ 11O different .3 . Tree Ho use C
C
lin' n.D\nr~l.h~lt~rd~ can auernpta recogni:te a s inkhole: Q·!berwlse. from the r esi of I he r ra.i 1.
lea ring: into
In
!'oss,ing
branches
grow
h ouscs , Woven
ber where
a large
sarcophagus
OLD-GROWTH RUINS
Hu nd reds of rn des of i h ick [orest cover Xe n' dri k like" 'carpel. In this a rea, t r-a i l s and cl~al"i.ng-s form a network cfpassable a re as.
m o s.s cu it a i n s once formed wall; and f!ootS;. but t.hese have long s i nee "Oiled a..... The gia nt s on ce kept el f a)'. ".1 a ves \ I! pl aces such a.~ t hese , A grou p 0 f d.row b~li It these c oru,e mpo ra !')' t ree hou ses. hut a ba n cloned the clea ri ng
wheri (hd r (t·ib., grew roo
13 rge.
t h~
vl nes bounds
norrhe
rn edge
of'
moving
th rough
a vi ne-covered
APPROACH
TIle
ih
canop)'
deters
airship
rOOI
n1oo,·ing. an d most
cu
though
beasts n place
laddeTs well
can drop
of burden.
Dt-vls, wi~hl!lg
a r ive r in ar-ea 7,
trunk.!- nere rne/lSure up (a Q dru:.en fod utross. some ObUIQWLl' fungu. shel!1ej grow from I;'"k bark. somt 5pro~llng h''9,fores15 of m ushro{Jn1s. Curtains ofnlOss hcwgfrom tllil bm,,(h~. run il~ lro~e> as ;:mde (IS a _gJQI1!'s Iland tre1l1b1e in the bl1ie~e.
Cl'2
.of p ier c ing damaS'e. Clea.ring' A large bou lder sirs in this clearing, Whet here roded by n ar u.i-e or carved by mortal JJII nds , it now rese m hles a c o ile d serpent 10 feet ta II. Earth a nd moss f,.Ll l he cracks between its coils. Giant vel low []owE'n. formed or flat petal, topped with a spray or!.hiTl stamens, grow around iu base, If dtst urbed. the yellow flower'S release I he; r st a mens l ike da nde I ;o.n f1 u ff Anyone w iI h i n 5 feel of" flower ..... hem
squa re takes 1d6 points
4. Statue
on a DC 12 For-ruude
save
or
suffer
TERRAIN. fEA.TURES
Old-growLh Ior e sr frl ls (his area (see th" Old-Growth
Forests sidebar:). Heavy misi hangs in the trees for a few hO:ur.' after dawn, imposing3.-2 pellalt), on Spot chech.
Due
\0
the overh1!nging
canopy.
'<:,VeTe
the effects
ol'pn:cipita-
than normal. Reduce "ainrelaled penah ies on skiLl checks 3nd ranged weapo']) :ll\.ac.~ by half (minimum -1).
hallucinogenic pollen released by Ih" stamens, lakinga -2 perrah y on ally saving' throw made to detect illuslous Ior- I hou r. This is II mind-affect ing ability, 5. Cathedral Pat h . Stl':llghl t r ees wit h sf lve.ry bark 1i ne t h ls I O~:foOt P'l\ h. t hei,' i nterl aced branch e s form ing an archway reminiscent oJ a cat hedrai. Even 0')1 hoi dll)ls, t h i~ are~ a""" ys feel .. COD J a od damp Q. Generation Tn.c: Ajumble of stone blocks heJ'c sugge'l S II I.i mewe>rn altar, Nca !'by. an enormouS ll"ce Jje~ fallen (1) 'its £ide. t:.l'adl<ld i.l"l th.e. canh. F'e~alh.<;;ry greer.
moss and huge m ush roo ms cove rj t , Two new rr-ees have. l"k'l'1:1 r o ot here. sprouted MOp the corpse ohh~ 010;\tree. Though no! R8 grand as their predecessor. the two new t ie es al r eady rise so me SO reel int o rb e ai r. 7. Depr-essed Clefl'ri.ng: Tbe site of pitched bau les fort y I ho usand )'ea rs ago. I his a r ea sri II hears de-ep scars. Soa k~d ,,,it h blood ~nd scorched by mag'i.c. these wounds i rl t he ea r h re mai n as visibl" symbols of I be quo,' i-giant con me\. The fa r e.nd of the clea ring slopes dow n into a mull i laye re cl depression. crisscrossed by fallen I rees , 8. Overlook Stolle blocks wedged into the earth 'Hid almost e m i relv covered wn h lichen and moss ludic~le
fted build; ng:; once occupied rhe top oftb.i~ '"EJn a irss I1D\\/ a re foundation blocks I hal blend in,o the Iarrdscape a nd a set of st.a irs e.:."1e.nding in two graceful. skyward cu rves. The e nor-ruou s steps pre clearly sized for giants, hut what se-em at f'i r st ro be ornate balusi.rades are act unlly srai rs sized for elf slaves, The massive. svair cases rise up 50 feet before endinl in jagged stone stumps. A successful DC 25 Knowledg;e. (a reb i [l""Iu.n: and engineeri ng) check indicates t hat I hese ~Lep' m igh \ on ceo h ave led to a floati nge lLy long s lnee destroyed. Though cr scked and choked w it h vines, Iho: i 'i.~hle and. to
rock)' ,,·idge. AJj Lhal
st e ps re ma n sa fe cl imb
h at giant-era
OLD-GROWTH
These
ancient rainforests grow so dense as ro he nearly impassable, Vines as rh tckas a hu.man arm weave webs and
fORESTS
crevice checks.
offset
rhts penalty,
on
Climb
around massive t fee rrunks. and tangled undergTowlh Iii ll~ in the ga p,s. Characters wi.til slash.i ng wea;pons can make slow progress,by hacklng their way rh rough the underbr-ush. A char aorer moving in this manner progresses 5 feet as a ll-roUJ1~a'Ction that provokes aHac.k:s of opportunity, Old-growt b t rees possess t h.ick. :scaly hark that offecs numerous h.andhold's, :AL'thoug:h mOBS and damp ..
ru
Th e l"ainy con.dit ions that allow old-grow ih f crests Ill' prosper make them almost impossible to burn. Treat damp' t Tees and.u nderbrush as hav iog resistance to .n re 10. In an old-gl'owth forest. the maximum distance at \~b ich a Spotrheck for detecting the presence of others can succeed is 2d6xlO feer. The thick vegetation also,
11 eS5 m
ake
(lie -t r u nks
sH ppe!')!, theabu:n
dance
ofb ra nches
makes Listen e hecks more difficult, increasing the DC by 2 per 10 feet iostead. of 1. Move Sl le nil y chec ks receive
penaiLies in areas ofundergl"owth
(D.t.1G 87).
The blocks at the top OftJH! ]'idge p'J'(i~ide COVeT. SI ippery moss coats I he open gro\,. nd , and ~UQ" i[) up rheslope g II' it hour II rope oral her way "emai n ing "tahIe requ.ires a DC ~ C\.imh check. Run ning or chargi \l'g on ['his surface requires a successfu I DC 14 Balance check: failure 11y 4- or less iudicates I hat tile cha-racte rc.a rrnor M.lU or charge, A (~ha.raCler ha fa iIs ei t he" oft hese (hecks hi' 5 or lU(f,'efall:r w prone and rriust succeed on a DC 10 Re11e...'<: save OJ' rQlll~ac:k lo.the base of the ridge, IIlking 2dB _point,'; of bludgeoning da:m.ilgef,'om ! he f.1..11 long the rock), surface, a
or
Th ree s1ll~ll b.l'am:.he~ {fow from I he nor! h. fOT'"l11ing oue S orn.h. <::: ha r act er-s wh 0 fall into t he river mov-e dowristr-ea.m 10 ft:et each round, i I,ll CCe'.S'l: tul D G 15 Sw i.m check i-s .. eqpircj:l. 10 rm).~1i! a hea.d""tI)', "Ihn e in the ,,'at'? r.
nr
KEYED AR,EAS
u$"eH campsite i,seljust off pir du_g Lnro t.heforeH 000l~. The pit ishned ,~itb {he Bhalill"-ed remains of a ncient , gigantic pa~-ing.stones that bear int r'icJliegeomet ric pattern".. Blackened. hurnanoid hone!5's~H""ed Rmong t:l;" ashes CAn be ident.ified as clven remains Wil,h 11; sueeessful DC .15 F-leaJ ch eck (akholJgh the exact iyp<! of d.f C!ULI:IQt· be det¢rmined). One tree at th~ side of Ihe ca nip, clearly used for target praclite. has numerous notches and puncvores in its ba.:rk. 2. Wooden Rt"idges: Spanil1ng the river at two poi nrs ar e two wo o d eu bridges. They a re quite sturdy, anchored em borh sides by solid wo o d e n POSIS ,,\lnk deep into !.he g-W\J nd. Hallging from t hese post. <Irea number of tokens, l:flh.e owners of the fort ar e drow or yuan-t i, these are the sku i Is of var io us humanoids (elves a nd humans for the. most part), i l"l ad,d ;t;CJn to rhe scaucred pieces of a de molished w.il1·foeged.I flhe owners of the fort are explorers. the rokensar e a; med ~I h eadi ng off hOSI; lili".., with whatever loca l !h real the DM wishes to pttt into pia), (giant skulls as a peace offer; ng to the draw, a display arms 1.0 intimidate t he yuan-Ii. and so forth). 3. Sloping Path: Th;8 pai h is deilrl)' visible From the forr's SOUl he r-n most guard lower. Anyone approach ing by t h i, ro ut e is eas: I)' Spot led under nor rna] cJ rcumsta nces. 4. Woode.n Fort< T'his I ria !:lgula I" fdrl ,uLS:110P a 30-foN h ill. The wa lls of Ihe fort 3. re m ad e of 2.0-fo01-1~ll wooden p oles shar-pened at the lOp. interspersed witb exceptionally large tree (nlnk. (Climb DC 20 to scale). A heav/, wooden gate stands in the ceruer of the WeSt wall (Stl"englh DC 15 10 open 01" close: DC 30 1.0 break Yo-hen ba.rred).
the mal n palh
L Camps'ile, A f,.egu~(ly
here.c
wilh a
large i"l''''
PRIMlT1VE CA.MP
In the m ,iddle of the jungl eva n aban cloned ca mp sits atop "II hill. overlooking Ihe forkln asrua II,· iver, Th i" sirecan serve a number of purposes: It can be, a smalldrew seu.leme nt , a yuan-l ieutpost OD I he ed.ge of their te1"T~IQ['Y' or eV~I' a base camp used by explorers who f)"(~quenl the reg·ion. AlrernaLively. this campsite could be ..bandone.d and overgrown. perhaps ihe scene. of'a massacre t-hat occurred yean ~go. Vlith OUI !he. fort, t he bra n chi ng r-iver and the crude wooden bridge~ can serve as an)'g'eneric cl'o/jsing place in the depths of I he jungll!,
APPROACH
VirluaUy i nv isih!e among the trees. th is site is best reached by I a nd OJ' by rive rb oa I. The pa \ hs lead i ng to I he sitebeo.ome clear at a d ist an ce of 10 miles. bUI the various inbabuanrs oflhe region are prone to sert i ng up Irap" or ~mbu,bGs along the t r a iI. Along (J dear IrQi!. G ,1rutl.un: ron b~ .,eM an IJ .lmallliill in the dir'Gll~r..M-udt of Ilpturned 10gtlharpMcd 10 a poinl, Iile wall5 ofl.he primillL'e hllltOpfoT) connect!l number QJshor! walrhtowrt:>.
or
TERRAJN fEATURES
Aside from
the lypical haaa eds of I raveling th ,-ough I he 1I. fas i-mov ing river.
JUNGLE HA.ZA.RDS
The jungles 0 f Xen' d J' ik are te emi ug wit h baza rds=-sorne 'talking the ,hadows 10 st-rike with claw or blade. others seemingly·innocuous. Even the very plants and vi ncs can
hartn an um~ary explorer.
Blood Thorns (CR 3).=Blood rho'rn bushes Commonly grow along we.ll-t raveled trails and hunting pal hs .. teeding off the blood of creatures I hal wa rrde r through them. These green shrubs hide. long and wicked thor-us under thei rleaves, and they react violent ly when d isru rbed. The round a fter a creat u re en! er's it , a blood Ihorn bush begms to thrash about. inn icting dozenS of small cuts and lea\'ing beh.iud numerous shining b!ac-k rhorris, 'Those cliught' in t-hese bushes take 2d6 POilHS of damage pe.r round {Reflex DC 15 h al I). Once agitated, bloodrb.or n bJ.l~he51hJ"a,..h for I m i n ut e. a.ltho'Ugh fu rrher movcme nr lhrough tbem extends I h is I ime. Cold da mage c.aus6!.he. bU$hes tog'o dorrna 1\1 fo I" a num ber of rounds eget, al io I he damage done, while 8 o-r more points of.F..r<l' acid ciamage 0" destroys all t he bushes jn a 5-{001 .squar~. Bec.a\ls.e of the
jungle's ever-present dampness, onlpnagical fire, burning oil. and the like can dest.roy the bushes. Blood thor-ns can be ident ified 3S ~ hazard wit}, 3. succ.essful PC 15 Survival check. Explo rers can attempt LO hack ih rough blood tbOm bushesthat !JIm:.],; their path. makiJ7.g 5 feet of progress as a I"UU-TO\lDd action that provo'k:es attacks of opportunit)" Ration Rol M;o..'is (GR 1): Tb is fragrant moss posses no direct health threat loexplorel's. but can cause serious problems for those who camp near it. The spores. from th is moss gr.ow rapidly in [o.od, including (rail rat ions, twd can spoil wat era.nd other liquids. The rations "rid water ofa.fiyone who r-esrs within 20 feel of a pateh ofraricn rot moss has" 50% chance oi' spoiling a It e r 24 hours. Ale. wine. nnde-ther liquids have a 25% chance of spo i l i ng. The moss has nQ effect on pOI ;OIl.S. magic food (iildudi_ug ~'er'lllli rallollt; see page 138). or salves, Anyone "..ho eats toDd or drinks wat.er spoiled by rat (on rot mo-ss must succeed (1). a DC 18 Fort irude.save or til ke ] d3 poi n ts of Co nst.i; ut ion da ma.ge .
.1
5.G n.a:rd Towe1.·s: Of shnilar =",:s~.ruct ion! 0 Ihe "'ldl~. 11)e.e 1..h"I):,<;: 1 owel'S N!.adh a .hl!.iSh i or 25 feCl a n1"l 'Y·rovid, .. -cove r ag.ii>irl s·( .t:t""e;!.tU"('d be.low, Simp'le wooden iatlaeh locat:ecl; n ide 1:l1e :pe.l"im~ier .0 r t he for ; g'nrnl. "'(lea"'I!) Ih,!! to·wel·~.· T9w(h'~ aloe akso used for stol"nge,. and
",,,.:h hils
n 1In 1.""ke.d
door
ne."l
to
il~ [adde f.
6. Lead.er's I:-IQ.t, hiJ; o'lle-~LOI"l' 6uj.lding has a lhatc.h T j"(){)f. it set·of wooden walls. a pair €If shu1t<!redwindo"". and ~ 11&"1" wooden door" Inside. al arge.h am moe k hangs from ~,i the-eei:l i '~g.aod an i ntricate grass rug covers the floor. On one stde of th,e room rest a ric_bly carved table made from exolic woods and a chai r ofsi m ilar make. IJI,sed by explorers, this hut also has a locked stl'onghox contain ing-papers and maps detailing t heir exploiisvas well as what few r-el ics they have in r heir possess'io n , I fused by dr ow, yua u-x i. or' other nai ives. rhis hUL smetls strongl), of iricorise and has ihe t r oph ies of dee group's leaders adorni.ng-the wal ls. 7. B(lrrac.k~, This long. squat bunding h as a thatch roof that slopes toward the back. Next 10 the large double doers. numerous slruitered wi ndows face fhe yard. Inside. regularly $pac ed poles support twen t y ham mocks s tru n g up between them. Smllll gl'as,s baskets sit along the fal" wall. used for storage by those "Ina mainral n the fort. 8. Pr-i meval Glade, This seoall area seems unnaturally v<"l·dant and peaceful, lind th",plant~ [hll, g)'Ow here are na"," less ~l\d always ill bloom. The ai r seems cooler', and d)e Slars and the R in-g of Sibery glow brightly a( 11 ighl. Ages ago. agiant sor ceeer a,ndsage of the for%ttended I hese Ia nds, and this glade ret a ins some small aspect of her po'~er..
9. G:nm"bH ug' Monoi.ith: -', ra l l mcnol itll of gree-n",~in~d malfole !>\a.nd" as hew in II srrra H clea'ring, C I"U mbl i ag ,paving; litO'lles su Hound it. o)Jergrow>1 w it h plant 1i f'i:;, Though tbe pil lars Mig.i n a] pu rpo se is long lost. vague Figures can be seen carved along lts length, most of wb ich <.lppe<1rto be aslcep or "est ing.Characters who camp w u h i.n 30 of the pilla,. sleep sou nd ly and gain the benefus of a fu II n Lght's rest a fre r only 6 hours.
r"el
gUORI OUTPOST
0\1.1";ng their invas io n of'Xendi-ik. the quor i se; up bases 10 rna rsh a l t h e i r forces and conduct complex m;a'g ica I research. Few such ouiposts survtved the wa r, but both the gianl,5 and House Cannith have uncovered a rrd claimed the a rcarie sec r ers locked in such places in the long centuries si n ce, Thou~h r umocs abound, few kno"'lhat House Cannil h 's d iscove ry of such an outpost led to I he creatiou of the rrio de r n wa l' forged sold ;eT'Sused in \ he last war. Fewer s( ill sUspect lhal the original de&ign of the warforged did not origl uat e widl I he giants, but ,,,ilh rhe quor i.
APPROACH
$u'ange arcane defe.n ses protect r h is place, making it elifIicuh to d iscover-, Those who consciously seek out this S;le beg int 0 r ece i... ivi d d rea rn S (as ~he dreaJll.spe II) showi '1g ev t hern the way. These d i r-e ct io ns are a r u.s e , however. and act.ua Uy lead eg.ploren away hOlT} the OUI post u n less they succeed on a DC 20 w: II save.
'If
(hey
can
OVErcome
v
cha r-
feet of its edge is unstable. Anyone edge musts ground gives way. The bottom
to 16e up
act ers seek; ng lh io site cn n r eacb The tower is clearly is ib}e above
forest
or the
open
up. as
if tftani~
to a subrerro nean
quot" i complex,
In tlu center oj 'he dearing IS olloll/oilJ~' spiraling high in-to t;'~ !~y_ Mode of lO~de morb/e, tlu JtTudllMl looh CDJ11plet~Jymiod-Immune 10 the nwagcsp!Iime that ha"t savaged ,,/I the ,,'h~r rmn~ here.
3. D rea m WeJ 1, This wide, sha Uow well is encased in but the W1Wl.r is.crystal dear and cool
rh
is
well
LO
commun.ica
DO
e '\Tid1. their
Although
it
longer to
3 nr
S<lIVeS
TERRAIN FEATURES
Allhaugh the jungle has claimed i he paved pl"7.Ca Lhal SV ,'rounded I h is quod treat ion rorge. t he re m a i ni ng a r eas
of u neve n pavement This those place has a roo ea:;y to move
i! SI .Il.Cl'OS~.
-n, is ~ffec.t
WaIl:
a me~sage
cast e r level equal to the' d r in ker's ch a racier can be uH:d th rce times
rong
minds
of 6).
4. WeaLhered
l<,>psed. Wh e re one shards wail. fused
10
wa l] once large
circled dr~goD-
nearby. Within
I mite
sp i re ("T"a
Section
st i l l st a nds.
pe!1uh r au saves aga in st m incl-uffect iug sp e lls a nd abi liC r eat u res
>.1.1
i ng relepat
hy
h'i1 same
a r'e a c a n do so at twice
I he nor-mal
1"3
nge.
KEYED A.REAS
L Colonnade:
smooth columns hnve fallen iUum inat Running "p rhe plaza e.re
lWO
5.
rows of Man 'f
GaH'way:
by
shed a faint
in shadowy
flights.
up. The
Ll
d UJ' il1.g the Age of Oi anrs. 3..1 d l he q "or; ofth is seu.leme n i bu III a permanen t gat t2\~a.)' to th e pl.:tl1e at rlu S &POt, Should DalQuor ever become corerm i no us a'gain. ih is gate would resume fun~( lening-. I n its current Slate, the gate rad iates ;;(..r<;;>ngconjural ion magic bu.1 does Ii ule else. Shou td tJH~ quo r i or their agents discover this re.l ic , they would be
very i rue rested ; n f, nding a way to Teaot-ivate it.
2. Cb:aslll:
r.liasm is 80
rMt
10
6. Spin: of Creat ion : This ",h(H' lower ri.s~i:.s from the ce n U,:" oft he I'll j ns, _; .5 smooth marble ""alls u nroucb ed by 1
tirrl,e. 1'J,t:. on.!.y ent ra nee. is b.ig;h reached by Ii. H,l.mp t ha~ ·sHi-rols a long the outsidlit of f he ever--ne I' '-OWL ng IO\ter. The, "pi»e wal \~ 1."ilVel:tarl:lJ~leT'1-0 Iru'd. g:rlldual I)· fepil-ir any darna~ taken (although. thl't phenomenon is \0'0810"'10 be observed). Characters touching dl<:t<>wu bear a s:tTlinge bll:7.:z:b1g, as if [hI!' voices-of dHl pasl ace trying 1<1speak to the"'-\1. The buzz·in.g irnposes a"-2 penalty on CoRee-nt ratio n checks but can
be: overcome 7. Sealed
up.
mwd
d'espilt ob~ltlllSszgru
TERRAI.N FEATURES
Th is ar-ea is a manifest
or sirnila r effect s.
only entrance into rb e lower is well ave rIO 0 reel above I he for-est 11001'. T b e 10 ck 0 n t.h is door opens only to tbe touch of a quori O!' .....'lh a i successfu l DC 35 Ope n Lock check. In addit ioo , tbe last
visitors
10 t
of F EL"n'a. d, e Sea of Fi re, ter ra ur. Any co'ntac ( wil h the In,agma deals 4d I) poi nts of fi re daniagt pel" rou nd, pI us 2d6 points or 6re damage for Id4 rounds after ",,:.posure. Any creature compl'etely im me rsed in Ihe
zone i ncre\1si ng-lhe haza rds of i he al ready dangerous molten rock takes 'l0dS points of'frre damage per found and
his s it e (explan~rs
from
House.
C~J) n;J h) Ie [t
nmts.jirdrvp. or an)' Ofl he ~mbol spel ls ..at the Dt-Irs clitt:1"eI ion). A pen]]aneIlI magic m01l1h placed o n rhe door W~Tn~ all those who approach t hat the lower is the propel"\;r of H ou.se Can 0 i1"h an d i& no! [0 be: cl;~1 urbe d. S. The Drop' The;~ i~ no ledge ins irlc the do o r, on ly a deep pi I rh at Iead s down to l he creal 10 n forge iI se If. Th e drop is 330 feet-ii"lO$l1; kely fatal to Lhose who ace ident.a\1)' st u mble into it. From I he doorwny. II S[1'3 nge hlue glow can he s ee n [,'om Ihe forge below. 9. Creat.ion Foeg:e: ;v!a.de of pure wh ire marble and SI reaked with veins of glowing hlue, (he creation forge pulses wi I. magi cal energy. Float ill g above t he III rge rna t -ble base h i5 a column of silver ne:wly 200 feet 1.0011. covered in arcarae runes (h""t pulse "in time ,,,[tb ,he re.'l of the forge. The.quor-i used fo"ge.~ such as this 10 cre are {he 0 rigi n a I wllT."forged (se e the quo r craft warforged iernplare On page 8,i), ,-<""forged
components, HOlDe power, and minor art ifscrs. Though inner i( st ill
h asa 30% chance of being rransported 10 Fer-n i a , Br,eathing- i.he searing air here deals Id8 pol nrs of I1re dfLmage per m inute , while the heal deals IdS polm, nonlethal damage ever)' 5 rnimnes (Fori itude DC 20 • I pel' prevIous check negate:1S). Lingering magic in t.he lvoTyToWEl' and on the walkways protectscrealU re& in rhose areas (an,
ancient couNes), to visitors without fire protect ion).
or
KEYED AREAS
1. Basalt
OrSH100,
Obelisks:
Two 40-foot~1a1l
stand
h black bilsall
decilying
SLone st ai rcase
le-ading oui DVe!' II V"SI pool of lava , On Lhl! face of each pillar JS art inscription in Ign-"n. The pillar' on the lefl reads "Gale to Fer n ia." while the righl pillaI' r e a cis '"T OWe!' of Sh a ratazz. ,.
2. Cruml)!i_ngW::dkway,;, Slone >lalkwa:)'~ some
2{l
I"v" once hridged solid gruu_nd lInd th~ lower i n ~he d.istan ce , Now th e ir a n ci ent ~ur[ace~lIrl:: cracked and spl it by large gapb. Li ngeri IJg magic woven
in
[0 I he
c rearures
on the bridge~
from
pulses with
I heext
il1 is foyge's
littered
by the ca\acl)'sm Ihal "ended the quori invasion. Ho u s e Ca n D it.b explored t h is place but fou nd not h i ng of use, sea l i ng it mo re ail"a m at i e r of course i han
to
surf,,,;e 15 uneven enough to i ncr ease b)· 2 the DCs of aUl: Tumble checks rnade on the walkways. 3. Qhservai,ory: At I he end of t he wa l kways. a steel
ladde r si>;ecl for Large creal
secretse_,pedilion
However. might
U,,,"
rises
to
lin observatory
lion. behind
warfot·ged.
to magical wards and locks. Undead. <l.nd golems "I! make suu able choIces.
VOLCA.NICflELDS
H;gh in" (he rnoum a i ns ofXen'd,.;k, nat ive
\0
20 fed ab ave .. The olrser-varor y Is ;let ua 1.ly a largepl Hal' of stone d.s!ng OUt of the lava. A5 with the walkways. thi. platform shiilldsLhose on it f r om Ihe e.xt r-erne heal. The observatory over-looks the lava fountain (area 4). it was desi gn ed to f 1,1 n nel th e intense hea.t into spec i"lly prep~ red rubies fo)' later use. Althougb no rubles are here at present, the collect ion receptacle ls eMY to see, The de pr-esaion
L~
magma
boils
to i he
su r Facc and toxic gru;e!i hang in the. se ari ng a h. fire gian and ot her creatures once made
I, e red I heir
such hosti Ie en"i ron rae ru s anc iem rui ns lie scat-
across the field of magma on islands of solid rod. some COl1 nccied by bridges. ot he rs isolated and cTur.nbHn.g. Creatures of fu-e and magma roost in rh is for-gollen place.
squatting in whl\l was once a pa lace ,
is clearly gem-shaped., although any nO)'ma.1 gem,;-tone placed in the reeeptade turns to ash with.in seconds. 4. Lava Foun.tain, A fountain of magma eruplS to II height of 4.0 feet before pooling and cascading down II 30fOOL ff to form the lava !lo," below. Anyone ",llbin 40 feet eli orthis founlain rakes 8d6 poiDt~ "ffire <ill1Jage from the
heal
(l<'d]ex
DC 20 ha It). A canna
nt.cloud
of poisonQu~
APPROA.CH
Travel;]]g
and dang
to
t.lxis
mOLL
nt a i nou
e r-o us overland
journey re in
it sel f. The
and SU_I"l"OU nd i ng envl rons at-e not safe, with rockslides. giantS. lliul Othet predator, all \ hreal,enin.g explorers. Travel l?y .. il::,b,ip is fa'!' ~afe.I' ."I.h.d lakes much less! ;I:I1e-. A searl ng'b IiUze parM/he [feil oj"slctImingu{Jpor' tD reot,,1 IIplufn Df '·Qding.mugma, Slimfingt!1".H)f~~llrlgr~uJ1drfuJi>otn !h~mQIINI foch'c-<Qme COliiC ~tcd 0/ la 'lIe ~hlli ~ bridge!, I) 1hell ifo[a l.edbeM nd i:ltimmeringl!l cltJ i<IS r
ga!; ;;ul"I"ouncis ~he fountain. Treat thisg:ls as II burnt orbur vapor trap (DJIri G 72)lh'll acrivates each rou n d. 5. Pillars of feFnia: Three pil'la rs of white-hot Ilarne 811 OOt up inrc [h e sky From a $m all j.~Ja,nd of volcanic rock, Each pi lJ"r is a,one -w~y gale from Fern ia. bUI they Funcuorr only .i n.rer-m ill.,nlly (30% chance peT day I hat a crearure
Irom not Lh.al plane makes i\~
WC).'f
tbrough).
Although
Iik~ll
an im med.iate
LD1"eaL LO
explorers.,
lh is con necliol1
rep 0 pt!! a!.elI area wim her)' creatures over lime. A nyou!! tl,e in contact wiLh the names of the pillars lakes 1Qd6 pointS of fu~ o:kmage per round.
6. Basa.h Flats: M;;rny .of the c:reill1,lrl".lI· 11alive 1.0 .his area make their homes on these, mOl'e st able' lliu. 'usIng ha rde ned lava to form c rud e wall .. 01' de.feri~ible st r u ctu r-e s. The landscape rhls large pla,in of ~a;siih cha nges r regu e I) tl.y. '" it hold st r o ctu res co» s-t and}" bei ng torn down a rid rebu i lt.i A sloping: paL hleads rlow-n In lhe lava pool at 1 he base of the ivory t owe 1'. 7. Shattered Walkways: The stone wulkwa),s,:iTI i h is area are so weak tlra.t they cave n 50% chunceof'co llapsing u ucler Lh~ weight of any ~v!ecliu m 0'[' larger creatu re, dumping u nfort u nare explorers 1.),[0 the l~va below. A successful DC 20 Reflex Save allow."; a cr eat u s-e 10 cling 10 an adjacent sect ion of wa l kway: Tin)' 01' sm al le r cn~fI~ iures gain a +4 bonus on I his save. whi le J-I uge 0" larger creatures. rake a -4 pen.a hy, Po r t icu lady h eavy e~eaLUJ'es might cause e nr i re sect ions t he bridge 10 collapse. ,8. Lava Falls: The lava flow (hal. HA!"IS in area 4 falb do'" n 30-foot cl iffs to [or m the pool at the base of rhe ivory
'3
per-rn a nen
6,r a
I 'm:Gne IPck (CL 15t b) I'equiri ng !m(j(k. dispel m:Ggll.". DO 38 Strength c.heckLo open. The- interior Qfthe
or
rower '.;':;. clean ""bire ivol'Y' decorated "'it hr'lI~l~d tapest des of f, ne me t s ll i nks dUll torITige.o-mel ric paheTils, Torcbes hurning,with pale .I"~dWl1tinuuIJIIHl1i'.are lllol1Jllr:-d I h\""o.ugh~ out, but the mag!.!! hM fa.iled 1" rda.nyof-them.. 10. TF[lD'SPOI"t Chambe.r: 0" the E.laot ·01' rh is
smaller chamBer is a.c orrtpl-ex geom.elfte pattern. with
spa.ees to hold.a nu.mb.e-r of gem~tpne!>. T'lris rnechan isnr oncete.leported IhlloI'el1p~1$ Qf 4'(:: towe r f'·o·m one-floor 10 il not.her, bu; \ he g-el1bt6r:1e~ t liat poWel- Ute effed an'
missi.n.g. recover
ASUcc.e$~iuJ
DC 20
's,pe!1.utlifl
cbeCk
1'<2'1ealJ;t h at
or
lower.
In
B
addirion
to laking
damage
the falls. A c reatu re can moveS feet aw'''y from the falls for every 5 poi nts by whil:.b the Swim <;check DC is exceeded. 9. TvoryTowc!.": Although i he bridge le~dillglQ this blaclten~d rower has long si n ce "I'U mbled. I he SI rUCIU re itself is weat hered but whole. A sect io n or ,he bri.cige is still intact diret:.t.Iy ill [ro n \.0 r the do ors, whose de nse black rneta 1 bears glyphs 'i n Ign II. n Ihat read "Sha ratazz ,'"The door; h ave remained dosed for cou.nt less centuries and an! sealed with
a llows access LO sealed. areas L he lO,,","'T. 11. Reception Ha.l lr This chamber- is full of chail"B a!;lcl t abl es sized for giants, along \\'ith a few si~ed For -elf sl aves along the back wall. The room conta iris few thing~ of value 01 hcr th a 11 a pail" of fragile cryeta I decanters. The door,; Iead.i ng l nto area, 12 are closed and ve!")' heavy (DC 20 StJ'ength check to open) bu.1 not locked. 12. Go !Jerr: I n I he age of Sharaiazz. i he !ire giant w ho dwelt here, l hi" ch a III be r was 11 ga [!'-ery f b <II di splayed his linest work. Though most of those pieces are long
gone. a few p r-ice less
t r-e as
or
ur-es
might
remain.
among
rh ern four la.rge rubies t hal rest on a molded pillow. 'These rubies fil i nLO the collection receptacle in area 3. If allowed 10 -so! in the rece pracle for a day. the rubies .beco me chsrg.ccl wit.h l1ery ene.-gy. Each acts as a sling sron e (hal e",,-plodes into afi1l'bri/l on ;,mpact. dealing lOd6
iJi,e COSt to e~eflte a ny '''''apoj1 ,,'ilh the fI ami n'g 0'" 0 a 'n ing burst; sJlecial 'abil \ll'- The:!;~ t:"'m~ m l.gl"llb.i'lve01 hey uses, as derer-m il~""d ,ht:' nM. Shat!)'{am. I.aid a numhel~ of danby ter!Ju.~tr.aFs i.n this room to prOI~Gt b is va luables, some of wb:ich mighl 51HJ fu net ion d"''''pite their age.
p'o'in rs ¢r fire 'da'mag-e Rtn~ DC]A lidO. I r ve'rr care+ fllll), )("<')(1 nd up, rhe "J,tlti"'~l:l1;n'Qff.se~ 2.,000 gp' wor.h of
,,,1'10
once
be human,
yuan-d .. or any other nee the DM chooses. Adjus: the descr ipt ion ofthe'encouDle.r a reus accordingly (in J:iflr\~t!ula"', the pic\o'gnr"'~ in area 10).
KEYED A.REAS
here.
ZIGGURA.T RUINS
The re rnai ns of" once-vast seulern en, n ow lie i 11 0'11' egT'Own ruins .. Stone faces sl.arecighllessly up from the ground, wh i le wind whistles through ajagged chasm. In (h.e midst of the deso 1at io I), a mu It il iered ziggu rat j uts up from I he. Irees.
1, Dinos;l'\lr Stahles: Two; III act stone walls remain a nd stone POStS hold up I he rotted rem a ius of a 'wooden fence . .A fence an d a wooden roo f once spa nned the northco rner into of the stable yard.,
bUI
wester-n fallen
r u ir». The
skeleton
A.PPROACH
Two ju.llgle tip stands
the dearing.
The
.<iggunlt's a good
its surrounding
s , making
landmark 1.0 navigate by. Severa 1 Sill'S wit h i n the r u i rrs <Ire high enough 10 dod; an airship. 0'· explor-ers approachi.ng (rom above c au d ropa l adcie r to the ?:iggurat's tip. Crllmblingpiles of slone overgrQum ,wilh moss an.d UIIlE'" encIrcle In is IOllg-abandontd compound. Wlw'e ,J.~ jlmgle has conrumed 11.1(111$ c-nd buildings, ,h( hollow re rna illS "f se!ltral ~ISll(rud'U ..es surround 0
be found beneath the boards. A successful DC 15 Su rvival c heel revea Is the presen ce of ne~ljng ter-m ite s. D i,~lu l'bi ng any of't he boards causes a swa rm 0 f term itel to boil up from th e vouen wood. T re at this as a locust ~wa.rn'l' (MM 239). except rhat rhe t e r m it es deal only I d2 pOintS @f d~mage, The swarm rerna ins for Jd4+1 r ou rrds. 2. DweHi:ngs: Except for the r em ai ns of rQuin!' rurn ituce, i hese s m a II bu i ld int' stand emply, 3. S1..3.tue: Stall d i n,g he re is I he F:rgl.l1·e of 8 mare humanoid with crocod i lel i ke features and feathered w i ngs I nste ad of a r ms, bUI no i n scr ipt ion remains L()
ind icai e who or what the st.at ue represents A successful ..
looming
<.iggLirnl.
TERRAJN FEA.TURE.S
Explorers
at one-quE' can pres.~ lhrough
rt
in th is area
t
e r spee-d. Any
CUI llHough
he
DC 20 Search check reveals a hidden panel in! he srarue's chest covering a bloods\ained niche, Warrion. once placed rhe hearts oftbeir enemies in the statue's chest, beli<!ving (his ritual would granllhem strengt.h in baule. Anyone placing II crearu re's heart in th e statue\ c h esr receives a bless i Ilg or so rts. 1'0'· r he next 2411Qun, J
ch ante! e r who rn a kes the hen r-t b e at .
jungle ovcrg'row, Jgrti n in 2,4 hou H. The paths leading to tile clc~ri!lg we r e laid down widl magk long ago and do
not disappear.
orrerirtg
Will.
see ms
LOgai
slightly
OUL
of sync h
h e r own.
During
bonu"on
Si rellgth
The.1.iggu:nn
storm shower develops, of iightning
lightning
coriducror-, Anylirne
Str·ength-ba.sed
ev i I for I hit
that a boll
skill checks, but "he a lso radiates f'O)'int purpose of del eel ton b)' d iv: n at ion , 4.- PIa";1: Vi [lagers: once C3 rved elegant de'igns iTl11) flagstones of, his plaza. almost all of whtch
of'yel lowsparks.
cJsy
lie
kes takes 5d8 points. of electricity-damage (Rdle.x DC IS half). An)' spell wit h the elec.tdehy descriptor
shau.ered
by
now, A s uccessfu] DC 25 Search check I'e,:eal, three intact nagsl(>ne'~, each wor rh 25 gp IC>Il. colJe~tor 5, West Guard Post: The south and east walls ofl'm
hdlding
!he
have almost
H
completely
enter-
by the
DC
10 B"laJH:e check
to avoid d.iSlu.rl,i.J:lr
increase
in cast i ng drlle
level,
Failure
colkrp~e.
discoveranciem
about dozens
ru irrs need
rhei r stay on. ihe rnysj.er iou s eoru.inem, All impressive rratnes , below arc. thlrty for
21. YaOleCO 22 .. Kal.Dllk
PC$ m.i.ghl
learn
of
Cliffs
,
48
of Raz.or Rain 7. Nerepan 8 ..Scora Ba.d 9. Burnt Flower Plateau 10. lliandrano
II, Xatepec Ridge 12, Hakeh EZ3 13. fifteen Blunted Spea rpo ints 1.4. Palen dal Cat en 15, Am muhun 16. Seman Fait
r'!S
17.
Quehadr
18. EkLamyl
wilh
a nyo 11e ins i de 1<1 ng 5d6 pa; n rs of hi udgeon i n g ki damage (Ref1ex DC 20 half). 6. cast Guard Po.st. The east guard .pOSt remains the most i nt aci bu i Id i ng in the compou nd , arid its adobe walls absorb much of the su ns heat. A hatc.h i n t hc ce i Ii ng laads 10 I he. roof. a ltho.ugh no Iadder re ma i n s , 7. Rift: Some sei~rnic. d isasrer' spl it the ea rt h here. erear ing a huge rift I h at desce nels i OlO blac k J1 es s , The I"i 1", is nearly 200 fe·e.!'deep', and hsjagged sides n a ,·,'0'" u ntilthey meet at the bottom. Small ledges and fissures in the walls make exc e l le nt lairs for e reatu r-es i har despise rhe Sun. 8. Well, A squ are sto n e blo<;k 3 i nches t h H::k. covers this well. The well descends 15 Feei and joins an undergrou nd St r ea m , wh ich r u ns l h rough a 2-foot-wide channel for seve r-al miles befor-e empty; ng i n to a larger r iver. No bucket I"erPaios. but the ware r Is good to drink. 9. Slone Faces: From the gl·ound. ihese blocks Q\" sione seemnot rhe stones bing more than piles of rock.. A more delai led iI1Ve.5liga.ti.on (Sca rch DC 20) revea ls I hat someone placed
by"
fi.gur e wear i ng an elaborate Feat he red headd r-ess , A successful DC 25 Spoichec k reveals an image o I t h e figure in t be headdress standing on. a pedestal before an a rched door, A n arched door ide nt ical (01 he one. in t he pic tog-ram sra nds on r he easte r n side of lb e no r t h wall. wit h II stone placfonn I foot high sin ing before j I. The door has no visible handles or hiqges. bur a successful DC 30 Search
check
il rea
pi atform
h e (1001' w ltho
ut
finding
the
h ut to n
cloorfr a me (Op"n
door
deliber~{ely.
t
Each boulder
I L Priest's
e rw ise empty
See o From
chamber
con.tains
rerna ms of
Each possesses a w ide. flat nose. a straighl l"l101.H h, a 11d blank eyes rhai stare up ai, l he sky. Wh)' (he in habirarus oflbis rlUJ1 bu ill such su'a nge fen' mat i011s rem a 1n s a myslwry. I.O. Z.iggu r-a (: La rge g"\l n He blocks form rh e e.'L~·ior 0 r the zigguJ· .. l. and its stepped creat u re s) allows The bygone large i n t e rio r construcuon
rOC;HU
(In elaborate headdr-ess. Though only a fe'" rau .. red feat he rs re rna i u , t he wooden Frnmeof uu: headdr-ess (treated
with some r-esinous glaze) Cb.arob re ma i ns sol id and er- A complea door untouched bars en!l")'
advent u rers
to lhi.~ r-oo rn (see area 10). \Vithin lies (he collected rreaSU"e of the now-ruined compound. DM ~ tanEdl this room w it.h I r eaaur es appr-op riar e to I hei r campa ign,
CHAPTER THREE:
ENC@UMTERS
II
Xendvik
I
lope Beyond This
n Xen'drik,
even
ordinary
THE SULATAR
Not
\0 t J
011 c on st a n t gu~ I'd agai nst giants and draw, explorers 51 ill eye every mundane ere at u re war ily, wo n d e r i ng what biz ar re ahi lit ies m ig:ht di rf!)r"m iat e
or lizard from its counterpart on on
lD
II draw
are
t riba]
savages.
The
Sulatur
have
dung
dal i 11 back to the Age ofGiam;og Form of elemenral bl ndi ng. The
Sularar
leopard
Khorv .. l re , The
d lspn rare
in the Giant language) are masiers of fl r e i11 a 11 forms. Thei r cha rnpions wen r hur n ing a rrno r 3pd bi nd e lemenra ls ro the.i r bl ades, wh ile. Su lare r
master The (;.I·aflen;. c reare magic ite rns, thai even (see' page 146). the gnomes of Zilargo
Ih
dimes,
also dunes
Beasts
nat ive to
B ret
ight
ac ro ss. an the
ic plain the
01'
sku I k through
sand ik hold;
int he burn
ing desert,
mundane,
land~ of Xendr
born bestial
t hepat
uncountable
hharl'e always
creatures what
of the
magical
might be
fi reb i n d e r s re rn a I ned loyal to the gill n t s out I be e l f uprising and, eve n afte'r fony t hous .. nd year-s , have held 10 t he [each in gs of t he ir ancient masters. The SuI at ar believe that t he i r devot ion will
rough eventually gr·.llm them e cces s to a pr omtsed immortality is
t
cataclysm
ers should
land
of flre, lead an
horror
and
lurking
doaking
h uh ead .
I he world.
ope~u late
in Xen'drik
chapter details a var.ierv ofc rearures that a part)' m igh! race, i n c lu d i ng- ex ist i ng monsters,
wilh which" DM can cu,for part ies of d i rrerent
;,5
he plane
of Fe rn ia , but £0 f"r
the legends
te mplat es , <lnd cornponerus torn ,ze e nc ou ruers chaplet' mysrer in Xe n' drik, ious as well
D."'"
remain justt ha t . Fe\,' explo.rel'S have e ncou nre red i he Su lat ar, for the fi reb inders have little interest in other cultures. To the Sularar. all will fall when i he G~tes of (he Promise
open: Sulatar unt i l rhen , t hey have
)]0
need
to
Fer-ior
co ru i n e nt ,
I n add i t ion to Lhi., isola, ion ist all it ude , (he have long fought t he follower., of Vu lkoor. and
population lkoor
!1l11.q
The
firebi
and
t
nder s
c o ns ide r the scor p ion tribes wh.i\·e the ch ild ren ofVu
COlli
to be sav"ges
r a hors,
the Sulatar
for their
i n ui ng-Ioyahr
of
he Way flTider
have
Fall ndat ion and orhers who had cOl1~iderahle experithe scorpior.-god spread far
rn
the end,
I he
live
of
t he i r
prc.,the
enclave
ofSulat{lr in
City.
the
deep
ively,
inhabit
hu nd r e ds of th o u-:
13 nd.
might
south
of the h real to
line n l-Iln
a ['my th at could
10
pose
a dead
ly
K h or"01 i re if I he Su l at a r c bose to
hi di ng.
OTHER
Xen'd.rik is In'ger than Kho rvai r e . and across any number
CUL1'URES
tribes who fi.ghl
w iI h
of draw
Though
n at ions COil ld be scattered i.h e Su latar, the Umbragen, are the only draw
it s su rhce.
so far..
the backs
Hud i he followers
ofVnlkoor
of wyver ns could dwell ill the high Xeo'd.rik is rull of sur pr ises .
Above
all
else,
The S"IJ.HIT -have a S".ttong. flHl;t:tiol trad1tion. \,?jlb !'jgElen I h;il.J"I a ng;el"~ A lJ Swatn r ar e profici~ n l r with the shor-t sword and ha:rio;1 c,'.os!;:bow. and lhey t rear ~he t"'6-bt~4ed ""''Prel as a n'j arl iai.weal;lon instead of a n exorrc ",eapen, 'These replace the standard drow weapon prQfllrillx1c:;"es. Sll'lalar forge dr@i!"' a r mor and weapom from an u.riu sua] form of mat hrul I.hat has the appears.nee of br onz.e, and the.y typi~r, lly iricor por-at e fiery patter ns and d"'~itn~ into their equ iprneru., Sub tar cler-ics a nd adepts ~re devoted to an abstr-act [o rc e ca\!edlh" Promise of Fire" This powel' [~ neutral evil. and i15 wo ss h ip ers Can choose from among the De,t r uct io n, Evil. .and fire do rna i ns , IIS favored weapon is the Iwo-bladed swor-d, Sub!a'- wizards focus on evoculion. co nju rar lon , and "bju.n'lion. and. 'DO t rad it iorr of nee rmn_:u\cy or. encha rurneru exists among them. The fi r eb! nd e rs ta,IIOO paU" r ns of rJa mes across i he i r skin. bel iev: ng t h8t I hese grant mysl lea I p,'otection. All hough the ratrocs do not act ually con fer <my bel1efit. a com bi nat i on of myst ic al her i!ag~ and long t r a in i ng al lows !he Sui alar 10 exer-c ise great control over bou nd fi re e le rne nt al s. When d"'HlJng with an e lc ro erua l item I hal norma Ily responds only to c.h a ract e vs possess! ng a d rugon m ark .. a Su lata? can con IrQI th~ i t e rn 3S i l' ~he had
n.l0J'jj'
o.t'po'ver
aU man per of mo nsrers. Then itl997 Y K. the balance c!~flll-red. A ,he lk)'l' Sci ,I'ed in the da ,.I,. and lin. ~_l'myo f beholdecs, m; nd flayers. and other "be '1",-",[ ian s rose from..lb~lihe:dows. The doom oft};e Uln.bn'geo \~a~ at band. Today the. c iradels of the U mbragen re ma i D u nde:r siege. and the da tk elves are Io si ngl h-e battle. The)' have dispatched ro)"(:"'~ 10 the sur f.,ci:! !J1 sear-ch of antI hing that could be used as a weapon againsl the. arm.iH
of Khyber.
The
de8cribed abiliL; es and cult ur-e
of
he U mb rag en
ane
in issue 330 of
Drago'l
magazine.
fORGOTTEN CIVILIZATIONS
NO! all the elves of Xen' dri'k were slave races. and while t hegiallts tEI'La inJyun ired against common enemies. s.aga d iMg"'ce all ..... hethe.r (hey were all pan or a monolithic nation. Whe o adve nt u re rs Fi nd r u ins. do they belonS)Q elves. gIants. or sorn.e other g'roup entirely? Were lb.~ giants a warrior culture or an alliance o f w izar ds? A felt of the known culrur es ora nc ient Xerr' d rik a r e presented her-e: but countless more .await discovery.
THE qA.BA.1RIN
The
all
OL
the Sulat 3 r ar e iden I ica l LO the MOIuter i1rfanual and Rac"s oJEb~rron.
Qabalrin we re u. reclusive sec'[ of elves whose arcane mig\Heve.n 1 he giants feared. Storie, tell or how die t itans
learned
t
THE UMBRAGEN
W hen doom
he.i r magi<:
From
I he
,god Ou ra lo n , brinlfe.r.oT
fell upon Xen" d r i k. t h e a rrces.t o rs or the U mbragen fledi nt o L he dept hs of t he e ar-t h . The underwo rl d w 3$ fi I ted w it h i( S own tenors .. but not hi ng so deadly as rhe COI1 f1 ict bel ween dragon! lind g;Ilnls. After II long and da ngerousjou r ney, these draw !'efugees settled deep below the regionknowll as t lre Ri ng of Storms. I he Lege.,dury home of Ihe QabaJrin (see below), In their 51 ruggle for su rv iva l. I be da"k elves uncovered ancient lore ofrhe Qabalrin and the path to a dark we.ll of my:>! it~l e.ll'ergy-~ force. they n arn ed the Umbra. Over the cou i-s e of gene"at ions. the ",1"",. performed t e rr ible arca ne r-itua ls (hat b ou nd body and soul to I he Urn br a, ble rid i ng ch is sil ad owv fO!'ce with e lven [lesh , For I h ousarid s of yea.rs the U mbragen h eld thei r own in 1 he depd15 of Khyber. defending I he i r rea I rn agai nst
1ighl arid Iaw, even as I he. Qaba Ir in drew on the poweref OUl'alon's rerr ible Shadow. Whatever the rrurh behind I he legend .... t he se elves were I h e mightiesl ce njurers a I,d necroma ncera Xe n' dr ik had ever seen. pioneert:n~ much of the nec.romant ie t ech n iqu es used to ~he pr.e,e nt day-along-with man)' oflhe fundamenlal principle. of the relIgion rhat would one day become the Blood ~l Vol. Accor-d i ng 10 leg"'ncl. the Qaba Ir i IT created lhe pml vamp ir-es , sorn e of wh ich m ighl st i 11 lie entombed in arrclent r u i ns. The Qahalri rt I ived in " si ngle mass ive cily-sla~e.. 1 [01"trsss in the Iegenda.-y regiou known as the RiugQf Storms. Left unchecked. tbeQabaJ rin mighl have one d!ly dom inai ed rhe land. but fate-or divine pr-ovidence-: i nt erve ned. Over forty! ho u sand yea r-s ago, a 11l ilt.s.ili'e' dr'agonsha,d plummeted ['rom t he sky. smashing into
A
Th is ..... odd was born;
rUi
SU(ATA.R
Our all
SPEA.KS
the Promise. They hound the fire to our-blood. w\urt II burned ou r ski n aJI. black as basalt. The)' taught us 'th~ ways of the fire and the secret knowledge of the P1"omise , And \~hen I her fell to t he m!ilclnes.~, we la id claIm to the cllies of glass. Many of QUI" kindred feJI to rhe madness and now roam t he w i Ids , worshipin_g vermin arrd picking at l-uins. But we hold de st i ny in. our h1l'm:h We hold th e secrecsof the fire .. One day we $haU o.pe'll
the Gates all lands, of the Promise an.d spread o u r flames across
end.
u re lies
[lows.
in the Land
F,-om whence
Ft r-e
In tbe first days. the mighty learned to bind t h e [l a rnes of the f<ll' 13 nds , d ra ..... ng fi re hom t he a i I' and i blending il with blo o.d and iron. Butth" clumsy hands of the giants could not weave the fin.", t h reads of true, fj re. and the deepest secrets sea r ed 111.;;; r m i n ds IInd left them mild. And so Ihl! wisest among them s.oughl our ancestors. seeking those with tbe power to t ru 1y embody the flam e arid to Rnd t.h e pat.h.t o t he Land of
5.2
the city of I heQ.<lbal rin , The impact lind (he res'ulting devastation (both mag icn l and naluNI.l) desuo)'ed rbe elves. Re rna r ka hly, I hough, I he da mage did nOL ex len d beyond (he rno u 1"!13in ring. The giants en II,ecl it a 'nli rae le. cit i n.g the ha rsh justice. of 0 u ru Io'n and.a d ivine warn i ng10 those who would I ["a[f,e witb Ihe Shadow. Fo llowi np Ihe di sast.e r. a .shield ·HO'·)l1 clou ds ro se OV't r I he r i fig, creal i ng a fie.:!:e tempe.'! that conri nues to this day. Faced with q uo r i invasions and elf rebe l l ions. the gi an t s turned t heir eyes fT'om I he ell rsed I,. nd of the Qabal r i n , and r he R; ng of StortYjS was lost from history,
or
the cou cse of gene rill ions. [h e Gyrcle.1"i an imals the Tal l·nadal broughr out of Vale na r 1.oS!.he f uH in l.elligellce of'" r l'heil" ;Q1,ce.'I0l"3. I-iow.ever, some bdi<lve I hat true G)'"l'de.:rL .l"( ill ex ill( in Lhe depths. of Xe nil r ; II. 1'$ (flll(f~rn~d a n.Ull a to' possessing power-ful d lCuidi,c magiC. Pel·haps .~dvcI1I1J.l"<"-rS' can find the In.!th oflhese.J~ge.ilds.
lEGACY OFD00M
I ho
Forty
s irrcet'lre
eatad),sm
that
dest rayed
<lmerg'"
he civil izat i o n of
I he
long wo n de red why greater civi l isai.ions have fa Iled 10 in Xell·dr-ik and why the giants have l'Ii1Y<l1" r-isen
i he
above
giant
i I" ~avagery
to reclarm
the glory
of rhe pa·sl.
Ma.llY
day, What
The follow ing ideM ate b ased 0" con jetl ur e a ud iegend. not fact. The), co u Id be true-or t bey might be not hi ng more than fanciful st or ies ,
It r s sa.id
immortal
r me
rn
ast
rs.
The Battalion 0[" t he Ba~l\h Towe r s (see page GO) n'lightsome d a)' se ek to regain the kno,,'ledge of t he Su J. '(11 League, At the moment. howe'·e,·. i he se giants exploit their physical mig.ht rather than a rc an e ;knowledge,
Th e G)'rclel'i a re a lege n d 0 r t he T" i r n ad a] e lves . Til e K cepe r: art he Pa~1 ~ai" I h at when I h E' gia n I.. e n ~I aved the a n ce st o r s, of l he Ta ir-na da l . OJ Cew wise and st en h hy dyes escaped by making p owe r Fu l a l l Ia n c cs wilh the forces of n at u r e , Ove'· the C.OUI'>'e of centuries lltes,e elves, now called Gyr d e ri . developed 1I d ru i d ic [1-0clition. becoming d i r ect vessels of r he power of the w i ld , W hen I he elf upri s i ng beg-a n , I he Gyrdel'i aided t he first of the Tairnad~1 and were l n.st rurne n t a l in I hei r ell d ie st vi ct o r ies , J-l oweve r, L!, e gia n i s 'Of the Su I 'at Leag-ue SI ud led the Cy,·d" ria n d fou·TId " ,,·ny to co u ru e rt hc druids-l he gianls enacted a i e r r ibre c u r se t h at forever bound I he min I he wi ld shapes (hey were we a ri ng. t r ap pi ng l he m and t hei r descend ants, n I he fo.rm~ of animals. According \0 the tal.es. the Gyrderi continu"d 10 fight a I ongs ide I he Til. i l'l"ladal, and 111." fi rsr l1nCeS[Or" of ,be famed Valenar Wlll'llO.I~S"" were ill fael Gyraeri druids. These m )'slica I c renl u ,"e). 111"1:; abo Lhe sO).;l"ce qf the Ta, I'n 3dal I rad; t ion of nalu ["al maglc. especially the • u'ong ranger (radiI ion found wil hi nIh", ell It;lkl"e. Over
THE GYRDERI
XEN'DRIK EtlCOUNTERS
wi l] hll;d
}~dven I u: t'el's bra,ve enl3ug_b 1'0 face, th,e rr illh 13f XO!o' d-ri k 110 end of cr earures (0 ~hallenge litem-some native 10 Ih e mymerious',cotltlneJ:lt" others I here to seek t he sarne r reasu res t heP'Cs seek.
EtlFORCt!R er 5/Wll r forged j uggem N Medium corisu-uct (living ccnerruct) I n it « 0, S C n.ses l..isreu -I ,Spcu=-l Lang-:u<lges Com'mQ!1
WR I' forge_d IIghl
MID-LP..VEL
CR6
au l I
ADV5NTURING
Beyond Emerald
shores.
i
b e shadows
or
GROUPS
Khorva l re. the Order
or
AC 21. touch 10. nat-fOOled 21 (+8 e rrnor, ...3 :shIeld) hp 50 (6 FlD),: DR 2lndamantinc
l m rnu nc warfOl'ged im.nru n.it ies Resist heal i ng at hal f e IIeeL
he
Cl a ...seeks toextend
The mvst er ic us Cults the Dragcn Below scou J' ancie nt ru l n s for perver red secrets to Furt he ,- ! he; r evil goals. Margrave Ulliversiq' sends teams of fort une hunters to Xe ndr agent,~ tk. and all the some nod dragonmarked houses have
or
its i nfluence
Fort·.S,
Weaknus
Ref"l,
unusual
Wi11·0
phpical con srr-uct iori (ECS'23), ca nnm
n at u rally
in the shauer e d land. DM s shou Id design ind iv irlu a I p e r so n a l it ics and mot ivat ion s [Dr these NPC~ to fit Ihe;'- campajgns. Rival adveruur-i ng p a rtie s usually CQntain at least one example of each of [he following ar ch et tpes.
(so me overt,
Enforcers
The:;-e "'RlTioT"S are
i he muscle of" party. Often rne rce-: n ar-ies 0)" fermer sold ievs, euforcers might willingly work [or a g-mup or (i n the case of 1 hose hired by mort" sh ad-
Speed 20 ft. (4 squar-es) Melee -I-! ballicji,/+ 11 (l dB .. 7) Ranged rnwk 11ghI C rossbow .. 6 (l dB!l9-2 0) Basc Aj ], .5, Gl'p.9 Alk Options Improved Bu \l Rush, I rnpr oved Overruu. Pow" ,- Au ack , Power ru 1 C hal'g<:, '" m 0 r <pi ke.\ lilli, ""perl bull rush + 1 (ECS 84) Com.bat Gear potion oJI>ufls llr."ngth Abi I ilie~ SIr 1.8, De" 10, Con 14, Inll 0, Wi. 8, Cha 9 SQ reserved (ECS 84), war-forged I r au s
Feats Ad a m a n t r ne Overrun, Fo cus Body, Power Improved Attack, Bull Powerful Special Rush Chnl'ge', i?al-iun l mp roved Weapon
Ow)' o]'ganizPlion,)
remain h igh-lc'Vd
unaware enforcers
of rheir sornet
true
natures.
Even
Or 01 he!' rnarer ia l rewa r ds, know; ng and caring nOI h ingof the.i r group's t rue goals. 01 hers are full- fledged mernbe i-s of Ihe' r part)'; cousciously 'worklng toward some highel" goa 1. Enfor-cers are usual ly weaker that) I hei l' employers and 1 hus sef do rn travel alone.
Gather !nfoMM.·
Mo~,,~
4. Jump
+
-2, Spot -I, Surviv..l Possessions combat gear rnaste rwo rk light
I plus
crossbow
wit h 20 bolts,
w,u.
Low-
CR1
that
grants
bOJWI
Gurk'ash,
A t h ick-skirmed
'bison with i he hide ofa rh i noceros. the ~rk'ash is tlse4 as ~ beast of bl.l~den a_fld raised 3S livestock. Like long corn, it 1.S 1mbued with a supernatural quality that the decornposit the ion of lis meat and
!U il
.vow,
the
plants
grow
plains tied to Fer-nia , but gouT.rnands1l'cr"~1 covet them for t he ir exqu is.ir e fla"or <11.11
plant
can command
up La 10gp
HIGH-LEVEL ENfORCER
Warforged N Medium L;\ngwages fight"l' 8iwarf I'gedjuggernaul5 cons~rutt) constr-uct Common (living
CR 1,
Speed Raoged 3'01'1. (6 square'), mwk d ar
t
woodland
",{ride
Lisle"-I. Spot-!
Spell" P\""pa"eil
(CL3,d),
win
2nd-ba"b~'i71,I'amt uilldr (+2 me lee tC'>urnh) I st-Cllre light IlJOUIlds, entrmglr (D C 14). $,Jl~ak With lil1imal~ O-create wukr. dded mag";. dot~ctPOISon. kno! dlTern'on
Abilit.ies Str 10. Dex H. Con 12, 11'119. Wil, 16. ,h.a IQ hare-spe.l ls, SQ an i mal companion, link with !OfllP"ntO!'\,. t rnck le: . tep. wild el1lpa{hy.-+5 (.1 magi~al F"3t Point Blank ShQI. Quid
1)",,,,,
'\'"a.k.ne"" unusual phystcal co nst r-uct ion (ECS 23). cannot heal lethal damtlge "';'lurully Spee d 20 ft. (4 squal'e-'<.) MeJee + I lxlule{i,1 ...2.0/;.15/+ Ra nge,d mwk 10 (I d8 ...9) + 12 (Id8! 19-2 0) Pow~ r f uI Che rge. I mp roved
U
beasts)
i;gIll
Skills Co n ce.nrr-at itrn t'1. Dtplomncy ~,Galher Inforrnat io n +2. Handle An irnal, ...fi (+9 ,~ilh animal companion). Listen .t. Knowledge (nature}, l. L.L~len +·k E.earc.h Pow .. r-
to.
A t1< Op I i o n s Cleave.
rmp
o "<orr
n,
PO\l'j!l'
At i ack.
ful Chuge. ar-mor spikes IdS. charge bonus 2. experl bu II rush -5. extended charge ,.5 super ior bu l l rush (ECS 84)
rt ..
Spea k 'Lang:wrge (Elven), Spot 5. Su rvival +9, Po~sessior)$ lC"l/ler armor. Sdmit3T: 5 1n.al'\erwork holly 1)nd m ist ler oe. expl or e r's ou.tfit
BADG!;;!! ANIMAL COMPA.HION (R,\.GINC;)
diu'to,
Combat Ahiliti-cs
Gear
pot
101'1
ofhUilt
CR
N Small Inil
Sir' 22, Dex 10. Con 14. In! 10. Wis 8. Chit 9 SQ cortst r ucr t.r a it (ECS 84). r-eserved (EeS 84). ",arforged
traits Feats Adamantine Cha!·geD•
+4: Senses
4-
Body.
Greater
CleaveS.
Powe:,'Reduct
iOIl
AC 16. touch 13. I1'H-rooled 12 (.,.1 s izc . .. ,1 De., ... 3 n aru ral , -2 raging) hp 25 (3 HD) Res iat evasion Fori +9. Ref *7. Will +2 Speed 30 ft. (6 sqUJ res). bu rrow Melee 2 e.laws + 7 each (l d2 ~ I) and bile +2 (I d3) BaseA(tack~2: Alk Options Abilities ~!,·13, Grp-I rage (whenever Dex 18. Con damage is taken) 19. Int 2. Wi
ful (2).
(banlefi~l)B.
Improved
.BulJ Rush
I rn proved
0 ve r r u n.
Power
AI tack.
Weapon
Powe rFc I
Spedal-
(baulef1st)9.
ie n.
Skill$ Bluff -6. Climb ·tlO. Diplomacy -6. Garhevl nfcrmstior: -6. Intimidate +6, .Jump +6. Li ten -I, Sense Motive-G. Spot -1. Sur-vival +8 Possessions combat ge31' plus +2 hell£) ,'~d shield . .,.1 b"ttfeJisl.
masterwork ,.2. pouch light crossbow wit h 20 bolt, w h.h 3d 10 gp and 3d6 pp bdl ofgj~nl <Irrll,gth
12, Gil" 6 SQ 2 bonus nicks Feats Agi le , Great For-t it ude- TrAckfl. Weapon Fine~seB Skills B~ lance + 6, Escape Anlst + I O. Listen +4. Spot +4
c ha nged
Spellc.asters
Every edvemu "free-spirited ring band pa
ny.
il i~al
ion or
orll·ea.<ure
firepQ,~er ill irs d ispcsal. dr-uid are especially <tdept. or druid and force u~eful
the
In the J'ugged
me a ns l he differ and sorcerers and defense. a wealth
wi 1ds of X en' d r ik .
bel ween
When nOI ragIng. the badget' has 1he followHlg s tnt ist i C~, AC 18. t ouch 15. [lar-Foored 14
\.13e[1.I1.The healing
w iza rds
hp decrease
Fort Melee ,7
by (;
(IdZ-J) and
often
powerful
\0
2 claws +7 each
t r uct ion
In addition of knowledge
bards cl.nically
posses
r ui ns and ancient
s..
9.
'on
15
p~rly.
age.
especia]Jy
he
Mlo-lF.VEL
G~STER
(res 246)
CR S CR J5
Low-Lever
Inil +2: Senses
C.t..STER
(df) Druidi 12 . Eh'cn
CR
'3
HIGH-lEVEL
CASTER (elf)
,,7. Spot Druidic. 16 +8 Elv ..n
Half-elfdruid 15 Medium humanoid Init +2: Sense, Listen Ln~guages AC 18, touch Common.
I'L Il ar-Footed
hp 20 (3 HD)
l m mu
De
-z defleClion)
sleep eCreelS
1 mu rre poison, m
Fort
+-10 Ref
*4
again.l spell-like
~pe€d 111 fl. <'6.squ,at"es),~ woocllaud <!.rIde Melee ..J jf(IltIlItgsdmilar .. 121>1-7/ ...2 (ld6"+ l/ 18-20 plus I do fi l' e:) .R,mg'cd f2 il(lrt + 15 (Id4t2) or Ra nged +·2 dar! + 13/+ 13 (Id}loT2) with Rapid Shot
Bi\,scAtk.ll: Atk Options G.-p.,.l1
Point Blank Shot, Quick Dr aw Special Actions wild shape S/da)' (15 hours. Tt ny, 1-1 ge, u L")'g~, plant. up 10 15 HD) Druid Spells Prepared (CLI5Ih): 8! h-quickenedfIQ7l"I~ drfkt (DC 20) 71 h-ma." rw~m<>dv-ule !l'fllll"/s,fire.florm (DC 23). !(lindI,'a!.!· 51 b-quickened bea", endu.""""",,, greater dlSpd Il1llgic, stone lell. •ummon ""I ~ri, ally 1'1 51h-wmmun< wilh ~lQlvrc. cure tnti';(lIIJ}Qu~d.\ (2), i"'<cd plugu~.
Ir.< "rid,' '~I h-di$p~1 m~gl~. e ~ Lended protecbo» fum
NH<lgei'!n~m~1 Init -"0; S'en se s Iow-Hght vision .. ~c"nl; Spot - l ] . AC 17.• ouch 8. flat-fooled 17 (-2 size ..... 9 nat u raj) hp.123 (131-1D) Resist e"asiox, Fort .. )3. Ref +8. Will -e- 7 Melee gor.Q.17 (2dS ...15) or M'd~e ~Iam .. 17 (2d6-.-10) and 2S1amps*15 (2d6 -e 5) Base. Atk +9; Grp t27
Space/Reach 15 r(.!I(jfL, At k O'pt io ns lrample
zas-
15 (DC 25)
Abi J it its St r 3.1. D ex II. Con 21, !n L 2. Wi s 13, Ch a 7 SQ 2 borius t ricks Feats Aler-t ness , Endurance. focus SkiH~U'ien (Li~len) +13. Spot ...11 Iron WilL Mult rat rack.
~fmO~l?nl~lll.
mlsloem
fang ('2) ..... mm'" disease, wind U!QI/ 2 n d - &~ar, enduro nce, bull'! ; ir.ngll" [la m~ blad, (+ 11 m e 1e(~ t o u-c h}, fog cloud, hol,l ammal(D C ill). lesser rc.!lorat«w_ h,-charm un,mai (DC 17). cU'" light "'' !111m (2). ,ntallg1( (DC 17). longslnder. obscUring mISt. prod"(~.I1am~ (+ 11 melee touch. ~ 13 Tang~d touch) . O-<)"'ot, luater, ddrct mag". detect pai,()n. !'noW di,.,.,1 Ion. light, punb
food and d'ini; Ab i l itic s St r Lf), SQ a n i rnn] compa a thousand less step,
wi
Leader
N
OL
all
leaders.
but
ll"derdimb
ra iks IO SOUI'ces, and aCE as the g:1'OUp''; public fnee. In h ierarchall orgiini7.atiol1s. sud, as the Order of t he Emerald Cl~w,
u n cove r s quests. o n e powerful c h ar acte rs. i nd iv idu a I commands a group member of I wit h
eonH!ll
In
X~n' d r ik , a party
ill
geared
[0
~I)
I"V]ving
the
wi
De"
14. Con
Cba 10 sha
I'~
ic or sk
n ion,
spells.
t
c h a rae' e r w i 11 do.
face,
(fI' Qh"",~/r;!!
body.
r ack-
ld empal
beasts)
Low-LI".VEf- LEADER
Typic~1 House Th~,",,~hkbounty
CR4
huru er (EeS 238)
Fears Exre nd Spe l l, l\latur~J Spel L Poi nt Blan k Shot. Qu ick Dr&w. Qui~ken Spe l], Rapid Shot Ski 11~ Coneen t r at io n -+ 15. D iplornacv ,·11. Gat her Informal ion + 2. H lind le An irna l .. 10, K n o ,,·1 edg:e (nature) + 12. List en Possessions
CR 8
Sh i fler ranger ilhorizan
.7. Search
+2 teamer
• 0, Speak
Min,,", ..
L~ngu::tge
or mnc~rnal.f.
p~naPi
hoi I)·
walker 3 (shapechangerl
Listen ~ 1O. SPOI +8
igh! visioru
150
11. flat-fOOled
15
gp
diamond,
(+ I De.". +5 ar-mor)
b p 47 (8 HD)
J m.nau ne fatig ue (exh~us! iilg effects cause [~1igue)
HIGH-lEVEL
In
Ebe r r'o n .. pes are a s s um.e d to be some rcma rkabl e in d ividu als around, Ordina.ry
ADVENTURERS INXlm'DRIK
w it h at d i He-rent ;;1 ages 0 r t he eamp~ ign (see Recu ring Villains. 252-254-, fOI' more i n Io r m at i This way. player chs ract e rs can see t he NPC. deve alo ng side them. gaining expe rie nc e and presllge ju.
of I he rnost
NPCs
should
be
recurring
ch ar act e rs the
PCs
folk a l mo st never a dva nee in c o re classes, t ak i ng a few leve ls in an NPC class at most. However, extraordinary characters do exist to challenge t h e PCs and pursue their
own
res
goab. When
ast h e i nr ro du c l n g a high-level of a
pes
as an about e n c ou
of
the
cbar ac re r. either opponent 01" an ,aU,.. ih i n k very carefully the NPC's b!:!ckg-round. The POs should never nt er high-ley,el NPCsju~t because the NPC was ap'propdate GR. If at a Il posstble, high-level
At the very
high-level NPC's b~ckground and m ct ivat i Random high-level NPCs do no! Simply wand a rou nd Eber ro n attacking anyone I hey meet. one has a goal.
'1.4
or and (I d8+{Jx3) +It. fa.vored
t ~1"!Ill)'
HAW!..: ANIHAL
COHPMIIOH
CR -
1-\4/.9 (Id6+5fI9-20)
Mel"e~) hort;-llIMd -12/ ..7 (ld6+S/19-20) .1 .Jwi ~1V<Jrd .12 (ld6+3/19-20) or Ranved B,. eAtk rnwk cornpos ire lODgbow 1-8; Grp412
AC 17.
IOUC),
15.
(Jet-fOOled
14-
.10/.5
(.l-2 "j"" , .... Dcx. +2 n st u ra l) 3 hp4(IHD) Fort.~, Ref +5, Will .. 2 5p e e d I 0 flo (2 ~9u ares), Melee talons +5 (Jd4-2)
Atk Opt ions fa,.ored e.nerny abel'l'3lions glanL$ +2. shilling (wikI1l1.1ntll/day.
(descrt, Combat forest. m 01.1 nI a in) Ge" t' poliDn of "-1(1 grou. pojiQ~
e r rn i n ma$tery
[Munds,
fly
0 h,
60 fl. (average)
'2
Ab il ir ies Sr r 6, De>: 17, Con SQ.1 bonus Irick Fears Alertness. \" Skill.USlen
io n.Tl nk with
+.
HIGH-LEVEL LEADER
SIl, flel" ,'anger 5/h.orizon walker 10 N Me.d ium humanoid (Sh~ipeo:;hnnger) [nit ...5, Senses dllrbis:ion 60 fl .. low-light orse n se 30 fr., Listen .. 15, Spot + 13
CR 15
\'i~io" ..
t r e m-
Languages Commo·n
it" longbow
out Fu
without
penally c
ifdi
ablerl or dying
ratigue)
While ~ Ion
01'
shifted. roll
(exhausting
eCI~ cause
Tc r ra in Mastery
de se rt . Ioresi.
Speed 30,ft_ (6_$'lu"r...,,\t fly ~jO .fl. 011 plilnes "'iIh no gri'lYity cir ~b~e'tliv.tg ".vil), , ' "Melee t.2JeenJ"OrlJI!iDnf"2,~J.;.]~/ .. IA' (ld6+81l7-2,O) '6,r ~1,,,,I,,,e J.2 h£rr~h(JrU(lJQrd -f-2.Q.!... 17/ .. 12 (1d6'+8117-20) a nd
Ra_ngedin ",k COlU posi l~ 10~g'bQW -+ 171 1'121+ 7 0 d 8. 4/x 3) B"_~,,Atk .. 1_5: Orp ·,21 At_k Option:s fav:ored ep"my aberrations -+4, favored enemy goiB_l1U +2,. ,hHt,ing (wj.ldhunt) I/day, terrain m a st e ry (aquatic. desert. rClrod~\, rnou ,11 a ins, undel-ground. cold [p]ana-r], caver no u.s [planarj, fier"y [planar]. shifLing [pia n a d. weigh t les.s [pia nar
0)'
9)
dsh ..
'IIJiot'il-r2J (1 d6+t!
19-20)
OT'
C ombn
«n, 2nd):
fire
fewpl-edatoi"~ lh. at dwell. in X:n''d.rik ~I'e- ncreerthnn. bU.leu'J. (MM3 O)..Surrocnded by'" ",mlllhlebartq-uetqfpr(lY, \ h"'yrard g'o hu 11gJ'i" 1'0 mp,%lng t h:rough the Jt.m-g)e as, they hum. M .an~' bu le lteS i n Xe-n 'J d k have g,"own So ac c ustorne to hU_'Hing:tlwo\.lgh dense jungle undl$-rgn;:owlh lhal.lhe no lon~r lUl'kll-Dde.rgr-ound. The~e buletres lose Ih~i burrowspeed a 11d i nst ead gaillLhe Followi rig abil il}" Woodland. SI ride. (Ex), A Xen'd-ri k bule ue qlmove through any sort of undergrowth (such as naturA Ihor ns, br iars. overgrown area.', and sl m ilar terrain).l1 its n or-rna l speed and wit hour taking damage or suffer i ng any 01 her irnpa i r rnent , However, rhor.ns, briars. an overg-rown areas I hat have been I1:lagic:a Uy man ipu lare 10 irupe de motion st ill affec[ it.
'
u- Like
Abil it ie s (C L 15lh):
A.t ,,,ill-dimension
ld4- rounds)
Carnivorous
As
dangero\.Ui subtle.
Plants (EL 9)
Abi l it ies SIr 22, De:>:. \ 2. Con 12, l nt 11). Wi.s 14, Ch~ 9 SQ. ani rn nl eompan iou. lin k wit h cornprm ion. share spe l ls wild (~mpalhy +4- (... Clmagic"l beascs) Feat" End u ran ce ". Gre at For rh cde . I rnpr-ove d J n ida .. l ive , J ro n Wi IL Lightn i ng Reflexes. Shi ft.e.r Ferocity. Tr-ack". Two-Weapon Fighli ng". We.apon FOC-CIS
(shon swor-d)
Move Silently
Possessions
short
stuord,
+-4, Spm + 13. Su rv ival + 18, Swi m -l' 10 comba, gear plus .. 2 J!uad.J Italnfr <lrmO~. ·.2 kfl''1 + J ,hoc! stuard. maslef.work COmposlle longbow
ar-rows, "mule! ofnQiuro/l'rmvr -+2.
UI'" of Xerr' dr ik bUI fa r mer the ph-tits of the. mysterious co ntf.ne nt have bee known to attack and even kill !ho~e who wander irn o ~he domain, adding t he ir flesh 10 the compost heap. One partlc ular' grou P of pIa lluh>l~ become very ad a r killing trespassers. Where:lhey root <lIang a he<!YI\ traveled pai h . they have littered t.he ar-ea around lh'= with bones aud S_tl'il_P' of n rmor from drow and e~plbr0n; alike. The d row have lear ned to avoid this Hell, hut inexperienced 6"-ploJ'<,,rs IU ight nOI not ice: (he signs I) danger. These pla n t s are a t-rio of assass i n "~I es (MAf2!}1 n growing i,n rhe t rees "Found II pair oflemh;iculoses C\!~ 241) . ..-\_11 hough they of len nghl over food, their combi-n(d slr.englh allows (hem 10 take down nearly any pre)'
as a r"l)' creal
(Su) 6 round" Whde sh if't ed , a wildhunI sh ifrc r +2 to Co nst iru t ion nnd the s ce ru ability. Te r r a i n ~L. "!cry (Ex) + I on au ac k ral J,. d nd damage gains rolls again,$l the following kinds of c rearu r-es caqu ar ic . de sert , rore~t. m o un t a in, and u "dc~gl'aund creal u res; air e l e men I a b; .o u t ai de rs or e le me.n i a Is w it h I he Ii r-e subrvp e . o urs ide rs or e le me n t a l s n.at ivc to " pln r-e.s 10 arie I he Et he rea] Plaue ,
sh
Shiftipg
Or cold
j
fu ng
ne
cr
at
nat
ive
,he
Astr-al
Pl
GR -
e nd cl imare have res<llted in an i mills spr e ad i ng far QUIside I heir nat u ra I e nv i ron me nts , Di re apes lope along th~ du nes of the i\1enecht a1"U n De ser-t , Gia n; pyl hO<l-" \<,-j!b Slony hides sl it h er among lit" rock-st rewn trails ofrli~ Sky'"" kel" Cla-",s. Gree n-st r iped gray tigers wit h webbet:l: paws pro"'llh"ough Ihe ilvhrsh of Desolat ion . In II Xen dr ik campa fgo, D.Ms shou ld feel fre-t' 10
ig:nore on [he
I hoe environment
See m id-lev.el
leader,
above.
CREATURE ENCOUNTERS
The
few minor
cosmet
ic changes
i n the sidebar
wi
p,"e5en
of creal u re e n co u n len
challenge
explorers
of any level.
or
fad ng page) can producea cr-eat u r e I hat is bOlh [am i li a rand d ist urbi ngl)' d i (ferent. A few spec ific:diipla.eed a n i m a ls are well known to Xen'drik expl.orel'"> Dune Ap e (OR 3): Use t he st at ist ies f<IT the dj_re-~p.e' (MM 62), bUI -repIRe", it s c l imb speed with a bu r r-ow sp!etl 10 feet.
ADVENTURING GROUP
EL 5: Low-level
:EL 7: Low-level
Els
low-level
enforcen
EL 14: High-level enforcer, ,wo mid-level enforcers, twlJ mid-level casrers EL 16: High-level leader, high-levd enforcer, two midlevel casters
IWO mid-level
b.igh-Iev-el caster,
two hi.g_h.
IcebergSbark (CR 4, or 9), lise ·the st at i st i cs rOTa Huge shark (MM 279) or J dire s ha i-k (MM 64). G ive I. he !ha.rk two stunted For el i rnbs. B ln nd speed of 10 feet. and the ab iIuy \0 hold it.> b re ai h while on land farfl number-of r ou n d s e q u.a l to fou,· t i rne s its Co nst h ulion score. Mountain Python (CR 2 0,. 5): Use rh e st at iar ics for (he const r ict or snake Of" giant corist r ict.o r snake (MM 279-280), bUI iric r-e.asc th'!:;,. n aru ra] armor bonus hy I, Muck Tiger (C R 8): U~e the si.at ist Ics for the d i re tiger (MM 65), bUl add a swim speed of l!i feel.
Pit vision Rhino
10
Be le r icax, "n old gr,een d l'agen. su r r cu.nds 11 imse.!f' it h terrified servants and accu mu l Bled ..... eah h. Thovgh
Ii\! le "a lue o n mane)"
tr
he places powe.rIul.
of of
b i s amassed
The
dir(en~rJt
ro
rt
sentient
he. take"
g'·ea.' ple.alluJ"l' in
can,
Ht
uri ng those
or
le rnpL
LO
t
praise
on
he
It nd
adequate
1r
ib ut e (which death,
is to as do
say, eve ry t hj ng l hey ow n). Su rv iv i rig rei at ive s of those by Beler a )'oung
'10
(CR
9):
Use
d i re
it, low-light
v isro n
wit
h dad,-
of goocL-hearled
]!l par-
il e grieves
. (EL 9)
us , based on
I
is c o n st aru lv se arch i ng [o r
(MM 11142;
t yJ'R n nosaur
r r ior' each)
original
(MM 61), IS a
only
(Q
to X.c,,'drik.
t
us ell ist .
he great
Thelr
heads.
10 make
han twice
Increasing a, st up id ,
CR 18
120 Ir.. keen
gl'.l.1ce. seem
CE Huge
<J'" e x t ra
A two-headed
r yr a n no sau r u s possesses
all ac k
bonus.
oppone rends
dragon (~ir) ln i.t .,.4; Se n.s e s bl iridse nse GO j",., darb',slOn 'sense, (iHM 69), Lioten .33, SpOl +33 frighli"ul pJ"t'~ence (240-fL l'adiu,. Common. Dr-ow. EI\"en, f1~, -fOOled 33 DR 10/magic
Aura
fOI'
of damage.
hp 325 (26
the re c lusive "1embe"·~ of the
nr».
act
like
Ma ny cue
SR 24
Fort. +21. Rcf+\5,Wlll-19 Speed 40 flo (8 sgu.~ ;"'5), /1)' ISO fl. (poor). Flyby At t a c k swi rn ,10 f'l.:
t.r-e a s u reo 0 ne sue h ba rba de dragon lives in the d~rk heart of Xe nd ri k . flesh and a maK,ing
A.DAPTING ANIMALS
One mals OJ I wo Sma 11 mec ha 11ical ch a !lges can srat lst ics beu e rsutred shou ld a lways fo," aCcompany these make an an Inew cl i mat e . but physirne c h an ical here
TO OTH~R CUMATI§:S
The animal' (Fo,e.5t) A glistening as a water s fur gro"''' oil
to clumps
that
cal changes
iwea ks A rru mb e r of sample ch ~nges.B. re pr ese nred for DMt to use 01" g~in inspi r ario n rrom.
The animal possesses arct ic. hl ue or green camouflaging u nderwarer:
Tepell~nl.
dul"ing rainstorms swamp) The skin r Long animal tufts resembles tree
when
bald. (Forest)
des"r', green (>1' brown info rest and swa m P: yellow green in hills and plains, dark gray in the mountains or underground. (All terrain types) The animal possesses an unusually is no! normally furred (Arctic) thick
ears, giving the (Aquatic. ,~wamp) Sn-iped patterns rolh irn c areas
irn pr ess io n
on rh e a n irnals (Hills,
hide plains)
Allow it to blend
il S
of iall grass.
webbed
membranes
TIl e
ani rna]
en
mudaud
The animal's feet are twice as la"ge as normal to help dist ribut e its weight over tr-eacher-ous rer rai 11 or ro help it swi m , (Aquatic •.arctic. deser-t, swamp)
t r-ue
color.
(1'"01"1':;(,
A seco nd . transparent an irrtals eyes from light. (Underground) Retractable claws keep the animal from
of
eyelids when
prevents
the the
they catch
The
animal
is completely
bald.
its bare
skin
deeply go
or pads
it to store
(De.sert)
fat and
making
sto ne . (Moun
era
sh (Ex)
smalle'r
2d8
or be pinned
(MM 69)
41h (5! day )-greGlfr rllQmbi/'!l. mJ.<' "au" pff">(1n (D C (8) 3rcl (7/day)-hasl e, prolrc:/mnjrcrm <~e'KJ'.'linktngdouJ (DC 17)
2nd (7/clay)--<,agles
can
ill be.
t
found
scattered glory.
Ir
across and
t,
i rwenting. of
researching.
tryi ng
recapLure lobe
lve ir for-mer
,plcnuor. fog
sP''!l (DC
roJ
d~ud. Alelf'
acid
i-a n ged laue h). Inlr·ro" imlJg. 1st (7/d3y)-wlor 15). mage Qmwr. mope J"lss"~,
/rdlon(r"l)rrlgol}<i.
(lj"ryfo.bl"ffl,nl
(+24 l"~nged
('·24 ranged
touch).
10Q~
h)
(6iclay)-acirllplmh ddNi
dcu.r (DC
(DC 1;1). lTlQge I,ona. OPt'l/riose; pmlld'!'tIlIIOIl, lau,n 0ffal'/f'JC (,·:34 melee tou ch , DC 14)
mag,e,jlarr
fQl" he' r s e cr-et s closely, Some adva need gl an I I,·, be" s i mpl)' subdue i nt ruderr and aba ndo n I he m m i le s from I he ir r e rr irory. 01 h~r! kill i n t e r lo p e rs outright. Sti II 01 he r s m ighl g·eta rdedh h e se in (e 1hge
111
or t r es p as s ers
ib e s are
1 i kely
1
dl~ n
we lc o me explor
s
Spell-Like
Abiliti.e·,;
m a II
n st
e I·· workers
i nvesllgate
ir
ndcl·grou.nq
,IIS(I
r ui ns
10
"31'e
ftlf
lh'cm. (DC
co r u
Advanced
ct
ib e s mighl ri a
Is. dragon~h
wish ar-d
s,
Hilde
met
fOf
als,
io
'"
rn
at
her
hOI
Fe ats Alertness Bhnd-Fight. Cleave. Improved l n it iai ive. l rn pr ove d Natural MulthHtnck. Skills dale Bluff Power +33. +21. + 33 Arrack. Wenpo n Focus Hide ~33. Co rrce nr r at ion ~35, (loc~,I) Sen."
Flyby
me the
challenge: 79). i ng: l'C2i
w illl
t
followi
ng
t ribe
giaIi~"
one
HI
a p ri rn or d ia] sun
(paK~
(MM 1/ 110).
12 H D each
he folio·,,· Alrerneleader
r n t imiMove
+33. Knowledge
LIsten .33.
+33,
1",
(M MIl/
'205).
11
Silently Device
U'e Mngic
the with",
warlock fighter
ibre e sa
d g ra nt s (!liM
and three
Possessions Beside' gold. J",,"eis. and st 0 nda r d magic it e m s , B"iericax·, hoard could contain any ofl hc.gi~nl o.nif'l.cIs descr-ibed in Ch apre r Five. Qr~lJPS Ie/In", (pag'! 10 a mftgic~ I 01" psion iclocui ion. 145) Or" mnp
11158-59)
Ftre gi"
fi re giant
(,'11M 12j).
(EL 15)
01"
Frightful
rouncl
a fa,led
Presence
(5u)
Creatu
for compa
n ion·sh ip
prolect
ion. these
gi~i1~
mU~1 succeed
on a \\'il \ save or become po n ,eked fur 4d6 s , 1 hose wit h ;; or mor e H D rrr e sha kc n insl·ead (In
s ave . A
r ib es can be found
acr-oss Xen'dl"ik.
Usuall)"
Iribel
contain
('·"Mure
lhar
,,,cc,,,,,fully
ave
agaiY·"\
h e frightful
pre~"nce
dragan·s
[hea!.h
a slllgle giant r ac e (hill giants. stone giants. a,Jirl so forth). with information on i he tr-ibe's orgilni2auon (ou n d , n eachgia nr's enlTy in !he MOIl,I" M(I~uQI. MOr!irr M",walll, or Monsla MOIlLli;l1 ll}, from togetheL lime to time. pl'ejudices a mixed s
0'" t
eve
1')'
I d.'~ r o u rrd s ,
r ib e ofgi3ms
t hese
comet of gla.nt~
"6d6 ac id , Reflex
DC 29 half.
Typi<:31ly
OLlI c a st
orphans. other
giar-ll~ di$~
c a r d an)' racial
~gaillS\
kind.
Dom
t
inion
of PuritY": glory
Giants
support
he Dominion
t
of'Pur
on regamDo m i nion
match
up.
but
groups largesl
of
giants
I. h
ing
he former
rib e s occasionally
ba n d loge
e r [or are.
sp e ci fic
fact ion"
of Pu r it y aggressively r ecr-uh s new tne.mbers. The g'roup bos rna ny goa Is. t he most pressing beIng \0 reacquire tin gia nrs' escaped d row slaves. . Scriveners gianlsllnd giants
10.
Thi, organi7.a-
lion of fire giants seeks. to domi nate Xe u' dr ik by fo"ging all.iances wir h fiends. The fi. r e gi"nt~ revere an a nc ie ru hero n a rne d Ad ax u s who au pp c s e d ly used a demonic
se eks
the
gia n t em pi r e , Un like do
Do m inion
of Pu r it y. ihese
,.l!i~nee
Members
to c row n
h imse lf of
he so-called
t
fire Pr i nee.
Towers consider
P r e s e rve
of th.,. Battalion
he Basalt
il a gl"e~l honor
to be possessed
by
nend.
h of
add 10
Ir
bes
rs, ib e
ta
wa r s , v~'hilc the t r u t h mighl n ev e.r be h e s e h ul k; ng mons! r o s i I ies can be Fou no all r e n.de r-s o [te n de ve lop c r-e at u.r e s . Thi.'gr.ar g-ua ,-d in g a group (hal dwell in
\0
Oih~TS
rade
with
world,
r e co u nt i ng t~les environ
of I he i r [orrne r ment.
U,S'€
particular page
76)
rille of g i an I ~ [o r an EL 15 ch alle nge , t wo (MM If 110) or doudgjan1S (MM 12.0). a hill grant (MM 123), a jungle gianl (pag" 77), a st o ne gisnl (MM 124), and cit her J. [['ay re.ride r (MM 138), a di re bear (MM 63), or 3n i nd r icothe re (FF 100),
forest gianls
it h a s d e ve lo pe d ~'J immunity to the se r p e ru s ' sleep ga1.e snd can live Jmong them with l iu.Ie worry. Th e s e "pe nt s have beCOI" e .accusro me d \0 i.b e render and do ':lOI bother attacking it. However. those who come hu. n lin g t he VII) uable c r e at 1.1 res m ighl face .a n u n e x p e ct e d t h r e.at .
a re rom mo n ac
l'OS~
home
to
hives
cst o rs . They
are d r t y >a"age~
always on
i he
who 1ive
to more
I, bUl
move
band
might
aLLack PC,
on $igh
i 11i ng to
LO cal O( he I'
fight
nomad ic Ii fesrylem.ce n s Lhey to de Ie nd. hut sav~ge gianu who see a party hunting' in their area might well anack to keep i he- pes [r-o m deplel; ng local re so u r'ces , creal u re s Thei.r·
have no st ric t iv d e fi n ed lelT11Q"Y SJvage ersa n d other gia n t s mi.gh
t
offe
!0
w~ n d ere r s , lhough
an 3verage
XeD' d ri k to
hr'ge enough
rn
(he d earh . Abe i 1 c o urt s (EL 15) [o r rn a round a 4ueen, Fou r abe il wid ie r s a nd I\\'0 e l ite sold ie r s (ab e il sold ie rs with \W() levels of Ft,ghter) SLl r round (he q ueen: a ided hi' four sp ec ia Ill' bred gu a I'd ia n wasps (gl~nl ,...asps adva need to 13 HD, MM285), Fo r m ia n COLl r t s (EL 19) form R ro u nd a Cjueen , Her r-a n h or gUiHd ian", i nclude Icu r mynnilI'C hs (!>Lyl 110), each commanding.<.:ighl for m ia n wa rr io rs . r n Xe n ' d r i k , [orm ia n queens of len III a ke de a Is. wit h
(0
poWeLS
from
(MM !22),
re rnorhaz
(MM 256),
a n d a t ra i n ed
of
1 aw Egua I
of
Lhe
to rm ia n s and
a re
k n ow
i0
(,11M 214), Aile rn at ive ly, cons ide r re pl ac i ng the w i n t e r wolves w i t h ava la nc hers Ot.f M 1.11 13) or I he remor haz w it h a d i re rh inoc e "0;; (Ff 61).
frequenl
Xen'd,.ik
in sear-ch
other m a rur
c r i m i n a ]s Ileeing
Goli.ath Hunting
A few smal]
ncmadsIdesc existence in Xen'drik, A
tribes of I h ese powerful rno u np i n -dwel 1i ng r ib'e cl in Rw;,,-,ofSt6M) ~til! eke OUt" meagu
vp ica l hUl1ling
t
hives, the
They
allempt
(0
aw~y
II
c xplo re rs h ave a
v'Cry
ea m includes h hunter,
good
r e as o n for
e n cou ru e r s with
g u ar ds beg;!l
RcimofSlo,u
IS 1), while a n e l it e hunling re a rn h as six ISIlevel barbar ia ns plus d cragtop a rc he-r (RoS 102), These goliat h s a re susp ic iou s of anyl hi ng un [a rn i\ia,. and are well awa re of' Though unknown
ih
A bei I hive gu a r d s t r ave lin pa~ k.s of 'I"'0 "oldie r s (MM 1I '22), Fonnian h ive gunrd.l t rave l in packs of t h re e wa rr io rs (MM 109) and two soldie~ gillnt ants (!\.IM 284).
c i r dwindling
n u rnb ers
in
Xcn'd[";k.
(EL 11)
l.he en d of
I
complex
pr oje c i s require
by I he magic
mae I ~U"Of1'
eoris i st s 0 r do ze n.s of wo rke r s. gua r d s, and 'nn o\'eneer. Th.,. overseer di ,I ikes i nlen-upt ion" depluy i ng guard~ to
as k [o rce s , A hive t as k [o rc e
ABHI£. COMMANDERS
,are specially bred \0 command combsl groups, [n place of t he sold ler's nor'n-ud Stol"l1lwi,ng supernatural aUack, Lhese abeil commanders ',J n 1I S (' moilS bllWI 51rengl han d ml1~.1 evr .. lighl IV" U nd,a,\ Some abe;1 soldiers
spell-Ii ke abi liti.e~, e~ch once per cIa),', Ot her Blal i~lic.< ~n~ unchanged, ,AFly group of t h.ree or more abed .sold iel's i 11 X!'.n'd rlk is 50% I.i kely LO i ncJude an abel1 com InO ndel,
to be losi ng.
i nro I he hive
1,11'3
I sreah h
hidden in
remain
wel.l bidden.
.seeb
re'i!) fo"!cem,,,nts.
(20%
.A n ab e.i I. task force i;; co mposed 0 f 1\"0 ab e i 1 so ld ie rs (A-fJ\1II 22). twogia III bees (MAl 28f:L and four ahe il vassa ls
C/i1.M1122).
A [orm i a n task for-ce is composed giant of one fou rask masre r
I'
(MM 109).
I wo
soldier
formi
an
m israke lhe pa nt hers for more d isplacer b eas rs .. so Ihal lhey either flee or forgo I'an.ged attacks. The pad:,\ preferred lactic is to creep up OJ!. a pany. The dlsplacer beast a t t ack s fi"$1 and d raw s I he. p1lny i nt o the
Ir
(MM 109).
then Killing
form-i.an workers
w
c a u s e s I.h e pack
Hive
hr-e
ai
enecl
a hi.ghe·r-le",,·1 and
r eplace
I he
rh r-e ar , use
b.m
pack lo.r~
ith aggre-s-,ors.
i I) cel Is of foul'
(,11M 66)
use dire
65
ligcr$tali.stics).
(MM 109).
Lizardfolk
The
Band, Blackscale
','i
(EL 9)
foi
Hydra Hunting
3 re higher Orie
Grounds
t
(EL 11)
d iscoverv of I; za nlfo Ik I ribe~ "'.itb 'H.I-'anced naval cap abi I il)' in Xe n d r i k hHS caused some scholars to speeu-
T'h.e M" nh of Deso lat io n is home to uncountable swarn P pr ednrors that hunt and feed on each 0·\ her. 0 f I he s e , rev"
on the (o od c h a i n
LO
I at e
I hal
KLorvall-e
Q' b~ ITa
and
m ighl
havt
mainltitr witl!
han
I h e hydrll.
jUl1gle$
py,.ohydr~
it, adva ntage.
(MM
The
Ih
156)
uses
he.! T
e r r it o r y vic io u s lv and
the
Ie r r it o rv
(l am rn able
disfavor. sllvage.,,
Blncksc
bUI they
if provoked,
COlgiSI
!t S
to ign it e them,
5i1l-level
barbariaa
scouts,
bao ds serve
SI'l1a
as hUnllng
pa rl Ies,
all~
a jet of f,re, it hos a 25% chance of I hese go s p.oe ket s, creal. ing- a n ex plos+on
I O-foQt-t"~dius jet. T'he.ra points bu r st ce n t e i'ed on one of t he all 01 hers DC in
t
of I he
or fl am·e. i 1\ a
i argets
he
Out. Th eyare. usua lly hOSI! le rowa r d r respasse rsvbut if gl'OUp of creal \l res begs forgivenena ncl grovels appro· p r iat e lv, t he. bl.acRscales might demand tribute in
of h_re damag'"
(Rdle~
15 half').
.Led by a c leve r d ispl acer b east , th is pack of four paru he "5 roa m s the ju ngle, of Xcn' cl ri k s t nigh lin se arc h oJ prey. The d i splac e r beast (AiM 66) evaluates p ot e nti a l targets,
prefu:ring
i t s intended
10
team up agAinSt pani<:uhlf1! d ~ngeJ"Ous opponeM'. If t he leader dies. the 1izardfolb tactics dissolve i ru o d is,ol'gall ized attacks. They are fi:et«
f'tghtus !'arely who run do ca re greatly no\
t i'0J""
persona
1 horror.
att ack
I hep~
only
nt t
wh e n
h e pack
ou t uu mb e r-s pvowl s
0'1
v ict i m s . The
d is pl.ac e r- beast
t
tbe
If you
he rs (MAl 27<t, use Ieop a rd st ah ic k ~anQPy of branches for the agi le p a nt h er-s. wh iie
isr ics)
re es . A
Xen'd,.ik
!0
li;3rdfolk
two
provides
of footholds
ac id 5.
MUTATED
The great cataclysm years Sites thm altered steeped in the face of Xen' drik effecl.s on magic and
I he
MONSTERS
forty
IN XEN'DRIK
for every
5 HD
the creature
O-k,,(\lor
thousand c re at u res.
p s io n ie power
spe U - U ke or p~i-Ii ke a bi l iI I'. Treat L h e creat ure' H it Dice as its caster level, Save DCs are Charisma-hl\lltd
J sl-level
remain to this day, and cr earu re s thill live in or near t hose areas so met i me s mutate. M onste rs ca n spo"nl
ligence
has .. increase
U res
Its Intel-
aneously The
de\'elop phrenic
magic template
or
p s io n ic
pOWCl"l"S
in
I hese
m,UtH\
ion tones.
Psio n ica Ill' m ut ar ed c.re.at cr-yst a l line eyes Of ooze ectoplasm cally display
10
(EPH
205)
giving access
CI'eatures psioo ic powers, bUI i you do nOI h<!ve to Ib~t book (or wish to gi\'e a creature a. magical
US" I he
,,,"orb
well
fOT
mutated unusual
fa"'l
glow
often
ext1'e:me Diee.
e.asily represented
mUla! ion),
Hit
BLACKSCA.lE
Blackscale
1.IZARDt"OlK
humanoid
lEADER
(RAOINC~
CR B
hei r .small
li za rdfolk
N L~rge monstrous
1nit +0, Senses da rkvisio n 60 fi,: Lislen Languag<,s D,'flcon ic AC 17. (Ouch 7. flat-rooted 17, impr-oved
dodge
srick mostly to t)'i,e hot ju ngles or d a n k mil. rs h e s of Xe.n' d r ik , whcr e ro a'rn ing bands are Coon! i nun II) On I he h u nt., I rpossjble. poiso'" dusk Iizardfol k steer 0,' drive I reS"p.1lS_5er~'~onlt he :r"inges f of t he i r t e rr it o ry w ithout r.evea l.l ng L'h,,,j r- presen ce , H<;lwevcJ'. i.f intruders p;[.ss $.00 clo&e (0;<\ po iso n dusl seu lemern . iLS scouts ~lt.aGk wit h,",Ul he~itatiDn, $1,lch a
band dusk co nsisrs
IiZ8
of
IWO
poison
nt
dusk
Iiaardfolk
. o,ne polson
rdfolk
Iie ut e na
I US\l
poison
dusk
M onster MQl}lIo.l[lJ in your gam e. replizard folk wilh kobold" (MM 161),
racial skill bonuses with
II
the kobolds
+ 5 rac ial
on Hide checks nod a +4 racial bonus on Jump, Swim, a.nd B'lla_llce ch ec ks . The!l", se m iaquat ic kobolds have no I igh! se n sit.ivi t y and ca n hold t h e i I' b reat b.jus:t as
l ixard Io l k do. Thev kob olds . replacing nat ur a l armor poison
I
have
1 he
s a me A r mor . and
II
Class
as nO)'111al kobold
I
the normal
,0
bonus
SQ faH movernent
, I rap se nse + l I nrpr ove d Noll" 1",1 Au.ack (tl ~w). M ult iau ac k , Powe,Focus (cia".)
+
J iZ31·d
ro l k 1 ieus,e n a n t ,
(Dl,,!G 123.)
he
replacing
it s gob!. in
Anac k , Weflpon
ra irs as above,
Ski Ils Bala nce » 6. J 11\ trnidai e ~3. Jump +4. Survival +5, Swim .8 Possessions :) javelim. When
nOI
rk hide brass
ar-mo bracers
r. rnascerwor
h c Xen·d,-ikjungles.
t ai nled
a girallon
(MM
and
126) rules
11
k f,'om
he l.a:;1 taken
WaS
blessed
t
rQllowing
changed
wit h a mo d es.t
Iy
i.nc r e ased
of 4, Over nd jewe.lrr
r et a i rie r s to itself-and
a p ri male societr,
It we ars goJda
wiu ..
Melee 2 c laws
+ 15 each
(1
de. 6)a
or
gi rallon ; s served by fo_u r di r e apes (MkJ 62), Fou r "pes (}\<fM 268), six baboons (MM 268) and six monkeys (MM 276),
The
members
mon-key
court
is Vicious
but
m is c h ie vo us . Its
Ran_ged
Gr'pT17 Abilities
javeli
n +8 (] dB + 6)
SLf 23. Con 18
arejuH as Hkely to Ih1'Ow rotten [ruil at adve nI u reI's as t he)' a re I 0. au ack. a nd I he 1)10,n keys 10.\'0 R lch i ng
shill)' items [r orn
t re spass
COil
e rs ID bring
to rhe ir
ginlllO-ll
SkilisJump
.11). Swi'T\'1i
hit n
r
[he; r bl ac k sc a l e c o us i n s
b ut
no less d an gerous.
Thei
r t lavers qutck . cocrd maredauacks and s u dd en ret r e a t , lead ing t r ave le rs fe rche r j n t c !he ru irrs un I il I her st a nd before the gi r a lion ki ng. Explore rs set upon by I he m.o n key co u r t can be ove rwhe lme d by the deBfeniflg din as monkeys cb att er.
Xeri'dr-ik
tu re
hei
l izar dfol k follow th .. sa me rough tribal st ruc I: i D. Khor vau-e-et he acksca are
ki n b l l es
Alternat running
display
t a il , with
brightly their
and postu ring guard ia n s of a nc ie n t sites. p o i s o n du sks are qu ick 3 nd clever assass i DS_
v io let , 8wamp
The Cold Sun Tribes. being native to. Q'barra, are not found in Xen' drik. Like all cr eat u res on !he mysrer iou s cant i neru , lixardfo lk are s orn et i m es subtly changed by the magic that permeates the land. Xen' d r ik H-.:ardfolk might be large.r or smaller t han the norm. their scales h<;~ring R slick sheen 1ike oil on water or a t h ick coating of warts.
fangs. barbed
cl aws, and so m et i m es even w ings (easily represen te d with t he hal r- dragon te m pial e). Even Iizardfolk PCs of Khorva ire might be war)' of deal ing wlth these biz.arre Xerr' dr-ik cousins. More in format ion on the tribal structure i:o:ardfolk can be found on pages 194-197 of the [BaRuN Campaign Sdhngand pages 95-97 of Mom!fl1'Manuallll.
on
bn boons
and bears
bellow.
ap es screech. (Ex):
a d vc n I u re r s have
not
Qf
the
Gray
a great
Pearl. deal
S creech
r t can sc ree c h
3S
e d 1)' holds
or r re a su r e by
lail'
ru 11- r ou nd
nJ.e.nlber$ of each ened
t I 6 01.
act_ion to
U~~
n
t
C6
At I-"al;( s i x
wit hi n
of t be mon ber
key
r: m
lHI.
be ..... rh i 11 60 feet i
his special
ab i 1it
r. A ayone
U re)
U
Sahuagin
Though no e r-s of the Gray ma le n t i, who
I he sa hUBg; ns
Spy (EL 4)
;n St or-m r e ach yel suspects Pearl looks are exactly minions of" like a female
I he
O1:1.e
for
u d e save
1 per
$C!'-eechi'flg
creal
l1.egat~' re de a f-
he s h a k e n e free!
a nd leaves
a n a [feeled
c r eat
stap
on
e n ecl for'!
d.
r: who
Gu a rd
k es
110
sl ip s into
town
at night
'1l1d
Raptoran
Th~ c.liff-dwell pa rty includes bal'barians l'aplora
Hunting
i ng r-aptorans fou r rap\o]'~ Walk of
t
Party (EL 6)
(deta iled i tl Racfs 0f!~cW,i'J)
nt i ng
d is app e a r s before
Korel. offices
davbrea k ,
n yout h pi Igrin)"
(] n-Ievel
a sin,gle
and of s h ip p.e rs. srl1ugg] e r s , a nd me m b e r s of House Lyra n d a r. Sh~ iea r ns ,,11_ she ca fl ~bcutplanned shipping' rout e s and c a "go so that she can c o o r d i nat e h e r people,' au.ac ks On rh os e ",ho sa il dwough Shargon's Teedl.
n s e nlry (a 51 h -Ie ve] ,.~ nger) , The-se NPC& are d e t a i l e d on pages 183-184 of Rac«: GJlhel·Vild. They lire not in 11 in II)" hos: de u n less (he PCs h ave i nt r u d e d upon
\ bel.
1·
KOREl
Female m a le n t i (sa hUAg'In) <"';'perl I h"Qguc 2 NE Medium mon~Il'ou' humanoid (aquMic)
CR4
bl i rids e n se 30
e rr it orv.
Sahuagin
A b~ nd of ~g3insl Stormr
-s.
It,
d~rkv;sion
60
fl.: L;S(~11
Spot
+9
La ngu ages Aq U·'\n , C" m 111 il, El ve n , Sa h uagin O AC 20. touch 13. f1at- rOQted 17 (.3 [),,~. +2 arrn o r , +5 nalura]) hp 25 (5 H D)
group,
leaving
m ut a nr leader-and
I'
w ea r a he",")," s i lve r col Ia,' st.udd e d with pea 1"1, and vict i rn s of thei
!
au.ack s have
dubbed
111
is grollp s<lhuagin
Iy
he Raiders
o I her
t ia i
The~",
Will
+6 se n s
it
ivit
III
v,
lighl
sen
sir
iviry
sa huagi'n
p ic al lv wade
Raidn e rs
Speed Melee
30
[1_
(6 squar-es).
t
~;,
+ +
40
r..
ers attack
by throwing
nets
ih
from
On ce a larget
I rols t I he
rnwk shor
swor-d
7 (I d 6 + 1119 -20)
i s e nt a ngl e d , the
leader
Ih
rc e raide
r r ou nd focus
6 (] d6/]9-20)
1Il\1Ick
it'd uses
he aid a not he r
,ld6
t o r n ing t hei r at t e n I io 11
Abilities Svr 12. De x 17. COl) 12. !"11 16. Wis 13, eha 9 SQ speak wit h -I harks, u·."\pn ndi ng. wate r dependent (MM 21
Feat s Creal Forurude. We ap on Pi ncsse
MONSTROUS
Arti fic'en.a
TRADE GOODS
Fey: Used in enchani grant bo nuses to Charisma,
horns,
01' t
seek rare monster pans to use ,1S opt io n a] rn ater ial components fOl' t he i r magical
nd wizards always
men
items
a n d items pixie
that
Examples.
pipes. satyr
istict hair.
rouow.
they
for,
a nd
phys icalstat
0
ha
II
lac k
f fi'o~t
gi.31'lt
k.chuul i 11 items
a cloud
venom.
Constructs: i!ems thaI provide and me cb a n ica] Exa m ples , iron Dragon:
creal i ng
he r
COD S U'
damage reduction i-tems (such as 1In ion artifacts Used and and
&pell resistance,
vpparaluJ
QJ {\It]Ulilh)itemst
pies, a d isp lace r bea$! lent acl e fbI" a dank of dl,pl,m-rTltnl. f e a! hers for st()n~ £/Jlne. s t j rge b ea ks for lI.poli~"
Outsider: Used in it e rns that mimic a particular
oj le,,:;er rnlora/ioll.
alignment _ Examples: angel feat hers devil ho r n s for an aXlOmQ!-ir /onpword. for a il<11y o~tliW. Components ro.l'
gol em a I'm. ret r ieve r eye. Used evo cat ion items dragon claw. " ill evocarion items, items that produce 1 hide.
d ragoll&cales,
cr-eat u res,
Elemenlals: Examples
hat
good-aligned
items
wea t h e r ra i I.
Undead:
skeleton
Used
be given items,
freely. EJ(l!mple~
earth elemeota
thoqqua
k nuck.lebories.
munuuy
band_ages.
sne,~j1)' + II.
+
l ".
·1"
Sur-
"ivai and Pr'ofe s sio n (hu m~]") checks within 50 m iles of her home, She h as a"'4 r ac ia l bonus on Hnnt!le Ari rma l check, wh e n ",,,,-ki ng w i th sha rk s , Posse,5si short
0
n s [e at h e r e r m
0]',
m as: e I'WO rk
s wo r d , light
crossbow
t h ieves'
t oo
\\';,h
ls
20
hoh s. masterwork
rores
1'11,
Desert,
ju ngle.
(0
these versatile
0 (0
sc m
r e spo n d
cle ri c s . W hen
summoned. rs rn
,gil l
be forced
8
Th
is group
S rn a 11
M c d iu m morr3In),I.!> ~e01p;Qns. and a single L~rgc mo n s t r ou s scarp ion sk i II e r i ng I h rough the jungle,
mon stro o s s co r p io n s,
t "'0
lhe "'-:nerways
glow
of Xen' I hal
r rs e s I"'om
ks
At
rca!ed
t,
r he vast co n t in e n t
pi
DMG 4-9). PC, ,... o Ial l into a swa rrn pi! a re h he- swa rm's space U nt ,I they leave I he The swarm 's pl"\,-~ence imposes a-2 pe.n"lt)' on eli m b
3-1,
,15
he, ng in'
to eSCllpe
I he
p ir .
the The
hei r p owe r Fu l u n Fo rt u n as e
Thelanis
The porra lasl
II I i roe
let ha I shock
br ing down
(i ·,clnd i ng the
cccasio n a l giant).
b o n es of' one
PI a ne ,
tl., rough
of the
hill gia'nl h.ave c r e are d a home. for this colony. lis rusling patchwork armor pro" ides cover (+4l\C) to a n)' sho c ke r
liza-"d hiding inside it, but it d o e s not preven it ,
t I he
1 10 Xen' dr i k , Trans!'.
by
the
beauty
10 SUI)' fOT a I i me is
c r e a-
(MAl
like
I
197) he shade
an
WOman colo,
moonl'ight and
a nd I ips above
of ripe
rn ighr
i he
be
most
I i It le more X~n'drik
han
a 11 else,
explorer,
VCle,"-
hl!'"' Those
SWJ,'m
are
ar,imal
$Wa
ve r m in canabl reds
L,
Can fi II a fill
t
he' not
tom
Crear u r es
\'-inkel~_ Ellida 15 l1;gl'IIY and selfish in tbe ma n n e r of ali fey, bUI ~\J e has a. sweet d i sp ositicn a nd her cou rt is ;nfatu.a'ecl with her. Trob o id i he satyr (MM 219) ;s Ellid~'s, champion, Sic k w ir h love fo,- his q u e e n . he b e ar a confrontation lo ok s at Tibbo;d devotes divi nelv. hi m s e] wilh
it
speed never fd I a p it , foroh" ious reaso n s. D iJferent Iypes of swa r ms appeal' in the Mo,ukc Manual (pages 237-240) and in Fiend Foil(> (page.s 166-173). For ill [orm at ion on pits, see T rap~, DMG 67-76,
The EJ'l~ounter Level CR of a, swarrn p it is the CR of Lh" it (see pi! e o mb i n e d w it h the o I rhe swa r m within
a s e a rre d face from wa r r io r. EHida She allow. never I) him pipes s ix but T'ioboidszi irlg and
rude
monal
r to
a nd charm handsome,
Two saLy"S,
Base Ac..k-, 6, G'rp ~'22 Atk Options poison (DC 18, hl6 DCRl!d6
Abilities
Fe_ats-
Del<)
COD
one" opened a sm a l l gale \)1 (he Thunder Sea 10 Lammania. Before the gate CO'Jld do-se. a gang of water rn e p h i t s (M M 185) sw a Jll I hrough a n d became I rapped
in Eherron, The
I he.
J"_
me ph ii s soon u res
t
came
to the
at t e nt ion
h er se lf b~
I hem
creal
be
nag~ always ke"p.< one or I \VO me ph its p311"oUi.n.g The rn.e p h il& $P)' On an)' nd M OIT<" Silent appea go. for i rur ude rs , using ly ski \ Is to [olio" be pa5$ing should lair, Hide" u'espassers hostile then
er r i I or~. Should
I h(,
r e xc e l Ie rit
an)'
the
Seem
~CQUI~
01: head
to ~IQW (hem
n,~ga's
atlempl"
\dlh
the; ,. rlink111g
c/(lI,d
abililr,
They
e naga knows i h at e ne m ies a re com i ng she protect~ 1""'-51'1 f ,~i( b iil-lJJJibili!y. shield, and prQlrd,on [room eMtrgJ (jire). !f£he. has time, she makes one or IWO of the rnephiu
t)-,
[f
invisible.
I nv isrb}c
c re atu re s u n d e r-wat e r c r e at e a bod/grJn.ts them co nc e a l me nt i nst ead DMG 92. nee might be able combat: prese
shaped
grig<
bubble
JWHe naga
LhJt
or
to"
t r u e i nv is ib i l ity.
(A.fM235). and
i hree
p ix ies
t
he rest of
cast
PCs
appr-oach
t
h e water her
shou ld be able 10
(laue,'
at iorrs .
(EL 10)
inhabits keep
re es
the mowy
to I heir
for
nest
\V hi le most
crawl
through
(S
e nsl av i ng 0 ('Ily l rave le rs 0'" ex plors eve ra I yak fal k s o r-ce r-e r s have
holds
up
(0
a nd a Iarge
pa ss 100 close.
in fi It rat ed gi3 nt I rib es in I he a re a , A yak fol k pnpp-etee.r a t a rget who hold 5 some pOWe'" j n t he !.... bu: be has a lowe r P"on Ie t h a n I he t riba l Ieade rs , then uses bD~ mdd 10 assu me l he large( 's place in I he tribe. Short of usi rig a true seelJTg spell, PCs who ericou nter such
I he
Ie rocu
rn o n ste r s orten
h'l'n
Th is c ncou n t e r reRtu res twelve of advanced gianl wasps young as 2 H D IVI i u m giant ed
a du It gi3 ru wasp'
(described the
below). Treal
nest bl i nd 1)' in
wasp s wit h no $d ng or
a t ribe
ih
01 her
se.a rc
fQrm of at t ac k. They
w a nder
attempl~
pes
100
toward.
O~
of [o o
d..
GIANT WASP
-l-
CR 5
10
PCs seem
po,,'cd'ul
handle),
[=0(.1\ PUPPETEER
)",l
CR10
vesse]
AC 15, roucl(-2 s iz e , hp 76 (9 H D)
8. nat-footed
+7
15
na I U I'd) i ug spells
60 Ir.. la-w-ligh,
v i sro n : Listen
+-4
Speed 2A) ft. (4 squares), flr 60 ft. (good) M dee st.i ng. • J:2 (J.d4+ 12 plus pOisOl1)
23 ... II n ai ural)
+2
Will +8
Lftngu~ge~
Common,
Ciant 16
I.e
12 (2d8+ 12) or For
Melee 2 slams r I7 each Od'~. a) Ranged ~ock + l l (2d8+ 12) Space 10 f,., Reach 10 n. B'3seArk+10, Crp ...22 Avk OpLions Poi III Blan k ShOI, Power Au ac k, Pr ec ise Shot Sor-ce r-er Spells Known (eL 2nd): 1,I (5Jdn)')-d,arm pm;:m (DC 13), »loge nrm()r G (6/day)-datr (DC 12), ,hIed mogje, dele,1 pOISon, m<Jg1 iw"j, n1'~"g(, lire) Ii digltollO n
Ah;(i.ti~sSlr27, De>: 15, Con 19, IIlt],j, genie \Vis 15, Ch" 14-
(-I
i
+3, Re
r + 4, w, II
+lJ
Melee
Cr p il4-
ALl Options Power Allatk Sorcerer Spel ls Known (C L 2n.d), lSI CS/dBy)-,nMm p.rson (DC 1:3), rllag'(al'7llQr o (G/d"y)-du.te (DC j 2), delrel magic, dFI,d p(JP$()
mmoge, Pn:'1!idigiIQlicn Ab i l ir ies Sr r SQbod)' Fe'u.s meld I rnprovcd
f
°, nlO$P
hand,
rr (MM 11 2(J])
Shor , W",apon
slaff(MMIJ201)
In ilial ive"·, Powe r At r aek . Weapon (q UH r te r st a ff) Skill, Concenl r atio n .. 8. Disguise ... 10, Hea I .10. K nowledge (arcana) , 10, List e n ·,2, Sp e llc raft + 8 (, 10 H rolls), SpOI + 2, Use Magic Device + 10 Poss ess icn s falch,on, quan€rst~rf
Skills. Ccriceru eai ion +'8, Disguis" + 10, He",1 .10, Hide:-2 (.6 in rocky t e rra in). K nowledge (~1'Ca 'HI) ,10. Li st en +2, Spellcrtdt ... 8 (+ LO sc rol ls). Sp ot .2, Usc Magic Device +10 lub , pouch Wil h 6 rocks bonus reFlect' its ability to Poss esss io ns greau
a r ou nd a c h ar ismat ic leader. Th is pupperee second-In gi.anlS into powerful r (rna le ya k fol\: sor-ce re r 2) i 11 habit,
I
he
a<;
ion.
pu r e bl o o d s serve
hony of:utone.gia.nl.
-corn mand form areas uses (he giant's
The
Mont'
gi~n I originally
Now the tribe.
I hem
sen'eel
I he
)'<1 k Iol k
by fOll r yuan- ~i w r e t ch lings (see page 86), I n a r ece nt d iSI U "hi (1 g lie nd , ;l. spi ri L nag" CI1M 192) Ieads I he ell, It a longside the abom ination, l'(~i n fon;i ng I he rumored I; 11 k
between th~ yuan-I i and the Cults of the Dragon Below.
where
(CHi
u nwiuinglr
d r ive explorers
tory,
or co nvi nces
cr e at ur-es that might l h rearen the yak folk The yak folk puppeteer does all it cn n LO pr-ot e c t
Yuan-Ti
Some rea rs
Scouting
~go.
a I ribe rare
Party (EL4)
of )'uao-t i cap
tu
110$I-if the st o n e
gin nt
dies.
Ihe yak
t
folk
dies
as we l L I r 80 I hal
ted
a let, m of
I mens,
ex p lo r c r s se e k i ng
rie s 10 eScape
A mong
)' u a n+r:
the explore
it can
body-
'< rort
her» of
i he
CR 6
o n 60 fl.., List e n
+ 2,
to m a n ipu I ale the -eXpIO"EI' i ru o revealing crealing p"oducing magebred mag'.'bl'ed the
wr e t c h l i n g.
he te c h n iq u e s for as"
common serves
y u e n -Li . while
Vada l is age·nl
In it ~4; Senses,
darkvrsi
SpOI
·2
hideous
VUAH-TI IN Xlm'DRIK
When the yuarr-t i Ilecl
th
e i r n ative
S~I'lol1l1
LO avo id
I he)'
The
jungles
put
yua n -r i of Xe n' d r i k j n h ab it a nc ie nt r u i n s in
at t he hands of i he ln spl.red, many found ~ancluarrjnAl'gonnessen. In lime, though. the dragons forced these exiles into Dight once mo-rt .. bound for rhe shores of Khorva ire and Xen' dr ik , Today, the evil y uu rr-j i cults of rhe mysrer ious "OnI2.lermiualion ambush traveler" to use as expe ri meru a] subjects, Yu.an-t i leaderl<seck LO transfol'J]l all sent ie n't races i nto
i inem
and swamps,
as ide internal
Disparate
eli
selves againsl rnu t u.a ] threats, Yu a n+t i worship the Devour-er: whom i hey v iew as a glant se r pe nr that w il l one
day co n s u rn e the world, They regill-d the se rpents 0 f Xe n' d t'i k (see page 76) as aspects
Devourer, slau.gh -t i have te r i ng
3
dream
n)' who
hu nt
hose
of I he c r-e at ures .
snakelike
lin
Ir in tw j st edhor
8
servants,
bUL their
efforts
thus
The
t
yuan
h i.s regard.
yuan-Ii
n d the daelky•·
t
dream
WOU
3 grudgi ng t.r uc e w it h the d row in b ee au se rhe da rk elve s make full use of the serpen,ts th"y hUDt-something i he Devou re r
to be prove
Id !'espec[,
11<)
They
space
r form
t o SeOUl! he "rea
so as
LO
magebred
viper,
atcomp::;ll)"
the pureblood.
rh an a cluster
late.
or ordinary
sn akes.
and
OJ"
bd,,&" hit b)' area effects Occas iona l ly. lhey send one
tr
or m or e of Oying
hc lr number , Such
up a
ee
to
watch
i ntruders
grou,ps
ca n bea 1most
in the vicinity
of a. d row camp,
si a n d a nl eq ui prn e.n t , e ac h rrre m ber
t
MAGEBRf::D VIPER
N M<Jdium
CR1
LI.~Le n .7. Spot
.·7
a $enl ry gl'ou p co rr les a wh ist.Ie lvou r s . sentries Sigll a] ot he".' s i len dy. a nd a n adept. magical
h att
,.jIb lik"
a bi
rd. In
r.n it +-5:
animal
might
Sc n ses scent:
AC 2.0, rcuch 15, flal-footecll5 (.. 5 D,,-~ ... 5 " 81\H~ IJ hp 11 (2 HD) Fort +4, Ref +8. Will .1
Speed Melc'c 30 n. (6 squares). cl irnb 20 bile +6 (ld4 plus poison)
rror-
100.1<0'0
rs
ides
n.. .",.-1 m
20 fl.
DROW
LOOI\OUT
CR 1
(dO
Drow.
Dr o«: wu r r io r 1 NE I-J e d iurn hu rna.noid ln it +2: Senses Languages AC 14. touch Spot Common, da rkv isi on 120 \2. fbl·rooted 12
Bas e At k -.-1, Crp ~1 po ison (DC 12, Id6 Conll db Con) Ab i l iri.e s SIr 10. De" 21. Con 13. Iru 2. W'is 12. Ch'l2
AI k Opt ions SQ exce l leru lea r ne r (tI"acb F e a i s A ll'rl ncos", We"pon
>Lg' breed , EeS 295)
r..
D,·o,,· Sign
Finesse
Skills Balance ...13. Climb ~12, Hide +14. Li".ent·7, ...7, Sw;"" ~B. Survival +1 {+5 to follow (1"~cks)
hp 3
(l
H D)
DROW ENCOUNTERS
The jungles, a re ,,11 horne m ast e r s of
t j ng deep
t
+0 (+2 again~1
deserts. to the
Xen
dr i k
cut-
w,
ne",
72 (\d6+1/19-20) ·3 (1 d6·tl)
he sh au ere.d land.
lone
explorers
r u de r.s The
no rt h d row c a n pr ov id e a r hfllienge for group of any level, an d i n d i vi d u a ls de sc rib e cl below can vi r t u a l lv any d r-o w ,,13n Or tribe in det a rls the group·,
t act
B'ase At k
1, Grp
+2
an a dve nt u ring
groups
AI k 0 pt io rrs Dr ow Sk i r'rn is he r Combat Gea.r smokest ick , rhu uder sro o e Sp el l+Li k" Abil iiie, (C L l st).
cornposiC
ion.
purposE'. closely
a nd cornbar march
i he
ics , A D'M
Carl
h<\ng~
i\
10 Ch"
11
growp·s to more
I d row.
pes.
Drow Sentries
The
t
(EL 5)
se ru r ie s to prowl
I he
+ 2.
SpOt .2,
pe 1'; meter
of . a
heir
n anno""'.
d r ow scor-pion
These
g1"OUp~. consisting
rouse
I he
s.ingle le"der.
ca mp ~hou ld an enemy
appr o a.ch .
,·hoi,,·, -1 X"n'drik boumerang' ~ N~'''" :;.r rno r' arrd ,,·eapo'" de:,r I'ibc·d in Ch apje r 5
shu
lassa
k ar. of the
wh-o
resemble descenda
Ie at
nrsof
lre r ed
yuan-ti.
always lawful good. They embrace the caUSE of rlghleou5ness wit h fervor, willing to sacrifice everyih ing to destroy
I he
re r r ible
[ew remaining
I he i r r-ace
bad
to p rote c t , Accord
10
ln g I o
Sarlonan
humans
Kr-ezen I on I he Talenra PI a ins, bUI at leas lone dent (the shu lassakar equivalent of a yuan-tJ
task, and over the course of thousands the outwar-d forms ofrheir masters. Shu ls ssa ka r 'use the are identical. under \0 rhern ,except same rhat their
of years.
look on
and
don) Iives rn Xerr' d rik. Sesst ar ia (fem ale t ranscenderu ,hll.lassa kar pa hdi n 3) con siders il her holy mission 10 hu nt I he yua u-t i of Xe n ' dr ik . She avo ids the loss of
in n o c e n L life whe never sorne necessary, but she bel ieves agajn:sl th-ll.! casualt ies are inevitable in the fight evil.
brightly
colored
plumage.
DRaW
DISCIPLE
2 humanoid
CR 2
(eln
120 I'l .. Lisa e n
DTOW
Drow Scouting
A PC
gI'OUp '< h.-sl
.Party (EL 7)
wit h !he nomadic game
Or On t
Drcw adept
encounter
d rQI" i.s
camp. e red and or
CE Medium
[nil
.Z,
often Spot ~2
i, [01'1
a scout i ng pa r i y. hu ntingh r eais in the area Scouting parties They atlack only
he lookout
a rou n d a dall'~
cur reru
Si g-n La n guage.. G; an
if
i ng hack prefer
use
hp9(2HDJ
I m m un e sleep
SR 13
Fort +0, Rd
+1, Will
*4 (~6 8gJioSt
spells
a nd sp e l l-Like
abi l it ies)
\ e r rni n 10 .heir a dva nt~ge. h idi ng in trees. crouch ing in ral l grass. 0,' perch i ng Q'!lJocky ouicroppi ngs.3bo .... an e l'Ipp ro achi ng group, Onc~ combat begi ns', rhe scouti ng pa r r y a I tacks wit h b o crne rangs before dO'iing. Should !he battle go poorly. the d 1'0w a lwavs have an escape plan. including routes (p~ge
to
Weakness
lighl hliT).dness
an
tallying
po i nt
and
favorable
Speed 30 (6 squ a res) Melee ,,.,,,,:k ~hoTlspea,' + 1 Od6-1) Ranged rnwk s hor t spe a r .3 (ld6-1)
+
r..
gel there.
.B~se Ark
Combat (DC Adept
I: Grp ~O
SeQ\.! r i 11g par t ie s cons·; st of fOll r wan io r lookouts 68) and IWO range"~ hu ru e rs , One hu mer a<:l5 !I$ squad leader, d i rect ing !he .[1'oup in combat. wh ile the ,"and oIbl'rning I"wl.
o t he r is a se "ge,," ( who lakes ove r in
I he
event
of the
leader's
DROW Drow
deRlh
Dr
c"plure,
(DC 12) O-Cllrc m,nor WD undJ. gAost Joll nd (D C 11). /,,"ch [)f.ri1ligrJ~ (. melee touch. DC II)
Spell-UkeAbilities 1!day-add
1s\-bffS>,
Fur
2nd):
HUNTER 2
f'l.;
CR
Li.<len ~8. Spa!~.8 Giani
'3
r.nger
rei, 2nd):
r~nged
N E '"'·Iediu rn hu m a noid (<'"I f) loil ...3: Se ns e s dm-kvis io n 120 Lang>lages Common. Dro"I, AC 15, roue h 13. [lar-Foot e d 12.
splo,h ( ...2
f>ru$
lighls.
I~,jn"ul Iran'
W;~
13. Ch"
III
10
op
. fa
Immune SR 13
(2 HD) sle e p
+
r..).
G, Will
~pell~ a nd spell-like
Sk i lis Co ncent rat io n +5. Heal ~6. Knowledge +ii. List en ,2. Search +2, Spot ,·2 Po sse ss.i ons c ornbar gC3" plus 2 masterwork MONSTROUS SCORPION fA.MIl,IAR
(reJigim,)
Speed
30 fl. (6 squares)
~hortspe",,..
NTi magic" 1 b ea s\ (augrne nted vel' m i 0) .I nit. 0: Senses darkvisro» 60 rt., ! r-errror'se n se GO f,.: USi"" ...0. SpOI +,~ La oguages (+ 2 size. hp4(2HD) empal hie 1ink AC 15. rouc h 12. nat~foa!ed
Or
CR -
Mel ee mwk dr-ew long km Ic +" 4 (1 d6 .. 1!1 9-20) or Melee rnwk d row long}n i fe .. 2 (ldG ...I! 19-20) and rnwk tlr-o w long kn ife +2 (Id6!l9-20) or Ranged. Xe n' d r.ik boomer ...ng +5 (ld5+ I)
Base Atk +2: Grp +3 favored enemy giant, .. 2 Atk Opl.ions Dr-ow Skirmisher,
Com b a t Gea r }lotion oj (uff IighiliIOUIld5 SpeU~U.ke Abilities (CL 2nd), 1/ day-dannng Abilities SQ able Str
10
15
Jaene fiet
12. I nt 12, Wi~ 12. Chn 10
doors, wild empathy
+3 nat ural)
notice
sec ret
concealed
Fort .. 4 Rd Speed 20
+2 (-2 magicllI beasts) Fe ars Dmw Skirllli~be,'·. "'N eW rea.l described Skills Climb ",5, Hide
Track". +8,
Two-Weapon
Fighling~ .6.
t n C hapt cr 5
n, (,~ squa
Kno· v ·..]edge
(ge<.>graphy)
!\JeJee Z claws ·.3 each (ld2-.J.) inlng -2 (l d2-4 plu$ poi.on) Sp ac.c 2-11'2
ft.: Reacb
dl. Sea rch +3. Sp<;:H'" 8. Sur-vival lost. avoid hazar-ds) ch lt in a r mor-". 2
0 ft. (Di
Ill]
B'~se At k +1 : C'rp -7 Ark 0 p ti o ns con st r ict Id2-'1 nut ive a" F, rie on I)'). improved grab (da"w s, D i m irnn ive or Fine on ly), poison (DC 12.. I Con/l Con) Abilities Sir- 3 De" 10. ConId-, Feats 'We~poo Fi ne~>e" Skills Climb +0. Hide ·,12, Listen I.nl G. Wis 10, ChJ 2 +0. Spot +4
of d
"OW
SiOC k
our n ew lands
forrhe.ir
(p.eaceful
or olhc"wke)
wit.h other
it an. honor
grOuf), [0' such
to be ch os e n as a
part ie s j uclud.e
The their
slr,!ngers.
upon
wilb
rs
Fo ..t
~7, Ref
+7. Will
+1 (+3 agaiMI
spel is and
spel l-Hke
curr·el'll hilt
he,.
et
Ratcly
abi lh ies) "Weakness Speed ligl .. blind ness 30 fl. (6 sgua r e~)
to gathe'J: informal
i ru e n t befor e deciding
what to do. If da~ming leI'TiIOr)'. I he. drow aCI ively defend it from others. I r out numbered. n group of d row explorers
employs nents' h it-and-r-e resolve while n t act ics, hoping
LO we
a r down
oppo-
Exp lore r p8 rt icsusua 11)'consi st 0 r I wo ranger! figh I er rs f01" SCOUI i n g and melee p,!owess. a skilled r, rebr inge r sorcerer, and" spec I'll ist. Th is is ofre» 3 d row poisonerndept at killing qu iet Iva nd movingstell..hbjl),. or a powerful shaman capable of br i nging the bte~sings of Vulkoor to! he band.
r-a ide
Mdee mwk d 1'0'" long k n.ife + i0 (l d6+ 1/19-20) 01" Melee mwk drow long kn,fe +8 (ld6 ...1!l9-20) and mw]; d row long kn iIe +8 (l d6/J9-20) R'I nged mwk Xc n' drik boomc)·ang ...9 (l d6 ~ I)
Base AI k .4, Atk Options SpellGr-p +5 Dr-ow Ski.rmi.shcr*, favored enemy
glan!s.2
'jl rengjl.. 2
PQPon.< of CL lsI),
I/d"y-tJriJ,pla.,h
I1r". ddrdj,u;su'1 (C L 1.1), f~.ne fire, po" ""tiw"llro.cr (C L I~I) Ab i l irj es St r \ 3. Dex- 18. Con
DROW
RA.IDER 2 (elf)
CR 5
SQwild
Languages
12. l ru 12 .. Wis 12. Ch3 10 (-2 TJl~gicaI6easts) Feats Ble8<ed of Vwlk(>or+. Drow Skilmisber~·, TrackS, Two-Weapon Fighlin!f'. Weapon Fi ncsse. Weapon Focus (drow long lr'lir¢)~ emp~.lhy.2
d In Ch apre r 5
Sk ills Climb +8, I-lidc ~ 10. Knowledge (ge<JgTaphy) +&, List e n 8. Move 5i lently + J I. Se a rch +3, Spot + 8, SurL
"in, I + 7 (+ 9 to avoid ge!!lng lo st , "void ha2.ard~) Po s sess i o n s combat gear plus ./ chill" amlor·. 2 masterwork d r ow long kn ives ". g m aste rwcrk Xen' d rik boomerang. ~ N e", a r rno.r and we~'pon' described in Chapter 5
Agroup
10 •• t r ike
DROW flREBRIHGER
Drow o rc e r e r 7 NE Me d.iu m hurna noi d (elf) In it ,3; Se n s e« dark v isio n 120 LaoO"uage.s AC 19. touch (.3"Dex. Com ilion.
r,
CRS
f,.;
Listen +4. SpOI -+5
All..
DiminCon)
(DC
12,1
Coni!
L3n-
gl,lage. C ia n
bp \9 (7 HD)
I rn.rnu n e s lee p
CR 7
(e l
SR 18
For t +2. Ref +5, a bif ir ies) Weakness Speed 30 light
w.n
d i urn hu 4, Senses
ll\anoid
r) 120
fl.:
r
d ar-kv i ion
Dq.coni
Drow.
Dr ow Sign
Mobility.
La n-
bl irrd ness
rl,
+
13: Dodge.
uncanny
(6 squares)
,·3 ar
mor )
Base AI,k
3, Grp ·,2
Immune
sleep
-I ( ...3 agai"'l spel.ls and spell-like
Comhat Gear 2 potlOnl DJ elm light llJOum:i;, $( ,'oil or woil of jilT (CL lIh. DC IS). wond ofscDrchmg rq)' (...6 ranged touch, C L
Resist cvas ion : SR \7 Fori +1. Ref.1 O.Will abilities) Weaknes~ light
3I'd , 20 cha"ges)
Sorcer~'r 2nd
hi
bl i nd ncss . ,
31"d (5/day)-fireball
ranged armort
(+1)
Speed
.6 (ld6
(7/day)-btlnling
nm,d.l CDC
HpedltiolH
relrfal.
mag;
Ranged
ue shoribow
o (6/day)-acidsp/ash
mag'c llIell,bon, rcry of.nfr~hl ..mrn( (+ 6 ra ngee! touch) (~6 ranged touch), rio,<:e (DC 14), deteci
B'HeAtk·,3:
G,rp +5
At k Options DI'Ow Sk rr m is her poison (Large merist rous sc o rp io n ve n o rn , 0 C 14. I d 4 COil fJ d·} Con). sneak at t ack ddG Sp e c i a I A.ct ions death attack (DC 13) Com ba t Gear QII of mQ_g1c tu<~pQ". potion of lnvlSfbi/"}'. 4· doses of Large
(CL. 7th):
]<1),
I/day-tldd
spla,11 (·~6 ranged touch. CL dar!'nw, dried polson (C L I sr). [aerie frt. ( L bl)
to notice
oJ cal S gr~C'e. 2
scorpion
mOD'U'OUS
$C roll venom
&
Ab i lj t ies SQ able
seen",
Or
concealed
w
doors,
r~miliar, of
Assassin Spells Known (CL Irt): 1 st (J Iday)-di,;gui',e self t;,~srunl'lg m;,-I SpeJl-Li.ke Abilities (CL 6th): l/dliy~dartcmglighls. darknm,faenr fire
Abilities SLr 14. Dc,", 18. Con 10. l ni 15. \-I'is 10. Ch~ 10 SQ poison use. II'''P sense + I. trapflnding Feats Dodge. Oro,," Sk ir-rmshe r", Mobi l iry ~ N",,' re,~1d escribed in Chapter 5 Skills Bn l a n ce 14, BI,-,[f+8. Climb
(if familiar
·~W
I O. K nowl,:,dge
(urca na)
~5
S" List c n
.10.
Co-ncentration
~r
gea r pillS
~fltural
armor'
J, rillg ofprol~dion
+·L Disguise
Lrsve.n +10.
-s-
.8 (+10 aCling),
Move Silentl},
Tu m bl e
14·
MONSTROUS
SCORPION
f,<\.Ml(.lAR
CR t
I ge",· plus ·l.-hilino.mor". ~J drowsrorp,qn (ham". m as t e r wo.r kc orn p o s ir e short bow (+2 II' bonus)
ie n
h 20
ar-r-ows
descrfbed
in Chapter
DRaW
SHM'1A.N hu rnarioid
Commo)"]. (elf) +5. Spot Language.
CR S
·.5
Giani
D row c ler ic 7
CE Medium
lnit and abi lure: Languages
I-J
+2; Senses
1m murre
i rn prove d n-asion
Fo et +4. Ref
+2. Will
AC 17. ro uch 12. flat-fOOled (-"2 Dex, -+5 armcr) .hp 42 (7 HD)
Iro m u n e sJeep SR 18 Fon ~ 7, Ref ,·5, Will
15
+9 (+11 agail1Sl
pe] ls a nd ~pell-like
Speed
(4 $']U3 re.):
hase speed
h re at i n ~he ar ea or seek-
specifrc to
target.
SIJ
into foe!
J~sse mbled
.7
grollp&
wel l-a
r rne d explovers);
Spec i" I Act ions r-ebu k e u nde ad 4/day (.,3. 2d6 8. 71 h) Co mb a t Gear scroll ofd",p~r{I{jrknw «:L 5<,h), sc rol ] of po is"n (C L 71,h. Dei 50 c ha.rge~) Cleric Spells Prepared
,"JQW
oj,
",Oil
d oj cure lighl
WPVI]
d$ (CL I'.' t
4dl-di<lIn,,!?ow,er".
POjJ;IM ("
ou ch , DC 17)
pr(I)'~r
3 r d-CHr,
15). sound
I ,,'[-hl,!,, cur, light 'Mund, (2). magi, n"(fp(Jrrfl. "b;wring m i'1, Jnie/J o((aitiJ O-CJ'f"t~ uiater. (ll"' mi~rrr UlVllnd, (2). deiec! mGgrc. pwY.."rfoori (Inri dri~!', f~iJri magir
D, Do m a i n sp e ll , Deily, lion. vVar. Spel!-Li.ke Abi!il;es Vu.l koo r. Dorn af ns , Des!rl,lc-
a d r ow WJ r part y c'cn s ist s of on If" I he 01 ronge.clt a nd most skilled wa r r io r s, U n de r the leade rsh ip of a k a x n I ('~;H c h ie O. these brU1(:).ss h ow no h e s it a r io n in laking on t h e mo." [OT~ m i dabl e foes. Li ke the scorp ion. a \Va" parl.y wa irs for t he opt i rna I moment to 51 ri ke , Ajso like I he sco r pion, a \I',H band c o n r a i n s n powerful >Iing in the form of a scrc e.re r or cleric of Vu l ko o.r. The k axat l,ypicalJ) I e ad s tIl e a t t a c k yJ i t h ha I f 1he dTOW force. d r iv i ng i nlQ an enemy w i t h s h e e r fuocily, The others h~l1g back, a m btl sh i ng foes who dIsengage from me lee to cast spells
01'
consist
six s k i l l e d r a i dcrs
71)
0,.
'}"""n'lI1
70) and
(CL 7lhJc
KA.XA.T
CR10
3 (elf)
lslon
II dAy-duncing
Abilities
6!r.nger
humanoid
FealS Combat Cao,ling. 01'0\\' Ski rrrusher ", Weapon (dar-c). Weapon Focus (draw scorpio o ch;;in)~ "N ew feat described I n Chapt er 5 Sid lis Coucen. ration Til. Hea I • &, K no\~ieclge
120 Ii .: Listen
B, SpO'I .8
Gi~m Deren~e
La n'g"uage,
(rei igion)
+3. Listen
.. 5, Se a rch .. 5. Spot ~5
AC 17. touch 13. Ilat-foot ed 14: Two-Weapori (.'3 D-ex. +3 am.oT', .\. shield)
Po ss e ss io n S co m bat gea I' pi u s ~ 1 seorpion br?DSipl<llf" .• I drm,' !w"pwn rhm PT~.S d a r t S. c1OQj,· of rrslSlana + !. i',a r/ o{pow<r (151I,evei spell), silver holy symbol of Vu lkoor-
hp 68 (9 HD)
Immune SR 2,0 Fort ~ II slee p Ref +9. Wi 11 +4 ( -r- 5 agll.ilU1 'pel Is and spel1~lih
abi l ir iex)
VUlKOOR
A majority of the drow ill. Xen'drik. pay homage 10 Vu lko cr. believed by some scholars to he an ~spect of the Mockery. Pictured as a massive seer-pion OT as a ha ndsome, wel l-to oed male sco r row (se·e pageS I), Vul ko or i~ often shown hunting, fighli ng agai nSI giant:;, or beari ng an e nt i re d row village on his back as a scorpion carries its young. The faith. of Vulkoor takes on many forms, varying from tribe to tribe. Three co m mon types of wor-sh ipexl st in Xe n'd eik, although orbe rs are
ce rt ai n lypr-act iced. as weIl as through
lengthy
Regardl ess 0 f how Vu Iko 0 r is viewed or wor sh iped. cler-ics of i he scorpion god have. access to the sa me domains as those granted by the Mockery. Unlike clerics of the Mockery. drew who worsh ip Vulkoor treat the drew scorpion chain as their favored weapon. Vulkoor the Hu nter-: Themost common form of worshi p presents Vu I. ko or as the d row idea I-a ski lIed :HI d crafty hunter, fearless in the face of any challenge, and protective of the d row people .. Like i het r deity, I r ib es who r eve re the h uruer are se] f -su rsc lent. Theya re often nomadic, rdying on their hunting skills to keep them fed. These draw pay homage to Vu I kcor by I hei r act LOllS,
Wrathful: their number. who worship Vul ko o r the b u nter. those who r-evere the deity's wr at h are far m o re dangerouS' to any e xplor-er-s who cross their. path: These d row are fe a rf'ul of I he i r god and seek constantly \0. appease him, They attribute the fall of the gianls (I h is act ions a n d wish 10 avoid s i m ilar r et r ibut 10;1\. Their pr.ayers La Vu l kc or are of teo accompanied by living sac r i Bee-ideally of rhoseex plor-ers who. dare Irespan in tbe god 's holy lands. Th~nkf ul ly, I hese draw an: less nomad i c t han most. II nd the i r re r r iror ies can be avoided. Vul koo r the Cu n ni ng: So.me d ro,,! view t he entire Vu Lkoorthe
a re feweT than those com inent of Xen'drik as their inheritance. bdiev~ug
thnt Vu lkoor guides their endeavors to. reclaim its glory. These d row are universally xerrophobic, since Vulkoor't worsh ip teaches that all fore ignersente r Xen' d.rik to rob the d row ofthetr destiny. Unlike other tribes, these drew do n Qt. shy away from. t he won den of Lhe past but uncover and learn to use ancient magic and relics.
W",akness
!:ighl bh ndr.ess
rt.
these
mer c i less hu nt e rs go to
W()1"k.,
an.ef\em)'
pl.us Id6
plus IdS
cold)
or
72). a
fire.·
Melee
cold) Ran.ged BaseAtk
~lfro5Id'l>",Jonglrnlfr~12l
and kn ife +12
-I-
.. 7 OdS ...5/17-20
(page Below
71).8, 71).
t
(p,age the
7)). andl'\~'O
lea;dc:rship
ofas1ngle
h e s e leaders
Powel' Attack.
S£f'iOij'
""ounds.
oj
hU$lr.
po
1ion
~fl'qge
Spell-Like Abilities (GL 9Ih)· lid ay-dnnClng
lighl.f. Jor!'n"""
J;w,.,~ c~ fi
CR 14
5 (elf)
Listen Sign -+9. Spot' ·9 L~ngu.ag". Giallt
ALili!ies 51" 16, Dell 16. Con 14. l n t 10. Wi. 10. Ch a H SQwilci emp,j!hy ·5(,) mn!ire,,) h',H''') Fe at s O,'OW S c o r p lon ,Va,.,. '0"'-. Drow Sk i ,.".,;,he Endu,·an~c~. Hc ro i c Spirit. l mpr oved Critical
,.B.,
(.!:tow
long knifeP. Powel" At r a c k ". T"~ck~, Two-We ap o n D"f e ns.,~. Two-Wea p o n Fighiing~. Weapon Fo c u s (d r o w Ion g k n i [e). long kn i fe) Weapon S pee i ali z-at t on (d row
SR 24
ForI
+
sp e l ls and ,pel1·1ik~
'New fe~l described in Ch apt er 5 Skill. Climb .9. Hlde .9.Jump .. 9. Li.qen +8. Nio:)ve Silen,i),
+9, Search +2, Spot +8, Su rvrva l ~6. Swim
t
+9
+ I fro,t
Possessions c o mba
gea r plus
d,.olV lQ'n,g
-r
20/.15/"10
(Id6.
knif'~. masterwork
it e longb""
tNew
.. (+ 3 Str bonus)
resillanc~ +
power. cloak of
armor, 5 Chapter
1, h u nt e 1" S k, t *
wit h 20 a rr ows
go U!lIkfs ~fogre
weapon-'i.
an d c q ui p m e n t d c s c r ib e d in
Melee ,2'j/~rTi'''gdro," long1nifi! ~ 18/ .. 13/,.8 (ld6"7/l7-20 ld6 fire.) and +J dro1t.,IIJng kniJe4 17 (l d6 -4/17-20) Ranged ,I mmpmll' Jongbotu +17/+121+7 (id!\+4/x3l Base Ark .. 13; GrpT Hi
At k Options Drow Scorpion Power Art ae k , favored enemy' giants
+
cI a n s are
oft en small.
galhe'J'ing
,A,
elve,+2
Com bat Gear
JTCiOIi.'
young
an cl o t he r non-
d.'<Junds.
combat
should aqurt,a
ants
stal'
i he bau
oUI or sigh! in a safe pi ace, r-eady 10 flee le go po o r lv. Mea nwh i l e , I h e ); ax at and
Ranger
Spell
(chief
Lain)
I he
plan forces
out at
3 strategy
I he
10 co mba t their
'lriJlg /ighI1. do rkoi r<.< JQ~rit fi rt . Sir 16, De"~ 16. Con Hi. l ru 10. Wis 12, Cha 13 companion. l i n k w it h companion, sha re spel ls.
«n,
13th),
foe s , u s i n g a II experienced
cia n keep to the ba ck , where (hey provide Sll.ppon w i I h ranged weapons and cover [01' spell cn st ers . The mor-e sk ilied cornbaum IS lead the ella rge after I he £> rst spells have been fired. A [t e r cloak; ng I he
me m ben
"r the
i r disposal.
The
le s s
v.' ild e "'pal by + 6 (+2 magical beaMS) Feats 0 i e h a r d , Orow S cor p io n War-rio r", D ro ..... S k\ j'-
m "he
r"·. Endurance".
Heroic
DROW CR~STS
Each drow inscribe
t att
that their
A severed
Scorpion Scorpion Locusts Faceted Sever-ed Cracked Fissure
on their
Fonger atop a long, bloody blade claw r isi ng out 0 [t.h e wa ter tail spiraling around itself S\\'arming [rom a cracked giant skull cut
o o on their
Presented
of symbols
draw.
Two ferns
by
a crude grasped
stone
axe claw
Scorpion stinger dripping blood Drew lo·ng knife splitting the sun • Xen' drik boomerang lodged in a skull • Two black arrows crossed over a third that is broken Dr ow hand. Illi~sing its ritlg fiogel'
gemstone
by a scorpion
hand grasping It black-lipped arrow Volcano erupting with its smoke plume split in two
marble
pillar
off
in ihe earth
withsmall
ftiHing in
knile)B.
Greater
We~pon
Po"ter Alta~k.
Tncka,
5
Two-We;;.po"
·N"·,,, feal
Skills
Two-We-flPO)) Figlningu. Weapon Fo c us (cltow knife). Weapon Spec+a hzai ion (draw long knife)!} described
+
A.LCHEMV BEETLE
Whal atflrstglCJRCI'opptared 10 be an enormolisjnsecl tJ odualJysol1lr sot! of ronslrud.A black iron e..ros!·delo" holds 1Ig10Sl hemllp"fre {h 11m mg wilh a molten green IiquM. Smo~'e rIc,.,.- .where Ihe wmil1lt't" monrliblesJrip thtl liqC1ic/ /0 the ground. ALCHEHY BEETLE 1-\1>"'0)''' N Sm al l cons' ruc
Tn il ,~O: Senses + O. Spot .0
in Chapler
+ 3,
Cli'nb
+10, Hide
+12. Jump
.• ]0, LIsten
+9. Move
Si lentl),
17, Search
SpOI' +9. SU rv ivai + II, Swim .7 ge~.r· plu~ +2 d'·famh,oc"'. "-2 flaming dtou: long kn!F". ,I ro"'pot'l~ long&Qll' (.3 20 <If' ,'0,,",. gmlnl/(j, of ogr' p0a,'rr. filljuJ.1 oj ~Iv~nkjn,j. cloak of r~>uJonce ·.2. nng oj
a r-rn o r. and ""e~po"" d es e rib ed ;n
CR 2
t
dar k vrstou
60 ed 15
n. low-light
.
v is io n : Li st e n
AC 15. roue h 11. llar-fcor ( ..) size. I-·f nUlll"al) hp2l (2 1-1 D)
WOLF ANIMAL CmlPANION N Medium animal l:o_;t ...2: Sen.scs low-light "i,ion. ",en!. List~n
CR +3. Spot +3
Iru nyu n e con sr r ucr i m rnu n it ies Fori +0. Ref ~O, +2
w.u
Speed
40
fl,
12
Melee bite +.\ (ld.3+ 1 plus 2 c laws -2 each (ld'~) Space 5 ft.: Reach 5 fl. Base Alk ,I; Crp-2
Will ~I
Atk 0plions a lche mlcal bile Sp ec i a I Act ion s a lche m ica l bias! Abilities Sir
rU~1
-.
I'm -.
SQ CO""
Feats
Ab i l it ies SUo 13, Dex 15, Con IS, I n t 2. ,,\icis 12. Ch<l6 SQ I bonus t rie k
Fe ars Track". Skills vival Hid" 'iNe~p0n Focus (bite) ;·2, List e n 1-3. Move Si le ntly ,.3. Spot +3.
SUl'-
Weapon
F o c us (bile) ~
+
...4, Ju 111.p
e x r ra 1d6 poi ru s of damage of~ I)' pe der-e r rn i n-ed h)' the a lc he rn ic a l Flu id it holds (acid, cold. e lect ric itv 01- fi re). } A l c hemy before {unning·out b e e r l e s can dc l ive r rou.ghly gianls record kne«
flO
Lu mberil1g gian t s a nd [he nom ad ic d row ar e 1 he most com m o nlv known de 11 iz e n s o f Xe ri' d ri k, but. c o u nt l es s other creature, call the vast c o nt i n e nt home. Lizardfol k , nagas. abeils. bydre s. gr'i mloe k.s , yuan-t i, II nd even lone d ""gOIlS might be c ha lle riges (or allies) 10 a ba nd of
Xe n' d r ik explore host rs , A lo11gside
I hese
NEW MONSTERS
fa mi
Bhs(
to 0 hit points.
1.n a IO-foot-radiu.bunt.
on a DC I I Reflex save
of c re a ru r es not se en ~.n)'",11ere of th is va st
else dwell
1l'1 id
jungle"
corners
land.
save resu 11~ in half it ut ion.-bss ed. An alchemy beetle whose fhlid. ~UP1)\)' has be-ell exh aust erl deah no d1l1llage when it ~xplodes.
s ave DC is Const
Tentacle
ac!e spiders
equally cballenging to adventurers outside Ira n spl 11 t hese c reat u res to ot her areas. nt
following options.
Xe n' drik.
Tentacle
Spiders: Dt'uids have spotted tenI he Gloam log of (he EJdeen Reaches. spiders also live in the Kh,.aal rainforest in
in Wretchling: T'hevuara-t
t heexperi
Alchemy Beetles: Created by House Ca n n it h during. the fi nal days of the Last War. groups of alchemy beetles sLiJl roam the Mou.rnland. Wealt.hy nobles 10 large cit. ies sornet i rnes use alc hemy bee rles as gua rds. Jungle Giants: Giants are u ncornrnon on Khorvarre. but a few jungle gia.nls might live in the deep forests of me Eldeen Reathi::'s.
by
in Xendr-ik.
A few escaped
the Talent
their
a yuan-t
i, who struggle
fmd
mutation,
ica I i n novat
or
I hcse
rily
w ill:; thei r
fO"eli]11b~ expJCI.ding
for sec-
out as m uc h as
all ies ,
SA..MPLEENCOUNTERS
Aicbem)' either sires
be fou nd a ny wh e r e in Xeri' cl ri k , in duster, of up 10 ten individuals. They are corn man in the r u i n~ of gianl s et t le me nt s or nea r the
beet les can
Or
alorie
or a n c ie nt
med
Guard,'an program
w it h i 11'
to guard
a pa r t ieu lar
111. 01"
r e a of
It at t acks any M e d iu
s m a l le r c r eat u r e t hat
3Q
feet. (EL
I he
4-9),
On
one
of L he ancient
of
guo "i-gia
n l co n fI ict , a Ic hemy
pal ro] . SI ill [o l low i ng the i r millen clan Ihat o n ce controlled them,
ECOLOGY
Alchemy sleep. b e et les are rn in d le s co n st r u ct s th at do not eat. c al111 at o";giI'
They follow
their
, ng u nt ildest
royed. ori.g i11aI1)' c o n st r u ct e d fo be hi nd the sk u II rem i n is ce n t of t h at of" triceratops. Si x jo inred blAck iron !eg5.1 he f ron I IWO I ipped. with hooks, supporl metal a meta! ve i ns , Ira m ewo r k . A .glass hem isphere to t.h e beetle sits i 11 the f"a mewo rk, fused b), wh at 160k like black ~ lchern ica! frost, alch,,at tacks,
111
g\1ard dUly
wa ndered Typica
co rn.e r Xe n' dr l k. ic a l C b a r ac rer i st i cs , A n a lc h ern y beetle is 4 feet long ~ rid '2 feel w id e, It has a black iron head s i m il a r to a stag be e t 1,,:5, b ui w j l h a fI a red ridge
or
The
m isrs
ih
r, r e , a lcherc
the. alchemy
ists
\Vhen
beetle
S,
y beet les
1.
TYPICAL
kind,
TREA.SURE
carry or st o re
t
i-ea.sure
of any
DC 11
Result.
17
Thls creacure ;s an "h:he:mr heetl".3 m.lndless cotrstnuct inc.apa·ble. of Independent. thought. This resule sevcals Il:ltcon~lruct, trails. A lche my beetles were co nst rucred br the giarus of )(e,,'d dk 10 act as gu~rdians bill no ..... ander I he conw
linen I u n g 1,! i ded bubble on its back. aga.'r:!s! n.n ",1'cbe'm'l' bl>e!ie h a !o~in'g Th ey a re so named because each has in a gia)ls an alc hern iea l bi te Fueled
II iquid.
1,000
gp of r aw rn arer i a ls is requ i r ed ,
by l iqu id stored
a long with suc.cessf u 1 DC 15 era ft (blacksmith i ng) and DC 15 Craft (gia&sblowing) checks. The alchemy be ei les c r eato r can give the co nstr uct a si mple command to govern
it,s act lo ns, s-uch as "Re mai n in an area
Iu
find arrack
al lc rea-
2.2
An)'. cornbar
pr-op ositioar.
!f
d.,.,u HI.yed,
corrunan
clealilig
dallHg{:
a new d a( any I i me the construct i.~wit h in 3.{) feel. CL 5th: Craft Construct (MM 303).!itrollll.ca.sler must be, at least 5lh level; Price 7,QOOgp: CO~I '4.,000 gp + 240 XP. res
l hat
en rer." The
TIllS gr-eal gmll ~"p~"t bean- Q slTangC',put!trn of gliolelll'ng .Ii/v!!!"$cale. down the lengthofi~ bdf:k, 11$9C.f .thine. eut/l hr'(ghte,-tloo great pooh of
DREAM SERPENT
out
Feats
Alertness.
(Mo,"", Si lendy),
Skals Climb ·rH, Hide SPOl .. 6, Swim +14 Poison (Ex) Creature,
[5-26 HD (Huge)
I")
yilver peering
CR 6
da mag" d,'cams
[r o m .' d r e a m s e rpc
poison
h ave
ivid of
and thousand,
angry scrp"!'I\8. The .d re a rns a J'C d lst u ~bing rvo ill effects ..
but cause
30 f!. (6 squares),
bite. .. 14 (1 d8-9
cl i mb 20 plus poison)
ft ..
,",wi
m 20 fL.
r\ d'''~nm ''''''pel1I h a s a ·8 r a c i a l hOl1US Of, Climb n nd can a lways "hoose t o t a ke lOon> eli mb c he c k . cve n i r rushed or t h rear e ned , It has a rac ia 1
~.s
S'p~.ce 10 Fr.. Reach 5 ft. Base Atk.9, G~p +19 At}; Options p oi so n (DC 15, l,d6 Wis/ld6 Wi. plus
to perform
some specIal
~CI Ion
or
dreams)
Spec is I Act ions deep gazc
11.
u se 1 he ru
11 ~~I
.rirn'S in ;\ ::;Lr-aighl
lln\t.
Abilities
l nt 4.
w.,
s..
13.
The _iu1)gles ofXen'dl"ik teem
l he
w it.h exotic
life.
but
no ne
a re more
sought
aftc,e rh.an
hu n
SE
I!
hroughou!
co mbat , a d rea m
unaware
u nt i l morning, when
serpents
w
figh( a sa group
rhe ir ""sting
p rot e cr
al
te
h reat e n e d , A sl ngle
s(>rpent
e ac b
a t. :tny cosr.
11; le t h e
group
rnpt to
SAMPLE ENCOUNTERS
Dre a m serpenls are
j n 1e 11 ig~nl
enough
to
leave
c I ~ady
s up er io r [o e s alone,
fight ileT"cely when .lhren(e n e d. The d row and yua n-l i of Xe n ' d r ik re ve re 1 he dr e n m s e ]"pe I'lt s , a n d C.3 r e le ss hun t e r s m. igln ).'U n a foul
but
lht),
of such
gU"1"{1iaI\~,
I nd ividua l (EL 6), A lone d rea m se rpern could be e nco u n re r e d i 11 n ny part of Xen' cli'l k's end less jungle. If D, passi ng po rl y lakes ca re- not co disturb a 1''''',1 ng dream
serp"n
D supe
t,
pl'e~ence. e IU rgel
However. of hu n t e n;
nI
b ee nth
rnight
at t ac k w it ho u t pvcvccarlon.
Nesting Ground (EL 8-12): A d r-e a m sel'penl nest \ ng gn:>und can co nta i n up (0 n i ne rnat ed p.a i r s. The suggested Encou n te r Leve ls assu me that hal r I he serpents r cmai n ai t hei r nests _,,-h He i h e i r mates engage the pan y T1, ey f ir s: all e "'PI louse th ei r sleep gaze on -crea t u res en tc',-i ng I he c Ie a r i ng, but t hey move to arrac k , f n e c e ssa]'y, Dve a m s e rp e ru s defending Ibe;r neSling grounds
l ypically
figh( un [; I s l a in.
Dream. serpent
ECoLOGY
RenowTl<:d fo,I
hei r .s hi !"oughoul
111
me r i ng scales" dream
pea
dy
ra ngs,
hurucd
and h«iiucinogenlc
venom,
&erpenl-" are
bi' e'lplol'ersLh
Khorvat
01' I
re ofre neil. rry the d r ied le at he r and p redat o rs , draw, who call1he
I
TIlls leOJ1.nlJ.mnnlih h~ingstands llf 12QSf 12 f~d full, Its light ~roll)ll ~kjn rfsembles bark, and ,/Jale green ha~r gr~ m mort fl1.f!sO.'I!)' It>$CI,I/p rInd' down Its bac~' 0 rid orm.s.
GIANT, JUNGLE
JUNGLE
CR S
8 Giani
The.y
us a in i
I'e,')
_,.ki D
weapon
the bo nc s
Ofren N La-'t~ giant I nit -1-9: Senses low-J ighl vision; LanguBges Draw,
he venom
d ilured
AC 25, touch
1S, nat-fooled
IG
as aspects
Fori
Speed Melee
+1.0. Ref+14,
WHlI---4s t "ide
see a,~waste Fu! slalJghl,er nal nest i ng grounds Envi ro c ment wnrm torests. dearings.
h at ch
t he
long"pear -<-121 ~ 7 (2dG~7 IX3) Ra II g'e d fJh,k jav,,-I in + 17 OdS ...5) or Ranged Space Buse At k 0 10
pI
inhabit
r.., Reach
10 ....17 ,
n.
Shot
Typica
pent grows pounds,
I Physic
[0
al
a lengl
200
Align
ar e almost
me nt:
As jungle
d rea rn se rp'en rs
wit h their ,--elati",ely
Blan k_ Sl,o!, Quick Dr",w Spell - Like Ab; I iti es (CL 11th): I !d"r-~nl~"gle (DC 9), rnore 3!day-pwlll,it/lOu.llr(1(e. w"Dd shop~
01
alwayo- neutral.
!1l~
Ahi III ies Slr 21. Dc,,- 23, Con Fears Lightn i ng: Reflexes. Rapid Shot Skill. Cl'afl (leatherworking)
high I n(i"lli_gence-.
ru s so m e i i meg take On
kindly
0"
I evo le nt be nrs.
TYPICA.l TREA.SURE
Drea kind,
111
(,~oodwQrki[lg)
+5. I-I(de~12"',
0"
Listen
Spore
S,
serpe
nt s do not
I'.
C~
r f)'
s( are!
r e'as u re of a 'n)'
$urvh:al
'0·
H o we ve
0"
Lh e hide
and
• Jungle gla m s h~ve'" +.]. "~Cla I borrus on 1-1 ide" nd S" rv iva I checb 't>ndc ill jungle rerra in. Adva n ce mc nr b)' ch a ract er class. Fav'o.red Class ]·.1nger Possessions "pe'll'. masterwork 6 ma-St~l'work leather ar mo
r,
•
can learn i nclud iug
rn ast erwork
lo-ng:-
bag
ranks
(nature) is revealed,
Woodl~nd Stride (E.~)Ju"'glegianl~ c",n move I.hrougl, ""tural overgrowrl area s at norma] speed w it hout dan,age. See i h e d r u id cl ass (ealure, PH 36. g,iB nt s a re I he sen de desce.ndaru s ol (he powerful it a n s who o nceruled Xen'd"ik__ T'hey [ive ihro'UghouI the hu rnid jw ngles I h at give (hem 1 heh' nn me .
t
dream
~erpe[lt&. folio,,';
lower Des_
Knowtedge DC
(Nature) m'agieal b~a3ts n;tn)-~d for the hal-' 'of theit venom. Thl~ ~e~1.l.11 ,..:v(>.al~
has a pUlen! poisonous bi\.e that
to use
R.esu.lt
nreBm,.el'lJen:tS-"3r~ luc.inalor:y effects all mag~cal-beast
16
STRATEGIES AND TACTICS J u ngJe giants have Iiule of the i h ir,l for
,
'
tra.ju;: it prefers
21
A dream
serpent
elegRnl
u se
cornbat shared kind. pre[.:rril'g 10 Slay at range and (neil' e n e m ies w itll j~vd; l1S, They aye mo re I ha n of de [e n d i ng the m s e Ive s , h owe ve I'. and c a r,.y longspean 10 usc in melee
nank with their allies whenever pm-"ihle and to keep more st ride powe rIul foes at bar- When
They
l6
lfo!rpenu long oHare ~1'D.rer8: etimeto :Ken dTi.k. N<;ow, compel;lio\l fo,lhuel"p)mts means I hat hi;!. arers mUSt be wa~r of d~ow rilrablltio~ I
dream
11.$
enlo";g'i""
faced
w~H as the th reat FroIn these~pei1ts drow and yuan-Ii but lhe of Xen'drik YU'In-l; se-'--pem,
Ih'emsel.,-.es.
both r evere the
10
they ca n not defeat. ju ngle gi a rus us.e their and po,$wil!wul' frUIT abi I il ies 10 51[p aWil)' safely, wit h sria ('e I rrrp.51odt agai "i:l t ho se who mighlll"<I"k
w ith magic.
31
The dream
the
present one
greater
rh rear to hun rers. They worship of the Devour-er deepest sacrilege. and conatder
t he serpents
killing
ngle
h abit at a nd
he
that
are Iypically
encoun-
in pain,
or in a t r ibe of three
to len g-iallli>
ca-ring 1'0,--
,0 vbre e young or
inn,'m noncombataars.
Physi
0111
Ch a.r-a c te.r i st i c s :
J u ogle: _gi~ n t s
35
1.1 GO
Ali.gt:LUlcnt: philos.op-hy.
Tbe.il~ es se n t ia] corm ect iori to naru re giantswhere rna i ilIa in a 51Tied), ne ut ral they have corue into corn act
gia ojl,
h at mOSI jungle
However.
individual
bent.
jungle
ethical
Jive in ca rn p~ it
C~.
They con
st
10 I heir
fo r.nn i mal
and
I he)'
p l a nt need
h, pa i ns
t
to kill mo re rha n
The
gi~ nt s m a ke dec is io n ~ by co n s e n s u S.
po we rf u I mern be r two vores. Jung·Je dire
t
hough
r ib es wit h
the mosi
su cb as
an i mals.
ige rs
serve
as com pan io ns B nd
guard ia n s.
TYPICA.l
TREASURE
(hell' bQdie~ and h a i r wilh wooden
Exce lle 01 woodworkers nnd leal herWDrken. jungle giants c raft eleganl we apo n s , a rm or , arid p ei-s on a l adornrn e n cs . deconlling beads Iheir
t
to wh at eve r relics
Ajungk
gianL
tribe
oi'ten
has two
(0
four
r a i ned
dire
Xerid ri k they have r u rn ecl up on l.h,,;T' travels. Ajungle g iB n I h,~s st a nda r d ( r e a SU r-e fOJ" its Ch a Ilenge Rat; ng. about 3.400 gpo
tigen serving as gU;lrd a n i m a l s . Junglegiall!S are no m ad ic. moving from campsu e to campsite. and sometimes act in seemingly unpredictable way s . They I ive long I ivcs and TTl ale plans t ha t ce 11 lin fold
ove r decades. Th ough
I
hey might
t
CIt(
ac k or a id
rave] e '"
r 11 tell
rac ial Ira its. it y. + 3 Co n st it ut ion .• 2 ~ 2 Wi£dom. '-.4 Cha ris m a . P08SeSS the folloWing
+
18 Dexter
Or hostile) of len tie to experiences or r e co l le ct io o s or years before. I nd ivid u al (E.L 8): A ~i ngle ju.ngle gia Til wa nde rs all a.re a frequenlly observed has au acked
t r ave le d by e xpl or er-s , Many
h e ir
«
JUNGLE GIA.NT LORE
Ch a ract e rs with ranks in K nowle.dge (nature) can lear» 1l10,·e_.abOUI jll.ngle gia nts, When ~ cha raCIer rna kes a skill check.
t
re.pon
bUI
being
by the creatur-e
from
the giant
1~TI1-
Tribe
The
or giant~
of
unknown.
pora,")' home
shelter
has made a
ion from
includi
og in forma-
I rib e is s i x ,1 rong,
led by a 71 h-level
Knowilldge
EColOGY
Jungle giantsa jungles
The pale re shy a ncl rec lusive , keep; ng they emerge (hen
I,) I h
DC
18 ernse lve s
t
Result Jungle
itl
wancierli,·s
~I.te uncharted
".j ld.exndi!;.
man)'
from
hei r 23
it s.
once to
d.<;:irbus.iness ski n
t a n , with
or ajungle
is complete.
rer savag" rr
or a
also
r-black
A.jungle
n.at
giant's
m o r e refined
z ornbar ,
dl1(ilch.J1Jt"l1(
'28
Their
Call
c "e~.dJ·i"':"N
i.l bec r s
the most dexrer ous of ~ II I he gia nt s , Thol:l,gh reaches can be: encountered conlinen\'
EnvirO'll-.ment:.
I.H\c·"plored
_jUSt
t, fl i' yecU;$
...
th"
-La:rge s ize , -I
tiIlac} rolls.
_t~
or M~.diu m c rcar
-Ajungle
-Low-l
Reach,
g"mt's
is 4·0 feer.
ight vision,
-Racial I-J il Dice, A jungle g;" nl beg\ n s wilb eleven le~ is of gian!. wh ic h provide II dS Hit 0 i ce . a base auuck bonus of +8. a nd base saving th r ows of For! .. 7, Ref --3.
of rID' tlf H!'Q~5tion. srrol l of phantasm.al ki.llor, sc r ol l r hoi" J ig~!" ing Warlock InvoCalion$ Known (CL5Ih): le~.&t (at winl-ddnldl blasl (~l4 rao.ged IQuch. 3d6), ddnlcn ,pwr" (ddnid, blast. r'a nge 250 ft.), Jr;ghlful bI~r!"'" (cl'eat u res struck
or
WiiI save
01'
by eld.d',ch blast must succeed on a DC Hi be ft-ighten_e.d for]; rn i nui e). ;u:kenlngblart·" b), e}-dril"b. bl,a.i;I must succeed on
.1
Skills,
(cI'ealu,es struck
[or I r:ninoJt~)
" B la.<l sh aP e in "0 c~ l io n (COtllp/r1t A r.;alle 9) 00'* Eldr nch essence invocario n (CompldeArCQ11~ 9)
Spell-Like Ab i l ir ics (Cl, 14Ih), lellilate, At win-delecl magic (CL 6th). shape. wall uf5ioOf (D C 19) Ab i lit ies St r S'[, De'); 14-. Con SA rock thl"(lwing (MM 124)
'p,ke
t
'(lIn., (DC
18) . .<I~nr
four
fea:lS.
5 nat u r a 1 a r rno r bonus. -Special Q,'B I; I i es , Wood land 5\ ride (PH 35').
-+
21. l n
=Weap
o n and
Armol"
giant and
SQ deceive item. rock catch Ing (MM 124) Feats A len n e ss , Com b ar Cast l,ng, Ex t ra 1n\'O(..'I;O n"',
M ~g;cd Apt it ude , Mounted Cam bar, Poi n ( Blan k Shot,
Language""
Common. Drow, Svlva n . -s PI' 11- Like A bi 1; ties, I! d ny-en IGflgle.,norF. 31cia ypms wlthou! ,(T(la. wood $/1Qpe. Caster level 11th: s ave DC 10 + jungle gi.mt 's Cb amod i + spell level. =Favo red Class, RangeL
net'
Pre" is" Shot ~Fea I descr. bed i. n CnmpJdt A r(~ne Skills Conce ru rauon ·.16, l-r~ndk.Anim"1 ~l7. Hide~ll', Ju mp 415, K nowl,;dge (h iSI o r v) +.20, K nO\I'ltodge (, he p l.a n e s ) +20. Li st e n +'19, Ride. ..;.16. Spe l lc rafr +15 (+]8 scroll s). Spot + 19. Use MagIC D"" lee + 16 (+ 18 scrolls)
'"t n
+Leve]
Adjusr
meru.
..-5.
GIANT. PRIMORDL~L
This cllormoU'J humanoid sUms to .-racHe with magi~al ~mv. Glowing lolloosw~erlliswril1kltd bron;:.eski_n, &Jch onej1orl'l1g with dimgrecn lIght Vivid billt gcs shlllP like sapphIres uoder Ius ash -gr'!l' brows. A nllnbus of blue po lJj~rrurrotmds ilw gi md 's hands. Ira iImg after him Qj IIe mon es, PRIMORDIAL SUN GIANT WARLOCK
M.ale su n giant wa r-lo ck" 5 'l: Glass cle<cribed in ComplrleArr~n<!
CR 17
rt .., Liste
Dr!)w.
IS. Sp ot .. 19
[gnHJ'l
Co rn rn o n , O,.,\co,iic."
Gift",.
AC20, touch 10. r1at-fo·oled 18 (-2 size, +2 De"_ +1 0 n at u ra l) hp 183 (18'1--10), DR I/cold +12
10
i r-on
cold
Speed 4-0 fl. (8 $q u a res) Me lee ~2Iong>pror + 23/ .. 18/ .. 13 (3d6 + 18/x3)
Po~"e.ss_io~~ ,combat geil.r pLus- +21ongsj:rl'()( Eld,,;tch Blast (Sp) Smnda.rd actio!': range 60 r"el, +12
SOCIETY
Primordial The), knowl gi3 m s em br ac e en I ighl" ned struggling "ace as
I
3d6 darnage_ CQmpielo) room, 7. Deceive hero W-hen m a k i ng 3 Use ,Magic Device cllec,k. a priino,'d.it!l s u n I,";onl warlock ca n rake 10 even If disI racted o r t h ren len e cL Complett.iln:=e B.
QUd,:
ranged,
>Iud)' constantly.
to recapture
edge
of t h ei
bey e x peri me n: wit hone a ncr h er. P"i mord ial gianls place a high
I'
S:kills
for'mer
glo,'y. They
oegkel
he ir- physical
at t r i-
,> rac ia l
to impr-ove
cruder.
I n most c ase s ... pri m or d i a l" ind ica t e s a t h rowb ac k LO " more savilge slate. Among the gioQts of Xe n d ri k .
it means" re t u r n to th" gri1nd. enlightened
The c u It u red nat u re of pr i mo rdlal gi an! s does no! r ra nslnre into pac ifis m , however. Some primord ia.l gtant t rib es con sid e r t hem se lve s so 1)ig-hJy advanced that the), think nothing
t
of killing
sentient act s
t0 "i M
cr eatu r es to I.it de
however.
{ u r t he r
d i [fe
re nr
[ro m slaughleringcanle,
rennedtribes
U re
us e s ~ 5th -I evel
sun
make ruin,
de a Is
ilnd
it h "Iesser"
explo
retrieve
wi.th
t
opf;llc~sting
.,d·venturers-though
I h~ generQ1l8
unscrupulous
h<lughLThey raining
I ribe s
t)'P
cotlstructing when
diplomJC)' enemy.
n rst
spells rocks
,0 gain
mani-
en c o u nt e r i ng ;; n unexpected
if co mb at erupt"
pd ruo r d ia I gin
ancestors
l)
LS
le arne d from
of pu r e a rcane
ie s c a n be rep r es e m e d with
war-lock
GIANTS Of XEN'DRIK
Even remain anernpi in an age .of exploration.
a m.ystery.
t
he giants not
Eighty thousand
but a magical cataclysm plunged them into a dark age. Now rhe i r descenda rus live among the broke n r u i ns of
~ once-great dvilizal ion. -
d% 16-19, 20-21
iacl
dye
22:..;24
25-26 Z7-2829-32 33-35 36-37 38-42 43-46
o r nnre
Cr-ude Cr-ystal
1M Pji;:cC5,o.fr;.qlll
copper haub}e e¢inB
The giant enrr iea in the M"nst~rMallual, as well as several in Monster Manua/lf (the forest. sarid , a.ndsu n giants). Fiend Folia (t he bog and shadow gianls). MO~5Ier ManuallTl (the de at h. e ld r it c h and sand gi ants), a nd Monster J\'.fGlwaIIV (the cr'aa 'ghoran giant) represent 1 he vast r-aci a] range of the gia nts of Xe n' dr-i k. The pr imord ia I te rnplare n:prese nt.s
a variation on the average Xendr ik giant.
a bracelet
+7-50
51-53
Fruit
XEN'ORlK
GIANT BAGS
54-5£
57-59 60-62 63-68
The giants of Xe ndr.ik of tell ca rry bagswllh them. holding w hal few person II I be Iongi ngs I bey possess. Made of roughly ~I itched hide 01' crude clot h. these ba~s~onlain a var iety of it e ms , depend ing upon the giant (MM 120).
The following List presents a n u mb er of variant it e m s
t be
Gear
taken
from
explorers
(DM's choice)
Giant ~o9_d:ijll8cribed
Haunch of me,,1
with nrnes
69~73
74-76 77-79 gO-52
Largego'urd ftilLofw;uer Ob.idilln knife Relic fTOI!Lancient t imes Scr-ap 0 f c.ru mbli Ilg parch me Smal I Siberys dx.;,g:ortsha-rd
Si [ve r=st r-eaked geode SmaU''S_tone idol Small
HOlle
0.1 8
Il L
85-86
12-13
I4-Ui
A:"o-mat:ie: r oors "'T"rEed In large 112a:"e~ 2d8 beetle shells Brok.en pi.,ce of giant bee heneyeomb Bro1<;e.n stone key Qeram:ie bead's <L;nd IQkem
kneelinge]
r
piclograms
tablet
with worn
Two hitl,,~~of a broke,n ;ce:rami,c mask 100-200 [eel of vine rope Wood ca.rvir.g-nn:d crude \o<;>1s
pOI
on (DC
Con).
favored
template as
i hat can
i he
be "d.ded
,11\-
animals
+2. favored
e ncmy gj,m,
t-2, favored 12
to any ginO! (referred A p r i mo r-d ia l giant r isi ics a nd special Languages: from of
1 he t
10 hereafter
base cr(;aturc). c reat u re's here, might ] a ngunges ret a in some which or
s..
SQ scorpion
a ll ow I'd mo rd.i al gilil 11. IS ho s e available arcane Spe l l-Ljke I;,an c.hoo Ability:
Weap on Fo cu s (drew
to the base
long k n ire), W apoTl F'OCU$ ($I ing) .13. Lfsrcn +9. Move Silently +15, Favor-e d Class ,.,tng-e. G Xe n' d_ri k bocrnerangs 5
Primordial, a ncesrors.
e one of the followingspell-lik m ai ifeS! at will, Adjust Iroro level equ a ls the giant's the base
Spot 9.Sll.rvivlll+I'2 Adva nce merrt by chnr8ctcr class. Po sscss io rvs '2 d,'ow long knives". *N ew "'eapon Favored, (lescribed in Chapter A sccxrow Erre m ie s (Ex)
it Can thereafter
PlI'whi!t!y, mVi$ibili!7p~rge,
lew/ote, Caster
Abilities:
hasa ni malsv ztnrus, and magical beasts as favored e.n rn ies , each at a .. 2 born rs. See i he ,.ang~r class [e ar c r e , PH 47.
1'01·
Scorpion Empath)' (Ex) i\ sr o r'r'ow cc n improve the at t It\.lde o f sco r p io n.s , T'h is ability Fu nct lonsjusr like 11,., druid's wi ld ernpath), class feature
lowing 'pecia! ~j\j31iIY, MngJto/ Krmrk (Ex): Primo"dj,~1 abilities at ...1 taster · level.
Skills: Hit Theirincn"ase;n mo rcl ial giaots
(PH 37).
using
On
the.
scorrow's Movc
I-I ike
priracial
Hide,
checks.
8 extra
skili
skill p o irus
points per
Cor tbelr
Dte , 2 extra
and giant.
Scorr Th
ow are
pos
LhE' hrst,
2 e x t r a ~ki[] points
cl,ns
i' are
ou nd in ne.arly<'ny
Primordial
class skill.
shadows
Pl'imorri
Envi favored c r ~Rfure, Level
ia I giants
:
by h r5L locat
t
trail,
i r e le ss efficiency.
i n st ea d for
When
a, a group. he ir boomerangs
Adjustment: Rating:
base
creal
LIre,
Challenge
as
base c reat u r .
SAMPLg ENCOUNTERS
Sc o r row among ra ngt" across se nt ie nt
C
SCORROW
Eighl segmented legs .~ppori Ihe long bu<}yof Q black .\c(lrp,on. W~cr~ lis head sil(Juld be. tilt ,moolh torso vJ u durk-,kmncd ~IJris~s up, its amI.> ,'-'ieldmg lilumal blade". The rye' "J a h un fer ioon Inc (Jcta, whil€ 0 I{)~g ta,l ~nding in CJ dead]y !Jmgn-r dallCel fJ!lerh.ua. SCORROW
Xe n d r ik but
are
se ld
m [ou nd
other
u-ave.l alone
or in pl1 i rs . but they sornctime s establ ish small colon ies , Hunters (EL 7-9): A lone scor row or a ptlir might
be hun tin g Ihe rare seeks-or a re better might
g111))C.
a hand
or advent
ur-e rs lves up
decide
i hemse
CR 7
+9 Common. Dr-ow. Giani
Scarrow
s\
Colon),
sual lv CE La"ge abe r r at io n In it ,,7; Senses darkvrs ion 60 fl . t re rno rsc nse 60 ft., Listen .. 9, Spot Languages
by
mon-
EL 1/:
scorpion who
A group
of four
sco r r ow and
lWO
monstrous
rd ia n s have been spot Ie d ""it hi n a da)''s rn a rc h of Stonnreach. T,,'o human adventuring band,
gUB
e nt ere d
bUI
h e i r tCITitory
we re luck)' elves
1.0
(',c~pe
a group
of K horviI,i "ian
and
cut down.
.8
Speed 50 h. (lO sq uar.e ) Melee dro,V' long knife "12/-+7 (ldS .. 5/l9-20) or Melee,; 1ng + 12 (ld6 ·2 plus poi on) or Melee d "OW IOI1~ knife .. I 0/ .. 5 IdS.5! 19-20) and
dr-ew long
ECOLOGY
The bu
t
phY'sica I k i nsh ip
Simply
t
'0
'he
l
! he
d row long
drow.
[j.v
they
and
knife
.. 10 CldS+51\9-20)
an<::l
formed bi rt h.
We3
'ling+7 (ld6~2 p!u, pots on) Ranged Xel)'d"ik boomcr~ng ...9 Cld8+5) Space 10ft.; Reach 5 11. Base Atk ,7, Crp .ll
to ke e.p up with
elden are
k-
nr
he rn se lves , fo"
he sc o r row abhor
village the
t
every
member these
i he
of the
r ib
• Although
poison
greal pain.
it al 0 brought with
about a
SC01'-
ra n sfor-rnar and
10
rever-
sa}' that
it lurks in hv orils
glfu.
The
i n d iv id.u a] or
t
for ot her
into
as divinely e
1"'0
no gn!al
rac.es . T'h
om e t I m e s work
pan)'.
TYPICAl TREASURE
SC01"'0'"
covet
he wea I t.h of
I he
hu nr . especially to
Ih
who (;,11 e.
e i r superior
sk.i l] (",hel her the scor row ca n use tho A sco rrow Rating.
>
r-easu r e for
aboul5,20Q
gpo
c h ar.acrers, wiLh
!1.
some have
consistent
rhe l r I ive s as el ile hu n re rs , The often Clawborn w i t h the Such claws a creature A sc o r r ow with class
,'ogue. equal
SC01TO\\'
its hands
LO
and Mu lt iau ac k
in place of Weapon Focus (drow long knife) and TwoWe apo n Fighl j ng. A cl awb or n SCOrl'OW I:;; incllpable of wielding weapons. ChaJ1ge it s au ack line 10 t he following:
Me Icc 2 e laws
T
;
SCORROW [ORE
GbBrRClerswiLb
(dungeoneering)
s t i ng + 10 melee
)
10
can lea r-ri more about scol"l"ow.\iVhc::n a ch a ract e r makes a ski II check. i he fol10wi.ng lore is revea led , i eel uding information from lower
Des.
Ilg)
Cl awb o r n sc o r row a re
·COTTOW.
They are!
10
reared The
no d i ffer·ently
w it h in their
by the; r [e 1\0\"
and
ofre n rise
power
DC R",mh
17
Scorro.w aren't d row at all but a race unto rhemselves. th.ough they clearly have some connet;.tion elves. Thi~re;<ult 22 Sco r row weaken Scarrow reveals to the. dark a nd can A band before ins.ll!a.d
Environment, in an)' part Typical sr a nd s some for weaker oudook. most evolved often
inlo
mignuor)' , alwtlys
scor r ow can be found An ad u.h scor row about 2.300 pounds. contempt nat lire and
in pu rsu it of prey.
all aberratiO[1
trailS.
He deadly
two-weapon to soften
fighl<:rs
Alignment: However.
or
up roes
Fmi.hing
27
them off,
ow wh os e hu n r i ug Xen'd,'ik's
n sr j ncr
hnve
the urge
myst e r ies .
SOCIETY
!though once
t t
h e i r true
origins the
are lost to of
i me
and in
(he all
co r.row claim
t h at lhe), were
but this makes them no 1~$ efficient In eomhat , However, though all SCOl'TOW are predatory. not all are impulsrve kitlell . Adv.enLureJC8 who meet» scarrow with.out gelting:killed outright might have Il chanee ofconYinc1ng:the creature that tJiey are worthy
of being allowed to live.
of hands,
a d mi r-e d r he i r sk i) l and
10 { he
se111 (0 I hem
TENTA.CLE SPIDER
c/Mture 5,,,t/lillg towardyau seems to be (I giant spldu. but where il< fangs 5nouIJ be em four long; 1~rithinghmludes. Eight red !D'esgleam aoove t~e squirmillgmus, in tnt midrl ofib; far"TENTACLE SPIDER Alw;,ys C E Med iurn ab e.r rat ion
hot;, -3: Servs es da rkvi si on 50
(L ••
n~
An 15 Escape
entangled creature can escape w it h a DC Artis! check 01" burst t he web wilh a DC 19
SlT'W.gt h ch ec k , The check DCs are Const it ut ion-based. a nd rhe Sirength check DC include. B +4- raci nl be nus. Both
DCs also
nclude
0 .. 2
borius
fOJ'
the wr h h i ng nature
CR 2
rremor e nse 60 I'.: List.en
of the web. The web has 12 hn ra ke.s double damllge from Hre Writ hing web, "re named the sticky enemy
.IS
P0lnlS.
ha rdness
O. a nel
ro~W1(:ir disu,
, wl"lLhing has caused
an
he3rt-stopping
15.
t ouch
13. nat~foOled
13
",cbs see-n
CIOolJgh
ighter, nd lighler
"Tithing web.
a.~ ~ sheet
A lenl~cle
spider's
web.
He not
strong
10 Func: ion
n.
(6 "'1UBres). e ach
-+
eli m b 20 fl.
4-
Ski lis Te ru.acle pide]" have" tv! ove Srle.r: tly checks and
e h ecks,
touch
A tentacle
s p id e r ca n a lways choose
Cl i m b c he c k s even when
h r e aten e d . II uses
r...
either its SIJ""'l1g-lh Or its Dext er uv modi fie" [or: Climh checks. whichever is higher.
-t
1 The
t
Alit 0 ptions poison (DC 13. I d3 Ded Id3 Dex) Special Act io ns wr u h ing web
brought Scholars
back
ra le s of
14·. l nt
.. a, Listen
have
since determined
lhe true
ca.
SpOL~2
Advancernen:t Writh
;"lg web
3 H 0 (Medium):
4-7 H D (Large)
elm throw
II
i ng Web (Ex)
A reru nc le spidc-
writ h-
ike r
or
mon"ten-
attack with a net bUI has a maximum '·ll.nge 50 feer. "'lIh a rang{' rncr-e mern of 10 feet. a rrd i s elTecuvt again~!
or
'''''geL' up 10 one size cal"go,'Y larger i h a n ! he t e "tack s p ider-, The web anchors I he L<ll'get in place. allow ing no move m e nt ,
Chara.C1E:l"Swith TlInks in Knowledge (dungeon<:ering) can learn more abour t e nt ac le sptder-s, When a ch ar ac t e r nukes ask i II check, ~he following lore is revealed, including i n Fo r mat io n from lower DCs.
Knowledge (Oungeone".-ing) DC Result 12 Tbe so-called renracle spider im'l aspider at all, but a menstrousabeeratfon.that make. its home in the forests
o.cXen'dri.k. 17 explorer-s This because ~e"ult reveals all abernlt;o n t~ai<tS" webs
Tentacle spiders
dk they cast. A
22
27
tentacles incapacitates
spiders
ITy
10
A lone tentacle
is fear-
res sometimes
..
Tc~tacle $pider
83
and
prefer
to
stay
ill
t";lnge.
crearure leg"
before before
six. man,
t e nt
tq in"
on
10
has four
t hi'll ]'enders
helpless.
SAMPLE ENCOUNTERS
Teru ac le spiders
Lone larget to pick Hunter hunt
Tentacle
bUI
can no
alone and
in packs.
t
fore st s , galhering w r u h in
1\
il~"helleIC.,d in an area
The
a writ h ing,"veb
iz.e a rear
of their
hint
at rhe
p os s ib le , il att e m pr s b,·jnging
of
colony.
t
but lone
he rr hunting
"rounds.
Physical
Cha.racteristlcs:
4-7):
Uvinu <lllacking into
Tentacle in!
gather of for
arc about
5 feellongilnd
Tentacle spiders 3 feel tail. The), weigh appr oxiarea Iw"y~ ch aot ic evil.
I
of
n
Ih
ree
five.
be
hr.!
boughs
"'''lely
150 p ou nds.
a nd VIcious
i ng trees.
They
~ingle seoul
a foe's
The), a re rapacious
provo car ion.
c rea! u res
hal k il I wi I how
streng\ll
or draw a. pan}'
TYPICAL TREASURE
Tentacle sp id er-s
C"'I"T~'
powerful
no t reasu
t he
re of
heir
own.
but!
he.
make up a
ir former
off e scap e .
wit h i n their
i
hunlinggl'ounds,
In
ECOLOGY
De sp it e its name. i-a r i o n is
nOI
spider this
magic
item
and 1/10
"bel.. b l a ck is
t r u l v B spider.
lis long
WARfORGED.
qUORCRAFT
torso
Cold. /ifolc.l~ rp.l !iere QIII hellenlll <I metal brow, Made of rough]} form ed plece:; of Inilhru/ al1d crudelY rar~ed WI/Gd. tllf ronslrill;t ruim II, flsts 10 slrike. qUORCRA.fT (RAGING) WA..Rl'ORGED BARBARIAN
war
CR4
forged
barbarian
C~l Med i u m COl'" ,"UC\ Init + l : Sen.ses Listen +0. Sp()1 .0 Languages AC 16. rouch no.ne 9, f1a]-fOOled
c o n st r-uct
i m m u n it i e s (MM
Rer
2. Will .3
40 fl. (8 gua.- 's) '2 sla rns +9 cad, (ld8+5) 5 fl.: Reach 5 fl.
Sk il l s ju mp +7. Listen +0. Spot +0 Advancement h). char-ac t e r c las: Whe.n 11.0t nlging.
t he quo rc raft t at ist i
"'arforged
bjj;rbari~n
ha
In,"
o 17
Gr'p ~7
W'A.RFORGED SCORP10N
creation
[Q
go back
the g"iants
.Eigh metal 1t(g"5 mOt'£ with timed pr"cision, supporlll\"1{ Q j('gmcnted borb mQd~ fo look liA'e a scorpio». 7iU(l lang Ofnu end in r(J::or-$~lTrp plncm wilde (I barbed tail wtlves overhead, drlppmg <1 wusllc Slltnf. WA.RfORGI!D SCORPION U~u~ II)' N f. Large co n st r uct Ln it ,3, Se nses darkvt jon 60 .0. SpOI ~O
Lang-uages (-I Common, Drow,
con f1 ic t a
P ica I
w.n r forged.
host
CR 6
[t ..
10w~lighi (can't
vision; speak)
Li sren
quorc
ta ft warforged
sr i ll IUl'k ioclay in
the de e pe
fo'"'golten con.
U'UC(S
re c e ss.es of t h e continent.
or wandering to those are enemies
Len
(0
gU~I'd $OnH~
these A ll and they \;>a,'b".ri,w [hem.
Ciani
outpo't
qUOl'l
without
purpo'e.
]9
s reo da nger
men)'
DR 5/aclamantine 0,
f1J"~
10. ori ic 10
Speed Melee
12 each
(I dB + 6) and
...7 (I dS+3 plus Id6 acid) Reach 5 fl. Grp-17 Improved Bu 11 Rush, Power Attack Improved Overrun,
any wal'forged
c re at Ion.
h e r e a It e r as r h e base c a n be ap pjie d on
a ll
cr e a ru r e ). The
quorcrafl
template
uses
Iy
du r : ng
SIal
A q uo r-cra Ft wal'[o"ged
ist ic s and Alignment: evil component Size and As the base cbanges
\0
the base c re
here. an
hUI
at u r es
SP"~ .
I ru 4., "Vi' 14. Ch~ J Over ru n , I mprovcd .0. Move Sile"tI)' HD (Huge) +7.
good
or
I m proved
Trpe: The
1'. gains
override
The
tra it s
of the construct
1'·aiIS.
lype
Spot~O
Advancement 11-18 H D (LHge). 19-30 Ac id Spray (Su) 30 -Foo t cone f,'om Ihe tip "rl h e "'""forged s co r-p io ns sti nger. I Id.a)", da:nagfl 8d6 ac id . Reflex DC 15 half. Warforg-ed
by I hr ba s e that 'improves do
nOI
replaces The-
by 2.
Hit change. Dice:
bUI
b a s e c r e a r u rcs
to its h it in si ze
scorpion
h it p oi nt s de pe ncle nt upon
(MM 307).
Full At t ack . As a full attack,
on make
t wo
•.
de a lr by the base
tWO
slam
sizes II
A q u o rc r-a ft Will-forged
itut
has Wisdom
w,lJ'forged
fltlendes.
rOl'ged lose a II I he base feats. in clud i ng weapon and ar mor p"o~ny w<nfol'ged rac ial feats po sses sed
WJ I"
rt
ion
'core,
by
(he base
creature skills
waTfoTged
an
3$
he
no new skills.
Solu e ry or team
(2-5).
U u a l lv same
By c h a rac t e r class.
Rating: Same as base
Level Adjustment:-
A "arforged s co r p io n rh ar uses iis acid "pray can not deal ndd clamilge wit h its sti.ng u nd! irs acid spray ab il hy is u sable again.
Today, (Creating of
Wit
a sma!1
I he
group
the have
secret a number
of rhe
se powerful
(forged
free -w i l le d.
Before t he fall ohhc giants, dans olrenegade drew learned of crea~iL1g co nst ructs in 1he ruined creat ion forges the quori left behind. Ip these forge& they bli.ilt 1 he h rSL warforged scorpions i.n homage to I hei]' god Vul koo r.
The$e
ng
origi n HI i nst rue I ions in u nex pecrcd way s, Wa ]·rorged scorpions u nde r st a o d Common.
a nd Giani but C311nOi speak. cr-ude
Drow',
They
commu
masre os through
g.eslure.s
and. ra i l motions.
sneak
up on
i r prey.
met hod ical lv attack any cr eat u r es with i n reach, ~hei r a r rno r and use
i heir
in
to
them
rOLJgh
Envir o n ro.e.ot . Will-forged scorpions Can be found ina oy pan of Xe.u d r i k., Thei r c o n st r uct i m mu n ilie; a l low (hem to r ravel through tlw mO~1 i n ho s p it able and
unlikely pion some
t e rra i n .
eve-n the Loughe$! e ncouru sting auackagRins! ae id spray using Under their most
enough
Typica
I Physic"
iCo..':·
scorCI.lI'V<l$
unless
circumstances,
feel overhead.
4· feet
and
SA.MPLE ENCOUNTERS
More eve!'. these
t
re ce ru ly c re ai e d wal'forged
10
me d role as lone
J
.s means prowls
har the.
h,·ays e ncou
weighs ,4.000 pou n ds. Fr o rn a d istarrce 01: t n shadow. a warforged scorpion resembles a La.rge rrron.st ro us scorpion. AI ig-nment: Tl10ugh a co nst r u ct . " "'a "('orged scorpion h as a rud i menta I'Y j nt e II i gcnce. Most wa.rforged scorpions re neLl the n e ut r al evil et ho s 0 r (hei r hunterk i lie,' or;gi n , bUL a few t hal have wa n de re d Xen' dr; k fot
millen n ia have adopted a more
6), A w~"forged
scorpion
la,,· fuJ
or c lrao: ic b e ru ,
by I he jungle.
TYPICAL
\\iar[orged
I
TREASURE
carry and collect no t reasu re. though protect sites and rel ics of Ihe a ncie nt draw.
ECOLOGY
As the civil iz.at ionof the gi ant. co]]"p,ed i 11 the a [t e r marh or, he wa r ag"insL the q uor i, the d row de plove d wa ,'forged scovpions 'igainSI 1lrei r renegade el f ki n and i he ir gian I m a st e rs a like. Se n tin to batt Ie as fasl 3S lh ey could be
constructed. i n allow; the wa r forged ng the d row
10
scorpions
hey sometimes
YUA.N~TIW"RETCHLING
TIlls crfalure mighr baue once be~n human. bu/ lea/he')' gl1ltn scales !lOW mark N. e.xposea ,kin. 115 hair i'fulling Gut in dumps. und ;.1'; ryes bear frilledyelluw iI1Sf$. A, il (lpefll it! mouth, tlu i:ri'rrl'urer!!1Jw/s all ullene~, roll)of m;~bapenJelluw fango,
i n.st rurne
nt
al
hold
of coru 1'01 in
J)lS
fell,
•
can of
Yw,wTI
Langunges
CR1
~3. Spot
GO [1 , sce nt , Listen e d 1\
+3
Character-s acrer
with
ranks
in
Kn_O;J.Wtedge
(arcana)
D'rnco n ic
3 On.
nat
ur"j)
c4agail1slpo;son
lower DGs.
hp5(lHD)
W.ill+2:
Speed 30
Melee Space
tt.
Resu.lt
bile.3
5 fl.; Re~c.h 5
n.
Base Atk .(): Grp .2 At'k Options poison Ifda: (DC 11. Id4Con/i
Ah i l it ies Str 1,1. Dex 17. Con nce 12. Int4,
d4 Can) Cha 10
\Vi. 11.
SQ poison
re,ista
'2:6
31
.&
ThQugb mo;st iY'arforg'ed $~rpiOn5 dateIromlhe.quori,[i,a.nt canflicu. the:se c6nsl.l'uctswere'created by the' dro'li a._s . weapon ag3m:Sl the ~ a and 1M elves. Thedsow of Xen' drikc-creat.e new warforged scorpions everr today, The warforged secrpionsrbat have wande red Xerr' dri k since. ancien t Iirnes aCtually h,\ve a degree of-free wi \J.
Feats A In! ness. Weapon Finess"B Skills Listen ·3. Spot'3 Advancement 2-41-1D (Medium);
Poison (Ex) A
).",,,,.!;
ex p(,.sur~
10 HS poisonous
.~
3 .. 4 racial
bonus on
savi ng throw,
ln I h-ei_rdesi r e to transform
inro sriakel ike servitors. long c'apt u red explore en, Most experiments
[0
have in
r s and dale
d row
ex p et-i me ru ling.
folclosest ity,
urn i I dead.
its own
devices. a wretch
n rst
I he
creature opport\ln
SAMPLE EN.COUNTERS
13ec,ause of the; r rei at ive we a k ne';;" in com b at, Ii wretch-l i ngs a r e ~ 1m ost a lwavs deployed Dflwo or more. Clutch (EL 2-5):
t
y u a rr-
in groups
';)[[WO
A small
squad
to h.ve
I ypi-
tRrget.
cally an enemy
Even assault
ir
party's
t he
h e), are
overpowe
disr-upts
nds,
This larger
an e ne mys
h I),plcnlly
defends
sll"alegic
gauges
ECOLOGY
Wrelch .yuan-li lings of have" long a rid ion.
te
r r ible
I
hi st o r v. The
int e n d
conquer
;,,]1 Eberron.
of wretchl
I
h~ mo d ness of
rn.OSI
he ir rnast e rs .
lives of wr-etch lings
j
for the
full) short
t
part .the
Their and
can learn mor-eab out yuan-t i wretch lings. When a char-acte r m ake s a skill check. the fo.l\owlng 10Te is revealed. including information from lower Des. Know Iedge (Du.ngeo nee ri ng)
version
ic
can u nder st an d.
y uan-rt i masters.
lings [o u nd im o
h au nt Xe nd riks warm in
Or
They
a r o u nd nre as where
0
se '·pen t s
re
DC
II
Result
"Phis pl\theU<l native·to a'U abe.rJ'a~ion ~reiil urI!: r-S,lllVl'etoihl ~g ,".n ~berra-tipri X;m'8.rik's trait!:. are
t heserva
pie n I if u
I he
l.
u ud e r .
r de rs
10
turn
hun+ed
I Physical
even
Characteristics: The
16
of the yuan-t
loat hso me race. Rat he r, they are the result exper-iments bywhich creatures into snakelike ser-vants.
21
TYPICAL
The.i r
)'UR n-\
TREASURE
OJ."
per day.
Iu
..
in effect ive
to guard
3 nyl h i ng of value.
Some
I rap$"
01 hen
must
be
The
n~<1f>sf.Xeri'dr-tk o are [a,;r more diabolical than those presec ted m t he DtmirQrJ Ma~ler'S GuidE. Such tl'1\pS behav-e
ancient more order like encou nre rs with as (hey attempi them.
On 10
ENCOUNTER TRAPS
mo nsr evs , acting ate or destroy ill initiative
I heint
reset
rna.nual
lv.
st at iSl ics Io r physica Each a rea has an l\ rmo.r I r one all .ack normally. withi n the
Des! r-u ctiom , Th is provides au acks aga i nst an. area of the trap. CI ass, hi( points. a r ea is dest rayed.
t t
iricapacit
h e r-ernai nde r of tin: tl"ap ~cml i nues to [u ncriori attack dis<lples rea can be tHge'ted squa r-e , Some
1"-0,"" 0"
who nigger
01
Some
pans
rm adjacent
hen rely
burning-jeLs
or acidic
g;;ses).
USING ENCOUNTER
Like c a uses traps normal
i t t
TRAPS
Irap:; have
,1:(
pan
R
of the Irap.
rune, ion
Each
d isabl es on ly
i
he
rap
ot h e rs to co nt on a successful checks.
n ue to
t r-a
have a ce n
l location
J'OlI
r u n [or" The to
I)' a [ew
III
un
il
check).
defeated.
act iva: es
Dis~b-le Device us i ng
wh il e
i I resets.
a.b"1.lL L h e elements
D rsab
l to Device
till-70.
enco u n t e r n t s. Th is de s e r ibes how "rea it effects and
t (Tap
as,,-,
tion rh
I'
on ly a sll")gle round
'HI il
i d4 rcu nds.
enll'y
con!
Ri n
s :. rrurn bel'
I rap
dHOUgh
(I),pically
Ihe
he
ru net
si m Ua reflects.
desc rip-
ions.
give~
[I
tae DC for
!l +
arrack
bow
il dea ls damagc~
easier leve I of Ihe spe I least e r who placed si ngle cas! j ng of sorne
t
Th is sect ion also d e s.c r ib e s the spec; FIC I pigger and genel'ai i ayout of \ he roam co nta i n i ng the trap. Th ese room and trigge,' dcs c r ipt io ns can be e asi lv ch~ngcd to s u it
s pec i ftc ·encounl.er~ Sea rc:h: (rap. Such
I he
cally area.
0;
d,spd
magiC a Ifects
Iy
a s;ngle
it !'ea
bUI
I hat
the en l i I'C t ra p i I' succcssfu.l a [fecI's only one al Lack area. each level c h e ck s ~gainsl
diSpel mogit
rn a ke casi er succeeds,
Th is gives
Lhe
Sea r c h DC Ih e
t
10
Io care (i
fl'Olll
a ·check
c a n locate origi
,>igger and
r Ih€
I rnp
he
DC
(0
is exceeded o nc of
which
n at e , a 110w i l1.g I he
The
.till
who enter
u s a rea. A magic
(rap
Descr.ipt is usuio n A iO'l()ot ,b)'. 40
~rOOL
CR 2
"oom wit h
LWO
e nt fa nces.
.1 ,H,
1,.~.
t!'iggel'
L!"iggers.
on. a sped he object have detect through I: 'minute ion detected act ivares
be touched.
the 'r~p~ Once (he Il·.ap i~.aCLiv~\~d .. II ~pe"r shoots up from eac h 5 -Foor ,C]"are of t he floor e.very round. (L,Ch .pea ,. emc\'ges [r-om ".lightly diffen.mt 'pol each round.. so that. creatures en n n ot 5i mpl)' st a nri bet we-en I he. spear".) Search DC 17: Type ",~chanical each round) Tr.igger location, In;! + I Effect Melee. 4 i<p€a ,. (\ dS .. I (x'3) ("a.~h "quare (inc]ude< ..2 AI k upgrade) Do r at io n 5 rou nds De~lrU:Clio" AC 12. hardness 5. ]0 hp (each squll"e) Disarm Disable Device DC 1i (each ~'luare), D lsable De\';ce DC i 9 (dlsad,'" o.pposire
t
Irigger oni)' after iI pr-ese!li me has expired: such as a tfap that the door modifter W be"
t
ro orn is opened.
;s
f Ll n ct ions as a ch a racre rs
a he
ll'ap
I he I
PCs.
he. a r eu
in the combat
or such
ntAcre: central
dISarm.
locared
on (he wdl
traps
Li.qen check.
he p~e55~re pLlIe)
Th i s sectio n de.s cribe s I he spec; fi cs of the: including bonus on attack r ol ls. dHn't~ge. save DC '!Hd type. and I he n l'e.a Rfre~lcd by each i nd 1Effect: at tack, attack. rou nd. vidual eacb s.hould individunl spells affected Encounter usually oue s<;paraJely in much This the traps make a number
lDIOCY TRAP
DR<Cript ion A 20-fool:-radi
<Yi'l One
CR4
u.s rou nd room whh an enLra",ce
ot
atl.acJs sl!ack
per 5 -foot
20).
sIde and a secrcl door on the other (Sear.::.], DC 1[1 the cen; er of eh,' !'oom is ~ S)nOO( h black pi \La r
fr
be rolled function
un les", (he.a "ea "ffecled mu It ,pIe (a rget.<. T"aps 5inne way. wit), of the desc.ript each
by ~n
Ihat usc squ<I"e
on ",1.,ith ,'es,1S
gl;\s~ brain.
When
anyone Appl'Oachc$
wilh I Tl 10 feet oflhe pi ll"u or, he secret door. blilc.k Len' chil, ri$e fro'm each 5·fool square ofth" floor and grope blindly at creatures in the ,·oom .. Al'lyone lend,., I i~affected by a touch oj,djo,) .'pel!. lO"thed
by"
Dural
Triggerpro>:imily
PETRlfIC,\TIOH,
TRAP
CR12
Effect Touchofidi09' (PH 294) againsl each lll·rgel in rhe r001l1 each vou nd (+6 melee touch; includes +2.ALk.upgrade), \Vhile the effects
or
Descr-ip rio n A .J.0-fool-b}'-40-fo911'oom with one ern ;ancO;:Qn each side, The fl 001- of rhls room is a checkerboard of5- {qot.
do not The
stack, p.enalr 18
higher pe n.a h ies r e place .."iJ;t; ng penalties, des last 30 mi nut es DUraliol;l 7 rounds
ro~
Dt~lrucdon
each Lendril
ACI6,
the e nt i re rrap)
Search
Trigger
Oi 'pel DC 1+ (p er
te
nd r il )
£rfectJll!.Sh
Durali,on
t'ill:O'C( penquatc
CRS
Des r ipt.io n A SO-fooL-wide. 60-fool-long ro om w it h one enrrnnue in" ·bon stde. Touching" golden idol on the "",II oppo$ite the door causes the door to slam and lock (Open Lock DC 25) Two jers of Ilame issue fTOlD the sid e
DC 22 (per glyph)
walb I round
side wall ha' nozzle
l are r , repealing
each round
TI, is
sect ion
provides
general
gujd~l
i nes.
but
rhe
side act ivat es each rou n d (".oIl Jcl 12 for duplicate r e uh$), mechanical (8d6 fire), Reflex DC 18 h~lf(each
must carefully Judge the effect of all e ncou.n.te r \I'ap an d compare it to others to ensure t hat i. ill appr opr iale for t he a,~"ign "d Ch'llienge R ~ti ng,
After imple vi ualizing the r rap's effect and dr'awing a
.In.il,;,4,
D".,lruc.tionAC 18~ hardne.-s 5,10 hI' (each rsozz.Ie ) Disarm Drsnbl e Device DC 23 (each ]lonle)
cask is to decide the larget Challenge R~lling for the trap, The CR dictates man of the \I .lue in th" tr'ap'~ blOCK, including h and Disable Device DC~, the t r aps in it i at ive modifier. the dural ion of the effect. and bow the nap attacks.
map of 1he are", the first
s tal e a r-c
EiNCOUNTER
TRAPS
Base
Upgt"ades (pid
one)
Tvp
Medt.1
Defecti'on
n ica
I or
mH,£, ic
Sench DC
Trigger
Location. d"lci\tl'<)n,
J~)+CR
2n .. CR:
ns.s.
·2 ALk 0" ...CR -a ""rage darql(l.ge ... save DC or 1- CR ave,-age damage 2 ... save DC 'or tCR ~(,\'1'rag~ o;{am:l.g~ 2
+2 Save DC 01' c u mu l atIve spell effect
save Del 0 dsp!!il \"~l' \ \. 5) Spell le,\',,! ~ CRf2, S,,,,'C DC 10 ,- C'pelll""eI ),5)
TfPicaJ lime
Disa.r-m
D e."lr uc
I\e
Desln,H;tion Di~mi'ming
(whole trap)
(J'O<:lition)
10 .cR; hp CR 2. 5 o,~ il@-'jl~lnl' AC 10 t-(CR 1.5): hI' CR 4.5 ,\of ecl\l\!1 ieal J)C 15 • C R; Magic nc 25 .;_.ospe!l ~el k M_echan,ic a l DC 15 ...(CR 2): tvhgic DC 25 • ~pclJ level Spell DC 11 ~CL
.. .2 DC
Disadvantages
(pick
one): down
t
i..
One
hc trB1' down
l he
4, Eachau \.l-ap
2. One
ack larget'S an area gl'~\U~r tba,n :5 i't, n)' :5 f~_ 5. Search and Disarm DC5 are lower by 5, 6, T '''P' doe", nOI ,iI,u",d( eve '·Y S_}lKef. in room eac h "Qt!1lTl 7. Trap doe, not reset
Advanlages
l. Teap sVJ"i~'G·s<juiokiy g'.nmting -'.mr1)";~e \-Qua(! ~.ttad", Spot ot LhllL<!.tI J::l-i~<d<. (DC'15 .. CR) ~now~ 2, When d isp el led. the I rap "hUIS dow" for on I)' Id4 rounds (magic l '"PS o"'ly) 3.EJlch Di.s.,bl" De"ice cheeK Lakes (wi(Ce aslc.ng J. no!·nl"'l F OT II'aps l h at r e ly on a s p e l \ e rfec! l h at does 'not den) damage (01' ",he.·e damage is II seco rvda I')' eHen) , (he
Challenge Ral ing i. gene.rally double
I he
spell's
leve].
A ftcr deciclingthe bastes of t},e [rap, dererrn in e the t)'pe at attack ir rna ke~. F 01' rn o st (r~ps. I his is; some sorr
of melee at t ac k , Tt·"p~ e nt ry on
I he
(hat
rely
011.
hazardous
s ub st a n ce.s
(such
effects
I
tlo
Delel'mine
(be
rap's
~pecif1c
attack
h e formulas p r ese n ted OJ) I he table, A fi e r fl nd i ng [he "n'rage dam.age fOl' the (rap. <Jssign ap-propriate dice to t he effect. -r0 dere r ru ine I he al'erage damage of an)' given die, divide the die's maximum 1"011 2 and add 1/2_ For by e xarnple , a GR 2 me le e at t ack trap dealsa"e:rage damage of 5 poi ru s (C R X 2.5). soil sbou.ld use J d8 (average damage 4:.5). These va lue s "pp!y \0 the individual attacks made lO evel'''j square in the 11·,'l.P·saUnd: area (which should encomp~.s.s rhe e nt i.re I'OOm). Eac h e'n cou nt er i-~'apaho hilS dcst r ucrio n and di~Hrm valucsIor eilch s.quaie.in rhe trap's '3H'ltl a re a . Only r;raps w il h certain q'isadvan(age,g. have ceoll'a-J desrruci ;OJl ,,),d,
disarm va lu es. Mag'ie;: \r~ps also have a dispel va iue for each i nd.ividu a I au ack are a. Aft cr dererm i n ing all the base values for I he ll<lp. decide whet her 10 give itan upgrad,e (as I isted on the table) Of" advanJage_ for each upgrade- or :<dvantage cho sen, the (1';'p must have an e q u.al nu mb er of d isadva m ages. Ad,.antages and disndva ntages are descl'ibed i n I he table. Upgrades and advantaKe~ make the Hap more deadly or more d iffi cuh ·(0 derect . disable. OJ" dest rov. Disad"an\ Hgeo give rhe trap -a cent ral disarm. Jest r-uct.iou, or dispel lo cat i o n , or make it a t r ac k a larger a r ea from a single sou ic e (allow; ng a larger area to be protected by an altaci; 01' D'isable Device check),
floor of l\ 5-foot-w;de corridor is divided 11\\Q \- Foot \; les , each m a rk ed wit h a le t t er of (he a lphabet. A st r i-ng of tiles. u su al ly .spelling out it word. For-ms ~ sol td pa \ hwa), th:" e as i 1)' -suppons I he "'eighl all adveruu re r , Th" ot h er s , hov ..eve-r. collapse under he.q
or
weight
m<:l"<,l)"
. reveal
i ng n a SI)'
sp i k e s .. scar p io
II
ns, SIl
a-ke s ,
01"
a long f"ll.
incol"re<;:t Ii le col.lapses
fOT
Each weight.
10
of
many
of test-
as poking d ks wit h a staff) u.$eless. In I h~ classic version of this trap. sreppi ng on Rn iri co rr-ec t tile tl"ig-ge.r~ t he collapse of thai I ile and rhe t iles around It. dumping the
u nfo rrunare advent
u re r down
mg
a deep
hole.
With a
~UCC-eBS-
cb a racte'r can catch him;elf on t.he edge of a sol id 1[le. He can hllng there unr il rescued by his companions or pull himself up "'jtb a successful DC 20 S! I"ength check. 0 n ]l failed save. he Ial ls 50 [,,('t iru o a rock), p it, taking5d6 points of d_am.age. Sea Iing the p it wall.,
save, a falling
ful DC 20 Reflex
fl
successful
I rap
DC 25 Climb designen
check.
of'verrm
Some~imes
add colorvies
n or
i rna I~ to the
Pi r ent ry (page
f01''':181 ion.
A va r iat ion on (his I r~p i nsread col lnps i ng [i le. Spi kes so Ihal must advent succeed . staggered
me le eauaek
1i le 10 I i
u re rs
on " tile.
le. A jumper
landi
DC 10 Balance
.c he ck upon
ng On a safe
I i Ie 10 avoid
o n t o [he next
(possibly
uns.afe)
In "orne im13 rrce s , giant~ corist r ucred a Iphabe( (raps 10 (hw~-rt giant int r u de-rs . These u<lps.a r e much wider (Cll leasr 10 feel across. and so mct.i me, 20 feet Or r!10-""). ~ nd have tiles S reel on a side. Each i ncorrect t i le st i 11 collapses
0_"
.\1
01'
more
pounds from
of pressu
t
re , Me d iu m need
nOI
smaller
t h at le ap
i le to tile
to avoid
sk iddi ng off.
Th is trap can bee i rcu rn ve,n led bUI n 0\ d isa hLed .. A 1,0 I he proper WJy \0 proceed is USUi1l1y s o mewb e re nearby, in an in scr ip t ion 01' engTavi ng. 111 a fa r rn e r
I.hrone room. this m_ighl
f"
on a sf ogle cessfu I DC
w a II can
use
1 he a id a nOI her
1I sue-
10 Sll'engt
h check
gntnts
read,
"Only
[hose
who
1 he
kriow.ro ~ t o mh .. i ru erre d .
whom rna
respects spell
he:
W~ 1I
and
I.he
adjacent
back.
a ],jghel' g-i" i ng
I
Usunlly
c ha r a c t e r s a few rou "do larger rooms or I a rger caughl 8d6 a l l ow more rooms. n
1 he
re ac
ttl
t,
Sm a Iler
i
Effect 5d6 fall; ng or melee Mlack+5 (sp.; kes , ld4- pierci ng plus poison. [Med io m mo n.st r ou s spider vee-nom, DC 12, Id4 51 I'll d4 St r]).
ro o rn s are dead i i e r (PCs: h ave Jess rap) .. while adjusting the Challenge
l'S
I i me
d e a I wlt h Consider
he
leeway.
by I (a" liig-
tng
walls
are per
and
rake
po i nts of bludgeoning
damage
plate
if)
t h e ce nj er of!
attempt
to disarm
bOI
if
Tr~pped rC8 can still att en'pl Open Lock checks On t he doors, albeit at <1-4 penahy. Once the tfap has been Iriggered. the pl'essure plate on the Flo or doe s nothing rohah it. PO.wishing!Q disable rou nd [hey rerna i n_pin ned.
Ihe I rap
step a r ouncl
must
h nd a h idden
shut-off l I nit
ich
Once!
I he
i~ h idd·en
Three
(c(t·ch
Search
Trigger
DC 30: touch
Type mechanica
(pres su re plale);
DC 30 Open ot her.
seal e ac h
+5
try
hold
d o i ng 25
a st a n d a rd action
u l DC
S! reng( b check.
I heir- ,,(rO"1 s
E_ffect 8dG bludgeon i ng damage to pin ned cr-eat us-es, Duration 10 m i n ut es Des! r-u ct i on, AC 10.11 ard ness 5;. 20 hp (each do,ol'); bl'ea-k DC 23 DisarDl DC 35 (pr~st".e pla(e)
CHAPTER fOUR
ADVENTURES , IN }{ENDRIK
p
well ingadventures f,.amework iure of componen level
10 121 t
layer characters
represenl
t he bravest
to
and most
0 ne such
explorer
it U l i nn has spenl
go 10' ext re me
lro se de sc rib ed must Its secr
pr-ov icle
much of her you ng 1ifest udying the lost giant c ivi Ii~3t ion
II~"
Chapter
2. but those
sites
U l i n e lea rne d
t
h
or I he
adveru u r e worthy
Xe nd r ik is a co n ti n e m
of a pilr.ty·~ rn eu le .
ito
sourh
er u
i
jungles
or
mystery.
ei
s are
hidden, irs ruin, lowering. aud its t,'easures rar e aud asrou ndl ng. A It hough I he adventures in t h is chapter cover a range of plots and seu i ngs. a II contain some dement or the wo n de r Xep·d,.ik inspires When des ign.. alway, k e e p t h e lure oft he u nk n own in mind. PCs shot) ld expe r ie nc e adv"nt u res on the. mysre rio us co nt i ne n t u III i ke an)" t hey have h~d before,
r's it y sees
l ru.le
on this. expedition. Ulina h a s ,,·angled e not .•gh fund ing to get herself 10 Storm rea_ch, She now
seeks an e sc o rt .
a profit
Hooks
Th0 simplest
approach
t
way
[0
involve
I he
the PC.
h e m about
g them
r u mo rs
USING A.DVENTURE
fRA.MEWORKS
Eae I" of I h e, Qui! in e s presented hal a D M c a n adapt
i
the i r basic
ideas include
of g,"ea\e1'ueasure
(he fi rst grou.p to reach the fabled manu me n t , I n such ca se s, U Ii II r, rna kes herself known (0 the p~ft)l.offering to throw in with the expedition.
Sites
The Co lossa I lvi orrume nt sil e (page
IS
Eac h e nl'"y s ls o i nc lucies a suggested Mid-level hIgh-level adventures are intended of 13l h
10
Low-
29)
is
,he pri rn e
c ho·; ce f 0[" th
or it< r-ern a i n s
h leve 1. Characler"
20 I h level
ta
k~ on
h e nup.
!enge those ru re PC, above 20lh level. Hooks, TillS component suggeslS ways
i 11\0 the advent
t hat
Adventure
10
draw PC.,
nT.S
ure , I hen
to
presenlS""
con nect
Sites:
01l<" of IL e advent
2,
iat e si t e s for
I he
he action
Arte '" a long jour (ley du r j n g wh ic b U Ii n a CO'DSta n t I)' badgers the pes with scholarly c hat , the group Fm al Iy ~ r r ives at i he gigant ic statue. 0 n invesligating rhe sit e , Ih~ PCs l ea r n rh a: a small group ofr el at ively civilized gia IlL' ca II. the place home. U Iina engage'.; Ihe giants in co nve rs ar ion a nd lea r n s LhBI I he PCs w i ll noi be allowed to app!"O~ch the ,(at ue without Ft I"S\ prcw!ng thei r wo rt h.
Th is Ie ads statue and
I he ill
u r e , J t can ta i ns several
~uggesl
pa 1"1)' to perform
t
v a ricus
small
asks or side
i hc
orva"ying
rOJ;"
adve m u r-es
PC::; can
explore
thei r i nd iv idua l
i he
ga mes
u reo
,
ai e r ewa rds
Rewa r ds , Th i s comp.one
Development,
Suggesli.ons
1"0,- follow-up
adve nt u res
ofSlorm'·c·aeh. I. Long J au roer A (te!" prepa 1"; ng for! he jou rne)'. the part)' departs by House Lv ra n da r a i rsh ip. The jou r~ ney takes a] rn o st a week. du r i ng wh ieh t i me the PGs rnu.st
r et u r n to endure U I i na', s eh o] arl)' tli."course~.
here.
ACA.DEMIC ERRA.ND
Low-Level
Man)' of the
to Mid-Level
e xpl or e r-s who ve nt u re to Xe n' d r i k a re pari
SlIggeltrd Enwunltn: The jou rney involves litt [e peri I aside from " few tlying me naces-vst i rge:s (M.M 236). gin nt bees (AIM 284). Or p e rhap s a c h i men o r I wo (MM 34) [or
a mid-level g"roup.
2, Tl.e St alUC ann fhe G,jaufs: W hen I be a irsh i p 'fittal.lJ' nrr ive.s at the site. its crew set§ rlve. pa rt y dow n so m e d ist a n c.e aw.a y. I he Captain fearful of any lingerbig po.,...el" the t it an ic slat u e m ighl po"se,s$. As they apprcach . \ be PC s find t.he s it e re l ative Iy free. of danger asicl" hom it g"Ot!P of st o o e giant. encamped nearby,
The' gia nts prcsen
t
appropriately.
I he
giants
give,
arnu Iets as tokens of tlui r noble spirit: ihe p'an y ca n t hen enter the base of t he Hut u e and lea r n ;1< secret s. I f the pes com m il violence when complei ing lh~
tasks, the gianls demand [h.al Ihe}' leave and arrack if rhe PCs refuse.
a c o mbat PCs
so the and
ill he
SlJggesirdEnror.mtm, For the second task, a brown 0,' black bea,' (MAl 269) is appropriate Fo r Iow-Ievel PC.';, while a dire bear (MM (3) might he needed 10 challenge a midlevel pa"l
y',
relatively
Uiin~
Rewards
Any number
the giganl
M <i
Sugge~led E'ltoUl1lf"~:T he st.o n e gi a nt s (AIM 124) a l'e peaceful. spend i ng t hei l' clays payi ng hom age to t hei I' mo nu menta I d{·;t y. but I hey will figh I hac kif at t acke d , !f the part y discovers them du r-i ng t he i l' ex pl o r at ion. the giants ca ll <;>1> the PC~ to hall so t h at they mightlal1. They do not attack. bUI neither do they allow the pany
to approach The only
!.1CI
of secrets
could
be hidden
ie st at u e. i ndudi
n cie nt a rca rve for rnu l as or ani fact spells nd ra r-e t reas u res, The stone re l ics on Iy if \ hey h ave proven
t
sud]
the ic
t
statue
without
first
pl'oving
its worrh .
Development
A n c ient Ion
I hem
pes
number inten-
is
lore
found
an assauh-«
c ap abi I i ties.
Th e st on e gianI;,
or tasks
tions.
t
3. The
by which
0 l in a
I
offers
O\:
pes if i l\ need of help, 01' pl'o\!icttng in format ion and Xendr i.k lore.
ri a l.s, bu
does
not
otherwise
(o'd,er
han speaki
t
ng Giant
ira Iran~l»\
CITY Of GOLD
Any Level \V h is p e r eri ru mol'S [eve r ed fon\) hidden \ r ickste posed re
I"
r ia l IS to collect
a day", worth
III ust
fo o d. The
fJ'U
co n si st of me
ill
in dark
taverns
and
i I s , nuts,
t
gold
8Up~
tests
non,
de e p in (be j ungJe,
in Storm
confidence to have
ofXen'drik, The [ask is to d rive whose must h a ras s] rlg the giants,
orr a b e a \. thai
leaf
sell maps:
i he
Iy
Iead
f rorn k il l i ng it.
Finally, ling meet the tree
I he
ruse
LO .i al
PC"
The ell)' does ''-'<i.st, hUI it is a dange!'ous by the spi r irs of the gia nt s who died a storm of dragon )11agic and
Once these
have
b e en
I he
co mplete
fi roo, They
hateful of
l i ngel'
t
by dark
r-espassers. compare.
Explorers
g"oup's
merit
. If rhe PCs
suggests
enormous features
statue
or a sealed
tomb.
make
to an appropriate
easily adapt anot he i- site 10 fil belt 1', or LO replace Iha,! has-already been used, Here a.r e some lips,
Merge sites. Ma ny of the adven lure sites presented Chapter 2 are parts of larger settlemeuts for the to flesh out. To save time.
a rea,
OM
iII
simply
Change the. envir-erunene. By making all the trees co nifer-ousand moving the site 10 a mountainside. a steamingjungieean urndra easily become retreat. the edge of a vast frozen or a mountain
OTIe larger
The waterways
flow only The
rhe Primirive
distance to the
Camp banks
site
migbt
a short
of the
with
rifts or plateaus om turn a jungle sit e i1l(O .3 desert setting with Ht11e,ehauge 10 its effect On the scenario,
11:1 iglll be above the Ho neycomb Caverns. addilional opportunities for adventure.
Change out
the scale.
Some
adventure in mind"
Add .new features or alter existing ones. Adding a beach Of water's edge LQ any site instantly makes it a co-as-tal area .. Add inro a drew camp, st.ructur es to a map to t ur n 11 site a giant endave. or a monst er den,
with Medium
creatures
for giants or larger crea.lures, Altering the scale of a site (for example, challging the Primirive Camp site into o ne sized for gi,,-nt.s) makes it suitable for use. witb different sceriar ios.
So·me "dventtll'e~
"IS an
bring [rom
back
we
a It h in (hei r Ira n t ic
n ighl
with
Locating the
the cil)' re q u i r-e.s the PCs to fmd hidden challenges. that and
(H)'. 0'-
a n u mb c r
t
the dang'roel_"
of war rna rke.rs . Each las: one of sb adow I. Markers point to the lost into
t
m a rke r po i nrs to the next. Once he re , inc lud ing a n u n n at u r a] lhe city's Hid.den the local ion and way m a rker-s could have be
pU1
Hooks
Few advent of gold, of the ci
(y,
leading
10 t h e cil)' itself.
shroud
t
Perhaps
the PC s firid c lues lead i ng to the lo cat io n might .fund to r et urn a race f, rst group
w it h proof
undead
th,1t.linger
$jte. w'ith a, rewa rd for and a reliable Other cuing" cursed map.
motivations for' the pany mig+a include resfailed expedition from the ru i n s. I'etw-oing 3 nrnfaoto the Io st city, or-ve ruu r i ng rhe re to le a r n of a malady thai affliCIS a fj'tend,
the
h c city
bUI
requires
he group
I
to locate
R da
IwO
rrro re m a rke rs .
he on
ra iI is the
ngerolis
the cause
Sites
Thi~ adve n
wit
iu re ca n OC~'Llr in a number of different s it e s h only SImple modi heat ions. Tll(~ Fol-~ake n Cit)' (page 36) and Ziggurat Ruin~ (pag~ 48) sites bo ih rn ak e frne
Sugg~Jkd EnrotJlllrr"
number
or
pes' level. a vermin (MM (page 76) make their la irs in the The second marker' is in d r ow
int rude cs. See d row e nco u nte rs.
t e r r it o rv, and
fOj·this a rens
a dvent
(wa Ils.
31,(:1'
u re s
page
68 The
or this
for
and
1.0 be
hna I marker
w it h easy-to-loot
Adventure
Although .dveotu lenges.
t
merchant
t h ey make
h e i.r r e a s o ns
t
for
making
the jOIll'ney
VHy.
fort u ne . Ah
$I.J
hOLlgh
friendly to attack
overtures.
the
r ea-
he cit), of gold
r e hu
1)1 '1'$
are under
orders
i rad
I he gTOUp
or other
lake
morue n t .
NPCs
gr'OUp
to And
2. The Empty Cit)': foLlowi ng the last marker br ing~ I he pes to the out ski r i s of the [a m ed city of gold. A It hough the c i l 'f's bui L(Ung He i ndeed cover-ed
widl
An
go
u u nat
ld
pl at i ng.
W'J
much
s
of hro
u
I be
he party must
t
be able to keep
th ar slows
me lred-a "d.
ural
s u bjecre ds t he
c
heat.
s
some
t
reasu re hut
anyl.hll1.g
sh adow
io n,
to'
he i r escape.
IImpl;
i i d012s" not
It i n d c r
vis.io » c r exptorar
Rewar-ds
Any n-easu re the party claims should it. be valuable
t
T'he
During that with of the fu I DC II, at depict that
seem
b [story.
completely
i uc Iu d • ng the st
OJ')' t
ungua,'ded.
C rud
enough
i he.i I'
e m ur-a l s fi re
t
in f, nd i ng
h~ cu rsed citj'
lJ.e city's
he dragon does no
S t rangelr. event:
t
end
Development
Fi ndJng as si rnple the d l)' could
10
ruined h in
more
r e as u r e . The 01 h6
pail.)'
i m age~ wi
mighl have
me rc
e ry.a.
grows
$1
range
i ng like
re rlEcted
blue glo\\' begins to l'ill tl1 e s i t e , Fl ic k e r> fl ames. and the unn at u rJ 1 .s had ow
hi, nt
employer.
t he
darker.
(extra·ct \ ng sig-ni:ncant
i n Ior mRI jon by (o r ce if necessary). resourceful from of treasure carrv the Cil),. ire ms taken (see the Curses
mUSI
I
3. Dead Gua r d i a us: The sh roud of t he city deere ns 10 full dar k ness (I rea! as nigh I no m arre r what the time of' day). The sp i r irs o I rh e giants who died here emerge to
hurrt sealed the
a nd
1 be i.1 might
a powe r Fu 1 curse
of Xe nd r ik sidebar
ch a llenging gu.esl
below),
10 u ndo
The group
the e ffeel
S
undergo.~
h or-r-o r s drag
g"ou ud , emerge
of
he cu rse.
city's
ke
OIJ
many
Hig'h-Level
I de st ruction mea know Dreaming
f"om simple
skelerons
pe"petua
265). to sp ect res (kiM 232). mu m m [e s (AIM 190). and wr a idn (M.M '258) for h igb -level PCs, M" n)' el [,Iaves."lso
and thei r resrless
IIndead
he Region
and re-Fo r m i ng oj' Dal Qyor .. 1'1; t h al the quori who in reS!
I
p re se nt+d ay Eberron
not h i ng oft he hi.st or-y oflheir ho usa nd years ago. long ago, Dark discovered
died. in th is place.
sp i ri IS presenl
l
juS!
forebeaq Nonethele,s,
as pate n t
The (he undead
g.i·arus ,
10
ngh
off the r, r st f e w
18SI.
t w r III
t h a n the
or
of relent
i ag. 1n
he end.
~·f ny a
fae:l ions do
angry
an i rnals toward
al readv hostile.
10 any others. The character'
i his
PC by one step.
thischaracter begin
If a creature
.in preference
i&
reaches.and
it attacks ~ belongings
ih
GIl a racrers
mead
can se L rna! iers st "a 'gh t. H ere are some exa mples of the \y pe~ of curses faced by unwary Xen' d rik explorers, The meaus (0 remove a cu rse mighl be an adventure in itself.
hy ODe: small
pieces disappearances. do the items Bad weather
i rtg~ III first, bUI eve ru ua lly major of equipment. No one wit nesses these od'd Only return. follows the character everywhere .. Wilhill the severity fragile, Any of the nonwhen the curse is removed
A ghostly choir constantly follows the characrcr, imposing a -10 penalty 00 Move Silently checks a,nd a -5 penalty On Listen checks. The characrers.size fluctuates slightly. As ar-esuh ,
[]O
piece of equipment quite fns. I ncrease penah ies by 2. Any weapon the character'
rru
beeo mes I.el hal da mage, and the cu rsed ch ar.act er- ca n no I sta b i1ize \"';1 ho ut assisra nee ifbelowO hit po in ts. A c ur-sed char-act er whoco n tracts a d isease
lethal damage
carmot This
A critical
hit
from
agmg does nOI g'ralll any bonuses' to menial au ributes for reaching a new age category. but the penalties to pbysical au ribures still apply The cha racier is ani con of bad luck. Three times pet
da)" the cursed character must rerol! any check'or arrack roll and take the worse 'resuh . The DM decides when rhese additi0Tll11 rolls must be lllade.
weapon causes t..he character to. become .exhausted . The character is surr ounded by an un nerving au ra
of rneriace , Lower
the staning
arutude
of NPCs
and
in their Caou
I' ,1 nd
quest, i r h. who
blocking
Ie.a de rs
of House
I
or t ravel
before on
I he
he L~SIWa
w'ish to m
tai n a of since
monopoly
i r secrets. artificer came Dvearn under ing a p$ionicdomllTal~ effel;\ Dark. quor Vas lo has i c reat ion hopes to the site,
Va s lo d CJ n 11 i I b, a high-level Cuild, of
I he
he Fabricators a me m
t
by
and
bel'
he local
ion
of a. r u i ned of Inspired
t
forg~
House
10
PCs w it h the means to fly (he (ree(ops ca n m a ke up lime lost in e a rl ier e ncou Olen. \Nater hazards: D,\{G a04:, The. outpost itself poses the fi nal obstacle. As noted in that sire's entrv. t h.~:stl'·ange--magit su.r ro u nd.i ng il send fa lse dreams 0 r the OULpOstS'S pos.h.iori. Tl"!~ed rearns suggest short cuts t har turn Out 10 be de;rd<;!Jds, ~o'nfu,sing the p a ,. t:y' s sen se 0 r d i rect-io n. As an <ldded. ill r eat , VIa rthe way to the site. ih rough forged
fOl'
is leading before
a g"oup the
85) p rowl
t h is ..ar ea,
Looking
has learned
of r h is forge
re acb e r y and
stop
prey. 2. The
too
t
much
Hooks
Tf 3ny PCs helong[avor, prevent sit e , The .... ·h"
I I hey I
Lhe
l nsp ir
ed
to House
\0
[1
rae k dow
(0
11 I
i ng acce-ss ion
i he locai
of \ he [olge
he cr eat ion forge. 0,) reach tog the lju'o"i OUl,PO.<t, the PCs must CIOSS a lat"ge rift ~epa"3d'l)glhem fraU) the forge, Lnsp i re d guards on i he other si·de use po,werfr.rl ps iori i GS\0 a ssa \J l( cb aracte rs atlempl i ng 10 close the gap. The r est or the I n sp ired group is po,it ioned about .he
t owe r
ly \ hat ~topping
might
J nsp;
I'ed wilh
wh i le the only"
he leader
and Vaslo
I he
attempt
\0
Can nil h.
Alt er nat ive lv, (he before. (ImH (see explorer that
t
pes
perhaps
SUgg>'".d Encountcn,
Inspired
fOT' the
PC,; r-each
lower. they
The as a Frorn
Another
the ro hire
h at I he III spi red have SELOut into I,hej u ngle mcd ihem. to a da ngerous down their site. a'n d
He info rm s 1 hem
as a he
hM
t h e ] u spi red
Air hough
at their
orde.-s l f the
Vaslo
their a no
turned
offe r. he did
gel a look
Sites
The Quod Out post for
I
«( hough
ing one s u !table before sites
C3
nonfuncuonal)
part)'
j
behind and
s it e (page
can choose
e m e r or r eseal
he door.
h is adve ru u re , l hough
at her
n be com bi ned
leavi ng beh
ad the dangen
Wilh it.
Adventure
The de"
Rewards
race to catc1-, I be camp.
I
PC.
must
r n sp ired.
K nowledg~
who, have ~ few of obstaits " [or t u n e, to racI ions
of rh is pl aces
I hose;
be WOI't.h The
nOI
a nu mber
o p p os i ng I he quor
banks, deal
odd dreams
Once fighting overlook lh.e)' reseal and dangers jungle the pes emering
hey ar rive
left.
iH (he
i,gnored
sentries
to guard
their
I
Develop.ment
l I any powerful si nat ion House
r h e PCs
or
i he
Inspired
fIg
the ion
PCs forge
will earns
have
Ihe
made ire
to
he c r e a t ion forge
I he t
heyen,
cr. or will
s it e wi l hout
h at lurk-within? Ch as i n g a n ot he r part)'
t o.o t ask
Can" have
it h. To r et u r n to it S good pe"'fonll
I. Ob st ac les:
is no easy
rough,
he up.
>nighl the
ru r i he r
se rv ices a nd swear
fOl'ge's
might
arrive
(he creation
£_~WU/llf'"
fo!'ge.
DREAM PRISON
Mid-Le.vel During their
Ih
On the (hi rd clay of t hei r jOl.11·ney, the PCs r u n j n r o 11 d 1'0'" scouting pany (page 59) Or a group of d row e x p] o r e r s (page 69). \-Vh i Ie not 3 ter r i fie ch al le n ge, Lhis en cou mer suggests thaI 01 h e ,.
drow their are likely
t
Su,wsl~d
war againsl
h ld awa)'
)11" ny of
ma
11)'
ei r secrets in [a i rs guarded by devious. Iraps. Ma n)' qu o ri died seek; ng't hes e la irs. and even to (h is day,
se c re t s rem a i n und iscover in a secure locat ion The form. e d ·and u u di 51 urbed.
QUaI' "nil
co nt in ue o nwa r-d
Inw<,led ne rsh ip v is it i ng
to Xen'dl'ik ethereal
had
I oak!
3 part
urns
river
h at has.flooded
Eberron;l'l
tsuC;Ol'a
wa.~ s<;aro;.hil1g
for Whal
a dve ot u ee rs it could il
I re
m a n ip ul a t e a cac he
1.0
its own
II n
ends.
Sites
An)" re mot e local ion wor'ks
I
round
a s u re s , the
i nst e a d was
t su
of
for [h i s adventure,
FOl'SR
a !though
g i ani
treasure
he I\'Jo unt
Elated. old
co r a was $eeking
a way but
10
(page
i 11 Glacier
(page
ken Citv
for ry-t housand-vea+10 no ava iJ. A fl e r weeks o Iwa it ;ng. \ he second ISU~Ora left 1.I.S body 1.0 travel '(0 Xen d ri k. £vl!fltually il located 'its [o st pa "I ue r trapped in (he gi" ru.s' dream pt~sall.
J
when it blundered
in!",
\ I·Jp. II nrugglcc\
10
escape.
Adventure
f\
0)
he,'
ly entered
[01'\
sea rch
une. of <loTI
a r.n pe d for
a n. ighl
base
ts u co ra has
learned and
10
that now
o n lv a willing
c r e aru re r hc
its p a rt ner,
il thinks
it has found
ugly sto n e st a tu e . S i nee \ h at I i me. st ra age d!'EJ rn s havt pl.agucd Se l a , in which an ~ngelic-lool<;il)g human b~.
he
1;
cr "volunteers'
10
r e t u rn
10 \ be
st a t.u e and
free
h irn ,
Hooks
On Iheir 1hrough discovery, and would
way W a not h e r location. 0,' during H ramble Xe n' d rik , I he PC. EnCOu ru e r the dead a 1'1 d dying
who tel! them dul'inglheir of Ihe! r
ir
su.rv ivor s of a 1) adve ruu r i ng group. rh e imprisoned investigate quo r i at some point
Before Sala could decide her cou rseof aCL ion. vuan-ri arnb ush e d her pa ny. CUll i ng dow n her compan ions and ralally wounding her, She lies dying",hen the PCs arrive on the see n e but im pa r t s " C r vpt ic clue. The free t su c o ra q uo ri seeks aid f!"om S e la (i f ~h.e Iive.) or one of the PCs. The PCB Tll ighl he lp l he. q uo.'ri'i napped pal'! fle'- arid gai Ii valuable. assist ao ce in plunderi ng the I reasu r e I rove, or they might leave Ibe prisoner
10
rs uco ra could si m p lv r u 11 i ru o L he PCs a n d clet.i de \ hey nva ke e xce] le n t rescue I'~. If t h e PCs p r ev lo usl y u n d e rt o o k the Lost Soul
u re (see terms. cache. page 108) and giant Shard pa ned could from contact Prok re s on \ hem Ertdow ~g" in me nt wh ich I ies i 11 icable the death See The
1t.1 [are.
the yuans. of
f, n i sh e d sl~ughl.eri
ng the
remain
.Sela's
advent
JIn
PCs probably
it.
u,e.r
.bard,
h e giants'
of Arcane
sidebar
on page
100
fOJ'
dwar I. a female shifterJ hu m a o=-as well as !"O dead y ua rr-Li . Three yuan-I i chop the heads off the advenrur ers' male
corpses
while
foul',h
10 deliverOt111:>"
a coup
de The
a woman
ground, 2/flghter
fe rn a le human from on a
SI
expen
h,,~ Lllken
SI t
6 points
,heyua.n-I;'s
poisoned
ighl nod a corive n iently placedpfJliol1 q(eaglt'npfclldQr Se ln's belongings. The t s uc o r a knows r h ar the ch an ce s Qri~s panner. being freed a re ~llJTI should the pes d+scover irs true. ri at u re (espec i 1\11)'if the pa rt y c oru.ai.ns k a l.ash ra r), Dud so pa]'[y
near
III
the. ru i n s or among
r I' save
ab iI i%ing each
it goes accept
i he
10
".ny lengths he
t
DC
II For
11,
if
desperate,
it mightlell
10
P$J:I)l1
Iy
of
has a Con
»
Dal
QUO," and
Off"lI'ing
I r she
Const
or u nw iII iog
~l at ue ,
w it h i n 30
ies in the
it lashes
OUI w it h psron
wh isp""'. Tho: yuan-t; au.acke d Sed" and her party lo r Ire,pass; ng on the i,.t e r rit o ry .and I hey do I he sa me to 1 he pes, Ifl,he pany kills t h ree ofrh" yUan"Li, the founh t r ies to nee. Suggcs(,d Enwumers: A ),uan-l i SeOUL i ng p~ Ny (pa,~e6 7) makes an ap pr-o pr rat e challenge Ior vn id-Ievel pes. f(J"
higher-level parties, u se a yuan-ti (Ull (page the the hove rs in 67).
p'H'l),. I hc
rew
l n I hei \- sleep
intel'fering
SuggrsFed,Ellcounterc:;, A p~ i I' of i sucora q uor i (ECS 296) sh ou ld m a k e an adequate challenge for a m id.-leve.1 pari y. '1f I he pes refus'e \0 r-elease \ he I rapped quori and do not app rouch (he st at ue , consider rn a k i ng I he s i ngie free I su(001"3,3 p~i r <If guo ri s e a rc h ing their lost co mpat dol.
3. explored the knows do esnt keep.
t
L.osi
Lair
ts uco r a
2.
The
St
at u e Prison:
U,., se e n by
en sn ar ed
by
i,
imprisoned
t su c o r-a's partner
cle~dng,
drwmpmon. ab o.u
decide
much
'''''.lching (he bnu le with gHat inte rest . lf Sela dres and i he PC5 do not rei urn to the ~.j at ue , the Isuco ra largets one of them wilh a dream spell each night. It appear; as an angelic
bei ng who begs set it free, prom \ he c ha ract e r is i 109 greJ\
10
Jrwm prison.
h e knowledge
"cwan\
h a s . Th,s
below) have
fering,
If
dw
ls",corfl
s i nee il S p"'e\,iou£
i he
1'<"9
H I he hands
of
Y1Ja n-j i ,
,my
I raps,
If l he .lai r co nt a ins en co u ru er
I s uco
['~ps (see
ra m ignl
1.0 t he
knowledge
of ee nt r al
wi, h o u r her t r uste d c.o m pa.n io n s . She' asks the party to escor i he" back 10 a stat ue she passed a long I he trail. Sela ..... i ngl.y t ea rn s up \ViI h I he PC s [o r 11Sh3 r e or the gre31 ill t r e as u r-e the dre am spirit p ro rn isecl her. She reven.ls "'halever informal ion she i n k s will be ne fu I he pany and upho ld.s her-end ora ny brrrgah',o she Ina k.es, H owever, she
locai io n s ,
entl"anCe
l~ ir. i nd igenQuswi
the PCs, The
I
ldlife or
within,
t
m;ghllhrealcn beyond
Deeper
10
In
gi a ru s plJ>ced guard he i r
10
doesn't
Ihe
hesu are
10
If at
the ""pen
r-ea s u r es , a n d
i nt
challenge
any
r ud e rs .
y u a n=t i [i-om
situation
The description
demands
Sl'ggcllrJ fnto~nten'
(see have a presence Fo r sa k e r, City sit e ['night a r-e mor-haz A trap
t h e gianls'
part
1 could
Glacier
in map.
Ih
in' areas
t
I, 2, and 4 of the
item giants.
152).
by
(area
1 he
Alternatively,
he Mountain
Trapped
w i th i n rhe
prison
t suco
hold
a pair
q1,lori, or
t
(MAl 21,1).
should block Ihe inner trap chambers of Iai r. A giant
h e Mou ni ai n Glac.ieT
1\( I hat
Forsaken
ca I1lp and
I i me,
it sends ure
a,.,y
PC ; I
i ng. It coni iOlle" to rn a irn a i n [he appearlc treat same into expl a in s wh at I.he PCs its pa
rl
ner),
A w i 11i ng and in be
(page 90) fl.tS perfecd" in a r e a /I of the Mounl <1 inC lac ie r map or a re a 9 of the Forsaken Cit)' map (in a cor-r idor befor e (he actual bb), The n r ells beyond t he trap~h9uld coru ai n undead or t01Htl'UC\ guardi~fl5, such as il t r io ofwr a it hs (MM 257),
a
st
character
neutral the
~Iignment
o n e golem
(MIH
i
1:37) designed
to
.1001.
like
a ["OSI
or
st o nest bod)"
at ue .. embrace
a pair of b o ncclaws
possessed
by
I he
wh
11be
tOl31
The nl1g~'Jic-looking
only 10l1g enough what 10 share
DMs
another
(bal thegiants
it knows
nally
nearby, neutral
to
gia nlsrecogn
dream
prioon. and
if they
SpOl
character in the
t
nongi,aJ)lS
Ll')' to
paTty.
maId,
hat of one or 17
I he
forc<5. In th is scenario.
humanoid
the giants
prison,