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#wxSand: Owen Piette's Falling Sand Game

#Version 4.4, File subversion 2

group Fireworks Fire barium-nitrate copper-chloride Torch explosive TNT


skywriter rocketpath kaboom X4 fuse yellow-rockets blue-rockets green-rockets red-
rockets white-rockets
group Waters Water Steam Saltwater Spout
group Fires Fire Torch TNT Ember FallingEmber

#Erases.
element Empty 0 0 0 0.000000 1.000000 0.000000 0.000000
1
#Eraser element.
element Drain 10 10 10 0.000000 1.000000 0.000000 0.000000
1
neighbor 1.0 Drain Water 1.0 Drain Empty
neighbor 1.0 Drain Dust 1.0 Drain Empty
neighbor 1.0 Drain Oil 1.0 Drain Empty
neighbor 1.0 Drain Steam 1.0 Drain Empty
neighbor 1.0 Drain Sand 1.0 Drain Empty
neighbor 1.0 Drain Salt 1.0 Drain Empty
neighbor 1.0 Drain Saltwater 1.0 Drain Empty
neighbor 1.0 Drain MoltenCera 1.0 Drain Empty
neighbor 1.0 Drain FallingEmber 1.0 Drain Empty
neighbor 1.0 Drain ExplodingTNT 1.0 Drain Empty
#A solid element which reacts with nothing.
element Wall 128 128 128 0.000000 0.000000 1.000000 0.500000
1
hotcolor Wall 255 0 0
#Does nothing. Useful for explosion aftermaths
element Dust 128 128 128 0.900000 0.000000 0.5000000 0.500000
1
#Burns other elements. Source of energy.
element Fire 247 63 63 -1.000000 1.000000 0.000000 1.100000
1
self 0.050000 Fire 1.0000 Empty
hotcolor Fire 255 63 63
neighbor 0.9 Fire Water 1.0 Empty Steam
neighbor 0.75 Fire Oil 1.0 Fire Fire
neighbor 1.0 Fire Plant 1.0 Fire Fire
neighbor 0.005 Fire Cera 1.0 MoltenCera Ember
neighbor 0.9 Fire TNT 1.0 ExplodingTNT Fire
explosion Fire Oil 10 10
explosion Fire TNT 100 100
explosion Fire explosive 250 250
pexplosion Fire explosive 200 Fire
pexplosion Fire skywriter 22 Fire
#Explodes
element TNT 50 50 50 0.000000 0.000000 1.000000 0.000000
1
#Explodes
element ExplodingTNT 100 50 50 0.900000 1.000000 1.000000
0.000000 0
self 0.02000 ExplodingTNT 1.0000 Fire
neighbor 0.9 ExplodingTNT TNT 1.0 ExplodingTNT ExplodingTNT
neighbor 1.0 ExplodingTNT Wall 1.0 ExplodingTNT Dust
explosion ExplodingTNT TNT 100 100
#Dissolves other elements. Turns to steam when heated.
element Water 32 32 255 0.700000 1.000000 0.500000 0.400000
1
hotcolor Water 200 200 255
self 0.001 Water 1.0 Steam
hotself 50 Water
#Grows in water.
element Plant 32 204 32 0.000000 0.000000 1.000000 0.000000
1
neighbor 0.2 Plant Water 1.0 Plant Plant
#Inert.
element Sand 238 204 128 0.900000 0.500000 0.900000 0.000000
1
#Source of water.
element Spout 10 100 10 0.000000 0.000000 1.000000 0.000000
1
neighbor 0.75 Spout Empty 1.0 Spout Water
neighbor 0.5 Spout Sand 1.0 Empty Empty
#Wax. Melts.
element Cera 238 221 204 0.000000 0.000000 1.000000 0.000000
1
#Burns.
element Oil 128 64 64 0.700000 1.000000 0.000000 2.000000
1
#Soluable in water.
element Salt 255 255 255 0.900000 0.400000 0.900000 0.000000
1
#Burns for a little while.
element Ember 200 50 50 0.000000 0.200000 1.000000 0.000000
1
self 0.002000 Ember 1.0000 Fire
neighbor 0.2 Ember Empty 1.0 Ember Fire
neighbor 0.9 Ember Water 1.0 Empty Steam
neighbor 0.75 Ember Oil 1.0 Ember Fire
neighbor 1.0 Ember Plant 1.0 Ember Fire
neighbor 0.005 Ember Cera 1.0 MoltenCera Ember
#Burns for a little while.
element FallingEmber 200 50 50 1.000000 0.200000 1.000000
0.000000 1
self 0.002000 FallingEmber 1.0000 Fire
neighbor 0.2 FallingEmber Empty 1.0 FallingEmber Fire
neighbor 0.9 FallingEmber Water 1.0 Empty Steam
neighbor 1.0 FallingEmber Oil 1.0 FallingEmber FallingEmber
neighbor 1.0 FallingEmber Plant 1.0 FallingEmber Fire
neighbor 0.005 FallingEmber Cera 1.0 MoltenCera Ember
#Flowing cera. Will harden eventually.
element MoltenCera 255 220 200 0.800000 1.000000 1.000000
0.000000 0
neighbor 0.01 MoltenCera Wall 1.0 Cera Wall
neighbor 0.01 MoltenCera Water 1.0 Cera Water
neighbor 0.01 MoltenCera Sand 1.0 Cera Sand
neighbor 0.01 MoltenCera Spout 1.0 Cera Spout
neighbor 0.01 MoltenCera Cera 1.0 Cera Cera
neighbor 0.01 MoltenCera Oil 1.0 Cera Oil
neighbor 0.01 MoltenCera Salt 1.0 Cera Salt
neighbor 0.01 MoltenCera Saltwater 1.0 Cera Saltwater
#Will eventually condense.
element Steam 85 85 255 -1.000000 1.000000 0.010000 0.000000
1
self 0.001000 Steam 1.0000 Water
#Salt will slowly come out of solution.
element Saltwater 0 0 150 0.700000 0.000000 0.500000
0.600000 1
self 0.00001 Saltwater 0.5 Water 0.5 Salt
neighbor 0.004 Water Salt 1.0 Saltwater Saltwater
neighbor 0.001 Saltwater Saltwater 1.0 Salt Steam
neighbor 0.04 Saltwater Water 1.0 Water Saltwater
neighbor 0.9 Saltwater Fire 1.0 Salt Steam
hotneighbor 50 Saltwater Saltwater
#Continuous fire.
element Torch 100 0 0 0.000000 1.000000 1.000000 1.000000
1
neighbor 0.2 Torch Empty 1.0 Torch Fire
neighbor 0.2 Torch Water 1.0 Torch Steam
neighbor 0.2 Torch Saltwater 0.5 Torch Steam 0.5 Torch Salt
neighbor 0.2 Torch Oil 1.0 Torch Fire
neighbor 0.2 Torch Plant 1.0 Torch Fire
neighbor 0.2 Torch Cera 1.0 Torch MoltenCera

# heavy. flammable, turns fire green.


element barium-nitrate 190 191 190 2 .55 .8 1 1
neighbor .64 barium-nitrate greenfire 1 greenfire greenfire
neighbor .64 barium-nitrate greenfire2 1 greenfire greenfire
neighbor .64 barium-nitrate greenfire3 1 greenfire greenfire
neighbor .90 barium-nitrate Fire 1 greenfire greenfire
# HOT!!!!!!!!!!!!!!!!!!!!!!!!!!!
element greenfire 33 255 148 -.900000 1.000000 0.000000 1.800000 0
self 0.0820000 greenfire 1.0000 greenfire2
element greenfire2 2 255 2 -.900000 1.000000 0.000000 1.800000 0
self 0.0620000 greenfire2 1.0000 greenfire3
element greenfire3 178 144 10 -.900000 1.000000 0.000000 1.800000 0
self 0.120000 greenfire3 1.0000 Empty
neighbor 0.9 greenfire Water 1.0 Empty Steam
neighbor 0.75 greenfire Oil 1.0 greenfire greenfire
neighbor 1.0 greenfire Plant 1.0 greenfire greenfire
neighbor 0.005 greenfire Cera 1.0 MoltenCera Ember
neighbor 0.9 greenfire TNT 1.0 ExplodingTNT greenfire
neighbor .62 greenfire barium-nitrate 1.0 greenfire greenfire
neighbor 3 greenfire Fire 1.0 greenfire greenfire
explosion greenfire Oil 10 10
explosion greenfire explosive 250 250
explosion greenfire TNT 100 100
explosion greenfire barium-nitrate 12 8

neighbor 0.9 greenfire2 Water 1.0 Empty Steam


neighbor 0.75 greenfire2 Oil 1.0 greenfire greenfire
neighbor 1.0 greenfire2 Plant 1.0 greenfire greenfire
neighbor 0.005 greenfire2 Cera 1.0 MoltenCera Ember
neighbor 0.9 greenfire2 TNT 1.0 ExplodingTNT greenfire
neighbor .62 greenfire2 barium-nitrate 1.0 greenfire greenfire
explosion greenfire2 Oil 10 10
explosion greenfire2 TNT 100 100
explosion greenfire2 barium-nitrate 12 8
explosion greenfire2 explosive 250 250
neighbor 3 greenfire2 Fire 1.0 greenfire greenfire

neighbor 0.9 greenfire3 Water 1.0 Empty Steam


neighbor 0.75 greenfire3 Oil 1.0 greenfire greenfire
neighbor 1.0 greenfire3 Plant 1.0 greenfire greenfire
neighbor 0.005 greenfire3 Cera 1.0 MoltenCera Ember
neighbor 0.9 greenfire3 TNT 1.0 ExplodingTNT greenfire
neighbor .62 greenfire3 barium-nitrate 1.0 greenfire greenfire
explosion greenfire3 Oil 10 10
explosion greenfire3 TNT 100 100
explosion greenfire3 explosive 250 250
explosion greenfire3 barium-nitrate 12 8
explosion explosive greenfire 250 250
explosion explosive greenfire2 250 250
explosion explosive greenfire3 250 250
pexplosion explosive greenfire 141 greenfire
pexplosion explosive greenfire2 141 greenfire
pexplosion skywriter greenfire 30 greenfire
pexplosion skywriter greenfire2 31 greenfire
pexplosion skywriter greenfire3 32 greenfire
pexplosion explosive greenfire3 141 greenfire
neighbor 3 greenfire3 Fire 1.0 greenfire greenfire
#BOOM!
element explosive 130 100 3 0 0 0.92000000 0.900000 1
#Write, then light!
element skywriter 34 100 255 0 0 .9 1 1
#Make a path for your firework,put a fuse at the bottom and a big 128 or 32 dot of
kaboom at the top, and pour some X4 on it. When there is no rocketpath or kaboom
left, light the fuse and watch!
element rocketpath 125 125 125 0 0 2 1 1
#Pour on your Firework components (These being rocketpath and kaboom).
element X4 6 170 244 1 1 3 1 1
self .0065 X4 1 Empty
neighbor 999 kaboom X4 1 invis2 X4
neighbor 999 rocketpath X4 1 invis X4
element invis2 0 0 0 0 0 2 1 0
element invis 0 0 0 0 0 2 1 0
neighbor 2.3 greenfire3 invis 1.0 greenfire3 greenfire
neighbor 2.2 greenfire2 invis 1.0 greenfire2 greenfire
neighbor 2.1 greenfire invis 1.0 greenfire greenfire
neighbor 2 Fire invis 1.0 Fire Fire
# Put on the top of your rocketpath, then pour some X4 on it. Makes a colorful
BOOM depending on what color fire you use.
element kaboom 255 255 254 0 1 1 1 1

neighbor 1.2 greenfire3 invis2 1.0 greenfire greenboom


neighbor 1.2 greenfire2 invis2 1.0 greenfire greenboom
neighbor 1.2 greenfire invis2 1.0 greenfire greenboom
neighbor 1.2 Fire invis2 1.0 Fire boom

element boom 247 63 63 0.000000 1.000000 1.000000 0.000000 0


self .02 boom 1 leftoverboom
neighbor 80 boom invis2 1 boom boom
neighbor .5 boom Empty 1 leftoverboom boom
element greenboom 63 247 63 0.000000 1.000000 1.000000 0.000000 0
self .02 greenboom 1 leftovergreenboom
neighbor .5 greenboom Empty 1 leftovergreenboom greenboom
neighbor 800 greenboom invis2 1 greenboom greenboom
element leftoverboom 230 20 20 1 1 0 1 0
self .2 leftoverboom 1 Empty

#They fly! And they're yellow! If you want a few rockets, draw a 1 or 2 block. If
you want many, draw a larger block, CAREFUL: if you draw too big of a block,
element yellow-rockets 220 90 30 -2 1 4 .2 1
self .0012 yellow-rockets 1 Empty
neighbor .8 yellow-rockets Empty 1 yellow-rockets yellow-streamer
element yellow-streamer 245 245 0 1 1 0.1 1 0
self .08 yellow-streamer 1 Empty

#They fly! And they're red! If you want a few rockets, draw a 1 or 2 block. If you
want many, draw a larger block. CAREFUL: if you draw too big of a block,
element red-rockets 255 20 20 -2 1 4 .2 1
self .0012 red-rockets 1 Empty
neighbor .8 red-rockets Empty 1 red-rockets red-streamer
element red-streamer 210 60 20 1 1 0.1 1 0
self .08 red-streamer 1 Empty

#They fly! And they're green! If you want a few rockets, draw a 1 or 2 block. If
you want many, draw a larger block, CAREFUL: if you draw too big of a block,
element green-rockets 31 87 32 -2 1 4 .2 1
self .0012 green-rockets 1 Empty
neighbor .8 green-rockets Empty 1 green-rockets green-streamer
element green-streamer 55 200 55 1 1 0.1 1 0
self .08 green-streamer 1 Empty

#They fly! And they're blue! If you want a few rockets, draw a 1 or 2 block. If
you want many, draw a larger block, CAREFUL: if you draw too big of a block,
element blue-rockets 0 0 255 -2 1 4 .2 1
self .0012 blue-rockets 1 Empty
neighbor .8 blue-rockets Empty 1 blue-rockets blue-streamer
element blue-streamer 70 180 215 1 1 0.1 1 0
self .08 blue-streamer 1 Empty

#They fly! And they're white! If you want a few rockets, draw a 1 or 2 block. If
you want many, draw a larger block, CAREFUL: if you draw too big of a block,
element white-rockets 254 254 254 -2 1 4 .2 1
self .0012 white-rockets 1 Empty
neighbor .8 white-rockets Empty 1 white-rockets white-streamer
element white-streamer 170 170 170 1 1 0.1 1 0
self .08 white-streamer 1 Empty

#Yup! a fuse!
element fuse 245 145 45 0 0 2 1 1
neighbor .25 fuse Fire 1 Fire Fire
neighbor .35 fuse greenfire 1 greenfire greenfire
neighbor .45 fuse greenfire2 1 greenfire greenfire
neighbor .5 fuse greenfire3 1 greenfire greenfire
element leftovergreenboom 20 230 20 1 1 0 1 0
self .2 leftovergreenboom 1 Empty
neighbor 80 leftovergreenboom invis2 1 leftovergreenboom greenboom
neighbor 80 leftoverboom invis2 1 leftoverboom boom
#Turns fire blue.
element copper-chloride 212 243 99 1 .45 .6 1 1
neighbor .9 copper-chloride Fire 1 blufire blufire
neighbor .9 copper-chloride greenfire 1 greenfire blufire
neighbor .9 copper-chloride greenfire2 1 greenfire2 blufire
neighbor .9 copper-chloride greenfire3 1 greenfire3 blufire
neighbor .9 copper-chloride blufire 1 blufire blufire
explosion blufire copper-chloride 12 8

#blue fire!
element blufire 35 35 255 -1 1 0 1.8 0
self .04 blufire 1 Empty

neighbor 0.9 blufire Water 1.0 Empty Steam


neighbor 0.75 blufire Oil 1.0 blufire blufire
neighbor 1.0 blufire Plant 1.0 blufire blufire
neighbor 0.005 blufire Cera 1.0 MoltenCera Ember
neighbor 0.9 blufire TNT 1.0 ExplodingTNT blufire
neighbor .62 blufire barium-nitrate 1.0 blufire greenfire
explosion blufire Oil 10 10
explosion blufire TNT 100 100
explosion blufire explosive 250 250
neighbor 3 blufire Fire 1.0 blufire blufire
pexplosion blufire explosive 200 blufire
pexplosion blufire skywriter 22 blufire

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