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Game Design

LEVEL 1 Members : 4
I- Sketch (Optic)
Objective:
I- sketch is a word game where teams with 4 players each are trying to identify specific 'words' from
their teammates' drawing by guessing.
Game play:
The team chooses one person to begin drawing. The drawer chooses a card out of a deck of cards shown
and tries to draw pictures of the 4 words given in it in less than 15 minutes. The team which guesses the
maximum number of pictures in 15 minutes gets the maximum number of points. This will continue
till all the teams complete their turn.
Note:
The pictures drawn should not contain any number or letters.

LEVEL 2 Members : 2
Hear my voice (Auditory)
Objective:
A game played by 2 players in a team where one person in the team is a reader and the other, the
listener. The listener has to write down the passage called out by the reader. The passage differs from
team to team.
Game play:
The readers of the teams are made to stand next to one wall of the room and the listeners are made to
stand next to the opposite wall with the readers and listeners facing each other. The readers are given a
printed material to read and the listeners are given a sheet to write.
The readers are asked to start reading the passage loudly at the same time and the listeners have to
reproduce it in the sheet. The team which produces the most accurate output will be given maximum
points.
Note:
Team members who are participating in this round are not allowed to play in Level 4.

To T h e Si x th Sen s e A n d B eyon d . . .
Game Design
LEVEL 3 Members : 4
Opposite Impulse (Olfactory)
Objective:
A game which involves nasal skills. Each person in the team gets a chance to play. Guys are asked to
guess the brand of girls' perfumes and girls are asked to guess the brand of boys' deodorants.
Game play:
The player is asked to get himself blindfolded and any perfume of the opposite sex is sprayed onto his
forearm. The player has to guess the brand of it. Every member in the team gets his/her turn.
Note:
The players are allowed to test the brands before they take up their turn.

LEVEL4 Members : 2
Tag the Bag (Sensation)
Objective:
A game played by 2 members in each team, where one person in the team will have to identify the
objects just by touching them and the other person to write down the list of them. The time limit is 2
minutes in maximum.
Game play:
This game involves touching real items placed in a bag and figuring them out. Adding to it they
should guess the weight of the bag. The most accurate final list given by the teams will be given the
maximum number of points.
Note:
The items in the bag may differ from team to team. Participants playing in this round should not
have participated in Level 2.

To T h e Si x th Sen s e A n d B eyon d . . .
Game Design
LEVEL 5 Members : 4
'Naku Out' (The Knock Out)
Objective:
A game played by all the members in a team. The teams are asked to make a snack with the given items,
and a drink too. The items prepared will be judged by the panelists.
Game play:
The time allotted for the game is 20 minutes. The positions of the teams are ranked by the panelists in
this round as it involves elimination of teams. The teams are eliminated on the basis of the evaluation of
the total points obtained in the first 5 levels played in the game.

LEVEL6 Members : 1
The Sixth Sense (Captain's show)
Objective:
Being the immediate level after elimination, this is the second stage of the game. This game allows
only captains of the teams to participate.
Game play:
In this game, the Captains have to fill up a questionnaire given to them containing 50 questions. The
person with the maximum number of correct answers gets the highest number of points.
Note:
The answers for the questionnaire are the results of a poll conducted by a famous architect.

To T h e Si x th Sen s e A n d B eyon d . . .
Game Design
LEVEL 7 Members : 4
Build it with bricks (Kinesthetic IQ)
Objective:
This is the first round testing the IQ of the teams. This round will test the kinesthetic IQ of the team.
Game play:
The teams will be taken to the construction yard and will be given a minimum number of bricks and
will be asked to complete a pattern of minimum length, breadth, Height and thickness and may have a
time restriction too. The team which produces the best pattern with the bricks will be declared the
winner and will get the highest number of points.

LEVEL8 Members : 4
Junky Jingle (Rhythmic IQ)
Objective:
The teams are expected to produce a musical jingle out of items that are taken from waste. The winner
will be judged from the peppiness, rhythm etc... This round tests the Rhythmic IQ of the teams.
Game play:
The teams will be given time for choosing their items and deciding on it. The maximum time allotted
for a team on stage is 10 minutes.

To T h e Si x th Sen s e A n d B eyon d . . .
Game Design
LEVEL 9 Members : 4
Sow the Seeds (Naturalist IQ)
Objective:
This round will test the naturalist IQ of the teams will have to perform flower arrangement and also
will have to plant a minimum number of saplings (with the hint given) in the exact locations before the
stipulated time.
Game play:
The teams will be provided with flowers, vases, foam, plant saplings etc. Within 30 minutes they should
finish arranging the flowers and should have planted 5 plant saplings at their tagged locations.

LEVEL 10 Members : 4
Big mouth (Communicative IQ)
Objective:This round will test the communicative IQ of the teams. The teams will have to market a
given product (crazily titled).The product can be selected by the team itself or can be suggested by the
judges.
Game play:
The teams will be given 5 minutes to prepare for their ad and duration of 10 minutes will be given to
demonstrate it on stage. Basically the game is all about fabricating a scintillating add for the given
product.
Note:
The overall winner would be decided on the basis of the assessment of the total arrived for the
final 5 levels of the game.

To T h e Si x th Sen s e A n d B eyon d . . .

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