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INTRODUCTION
Board games used for a number of educational
purposes, as have been proven to help stimulate the
minds of children in a fun and informative way.
Learning things like conservation of energy,
mathematical operations can be difficult for young
children, usually depending on their age and the
amount of attention they have received on the object.
It has also been long proven that most children have
a better time learning skills when they are presented
in a fun, interactive format, and giving educational
math board games on which to make their stand.
What is Sci-Damath
Sci–Damaths ( Sci = Science, Dama = Pinoy game
checker board, maths = mathematics) is a line of
attack and sound addition, subtraction, multiplication
and division game between two players that is
enjoyed by pupils and students, from classroom to
home. Though the game of sci-damaths has taken
many variations over its long time, today's form
entered the digital age, as games and tournaments
are played online and via email.
Using a Pinoy checker board composed of grids and
diagonal lines , the game against another's involves
the use of strategic moves and techniques using the
chips. Using the chips, players execute tactics to
remove the challenger's chips thru mathematical
operations. Its significance to dramatize the
importance of Science and Mathematics using the
typical game of Pinoy called DAMA. It is played by
two players who move by turns diagonally.
RULES OF THE GAME
TO BEGIN THE GAME…
1. Toss a chip/coin to decide who move first.
2. The two players alternately take turn in moving a piece. ( Pass is not
allowed)
3. Touch move shall be observed in the game. A player who touches a chip is
required to move unless it is illegal to do so.
4. After making a move, a player shall record his move in one score sheet only.
5. Only one score sheet will be used by the two players in a game.
6. Each player is only allowed one minute to move including the recording.
However in taking or capturing the chip or chips one minute rule will not use.
7. A warning is given to player by the arbiter if no move is made after one minute,
and consequently, he is forced to move a chip.
8. Continuous violation of this rule # 7 will disqualify the player even if he is leading
in the score sheet at the time of the violation, 4th violation means
disqualification.
9. All moves should be in the forward direction except taking a chip ( forward or
backward) if a chip is already a dama.
10. A chip is declared a “dama” if it reaches and stops terminally in any of the
following squares of the opposing player:
(1,0) (3,0) (5,0) ( 7,0)
10. Similarly , the opposing player’s chip is declared a ‘dama” if it reaches and
stops terminally in any of the following squares:
(0,7) (2,7) ( 4,7) ( 6,7)
11. Once a chip is declared a “dama”, it could slide diagonally
forward in any vacant square provided no opposing chip blocks
it. It could take a chip or chips and double the score.
12. Similarly, if any ordinary chip takes a “dama” or a “dama”
takes another “dama” the score in both situations is doubled .
( x two ) x ( four)
13. A player can take one chip or more than one chips with the
required option to take the greater number of chips.
14. Between a “ dama” taking a chip and a chip taking another
chip, the former is obliged. Between a “dama” taking a chip and
a “dama” takes two or more chips, the later prevails.
15. “Dama” chip should be identified by encircling the
chip in the score sheet.
16. The game ends after 20 minutes.
17. The game also ends if:
a. the moves are repetitive.
b. A player has no more move.
c. A player has no more chip.
d. A chip is cornered.
e. A player resign
f. Both players agree to a draw
18. The remaining chips or chip of player is added to his total
score.
19. If the remaining chip is a “dama”, the value of the chip is
doubled.
20. The player with the greater accumulated total wins the
games except sci-dama.
21. If both players have the same score or tie is recorded as ½ - ½
, essentially half a point rather than the full point for a win.
22. The player may or may not use a calculator.
23. Only players are allowed to raise questions during the game
through the arbiter and should be solved immediately.
24. Arbiter is always right in his decisions.
SPECIAL MOVES AND SCORES
“DAMA” chip can move or takes a piece to any unoccupied square
along the diagonal path.
‘The Board’
the Sci-damaths board measures 32 cm x 32
cm with 8 x8 squares. It contains 24 chips in
two colors ( 12 chips of each color). Each
chip measure 2 cm in diameter.
Notation
1KWH P4 11KWH P8
2C 7g 31C 19g
DAMATH BOARD