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COPYRIGHT © GAMES WORKSHOP LTD. 2007 PERMISSION IS GRANTED TO PRINT THIS PAGE FOR
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POINTS:
UNIT OR FORMATION:
TYPE:
STRUCTURE POINTS:
WEAPONS AND EQUIPMENT:
OPTIONS:
UNIT STATS:
UNIT OR FORMATION NAME:
WEAPONS RANGE STR AP SPECIAL
SPECIAL RULES:
ADDITIONAL INFO:
DESCRIPTION:
COPYRIGHT © GAMES WORKSHOP LTD. 2007 PERMISSION IS GRANTED TO PRINT THIS PAGE FOR
PERSONAL
USE ONLY TO PLAY A GAMES WORKSHOP GAME; ALL FURTHER RIGHTS RESERVED.
STORMHAMMER SUPER-HEAVY TANK 600pts

There is no other way to describe what went through the ering the plans of how to build such a machine, the Ordo
adeptus mechanicus’s ravelling minds as they created the Malleus called an exterminatus upon the forge world bearing
blueprints to this, “There is never enough guns”. This is the these plans.
ultimate and rarest of all of the numerous baneblade chassis
designs, the stormhammer is what pushes the line foward Now lost forever, this tank is only fielded when absolutely
towards victory. These tanks were made pre-heresy, fulfilling necessary, being rarer than that of many titans. However,
the role as a support tank and with modifications made to the when fielded, the enemy quivers in fear as the four battle
turret, a rapid firing battle tank and played a major role during cannons bombard the enemy and the rumble of heavy bolters
the battle’s against horus, these machines tore through the chew up any surviving units. However, if in battle one of
lines of chaos daemons and traitor legions of marines. these tanks were to be lost due to damage, expect a pleasant
However, this came at a price, to prevent Horus from discov- and quite explosive surprise.

1 Stormhammer
Stormhammer Ordnance 1, 10”
Cannon 48” 10 1 blast, Primary
Super-heavy tank weapon

3 Battle Cannon 60” 8 3


Ordnance 2, 5”
blast, Primary
ARMOUR Weapon
BS Front Side Rear
3 14 13 12 Autocannon 48” 7 4 Heavy 2, Co-axial

Heavy 1
Lascannon 48” 9 2
- 1 turret mounted Stormhammer Cannon with Heavy Bolter 36” 5 4 Heavy 3
co-axial autocannon
- 1 hull mounted Stormhammer Cannon
- 4 sponson mounted twin-linked heavy bolters Light ‘em up! With the Stormhammer, there are never too many guns, the imperial guard have been able to modify the
turrets so that they can fire 2 battle cannon rounds out of sync. The player may choose to either fire each weapon with
- 4 lascannon turrets on each sponson battle cannon rounds or storm hammer rounds.
- Searchlight and smoke-launcher WHAT’D YOU SAY! The amount of ordnance firing from the stormhammer is so intense that enemies can hardly react
before another shell is fired from the moving fortress! Models wishing to assault within 12” of the stormhammer must take
a leadership test with a –2 modifier, if they fail they automatically fall back but automatically regroup the next turn as they
have escaped the shellshock zone.
Dude, where’s my tank? This being a relic of the imperium, the adeptus mechanicus would be steamed off to find out you
got their prised possession destroy because of your incompetence, as of this, the turn after the tank is wrecked, the adeptus
mechanicus detonate the ammunition supply to make sure no on can “loot” or steal this design, roll a D6, on a 1-5, any-
thing within 6” of the hull is hit by an explosion, counting as a strength 6 explosion. If a 6 is rolled, then there is an 18”
explosion from the hull, automatically wounding infantry (save allowed) and glances vehicles on 4’s.

A Stormhammer may be given the following upgrades Being a moving fortress, the Techpriests of the imperial guard take the already near
from Codex: Imperial Guard: hunter-killer missile, pintlemounted indestructible chassis of the super heavy tank, and improve it even more. For an addi-
heavy stubber, pintle-mounted storm bolter. tional 150pts! You may increase the amount of structure points by 1 and as the tech-
You may take one of the following options priests only abide to the most harderned crew of these machines, they have a BS skill of
: 4 to represent how skilled the gunners in these behemoths are. But, as these tanks are
A Stormhammer may bulk up EITHER its rear or side armour by 1 additional armour at there absolute limit of armament, they are very volatile and when they explode, the go
value, (e.g. 13 side armour is increased to 14 side armour) At the cost of an additional 50 with a bang! When an apocalyptic explosion is rolled on the catastrophic damage table,
points. the explosion strength is that of a D weapon.

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