Adaptable: +2 Bonus to Stamina, Quickness, or Willpower, which is chosen at Character Creation. +2 Skill Levels to any one Skill, or +1 to Two Skills, After choosing a package and picking skills.
Adaptable: +2 Bonus to Stamina, Quickness, or Willpower, which is chosen at Character Creation. +2 Skill Levels to any one Skill, or +1 to Two Skills, After choosing a package and picking skills.
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Adaptable: +2 Bonus to Stamina, Quickness, or Willpower, which is chosen at Character Creation. +2 Skill Levels to any one Skill, or +1 to Two Skills, After choosing a package and picking skills.
Copyright:
Attribution Non-Commercial (BY-NC)
Available Formats
Download as RTF, PDF, TXT or read online from Scribd
NAME: ________________________________________ SPECIES: Human GENDER: Male AGE: ____
STATUS: Single_______________________ EYES: HAIR: SKIN: RANK: ________________________________________________ HEIGHT: ___‘ ___“ WEIGHT: _____ lbs POSITION: ADVANCEMENTS: ________________________________________ ____________________________________________ DEVELOPMENT (PRO): _______________________________________ PROFESSION: DEVELOPMENT (PRE): _______________________________________ ________________________________________ SERIES: ____________________________________________ ELITE PROFESSION: _________________________________ ASSIGNMENT: ________________________________________ ATTRIBUTES SPECIES NUMBER ATTRIBUTE REACTIONS ATTRIBUTE MISC MOD ROLLED MOD TOTAL MOD MOD TOTAL STRENGTH QUICKNESS
AGILITY SAVVY
INTELLECT STAMINA
VITALITY WILLPOWER
PRESENCE TOTAL SPENT PERCEPTION EXPERIENCE POINTS INITIATIVE QUICKNESS MISC MOD TOTAL TOTAL CURRENT COURAGE DEFENSE AGILITY MOD MISC MOD TOTAL RENOWN MOD CURRENT +7 RENOWN SPECIES ABILITIES WOUND STATUS Adaptable: +2 Bonus to Stamina, Quickness, or MOD Willpower, which is chosen at Character Creation. The Human Spirit: +1 Courage at the Beginning of the HEALTHY Game. Skilled: During the personal development step when DAZED creating the character’s background (See Chapter 5: Development), Human’s gain extra Skill points. After choosing a package and picking skills, Humans can add +2 INJURED Skill Levels to any one Skill, or +1 to Two Skills. . WOUNDED INCAPACITATED PROFFESIONAL ABILITIES NEAR DEATH TIER 1: ____________________________________ TRAITS EDGES COST FLAWS COST TIER 2: ____________________________________ ___________________________ _____ __________________________ _____ ___________________________ _____ __________________________ _____ TIER 3: ____________________________________ ___________________________ _____ __________________________ _____ ___________________________ _____ __________________________ _____ ___________________________ _____ __________________________ _____ ___________________________ _____ __________________________ _____ WEAPONS RANGES DMG CHARGE SETTING PARRY MOD SPECIAL
EQUIPEMENT MASS EQUIPEMENT MASS EQUIPEMENT MASS EQUIPEMENT MASS
CHARACTER SKILL SHEET PSIONIC SKILL TEST CATEGORY KEY ABILITY ATTRIBUTE MOD LEVELS MISC TOTAL EMPATHY PSIONIC PSI MIND CONTROL PSIONIC PSI MIND SHIELD PSIONIC PSI TELEPATHY PSIONIC PSI SKILL NAME SPECIALTIES TEST CAT. ATT ATT MOD LEVELS MISC TOTAL APPRAISE ACAD INT ARMED COMBAT PHYS AGL
ATHLETICS PHYS STR COMPUTER USE ACAD INT CONCEAL PHYS INT CONSTRUCT PHYS INT CRAFT PHYS AGL
DEMOLITIONS PHYS INT ENGINEERING ACAD INT
ENTERPRISE ACAD INT
ENTERTAIN SOC PRS FIRST AID PHYS INT FORGERY PHYS AGL GAMING SOC INT GYMNASTICS PHYS AGL IMPERSONATE SOC PRS INDOCTRINATE PHYS INT INFLUENCE SOC PRS INQUIRE SOC PRS INVESTIGATE PHYS PRS KNOWLEDGE ACAD INT
LANGUAGE ACAD INT
MEDICINE ACAD INT NEGOTIATE SOC INT OBSERVE PHYS PER PERSUADE SOC PRS RANDED COMBAT PHYS AGL
REPAIR PHYS INT SCIENCE ACAD INT
SLEIGHT OF HAND PHYS AGL SPORT PHYS AGL STEALTH PHYS AGL SURVIVAL PHYS PER SYSTEM OPS PHYS INT TACTICS ACAD INT UNARMED COMBAT PHYS AGL