You are on page 1of 3

CHARACTER SHEET

NAME: ________________________________________ SPECIES: Human GENDER: Male AGE: ____


STATUS: Single_______________________ EYES: HAIR: SKIN:
RANK:
________________________________________________ HEIGHT: ___‘ ___“ WEIGHT: _____ lbs
POSITION: ADVANCEMENTS: ________________________________________
____________________________________________ DEVELOPMENT (PRO): _______________________________________
PROFESSION: DEVELOPMENT (PRE): _______________________________________
________________________________________ SERIES: ____________________________________________
ELITE PROFESSION:
_________________________________
ASSIGNMENT:
________________________________________
ATTRIBUTES SPECIES NUMBER ATTRIBUTE REACTIONS ATTRIBUTE MISC
MOD ROLLED MOD TOTAL MOD MOD TOTAL
 STRENGTH                          QUICKNESS      
           
 AGILITY                          SAVVY      
           
 INTELLECT                          STAMINA      
           
 VITALITY                          WILLPOWER      
           
 PRESENCE                         TOTAL SPENT
 PERCEPTION                         EXPERIENCE POINTS            
INITIATIVE QUICKNESS MISC MOD TOTAL TOTAL CURRENT
                        COURAGE            
DEFENSE AGILITY MOD MISC MOD TOTAL RENOWN MOD CURRENT
+7                   RENOWN            
SPECIES ABILITIES WOUND STATUS
Adaptable: +2 Bonus to Stamina, Quickness, or MOD
Willpower, which is chosen at Character Creation. 
The Human Spirit: +1 Courage at the Beginning of the HEALTHY    
Game. 
Skilled: During the personal development step when
DAZED

creating the character’s background (See Chapter 5:     
Development), Human’s gain extra Skill points. After
choosing a package and picking skills, Humans can add +2 INJURED

Skill Levels to any one Skill, or +1 to Two Skills.     
.
WOUNDED

    
INCAPACITATED

    
PROFFESIONAL ABILITIES
NEAR DEATH

    
TIER 1: ____________________________________
TRAITS
EDGES COST FLAWS COST
TIER 2: ____________________________________
___________________________ _____ __________________________ _____
___________________________ _____ __________________________ _____
TIER 3: ____________________________________ ___________________________ _____ __________________________ _____
___________________________ _____ __________________________ _____
___________________________ _____ __________________________ _____
___________________________ _____ __________________________ _____
WEAPONS RANGES DMG CHARGE SETTING PARRY MOD SPECIAL
                                         
                                         
                                         
                                         
EQUIPEMENT MASS EQUIPEMENT MASS EQUIPEMENT MASS EQUIPEMENT MASS
                                               
                                               
CHARACTER SKILL SHEET
PSIONIC SKILL TEST CATEGORY KEY ABILITY ATTRIBUTE MOD LEVELS MISC TOTAL
EMPATHY PSIONIC PSI                        
MIND CONTROL PSIONIC PSI                        
MIND SHIELD PSIONIC PSI                        
TELEPATHY PSIONIC PSI                        
SKILL NAME SPECIALTIES TEST CAT. ATT ATT MOD LEVELS MISC TOTAL
APPRAISE       ACAD INT                        
ARMED COMBAT        PHYS AGL                        
                                   
                                   
                                   
ATHLETICS        PHYS STR                        
COMPUTER USE       ACAD INT                        
CONCEAL        PHYS INT                        
CONSTRUCT       PHYS INT                        
CRAFT       PHYS AGL                        
                                   
                                   
DEMOLITIONS       PHYS INT                        
ENGINEERING       ACAD INT                        
                                   
                                   
                                   
ENTERPRISE        ACAD INT                        
                                   
                                   
ENTERTAIN        SOC PRS                        
FIRST AID        PHYS INT                        
FORGERY       PHYS AGL                        
GAMING        SOC INT                        
GYMNASTICS        PHYS AGL                        
IMPERSONATE        SOC PRS                        
INDOCTRINATE       PHYS INT                        
INFLUENCE        SOC PRS                        
INQUIRE        SOC PRS                        
INVESTIGATE        PHYS PRS                        
KNOWLEDGE       ACAD INT                        
                                   
                                   
                                   
LANGUAGE       ACAD INT                        
                                   
                                   
MEDICINE       ACAD INT                        
NEGOTIATE        SOC INT                        
OBSERVE        PHYS PER                        
PERSUADE        SOC PRS                        
RANDED COMBAT        PHYS AGL                        
                                   
                                   
                                   
REPAIR       PHYS INT                        
SCIENCE       ACAD INT                        
                                   
                                   
                                   
SLEIGHT OF HAND       PHYS AGL                        
SPORT        PHYS AGL                        
STEALTH        PHYS AGL                        
SURVIVAL        PHYS PER                        
SYSTEM OPS       PHYS INT                        
TACTICS       ACAD INT                        
UNARMED COMBAT        PHYS AGL                        
                                   
                                   
                                   
SKILL CAN BE USED UNTRAINED (0 SKILL LEVELS)

You might also like