Professional Documents
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Henrik Landstrm | henrik@landstroms.se
Repetition
The primitives are composed of PDMS. It is important to understand how the primitive elements are made up of PDMS, read on because in a couple of primitives, a suggestion box and cylinder, and skim through the remainder of Design Reference Manual, Part 3, paragraph 5.2 on page 45 to paragraph 5.2.12, page 57. Also check out the Getting Started with PDMS.pdf page 37-47 to get some information on the PDMS in large. PDFerna include manuals in which PDMS is installed. There are also lots of other manuals, which, although they can be difficult to understand with lots of information.
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Henrik Landstrm | henrik@landstroms.se
Repetition: Viktigt
The element's position and orientation element s depends on the hierarchical structure. An element's position and orientation is element s relative to its owners.
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Henrik Landstrm | henrik@landstroms.se
Owns
Owns
B
Move
Move
B C
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Henrik Landstrm | henrik@landstroms.se
Repetition: WORLD
At the top of the hierarchy are WORLD also abbreviated as / * WORLD, It is the WORLD who owns everything. One can use to move or rotate the elements and have total control of relative position.
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Henrik Landstrm | henrik@landstroms.se
Underworld are Sites which owns the zones in our case takes Equipment Sites, zones, that can be Sub-equipment
These elements can be described as administrative elements, which it uses to divide its data base into logical parts.
For example, a hot Site Equipment, which owns two zones, called Floor 1 and Floor 2.
The zones are then Equipments that can be called things like pump-345, Tank 43, Tank-56, etc.
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Henrik Landstrm | henrik@landstroms.se
Repetition: Name
You can name the elements Name must be unique Name type with one / first. Ex, / TANK-1 It is customary to just name the specific elements, such as nozzles / nozzle to get their names on the drawings. The names you then give such a pipe is usually in the f form / Equipment Name / Subequipment Namn/Stus1 just to name must be unique.
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
If you want to see the 3D view in a specific direction, right click anywhere y p , g y where there is an element, and you may choose from several versions of a pop-up menu. Zoom to Entire Draw List to see everything you have in the Draw List Look> Plan and Isometric to get special views, such as straight North, or ISO 3 You can also change how the controller should work, if it is rotating or panning as you want. Tip: Have mittenknappens function on Rotate and then to pan, click the center button in the direction you want to pan so centered view where you clicked, clicked so continue to click over to the side ...
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Henrik Landstrm | henrik@landstroms.se
GMM
Save Add to Drawlist Remove from Drawlist Remove CE Create / Modify List Selecting Active List Modify Orientation Explicit Position
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Henrik Landstrm | henrik@landstroms.se
This box is assigned Command Line code out, performing the same function as menus,> root by about 45 z
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Navigation Level
Here we have started a string to show the function of Navigation Levels.
When building with primitives, would be in 90% of cases, putting navigation on Level Elements . Navigation Level: Equipment is active in the Navigation Level: Elements election, dropdown list. Although we have solid list and now affects only the cylinder. cylinder CE to highlight everything by using graphic green "box".
Henrik Landstrm | henrik@landstroms.se
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Frvntat resultat
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Henrik Landstrm | henrik@landstroms.se
Nu ker vi!
Start by creating a base structure. Create > Site with any name or ignoring it.
Create > Zone with the same name ngivninsregel that Site. g g
Create a box. box Create > Primitives In the Create Primitives dialog box select the Type Drop Down List, List [Apply] Complete the following attributes. Y-length 800 X-length 1700 Z-length 200 Leave the rest of the values untouched untouched. [Ok] Now it comes up a box, hopefully .... 14
Create Pyramid
Create > Primitives (if you close the dialog) ( y g) In the dialog box choose Create Primitives now Pyramid of Type dropdown list, [Apply] Create a Pyramid with the following attributes y g X-bottom 1700 Y-bottom 800 X-top 1650 p Y-top 750 Height 50 [ ] [Ok] [Dismiss] But ... where did the pyramid go? [ ] Press [F8] for wireframe or wireframe view. Zoom in on the box with the mouse's scroll wheel. [F8] again to return to solid graphics. Sure you see some extra lines inside the box? The pyramid has thus ended up inside the box. Why? Both times we created the elements we provide positional attributes untouched. Now is both the box and the pyramid with its P0 (P-Point 0) to position North 0 East 0 Up 0 0, 0,
> New smolder xbot 1700 ybot 800 xtop 1650 ytop 750 hei 50
Henrik Landstrm | henrik@landstroms.se
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Then want the pyramid will be on top of the box, we need to move up the half box height + half the height of the pyramid. Thus the pyramid on 200 / 2 + 50 / 2 = 125th Click on the pyramid. Position Move > Di t P iti > M Distance. Move window plotted and a co-coordinate system is rendered, inspired by the P0 of the pyramid 1) Check th t th N Ch k that the Name so it says something th t starts thi that t t with PYRA. Is there anything else you would not pyramid selected when you pressed Distance from the menu. If so, click on the pyramid, so it will be CE and then th press th [CE] above the [Apply]. Let's Name to the b th [A l ] L t' N t be something with PYRA early Change the "Direction" text box to the U, or Z, enter U, Up, or Z, press into the text box, write a d finish with o , p ess o e e bo , e and s [ENTER] Change the "Distance" to 125 [ pp y] [Apply] 16
2)
3) ) 4)
> by z 125
Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
GMM: Continued The GMM can move (move) "straighten up" (align) (move), and rotate in a more "modern" way. In addition to filling the world in the Enter the Value you can draw in the shoulders and arches to move / rotate the element in the step step. To change the "step" so you go into the Selection> Set Increment. Use Letter man GMM, there is a [UNDO] button, which can act sometimes. Will demonstrate more examples to come
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Henrik Landstrm | henrik@landstroms.se
> new box xle 200 yle 400 zle 170 at z 235 Man kan ven utfra berkningar nr man skriver in kommandon.
> new box xle 200 yle 400 zle 170 at z (200 / 2 + 50 + 170 / 2)
Viktigt med mellanrum mellan siffrorna och divisions samt additionstecknen annars blir det fel
Henrik Landstrm | henrik@landstroms.se
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Measure : Measuring
Now the new box is moved to the edge of the foundation. The end result g should be a distance of 350 mm from edge to edge. We begin with the gauge. Click on the icon that is circled in the picture. Now you g the Measure dialog with y get g Positioning Control box, which can be loose somewhere on the screen or sit it up in the main menu, among the other buttons.
The status line above the graphic display, you can read display what you have your mouse over and it's end or start on the measure to choose. Very important and useful information.
To measure, press the left mouse button on the element you want to measure from, and then release the mouse button when one is above the portion of the element you are interested. Then select the items you want to measure and release the mouse over something interesting ... g
In order to filter the type of points, edges, or elements that should be selectable using, and each of the elements you select checked Positioning Control toolbar. 1) During Ppoint-dropdown list, choose which elements should be placed through the filter. Let it stand at Ppoint 2) The Snap-drop-down list, select each of the chosen marker is stuck, for example, in the middle of a line, but leave it on the snap.
Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Move : Infront
We will move the small box of 750 mm. In d t I order to make the move, we can now do on a myriad of diff k th d i d f different ways. t We look some
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We have previously used the Position> Move> Distance and could do so again b filli i th age of th "Di ti " X i by filling in the f the "Direction" and "Distance" 750-350 = 400. But we will not do. We will do in a way that makes the whole measuring exercise unnecessary. Sign in to Position> Move> Distance, to pick up Move-Window ". Fill in the "Direction" E (which is the same as X) and "Distance" 350, i.e. the distance we want b t th di t t between th edges. the d 1) 2) Change the first drop-down list from, presumably, Only, to In front P-Point i the P P i t in th second li t d list.
Now click on P1 for the big box, [Apply] and the move is complete .... ... Or? Check the distance, measure. It is wrong to 100mm ...
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Henrik Landstrm | henrik@landstroms.se
Move: Clearance
Another method you can use to move the box at the y Position>Move>Clearance Move backward (ie in-X or West) boxen740 or 870 by any means. Then go into the menu Position>Move>Clearance
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Please enter the following in Movement window g Direction E Clearance 350 1) Infront ) 2) ID P-Point [Apply] Now select the P1 on the big box. Now the move is completed, Measure the distance true. That is true because the PDMS calculates the move by using something called Obstruction Volume, ie the volume element takes up.
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Pressing one of the lines in the Command Window the window so the line will automatically be printed in the Command Line> t e Co a d e Now you can change the line, and finish with [ENTER] and you have changed the element's attributes. Example. p Press row Xlength 200mm. Change to Xlength 5200mm instead [ g g [Enter] ] Now the box was great, change it back by again clicking on the line Xlength 200mm, then again in Commnad Line> text box and [Enter] to reset the box to its original shape. Then it is practical to run a> q [Enter] before you modify any element, as you will then have the original state saved in the Command Window Pane.
Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Axes
Mark pyramid py Press [Display Aces on CE] So will Define Axes box up and using graphics in the form g of a coordinate axis is shown with the origin at P0 for CE. Now you can see just how X, Y, and Z is for CE. With the "Size" you can change how big shoulders should be. Bent "Cardinal Directions" for how to replace X, Y, Z out towards E, N, U. q p Mark equipmentet we build in and choose Select> CE in the dialog's menu, now plotted on the axes at the origin of equipmentet. Note that X, Y and Z in the same direction as the pyramid. To close the dialog box, use the Close button> Remove Axes to remove the axles. Do you use [X] or Close> Retain Axes so they stay. Do you happen to close the [X] you must open up the [X], dialog again and now select Close> Remove Axes.
> Axes at ce Deletes with> axes Delete Are you just hide your shoulders, there> axes off resp> axes on
Henrik Landstrm | henrik@landstroms.se
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Rotation
Orientator> Rotate, or hot key [Modify Orientation] and Rotate dialog box comes up with an auxiliary rotational axis of P0 on our CE. 1) Make sure it says PYRAMID ... after CE-drop-down list, do not do it: select the dialog in the Cursor> Elements and select the pyramid. Change the "Direction" to X, [Enter], now drawn through the shaft on. Note the "WRT" text box, which now shows the ref number for CE
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Help graphic visualizes around which the rotation will occur. You can move the center point by, typing away in the East, North, Up text boxes. Or choose Cursor> P-point to place the center point for the rotation of another P-Point, or any of the other options in the f f Cursor Place rotations axels center in P0 for the CE, by entering 0 in the East, N th U E t North, Up again or select C i l t Cursor> El Element. t Enter "Angle '45. Change the "Direction" to U, [Apply]
> Root by about 45 z
Henrik Landstrm | henrik@landstroms.se
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Rotation of Movement
Right-click the empty space in the 3D view, Look> Down and it should g py p , look like the image on the right. Pick up the Rotate dialog box again in the pyramid, and we can see that the shoulders, of course, be redrawn because we have rotated the py pyramid. We will now move the pyramid in the X direction with the Command Line> >by x 1000 [Enter]
.. And now moved to the pyramid in the X direction, right? The Th pyramid is now where the bl pyramid is in the i id i h th blue id i i th image But the X-direction is of course rotated, should not The pyramid have ended up where the green is? No. Since the element's position and orientation Depends by its owner, then a move in the X position pyramid where the blue is because by If you write the> village x 100 so using PDMS owner X-direction, ie equipments. Select Position> Move> Distance when you have the pyramid As CE. So you see that using the graphics plotted as equipments orientation. Cl i t i t ti Close the window [Di i ] th i d [Dismiss]
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
GMM: Rotation
Activate GMM by clicking on the y y g yellow ball Right-click on a primitive, choose Edit Equipment Click on the pyramid. py Now you can drag the frames to rotate the element of the steps that are predefined in the Main Menu Selection> Set Increment, You can also just as when you move with GMM, right click on an arc and select Enter Value The shoulders and the part of the arch y have y p you your mouse over a lighter color. Try these also:
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1) Right click on an arc, Align with the Direction so you can pick a direction from another element of the axis associated with the frame you selected. 2) Right click on the part of the arc, Orient Point To order CE automatically rotated around so that the axis belongs to the bgdelen chosen is directed against selected elements Reset the pyramid to orientation by using the Align with the Direction of the bgdelen that here the X-axis and pick the right direction from one 35 long side of the big box,
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Position>Move>Clearance Direction U Clearance 75 Clearance Onto the first drop down list ID Cursor in the second dropdown list [Apply] then press the pyramidal element in the base base. Using the same dialog box Direction X Direction Clearance 250 Infront ID P-Point
> move z clear 75 onto id@ > move x clear 250 infront idp@
Henrik Landstrm | henrik@landstroms.se
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GMM: Align
First, move the cylinder back,> by x - 500 or> by x-500th Thus, one can have , y , y y , a negative or negative axis
Then we do exactly the same move as with before, but with GMM. Activate GMM and select Edi E i A i GMM, d l Edit Equipment cylinder li d
First we move GMM handles from P0 to P1 Right P1. click on the Z axis, Move Handle> Align with Feature Now is not the CE to change position but only position, handle .
Click the P1 of the cylinder, it can be tricky to find it try cylinder it, to rotate the view a bit and try again until it clicks into place. Now based GMM handles from P1.
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Henrik Landstrm | henrik@landstroms.se
Now we will move the cylinder. Again, a right-click on the Z axis, Align with Feature
Now the cylinder and hand tagn start go around and move on when you mouse over a valid point, line or surface. Click on any valid at the end of the box box. Now the cylinder in place.
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Henrik Landstrm | henrik@landstroms.se
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Connect forts.
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1) Now select the bottom P-Point on the dishes first P Point 2) Then click on the P-Point 2 on the cylinder Now, a dialog box up, and the cylinder is moved. Read and answer the question correctly it is then the cylinder in place Move the cylinder in the X direction, then try the second option, Connect.
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Connect forts.
Connect > Primitive > Explicit p Now we directly choose which elements you want to move to the CE. It can be seen in the lower left corner, with a call ..
Click on the cylinder. When it is done it will get a dialog box and a cocoordinate system is drawn on the dishes. Now you can select the drop down lists, which are P drop-down lists Ppoints you want to put together. Test a few different options. Help cordinate systemet plotted constantly on in order to be able to see where the P-Pointsen sits. Choosing the right P Points P-Points [Apply]
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"Object" CE dropdown list used to select a new CE which Object you want to use the Copy. There is a ref number next to the drop-down list, that is what will be affected. You can also choose from the list of Pickering - then you get after you press [Apply] to select the items you want to use the Offset, one or more. When not affected CE, unless you also select it CE it. List - has an active list, you can select the list and then affects every element in the list. "To" CE "drop-down list aimed at each of hirarkin you want the element to be placed in another equipment, for example.
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Henrik Landstrm | henrik@landstroms.se
Offset
Offset is used to change the speed from calculating the th new position. iti Either write something in yourself, or use one Offset menu Select Off t f S l t Offset> from Element> Point to Design El t P i tt D i Now we will first select the offset from one medium to a P-point. 1) S l t th fi t pyramid, th t i f Select the first id that is from El Element t
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Now estimated offset and will be like the blue line shows the example.
One can of course change the "WRT" to determine the origin of Offest-calculation assumes. Change the "Offset" to "X" -400 and 0 on the Offset X 400 rest. Select "Axes" text box and type in the World [Enter] to reset everything. Now create a copy, [Apply]
> new cyl copy pre by x -400
Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Modify Attributes
Let's change the attributes are on the copied cylinder. On one g p y of the ways Modify> Attributes >Q Change the diameter to 400 and Height to 40.
Now, the new thin cylinder is moved toward the major. Do it yourself, but any method. GMM Connect function Measure and then Move Do you feel uncertain on how to do, go back and read on.
>conn p2 to p2 of pre
Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Copy Rotate
Highlight the narrow cylinder g g y Copy and Rotate dialog box, open the Create> Copy> Rotate. It has a lot in common with Copy> Offset Help Graphics in the form of a rotation axis plotted. To move it you use Cursor> Element or> PPoint, Point depending on where you want to place the shoulder. Then you can as the Copy window, use the Offset menu to move the axis of rotation as you want. Intersection menu is also used to move the axis of rotation, this may be choosing two elements and seda placed shoulder in the latter elements brypunkt. Although this is "wrt" which works just like the Copy> Offset. y Select, Cursor> Element Click on the large cylinder.
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
This means of course, that the new box P0 will be placed in the specified position, which is derived from the element that is in the "WRT" text box. Nothing we change to this because it is equipmentets ref code. q p
> new box xle 130 yle 400 zle 100 at -x 500 y 0 z 590
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Stretch/Trim
Would you change for example the Y-length of the box from y g p g 400 mm to 200 mm so the box will change symmetrically. 100 mm "disappear" on each side. If you want to delete only "100", etc. on one page, or for that matter, add 50mm to use Stretch / Trim The new box as the CE. Modift> Stretch / Trim> and we are six different options to choose from, we will go through on the next page. When you select an option a window will pop up where you can enter how far you want to grow or shrink the element side. You enter a negative number to shrink. g
Commands for the Stretch / Trim specific function calls. For example, > callac isttpp startar Stretch/Trim > To P-Point >callac istidp startar Stretch/Trim > ID P-Point t t St t h/T i PP i t
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Henrik Landstrm | henrik@landstroms.se
Stretch/Trim forts.
All sides Grows all surfaces as much id G ll f h ID P-Point, you may choose a P-point and the surface of P-points is affected. To P P i t T P-Point, you select only one P P i t on the CE and th a P P i t l t l P-Point th d then P-Point you want the first P-Point has to be pulled out to. To Pliner You choose first a P-Point on the CE and then one Pliner which you want the first P-Point has to be pulled out to. P Point
Clearance is the precedent to clearance, rather than specifying how far you move something, you enter the game you want to have between elements.
Try them all on the new box is in the air, except the two with Plin, as we do not have any elements with Pliner.
Then use the Stretch / Trim to place the box on the pyramid.
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Henrik Landstrm | henrik@landstroms.se
> new cyl dia 400 hei 130 by z 1500 > rot by -90 about y
Henrik Landstrm | henrik@landstroms.se
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Explicit Move
Select Position> Explicity, or hot key. Explicity key Positioning Control box comes up with Explicit Position dialog box, and using graphics rendered up as a box around CE
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1) Here is the element that we have selected and the punk, "Date", that position is calculated from. In the dropdown list you can select different PPoints. 2) "Position" is how far to move the CE in the various directions. directions "WRT" text box as usual. Try typing the owner instead of the World [Enter] [Enter], then the cylinder owner, ie equipmentets ref numbers up instead In the Select menu you can choose a new CE menu, CE, Pickering, or to select multiple elements.
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Pins
Now we have a game between the y g yellow cylinder edge y g and the new cylinder. We can easily use the Stretch / Trim fix the game. But instead, we complicate things by using Pins, not because , p g y g , it is practical in this situation but just to go through them. Pins, are using elements that you can use to remember or mark the positions and directions. p There are 10 pieces you can use Pins have no place in the hierarchy p y Select the outer cylinder. > Pin 1 at ce [Enter] [ ] [F8], there will be a small arrow with number 1 starting from P0 of the cylinder. > Q PIN1 [Enter] So we will see Pin 1's attributes in the Command Window
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Henrik Landstrm | henrik@landstroms.se
Pins
Removes a Pin by typing> PIN1 off off. Notice. It goes well with and without spaces between the pin and number. Command Command> Pin 7 copies idp @ [Enter], then press the [Enter] outer P-Point on the cylinder. This will copy the PPoint's attributes to Pin 7, which then has the same position and direction ... > PIN2 at p1 [Enter] creates a Pin in the P-Point 1 and the direction of U, which is the direction of a Pin by default. Change the height of the cylinder to cylinder 245 and is growing equally on both sides. Now, the cylinder may be the right place if we just moved back P-1 Point to the place that pin 2 has (or in this particular example, it is fine with the P-Poin1 it a bit thicker cylinder parts to Pin 2) > Pos p1 at PIN2 [Enter] or Explicit Location dialog box, change the date to P-1 and Point and press the pin second Now the cylinder in place. Close to Pin 2 and 7 It did not click on the Pins with GMM.
> Move Along PIN1 dist 400 Moves CE 400mm in the direction of the pin 1 is > Move PIN2 dist 600 Moves CE and Pin 2600 mm Pin 2's direction
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Henrik Landstrm | henrik@landstroms.se
New Nozzle/Stuts
Nozzle, or nozzles as it is called in Swedish (the text will nozzle to be used), is special compared with other primitives, since The nozzles are connected to the specification lists and directory information. To create a nozzle goes into the Create> Primitives and choose where Nozzle [Apply] Create In Create-Nozzle dialog press the Attributes to select the type of nozzle you want, and its dimension. Leave the "Specification" in what now appears. Change "Nominal Bore" to 80 if it g g goes, it depends on the sizes in the selected "Specification" and the [ pp y] , p p [Apply] Nozzle Specification box Change "Position-Up to 1000 in order not to get nozzeln amid all other gemometri. [Apply]
You can create nozzles with> new nozz ... but then you have to just know what The specification is called and it is not practical ...
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Pressing the [Background], you can choose the background color you want 63
Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Change the height to 300 and position it in the same P0 as the first nozzeln.
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Henrik Landstrm | henrik@landstroms.se
Sort Hierarchy
1) Now our hierarchy like the image, all elements are owned by the equi first ) y g , y q
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What we are trying to do is to sort it by creating three subequipments and divide the geometry of the Court. It is easiest to build in subequipments from the beginning. Through this exercise we'll do a couple of different ways to move around the elements without having to click on them one by one. g y Create a new equipment and rename it to / PUMP-AA1 Then create three subequipments named the following q p g / PUMP-AA1/FUNDATION / PUMP-AA1/BODY / PUMP-AA1/NOZZLES Now it should look like in picture 2) )
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Stand with SUBE / PUMP-AA1/BODY as CE Go to Modify> Hierarchy> Include You can navigate the Include dialog, but the "Members" box can be a bit difficult to use and it is just as easy to walk around in the hierarchy in the Design Explorer. Try clicking on an element in the Design Explorer, so updated Include dialogue, too. If you could not stand / ... BODY beside [CE] to select the right subequipment and then press the [CE] Next to the [Include] is a dropdown list, change it from CE to CE Members. Select the equipment that holds all the elements we have built Then press [Include] 67 Now move all elements from the onamnade Equipment as subequipmenten / PU ... / BODY
Henrik Landstrm | henrik@landstroms.se
Markear now subequipmenten / PUMP ... / FUNDATIOn and press [CE] Change the dropdown from CE to Members Identified [Include] Now you are asked by PDMS to choose the elements you want to move. Select the big box and the pyramid above. If you happen to go wrong so you just have to click again on a red color elemetn to deselect Exit with [ESC]
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Copy sub-equipment
We would now be able to make a move to include the two nozzle to the right subequipment but we will subequipment, krnlga to it by making a copy of subequipmenten / body and then remove all elements from the addition nozzle. Stand by / PUMP ... / BODY as CE Make a copy of the subequipmentet, and now all the elements are also copied to. Create> Copy> Offset, "Number of Copies 1 and "Offset" to 0 to keep the position Offset Number Copies" Offset position. Or > New SUBE copy pre [Enter] Remove subequipmenten we did called / PUMP ... / NOZZLES to make the name available, and name since the renewed hijacked subequipmentet to that name. Modify> Name or > Name / PUMP-AA1/NOZZLES [Enter]
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Henrik Landstrm | henrik@landstroms.se
Delete Members
To take now to remove all elements except Nozzle should p we use the Delete> Members> Selection. The beauty of this dialog is that you can select multiple items by clicking on one, hold down the [Shift] and click on y g one and all elements in between are highlighted. So mark as much as you can, and press [OK], so we put up a dialog box for each item where you may answer if you really want to delete, press [Enter] a bunch of times until the issue disappears. Now remove the rest of the primitives that are not Nozzle.
> delete <type> example> delete box to delete the CE removed if there is a box
Henrik Landstrm | henrik@landstroms.se
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List
We will now make the tiles under the feet of the pump pump, and to make room for it, we will move everything in / PUMP.. / BODY and / PUMP .. / / NOZZLES subequipments. One can move up the subequipmentsen, and all the elements they own are of course, but it can sometimes be impractical to have subequipments who do not share the position with his dedicated equipment. This is so that if you like we did before, to copy or move elements between the different, their relative position in the world is changing. Therefore, we use this function with lists. Lists are a powerful tool to select multiple elements with specific criteria and then work with them. Press the [Create / Modify Lists] button. Lists / Collections window will then up
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Henrik Landstrm | henrik@landstroms.se
List cont.
To add items in a list, you must first create a list by adding a list to th list. li t t the li t Press the Add> List and you get the Create List dialog box, enter a "Description" on the list, ex. element removal, relocation li t or assdfgg. l ti list df The name is used only to identify the list if you have multiple Now select subequipmenten / PUMP ... / BODY and th f N l t b i t d then from the menu Add> CE Members. Do the same for / PUMP.. / NOZZLES. Now, the list is filled with all elements except the big box with its pyramid. Now enter N t by z 50 in the text box to the left of the [Action] button Then press [Action], and now will PDMS to execute the command b z 50 f each element of th li t d by for h l t f the list.
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Henrik Landstrm | henrik@landstroms.se
GMM, select multiple If you just want to move up a few items you can use the GMM and select several by holding down the [Ctrl] and click on the element to move on. As usual, one must however go into the Edit Equipment
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
You can create lists with the Command Line> also it will not, we would like to elaborate on now.
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Negative
Now we will create holes in the new boxes. In order to make holes or gouges in the primitives create negative primitives which will be owned by a primitive. In the box where you select what type primtiv can instead choose Solid Negative. Ask one of the newly created boxes which CE and create a negative cylinder y g y with dimensions. Diameter 50 Height 50 g Now comes the negative cylinder that is created in P0 on the box, it will also pop up in hierarchic in the box.
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Negative cont Turn on wireframe [F8] then you should see two [F8], circles in the box. Visual probably not in this picture. Go to the utilitas> Aid CE Arrow in the main menu and uncheck the "Visible" box. So, an arrow, with direction of the CE's Z-axis to render in 3D view on the basis of P0 for CE.
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Henrik Landstrm | henrik@landstroms.se
It moves the negatives in the same way that all elements, but it g y , requires even a right click to get down to negative levels in the hierarchy, edit box is the last level you have to click down in. We should position the negative cylinder in one corner, 50 mm from p g y , each edge. 1) After you right-clicked on the hierarchy you choose direct YX p plane with right-click and Align with Feature g g
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2) Selecting the mid-point of an edge. 3) How is negative cylinder in the corner, now y can with the ) g y you Enter Value on the X and Y axes move 50 mm.
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Henrik Landstrm | henrik@landstroms.se
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Henrik Landstrm | henrik@landstroms.se
Mirror
With Mirror mirror to an element, so that , a copy of the element is created on the "other side" mirror. Have negative cylinder CE. g y Start with the Create> Copy> Mirror and Mirror dialog appears, and an auxiliary shaft and the mirror plane is rendered. p Now the mirror plane using an illustration in not quite where we want it. Press the Mirror dialog window's menu Cursor> Elements and click the box by taking the negative cylinder, or pyramid, for example, because their p p parts P0 XY plane. With Cursor menu, move the position of the mirror plane.
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Henrik Landstrm | henrik@landstroms.se
Mirror cont. Help The graphics are rendered on the box. Then change the "Plane Direction 'to Y or N. Then rotate the 3D view so you can see "mirror hand", ie. h h d" i where th mirror copy will come, b the i ill because at dilaogrutan that asks if you want to keep the copy or not, you can not rotate the 3D view. Press [Apply] then [Yes] if get it right.
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Mirror cont.
Change the "Plane Direction" to X and run [Aplly] again for the third hole. h l Now mark the first hole that we created in the Mirror. The Mi Th Mirror-box, press th "Obj t" pull d b the "Object" ll down b which i now CE bar, hi h is marked, and select CE again. Then read the current CE, noting that the reference-remote control will high is h hi h i changed. d Press [Apply] again.
To make holes in the second box, you can of course repeat the procedure with a new negative cylinder and then Mirror. Or make a copy on the box with holes, and position in the box without holes and then remove it without holes. Another A h way i to hi hli h the fi negative cylinder, is highlight h first i li d press [Ctrl] + [C], select the box without holes and then [Ctrl] + [V]. Thus usual cut and paste. And do all four negative cylinders 83
Henrik Landstrm | henrik@landstroms.se
The pump is now finished, the pump's origin thus equipmentetes position, is now in the middle of the finished pump s origin, position big box. It is more praktistk to have it either in the box, or the intersection of nozzle. To change it go to the main menu in the Modify> Equipment-Origin, where you can then choose, as P Point, P-Point, and then click on a P-Point, now is the origin moved for the Equipment. Check by asking P Point, PDMS after position on a subequipment, which no longer is 0,0,0. 84
Henrik Landstrm | henrik@landstroms.se