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Next Extrude it 15 units and do another Bevel (Height: 15; Outline Amount: 7).
Select the bottom polygon on this last segment and Bevel it (Height: 15; Outline Amount: -10).
Now select the back polygon (on which we worked earlier) and do another Bevel (Height: 15; Outline Amount: -2).
Switch to Vertex mode (shortcut: "1") and - in the Left View - move up the vertices selected in the image above.
Now switch to Edge mode (shortcut: "2") and select the two parallel horizontal edges at the back.
Hit the Connect button to create a new edge that cuts in half the back polygon.
Select the two new polygons at the back and Bevel them (by Polygon, Height: 15, Outline Amount: -2).
In the Left View (and in Vertex editing mode) arange the vertices at the back like seen in our image.
Now go in the Top Viewport and resize the central vertices in the hammer head's "tail" so you get a widening gap between the two sections.
Select the edges that will be visible after smoothing our geometry.
Check both the front and the back for selection errors as any mistake could result in ugly geometry.
Chamfer your selection with a small, but visible amount and add a MeshSmooth modifier with 3 Iterations to the stack. for the hammer's body you can use cylinders and maybe a bit more of box modeling, which should be piece of cake after you've done this hammer head. ;)