You are on page 1of 3

Trace file has been created: TraceLog20120301125826.txt Mod Manager Version: 0.14.2.0 OS version: Microsoft Windows NT 6.1.

7601 Service Pack 1 Installed .NET Versions: CDF SP 0 v2.0.50727 SP 2 v3.0 SP 2 v3.5 SP 1 v4 SP 0 v4.0 SP 0 Tracing is forced: False Discovering Game Mode Factories... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: Fallout3.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.CSharp Script.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutra l, PublicKeyToken=null Checking: Fallout3.dll Initializing: Nexus.Client.Games.Fallout3.Fallout3GameModeFactory Checking: Fallout3.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Fallout3.XmlScr ipt.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, Pub licKeyToken=null Checking: FalloutNV.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.CShar pScript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutr al, PublicKeyToken=null Checking: FalloutNV.dll Initializing: Nexus.Client.Games.FalloutNV.FalloutNVGameModeFactory Checking: FalloutNV.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\FalloutNV.XmlSc ript.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, Pu blicKeyToken=null Checking: GamebryoBase.dll Checking: Oblivion.dll Initializing: Nexus.Client.Games.Oblivion.OblivionGameModeFactory Checking: Oblivion.ModScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Oblivion.ModScr ipt.dll: cannot find dependency ModScript, Version=1.1.0.0, Culture=neutral, Pub licKeyToken=null Checking: Skyrim.CSharpScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.CSharpSc ript.dll: cannot find dependency CSharpScript, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null Checking: Skyrim.dll Initializing: Nexus.Client.Games.Skyrim.SkyrimGameModeFactory Checking: Skyrim.XmlScript.dll Cannot load C:\Program Files\Nexus Mod Manager\GameModes\Skyrim.XmlScrip t.dll: cannot find dependency XmlScript, Version=1.1.0.0, Culture=neutral, Publi cKeyToken=null Determining Game Mode: FalloutNV Game Mode Factory Selected: Fallout: New Vegas (FalloutNV) Creating Game Mode mutex. Looking for Fallout: New Vegas. Found: C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas Game Mode Built: Fallout: New Vegas (FalloutNV) Installation Path: C:\Program Files (x86)\Bethesda Softworks\Fallout New Veg as Install Info Path: C:\Games\FalloutNV\Install Info

Mod Path: C:\Games\FalloutNV\mods Mod Cache Path: C:\Games\FalloutNV\mods\cache Mod Download Cache: C:\Games\FalloutNV\mods\downloads Overwrite Path: C:\Games\FalloutNV\Install Info\overwrites Scanning for read-only files... Initializing Mod Repository... Registering supported Script Types... Discovering Script Types... Discovering Generic Script Types... Looking in: C:\Program Files\Nexus Mod Manager\ScriptTypes Checking: Antlr3-2.Runtime.DotNet20.dll Checking: Antlr3.Runtime.dll Checking: AntlrUtil.dll Checking: CSharpScript.dll Initializing: Nexus.Client.ModManagement.Scripting.CSharpScript. CSharpScriptType Checking: ModScript.dll Initializing: Nexus.Client.ModManagement.Scripting.ModScript.Mod ScriptType Checking: XmlScript.dll Initializing: Nexus.Client.ModManagement.Scripting.XmlScript.Xml ScriptType Discovering Game Mode Specific Script Types... Looking in: C:\Program Files\Nexus Mod Manager\GameModes Checking: FalloutNV.CSharpScript.dll Initializing: Nexus.Client.Games.FalloutNV.Scripting.CSharpScrip t.FalloutNVCSharpScriptType Checking: FalloutNV.XmlScript.dll Initializing: Nexus.Client.Games.FalloutNV.Scripting.XmlScript.F alloutNVXmlScriptType Found 3 script types. Registering supported mod formats... Discovering Mod Formats... Looking in: C:\Program Files\Nexus Mod Manager\ModFormats Checking: FOMod.dll Initializing: Nexus.Client.Mods.Formats.FOMod.FOModFormat Checking: OMod.dll Initializing: Nexus.Client.Mods.Formats.OMod.OModFormat Found 2 formats. Finding managed mods... Discovering Managed Mods... Looking in: C:\Games\FalloutNV\mods Found: C:\Games\FalloutNV\mods\Project_Nevada_-_DLC_Support_1_3-42363-13.7z Registered. Found: C:\Games\FalloutNV\mods\Project_Nevada_2_5-40040-2-5.7z Registered. Found 2 managed mods. Initializing Install Log... Checking if upgrade is required... Path: C:\Games\FalloutNV\Install Info\InstallLog.xml Loaded from XML. Found Dummy Mod: ORIGINAL_VALUE...OK Initializing Plugin Registry... Discovering Managed Plugins... Discovering Plugins... Looking in: C:\Program Files (x86)\Bethesda Softworks\Fallout New Ve gas\Data Found 0 managed plugins. Initializing Active Plugin Log...

Initializing Plugin Order Log... Loading Plugin Order... Deserializing Plugin Load Order from: C:\Program Files (x86)\Bethesda So ftworks\Fallout New Vegas\Data Initializing Plugin Manager... Initializing Activity Monitor... Initializing Mod Manager... Initializing Update Manager... Upgrading replaced Mods... Uninstalling missing Mods... Loading mods that are queued to be added. Launch Commands: Plain Command: C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\f alloutNVng.exe (IsNull=False) NVSE Command: C:\Program Files (x86)\Bethesda Softworks\Fallout New Vegas\nv se_loader.exe (IsNull=False) Custom Command: (IsNull=True) Loading Plugins into Plugin List: 0 Setting up listener on Nexus Mod Manager-FalloutNVIpcServer/FalloutNVListener at 2012-03-01 12:58:28 Running Application. Checking for new client version... Tracing an Unhandled Exception: Exception: Message: An item with the same key has already been added. Full Trace: System.ArgumentException: An item with the same key has already been add ed. at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource) at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boo lean add) at System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value) at Nexus.Client.Games.Gamebryo.Settings.GeneralSettingsGroup.Save() at Nexus.Client.Settings.UI.SettingsFormVM.Save() at Nexus.Client.Settings.UI.SettingsForm.butOK_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.PerformClick() at System.Windows.Forms.Form.ProcessDialogKey(Keys keyData) at System.Windows.Forms.Control.PreProcessMessage(Message& msg) at System.Windows.Forms.Control.PreProcessControlMessageInternal(Control targ et, Message& msg) at System.Windows.Forms.Application.ThreadContext.PreTranslateMessage(MSG& ms g) Running Threads (0)

You might also like