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500 Pts - Tau Empire

Name # Grp WS BS S T Wo I A Ld Save Cost


HQ: Commander Shas'el (1 , 93 pts) Commander Shas'el 1 3 4/5 5 4 3 3 3 9 3+ 93 (C:TE, pg. 32); Unit Type: Jump Infantry (Jet Packs); Burst Cannon; Hard-wired Multi-tracker; Plasma Rifle; Targeting Array; Acute Senses; Deep Strike; Independent Character; Relentless Elite: Crisis Battlesuit (2 , 100 pts) Crisis Battlesuit 1 2 3 5 4 2 2 2 8 3+ 100 (C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Burst Cannon; Missile Pod; MultiTracker; Crisis Battlesuit; Acute Senses; Deep Strike; Relentless Crisis Battlesuit 1 2 3 5 4 2 2 2 8 3+ [50] Burst Cannon; Missile Pod; Multi-Tracker Elite: Crisis Battlesuit (3 , 178 pts) Crisis Battlesuit 1 2 3 5 4 2 2 2 8 3+ 178 (C:TE, pg. 34); Unit Type: Jump Infantry (Jet Packs); Fusion Blaster; Plasma Rifle; MultiTracker; Crisis Battlesuit; Crisis Battlesuit; Acute Senses; Deep Strike; Relentless Crisis Battlesuit 1 2 3 5 4 2 2 2 8 3+ [62] Fusion Blaster; Plasma Rifle; Multi-Tracker Crisis Battlesuit 1 2 3 5 4 2 2 2 8 3+ [54] Fusion Blaster; Missile Pod; Multi-Tracker Troops: Fire Warrior (6 , 60 pts) Fire Warrior 6 2 3 3 3 1 2 1 7 4+ 60 (C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle (x6) Troops: Fire Warrior (6 , 60 pts) Fire Warrior 6 2 3 3 3 1 2 1 7 4+ 60 (C:TE, pg. 36); Unit Type: Infantry; Pulse Rifle (x6)
Total Cost: 491

Option Footnotes Special Rules May reroll Night Fighting distances, conditions apply (p75 WH40K 5E) Unit may arrive by Deep Strike (BRB, pg. 95). (See WH40k, pg. 50.) Count as stationary when firing rapid/heavy weapons, conditions apply (p76 WH40K 5E) Unit Type Unit Type: Infantry Unit Type: Infantry (p.54 WH40k) Unit Type: Jump Infantry Unit Type: Jump Infantry - Jetpacks (p.52 WH40k) (Jet Packs) 1) In the Movement Phase, may move up to 6" but are always allowed to move 6" in the Assault Phase, even if they don't assault. 2) When moving in the Assault phase and don't assault they treat difficult terrain as other Jump Infantry do. 3) Have the Relentless USR. Wargear Hard-wired Multi-tracker Allows 2 Battlesuit weapons in same turn. C:TE page 26. Multi-Tracker This enables the model to fire two weapons in same turn. C:TE page 26 + FAQ v1.1. Targeting Array Add 1 to BS. C:TE page 28. Weapons Burst Cannon 18" Range; S5; AP5; Assault 3 Fusion Blaster 12" Range; S8; AP1; Melta Assault 1; See page 26 of Codex: Tau Empire Missile Pod 36" Range; S7; AP4; Assault 2 Plasma Rifle 24" Range; S6; AP2; Rapid Fire Pulse Rifle 30" Range; S5; AP5; Rapid Fire Acute Senses Deep Strike Independent Character Relentless Validation Report c-1. File Version: 1.46 For Bug Reports/www.ab40k.org; b-1. Roster Options: Imperial Armour, Non-Codex Materials, Named or Special Characters, VDR; a-1. Scenario: Normal Mission; 1. Enclaves: Tau Empire Warning: The current roster or units within it may need opponents's permission to use. Roster Statistics % Elite: 56.6
Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved. Download it for FREE at http://www.wolflair.com!

% Fast: 0 % Heavy: 0 % HQ: 18.9 Model Count: 18 % Troops: 24.4 % Wargear: 0 Files version: 1.46 taDrones: 0 Seeker Missiles: 0 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 1 2 2 0 0

Created with Army Builder - Copyright (c) 1997-2012 Lone Wolf Development, Inc. All rights reserved.

Download it for FREE at http://www.wolflair.com!

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