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By Thomas Lapperre, 11th august , 2012 Turnbased cardgame Build your ork apocalypse army while defending from

your opponents sneaky attacks Pile Pile Dice Bitz cards Boyz cards

Each turn you take 3 random cards from any of the piles; so you can take 1 boyz card and 2 bitz cards. This represents troops and boyz coming along bringing stuff. When you or your opponent shouts Waaagh! The piles are put away and any unused bitz cards and grotz cards are discarded. You show all your boyz cards and start the fight with your boyz cards and your finished project cards. Bitz cards Parts of apocalypse units : 4 Skullhamma fortress, flyer, bomber, fighta bommer, 2 klawstompas, 2 gargants, and even the great gargant can be build You need to place them on the table together to build your unit. Boyz cards The boyz cards can be ordered in 3 themes: Gitz: grotz, gretchin and snotlings. They excel in stealing! Orks: boyz in all sorts. They excel in fighting and defending! Specialist: mekz, runtherds, nobz, bosses, weirdboy and other oddboyz. You keep em in your hand to let them attack, or put them on the table to defend. Your turn You start with taking 3 cards. Then you can place down 3 boyz cards on the table. You need to place a mek on the table to start a project. Then the next turn you can place a bitz card on the table. You can assign more meks to the same unit, so you can put down more bitz cards per turn. A mek is a specialist : per turn you can only put down 1 specialist card. The other specialists are explained under specialists. Boyz are needed to put the bitz together. A boyz card on the table assigned to a project, will put two bitz together in the next turn. So to build the Battlewagon, which consists of 3 parts, you start turn 1 with one mek. Turn 2 you can add a bitz card. Turn 3 you can add a boyz card and another bitz card. Turn 4 the boyz have put the 2 bitz card together, and you can add another bitz card. Turn 5 the boyz put that bit to the other bitz, and voila youve made a Battlewagon. Grotz either protect a project or steal a bit. To protect a project you place a grot card next to the project.

Stealing a bit from your opponent is a bit tricky. Stealing gitz! To steal a bit from your opponent, you place 1 to 3 grotz cards in the middle of the table. You point towards 1, 2 or 3 bitz card of your opponent to steal. How well a theft goes depends on the total protection of the project of your opponent: Mek stolen on 2+ Mek, 1 boyz card stolen on 3+ Mek, 2 boyz card stolen on 4+ Mek, 1 grot card stolen on 4+ Mek, 1 boyz, 1 grot card stolen on 5+ Mek, 2 boyz, 1 grot card stolen on 5+ Mek, 2 grot cards stolen on 5+ Mek, 2 boyz, 2 grotz card stolen on 6 Mek, 3 grotz card stolen on 6 So 2 boyz card protect as wel 1 grotz card. A stolen bit goes into your hand of unused bitz. Boyz All boys defend the same, but fight different Nobz Brawl boyz Mad boyz Brew Boyz Sluggas Shootas Burnas Commandos Lootas Throw every turn a d6. On a roll of 1 you give one bitz card they were working on to your opponent Vulcha boyz Specialists Weirdboy Zagstruk

You can place Zagstruk to a bommerz project. He will project it minimally at 5+ . Da Kustomer.

General tactics You win by starting the Waagh sooner then your opponent with a better army. Specialists can make the difference though at the battle. In the building the focus is on the grotz and the unfinished bitz. In the battle the focus is on the finished bitz: units, and the boyz. Special card to steal a finished unit.

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