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hidden_resources sparta building core_building { levels governors_house governors_villa governors_palace proconsuls_palace im perial_palace { governors_house requires factions { barbarian, ct_carthage, eastern, par thia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } recruit "carthaginian peasant" 0 requires factions { ct_cartha ge, } recruit recruit recruit recruit "east peasant" 0 "egyptian peasant" "greek peasant" 0 "roman peasant" 0 requires factions { eastern, } 0 requires factions { egyptian, } requires factions { greek, } requires factions { roman, }

} construction 1 cost 400 settlement_min village upgrades { governors_villa } } governors_villa requires factions { barbarian, ct_carthage, eastern, par thia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { ct_cartha ge, } agent diplomat 0 requires factions { ct_carthage, }

recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } } construction 2 cost 800 settlement_min town upgrades { governors_palace } } governors_palace requires factions { barbarian, ct_carthage, eastern, pa rthia, egyptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { ct_cartha ge, } agent diplomat 0 requires factions { ct_carthage, } recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } upgrade_bodyguard 1 requires factions { barbarian, } } construction 3 cost 1600 settlement_min large_town upgrades { proconsuls_palace } } proconsuls_palace requires factions { ct_carthage, eastern, parthia, egy ptian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, }

recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { ct_cartha ge, } agent diplomat 0 requires factions { ct_carthage, } recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } upgrade_bodyguard 1 requires factions { barbarian, } } construction 4 cost 3200 settlement_min city upgrades { imperial_palace } } imperial_palace requires factions { ct_carthage, eastern, parthia, egypt ian, greek, roman, } { capability { recruit "carthaginian peasant" 0 requires factions { spain, } recruit "barb peasant briton" 0 requires factions { britons, } recruit "barb peasant dacian" 0 requires factions { dacia, } recruit "barb peasant gaul" 0 requires factions { gauls, } recruit "barb peasant german" 0 requires factions { germans, } recruit "barb peasant scythian" 0 requires factions { scythia, } agent diplomat 0 requires factions { barbarian, } recruit "carthaginian peasant" 0 requires factions { ct_cartha ge, } agent diplomat 0 requires factions { ct_carthage, } recruit "east peasant" 0 requires factions { eastern, } agent diplomat 0 requires factions { eastern, } recruit "egyptian peasant" 0 requires factions { egyptian, } agent diplomat 0 requires factions { egyptian, } recruit "greek peasant" 0 requires factions { greek, } agent diplomat 0 requires factions { greek, } recruit "roman peasant" 0 requires factions { roman, } agent diplomat 0 requires factions { roman, } recruit "roman praetorian cohort i" 0 requires factions { roma n, } upgrade_bodyguard 1 } construction 6

cost 6400 settlement_min large_city upgrades { } } } plugins { } } building defenses { levels wooden_pallisade wooden_wall stone_wall large_stone_wall epic_stone_w all { wooden_pallisade requires factions { barbarian, ct_carthage, eastern, pa rthia, egyptian, greek, roman, } { capability { wall_level 0 tower_level 1 } construction 1 cost 400 settlement_min town upgrades { wooden_wall } } wooden_wall requires factions { barbarian, ct_carthage, eastern, parthia , egyptian, greek, roman, } { capability { wall_level 1 gate_strength 1 tower_level 1 } construction 2 cost 800 settlement_min large_town upgrades { stone_wall } } stone_wall requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } { capability { wall_level 2 tower_level 1 gate_defences 1 gate_strength 1 } construction 3

cost 1600 settlement_min city upgrades { large_stone_wall } } large_stone_wall requires factions { ct_carthage, eastern, parthia, egyp tian, greek, roman, } { capability { wall_level 3 tower_level 1 gate_defences 2 gate_strength 2 } construction 5 cost 3200 settlement_min large_city upgrades { epic_stone_wall } } epic_stone_wall requires factions { ct_carthage, eastern, parthia, egypt ian, greek, roman, } { capability { wall_level 4 tower_level 2 gate_defences 2 gate_strength 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building barracks { levels muster_field militia_barracks city_barracks army_barracks royal_barra cks { muster_field requires factions { barbarian, ct_carthage, eastern, parthi a, egyptian, greek, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spai n, } recruit "barb infantry briton" 0 requires factions { britons,

} recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb horse archers scythian" 0 requires factions { sc ythia, } recruit "carthaginian city militia" 0 requires factions { cart hage, } recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "east infantry" 0 requires factions { eastern, } recruit "egyptian nubian spearmen" 0 requires factions { egypt ian, } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "roman city militia" 0 requires factions { roman, } } construction 2 cost 600 settlement_min town upgrades { militia_barracks } } militia_barracks requires factions { barbarian, ct_carthage, eastern, pa rthia, egyptian, greek, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spai n, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb horse archers scythian" 0 requires factions { sc ythia, } recruit "warband sword briton" 0 requires factions { britons, } recruit "warband sword gaul" 0 requires factions { gauls, } recruit "warband axe german" 0 requires factions { germans, } recruit "warband axe scythian" 0 requires factions { scythia, } recruit "warband falx dacian" 0 requires factions { dacia, } recruit "carthaginian city militia" 0 requires factions { cart hage, } recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "carthaginian infantry" 0 requires factions { carthage , } recruit "numidian desert warriors" 0 requires factions { numid ia, } recruit "east hillmen" 0 requires factions { eastern, } recruit "east infantry" 0 requires factions { eastern, }

recruit "egyptian nubian spearmen" 0 requires factions { egypt ian, } recruit "egyptian nile infantry" 0 requires factions { egyptia n, } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "greek levy pikemen" 0 requires factions { seleucid, m acedon, } recruit "warband falx thracian" 0 requires factions { thrace, } recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "roman city militia" 0 requires factions { roman, } recruit "roman hastati" 0 requires factions { roman, } and no t marian_reforms recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms } construction 3 cost 1200 settlement_min large_town upgrades { city_barracks } } city_barracks requires factions { barbarian, ct_carthage, armenia, pontu s,, egyptian, greek, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spai n, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb horse archers scythian" 0 requires factions { sc ythia, } recruit "warband sword briton" 0 requires factions { britons, } recruit recruit recruit recruit recruit } recruit "barb warguard dacian" 0 requires factions { dacia, } recruit "warband dhaxe german" 0 requires factions { germans, } recruit "warband axe scythian" 1 requires factions { scythia, } recruit "carthaginian city militia" 0 requires factions { cart hage, } recruit "numidian javelinmen" 0 requires factions { numidia, } "warband sword gaul" 0 requires factions { gauls, } "warband axe german" 0 requires factions { germans, } "warband falx dacian" 0 requires factions { dacia, } "barb warguard gaul" 0 requires factions { gauls, } "barb warguard briton" 0 requires factions { britons,

recruit "carthaginian infantry" 0 requires factions { carthage , } recruit "numidian desert warriors" 1 requires factions { numid ia, } recruit "carthaginian medium infantry" 0 requires factions { c arthage, } recruit "east hillmen" 0 requires factions { eastern, } recruit "east infantry" 0 requires factions { eastern, } recruit "east heavy infantry" 0 requires factions { armenia, } recruit "east hoplite" 0 requires factions { pontus, } recruit "egyptian nubian spearmen" 0 requires factions { egypt ian, } recruit "egyptian nile infantry" 0 requires factions { egyptia n, } recruit "egyptian infantry" 0 requires factions { egyptian, } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "greek levy pikemen" 0 requires factions { seleucid, m acedon, } recruit "warband falx thracian" 0 requires factions { thrace, } recruit "greek hoplite" 0 requires factions { greek_cities, } recruit "greek pikemen" 0 requires factions { thrace, seleucid , macedon, } recruit "greek hoplite elite" 0 requires factions { greek_citi es, } recruit "roman city militia" 0 requires factions { roman, } recruit "roman hastati" 0 requires factions { roman, } and no t marian_reforms recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman princeps" 0 requires factions { roman, } and n ot marian_reforms recruit "roman legionary cohort i" 0 requires factions { roman , } and marian_reforms } construction 4 cost 2400 settlement_min city upgrades { army_barracks } } army_barracks requires factions { ct_carthage, armenia, pontus,, egyptia n, greek, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spai n, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans,

} recruit "barb horse archers scythian" 0 requires factions { sc ythia, } recruit "warband sword briton" 0 requires factions { britons, } recruit recruit recruit recruit recruit } recruit "barb warguard dacian" 0 requires factions { dacia, } recruit "warband dhaxe german" 0 requires factions { germans, } recruit "warband axe scythian" 1 requires factions { scythia, } recruit "carthaginian city militia" 0 requires factions { cart hage, } recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "carthaginian infantry" 0 requires factions { carthage , } recruit "numidian desert warriors" 1 requires factions { numid ia, } recruit "carthaginian medium infantry" 0 requires factions { c arthage, } recruit "carthaginian heavy infantry" 0 requires factions { ca rthage, } recruit "numidian legionaries" 0 requires factions { numidia, } recruit "east hillmen" 0 requires factions { eastern, } recruit "east infantry" 0 requires factions { eastern, } recruit "east heavy infantry" 0 requires factions { armenia, } recruit "east hoplite" 0 requires factions { pontus, } recruit "east hoplite brazen shield" 0 requires factions { pon tus, } recruit "east legionary" 0 requires factions { armenia, } recruit "egyptian nubian spearmen" 0 requires factions { egypt ian, } recruit "egyptian nile infantry" 0 requires factions { egyptia n, } recruit "egyptian infantry" 0 requires factions { egyptian, } recruit "egyptian elite guards" 0 requires factions { egyptian , } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "greek levy pikemen" 0 requires factions { seleucid, m acedon, } recruit "warband falx thracian" 0 requires factions { thrace, } recruit "greek hoplite" 1 requires factions { greek_cities, } recruit "greek pikemen" 0 requires factions { seleucid, macedo n, } recruit "greek hoplite elite" 0 requires factions { greek_citi es, } recruit "greek royal pikemen" 0 requires factions { macedon, } recruit "greek silver shield pikemen" 0 requires factions { se leucid, } "warband sword gaul" 0 requires factions { gauls, } "warband axe german" 0 requires factions { germans, } "warband falx dacian" 0 requires factions { dacia, } "barb warguard gaul" 0 requires factions { gauls, } "barb warguard briton" 0 requires factions { britons,

recruit "greek hoplite spartan" 0 requires factions { greek_ci ties, } and hidden_resource sparta recruit "greek bastarnae" 0 requires factions { thrace, } recruit "roman city militia" 0 requires factions { roman, } recruit "roman hastati" 0 requires factions { roman, } and no t marian_reforms recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman princeps" 0 requires factions { roman, } and n ot marian_reforms recruit "roman legionary cohort i" 0 requires factions { roman , } and marian_reforms recruit "roman triarii" 0 requires factions { roman, } and no t marian_reforms recruit "roman legionary cohort ii" 0 requires factions { roma n, } and marian_reforms } construction 6 cost 4800 settlement_min large_city upgrades { royal_barracks } } royal_barracks requires factions { seleucid, roman, } { capability { recruit "carthaginian city militia" 0 requires factions { spai n, } recruit "carthaginian infantry" 0 requires factions { spain, } recruit "spanish scutarii" 0 requires factions { spain, } recruit "barb infantry briton" 0 requires factions { britons, } recruit "barb infantry dacian" 0 requires factions { dacia, } recruit "barb infantry gaul" 0 requires factions { gauls, } recruit "warband spear german" 0 requires factions { germans, } recruit "barb horse archers scythian" 0 requires factions { sc ythia, } recruit "warband sword briton" 0 requires factions { britons, } recruit recruit recruit recruit recruit } recruit "barb warguard dacian" 0 requires factions { dacia, } recruit "warband dhaxe german" 0 requires factions { germans, } recruit "warband axe scythian" 1 requires factions { scythia, } recruit "carthaginian city militia" 0 requires factions { cart hage, } recruit "numidian javelinmen" 0 requires factions { numidia, } recruit "carthaginian infantry" 0 requires factions { carthage "warband sword gaul" 0 requires factions { gauls, } "warband axe german" 0 requires factions { germans, } "warband falx dacian" 0 requires factions { dacia, } "barb warguard gaul" 0 requires factions { gauls, } "barb warguard briton" 0 requires factions { britons,

, } recruit "numidian desert warriors" 1 requires factions { numid ia, } recruit "carthaginian medium infantry" 0 requires factions { c arthage, } recruit "carthaginian heavy infantry" 0 requires factions { ca rthage, } recruit "numidian legionaries" 0 requires factions { numidia, } recruit "east hillmen" 0 requires factions { eastern, } recruit "east infantry" 0 requires factions { eastern, } recruit "east heavy infantry" 0 requires factions { armenia, } recruit "east hoplite" 0 requires factions { pontus, } recruit "east hoplite brazen shield" 0 requires factions { pon tus, } recruit "east legionary" 0 requires factions { armenia, } recruit "egyptian nubian spearmen" 0 requires factions { egypt ian, } recruit "egyptian nile infantry" 0 requires factions { egyptia n, } recruit "egyptian infantry" 0 requires factions { egyptian, } recruit "egyptian elite guards" 0 requires factions { egyptian , } recruit "greek hoplite militia" 0 requires factions { greek, } recruit "greek levy pikemen" 0 requires factions { seleucid, m acedon, } recruit "warband falx thracian" 0 requires factions { thrace, } recruit "greek hoplite" 1 requires factions { greek_cities, } recruit "greek pikemen" 0 requires factions { seleucid, macedo n, } recruit "greek hoplite elite" 0 requires factions { greek_citi es, } recruit "greek royal pikemen" 0 requires factions { macedon, } recruit "greek silver shield pikemen" 0 requires factions { se leucid, } recruit "greek hoplite spartan" 0 requires factions { greek_ci ties, } and hidden_resource sparta recruit "greek bastarnae" 0 requires factions { thrace, } recruit "greek argyraspid" 0 requires factions { seleucid, } recruit "roman city militia" 0 requires factions { roman, } recruit "roman hastati" 0 requires factions { roman, } and no t marian_reforms recruit "roman infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman princeps" 0 requires factions { roman, } and n ot marian_reforms recruit "roman legionary cohort i" 0 requires factions { roman , } and marian_reforms recruit "roman triarii" 0 requires factions { roman, } and no t marian_reforms recruit "roman legionary cohort ii" 0 requires factions { roma n, } and marian_reforms recruit "roman praetorian cohort urban i" 0 requires factions { roman, } } construction 7

cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building equestrian { levels stables cavalry_barracks hippodrome circus_maximus { stables requires factions { barbarian, ct_carthage, eastern, parthia, eg yptian, greek, roman, } { capability { recruit "carthaginian warhounds" 0 requires factions { spain, } recruit "carthaginian cavalry" 0 requires factions { spain, } recruit "barb cavalry gaul" 0 requires factions { gauls, } recruit "barb cavalry german" 0 requires factions { germans, } recruit "barb cavalry dacian" 0 requires factions { dacia, } recruit "barb cavalry scythian" 0 requires factions { scythia, } recruit "barb wardogs briton" 0 requires factions { britons, } recruit "barb wardogs dacian" 0 requires factions { dacia, } recruit "barb wardogs gaul" 0 requires factions { gauls, } recruit "barb wardogs german" 0 requires factions { germans, } recruit "barb wardogs scythian" 0 requires factions { scythia, } recruit "carthaginian cavalry" 0 requires factions { carthage, } recruit "numidian cavalry" 0 requires factions { numidia, } recruit "east cavalry" 0 requires factions { pontus, } recruit "east horse archer" 0 requires factions { armenia, par thia, } recruit "egyptian cavalry" 0 requires factions { egyptian, } recruit "greek light lancer" 0 requires factions { macedon, } recruit "greek cavalry" 0 requires factions { seleucid, thrace , greek_cities, } recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms recruit "roman wardogs" 0 requires factions { roman, } } construction 3 cost 1200 settlement_min large_town upgrades { cavalry_barracks }

} cavalry_barracks requires factions { spain, scythia, germans, gauls, dac ia, ct_carthage, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian warhounds" 0 requires factions { spain, } recruit "carthaginian cavalry" 0 requires factions { spain, } recruit "barb cavalry gaul" 0 requires factions { gauls, } recruit "barb cavalry german" 0 requires factions { germans, } recruit "barb cavalry dacian" 0 requires factions { dacia, } recruit "barb cavalry scythian" 0 requires factions { scythia, } recruit "barb wardogs briton" 0 requires factions { britons, } recruit "barb wardogs dacian" 0 requires factions { dacia, } recruit "barb wardogs gaul" 0 requires factions { gauls, } recruit "barb wardogs german" 0 requires factions { germans, } recruit "barb wardogs scythian" 0 requires factions { scythia, } recruit "barb noble cavalry gaul" 0 requires factions { gauls, } recruit "barb noble cavalry german" 0 requires factions { germ ans, } recruit "barb noble cavalry dacian" 0 requires factions { daci a, } recruit "barb scythian nobles scythian" 0 requires factions { scythia, } recruit "barb noble horse archers scythian" 0 requires faction s { scythia, } recruit "carthaginian cavalry" 0 requires factions { carthage, } recruit "numidian cavalry" 0 requires factions { numidia, } recruit "carthaginian medium cavalry" 0 requires factions { ct _carthage, } recruit "carthaginian elephant forest" 0 requires factions { c arthage, } and resource elephants recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels recruit "east cavalry" 0 requires factions { pontus, } recruit "east horse archer" 0 requires factions { armenia, par thia, } recruit "east heavy cavalry" 0 requires factions { pontus, } recruit "east persian cavalry" 0 requires factions { parthia, } recruit "east cataphract archer" 0 requires factions { armenia , } recruit "egyptian cavalry" 0 requires factions { egyptian, } recruit "egyptian nubian cavalry" 0 requires factions { egypti an, } recruit "greek light lancer" 0 requires factions { macedon, } recruit "greek cavalry" 0 requires factions { seleucid, thrace , greek_cities, } recruit "greek medium cavalry" 0 requires factions { greek, } recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants recruit "roman cavalry auxillia" 0 requires factions { roman,

} recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman wardogs" 0 requires factions { roman, } } construction 4 cost 2400 settlement_min city upgrades { hippodrome } } hippodrome requires factions { carthage, eastern, parthia, egyptian, gre ek_cities, macedon, seleucid, roman, } { capability { recruit "carthaginian warhounds" 0 requires factions { spain, } recruit "carthaginian cavalry" 0 requires factions { spain, } recruit "barb cavalry gaul" 0 requires factions { gauls, } recruit "barb cavalry german" 0 requires factions { germans, } recruit "barb cavalry dacian" 0 requires factions { dacia, } recruit "barb cavalry scythian" 0 requires factions { scythia, } recruit "barb wardogs briton" 0 requires factions { britons, } recruit "barb wardogs dacian" 0 requires factions { dacia, } recruit "barb wardogs gaul" 0 requires factions { gauls, } recruit "barb wardogs german" 0 requires factions { germans, } recruit "barb wardogs scythian" 0 requires factions { scythia, } recruit "barb noble cavalry gaul" 0 requires factions { gauls, } recruit "barb noble cavalry german" 0 requires factions { germ ans, } recruit "barb noble cavalry dacian" 0 requires factions { daci a, } recruit "barb scythian nobles scythian" 0 requires factions { scythia, } recruit "barb noble horse archers scythian" 0 requires faction s { scythia, } recruit "carthaginian cavalry" 0 requires factions { carthage, } recruit "numidian cavalry" 0 requires factions { numidia, } recruit "carthaginian medium cavalry" 0 requires factions { ct _carthage, } recruit "carthaginian elephant forest" 0 requires factions { c arthage, } and resource elephants recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels recruit "east cavalry" 0 requires factions { pontus, } recruit "east horse archer" 0 requires factions { armenia, par

thia, } recruit "east heavy cavalry" 0 requires factions { pontus, } recruit "east persian cavalry" 0 requires factions { parthia, } recruit "east cataphract archer" 0 requires factions { armenia , } recruit "east cappodocian cavalry" 0 requires factions { pontu s, } recruit "east heavy cataphract" 0 requires factions { armenia, parthia, } recruit "east elephant" 0 requires factions { parthia, } and resource elephants recruit "egyptian cavalry" 0 requires factions { egyptian, } recruit "egyptian nubian cavalry" 0 requires factions { egypti an, } recruit "egyptian cleruch" 0 requires factions { egyptian, } recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels recruit "greek light lancer" 0 requires factions { macedon, } recruit "greek cavalry" 0 requires factions { seleucid, thrace , greek_cities, } recruit "greek medium cavalry" 0 requires factions { greek, } recruit "greek elephant small" 0 requires factions { seleucid, } and resource elephants recruit "greek heavy cavalry" 0 requires factions { macedon, } recruit "east heavy cataphract" 0 requires factions { seleucid , } recruit "greek elephant african" 0 requires factions { seleuci d, } and resource elephants recruit "greek incendiary pigs" 0 requires factions { greek_ci ties, } recruit "roman cavalry auxillia" 0 requires factions { roman, } recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman heavy cavalry" 0 requires factions { roman, } recruit "roman wardogs" 0 requires factions { roman, } recruit "roman pigs" 0 requires factions { roman, } stage_races 1 requires factions { roman,} } construction 6 cost 4800 settlement_min large_city upgrades { circus_maximus } } circus_maximus requires factions { carthage, parthia, macedon, seleucid, roman, } { capability { recruit "carthaginian warhounds" 0 requires factions { spain, } recruit "carthaginian cavalry" 0 requires factions { spain, } recruit "barb cavalry gaul" 0 requires factions { gauls, }

recruit "barb cavalry german" 0 requires factions { germans, } recruit "barb cavalry dacian" 0 requires factions { dacia, } recruit "barb cavalry scythian" 0 requires factions { scythia, } recruit "barb wardogs briton" 0 requires factions { britons, } recruit "barb wardogs dacian" 0 requires factions { dacia, } recruit "barb wardogs gaul" 0 requires factions { gauls, } recruit "barb wardogs german" 0 requires factions { germans, } recruit "barb wardogs scythian" 0 requires factions { scythia, } recruit "barb noble cavalry gaul" 0 requires factions { gauls, } recruit "barb noble cavalry german" 0 requires factions { germ ans, } recruit "barb noble cavalry dacian" 0 requires factions { daci a, } recruit "barb scythian nobles scythian" 0 requires factions { scythia, } recruit "barb noble horse archers scythian" 0 requires faction s { scythia, } recruit "carthaginian cavalry" 0 requires factions { carthage, } recruit "numidian cavalry" 0 requires factions { numidia, } recruit "carthaginian medium cavalry" 0 requires factions { ct _carthage, } recruit "carthaginian elephant forest" 0 requires factions { c arthage, } and resource elephants recruit "carthaginian elephant african" 0 requires factions { carthage, } and resource elephants recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, } and resource elephants recruit "numidian camel riders" 0 requires factions { numidia, } and resource camels recruit "carthaginian royal cavalry" 0 requires factions { car thage, } recruit "east cavalry" 0 requires factions { pontus, } recruit "east horse archer" 0 requires factions { armenia, par thia, } recruit "east heavy cavalry" 0 requires factions { pontus, } recruit "east persian cavalry" 0 requires factions { parthia, } recruit "east cataphract archer" 0 requires factions { armenia , } recruit "east cappodocian cavalry" 0 requires factions { pontu s, } recruit "east heavy cataphract" 0 requires factions { armenia, parthia, } recruit "east elephant" 0 requires factions { parthia, } and resource elephants recruit "east camel cataphract" 0 requires factions { parthia, } and resource camels recruit "egyptian cavalry" 0 requires factions { egyptian, } recruit "egyptian nubian cavalry" 0 requires factions { egypti an, } recruit "egyptian cleruch" 0 requires factions { egyptian, } recruit "egyptian bedouin" 0 requires factions { egyptian, } and resource camels

recruit "greek recruit "greek , greek_cities, } recruit "greek recruit "greek } and resource elephants recruit "greek , }

light lancer" 0 requires factions { macedon, } cavalry" 0 requires factions { seleucid, thrace medium cavalry" 0 requires factions { greek, } elephant small" 0 requires factions { seleucid, heavy cavalry" 0 requires factions { macedon, }

recruit "east heavy cataphract" 0 requires factions { seleucid recruit "greek elephant african" 0 requires factions { seleuci d, } and resource elephants recruit "greek royal cavalry" 0 requires factions { seleucid, macedon, } recruit "greek elephant cataphract" 0 requires factions { sele ucid, } recruit "greek incendiary pigs" 0 requires factions { greek_ci ties, } recruit "roman cavalry auxillia" 0 requires factions { roman, } recruit "roman light cavalry" 0 requires factions { roman, } and not marian_reforms recruit "roman medium cavalry" 0 requires factions { roman, } and marian_reforms recruit "roman heavy cavalry" 0 requires factions { roman, } recruit "roman praetorian cavalry" 0 requires factions { roman , } recruit "roman wardogs" 0 requires factions { roman, } recruit "roman pigs" 0 requires factions { roman, } stage_races 2 requires factions { roman,} } construction 7 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building missiles { levels practice_field archery_range catapult_range siege_engineer { practice_field requires factions { barbarian, ct_carthage, eastern, part hia, egyptian, greek, roman, } { capability { recruit "carthaginian peltast" 0 requires factions { spain, } recruit "barb peltast gaul" 0 requires factions { gauls, } recruit "barb peltast german" 0 requires factions { germans, } recruit "barb slinger briton" 0 requires factions { britons, } recruit "barb archer dacian" 0 requires factions { dacia, } recruit "barb archer scythian" 0 requires factions { scythia,

} recruit "carthaginian peltast" 0 requires factions { carthage, } recruit "carthaginian archer" 0 requires factions { numidia, } recruit "east peltast" 0 requires factions { armenia, pontus, } recruit recruit recruit recruit recruit marian_reforms recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms } construction 3 cost 1200 settlement_min large_town upgrades { archery_range } } archery_range requires factions { spain, scythia, germans, gauls, dacia, ct_carthage, eastern, parthia, egyptian, greek, roman, } { capability { recruit "carthaginian slinger" 0 requires factions { spain, } recruit "carthaginian peltast" 0 requires factions { spain, } recruit "barb peltast gaul" 0 requires factions { gauls, } recruit "barb peltast german" 0 requires factions { germans, } recruit "barb slinger briton" 0 requires factions { britons, } recruit "barb archer dacian" 0 requires factions { dacia, } recruit "barb archer scythian" 0 requires factions { scythia, } recruit "warband archer german" 0 requires factions { germans, } recruit "warband archer dacian" 0 requires factions { dacia, } recruit "warband archer scythian" 0 requires factions { scythi a, } recruit "warband huntsman gaul" 0 requires factions { gauls, } recruit "barb ballista dacian" 0 requires factions { dacia, } recruit "barb onager dacian" 0 requires factions { dacia, } recruit "barb onager scythian" 0 requires factions { scythia, } recruit "carthaginian peltast" 0 requires factions { carthage, } recruit "carthaginian archer" 0 requires factions { numidia, } recruit "carthaginian slinger" 0 requires factions { ct_cartha ge, } recruit "east peltast" 0 requires factions { armenia, pontus, } recruit "east slinger" 0 requires factions { parthia, } "east slinger" 0 requires factions { parthia, } "egyptian peltast" 0 requires factions { egyptian, } "egyptian slingers" 0 requires factions { egyptian, } "greek peltast" 0 requires factions { greek, } "roman velite" 0 requires factions { roman, } and not

recruit recruit recruit recruit recruit recruit recruit cities, } marian_reforms

"east archer" 0 requires factions { eastern, } "egyptian peltast" 0 requires factions { egyptian, } "egyptian slingers" 0 requires factions { egyptian, } "egyptian archer" 0 requires factions { egyptian, } "greek peltast" 0 requires factions { greek, } "greek archer" 0 requires factions { greek, } "greek ballista" 0 requires factions { macedon, greek_

recruit "roman velite" 0 requires factions { roman, } and not recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman archer" 0 requires factions { roman, } and not marian_reforms recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman ballista" 0 requires factions { roman, } } construction 4 cost 2400 settlement_min city upgrades { catapult_range } } catapult_range requires factions { ct_carthage, eastern, parthia, egypti an, greek, roman, } { capability { recruit "carthaginian slinger" 0 requires factions { spain, } recruit "carthaginian peltast" 0 requires factions { spain, } recruit "barb peltast gaul" 0 requires factions { gauls, } recruit "barb peltast german" 0 requires factions { germans, } recruit "barb slinger briton" 0 requires factions { britons, } recruit "barb archer dacian" 0 requires factions { dacia, } recruit "barb archer scythian" 0 requires factions { scythia, } recruit "warband archer german" 0 requires factions { germans, } recruit "warband archer dacian" 0 requires factions { dacia, } recruit "warband archer scythian" 0 requires factions { scythi a, } recruit "warband huntsman gaul" 0 requires factions { gauls, } recruit "barb ballista dacian" 0 requires factions { dacia, } recruit "barb onager dacian" 0 requires factions { dacia, } recruit "barb onager scythian" 0 requires factions { scythia, } recruit "carthaginian peltast" 0 requires factions { carthage, } recruit "carthaginian archer" 0 requires factions { numidia, } recruit "carthaginian slinger" 0 requires factions { ct_cartha ge, } recruit "carthaginian onager" 0 requires factions { ct_carthag

e, } recruit "east peltast" 0 requires factions { armenia, pontus, } recruit recruit recruit recruit recruit recruit recruit , } recruit recruit recruit recruit cities, } recruit "greek heavy peltast" 0 requires factions { greek_citi es, } recruit "greek onager" 0 requires factions { greek, } recruit "roman velite" 0 requires factions { roman, } and not marian_reforms recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman archer" 0 requires factions { roman, } and not marian_reforms recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman ballista" 0 requires factions { roman, } recruit "roman scorpion" 0 requires factions { roman, } recruit "roman onager" 0 requires factions { roman, } } construction 6 cost 4800 settlement_min large_city upgrades { siege_engineer } } siege_engineer requires factions { carthage, egyptian, macedon, greek_ci ties, roman, } { capability { recruit "carthaginian slinger" 0 requires factions { spain, } recruit "carthaginian peltast" 0 requires factions { spain, } recruit "barb peltast gaul" 0 requires factions { gauls, } recruit "barb peltast german" 0 requires factions { germans, } recruit "barb slinger briton" 0 requires factions { britons, } recruit "barb archer dacian" 0 requires factions { dacia, } recruit "barb archer scythian" 0 requires factions { scythia, } recruit "warband archer german" 0 requires factions { germans, } recruit "warband archer dacian" 0 requires factions { dacia, } recruit "warband archer scythian" 0 requires factions { scythi a, } "egyptian onager" 0 requires factions { egyptian, } "greek peltast" 0 requires factions { greek, } "greek archer" 0 requires factions { greek, } "greek ballista" 0 requires factions { macedon, greek_ "east slinger" 0 requires factions { parthia, } "east archer" 0 requires factions { eastern, } "east onager" 0 requires factions { eastern, } "egyptian peltast" 0 requires factions { egyptian, } "egyptian slingers" 0 requires factions { egyptian, } "egyptian archer" 0 requires factions { egyptian, } "egyptian archer elite" 0 requires factions { egyptian

recruit "warband huntsman gaul" 0 requires factions { gauls, } recruit "barb ballista dacian" 0 requires factions { dacia, } recruit "barb onager dacian" 0 requires factions { dacia, } recruit "barb onager scythian" 0 requires factions { scythia, } recruit "carthaginian peltast" 0 requires factions { carthage, } recruit "carthaginian archer" 0 requires factions { numidia, } recruit "carthaginian slinger" 0 requires factions { ct_cartha ge, } recruit "carthaginian onager" 0 requires factions { ct_carthag e, } recruit "carthaginian heavy onager" 0 requires factions { cart hage, } recruit "east peltast" 0 requires factions { armenia, pontus, } recruit recruit recruit recruit recruit recruit recruit , } recruit "egyptian onager" 0 requires factions { egyptian, } recruit "egyptian heavy onager" 0 requires factions { egyptian , } recruit "greek peltast" 0 requires factions { greek, } recruit "greek archer" 0 requires factions { greek, } recruit "greek ballista" 0 requires factions { macedon, greek_ cities, } recruit "greek heavy peltast" 0 requires factions { greek_citi es, } recruit "greek onager" 0 requires factions { greek, } recruit "greek heavy onager" 0 requires factions { macedon, gr eek_cities, } recruit "roman velite" 0 requires factions { roman, } and not marian_reforms recruit "roman light infantry auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman archer" 0 requires factions { roman, } and not marian_reforms recruit "roman archer auxillia" 0 requires factions { roman, } and marian_reforms recruit "roman ballista" 0 requires factions { roman, } recruit "roman scorpion" 0 requires factions { roman, } recruit "roman onager" 0 requires factions { roman, } recruit "roman heavy onager" 0 requires factions { roman, } recruit "roman repeating ballista" 0 requires factions { roman , } } construction 7 cost 9600 settlement_min huge_city upgrades { } } "east slinger" 0 requires factions { parthia, } "east archer" 0 requires factions { eastern, } "east onager" 0 requires factions { eastern, } "egyptian peltast" 0 requires factions { egyptian, } "egyptian slingers" 0 requires factions { egyptian, } "egyptian archer" 0 requires factions { egyptian, } "egyptian archer elite" 0 requires factions { egyptian

} plugins { } } building market { levels trader market forum great_forum curia { trader requires factions { barbarian, ct_carthage, eastern, parthia, egy ptian, greek, roman, } { capability { trade_base_income_bonus bonus 1 population_growth_bonus bonus 1 } construction 2 cost 600 settlement_min town upgrades { market } } market requires factions { barbarian, ct_carthage, eastern, parthia, egy ptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent spy 0 requires factions { ct_carthage, } agent spy 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent spy 0 requires factions { roman, } trade_base_income_bonus bonus 2 population_growth_bonus bonus 1 } construction 3 cost 1200 settlement_min large_town upgrades { forum } } forum requires factions { barbarian, ct_carthage, eastern, parthia, egyp tian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { ct_carthage, } agent assassin 0 requires factions { ct_carthage, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, }

agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { roman, } agent assassin 0 requires factions { roman, } trade_base_income_bonus bonus 3 population_growth_bonus bonus 1 } construction 4 cost 2400 settlement_min city upgrades { great_forum } } great_forum requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { ct_carthage, } agent assassin 0 requires factions { ct_carthage, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { roman, } agent assassin 0 requires factions { roman, } trade_base_income_bonus bonus 4 population_growth_bonus bonus 2 } construction 6 cost 4800 settlement_min large_city upgrades { curia } } curia requires factions { ct_carthage, eastern, parthia, egyptian, greek , roman, } { capability { agent spy 0 requires factions { barbarian, } agent assassin 0 requires factions { barbarian, } agent spy 0 requires factions { ct_carthage, } agent assassin 0 requires factions { ct_carthage, } agent spy 0 requires factions { eastern, } agent assassin 0 requires factions { eastern, } agent spy 0 requires factions { egyptian, } agent assassin 0 requires factions { egyptian, } agent spy 0 requires factions { greek, } agent assassin 0 requires factions { greek, } agent spy 0 requires factions { roman, } agent assassin 0 requires factions { roman, }

trade_base_income_bonus bonus 5 population_growth_bonus bonus 2 happiness_bonus bonus 2 } construction 7 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building smith { levels blacksmith smiths_workshop foundry { blacksmith requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market trader { capability { recruit "barb chariot light briton" 0 requires factions { brit ons, } recruit "east scythed chariot" 0 requires factions { pontus, } recruit "egyptian chariot" 0 requires factions { egyptian, } recruit "rebel amazon chariots" 0 requires factions { slave, } recruit "greek chariot scythed" 0 requires factions { seleucid , } weapon_simple 1 weapon_bladed 1 } construction 3 cost 1200 settlement_min large_town upgrades { smiths_workshop } } smiths_workshop requires factions { barbarian, ct_carthage, eastern, par thia, egyptian, greek, roman, } and building_present_min_level market market { capability { recruit "barb chariot heavy briton" 0 requires factions { brit ons, } recruit "barb chariot light briton" 0 requires factions { brit ons, } recruit "east scythed chariot" 0 requires factions { pontus, } recruit "east chariot archer" 0 requires factions { pontus, } recruit "egyptian chariot" 0 requires factions { egyptian, } recruit "egyptian chariot archer" 0 requires factions { egypti an, }

recruit "rebel amazon chariots" 2 requires factions { slave, } recruit "greek chariot scythed" 0 requires factions { seleucid , } weapon_simple 1 weapon_bladed 1 weapon_missile 1 armour 1 } construction 4 cost 2400 settlement_min city upgrades { foundry } } foundry requires factions { ct_carthage, eastern, parthia, egyptian, gre ek, roman, } and building_present_min_level market great_forum { capability { recruit "barb chariot heavy briton" 0 requires factions { brit ons, } recruit "barb chariot light briton" 0 requires factions { brit ons, } recruit "east scythed chariot" 0 requires factions { pontus, } recruit "east chariot archer" 0 requires factions { pontus, } recruit "egyptian chariot" 0 requires factions { egyptian, } recruit "egyptian chariot archer" 0 requires factions { egypti an, } recruit "rebel amazon chariots" 2 requires factions { slave, } recruit "greek chariot scythed" 0 requires factions { seleucid , } weapon_simple 2 weapon_bladed 2 weapon_missile 2 armour 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building port_buildings { levels port shipwright dockyard { port requires factions { barbarian, ct_carthage, eastern, parthia, egypt ian, greek, roman, } {

capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { ct_carthage, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { roman, } trade_fleet 1 ;trade_base_income_bonus bonus 1 } construction 2 cost 800 settlement_min large_town upgrades { shipwright } } shipwright requires factions { barbarian, ct_carthage, eastern, parthia, egyptian, greek, roman, } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { ct_carthage, } recruit "naval triremes" 0 requires factions { ct_carthage, } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, } recruit "naval biremes" 0 requires factions { egyptian, } recruit "naval triremes" 0 requires factions { egyptian, } recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { roman, } recruit "naval triremes" 0 requires factions { roman, } trade_fleet 2 ;trade_base_income_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { dockyard } } dockyard requires factions { ct_carthage, eastern, parthia, greek, roman , } { capability { recruit "naval boats" 0 requires factions { barbarian, } recruit "naval large boats" 0 requires factions { barbarian, } recruit "naval biremes" 0 requires factions { ct_carthage, } recruit "naval triremes" 0 requires factions { ct_carthage, } recruit "naval quinquiremes" 0 requires factions { ct_carthage , } recruit "naval biremes" 0 requires factions { eastern, } recruit "naval triremes" 0 requires factions { eastern, }

recruit recruit recruit recruit

"naval "naval "naval "naval

quinquiremes" 0 requires factions { eastern, } biremes" 0 requires factions { egyptian, } triremes" 0 requires factions { egyptian, } quinquiremes" 0 requires factions { egyptian, }

recruit "naval biremes" 0 requires factions { greek, } recruit "naval triremes" 0 requires factions { greek, } recruit "naval quinquiremes" 0 requires factions { greek, } recruit "naval biremes" 0 requires factions { roman, } recruit "naval triremes" 0 requires factions { roman, } recruit "naval quinquiremes" 0 requires factions { roman, } trade_fleet 3 ;trade_base_income_bonus bonus 2 } construction 5 cost 3200 settlement_min large_city upgrades { } } } plugins { } } building health { levels sewers baths aqueduct city_plumbing { sewers requires factions { ct_carthage, egyptian, greek, roman, } and b uilding_present_min_level market trader { capability { population_health_bonus bonus 1 } construction 2 cost 800 settlement_min large_town upgrades { baths } } baths requires factions { ct_carthage, egyptian, greek, roman, } and bu ilding_present_min_level market market { capability { population_health_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { aqueduct } } aqueduct requires factions { greek, roman, } and building_present_min_l

evel market forum { capability { population_health_bonus bonus 3 } construction 5 cost 3200 settlement_min large_city upgrades { city_plumbing } } city_plumbing requires factions { roman, } and building_present_min_lev el market great_forum { capability { population_health_bonus bonus 4 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_farms { levels farms farms+1 farms+2 farms+3 farms+4 { farms requires factions { barbarian, ct_carthage, eastern, parthia, egyp tian, greek, roman, } { capability { farming_level 1 } construction 2 cost 600 settlement_min town upgrades { farms+1 } } farms+1 requires factions { barbarian, ct_carthage, eastern, parthia, eg yptian, greek, roman, } { capability { farming_level 2 } construction 3

cost 1200 settlement_min large_town upgrades { farms+2 } } farms+2 requires factions { ct_carthage, eastern, parthia, egyptian, gre ek, roman, } { capability { farming_level 3 } construction 4 cost 2400 settlement_min city upgrades { farms+3 } } farms+3 requires factions { ct_carthage, eastern, parthia, egyptian, gre ek, roman, } { capability { farming_level 4 } construction 6 cost 4800 settlement_min large_city upgrades { farms+4 } } farms+4 requires factions { ct_carthage, egyptian, roman, } { capability { farming_level 5 } construction 7 cost 9600 settlement_min huge_city upgrades { } } } plugins { } } building hinterland_roads { levels roads paved_roads highways { roads requires factions { barbarian, ct_carthage, eastern, parthia, egyp

tian, greek, roman, } { capability { road_level 0 } construction 1 cost 400 settlement_min town upgrades { paved_roads } } paved_roads requires factions { ct_carthage, egyptian, greek, roman, } { capability { road_level 1 } construction 3 cost 1200 settlement_min large_town upgrades { highways } } highways requires factions { roman, } { capability { road_level 2 } construction 4 cost 2400 settlement_min city upgrades { } } } plugins { } } building hinterland_mines { levels mines mines+1 { mines requires factions { barbarian, ct_carthage, eastern, parthia, egyp tian, greek, roman, } and resource silver or resource gold { capability { mine_resource 4 } construction 2 cost 2000 settlement_min town

upgrades { mines+1 } } mines+1 requires factions { ct_carthage, eastern, parthia, egyptian, gre ek, roman, } and resource silver or resource gold { capability { mine_resource 7 } construction 3 cost 3500 settlement_min large_town upgrades { } } } plugins { } } building academic { levels academy scriptorium ludus_magnus { academy requires factions { ct_carthage, eastern, parthia, egyptian, gre ek, roman, } and building_present_min_level market market { capability { } construction 3 cost 1600 settlement_min city upgrades { scriptorium } } scriptorium requires factions { ct_carthage, eastern, parthia, egyptian, greek, roman, } and building_present_min_level market forum { capability { } construction 5 cost 3200 settlement_min large_city upgrades { ludus_magnus } } ludus_magnus requires factions { ct_carthage, eastern, parthia, egyptian , greek, roman, } and building_present_min_level market great_forum { capability

{ } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building amphitheatres { levels stone_amphitheatre urban_amphitheatre great_amphitheatre { stone_amphitheatre requires factions { roman, } and building_present_mi n_level market market { capability { recruit "roman velite gladiator" 0 requires factions { romans brutii, } stage_games 1 happiness_bonus bonus 1 } construction 3 cost 1600 settlement_min city upgrades { urban_amphitheatre } } urban_amphitheatre requires factions { roman, } and building_present_mi n_level market forum { capability { recruit "roman velite gladiator" 0 requires factions { romans_ brutii, } recruit "roman samnite gladiator" 0 requires factions { romans _senate, romans julii, } stage_games 2 happiness_bonus bonus 2 } construction 5 cost 3200 settlement_min large_city upgrades { great_amphitheatre } } great_amphitheatre requires factions { roman, } and building_present_mi n_level market great_forum { capability

{ recruit "roman velite gladiator" 0 requires factions { romans_ brutii, } recruit "roman samnite gladiator" 0 requires factions { romans _senate, romans julii, } recruit "roman mirmillo gladiator" 0 requires factions { roman s_scipii, } stage_games 3 happiness_bonus bonus 3 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building theatres { levels odeon lyceum theatre { odeon requires factions { greek, } { capability { happiness_bonus bonus 1 } construction 3 cost 1600 settlement_min city upgrades { lyceum } } lyceum requires factions { greek, } { capability { happiness_bonus bonus 2 } construction 5 cost 3200 settlement_min large_city upgrades { theatre } } theatre requires factions { greek, } { capability { happiness_bonus bonus 3 }

construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building despotic_law { levels execution_square secret_police_hq secret_police_network { execution_square requires factions { ct_carthage, eastern, parthia, egyp tian, } { capability { law_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { secret_police_hq } } secret_police_hq requires factions { ct_carthage, eastern, parthia, egyp tian, } { capability { law_bonus bonus 3 } construction 5 cost 3200 settlement_min large_city upgrades { secret_police_network } } secret_police_network requires factions { ct_carthage, eastern, parthia, egyptian, } { capability { law_bonus bonus 4 } construction 6 cost 6400 settlement_min huge_city upgrades { } }

} plugins { } } building caravans { levels caravan frankincense_rd silk_rd { caravan requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { frankincense_rd } } frankincense_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 3 } construction 5 cost 3200 settlement_min large_city upgrades { silk_rd } } silk_rd requires factions { eastern, parthia, } { capability { trade_base_income_bonus bonus 4 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building taverns { levels tavern bardic_circle { tavern requires factions { barbarian, }

{ capability { happiness_bonus bonus 1 } construction 2 cost 800 settlement_min large_town upgrades { bardic_circle } } bardic_circle requires factions { barbarian, } { capability { recruit "barb night raiders german" 0 requires factions { germ ans, } happiness_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { } } } plugins { } } building temple_of_battle { levels temple_of_battle_shrine temple_of_battle_temple temple_of_battle_larg e_temple temple_of_battle_awesome_temple temple_of_battle_pantheon { temple_of_battle_shrine requires factions { dacia, thrace, } { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_battle_temple } } temple_of_battle_temple requires factions { dacia, thrace, } { capability { recruit "barb naked fanatics dacian" 0 requires factions { dac ia, } happiness_bonus bonus 2 recruits_morale_bonus bonus 1

} construction 2 cost 800 settlement_min large_town upgrades { temple_of_battle_large_temple } } temple_of_battle_large_temple requires factions { dacia, thrace, } { capability { recruit "barb naked fanatics dacian" 1 requires factions { dac ia, } happiness_bonus bonus 3 recruits_morale_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { temple_of_battle_awesome_temple } } temple_of_battle_awesome_temple requires factions { thrace, } { capability { recruit "barb naked fanatics dacian" 1 requires factions { dac ia, } happiness_bonus bonus 4 recruits_morale_bonus bonus 3 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_battle_pantheon } } temple_of_battle_pantheon requires factions { thrace, } { capability { recruit "barb naked fanatics dacian" 1 requires factions { dac ia, } happiness_bonus bonus 7 recruits_morale_bonus bonus 4 } construction 6 cost 6400 settlement_min huge_city upgrades { } } }

plugins { } } building temple_of_battleforge { levels temple_of_battleforge_shrine temple_of_battleforge_temple temple_of_b attleforge_large_temple temple_of_battleforge_awesome_temple { temple_of_battleforge_shrine requires factions { spain, gauls, armenia, } { capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_battleforge_temple } } temple_of_battleforge_temple requires factions { spain, gauls, armenia, } { capability { recruit "barb naked fanatics gauls" 0 requires factions { gaul s, } happiness_bonus bonus 2 weapon_simple bonus 1 recruits_exp_bonus bonus 1 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_battleforge_large_temple } } temple_of_battleforge_large_temple requires factions { spain, gauls, arm enia, } { capability { recruit "barb naked fanatics gauls" 1 requires factions { gaul s, } happiness_bonus bonus 3 weapon_simple bonus 1 recruits_exp_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades {

temple_of_battleforge_awesome_temple } } temple_of_battleforge_awesome_temple requires factions { armenia, } { capability { recruit "barb naked fanatics gauls" 1 requires factions { gaul s, } happiness_bonus bonus 4 weapon_simple bonus 1 recruits_exp_bonus bonus 2 armour bonus 1 } construction 5 cost 3200 settlement_min large_city upgrades { } } } plugins { } } building temple_of_farming { levels temple_of_farming_shrine temple_of_farming_temple temple_of_farming_l arge_temple temple_of_farming_awesome_temple temple_of_farming_pantheon { temple_of_farming_shrine requires factions { dacia, ct_carthage, macedon , } { capability { recruit "barb naked fanatics gauls" 1 requires factions { gaul s, } happiness_bonus bonus 1 farming_level bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_farming_temple } } temple_of_farming_temple requires factions { dacia, ct_carthage, macedon , } { capability { happiness_bonus bonus 2 farming_level bonus 2 } construction 2 cost 800 settlement_min large_town

upgrades { temple_of_farming_large_temple } } temple_of_farming_large_temple requires factions { dacia, ct_carthage, m acedon, } { capability { happiness_bonus bonus 3 farming_level bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_farming_awesome_temple } } temple_of_farming_awesome_temple requires factions { ct_carthage, macedo n, } { capability { happiness_bonus bonus 4 farming_level bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_farming_pantheon } } temple_of_farming_pantheon requires factions { macedon, } { capability { happiness_bonus bonus 5 farming_level bonus 5 law_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_fertility {

levels temple_of_fertility_shrine temple_of_fertility_temple temple_of_ferti lity_large_temple temple_of_fertility_awesome_temple temple_of_fertility_pantheo n { temple_of_fertility_shrine requires factions { germans, egyptian, julii , } { capability { recruit "barb screeching women german" 0 requires factions { g ermans, } happiness_bonus bonus 1 population_growth_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_fertility_temple } } temple_of_fertility_temple requires factions { germans, egyptian, julii, } { capability { recruit "barb screeching women german" 0 requires factions { g ermans, } happiness_bonus bonus 2 population_growth_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_fertility_large_temple } } temple_of_fertility_large_temple requires factions { germans, egyptian, julii, } { capability { recruit "barb screeching women german" 0 requires factions { g ermans, } happiness_bonus bonus 3 population_growth_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_fertility_awesome_temple } } temple_of_fertility_awesome_temple requires factions { egyptian, julii, }

{ capability { recruit "barb screeching women german" 0 requires factions { g ermans, } happiness_bonus bonus 4 population_growth_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_fertility_pantheon } } temple_of_fertility_pantheon requires factions { egyptian, julii, } { capability { recruit "barb screeching women german" 0 requires factions { g ermans, } happiness_bonus bonus 7 population_growth_bonus bonus 5 law_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_forge { levels temple_of_forge_shrine temple_of_forge_temple temple_of_forge_large_t emple temple_of_forge_awesome_temple temple_of_forge_pantheon { temple_of_forge_shrine requires factions { dacia, seleucid, romans_scipi i, } { capability { happiness_bonus bonus 1 weapon_simple bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_forge_temple } } temple_of_forge_temple requires factions { dacia, seleucid, romans_scipi

i, } { capability { happiness_bonus bonus 2 weapon_simple bonus 1 weapon_bladed bonus 1 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_forge_large_temple } } temple_of_forge_large_temple requires factions { dacia, seleucid, romans _scipii, } { capability { happiness_bonus bonus 3 weapon_simple bonus 1 weapon_bladed bonus 1 armour bonus 1 } construction 3 cost 1600 settlement_min city upgrades { temple_of_forge_awesome_temple } } temple_of_forge_awesome_temple requires factions { seleucid, romans_scip ii, } { capability { happiness_bonus bonus 4 weapon_simple bonus 1 weapon_bladed bonus 1 armour bonus 1 recruits_exp_bonus bonus 1 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_forge_pantheon } } temple_of_forge_pantheon requires factions { seleucid, romans_scipii, } { capability { happiness_bonus bonus 5 weapon_simple bonus 1 weapon_bladed bonus 1

armour bonus 1 recruits_exp_bonus bonus 2 law_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_fun { levels temple_of_fun_shrine temple_of_fun_temple temple_of_fun_large_temple temple_of_fun_awesome_temple temple_of_fun_pantheon { temple_of_fun_shrine requires factions { armenia, egyptian, thrace, sele ucid, julii, } { capability { happiness_bonus bonus 2 } construction 1 cost 400 settlement_min town upgrades { temple_of_fun_temple } } temple_of_fun_temple requires factions { armenia, egyptian, thrace, sele ucid, julii, } { capability { happiness_bonus bonus 4 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_fun_large_temple } } temple_of_fun_large_temple requires factions { armenia, egyptian, thrace , seleucid, julii, } { capability { happiness_bonus bonus 6 } construction 3 cost 1600

settlement_min city upgrades { temple_of_fun_awesome_temple } } temple_of_fun_awesome_temple requires factions { armenia, egyptian, thra ce, seleucid, julii, } { capability { happiness_bonus bonus 8 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_fun_pantheon } } temple_of_fun_pantheon requires factions { egyptian, thrace, seleucid, j ulii, } { capability { happiness_bonus bonus 10 population_growth_bonus bonus 2 law_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_governors { levels temple_of_governors_shrine temple_of_governors_temple temple_of_gover nors_large_temple temple_of_governors_awesome_temple temple_of_governors_pantheo n { temple_of_governors_shrine requires factions { pontus, macedon, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades {

temple_of_governors_temple } } temple_of_governors_temple requires factions { pontus, macedon, } { capability { happiness_bonus bonus 2 law_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_governors_large_temple } } temple_of_governors_large_temple requires factions { pontus, macedon, } { capability { happiness_bonus bonus 3 law_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { temple_of_governors_awesome_temple } } temple_of_governors_awesome_temple requires factions { pontus, macedon, } { capability { happiness_bonus bonus 4 law_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_governors_pantheon } } temple_of_governors_pantheon requires factions { macedon, } { capability { happiness_bonus bonus 5 law_bonus bonus 5 farming_level bonus 2 recruits_exp_bonus bonus 2 weapon_missile bonus 2 } construction 6

cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_healing { levels temple_of_healing_shrine temple_of_healing_temple temple_of_healing_l arge_temple temple_of_healing_awesome_temple temple_of_healing_pantheon { temple_of_healing_shrine requires factions { britons, egyptian, seleucid , romans_brutii, } { capability { happiness_bonus bonus 1 population_health_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_healing_temple } } temple_of_healing_temple requires factions { britons, egyptian, seleucid , romans_brutii, } { capability { happiness_bonus bonus 2 population_health_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_healing_large_temple } } temple_of_healing_large_temple requires factions { britons, egyptian, se leucid, romans_brutii, } { capability { recruit "barb druids briton" 0 requires factions { britons, } happiness_bonus bonus 3 population_health_bonus bonus 3 } construction 3 cost 1600 settlement_min city

upgrades { temple_of_healing_awesome_temple } } temple_of_healing_awesome_temple requires factions { egyptian, seleucid, romans_brutii, } { capability { recruit "barb druids briton" 0 requires factions { britons, } happiness_bonus bonus 4 population_health_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_healing_pantheon } } temple_of_healing_pantheon requires factions { egyptian, seleucid, roma ns_brutii, } { capability { recruit "barb druids briton" 0 requires factions { britons, } happiness_bonus bonus 5 population_health_bonus bonus 5 trade_base_income_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_horse { levels temple_of_horse_shrine temple_of_horse_temple temple_of_horse_large_t emple temple_of_horse_awesome_temple temple_of_horse_pantheon { temple_of_horse_shrine requires factions { spain, gauls, } { capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 400 settlement_min town

upgrades { temple_of_horse_temple } } temple_of_horse_temple requires factions { spain, gauls, } { capability { happiness_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_horse_large_temple } } temple_of_horse_large_temple requires factions { spain, gauls, } { capability { happiness_bonus bonus 3 recruits_exp_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_horse_awesome_temple } } temple_of_horse_awesome_temple requires factions { roman, } { capability { happiness_bonus bonus 4 recruits_exp_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_horse_pantheon } } temple_of_horse_pantheon requires factions { roman, } { capability { happiness_bonus bonus 5 recruits_exp_bonus bonus 5 } construction 6 cost 6400 settlement_min huge_city

upgrades { } } } plugins { } } building temple_of_hunting { levels temple_of_hunting_shrine temple_of_hunting_temple temple_of_hunting_l arge_temple temple_of_hunting_awesome_temple temple_of_hunting_pantheon { temple_of_hunting_shrine requires factions { spain, gauls, macedon, } { capability { happiness_bonus bonus 1 weapon_missile bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_hunting_temple } } temple_of_hunting_temple requires factions { spain, gauls, macedon, } { capability { happiness_bonus bonus 2 weapon_missile bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_hunting_large_temple } } temple_of_hunting_large_temple requires factions { spain, gauls, macedon , } { capability { happiness_bonus bonus 3 weapon_missile bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_hunting_awesome_temple } }

temple_of_hunting_awesome_temple requires factions { macedon, } { capability { happiness_bonus bonus 4 weapon_missile bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_hunting_pantheon } } temple_of_hunting_pantheon requires factions { macedon, } { capability { happiness_bonus bonus 5 weapon_missile bonus 5 law_bonus bonus 2 farming_level bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_justice { levels temple_of_justice_shrine temple_of_justice_temple temple_of_justice_l arge_temple temple_of_justice_awesome_temple temple_of_justice_pantheon { temple_of_justice_shrine requires factions { spain, gauls, ct_carthage, egyptian, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_justice_temple } } temple_of_justice_temple requires factions { spain, gauls, ct_carthage, egyptian, } {

capability { recruit "barb naked fanatics spain" 0 requires factions { spai n, } happiness_bonus bonus 2 law_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_justice_large_temple } } temple_of_justice_large_temple requires factions { spain, gauls, ct_cart hage, egyptian, } { capability { recruit "barb druids gaul" 0 requires factions { gauls, } recruit "barb naked fanatics spain" 0 requires factions { spai n, } recruit "spanish bull warriors" 0 requires factions { spain, } happiness_bonus bonus 3 law_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_justice_awesome_temple } } temple_of_justice_awesome_temple requires factions { ct_carthage, egypti an, } { capability { recruit "barb druids gaul" 0 requires factions { gauls, } recruit "barb naked fanatics spain" 0 requires factions { spai n, } recruit "spanish bull warriors" 0 requires factions { spain, } recruit "carthaginian sacred band infantry" 0 requires faction s { carthage, } happiness_bonus bonus 4 law_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_justice_pantheon } } temple_of_justice_pantheon requires factions { egyptian, }

{ capability { recruit "barb druids gaul" 0 requires factions { gauls, } recruit "barb naked fanatics spain" 0 requires factions { spai n, } recruit "spanish bull warriors" 0 requires factions { spain, } recruit "carthaginian sacred band infantry" 0 requires faction s { carthage, } happiness_bonus bonus 7 law_bonus bonus 5 population_growth_bonus bonus 2 population_health_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_law { levels temple_of_law_shrine temple_of_law_temple temple_of_law_large_temple temple_of_law_awesome_temple temple_of_law_pantheon { temple_of_law_shrine requires factions { scythia, egyptian, romans_scipi i, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_law_temple } } temple_of_law_temple requires factions { scythia, egyptian, romans_scipi i, } { capability { happiness_bonus bonus 2 law_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades

{ temple_of_law_large_temple } } temple_of_law_large_temple requires factions { scythia, egyptian, romans _scipii, } { capability { happiness_bonus bonus 3 law_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_law_awesome_temple } } temple_of_law_awesome_temple requires factions { egyptian, romans_scipii , } { capability { recruit "roman arcani" 0 requires factions { romans_scipii, } happiness_bonus bonus 4 law_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_law_pantheon } } temple_of_law_pantheon requires factions { egyptian, romans_scipii, } { capability { recruit "roman arcani" 0 requires factions { romans_scipii, } happiness_bonus bonus 5 law_bonus bonus 5 weapon_simple bonus 1 weapon_bladed bonus 1 armour bonus 1 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } }

building temple_of_leadership { levels temple_of_leadership_shrine temple_of_leadership_temple temple_of_lea dership_large_temple temple_of_leadership_awesome_temple temple_of_leadership_pa ntheon { temple_of_leadership_shrine requires factions { armenia, greek_cities, j ulii, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_leadership_temple } } temple_of_leadership_temple requires factions { armenia, greek_cities, j ulii, } { capability { happiness_bonus bonus 2 law_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_leadership_large_temple } } temple_of_leadership_large_temple requires factions { armenia, greek_cit ies, julii, } { capability { happiness_bonus bonus 3 law_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_leadership_awesome_temple } } temple_of_leadership_awesome_temple requires factions { armenia, greek_c ities, julii, } { capability { recruit "roman arcani" 0 requires factions { romans_julii, }

happiness_bonus bonus 4 law_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_leadership_pantheon } } temple_of_leadership_pantheon requires factions { greek_cities, julii, } { capability { recruit "roman arcani" 0 requires factions { romans_julii, } happiness_bonus bonus 7 law_bonus bonus 2 population_growth_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_love { levels temple_of_love_shrine temple_of_love_temple temple_of_love_large_temp le temple_of_love_awesome_temple temple_of_love_pantheon { temple_of_love_shrine requires factions { scythia, pontus, greek_cities, } { capability { happiness_bonus bonus 1 population_growth_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_love_temple } } temple_of_love_temple requires factions { scythia, pontus, greek_cities, } { capability { recruit "barb head hunting maidens scythian" 0 requires factio

ns { scythia, } happiness_bonus bonus 2 population_growth_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_love_large_temple } } temple_of_love_large_temple requires factions { scythia, pontus, greek_c ities, } { capability { recruit "barb head hunting maidens scythian" 0 requires factio ns { scythia, } recruit "barb scythian noblewomen scythian" 0 requires faction s { scythia, } happiness_bonus bonus 3 population_growth_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_love_awesome_temple } } temple_of_love_awesome_temple requires factions { pontus, greek_cities, } { capability { recruit "barb head hunting maidens scythian" 0 requires factio ns { scythia, } recruit "barb scythian noblewomen scythian" 0 requires faction s { scythia, } happiness_bonus bonus 4 population_growth_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_love_pantheon } } temple_of_love_pantheon requires factions { greek_cities, } { capability { recruit "barb head hunting maidens scythian" 0 requires factio ns { scythia, } recruit "barb scythian noblewomen scythian" 0 requires faction s { scythia, }

happiness_bonus bonus 5 population_growth_bonus bonus 5 law_bonus bonus 2 trade_base_income_bonus bonus 2 recruits_exp_bonus bonus 1 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_naval { levels temple_of_naval_shrine temple_of_naval_temple temple_of_naval_large_t emple temple_of_naval_awesome_temple temple_of_naval_pantheon { temple_of_naval_shrine requires factions { romans_scipii, } and buildin g_present_min_level port_buildings port { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_naval_temple } } temple_of_naval_temple requires factions { romans_scipii, } { capability { happiness_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_naval_large_temple } } temple_of_naval_large_temple requires factions { romans_scipii, } { capability { happiness_bonus bonus 3 } construction 3 cost 1600

settlement_min city upgrades { temple_of_naval_awesome_temple } } temple_of_naval_awesome_temple requires factions { romans_scipii, } { capability { recruit "naval corvus quinquireme" 0 requires factions { roman , } happiness_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_naval_pantheon } } temple_of_naval_pantheon requires factions { romans_scipii, } { capability { recruit "naval deceres" 0 requires factions { roman, } recruit "naval corvus quinquireme" 0 requires factions { roman , } happiness_bonus bonus 5 law_bonus bonus 2 weapon_simple bonus 1 weapon_bladed bonus 1 armour bonus 1 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_one_god { levels temple_of_one_god_shrine temple_of_one_god_temple temple_of_one_god_l arge_temple temple_of_one_god_awesome_temple temple_of_one_god_pantheon { temple_of_one_god_shrine requires factions { parthia, } { capability { happiness_bonus bonus 1 law_bonus bonus 1 } construction 1

cost 400 settlement_min town upgrades { temple_of_one_god_temple } } temple_of_one_god_temple requires factions { parthia, } { capability { happiness_bonus bonus 2 law_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_one_god_large_temple } } temple_of_one_god_large_temple requires factions { parthia, } { capability { happiness_bonus bonus 3 law_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { temple_of_one_god_awesome_temple } } temple_of_one_god_awesome_temple requires factions { parthia, } { capability { happiness_bonus bonus 4 law_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_one_god_pantheon } } temple_of_one_god_pantheon requires factions { parthia, } { capability { happiness_bonus bonus 5 law_bonus bonus 5 } construction 6

cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_trade { levels temple_of_trade_shrine temple_of_trade_temple temple_of_trade_large_t emple temple_of_trade_awesome_temple temple_of_trade_pantheon { temple_of_trade_shrine requires factions { britons, ct_carthage, greek_c ities, romans_brutii, } { capability { happiness_bonus bonus 1 trade_base_income_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_trade_temple } } temple_of_trade_temple requires factions { britons, ct_carthage, greek_c ities, romans_brutii, } { capability { happiness_bonus bonus 2 trade_base_income_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_trade_large_temple } } temple_of_trade_large_temple requires factions { britons, ct_carthage, g reek_cities, romans_brutii, } { capability { happiness_bonus bonus 3 trade_base_income_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades

{ temple_of_trade_awesome_temple } } temple_of_trade_awesome_temple requires factions { ct_carthage, greek_ci ties, romans_brutii, } { capability { happiness_bonus bonus 4 trade_base_income_bonus bonus 4 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_trade_pantheon } } temple_of_trade_pantheon requires factions { greek_cities, romans_brutii , } { capability { happiness_bonus bonus 5 trade_base_income_bonus bonus 5 population_health_bonus bonus 2 recruits_exp_bonus bonus 1 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_victory { levels temple_of_victory_shrine temple_of_victory_temple temple_of_victory_l arge_temple temple_of_victory_awesome_temple temple_of_victory_pantheon { temple_of_victory_shrine requires factions { britons, greek_cities, } { capability { recruit "warband woad briton" 0 requires factions { britons, } happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades {

temple_of_victory_temple } } temple_of_victory_temple requires factions { britons, greek_cities, } { capability { recruit "warband woad briton" 0 requires factions { britons, } recruit "warband hurler briton" 0 requires factions { britons, } happiness_bonus bonus 2 recruits_exp_bonus bonus 1 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_victory_large_temple } } temple_of_victory_large_temple requires factions { britons, greek_cities , } { capability { recruit "warband woad briton" 1 requires factions { britons, } recruit "warband hurler briton" 1 requires factions { britons, } happiness_bonus bonus 3 recruits_exp_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { temple_of_victory_awesome_temple } } temple_of_victory_awesome_temple requires factions { greek_cities, } { capability { recruit "warband woad briton" 1 requires factions { britons, } recruit "warband hurler briton" 1 requires factions { britons, } happiness_bonus bonus 4 recruits_exp_bonus bonus 3 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_victory_pantheon }

} temple_of_victory_pantheon requires factions { greek_cities, } { capability { recruit "warband woad briton" 1 requires factions { britons, } recruit "warband hurler briton" 1 requires factions { britons, } happiness_bonus bonus 5 recruits_exp_bonus 3 population_growth_bonus bonus 2 law_bonus bonus 2 trade_base_income_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { } } } plugins { } } building temple_of_violence { levels temple_of_violence_shrine temple_of_violence_temple temple_of_violenc e_large_temple temple_of_violence_awesome_temple temple_of_violence_pantheon { temple_of_violence_shrine requires factions { germans, pontus, macedon, romans_brutii, } { capability { happiness_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_violence_temple } } temple_of_violence_temple requires factions { germans, pontus, macedon, romans_brutii, } { capability { happiness_bonus bonus 2 recruits_exp_bonus bonus 1 } construction 2 cost 800 settlement_min large_town upgrades {

temple_of_violence_large_temple } } temple_of_violence_large_temple requires factions { germans, pontus, mac edon, romans_brutii, } { capability { recruit "barb berserker german" 0 requires factions { germans, } happiness_bonus bonus 3 recruits_exp_bonus bonus 2 } construction 3 cost 1600 settlement_min city upgrades { temple_of_violence_awesome_temple } } temple_of_violence_awesome_temple requires factions { pontus, macedon, r omans_brutii, } { capability { recruit "barb berserker german" 0 requires factions { germans, } recruit "roman arcani" 0 requires factions { romans_brutii, } happiness_bonus bonus 4 recruits_exp_bonus bonus 3 } construction 5 cost 3200 settlement_min large_city upgrades { temple_of_violence_pantheon } } temple_of_violence_pantheon requires factions { macedon, romans_brutii, } { capability { recruit "barb berserker german" 0 requires factions { germans, } recruit "roman arcani" 0 requires factions { romans_brutii, } happiness_bonus bonus 5 recruits_exp_bonus bonus 3 recruits_morale_bonus bonus 1 trade_base_income_bonus bonus 2 population_health_bonus bonus 2 } construction 6 cost 6400 settlement_min huge_city upgrades { }

} } plugins { } } building temple_of_viking { levels temple_of_viking_shrine temple_of_viking_temple temple_of_viking_larg e_temple { temple_of_viking_shrine requires factions { germans, } { capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_viking_temple } } temple_of_viking_temple requires factions { germans, } { capability { recruit "barb naked fanatics german" 0 requires factions { ger mans, } happiness_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_viking_large_temple } } temple_of_viking_large_temple requires factions { germans, } { capability { recruit "barb naked fanatics german" 0 requires factions { ger mans, } recruit "barb gothic cavalry german" 0 requires factions { ger mans, } happiness_bonus bonus 3 recruits_exp_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { }

} } plugins { } } building temple_of_horse_2 { levels temple_of_horse_2_shrine temple_of_horse_2_temple temple_of_horse_2_l arge_temple { temple_of_horse_2_shrine requires factions { scythia, } { capability { happiness_bonus bonus 1 recruits_exp_bonus bonus 1 } construction 1 cost 400 settlement_min town upgrades { temple_of_horse_2_temple } } temple_of_horse_2_temple requires factions { scythia, } { capability { happiness_bonus bonus 2 recruits_exp_bonus bonus 2 } construction 2 cost 800 settlement_min large_town upgrades { temple_of_horse_2_large_temple } } temple_of_horse_2_large_temple requires factions { scythia, } { capability { happiness_bonus bonus 3 recruits_exp_bonus bonus 3 } construction 3 cost 1600 settlement_min city upgrades { } } } plugins { } }

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