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Magic Items

Magic Weapons
Giant Blade +3 Strength Sword of Bloodshed +3 Attacks Obsidian Blade Ignores Armour Saves Ogre Blade +2 Strength Sword of Strife +2 Attacks Fencers Blades 35 points 40 points 40 points 50 points 60 points Berserker Sword Frenzy 20 points

60 points

Sword of Might +1 Strength Gold Sigil Sword Bearer is Initiative 10 Sword of Striking Bearer has +1 to hit Biting Blade Armour Piercing Relic Sword

20 points

15 points

15 points

10 points

Paired Weapons. The bearer has Weapon Skill 10 Sword of Anti-Heroes +1 Strength and Attacks for every enemy character in base contact with him or his unit Spell Thieving Sword wound suffered by this sword. Sword of Swift Slaying Always Strikes First Sword of Battle +1 Attacks

Always wounds on a 5+ Shrieking Blade Fear

10 points

30 points

10 points

25 points

Tormentor Sword to Stupidity.

5 points

A wizard loses 1 random spell for every unsaved

Characters suffering unsaved wounds are subject

25 points

Warrior Bane Attack (does not stack)

5 points

Characters suffering an unsaved wound lose 1 20 points

Magic Items
Magic Armour
Armour of Destiny Heavy Armour. 4+ Ward Save Tricksters Helm must be re-rolled Armour of Silvered Steel 2+ Armour Save. Cannot be improved. Armour of Fortune 35 points 45 points Spellshield Shield. Magic Resistance (1) Gamblers Armour 20 points 20 points 50 points Glittering Scales Light armour. -1 to Hit in Close Combat. Shield of Ptolos 25 points

50 points

25 points

+1 Armour. Successful wounds against bearer

Shield. Bearer has 1+ Armour Save vs. shooting

Heavy Armour. 5+ Ward Save Helm of Discord

Heavy Armour. 6+ Ward Save Dragon Helm

30 points

10 points

+1 Armour. 1 enemy in base contact must pass a leadership test, or cannot attack and is wounded automatically

+1 Armour. 2+ Ward Save vs. Flaming Attacks Enchanted Shield Shield. +2 armour Charmed Shield Shield. Ignores first hit on 2+ 5 points 5 points

Talismans
Talisman of Preservation 4+ Ward Save Obsidian Lodestone Magic Resistance (3) Talisman of Endurance 5+ Ward Save Obsidian Amulet Magic Resistance (2) Dawnstone 25 points 30 points 30 points 45 points 45 points Obsidian Trinket Magic Resistance (1) Talisman of Protection 6+ Ward Save Seed of Rebirth Regeneration (6+) Dragonbane Gem 2+ Ward Save vs. Flaming Attacks Pigeon Plucker Pendant 5 points 5 points 10 points 15 points 15 points

Re-roll failed Armour Saves Opal Amulet One use only. 4+ Ward Save

5+ Ward Save vs. Flying models in Close Combat Luckstone One use only. Re-roll failed armour save.

15 points

5 points

Magic Items
Magic Standards
Rampagers Standard Re-roll charge distance Wailing Banner Terror Rangers Standard Strider Razor Standard Armour Piercing War Banner +1 Combat Resolution Banner of Swiftness +1 Movement 15 points 35points 45 points 50 points 55 points Lichebone Pedant Magic Resistance (1) Standard of Discipline 15 points

50 points

15 points

+1 Leadership. Cannot use Inspiring Presence Banner of Eternal Flame Flaming Attacks Gleaming Pennant One use only. Re-roll failed Leadership Test. Scarecrow Banner Fear vs. Flying Models 5 points 5 points 10 points

Enchanted Items
Wizarding Hat 100 points Terrifying Mask of Eee! 25 points Bearer is Level 2 Wizard, but has Stupidity Fozzriks Folding Fortress 100 points Terror. Other models cannot use their Leadership Potion of Strength One use only. +3 Strength Potion of Toughness 20 points 20 points

May place extra building in deployment zone Arabyan Carpet 50 points

Fly. Cannot Join units Crown of Command Stubborn

One use only. +3 Toughness The Other Tricksters Shard ward successful saves

35 points

15 points

Models in base contact (friend or foe) must re-roll

Healing potion One use only. Recovers D6 wounds Featherfoe Torc

35 points

Iron Curse Icon Unit has 6+ Ward Save vs. Warmachines

5 points

Flying models must re-roll hits vs. the unit

35 points

Potion of Foolhardiness Devastating Charge.

One use only. Immune to Psychology and

5points

Ruby Ring of Burning

25 points

Potion of Speed +3 Initiative

5 points

Bound Spell (level 3). Bearer can cast Fireball

Magic Items
Arcane Items
Book of Ashur +1 to casting and Dispelling 70 points Forbidden Rod One use only. +D6 casting Dice, bearer suffers D3 wounds (no Armour Saves allowed) Feedback Scroll 50 points Tricksters Shard a wound on a 5+, ignoring armour 25 points 35 points

One use only. Instead of dispelling; Caster suffers 1 hit per dice used to cast, wounding on 5+ ignoring armour Scroll of Leeching 50 points

One use only. Enemies who dispel your spells suffer

Earthing Rod One use only. Re-roll on miscast table

25 points

One use only. Instead of dispelling; Bearer adds a

number of dispel dice equal to number used to cast Sivejirs Hex Scroll under his wizard level on a D6, or all 50 points

Dispel Scroll

25 points

One use only. Instead of dispelling; Caster must roll characteristics are reduced to 1, and be unable to do anything but move and attack. Roll at the start of every turn; ends on a 4+

One use only. Automatically Dispels spell. Power Stone One use only. +2 power dice Sceptre of Stability One use only. +D6 to dispelling 15 points 20 points

Power Scroll

35 points

Channelling Staff +1 to channelling Scroll of Shielding versus spell

15 points

One use only. Any double causes Irresistible Force Wand of Jet 35 points

One use only. +D6 to casting

One use only. Instead of dispelling; 4+ Ward save

15 points

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