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CADsoft Consulting Course Outline

3ds Max Design 2013 Essentials


3 Day - Course
Course Description
The Autodesk 3ds Max Design 2013 Fundamentals provides a thorough introduction to Autodesk 3ds Max Design 2013 software that will help new users make the most of this sophisticated application, as well as broaden the horizons of existing, self-taught users. This course focuses on real-world tasks encountered by the primary users of Autodesk 3ds Max Design: professionals in the Architecture, Interior Design, Civil Engineering, Mechanical Engineering, and Product Design industries.

Course Information
3ds Max Design 2013 Fundamentals is a 3 (three) day course. To register for this course contact CADsoft Consulting at 480-820-0408.

Course Prerequisites
Experience with 3D modeling is recommended.

Course Outlines
Introduction to Autodesk 3ds Max Design Visualization Workflow The Autodesk 3ds Max Design Interface Preferences Setting the Project Configure Paths Display Drivers Viewport Display and Labels Autodesk 3ds Max Design Configuration Viewport Navigation Viewport Configuration Object Selection Methods Units Setup Layer and Object Properties Basic Modeling Techniques Model with Primitives Applying Transforms Sub-Object Mode Reference Coordinate Systems and Transform Centers Cloning and Grouping Poly Modeling with Graphite Tools Statistics in Viewport Modeling From 2D Objects 3D Modeling from 2D Objects

1295 W. Washington St. #201 Tempe, AZ. 85281 Office 480-820-0408 4578 N. First Avenue #120 Tucson, AZ 85718 Office 520-546-2233 4700 Lincoln Rd. NE #106 Albuquerque, NM 87109 Office 505-342-6304

The Lathe Modifier 2D Booleans The Extrude Modifier Boolean Operations The Sweep Modifier Using Snaps for Precision Assembling Project Files Data Linking and Importing Linking Files References Materials Introduction to Materials Understanding Maps and Managing Materials Standard Materials Material Shaders Assigning Maps to Materials Opacity, Bump, and Reflection Mapping Mental ray Materials The Material Explorer Mapping Coordinates and Scale Mapping Coordinates Mapping Scale Spline Mapping Introduction to Lighting Local vs. Global Illumination Standard Lighting Types of Standard Lights Shadow Types Lighting and Rendering Photometric Light Objects Exposure Control Daytime Lighting Mental ray Rendering Fundamentals of mental ray Mental ray Interior Rendering Controlling mental ray Quality Mental ray Proxies Rendering and Cameras Rendering Options Rendering Presets Iterative Rendering Single vs. Double-Sided Rendering State Sets Cameras Background Images The Print Size Wizard Animation Animation and Time Controls Walkthrough Animation Animation Output Optional Topics Getting Help with Autodesk 3ds Max Design

1295 W. Washington St. #201 Tempe, AZ. 85281 Office 480-820-0408 4578 N. First Avenue #120 Tucson, AZ 85718 Office 520-546-2233 4700 Lincoln Rd. NE #106 Albuquerque, NM 87109 Office 505-342-6304

Compact Material Editor Architectural Materials Object Substitution Camera Matching Lighting Analysis Creating Hierarchies Terrain Objects Customizing the User Interface Optional Practices Autodesk 3ds Max Design 2013 Certified

1295 W. Washington St. #201 Tempe, AZ. 85281 Office 480-820-0408 4578 N. First Avenue #120 Tucson, AZ 85718 Office 520-546-2233 4700 Lincoln Rd. NE #106 Albuquerque, NM 87109 Office 505-342-6304

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