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06 services list list list list the the the QoS main differences between UMTS and 2G networks

services and applications UMTS network provided services an applications that IP Multimedia System provides classes of service

UMTS 3G evolution uses at the air interface a new transmission principle transmission is based on CDMA (code division multiple access) uses the whole bandwidth 5MHz and is not divided into sub frequency channels each channel of a mobile subscriber /application is scrambles utilizing a code which is unique per cell offer an extremely large variety of applications the conventional GSM services (bearer and teleservices) equiv Rel '99 will be available in addition, a large number of new services will become globally available in the form of flexible bearer services with adaptable, dynamic data rates of up to 2Mbps allows versatile applications in the area of data transmission with medium and high data rates examples of the use of UMTS user equipment include the following: company data transmission (e.g. teleworking, mobile offices, virtual wor kgroups,etc) information research (internet surfing, online media etc..) education (virtual school, online laboratories, libraries) entertainement (games, music clips, video clips, on demand) public services (surveys, public voting) telemetric services (navigational system, fleet management) financila services (mobile banking, online payment) special services (security, telemedicine, hotlines) 3G bit rate evolution GSM Phase 2+ GPRS provides on one side a CS interface between the BSC an d the MSC GSM Phase 2+ provides on the other side a packet switched interface betw een BSC and the SGSN GPRS uses 4 coding schemes provide data rates between 9.05kbps ip to 21.4 kbps up to 8 channels can be combined at the air interface theoritical max data rate speed 171.2kbps GSM Phase2+ EDGE uses the GPRS for packet switched traffic and or HSCSD technolo gy for CS switched data transfer maximum of 553.6kbps UMTS upto 2Mbps HSDPA rates if 14.4 Mbps maybe reached Services and Aplications Mobile Application mobile phone call SMS facility of supporting packet data UMTS services CS services teleservices such as speech call, facsimile call and CS data

PS services provided by the PAcket Data Protocol PDP contexts Message services includes Short Message Service SMS multimedia message service MMS Service Platforms - entities which offer the implementation methods for applications Voice Mail System VMS for voice call completion Service delivery platform enabling servers that support different types of applications Service creation and execution platform the new SCDMA radion interface will improve the quality and convenience of these applications enables hgher paclet data rates circuit switched services of up to 64 kbps Delay latency is the elapsed time for a packet to traverse the network from the source to destination at the network layer, the end-to-end packet latency is the sum of proces sing delay, transmission delay, queuing delay and propagation delay Delay variation (Jitter) variation in delay encountered by similar packets following the same rou te through the network the jitter requirement only affects real-time streaming applciations bec ause this QoS requirement arises from continuous traffic characteristics of this class of applciations a performance parameter since it is very impt at the transport layer services intolerant of delay variation will usually reduce it by means o f buffering Loss rate percentage of data loss among all the delivered data in a given transmis sion time interval in general, real time applications might tolerate a limited amount of da ta lost depending on the error resiliency of the decoder non real time application have a much stricter requirement on data loss Throughput the rate at which packets are transmitted in a network expressed as a maximum rate or an average rate, peak or evena minimum r ate Services and QoS in IP applications are termed RT real time, NRT non real time in UMTS applications are termed conversational very delay sensitive streaming interactive background delay insensitive Service Classes: divide connections into "main" classes Traffic Parameters: define mainly bandwidth requirements QoS parameters: defines the Qos of the connectin : delay, jitter , buffer, etc...

AMR: Adaptive Multi-rate - a coding technique Call control signalling H.323 specification SIP Seassion Initiation Protocol Streaming a data stream is buffered in 2 places UTRAN: the data is buffered in order to control the radion interface acc ess and its load UE: buffers the data stream in order to present the data to the user "re al-time-like" Interactive can afford remarkable and variable delays request-response type of services (web surfing, WAP services) location based services BAckground class very basic connectivity levels file downloads, email receiving Applications using CS service news and traffic flashes public video phoning ticketing services and interactive shopping desktop video conferencing voice recognition and response interactive and virtual school unoversal sim with credit card function virtual banking currency downloading video-on-demand online library and books Application using Packet Switched service Voice-over-IP Push to Talk over Cellular uses the session initiation protocol always on, half duplex Voice and Video over IP latest video codecs will provide acceptable video quality with f rame erasure rates up to 1% IPTV and Video on Demand Point-to-MultiPoint, Multi cast via Serving GPRS Support Node SGSN web radio streaming monitoring your home using the internet Web Browsing Interactive Games short delays ana a value of 250ms Email or server access delay of 2 to 4 seconds QoS Quality of Service a set of requirements to be met so that a service or application can be delivered to the end user in a quantitative and qualitative service level The QoS level can be quantified by packet loss probability guranteed bandwidth end to end delay and jitter

Qos provision mechanism mapping, admission and resource reservation schemes QoS control mechanism traffic shaping, scheduling, policing and control mechanisms SLA Service Level Agreements a contract to specify the transit of services through network do mains Evolution - Chapter 5 only LTE Long Term Evolution uplink 50 Mbps downlink 100 Mbps bandwidth scalable from 1.5MHz to 20 MHz new technology Orthogonal Frequency Division Multiplexing OFDM Multiple Input Multiple Output MIMO data transmission LTE PHY (Physical Layer) enhanced base station eNodeB Evolved UTRAN (eUTRAN) LTE-UE <LTE-Uu> ENodeB <x2> LTE design goals support scalable bandwidth of 1.25, 2.5, 5.0, 10 and 20 MHz peak data rate that scales with system bandwidth downlink (2Ch MIMO) peak rate of 100Mbps in 20MHz channel uplink (sing Ch Tx) peak rate of 50Mbps in 20MHz channel supported antenna configuration downlink 4x2, 2x2, 1x2, 1x1 uplink 1x2, 1x1 spectrum efficiency downlink 3 to 4 x HSDPA Rel 6 Uplink 2 to 3 x HSUPA rel 6 Latency c-plane < 50 - 100 msec to establish U-Plane u-plane < 10msc from UE to server Mobility optimized for low speeds < 15km/hr high performance at speeds up to 120km/hr maintain link at speeds up to 350km/hr coverage full performance up to 5km slight degradation 5km-30km operation up to 100km should not be precluded by standard OFDM Orthogonal Frequency Division Multiplexing does not rely on increased symbol rates in order to achieve higher data rates breaks the available bandwidth into many narrower sub-carriers and trans mit the data in parallel streams each subcarrier is modulated using varying levels of QAM modulation (QPS K, QAM, 64 QAM) OFDM symbols, transmitted in parallel, are genrally MUCH longer than sym bols on single systems of equivalent data rates each OFDM symbol is preceded by a cyclic prefix CP which is used to effe ctively eliminate ISI the sub carriers are tightly spaced to make efficient use of available b andwidth

OFDMA employed as the multiplexing scheme in the LTE downlink makes much more efficient use of network resources LTE frames are 10msc in duration divided into 10 subframes each 1msc long each subframe is divided into 2 slots each 0.5 msc each slot contains 6 or 7 ODFM symbols MIMO and MRC maximal radio combining MRC used to enhance link reliability in challenging propagating cond itions MIMO is a related technique that is used to increase system data rates SC-FDMA Single Carrier Frequency Domain Mutliple Access used for LTE uplink PARR is lower 8. NSN Products - exclude Chapter 3 & 4 UMTS architecture is made of Radio access part: UTRAN Core Netowrk CN User Equipment UE intefaces Iur, Iu and Uu IMS IP Multimedia Subsystem UTRAN consists of a set of Radio Network Subsystems (RNS) connected to the CN through Iu a RNS consists of a Radio Network Controller and one or more No de Bs A NodeB is connected to the RNC through the Iub interface The Uu is the interface between the UE and the Node B Inside the UTRAN the RNCs can be connected together through Iur On the interfaces Iu, Iur, Iub - ATM is used for the transport o f user data and higher signalling information CN Circuit switched CS domain Packet switched PS domain UMTS makes use of the hybrid core network of the GSM in CS domain in Rel 4 the GSM MSC evolves to the MSC server and the MGW CS path time critical services like voice and video service (real time s ervices) IP telephony -> leaning on the IMS networks IMS subsystem comprises all CN elements fr provision of IP multimedia s ervices audio video text chat

NSN UMTS product platforms

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