Professional Documents
Culture Documents
2012
1961-1962
Spacewar
1966-1972
1969-1971
Computer Space
1972-1977
1977-1983
- Cartridge-based console - Colored graphics - Selector switches - Joystick - Video game consoles - Home Computers
1983
1980-1990
- LCD screens - Digital watches - Directional pad - 3D graphics - Video game machine
Game and Watch Series (50 handheld games) Donkey Kong Super Mario series
27.02.2012
1990-2001
1994-2005
1999-2012
-16-bit console - PC engine -56k Modem - 128-bit graphics - Graphical memory cards - 3D hardware - Homo console -CD-ROM game system - DVD player - MP3 - Movie player - Home console - PC architecture - Online services (XBox Live) - Home computers - Keyboard - TV or monitor support - 64K memory - Sound Chip - Personel Computers - Open architecture - Internal hard drives
- 3-D arcade games (Hang-on, Space harrier, Out Run, After) - Virtua Fighter series Final Fantasy series
- Age of Empires - Microsoft Flight Simulator - Halo and Halo 2 The Bard's Tale, Castle Wolfenstein, Choplifter, Infocom games, Karateka, Prince of Persia, Swashbuckler, Ultima series, Wizardry
-Introduction of XBox -Subscription-based online service - Apple home computers - Keyboard, mouse and monitor technology - Home computer market revolution - Commodore home computers - High rate of selling computer -Competition among companies -IBM PC -Production of compatible machines using IBM open architecture -Qualified game designs -High rate of selling video games -Strategic simulations - Professionals working on the games - Talented game designers - Sierra game company - Graphical adventure games - Origin Systems - Massive Multi-Player Online Role-Playing Games
1976-1993
1984-1999
- Qualified graphics - Programming languages for game design -Full-motion video cutscene
SimCity, The Sims, Solo Flight Sid Meiers Pirates, Railroad Tycoon, Civilization, Mystery House The Princess and the Warrior, Quest Series, Leisure Suit Larry series, Half-Life, Ultima Series
27.02.2012
1978-1999
-Graphics -Sound effects -Joysticks -Game Boys -Programming languages - Handheld devices - Console devices - Computer-animated motion picture -CD-Rom drive
Space Invaders Pac-Man Tetris Street Fighter Mega Man Resident Evil Final fantasy series Myst series
- Popular video games - Introduction of High score on video games - Phenomenos - Pac-Man being nonviolent arcade game to appeal for both men and women - Popular culture of video games - Video games affecting other media like comic books, anime, movies etc. - Although mascots inreased sales of game systems at the beginnings, they are not popular in recent years -Important Game software companies and Studios were founded: Activision and Infocom Electronic Arts (1982) Interplay (1983) LucasArts (1982) Blizzard (1991) id Software (1991) -Introduction of digital games in Turkey - First game consoles or 8 bit computers for minority in Turkey - Atari Hall become popular - Cheaper electronic handheld games and PC in the mid 80s -Multimedia computers and game consoles become popular in Turkey - Source code of simple games in Turkey - Writing simple games in Turkey -Easier game development -Seme-professional stage of game development in Turkey -Turkish strategy game -First boxed game -Commercial games
1982-1999
Wasteland, Fallout, Baldurs Gate, Baldurs Gate II: Shadows of Amn, Maniac Mansion Star Wars series, World of Warcraft, DOOM, Quake Series
1980-1990
-BASIC programming language - Adventure Game Creator -AMOS software -Higher multimedia capabilities -Diskettes -PCs -CD-ROMs
Kelolan
The Dagger Fields of Hope Legends of Istanbul: Tulip Warriors Asterix Zeka Kutusu
27.02.2012
-Musics -Graphics
2000-2005
Dual Blades Football Manager Istanbul Pusu Culpa Innata Mount & Blade
-First role-playing games -Porting games into PC platform -Professional game companies -Games in international market -Multiplayer simulations -Online games
References
Rabin, S. (2010). A Brief History of Video Games. Introduction to Game Development. Charles River Media Inc.File
Yilmaz, E., Cagiltay, K. (2005). History Of Digital Games in Turkey. Authors & Digital Games Research association DIGRA.
Questions 1. Violence on the games prevent female from playing video games can be an
explanation for the male dominance for video games?
2. Games are mostly considered for fun. Can effective results be gained if games are
designed for educational purposes
3. Are the games also fad in educational areas like radio, TV and other media?