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Sound is any longitudinal (compression) wave in a tangible medium, like air, wood, rock, the sun, etc.
http://dsc.discovery.com/news/2008/09/30/elephant-communication.html
Wavefunction of Sound
Sound waves generally travel out in all directions from a source. But for now, well focus on sound waves travelling in a straight line in one direction, which well call the positive x axis (since we can). This is the same wave function weve been working with up till now: y(x, t) = A cos(kx t). (The phase constant 0 isnt important for now, so well set that to zero to keep things tidy.)
Displacement vs Pressure
In addition to talking about sound as a wave of particle displacements, we can talk about pressure waves, describing how the air pressure changes as the sound wave passes and the molecules bunch or spread. This is a useful description since its how we hear. The eardrum has air on both sides.
Inside your head the eardrum is vented by the Eustachian tube, so its always at atmospheric pressure (unless the tube is plugged!). A sound wave changes the pressure up and down on the outside of the eardrum. The difference moves the eardrum back and forth.
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the particles along the direction of wave motion. This is different than on a string, but the principles are the same.
Since what the wave causes is these variations in pressure, thats what well use to describe sound the difference from atmospheric pressure. Recall how a high-then-low longitudinal displacement graph results in particles bunching and spreading. Lets look at the sinusoidal version of that and gure out how to describe what the pressures doing.
http://www.animations.physics.unsw.edu.au/jw/sound-pressure-density.htm
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Surface area S
Displacement Pressure
So the difference in the displacements in either end of our (tiny, imaginary) cylinder results in a change in the length of the cylinder and a change in the volume of the cylinder, since the area of the ends hasnt changed. The change in the volume is the area of the end times the change in the length: ! V = S [y(x+x, t) - y(x, t)] Lets get rid of S by looking at the fractional change in volume:
When a sound wave passed through, each end of this cylinder will be displaced according to the wavefunction y. The displacement of the left end at time t will be y(x, t); the displacement of the right end will be y(x+x, t). y(x, t) < y(x+x, t) y(x, t) > y(x+x, t)
>x O x x+x O x
<x x+x
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That last version becomes a derivative if x is very small (i.e. the limit x0):
Since we know the wavefunction, y(x, t) = A cos(kx - t), we can evaluate y/x and determine a formula for p(x,t):
Difference from atmospheric pressure in a sinusoidal sound wave.
The change in volume results in a change in pressure (youre compressing or expanding the gas). The amount of pressure change depends on the bulk modulus B, dened as
See Section 12.7 for more details about B.
where k is the wavenumber, B is the bulk modulus, A is the displacement amplitude, and is the angular frequency.
If we dene p(x,t) as the difference between the pressure in our cylinder and atmospheric pressure (i.e. p = P), then
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More bulk modulus means its harder to compress the gas, so for a given amplitude you get more pressure change. Shorter wavelength means more pressure change (!).
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Perception of Sound
Loudness depends on the amplitude of the sound wave. But the perceived loudness varies from person to person!
some frequencies sound louder than others, even at the same amplitude. The details vary from person to person. at the higher frequencies.
We lose sensitivity to sound over time, especially Loud sounds damage hearing, too look at
http://www.animations.physics.unsw.edu.au/jw/sound-pressure-density.htm
Pitch is of course mainly dependent on the (fundamental) frequency of the sound wave. But there are a number of auditory illusions that make a pitch sound higher or lower. For example, if you hear two tones at the same frequency but different amplitudes, the louder one will tend to sound a little lower. Timbre (aka, tone colour or quality), the characteristic sound of an instrument, comes from the particular combination of sine waves of various frequencies and amplitudes that make up its sound that is, its harmonic content. These waves come from the air or string as well as from the instrument body.
http://phet.colorado.edu/simulations/sims.php?sim=Fourier_Making_Waves
frequencies of sound (within some range, of course). each other sound so bad: the combination isnt harmonic but noisy.
We can expect it has something to do with how Its probably related to how hard it is to get the
difcult it is to compress the uid; this is described by the bulk modulus. molecules of gas moving their mass, or (similar to the string) their mass density.
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A = area
pipe
x p(x,t) p(x+x,t)
A = area
x axis
is the mass density "the mass per unit volume (usually measured in kg/m3). Its how heavy the air or water etc is. We can describe the sound by the way it changes the uids pressure as it passes through, like before. The pressure wave p(x,t) gives the amount that the pressure at point x is increased or decreased by the sound wave, at time t.
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Remember that pressure is a force distributed over an area (force per unit area). For example, a larger parachute will slow your fall better than a smaller one. So the force on each side of the segment of uid is given by the pressure there times the area. The force on the left end (pushing right) is F(x,t) = A p(x,t), and on the right end (pushing left) is F(x+x,t) = A p(x+x,t). The net force on the segment of uid is just the difference of these (remember right = positive):
We can put this information into F = ma, as a step towards relating what we know to the Wave Equation.
mass
Net Force
acceleration
So we can cancel out A; the speed of sound doesnt depend on the size of the pipe! We found previously that which gives us:
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That last equation should look vaguely familiar from the derivation of wave speed on a string. Lets rearrange it a bit:
The left hand side is just the x-derivative of the slope or the second x-derivative of the position if x is very small. So we put that in:
Huzzah! The Wave Equation! This means that /B=1/v2, or: Speed of sound in a uid.
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Speeds of Sound
Here is the speed of sound in a few different media:
In a gas, though, the bulk modulus B depends on the pressure of the gas which can be changed quite easily. So, obviously, does the mass density . Temperature and pressure in a gas are closely related. So the speed of sound in a gas is very sensitive to the pressure and the temperature.
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Air (0C):! Air (20C):! Helium (0C):! Water (20C):! Lead! Copper! Glass (Pyrex)!
331 m/s 343 m/s 965 m/s 1482 m/s 1960 m/s 5010 m/s 5640 m/s
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Dolphins in water:
For water, the density is 1.00 g/cm3 = 1000 kg/m3, and the textbook says B = 2.18x109 Pa. This gives v = 1476 m/s. Then the wavelength is = v/f = (1476m/s)/(1.00x105Hz) or = 0.0148 m. This is independent of temperature, aside from slight changes in the density of water.
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information we have frequency "and information were looking for wavelengths. This is a simple one: v = f for any wave, so well start with that: = v/f. Frequency is the same in both situations, but the speed of sound changes.
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Bats in air:
how to describe a sound wave in terms of either what determines the speed of sound in a liquid or a
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Wave Intensity
In one-dimensional waves (e.g. waves on a string), all of the energy that enters the string at one end makes it to the other end (aside from energy lost to damping). In three-dimensional waves (e.g. sound, light), the energy spreads out in more than one direction. The intensity (I) of a (3D) wave is the average rate at which energy is transported across some unit of area. In other words, its the average power per unit area.
http://www.ajg41.clara.co.uk/mirrors/dungeness.html
Spherical Symmetry
200 foot sound mirror Consider a spherical wave a wave which spreads out evenly in all directions. This is the kind of wave you get from a point source of light (bulb, candle, star), sound, etc. At a distance r from the source, the energy of the wave is spread over the surface of a sphere of area 4r2. So the intensity is given by: Power coming
Intensity of sound in spherical waves. from the source Surface area of a sphere
The way intensity drops with the square of distance is called the inverse square law.
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200 W
For a spherical wave, at a distance r from the source the original power is distributed over the surface of a sphere of radius r. So the intensity of the wave at this distance is given by I = P 4r2. If youre standing at a distance r and hold up a sheet with area A, the amount of power striking that sheet is given by I A the intensity times the area of the sheet. (Not the area of the imaginary sphere.)
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Not all waves are spherical! The formula for intensity depends entirely on the shape of the waves. The intensity of a laser, for example the amount of energy going into that little dot of light per second is almost independent of distance r. So we need to know the shape of the wave in order to gure out the intensity at a distance r from the source. But if you want to know how much power is striking your photosensor, microphone, etc, it doesnt matter what the shape of the wave was. All that matters is the intensity of the wave and how big your sensor is. P = I A is always true "its the denition of intensity!
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Shaping Sound
Your voice can be reasonably modelled as a point source radiating in all directions. But if you cup your hands, the sound that would have gone to the sides also gets reected forward. The result is that the sound doesn't spread out as much, so it decreases more slowly than 1/r2. Reections from walls mean that the inverse square law is blown away indoors.
concert halls should be carefully designed so you dont end up with weird dead spots or other effects.
Winspear Centre
The Winspear Centre downtown has fantastic acoustics "there are no bad seats! The whole place was designed around how sound is transported, reected, focussed, and mixed. No inverse square law!
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Intensity vs Amplitude
We should expect the intensity of a sound wave to be related to the displacement amplitude, or equivalently to the pressure amplitude. Lets gure out what the relationship is. Remember that Energy = (Force) x (Distance), which means that Power = (Force) x (Velocity). (Power / unit area) = (Force / unit area) x (Velocity) In other words, (Intensity) = (Pressure) x (Velocity). The velocity depends on the displacement amplitude, so we can use this to relate intensity to amplitude.
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I calculated intensity assuming spherical waves and the inverse square law.
So if we want the velocity of the air, caused by the change in pressure from the sound wave, look to the wave equation: y(x, t) = A cos(kx t). The derivative y/t gives the particle velocity were looking for.
This last equation, I(x,t), is the instantaneous intensity, the power per unit area at some place and at some time. Were almost never interested in this; rather, when we say intensity we generally mean the time-averaged intensity. Remember that the average of sin2 over a period is 1/2. Then the time average of I(x,t) = BkA2sin2(kxt) is
wave speed!
rho Average intensity of a = mass density sinusoidal sound wave B = bulk modulus = angular frequency in a uid. A = displacement amplitude
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Intensity vs Pressure
Remember that the maximum pressure (the pressure amplitude) is given by pmax"="BkA. Then A = pmax/Bk. Use this in I!=!(1/2)BkA2:
p2 max I= 2 B
= Greek letter rho = Greek letter omega
Average intensity of a pmax = pressure amplitude sinusoidal sound wave = mass density B = bulk modulus in a uid. v = wave speed
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Its measured in decibels or dB. One dB is 1/10 of a bel. We pretty much always use decibels, though.
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The threshold of pain (1 W/m2) then corresponds to (10"dB)log(100/10-12)"="120"dB. A typical conversation (~10-6 W/m2) is around 65"dB. A whisper is more like 20"dB (~10-10 W/m2). Remember that the frequency response of the human ear isnt uniform, so 65 dB will sound louder at some frequencies than at others. There are specialized sound scales and meters that adjust the numbers so that a particular sound level will sound the same at all frequencies.
Starting with the sound intensity level, rst lets write down the difference:
So its basically the usual denition of sound intensity level, but using the original intensity as the reference. (In other words, decibels add!) Now well apply the inverse square law:
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So moving three times farther away from the bird reduces the sound intensity level of the song by almost 10"dB. What does this do to the pressure amplitude?
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Were looking for pressure amplitude, and we have the change in sound intensity level. This is related to the sound intensity, which is related to the pressure amplitude by the formula: Since were looking for the relative change in pressure amplitude we dont actually need to know the density" or the bulk modulus B. (Ill call the pressure amplitude p here instead of pmax to tidy it up a bit.) These cancel out; its the same air!
At what rate P
d does sound energy reach an acoustic detector of area Ad = 2.0 cm2, aimed at the spark and located 12"m away from it?
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Consider an imaginary cylinder of radius 12"m and height 10 m, with no end caps. All of the acoustic energy that leaves the spark must pass through this cylinder, at the same (total!) rate.
Total power passing through the cylinder = Ps Total area of the cylinder sides = 2rL Sound intensity at 12 m from the spark: ! I = P/A (denition of intensity!) I = Ps / (2rL) ! = (1.6x104 W) / (2(12 m)(10 m)) ! = 21.2 W/m2.
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So thats the intensity of sound at the surface of our acoustic detector. How much acoustic power is the detector receiving? From the denition of intensity: P = IA. Area of the detector = Ad = 2.0 cm2 = 2.0x104 m2. So the detector receives a power of: ! Pd = (21.2 W/m2)(2.0x104 m2) 4.2x103 W or 4.2 mW.
what intensity means (denition: I = P/A). how the intensity of a wave can change with
distance, what the inverse square law is, and when it applies. displacement amplitude and pressure amplitude. relative intensity.
how the intensity of a sound wave is related to its what the decibel scale is, and how it measures That is, the intensity of a wave relative to some
reference intensity.
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! pressure antinode
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Wind Instruments
Usually have at least one end open, the other either open or closed. Generate noise by buzzing lips or a reed, or blowing air past a mouth (e.g. recorder, pipe organ).
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This can be a big problem for large pipe organs; often some pipes are warmer than others.
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The simple harmonic oscillator has only one resonant frequency; if you let it go it will oscillate with that frequency. But air in a pipe (or a string!) will be happy to oscillate in any of its harmonics. So if you apply sound with the same frequency as one (or more!) of the pipe's harmonics the air in the pipe will resonate.
fundamental frequency do you hear from the tube? fundamental frequency do you hear from the tube?
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If you jam your ear against one end of the tube, what
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what standing sound waves are possible in a pipe, How the wavelength and frequency of a standing how sound waves can set up standing waves by
resonance.
Interference of Waves
Interference is the term for what happens when two or more waves overlap. Standing waves are a good example. A different type of interference occurs when you have two or more similar waves travelling in the same direction, or spreading out together in space. The waves can add constructively, or destructively. Which one you get depends on the relative phase of the two waves at the place youre looking. (Remember, the principle of superposition is the statement that when two waves overlap, they just add.)
and how that depends on whether the pipe ends are open or closed. sound wave are related to the sound speed and the pipe length (and pipe ends).
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Combined waveform wave 1 wave 2 Waves exactly in phase = (2n), n = 0, 1, 2, ... Waves exactly out of phase = (2n+1), n = 0, 1, 2, ...
Some Demos
Several animations showing superposition of 1-D waves, including beats, standing waves, and more:
http://www.kettering.edu/~drussell/Demos/superposition/superposition.html
At the place where were looking, the two waves have different phases (in general). = difference in phase. depends on:
Remember: phase = kx t + 0.
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how the waves were created (different values) how far they travelled (difference in x/ (or kx)) what happened to them on the way (reections etc)
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Phase Difference
Think of a microphone placed near a set of two speakers, producing sound like this: the same pure (single frequency) tone. produced in phase (simultaneous crests, etc). The principle of superposition says that the sound wave at the microphone will be the sum of the waves from each source. Here we have identical waves, with different phases when they reach the mic. How they add depends on the difference in phase at the microphone.
vs L
Remember that phase is kx t + 0.
time, so their wavefunctions have the same t values. mic, so their wavefunctions have different x values!
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Two Ninjas board a pirates ship and head toward the mast when theyre spotted by a Pirate. They both attack with sound beam guns at the same time. The frequency of the beams is 940 Hz. Difference in phase at the microphone Difference in number of cycles Does the Pirate experience the beams as constructive or destructive interference, or somewhere in between?
Pirate
nd sou
soun d
m bea
5.00 m
3.00 m Ninja
Remember, this equation assumes: the waves were created in phase, and that nothing happened to them on the way.
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Beats in sound are one particular case of superposition. When two periodic waves of very close (but not equal) wavelengths overlap, the combined wave will pulse, or beat.
Beats
Consider two sound waves with fa > fb. Then Ta < Tb. Choose t = 0 at a point where the waves are in phase at the place where were listening. (Call that position x = 0.) The next time the two waves will be in phase will be when wave a has gone through exactly one more cycle than wave b. The phase difference at this point will have increased by 2. Call this time t = Tbeat, the beat period. Let n = number of cycles wave a goes through in this time; then wave b goes through (n "1) cycles. !
"
wave 1 wave 2
Combined waveform
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Solve one equation for n and plug it into the other, and rearrange. (We want to get rid if n, but keep Tbeat.) We get: Since f = 1/T, ip this over:
So the beat frequency (the frequency of pulses) is just the difference in the two original frequencies.
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The wavelength is the distance between crests in a snapshot. So its the distance to the last crest when the next crest is generated. Time t = 0 v vs
ping
vTs v
vsTs v
ping
vs Time t = Ts
Then the wavelength is the distance travelled by the rst crest plus the distance the source moved before producing the next crest. In front: = vTs vsTs = (vvs)Ts = (vvs)/fs. Behind the source: = vTs + vsTs = (v+vs)Ts = (v+vs)/fs.
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To nd out what frequency the listener hears, look at what happens to the period: TL, the period of the waves heard by the listener, is the time it takes two successive crests to pass the listener (regardless of where they came from). After one crest goes by, the wave has to travel a distance of for the next crest to reach the listener. The waves speed is v. Then TL = /v. That means fL = v/, and: behind the source in front of the source
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Quark!
L
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Sonic Boom
As we saw in the Doppler Effect sim, the faster an object is moving the more the waves in front of it bunch up. It takes an increasing amount of force to compress the air like that, the faster the plane goes; this is the sound barrier. Once the object is moving faster than the speed of sound, its outpacing the sound waves; each wave is generated outside the previous one. Waves pile up, and the result is a shock wave. Navy Lt. Ron Candiloro's F/A-18 Hornet Breaking the Sound Barrier
Recall that the wavelength of the sound in front of the object is given by: When vs = v, the wave length is zero "representing the waves piling up on top of each other, as we discussed. When vs > v, this equation is no longer meaningful!
http://www.defenselink.mil/news/newsarticle.aspx?id=43041
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The sound created at point S1 expands in all directions by a distance vt in time t. In that time the object moves forward by a distance vst. Then, from the diagram, the angle between the shockwave and the direction of motion is given by: or
shock wave angle
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what the Doppler Effect is, and what causes it. what the relationship is between the frequency of what causes a sonic boom.
sound produced by some source and the frequency detected by some listener, when one or both is moving.
Mach number:
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