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Create a base model from the software of your choice. Mudbox for example has base mesh of a human being...with a little effort on posing, we can get this to a T-Stance
We can then send this file into Softimage. We can do a one click interop to send this to Softimage...but since we will no need to go to & fro from Softimage to Mudbox. It is better to simply export this object as a .fbx file and import this into softimage. Note we can bring any such T-Stance character into softimage for the following processs to work Within Softimage we create a CrowdFX>>Actor>>Default Pedestraint
A window will appear asking which all animations we want with the default pedestrain
IMPORTANT NOTE: The pedestraint is much smaller that the object we imported
Scale down the object to match the default pedestraint. For this to work a VERY VITAL yet simple step needs to be done
We need to freeze transformations.if this is not done, the weighing of the character will go all wrong.
Property >>Gator Gator helps us to transfer maps/skin weights/etc from one object to other. We use this to get the weighing of the original pedestrain on to the new character /model We are asked to select the original model from which the attributes have to be transferred And a menu opens requesting what we want to transfer
Select mesh...this is the model of the default pedestrain This will open the ICE graph Double click on the GET Pedestrain.Mesh. This open the window
We want to replace the original Mesh (default pedestrain) with the new mudbox model Click on PICK and select the geometry/model from the scene i.e the new character It is possible that the ICE graph may show an error
To proceed further Simulation >>Pedestrain Crowd This will create your pedestrain crowds
We can then export the crowd as a .fbx file. Crowd >>export as fbx And import the same in Maya
Or 3ds Max
3ds Max
PLEASE NOTE: 1) The Crowd when exported caches all the "animated" data 2) Terrain depicted in the above two pictures (for Maya and 3ds Max) was imported seperately and not as a part of the Crowd Customisation of the Crowd with additional (external) animation and having different textures / sizes / Models will be taken care of in further tutorials.
Digitally signed by Prem Moraes DN: cn=Prem Moraes, o=Autodesk, ou=M&E, email=prem.moraes@autodesk.com, c=IN Date: 2012.10.23 18:34:12 +05'30'