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Unit Type

Unit Chaos Lord

# 1 Base Cost (65 each)

Upgrades
Bolt pistol (r12/s4/AP5/pistol: Assault1/can move and shoot/+1 Champion of Chaos (must issue & accept challenge, if kills
enemy character, roll on CBoon table; applied rest of game; same result = no boon; still rolls if had help; no roll C is killed in Sweep Adv.) Fearless (automatically pass pinning, fear, regroup, and morale tests, but cannot go to ground and cannot fail Morale Check due to our weapons are useless) Independent Character (can join other units of infantry or other ICs, uses his leadership for whole unit, can do precision shots/strikes on 6s, must move in first to CA if possible, can issue challenges) Combi-Melta Gun melta ( r12/s8/AP1/Assault1/can move and shoot, Melta/+d6armour penetration at under 6) bolter (r24x1/12x2stationary/ 12x2moving s4/AP5/Rapid Fire) Mark of Nurgle (+1Toughness, Plague Marines are Troops)

Point
Value

Total Points

HQ

Huron Footslogger 1500 Points


attack CA with CC weapon p.83C, 29 & 37MR)) (Power Axe ( s+1/AP2 melee unwieldy init1

+ 065 + 015

+ 010 + 015 + 025 + 010

Sigil of Corruption (4+ invulnerable) Gift of Mutation (Before deployment, roll on Chaos Boon Table;
reroll spawnhood or Dark Apotheosis results) Frag Grenades (single attack in Shooting phase r8/s3/AP-/Assault 1, Blast; ignore cover penalty when assaulting p.61MR) Krak Grenades (single attack in Shooting phase-r8/s6/AP4/Assault 1; or in CA vs. vehicles or monstrous creatures s6/AP4 p.62MR)

WS 6 I 5

BS 5 A 3

S 4 (5) Ld 10

T 5 Sv 3+

W 3 Ivl 4+

HQ

Huron Blackheart

Squad Total Base Cost Bolt pistol (r12/s4/AP5/pistol: Assault1/can move and shoot/+1
attack CA with CC weapon p.83C, 29 & 37MR)) (Power

140

+ 160

Axe ( s+1/AP2 melee unwieldy init1 Tyrants Claw (s+2/AP3/Melee/Armourbane 2d6 arm. pen/ Shred
reroll failed to wound /Specialist Weapon - +1 attack with 2 SW; Heavy Flamer (r template/s5/AP4/Assault1)

The Hamadrya - combat familiar (makes Huron Psycher L1;


gets new power at start of each turn: d3 1=Bio, 2=Pyro, 3=Div) Warlord Trait Master of deception (1-3 units outflank)

Sigil of Corruption (4+ invulnerable) Champion of Chaos (must issue & accept challenge, if kills
enemy character, roll on CBoon table; applied rest of game; same result = no boon; still rolls if had help; no roll C is killed in Sweep Adv.)

Fearless (auto pass pinning, fear, regroup, and morale tests, but cant
go to ground & cant fail Morale Check due 2 our weapons are useless) Veterans of the Long War (Hatred Space Marines; reroll all misses 1st round of CC; +1 leadership no higher than 10)

Independent Character (can join other units of infantry or other


ICs, uses his leadership for whole unit, can do precision shots/strikes on 6s, must move in first to CA if possible, can issue challenges) Frag Grenades (single attack in Shooting phase r8/s3/AP-/Assault 1, Blast; ignore cover penalty when assaulting p.61MR) Krak Grenades (single attack in Shooting phase r8/s6/AP4/Assault 1; or in CA vs. vehicles or monstrous creatures s6/AP4 p.62MR)

300

WS 6

BS 5

S 4 (6) Ld 10

T 5

W 3

I 5

A 3

Sv 3+

Ivl 4+

Squad Total

160

HQ

Great Unclean One


(Ally)
Daemons start game in reserve and deploy via deepstrike rules, enemies and allies deploy normally; divide daemonic units into two groups, choose which group you want to enter on 1st turn, on 3-6 on d6 you get your choice, on 1-2 other group goes first.

1 Base Cost (160 each)

+ 160 + 005

Noxious Touch (CC attacks are poisoned wounding on 2+) Cloud of flies (def.; Stealth vs. shooting at >8 = +1 cover save;
ignore cover penalty when assaulting; no bonus versus vehicles) Daemon (fearless automatically pass pinning fear, regroup & morale tests, but cannot go to ground or fail morale check due to our weapons are useless check; eternal warrior - immune to instant death; save is invulnerable) Slow & Purposeful (cannot run, turbo boost, move flat out, perform sweeping advance, or fire overwatch; however they can shoot with heavy, salvo, and ordnance weapons, counting as stationary even if they moved; can also charge after firing such weapons) Monstrous Creature (can fire up to two of their weapons each shooting phase at same target; Fear at each fight subphase, enemy

465

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