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Murphy's Laws Of Combat Operations

You are not Superman; Commandos and fighter pilots take note. A sucking chest wound is Nature's way of telling you to slow down. If it's stupid but it works, it isn't stupid. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you. If you are forward of your position, your artillery will fall short. Never share a foxhole with anyone braver than yourself. Never forget that your weapon was made by the lowest bidder. If your attack is going really well, it's an ambush. The enemy is diverting: you're ignoring is their main attack. The enemy invariably attacks on two occasions: when they're ready. & when you're not. There is no such thing as a perfect plan. Five second fuzes always burn three seconds. A retreating enemy is probably just falling back and regrouping. The easiest way is always mined. Teamwork is essential; it gives the enemy other people to shoot at. Never draw fire; it irritates everyone around you. If you are short of everything but the enemy, you are in the combat zone. When you have secured the area, make sure the enemy knows it too. Incoming fire has the right of way. No combat ready unit has ever passed inspection. No inspection ready unit has ever passed combat. If the enemy is within range, so are you. The only thing more accurate than incoming enemy fire is incoming friendly fire. Things which must be shipped together as a set, aren't.

Things that must work together, can't be carried to the field that way. Radios will fail as soon as you need fire support. Radar tends to fail at night and in bad weather, and especially during both. Make it too tough for the enemy to get in, and you won't be able to get out. Tracers work both ways. When both sides are convinced they're about to lose, they're both right. Professional soldiers are predictable; the world is full of dangerous amateurs. Fortify your front; you'll get your rear shot up. Air defense motto: shoot 'em down; sort 'em out on the ground. The Cavalry doesn't always come to the rescue. Napalm is an area support weapon. The one item you need is always in short supply. When in doubt, empty your magazine. The side with the simplest uniforms wins. Combat will occur on the ground between two adjoining maps. If you can keep your head while those around you are losing theirs, you may have misjudged the situation. If two things are required to make something work, they will never be shipped together. Whenever you lose contact with the enemy, look behind you. The most dangerous thing in the combat zone is an officer with a map. The quartermaster has only two sizes, too large and too small. There is nothing more satisfying than having someone take a shot at you, and miss. The spare batteries for the PRC-whatever your troops have been carrying are either nearly dead or for the wrong radio. How come you are on one frequency when everyone else is on another? The enemy "Alway's" times his attack, to the second you drop your pant's in the Latrine!!

The ammo you need "NOW"!! is on the "Next" airdrop!! Murphy's Law The Army Weather Corollaries Inclement weather always begins AFTER you've already done PT. A sudden downpour always occurs at the end of a summer field exercise--just in time coat all your equipment and camouflage with mud. Road conditions are always red when it's time to convoy home. The peak of Mt. Everest would flood if an Army unit was told to set up on it. Rules of the Rucksack 1. No matter how carefully you pack, a rucksack is always too small. 2. No matter how small, a rucksack is always too heavy. 3. No matter how heavy, a rucksack will never contain what you want. 4. No matter what you need, it's always at the bottom. Weatherwax's Postulate: The degree to which you overreact to information will be in inverse proportion to its accuracy. Pavlu's Rules for Economy in Decision Papers: 1. Disprove the last established recommendation. 2. Add yours. 3. Pass the paper on. Lackland's Laws: 1. Never be first. 2. Never be last. 3. Never volunteer for anything. Hane's Law: There is no limit to how bad things can get.

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