Professional Documents
Culture Documents
St ep h an i e C h il c ot t 2 0 04
This work has been produced with assistance of the New Technology Fund, administered by the Tertiary Education Commission, and sponsored by the Seafood Industry Training Organisation in 2001 2003 as part of an eLearning project. The expressed views and opinions are those of the author and not necessarily those of the TEC or SITO. Free use of the material is allowed as long as the authors interest is acknowledged and the use is not for profit.
Ta b l e o f C o n t e n t s
Introduction eLearning defined Issues to consider before introducing eLearning Acknowledgements Principles of workplace learning The way we learn classroom vs. on-job learning Workplace learning in New Zealand Comparing learning principles with the New Zealand workplace Conditions needed for effective workplace learning Competency based training Principles of electronic learning Essential differences between eLearning & traditional learning The change from teacher to learner centredness Technology puts the learner in the drivers seat Putting the cart before the horse Categories of learning Integrating eLearning into the workplace Key areas for successful eLearning Case study community in action Facilitators of workplace eLearning the eFacilitate training programme The Apprenticeship model of learning Conversational Framework model of learning Learning framework characteristics Guidelines to best practice eLearning Assessment of learning Implementation issues eLearning strategy Investment decisions Hardware and software choices Workplace examples Barriers to participation in workplace eLearning Production imperative
ICT worker competence Case study worker ICT competence
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Introduction
The least of learning is done in classrooms - Thomas Merton Critical to 21st century business survival is a highly skilled workforce, capable of continuous learning and adapting to change. New technologies are one way to support workplace learning and change. Underpinning these technologies are Information and Communication Technologies (ICT). They are driving innovation and bringing about changes in production and business processes. New Zealand workplaces contemplating more flexible learning delivery will consider electronic learning(eLearning) at some point. However, many myths and misconceptions surround the subject. This guide aims to explain the issues and assist companies seeking to establish or improve workplace eLearning. It focuses on theory of applied learning in the workplace and where eLearning fits.
eLearning defined
eLearning is the result of using electronic technology for learning and learning delivery. Common drivers include the drive to be progressive, to achieve economies of scale and adopt the most effective and efficient learning methods.
Acknowledgements
International research on learning, eLearning, and workplace learning informs this work, together with New Zealand research, in particular recent action research (2003) on facilitating eLearning at work. The contribution of Networking sharing experience cooperation: thematic monitoring under the Leonardo da Vinci programme, a 2003 European Commission report on 149 eLearning projects funded by the Leonardo da Vinci programme, is warmly acknowledged.
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This broad definition is inclusive. It allows specific eLearning tailored for individual workplaces, and accommodates the range of information technology (IT) issues in New Zealand (bandwidth, internet access, etc). Other definitions, by choice of language, exclude workplaces or specify complicated technology. Developing ICT for learning has become a growth industry. Since the first personal computers arrived in offices in the early 1980s ICT has become a normal part of daily life for many. Computer based training (CBT) programmes were believed to make learning easier and less expensive, even before the internet arrived. However, recent research shows CBT training is limited because it is impersonal and lacks a human interface.
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sharing (formally during work time, or informally in the tea room during breaks) of knowledge and experience. 3. Learning is an act of participation. The motivation to learn is the desire to participate in a community of practice, to become and remain a member. This key dynamic helps explain the power of the apprenticeship model and its accompanying tools of mentoring and peer coaching. 4. Understanding depends on engagement in practice. Understanding is used here in the sense of the ability to answer the question why. We acquire understanding from observation of, and participation in, many different situations and activities. The depth of this understanding depends, in turn, on the depth of our engagement. Understanding is different from knowledge, which is how to make a system work efficiently for an intended outcome2. 5. Engagement is inseparable from empowerment. We perceive our identities in terms of our ability to contribute and to affect the life of communities in which we are or want to be a part. 6. Failure to learn is often the result of exclusion from participation. Learning requires access and the opportunity to contribute. 7. We are all natural lifelong learners. Learning is a natural part of being human. We all learn what enables us to participate in the communities of practice of which we wish to be a part.
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Workplace learning is a process for acquiring information and processing experience in which the learner perceives, selects, and integrates new information and experience into their current knowledge base, thereby changing it. Workplace learning can be termed androgogy, meaning learner-centered learning. It places responsibility for learning on the learner. eLearning fits with this shift from pedagogy to androgogy, allowing a Production Manager to acquire just in time, just for me knowledge and skills via the Internet instead of a one week off-site course, for example. In a number of New Zealand industries, learning is based on the traditional apprenticeship model, where a learner shadows an expert, follows instructions, asks questions, and learns by modelling demonstrated examples. However, predominantly workplace learning is undertaken pre-entry or during induction. For example, SMEs requiring only qualified tradesmen for vacant positions, OSH induction for process/production manufacturing, large organisations white collar workforces (tertiary graduates). Workplace learning can be formal, i.e. documented and scheduled with an allocated trainer, or informal, i.e. not documented in the employees personnel file or scheduled with a trainer but information or knowledge shared between colleagues during work hours or tea breaks. For many companies, formal learning programmes are measured against national competency standards for all employees. These companies conduct training needs analyses then use the findings to fill skill and knowledge gaps in order to get the best from their human resources. There are a number of reasons for this training undertaken to retain or obtain export trade relationships (paddock to plate audit trails required for EC and USA food products trade), to comply with OSH requirements for staff and plant, or to upskill staff in new technologies within the workplace. The best of formal learning programmes are based on nationally recognised competency standards, assessed on-job using naturally occurring evidence by a registered workplace assessor. They are the best practice model for workplace learning, whether eLearning or not.
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Successful eLearning@work
One potential for eLearning in the workplace is as a tool to extend existing skills and knowledge. With the demand for more skills and knowledge from the workforce, eLearning offers just in time, just for me learning in ways that traditional learning off site courses, workshops, seminars, etc cant.
Regardless of mode, the basis of all successful learning is the appropriate teaching or learning content for the required learning objective.
Categories of learning
Dichanz and Ernst5 proposed seven ranked categories of learning to consider when preparing a learning programme: 1. Learning as a process for acquiring information 2. Learning as a process for acquiring information and processing experience 3. Learning as a process for acquiring information and processing experience that affects a long term change in the consciousness of the learner 4. Learning as a process for acquiring information and processing experience in which the learner integrates new information and experience into their current knowledge base 5. Learning as a process for acquiring information and processing experience in which the learner perceives, selects, and integrates new information and experience into their current knowledge base, thereby changing it 6. Learning as a process for acquiring information and processing experience, in which the learner selects and constructs knowledge that is useful and appropriate
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for themselves and in turn uses this to drive and determine their continuous learning process 7. Learning that becomes an individual process of interaction between the individual and their environment, in which the subjective reality of the learner is actively constructed. These categories of learning can usefully be applied to any proposed learning programme, for example, on-job standards-based learning can be described as category 4 or 5, depending on the level of independent action required as an outcome. A multiplechoice test would be a category 1 learning process whether on-line or not. We can express what we know about eLearning derived from the pedagogical and andragogical models described above, as:
Learner > learning objectives > categories of learning > learning environment > learning media
In other words, the choice of learning media is the last decision, not the first.
How do we effectively integrate these fundamentals into workplace eLearning for successful outcomes?
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International research tells us the traditional role of the teacher changes from less instruction to more support when course delivery moves from classroom to Internet.6 The eLearning role requires a facilitator, programme administrator, Internet expert, information manager, and team member rather than a subject specialist. Teachers become facilitators, managers become change agents, and the trainer an information broker and assessor7. However, it is clear from research that the subject specialist is still a critical ingredient in the learning process - facilitation does not replace them. We know that little or no faceto-face contact impacts significantly and negatively on learner motivation, commitment to and satisfaction with their learning 8. The e-facilitator role becomes one of contact, feedback, support, and supplier of a sense of community to the learner, whether workplace or provider based9. The efacilitator is expected to supply a limited amount of technological support. Their role is as necessary for successful learning outcomes in distance learning environments as for face-to-face. Research shows that where facilitation lacks aspects of motivational support or mentoring, learning is less successful and the likelihood of programme completion significantly diminished. A learning facilitator addresses learner frustration, anxiety, and fear of technology. The best learning environment requires that the learner understand the responsibility for their learning is theirs - an essential principle of adult learning. It is in this area that an experienced workplace facilitator can support and guide those learners who are not yet sufficiently self-directed. The value of the facilitator in supplying a sense of community should be recognised as embracing the need for human interface at a higher level. It should not be underestimated. The insistence of educational institutions in referring to Facilitators as Moderators adds enormous confusion as Moderators, to industry, are those people trained to carry out quality assurance processes on workplace assessor judgements.
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due to the closeness of their working environment. When they met barriers or problems, they asked around the group for assistance. Help varied from technological (firewalls) to subject matter (learning styles).
Models of learning
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The cognitive apprenticeship model includes modelling, coaching, scaffolding, articulation, reflection and exploration. In other words, case-based learning best supports workplace training/learning in that it uses work-relevant situations to build understanding and competent practice. It allows repetition under varying circumstances, problem solving, and opportunities for reflection, which develop higher levels of skill, expertise and competence (with workplace experience). Bonk and Wang conclude that it is vital to understand the role of the facilitator in fostering learning in (online) environments. It is helpful to know that the traditional apprentice model is cognitively sound. It has functioned successfully for over a thousand years, producing competent tradespeople. If we understand how the model functions it can be translated into environments other than traditional apprenticeship-based workplaces. Incidentally, the cognitive model illuminates the futility of producing eLearning programmes based on tick box-type learning or page-turners, both still prevalent in New Zealand and elsewhere. However, the format lacks the questioning, making mistakes and learning from them (which implies reflection), and actual workplace practice under supervision which Bonk and Wang identify as key aspects of the apprenticeship model.
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These characteristics are common to both the traditional apprenticeship model and scenario based learning theory. As such, they offer guidance on best practice workplace eLearning.
Are there opportunities for self-reflection in the programme? Are there opportunities for rich conversations between learner, subject specialist, facilitator, other learners, experts, and co- workers? In other words, what social context will the programme have? Is learning centered round real life case studies? Is there problem solving to develop knowledge and understanding? What learning media will best satisfy these answers?
Assessment of learning
The challenge in implementing best practice workplace eLearning is in ensuring the chosen learning media captures and reports sufficient, valid and authentic evidence for later assessment. No eLearning programme should stand outside of requiring workplace practice and experience to demonstrate competence. The only question is: how will this knowledge be assessed in the workplace? Even an entry-level word processing learning programme should require workplace examples, completed to meet workplace demands, within commercially viable timeframes, for assessment of competence. Best practice eLearning solutions will include provision for assessment of the acquired information and processed experience through application in workplace activities, which generate naturally occurring evidence. Assessment will be based on a minimum of three types of evidence, matched against competency requirements.
Implementation issues
The issues when implementing eLearning in an organisation are much the same as for any training and should not be seen as significantly different. The planning process is the same develop a strategy l i n k e d to business goals, identify strengths/weaknesses/threats/opportunities, identify capital costs, produce a plan, gain plan approval, and implement. From the outset, it must be understood that eLearning is a large capital investment activity, as are other forms of workplace training eLearning cannot be seen as different in this respect. Also, allocation of learning time during work hours must be built into any plan. Too often, training plans are made which do not allow for learning during work time, and this is a recipe for poor completion rates.
eLearning strategy
The starting point for any eLearning implementation is the development of an eLearning strategy. It must mesh with the company vision, mission, and goals. The strategy should:
Successful eLearning@work
Meet needs of all key stakeholders Pay particular attention to learner needs and requirements Ensure sufficient support exists for eLearning Support best practice models of learning and androgogy Support on-job assessment Present clear rationale for development of eLearning Build on existing staff knowledge and expertise Include careful, realistic consideration of likely costs
Investment decisions
Investment-in-eLearning decisions are no different from decisions to invest in other forms of training. They are the same for traditional formats as for eLearning, and it is important that this is understood by decision makers. Decisions regarding workplace eLearning should address the following: - amount of learning time to be allocated per learner per week - how the eLearning will be facilitated - how measuring effectiveness will take place - how the eLearning will be tracked and reported, and by whom - how it will be assessed - how it will fit with other workplace training - capital costs - return on investment (if required)
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There is a range of off-the-shelf generic software products that can be bought outright or purchased under single or multiple user license. Customised programmes, Learning Management Systems (LMS), and authoring tools are also available from New Zealand software developers. The simplest method of selecting hardware and software is to talk to organisations that have been down this path, and weigh up their choices against your requirements. You will also learn some things to do and some things to not do in this conversation. As an ITO rolling out an eLearning strategy, you will be dependant on employer hardware choices. Software is obtained from one of three sources, each of them with their own problematic considerations: - Off the shelf products (not always what you really need for the learning objective, but the lowest cost) - A cooperative venture between a company and a provider (more expensive than an off the shelf product) - Developed specifically for a learning objective (high cost) There is no silver bullet products change quickly, customisation has high capital expense, and reliance on a provider may result in a product geared for a provider environment not the workplace. In which case, the key question is how you ensure workplace experience is built into the programme (software). eLearning vendors will strongly recommend investment in a Learner Management System (LMS) and careful consideration will be required before the decision is made to do so. In this situation the questions will be around your need for such a system (it tracks learner eLearning performance). Does the same information arise out of assessment? Does the ITO keep the same data through the registration of assessment process after all, most ITOs rely on quite sophisticated learner management systems for their trainee records. At what level do you need to record learner progress - macro (assessment outcome only) or micro (where in the eLearning programme the learner is spending most of their learning time)? How many learners do you need to track? It may be that all that is required for your eLearning project is the training programme (software) and not the more expensive LMS. There are some Industry Training Organisations which are experienced in eLearning delivery and you may find it useful to approach them for advice. It is best to start small and grow bigger. If your eLearning employees work shifts then the eLearning workstation can be worked in shifts also. The exposure time can be short 30 minutes at a time may be sufficient, depending on the learning objectives, the learning media, and the way it is integrated with workplace practice.
Workplace examples
The first two of these examples arise out of the Literacy Fund set up by NZ Government to improve workplace literacy and the third was self funded:
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At Viscount Plastics Ltd, two workstations linked to a printer were initially considered sufficient for approximately 20 employees. Careful scheduling ensured the literacy programme to meet the planned completion date. Heinz Wattie NZ Ltd has a training room equipped with 10 workstations, initially sited alongside the cafeteria. Employees have access to the room for personal use in their own time although priority is to company-specific training use. A contracted literacy tutor provides assistance with literacy, numeracy and computer technology learning. There is now a comprehensive library of on-line and CD ROM-based learning programmes, including a full range of Microsoft products, which is available for use by all staff. The library covers both workplace and personal learning requirements. A recent development has been an on-line staff induction programme produced in-house by a combination of Training & Development and Production Line employees. Richmond Group Ltd started out with a small room with three workstations linked to a printer as part of a self-paced, standards-based, company-wide training programme. Staff discovered new opportunities for lifelong learning once their fear of computers was overcome. Now, they line up to book their time in the room. Richmond acknowledges the demand for eLearning is such that more workstations would be useful but the business focus is meat processing.
There is a disjunction between the workplace as a place of production and as a learning environment. The workplace as a place of production is a place where there is a job to be done, and there is no time for learning. The workplace as a learning environment says you can learn here, and that may require time, space, guidance and the freedom to screw up. An eLearning strategist should be aware of this distinction to plan for better outcomes. They cannot be totally reconciled but must be acknowledged once acknowledged, the necessary conditions to enhance the workplace as a learning environment will follow. 2 ICT worker competence
The second barrier to participation in workplace eLearning is the competence of a workforce in using ICT. There are two types of people in the world today the ICT Page 19 of 27
Immigrant, who was born into a world without ICT, and the ICT Native who was born into a world with ICT. For the ICT Immigrant, the implementation of eLearning will demand an introduction to computers that is user-friendly, and conducted in a safe and trusting environment to overcome fear of breaking something or losing completed work. There are a number of introductory CD ROM-based programmes developed especially for this purpose. What we do know from research is that for this group an on-site eLearning Facilitator is mandatory for success. We also know that once introduced to computers the ICT Immigrant will become an adept and confident user.
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offers more individualised instruction, and produces consistently higher learning results than traditional training.
On the other hand, there are workplace realities: limited time for training, fewer skilled employees available to pass on knowledge, skills and experience to others, more focus on doing what is most profitable for the business, longer working hours, less time for a life-work balance, more part time and fewer fulltime workers. In the last few years, the need to demonstrate ROI in on-job training has diminished as the recognition that workplace training must take place regardless of the return on investment has become widespread.
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Successful eLearning@work
Chat: Real-time (synchronous) text-based communication among members of an online group. Chat can be used in eLearning for student questions, instructor feedback, or group discussion. Content: The information contained on a particular website. Different formats for eLearning content include text, audio, video, animation, and simulation content. Convergence: when various types of digital information, such as text, voice, and video, and their delivery mechanisms--television, telecommunications, and consumer electronics--are combined in new, more closely-tied forms. Being able to browse the internet from a cell-phone is an example of convergence. Digital divide: The gap that exists between those who have access to technology and those who do not. Many factors contribute to the digital divide including socioeconomic status, residential address, age, educational background, etc. Discussion boards: other to read. Internet or intranet forums where users can post messages for
Distance education: Educational situation in which the instructor and learners are separated by time, location, or both. Education or training courses are delivered to remote locations via synchronous or asynchronous instruction, including written correspondence, text, graphics, audio- and videotape, CD-ROM, online learning, audioand videoconferencing, interactive TV, and facsimile. The definition of distance education is broader than and embraces the definition of eLearning. Distance learning: The desired outcome of distance education. The two terms are often used interchangeably. eLearning: Covers a wide set of applications and processes, such as Web-based learning, computer-based learning, virtual classrooms, and digital collaboration. It includes the delivery of content via Internet, intranet/extranet (LAN/WAN), audio- and videotape, satellite broadcast, interactive TV, and CD-ROM. Email (electronic mail): Messages sent from one computer user to another.
Facilitator: One who supports and encourages computer-mediated learning in the workplace and is proximately situated to the learner. The role is one of contact, support, feedback, and supply of a sense of community to the learner, whether workplace or provider based. Facilitative tools: Electronic applications used in online courses as part of course delivery. Examples are mailing lists, chat programs, streaming audio, streaming video, and webpages.
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ILS (integrated learning system): A complete software, hardware, and network system used for instruction. In addition to providing curriculum and lessons organised by level, an ILS usually includes a number of tools such as assessments, record keeping, report writing, and user information files that help to identify learning needs, monitor progress, and maintain student records. Integration: Combining hardware, software (and, in eLearning, content) components together to work as an interoperable system. The process of integration may also include front-end planning and strategy. Internet: international computer network The Internet provides communication and application services to businesses, consumers, educational institutions, governments, individuals and research organisations. Internet-based training: Training delivered primarily by TCP/IP network technologies such as email, newsgroups, proprietary applications, and so forth. Although the term is often used synonymously with web-based training, internet-based training is not necessarily delivered over the web, and may not use thetechnologies that make webbased training possible. Intranet: A LAN or WAN that transports information. An intranet is owned by a company and is only accessible to people working internally. It is protected from outside intrusion by a combination of firewalls and other security measures. Just-in-time: Characteristic of eLearning in which learners are able to access the information they need exactly when they need it. LAN (local-area network): A group of personal computers and/or other devices, such as printers or servers, that are located in a relatively limited area, such as an office, and can communicate and share information with each other. Learning portal: Any website that offers learners or organisations consolidated access to learning and training resources from multiple sources. Operators of learning portals are also called content aggregators, distributors, or hosts. Learning solution: 1) Any combination of technology and methodology that delivers learning. 2) Software and/or hardware products that suppliers promote as answers to businesses' training needs. LMS (learning management system): Software that automates the administration of training events. The LMS registers users, tracks courses in a catalogue, and records data from learners; it also provides reports to management. An LMS is typically designed to handle courses by multiple publishers and providers. It usually doesn't include its own authoring capabilities; instead, it focuses on managing courses created by a variety of other sources.
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Moderator: In an online environment, a Moderator is commonly someone who ensures that an online community is functioning as it should. This may include monitoring discussion boards to ensure all postings meet agreed standards of behaviour and organising learning material. The role of online Facilitator and Moderator are often used to describe similar kinds of online roles. Multimedia: Encompasses interactive text, images, sound, and colour. Multimedia can be anything from a simple PowerPoint slide slow to a complex interactive simulation. Network: Two or more computers connected so users can share files and devices (for example, printers, servers, and storage devices). Online: The state in which a computer is connected to another computer or server via a network; a computer communicating with another computer. Online community: Meeting place for people on the internet. Designed to promote interaction and collaboration among people who share common interests and needs. Online communities can be open to all or by membership only and may or may not offer moderators and/or moderation tools. Online learning: Learning delivered by web-based or Internet-based technologies. See web-based training and internet-based training. Online Facilitator: Online training: See Moderator.
Portal: A website that acts as a "doorway" to the internet or a portion of the internet, targeted towards one particular subject. Also see learning portal. Real-time communication: Communication in which information is received at (or nearly at) the instant it is sent. Real-time is a characteristic of synchronous communication. Self-paced learning: content delivery. Offering in which the learner determines the pace and timing of
Server: A computer with a special service function on a network, generally to receive and connect incoming information traffic. Simulations: Highly interactive applications that allow the learner to model or role-play in a scenario. Simulations enable the learner to practice skills or behaviours in a risk-free environment. Simulations can vary widely; some may be largely text-based role-playing scenarios while others may offer a real-time virtual environment in which learners can practice skills. Software: A set of instructions that tell a computer what to do; a programme. Page 25 of 27
Synchronous learning: A real-time, instructor-led online learning event in which all participants are logged on at the same time and communicate directly with each other. In this virtual classroom setting, the instructor controls the class, with the ability to "call on" participants. In most platforms, students and teachers can use a whiteboard to see work in progress and share knowledge. Interaction may also occur via audio- or videoconferencing, internet telephony, or two-way live broadcasts. System requirements: Technological conditions required to run a software application. Includes the operating system, programming language, database, hardware configuration, bandwidth, processing power, and so forth. TBT (technology-based training): The delivery of content via internet, LAN or WAN (intranet or extranet), satellite broadcast, audio- or videotape, interactive TV, or CDROM. TBT encompasses both CBT and WBT. WAN (wide-area network): A computer network that spans a relatively large area. Usually two or more local area networks. The internet is a WAN. WBT (Web-based training): Delivery of educational content via a web browser over the public internet, a private intranet, or an extranet. Web-based training often provides links to other learning resources such as references, email, bulletin boards, and discussion groups. WBT also may include a moderator (facilitator) who can provide course guidelines, manage discussion boards, and so forth. When used with a moderator, WBT offers some advantages of instructor-led training while also retaining the advantages of computer-based training. Web page: A document on the world wide web that is viewed with a browser such as Internet Explorer or Netscape Navigator. Website: A set of files stored on the world wide web and viewed with a browser such as Internet Explorer or Netscape Navigator. A website consists of one or more Web pages. WWW (World Wide Web): A graphical hypertext-based Internet tool that provides access to web pages created by individuals, businesses, and other organisations.
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Endnotes
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Institute for Research on Learning (now defunct), Menlo Park, California, 1999. Acknowledgement to P. Capper for this definition drawn from the work of R.S. Ackoff, On learning and the systems that facilitate it, Centre for Quality Management, Cambridge, Mass, 1996. Conti, S. and Fahle, K. (2003), Networking Sharing Experience Cooperation: Thematic Monitoring under the Leonardo da Vinci Programme, European Commission, Brussels. p. 9. Author interviews with employers: Hairdressing industry 1995 1998, Light Fabrication Engineering industry, 1999 2000. Dichanz, H. and Ernst, A, eLearning conceptual, psychological and didactic considerations [eLearning begriffliche, psychologische und didaktische Uberlegungnen] in eLearning Die Revolution des Lernens gewinnbringend einsetzen, Klett-Cotta, Stuttgart, 2002. Forsythe, Ian (1996)Teaching and learning materials and the Internet, Kogan Page, p. 33. Di Booker, (2003), Getting to grips with online delivery, NCVER, p. 37.
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Multiliteracies: Meeting the communications challenge in TAFE, Cope, B and Kalantzis, M, Australian TAFE Teacher, vol, 32, no.2, 1998.
Palfreeman, A. (1998), The internet and distance learning: Interaction and information, Literacy Broadsheet, no. 49, pp 11 15. The unit standards are: 4258 Describe ways of managing and coping with change, 7091 Facilitate adult learning in New Zealands cultural environment, 7116 Evaluate and record adult education and training information, 10472 Demonstrate understanding required for the provision of open and distance learning, 10476 Facilitate student learning in an open and distance learning environment, 18755 Identify and resolve users minor computer problems Bonk, C. and Wang, F-K. (2001), A design framework for electronic cognitive apprenticeship, JALN, vol. 5, issue 2.
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References:
Bates, T. (1997), Distance Education, vol. 18, no.1, pp. 93 - 109 Bonk, C. and Wang, F-K. (2001), A Design Framework for Electronic Cognitive Apprenticeship, JALN, vol. 5, issue 2. Booker, D. (2000), Getting to Grips with Online Delivery, Australian National Training Authority, Australia, p. 37. Available at http://www.ncver.edu.au Laurillard, D. (1993), Rethinking university teaching: A framework for the effective use of educational technology, Routledge McKavanagh, C.W. et al (2001), Evaluation of Web Based Flexible Learning, Australian National Training Authority, Australia, pp 20 - 24. Available at http://www.ncver.edu.au Palfreeman, A. (1998), The Internet and Distance Learning: Interaction and Information, Literacy Broadsheet, no. 49, pp. 11 15. Vygotsky. L. S. (1978), Mind in Society: The Development of Higher Psychological Processes, Harvard University Press, p. 86.
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