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COURSE OF STUDY MULTIMEDIA ARTIST-ANIMATION (IT-040-2) MODULE 01: PRE-ANIMATION

Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in pre-animation works. At the end of this module the trainees will be able to: draw model sheet create character design scan 2D drawings build 2D model form layout outline evaluate screenshot

Module Objectives:
Carry out pre-animation using computer, stationery, animation software, flow chart software, drawing/sketch tools, drawing pad, scanner, tablet pen/mouse, graphic software, final 2D shape, colouring software and storyboard so that story board studied, software chose, 2D model sheet draw, character design created, 2D drawing scanned, 2D model built, layout outline formed, screenshot evaluated and data library updated in accordance to products requirements.

Module Content Task No


01.01 02.01 02.02 01.02 01.03 02.04 02.05 03.04 Assign animation software Create 2D shape Modify 2D shape Design character size Assign 2D shape colour Design character expressions Modify 2D colour Create animation layout

STEPS
1. Study storyboard 1.1 1.2 1.3 1.4

KNOWLEDGE
Storyboard documentation Production timeline Production phase Work flow

PERFORMANCE

HRS
3

DELIVERY MODE
Lecture

ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A)

1.1 Acquire storyboard 1.2 Analyse storyboard 1.3 Determine production timeline 1.4 Determine production phase 1.5 Create work flow Attitude/Safety: Systematic 2. Choose software 2.1 Types of animation software 2.2 Function of animation software 2.1 Gather animation software information 2.2 Select animation software 2.3 Select animation tools Attitude/Safety: Hardworking Creative 3. Create character design 3.1 Drawing technique 3.2 Character personality 3.3 Character physical appearance

Demonstration

Lecture

Demonstration

Lecture

Acquire storyboard Analyse storyboard Determine production timeline Determine production phase Determine character design Apply clean-up drawing technique Check character design Choose character appealing Construct characters Draw staging for characters turnaround Draw character skeletons for the best angle Test silhouettes Illustrate characters Follow physical composition

STEPS

KNOWLEDGE
3.4 Character composition pose 3.5 Character staging Line of action Character skeleton Silhouettes design 3.6 Character colouring technique 3.7 Sequences line-up technique Composition Angle direction Live action acting Portraying emotion Exaggeration Mouth chart Lips separation Allocate all expression 3.8 Presentation skills

PERFORMANCE

HRS

DELIVERY MODE

ASSESSMENT MODE
Check physical appearance characters Apply character facial expression Drawing techniques Apply expression techniques Sketch 2D shape Sketch strong pose Manipulate shadow and light sources Apply 2D perspective Visualize animation movement Apply drawing software Draw 2D animation Apply suitable perspective Apply light and shadow Apply form and shape Apply tracing software Trace image Apply drawing software Select suitable line quality

3.1 Determine character design 3.2 Apply clean-up drawing technique 3.3 Check character design 3.4 Choose character appealing 3.5 Construct characters 3.6 Draw staging for characters turn-around 3.7 Draw character skeletons 3.8 Test silhouettes 3.9 Illustrate characters 3.10 Colour characters

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Demonstration

STEPS

KNOWLEDGE

PERFORMANCE
3.11 Prepare characters in sequences line-up 3.12 Follow physical composition 3.13 Apply character facial expression 3.14 Present character design for approval Attitude/Safety: Creative Meticulous Well prepared

HRS

DELIVERY MODE

ASSESSMENT MODE
Identify project requirement Apply colouring software Apply concept design Apply animation software Construct the colour scheme Select appropriate colour to shape Apply eyedropper Apply scene requirements Apply animatics screenshot techniques Draw key-posses

4. Draw 2D model sheet

4.1 4.2 4.3 4.4 4.5 4.6

2D Form and shape 2D Light and shadow 2D Perspective Project requirement Drawing software 2D model sheet editing 4.1 Sketch 2D shape 4.2 Sketch strong pose 4.3 Manipulate shadow and light sources 4.4 Apply 2D perspective 4.5 Visualize animation movement 4.6 Acquire model sheet 4.7 Identify project requirement 4.8 Apply drawing software 4.9 Draw 2D animation 4.10 Apply suitable perspective 5

Lecture

15

Demonstration

STEPS

KNOWLEDGE
4.11 4.12 4.13 4.14

PERFORMANCE
Apply light and shadow Apply form and shape Review own work Get work approval

HRS

DELIVERY MODE

ASSESSMENT MODE

Attitude/Safety: Creative Well organized 5. Scan 2D drawings 5.1 Scanning software 5.2 Image editing 5.1 Scan drawing 5.2 Re-edit image 5.3 Save edited image Attitude/Safety: Responsible Meticulous 6. Build 2D model 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8 6.9 Tracing software Tracing tools Line quality Colouring software Colour concept Colour scheme Colour match Animation software Material/Skin 6.1 Acquire 2D shape 6.2 Trace image 6.3 Select suitable line quality 6.4 Apply concept design 6.5 Save colour scheme 6 9 Lecture 3 3 Lecture Demonstration

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Demonstration

STEPS

KNOWLEDGE

PERFORMANCE
6.6 Colour 2D shape 6.7 Match colour according to project requirements 6.8 Verify colour concept 6.9 Verify colour scheme 6.10 Reconstruct colour scheme 6.11 Select appropriate colour to shape 6.12 Repaint colour of object 6.13 Manipulate colour percentage 6.14 Manipulate light and shadow 6.15 Apply eyedropper 6.16 Present modified 2D colour Attitude/Safety: Creative Meticulous Visionary

HRS

DELIVERY MODE

ASSESSMENT MODE

7.

Form layout outline

7.1 7.2 7.3 7.4

Project storyline Scene requirements Layout design Animatics screenshot technique 7.1 Interpret project storyline 7.2 Determine amendment requirements 7.3 Apply scene requirements 7

Lecture

Demonstration

STEPS

KNOWLEDGE

PERFORMANCE
7.4 Sketch layout 7.5 Import safe guide, background layout and animatics screenshot 7.6 Apply animatics screenshot techniques Attitude/Safety: Artistic Meticulous

HRS

DELIVERY MODE

ASSESSMENT MODE

8.

Evaluate screenshot

8.1 Screenshot techniques 8.2 Key-poses 8.1 8.2 8.3 8.4 Interpret instruction Interpret key-poses Draw key-poses Assess screenshot

3 6

Lecture Demonstration

Attitude/Safety: Meet instruction Creative 9. Update data library 9.1 Data library functions 9.2 Data library updating procedure 9.3 Selection data 9.4 Location of file data storage 9.1 9.2 9.3 9.4 9.5 Determine data library Arrange data storage Update data library Choose type of data Make folder/directory 3 Lecture

Demonstration

STEPS

KNOWLEDGE

PERFORMANCE
Attitude/Safety: Alert Well organized Core Abilities

HRS

DELIVERY MODE

ASSESSMENT MODE

01.04 Analyse information 02.08 Prepare pictorial and graphic information 03.08 Develop and maintain cooperation within work group 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others

Selected References and Audio Visual Materials REFERENCES


1. Tony White (1988), The Animator's Workbook: Step-By-Step Techniques of Drawn Animation, Watson-Guptill, ISBN: 0-82300229-2, 978-0-823-00229-0 Richard Williams (2009), The Animator's Survival Kit--Revised Edition: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators second edition, Faber & Faber ISBN: 0-571-23834-3, 978-0-571-23834-7 Tom Bancroft, Glen Keane (2006), Creating Characters with Personality: For Film, TV, Animation, Video Games, and Graphic Novels, Topeka Bindery ISBN: 1-417-76724-3, 978-1-417-767243 Walt Stanchfield, Don Hahn (2009), Drawn to Life: 20 Golden Years of Disney Master Classes: Volume 2: The Walt Stanchfield Lectures, Focal Press ISBN: 978-0-240-81107-9 Ellen Besen, Bryce Hallett (2008), Animation Unleashed: 100 Principles Every Animator, Comic Book Writers, Filmmakers, Video Artist, and Game Developer Should Know illustrated, Michael Wiese Productions ISBN: 1-932-90749-1, 978-1-93290749-0

AUDIO VISUAL MATERIALS

2.

3.

4.

5.

10

Tools, Equipment and Materials ITEMS


1. Computer 2. Stationery 3. Animation software 4. Flow chart software 5. 3D software 6. Drawing/sketch tools 7. Drawing pad 8. Scanner 9. Tablet pen/mouse 10. Graphic software 11. Final 2D shape 12. Colouring software 13. Storyboard

RATIO (TEM : Trainees)


1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:15 1:1 1:1 1:1 1:1 1:1

11

COURSE OF STUDY MULTIMEDIA ARTIST-ANIMATION (IT-040-2) MODULE 02: 2D ANIMATION


Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in 2D animation works. At the end of this module the trainees will be able to: set key animation create in-between drawings insert characters lip-sync review 2D animation output enhance and colour animation drawings generate rotoscoping image

Module Objectives:
Perform 2D animation using animation software, computer, tablet pen/mouse, video editing software, animation movie, video converting software, and video capture hardware so that exposure sheet studied, key animation performed, in-between drawings created, characters lip-sync inserted, final output reviewed, animation drawings enhanced and coloured and rotoscoping image generated in accordance with projects requirements.

12

Module Content Task No


04.01 04.02 04.03 04.04 04.05 01.04 Create key poses Carry out animation in between Create lip-sync process Carry out animation clean-up Carry out ink and paint process Carry out rotoscoping image

13

STEPS 1. Study exposure sheet

KNOWLEDGE 1.1 Types of exposure sheet 1.2 Object situation 1.3 Object positioning/location

PERFORMANCE

HRS 6

DELIVERY MODE Lecture

ASSESSMENT MODE 1. Knowledge (D) 2. Performance (A)

1.1 Remark exposure sheet 1.2 Analyse exposure sheet 1.3 Time animation by using exposure sheet 1.4 Locate object in scene 1.5 Interpret object movement concept 1.6 Detect movement error Attitude/Safety: Creative Thorough 2. Set key animation 2.1 Image for material 2.2 File retrieving techniques 2.3 Image format conversion techniques 2.4 Image import and export technique 2.5 Types of layout 2.6 2D animation drawing 2.7 2D animation technique 2.8 2D animation process 2.1 Visualize layout 2.2 Select animation file 2.3 Convert animation to image format 2.4 Apply image import and export techniques 14

12

Demonstration

Lecture

12

Demonstration

Remark exposure sheet Analyse exposure sheet Time animation by using exposure sheet Locate object in scene Detect movement error Visualize layout Convert animation to image format Draw animation layout Visualise animation movement Mark key animation Locate object inbetween key poses Manipulate keypose based on object situation

STEPS

KNOWLEDGE 2.5 2.6 2.7 2.8

PERFORMANCE Manipulate layout files Use animation software Draw animation layout Visualise animation movement 2.9 Apply animation technique 2.10 Mark key animation Attitude/Safety: Creative Meticulous

HRS

DELIVERY MODE

ASSESSMENT MODE Redraw object based on keyposes Apply in-between drawings Time animation based on keyposes Prepare lips animation Apply characters lip-sync Edit path Edit key frame Rectify movement error Sketch enhanced object Draw enhanced object Suggest further rectification Execute animation drawings colouring Use special effect tools Compose images using frame by frame technique Apply movement of body messes Trace object frame by frame

3. Create Inbetween drawings

3.1 Import and export images to draw 3.2 Different types of animation 3.3 Object selecting technique 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 3.9 3.10 3.11 3.12 Locate files Identify image Convert image file formats Recognise object Locate object in-between key poses Manipulate key- pose based on object situation Redraw object based on key-poses Apply in-between drawings Locate object in scene Estimate timing Time animation based on key-poses Check correct timing

Lecture

12

Demonstration

15

STEPS

KNOWLEDGE

PERFORMANCE Attitude/Safety: Responsible Creative

HRS

DELIVERY MODE

ASSESSMENT MODE Enhance animation tracing Make smooth motion in animation

4. Insert characters lip-sync

4.1 Characters lip-sync 4.2 Path function 4.3 Object hierarchy 4.1 4.2 4.3 4.4 4.5 4.6 Study character Interpret lips Prepare lips animation Edit path Edit key frame Apply characters lip-sync

3 9

Lecture Demonstration

Attitude/Safety: Creative 5. Review final output 5.1 Screen preview techniques 5.2 Final output checking techniques 5.1 Apply screen preview techniques 5.2 Detect movement error 5.3 Rectify movement error Attitude/Safety: Responsible Meticulous 6. Enhance animation drawings 6.1 Retrieve animation techniques 6.2 Animation drawing enhancement technique 6 Lecture 3 3 Lecture Demonstration

16

STEPS

KNOWLEDGE 6.3 Drawing technique by using concept art 6.4 Animation object perspective 6.1 6.2 6.3 6.4 6.5 6.6 6.7 6.8

PERFORMANCE

HRS

DELIVERY MODE

ASSESSMENT MODE

Locate files Identify image Convert image file formats Visualise animation movement Sketch enhanced object Draw enhanced object Detect movement error Suggest further rectification

16

Demonstration

Attitude/Safety: Responsible Creative 7. Colour animation drawings 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Scenes continuity Standardisation Consistency Different types of scenes Clean definition Coloured model sheet Colour selection technique Special effect tools Multiple object selection technique 7.1 Verify scenes continuity 7.2 Verify scenes standardisation 7.3 Verify scenes consistency 7.4 Identify type of scenes 7.5 Interpret clean scenes 17 3 Lecture

Demonstration

STEPS

KNOWLEDGE

PERFORMANCE 7.6 Identify coloured model sheet 7.7 Select colour to be used 7.8 Execute animation drawings colouring 7.9 Use special effect tools 7.10 Apply object selection technique Attitude/Safety: Meet deadline Creative Responsible

HRS

DELIVERY MODE

ASSESSMENT MODE

8. Generate rotoscoping image

8.1 Animation references 8.2 Types of video animation 8.3 Video to graphic converting technique 8.4 Frame by frame technique 8.5 Movement of body messes 8.6 Computer animation tracing technique 8.1 Manipulate references 8.2 Make observation and capture video animation 8.3 Convert video to images 8.4 Identify different type of images 8.5 Compose images using frame by frame technique 8.6 Apply movement of body messes

Lecture

12

Demonstration

18

STEPS

KNOWLEDGE

PERFORMANCE 8.7 Trace object frame by frame 8.8 Enhance animation tracing 8.9 Make smooth motion in animation 8.10 Present rotoscope animation images for approval Attitude/Safety: Systematic Meticulous Core Abilities

HRS

DELIVERY MODE

ASSESSMENT MODE

01.04 Analyse information 02.08 Prepare pictorial and graphic information 03.08 Develop and maintain cooperation within work group 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility 04.04 Apply problem solving strategies NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others

19

Selected References and Audio Visual Materials REFERENCES


1. Bill Davis (2006), Creating 2D Animation in a Small Studio (Gardner's Guide series), Garth Gardner Co. ISBN: 1-589-650077, 978-1-589-65007-7 Hedley Griffin (2000), The Animator's Guide to 2D Computer Animation (Focal Press Visual Effects and Animation), Focal Press ISBN: 0-240-51579-X, 978-0-240-51579-3 Sandro Corsaro and Clifford J. Parrott (2004), Hollywood 2D Digital Animation: The New Flash Production Revolution, Thomson Course Technology ISBN: 1-59200-170-X Les Pardew (2007), Character Emotion in 2D and 3D Animation illustrated, Thomson Course Technology ISBN: 1-598-63381-3, 978-1-598-63381-8 Jim Ver Hague and Chris Jackson (2006), Flash 3D: Animation, Interactivity, and Games, Focal Press ISBN 13: 978-0-24080878-9 Chris Patmore (2003), The Complete Animation Course: The Principles, Practice and Techniques of Successful Animation illustrated, Barron's educational Series, Inc. ISBN: 0-764-23998, 978-0-764-12399-3 Tim Jones, Allan Rosson, Barry Kelly, and David Wolfe (2007), Foundation Flash Cartoon Animation, Friendsof ISBN 13: 978-159059-912-9

AUDIO VISUAL MATERIALS

2.

3.

4.

5.

6.

7.

20

Tools, Equipment and Materials ITEMS


1. Animation software 2. Computer 3. Tablet pen/mouse 4. Video editing software 5. Animation movie 6. Video converting software 7. Video capture hardware

RATIO (TEM : Trainees)


1:1 1:1 1:1 1:1 1:1 1:1 1:1

21

COURSE OF STUDY MULTIMEDIA ARTIST-ANIMATION (IT-040-2) MODULE 03: 3D MODELLING


Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in 3D modelling works. At the end of this module the trainees will be able to: build 3D model form texture materials map 3D structure rig and skin 3D object

Module Objectives:
Perform 3D modelling using storyboard, 3D animation software, computer, table pen/mouse so that 3D model built, texture materials formed, 3D structure map, 3D object rigged, 3D object skinned and background scene produced in accordance with projects requirements.

Module Content Task No


02.06 02.07 02.03 02.08 05.01 03.02 03.03 Create 3D models Modify 3D object Create texture material Assign 3D texture Carry out rigging/skinning process Create background scene Assign perspective view

22

STEPS 1. Build 3D model

KNOWLEDGE 1.1 3D object concept 1.2 3D application methods 1.3 Type of 3D modelling techniques 1.4 Object scale ratio 1.5 Techniques of selecting object properties 1.6 Modification extension parameter

PERFORMANCE

HRS 5

DELIVERY MODE Lecture

ASSESSMENT MODE 3. Knowledge (D) 4. Performance (A) Set tools parameter Execute 3D modelling Set modification parameter Modify 3D model Visualise texture materials Manipulate colour scheme Restructure colour scheme Construct new texture materials Visualise model sheet Manipulate colour mixer Swap best colour Evaluate mapping properties Handle texture properties Handle preview module/task operation

1.1 Apply 3D object concept 1.2 Apply 3D characteristic (dimension, movement) 1.3 Choose method to create object 1.4 Set tools parameter 1.5 Execute 3D modelling 1.6 Apply 3D software modification tool 1.7 Determine techniques of 3D model modification 1.8 Set modification parameter 1.9 Modify 3D model Attitude/Safety: Neat Creative 2. Form texture materials 2.1 Types of texture materials 2.2 Types of texture colours 2.3 Form and shape texture materials 2.4 Textures (2D) 2.5 Material/Skin 2.6 Texture materials colour concept 23

15

Demonstration

Lecture

STEPS

KNOWLEDGE 2.7 Process of texture materials colouring 2.1 2.2 2.3 2.4 2.5 2.6 2.7 2.8 2.9 2.10 2.11 2.12 2.13 2.14

PERFORMANCE

HRS

DELIVERY MODE

ASSESSMENT MODE Map 3D object bone structure Create 3D objects bones according to object bone structure Link bones according to 3D object physical characteristics Assign helpers to bone systems to enable movement Envelop skin and bones accordingly Set secondary movement system Position characters and props in background Amend 2D and 3D object to match with new perspective Reconstruct depth of field to get new perspective

Determine types of textures Select texture to shape Visualise texture materials Manipulate colour scheme Add new tone colour Restructure colour scheme Construct new texture materials Save new tone and colour scheme Visualise model sheet Apply colour to model sheet Manipulate colour mixer Swap best colour Apply colour scheme Apply colour concept

12

Demonstration

6 Lecture

Attitude/Safety: Creative Presentable 3. Map 3D structure 3.1 Techniques of selecting single and multiple object 3.2 Types of mapping 3.3 Understand mapping properties 3.4 Texture resources 3.5 Availability of built in texture 3.6 Technique of setting texture parameters 3.7 Assigning texture material 24

STEPS

KNOWLEDGE 3.8 Technique of preview 3D object

PERFORMANCE

HRS

DELIVERY MODE

ASSESSMENT MODE

3.1 Apply techniques of selecting single and multiple object 3.2 Choose mapping method 3.3 Evaluate mapping properties 3.4 Choose built in and external texture 3.5 Handle texture properties 3.6 Use material to 3D object 3.7 Handle preview module/task operation Attitude/Safety: Systematic Visionary Creative 4. Rig 3D object 4.1 3D object storage system 4.2 3D object physical characteristics 4.3 Relationship between 3D objects 4.4 3D object bone structure 4.5 3D object rigging techniques 4.1 Acquire 3D objects 4.2 Interpret 3D object physical characteristics 4.3 Apply relationships between 3D objects 4.4 Interpret 3D object bone structure 25

15

Demonstration

Lecture

15

Demonstration

STEPS

KNOWLEDGE

PERFORMANCE 4.5 Map 3D object bone structure 4.6 Create 3D objects bones according to object bone structure 4.7 Link bones according to 3D object physical characteristics 4.8 Assign helpers to bone systems to enable movement Attitude/Safety: Meticulous

HRS

DELIVERY MODE

ASSESSMENT MODE

5. Skin 3D object

5.1 3D object skin characteristics 5.2 Skinning process 5.1 Interpret 3D object skin characteristics 5.2 Apply skinning process 5.3 Envelop skin and bones accordingly 5.4 Set secondary movement system Attitude/Safety: Creative Well prepared Systematic Observant

6 12

Lecture Demonstration

26

STEPS 6. Produce background scene

KNOWLEDGE 6.1 Different type of background scene 6.2 Background art 6.3 Colour mode 6.4 Techniques and composing scene 6.5 Location of file in data storage 6.6 2D and 3D perspective view 6.7 Depth of field 6.8 Technique of selecting characters and props 6.9 Object positioning/location

PERFORMANCE

HRS 6

DELIVERY MODE Lecture

ASSESSMENT MODE

6.1 Identify type of background scene 6.2 Interpret instruction in storyboard 6.3 Interpret scene mood 6.4 Interpret colour mode 6.5 Interpret positioning arrangement of background 6.6 Match colour against mood 6.7 Visualize perspective view 6.8 Select characters and props 6.9 Position characters and props in background 6.10 Amend 2D and 3D object to match with new perspective 6.11 Reconstruct depth of field to get new perspective 6.12 Update data library

15

Demonstration

27

STEPS

KNOWLEDGE

PERFORMANCE Attitude/Safety: Creative Well prepared Systematic

HRS

DELIVERY MODE

ASSESSMENT MODE

Core Abilities 01.04 Analyse information 02.08 Prepare pictorial and graphic information 04.01 Organise own work activities 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others

28

Selected References and Audio Visual Materials REFERENCES


1. 2. Peter Ratner (2009), 3-D Human Modelling and Animation Third Edition, Wiley ISBN-13: 978-0-470-39667-4 Andrew Gahan (2008), 3ds Max Modelling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modelling, Focal Press ISBN-13: 978-0-240-81061-4 Dariush Derakhshani, Randi Lorene Munn, and Jon McFarland (Paperback. 9, 2007), Introducing 3ds Max 9: 3D for Beginners, Sybex ISBN-13: 978-0-470-09761-8 Todd Daniele (2008), Poly-Modelling with 3ds Max: Thinking Outside of the Box, Focal Press ISBN-13: 978-0-240-81092-8 Tom Capizzi (2002), Inspired 3D Modelling & Texture Mapping, 1st edition, Course Technology PTR ISBN-13: 978-1-931-84150-4 Eric Allen, Kelly L. Murdock, Jared Fong, and Adam G. Sidwell (2008), Body Language: Advanced 3D Character Rigging, Sybex ISBN-13: 978-0-470-17387-9 Autodesk Maya Press (2009), Autodesk Maya 2010: The Modelling and Animation Handbook (Autodesk Maya Techniques: Official Autodesk Training Guides) John Wiley & Sons ISBN-13: 978-1-897-17753-2 Paul Steed (2005), Modelling a Character in 3DS Max, Second Edition (Wordware Game Developer's Library), Jones & Bartlett Publishers ISBN-13: 978-1-556-22088-3 Owen Demers (2001), Digital Texturing and Painting, New Riders Press ISBN-13: 978-0735709188 Steven Till (2006), Exploring 3d Modeling with 3ds Max 81st edition, Delmar Cengage Learning ISBN-13: 978-1-418-05261-4

AUDIO VISUAL MATERIALS

3.

4. 5. 6.

7.

8.

9. 10.

29

Tools, Equipment and Materials ITEMS


1. Computer 2. Animation software 3. Storyboard 4. 3D software 5. Tablet pen/mouse

RATIO (TEM : Trainees)


1:1 1:1 1:1 1:1 1:1

30

COURSE OF STUDY MULTIMEDIA ARTIST-ANIMATION (IT-040-2) MODULE 04: 3D ANIMATION


Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in 3D animation works. At the end of this module the trainees will be able to: create character environment form exposure sheet build animation scene perform animation breakdown list carry out 3D physics and dynamics animation

Module Objectives:
Perform 3D animation using computer, 3D animation software, tablet pen/mouse, animation movie, storyboard, and documentation software so that character environment created, animation breakdown list performed, exposure sheet formed, animation scene built, scene effect added, 3D physics and dynamics animation performed in accordance to projects requirements.

Module Content Task No


01.05 03.01 03.05 01.06 05.04 Assign character environment Assign camera angle Create animation exposure sheet Create animation scene Create physics and dynamic animation

31

STEPS
1. Create character environment 1.1 1.2 1.3 1.4 1.5

KNOWLEDGE
Staging technique Perspective view Composition technique Layer separation Measurement of characters and props 1.6 System guide of screen size 1.7 Scene dimension

PERFORMANCE

HRS
6

DELIVERY MODE
Lecture

ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A) Interpret positioning background arrangement Assemble character in scene Match character with background and perspective view Restructure character angle based on character turn around in library Manipulate camera animation techniques Set animation timing Write exposure sheet Embed characters and props in scenes Insert scene effects

1.1 Interpret storyboard 1.2 Construct staging 1.3 Interpret positioning background arrangement 1.4 Assemble character in scene 1.5 Match character with background and perspective view 1.6 Restructure character angle based on character turn around in library 1.7 Reallocate character based on layer and correct perspective view 1.8 Recognize system screen guide (TV or movie) 1.9 Check and review animation perspective

18

Demonstration

32

STEPS

KNOWLEDGE

PERFORMANCE
Attitude/Safety: Creative Observant Well organised Meticulous

HRS

DELIVERY MODE

ASSESSMENT MODE
Differentiate types of breakdown list Determine 3D physics and dynamics animation tools Determine 3D physics and dynamics animation techniques Apply physics and dynamics position and/or animation according to animation storyline Apply key frame according to animation storyline

2. Form exposure sheet

2.1 Exposure sheet 2.2 Action situation and process 2.3 Point of view 2.4 3D camera work 2.5 3D animation timing

Lecture

2.1 Interpret storyboard 2.2 Interpret animation storyline 2.3 Identify animation techniques 2.4 Determine action process 2.5 Apply specific action 2.6 Apply lip-sync 2.7 Apply movement concept 2.8 Manipulate camera animation techniques 2.9 Construct point of view 2.10 Use 3D tools 2.11 Apply 3D camera work 2.12 Set animation timing 2.13 Write exposure sheet Attitude/Safety: Creative Thorough

18

Demonstration

33

STEPS
3. Build animation scene

KNOWLEDGE
3.1 3D background for animation in scenes 3.2 3D characters for animation in scenes 3.3 3D props for animation in scenes

PERFORMANCE

HRS
3

DELIVERY MODE
Lecture

ASSESSMENT MODE

3.1 Choose background scenes 3.2 Review background for every scenes 3.3 Embed characters in scenes 3.4 Review characters for every scenes 3.5 Embed props in scenes 3.6 Review props for every scenes Attitude/Safety: Creative Details Well prepared 4. Add scene effects 4.1 Type of effects for animation in scenes 4.2 Animation scene effect setting technique 4.1 Choose scene effects 4.2 Insert scene effects 4.3 Review effects for every scenes Attitude/Safety: Creative Well organized 34

Demonstration

Lecture

Demonstration

STEPS
5. Perform animation breakdown list

KNOWLEDGE
5.1 Types of breakdown list 5.2 Documentation technique of breakdown list

PERFORMANCE

HRS
3

DELIVERY MODE
Lecture Demonstration

ASSESSMENT MODE

5.1 Recognize different type of breakdown list 5.2 Use breakdown list for every scenes 5.3 Make notes for every scenes 5.4 Break into sequences storyline 5.5 Implement all the sequences into breakdown list Attitude/Safety: Creative Well prepared Well organized Neat 6. Carry out 3D physics and dynamics animation 6.1 3D physics and dynamics animation tools 6.2 3D physics and dynamics animation techniques 6.3 Key framing technique 6.4 Physics and dynamics preview function 6.5 3D physics and dynamics animation amendment procedures 6.1 Acquire 3D objects 6.2 Interpret animation storyline 35

Lecture

12

Demonstration

STEPS

KNOWLEDGE

PERFORMANCE
6.3 Determine 3D physics and dynamics animation tools 6.4 Determine 3D physics and dynamics animation techniques 6.5 Apply physics and dynamics position and/or animation according to animation storyline 6.6 Apply key frame according to animation storyline 6.7 Review physics and dynamics animation 6.8 Amend 3D physics and dynamics animation errors Attitude/Safety: Creative Well prepared Thorough Core Abilities

HRS

DELIVERY MODE

ASSESSMENT MODE

01.04 Analyse information 04.01 Organise own work activities 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility 02.08 Prepare pictorial and graphic information 03.08 Develop and maintain cooperation within work group NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others 36

Selected References and Audio Visual Materials REFERENCES 1.


Darren Brooker (2008), Essential CG Lighting Techniques with 3ds Max Third Edition, Autodesk Media and Entertainment Techniques ISBN-13: 978-0-2405-2022-3 John Edgar Park (2004), Understanding 3D Animation Using Maya, Springer ISBN: 0-387-00176-X Stephanie Reese (1996), Character Animation with 3D Studio MAX: Everything You Need to Know to Create Stunning Animation with 3D Studio MAX Eleventh Edition, illustrated, ISBN: 1-576-10054-5, 978-1-576-10054-7 Mark Gerhard, Jeffrey Harper, and Jon McFarland (2009), Mastering Autodesk 3ds Max Design 2010, Autodesk ISBN: 9780-470-40234-0

AUDIO VISUAL MATERIALS

2. 3.

4.

37

Tools, Equipment and Materials ITEMS


1. Computer 2. Document and presentation software 3. Project brief 4. Product example 5. Publish product material 6. Presentation item and tools 7. Product brief 8. Storyline 9. Related documentation 10. Sketch tools 11. Script 12. Storyboard

RATIO (TEM : Trainees)


1:1 1:1 1:1 1:1 1:4 1:4 1:1 1:1 1:1 1:1 1:1 1:1

38

COURSE OF STUDY MULTIMEDIA ARTIST-ANIMATION (IT-040-2) MODULE 05: CAMERA ANGLE & LIGHTING
Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in camera angle & lighting works. At the end of this module the trainees will be able to: build 3D light animation setup 3D camera animation add special effects review final camera angle and lighting

Module Objectives:
Carry out camera angle and lighting using computer, 2D and 3D animation software, and tablet pen/mouse so that 3D light animation built, 3D camera animation setup, special effect added, and final output reviewed in accordance to projects requirements.

Module Content Task No


05.03 Create light animation 05.02 Create camera animation 04.06 Assign camera network

39

STEPS
1. Build 3D light animation

KNOWLEDGE
1.1 3D light animation tools 1.2 3D light animation techniques 1.3 Light preview function

PERFORMANCE

HRS
6

DELIVERY MODE
Lecture

ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A)

1.1 Interpret animation storyline 1.2 Determine source of object 1.3 Acquire 3D objects 1.4 Select 3D light animation tools 1.5 Execute 3D light animation techniques 1.6 Set light position and/or animation according to animation storyline 1.7 Apply key frame according to animation storyline 1.8 Review 3D light animation 1.9 Amend errors Attitude/Safety: Creative Well prepared Meticulous

12

Demonstration

Execute 3D light animation techniques Set light position and/or animation according to animation storyline Execute 3D camera animation techniques Set camera position and/or animation according to animation storyline Set position camera focus point Determine special effect frame range Insert special effects Detect movement error Rectify errors Write final output review report

40

STEPS
2. Setup 3D camera animation

KNOWLEDGE
2.1 3D camera animation tools 2.2 3D camera animation techniques 2.3 Type of camera 2.4 Camera preview function Camera function Camera properties Camera angle Depth of view 2.5 3D camera and lighting tool selection 2.6 Camera selection technique

PERFORMANCE

HRS
6

DELIVERY MODE
Lecture

ASSESSMENT MODE

2.1 Recognise object according to storyboard 2.2 Interpret animation scenes 2.3 Use 3D camera animation tools 2.4 Execute 3D camera animation techniques 2.5 Finalise 3D camera animation key frame 2.6 Set camera position and/or animation according to animation storyline 2.7 Use camera preview function 2.8 Set position camera focus point Attitude/Safety: Creative Thorough

18

Demonstration

41

STEPS
3. Add special effects

KNOWLEDGE
3.1 Special effect types 3.2 Special effect setting technique

PERFORMANCE

HRS
3

DELIVERY MODE
Lecture Demonstration

ASSESSMENT MODE

3.1 Choose special effects types 3.2 Determine special effect frame range 3.3 Insert special effects 3.4 Review special effects Attitude/Safety: Thorough Creative 4. Review final output 4.1 Final output checking technique 4.2 Movement error rectification

3 4.1 4.2 4.3 4.4 Check final output Detect movement error Rectify errors Write final output review report 3

Lecture Demonstration

Attitude/Safety: Meticulous Core Abilities 01.04 Analyse information 02.08 Prepare pictorial and graphic information 04.01 Organise own work activities 04.02 Set and revise own objectives and goals 04.05 Demonstrate initiative and flexibility 04.04 Apply problem solving strategies NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others 42

Selected References and Audio Visual Materials REFERENCES


1. Darren Brooker (2008), Essential CG Lighting Techniques with 3ds Max Third Edition, Autodesk Media and Entertainment Techniques ISBN-13: 978-0-2405-2022-3 2. John Edgar Park (2004), Understanding 3D Animation Using Maya, Springer ISBN: 0-387-00176-X 3. Stephanie Reese (1996), Character Animation with 3D Studio MAX: Everything You Need to Know to Create Stunning Animation with 3D Studio MAX Eleventh Edition, illustrated, ISBN: 1-576-1-00545, 978-1-576-10054-7 4. Mark Gerhard, Jeffrey Harper, and Jon McFarland (2009), Mastering Autodesk 3ds Max Design 2010, Autodesk ISBN: 9780-470-40234-0

AUDIO VISUAL MATERIALS

43

Tools, Equipment and Materials ITEMS


1. 2. 3. Computer 2D & 3D animation software Tablet pen/mouse

RATIO (TEM : Trainees)


1:1 1:1 1:1

44

COURSE OF STUDY MULTIMEDIA ARTIST-ANIMATION (IT-040-2) MODULE 06: SCENE RENDERING


Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in scene rendering works. At the end of this module the trainees will be able to: compile and render animation scene select required scene and set frame range set output property and create final rendering generate final product

Module Objectives:
Render scene using 2D & 3D animation software, computer and tablet pen/mouse so that animation scene compiled and rendered, final animation scene reviewed, animation scenes amended, data library updated, frame range set, output property set, final rendering created, output file preview and final product generated in accordance with project requirements.

Module Content Task No


04.07 04.08 05.05 05.06 Generate animation line-test Repair animation scene Carry out animation test-render Carry out final render

45

STEPS
1. Compile animation scene 1.1 1.2 1.3 1.4 1.5

KNOWLEDGE
Frame rates Frame ranges Key frame properties Key frame tools functions Animation output format (PAL/NTSC)

PERFORMANCE

HRS
2

DELIVERY MODE
Lecture

ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A)

1.1 Determine frame rate 1.2 Determine frame ranges 1.3 Calculate key frame 1.4 Manipulate key frame 1.5 Determine key frame 1.6 Determine animation output format 1.7 Gather animation scene Attitude/Safety: Meticulous 2. Render animation scene 2.1 Animation/video rendering 2.2 Render time optimisation methods 2.1 Acquire compiled animation scene 2.2 Prepare files for optimal render time 2.3 Determine output format 2.4 Execute animation rendering

Demonstration

3 8

Lecture Demonstration

Calculate key frame Manipulate key frame Prepare files for optimal render time Execute animation rendering Detect movement errors Rectify animation errors Write final animation scene report Execute animation scenes amendment process Update data library

46

STEPS

KNOWLEDGE

PERFORMANCE
Attitude/Safety: Creative Thorough

HRS

DELIVERY MODE

ASSESSMENT MODE
Calculate frame count according to final output frame rate and duration Execute frame range setting Execute output property setting Review output property Calculate estimated rendering time Execute output file preview to file types Amend errors Mix sound effect Add transition Execute print to video technique

3. Review final animation scene

3.1 Final animation scene checking techniques 3.2 Final animation scene rectification 3.1 Check final animation scene 3.2 Detect movement errors 3.3 Rectify animation errors 3.4 Write final animation scene report Attitude/Safety: Creative Meticulous

Lecture

Demonstration

4. Amend animation scenes

4.1 Animation scenes amendment types 4.2 Animation scenes amendment processes 4.1 Locate source code 4.2 Identify amendment types 4.3 Interpret animation scenes amendment 4.4 Execute animation scenes amendment process

Lecture

Demonstration

47

STEPS

KNOWLEDGE

PERFORMANCE
Attitude/Safety: Responsible Creative Thorough

HRS

DELIVERY MODE

ASSESSMENT MODE

5. Update data library

5.1 Data library updating technique 5.1 Determine data storage system 5.2 Determine data library's updating technique 5.3 Renew data library Attitude/Safety: Responsible Creative Meticulous

1 3

Lecture Demonstration

6. Set frame range

6.1 Frame rate setting technique 6.1 Interpret 3D animation storyline 6.2 Calculate frame count according to final output frame rate and duration 6.3 Execute frame range setting Attitude/Safety: Meticulous Well organized

2 5

Lecture Demonstration

48

STEPS
7. Set output property 7.1 7.2 7.3 7.4 7.5

KNOWLEDGE
Output resolution Output file size Output location Video compression format Media storage characteristic

PERFORMANCE

HRS
2

DELIVERY MODE
Lecture

ASSESSMENT MODE

7.1 Identify resolution required 7.2 Identify file output destination 7.3 Identify media storage 7.4 Apply output resolution, size and location for storing data library 7.5 Execute output property setting 7.6 Review output property Attitude/safety: Systematic Meticulous 8. Create final rendering 8.1 Final rendering techniques 8.2 Free disk space 8.3 Studio environment requirement 8.1 Acquire animation file 8.2 Render animation file 8.3 Handle rendering properties 8.4 Determine output rendering file name 8.5 Determine output rendering file type

Demonstration

Lecture

Demonstration

49

STEPS

KNOWLEDGE

PERFORMANCE
8.6 Determine output rendering file location 8.7 Calculate estimated rendering time 8.8 Handle disk utilities Attitude/Safety: Thorough Systematic

HRS

DELIVERY MODE

ASSESSMENT MODE

9.

Preview output file

9.1 Location of output files 9.2 Types of output preview 9.1 Locate output files 9.2 Identify file types 9.3 Execute output file preview to file types 9.4 Amend errors Attitude/Safety: Creative Well prepared

1 3

Lecture Demonstration

10. Generate final product

10.1 Editing software 10.2 Sound effect transition 10.3 Print to video technique 10.1 10.2 10.3 10.4 10.5 Apply editing software Compile render file Mix sound effect Add transition Execute print to video technique

3 8

Lecture Demonstration

Attitude/Safety: Systematic Meticulous

50

STEPS

KNOWLEDGE

PERFORMANCE
Core Abilities

HRS

DELIVERY MODE

ASSESSMENT MODE

01.04 Analyse information 04.02 Set and revise own objectives and goals 04.04 Apply problem solving strategies 04.05 Demonstrate initiative and flexibility 02.08 Prepare pictorial and graphic information NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others

51

Selected References and Audio Visual Materials REFERENCES


1. Harold Whitaker, John Halas Updated by Tom Sito (2009), Timing for Animation, Second Edition, Focal Press ISBN: 978-0240-52160-2 2. Steve Roberts Paperback (2007), Character Animation: 2D Skills for Better 3D, Second Edition, Focal Press Visual Effects and Animation ISBN-13: 978-0-240-52054-4 3. Jeremy Birn (2006), Digital Lighting and Rendering Second Edition, New Riders ISBN: 0-321-31631-2, 978-0-321-31631-

AUDIO VISUAL MATERIALS

8
4. Tomas Akenine-Moller, Eric Haines, and Naty Hoffman (2008), Real-Time Rendering Third Edition, A K Peters, Ltd ISBN: 978-156881-424-7 5. Boaz Livny (2007), Mental Ray for Maya, 3ds Max, and XSI: A 3D Artist's Guide to Rendering, Sybex Serious Skills ISBN: 9780-470-00854-6

52

Tools, Equipment and Materials ITEMS


1. 2D & 3D animation software 2. Computer 3. Tablet pen/mouse

RATIO (TEM : Trainees)


1:1 1:1 1:1

53

COURSE OF STUDY MULTIMEDIA ARTIST- ANIMATION (IT-040-2) MODULE 07: POST-ANIMATION


Module Synopsis
This module is designed to help trainee to acquire knowledge and skills in post-animation works. At the end of this module the trainees will be able to: manage animation file maintain workstation housekeeping coordinate animation project

Module Objectives:
Carry out post-animation using computer maintenance software, workstation maintenance tools, computer, animation software, storage device, presentation item, communication device, software, backup device and guidelines so that animation file managed, house-keeping performed and coordinate animation project in accordance with projects requirements.

Module Content Task No


06.04 06.01 06.02 06.03 06.05 Maintain animation workstation Store media resources Coordinate with other related department Carry out media backup Update project checklist

54

STEPS
1. Manage animation file 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 1.9

KNOWLEDGE
Files structure File allocation techniques Types of animation files Compilations technique Animation file record Updating procedures Media backup procedure Backup file structure Backup list

PERFORMANCE

HRS
3

DELIVERY MODE
Lecture

ASSESSMENT MODE
1. Knowledge (D) 2. Performance (A) Separate animation file based on category Allocate file to data library Update animation file record Interpret backup file structure Backup animation file Categorise backup file according to backup file structure Write backup list Apply workstation housekeeping techniques Report work progress Handle related information Fill in project checklist

1.1 Identify files structure 1.2 Identify types of animation files 1.3 Identify file location 1.4 Separate animation file based on category 1.5 Compress animation files 1.6 Allocate file to data library 1.7 Update animation file record 1.8 Interpret backup file structure 1.9 Backup animation file 1.10 Categorise backup file according to backup file structure 1.11 Write backup list Attitude/Safety: Systematic Organised Meticulous

Demonstration

55

STEPS
2. Maintain workstation housekeeping

KNOWLEDGE
2.1 Housekeeping chores 2.2 Workstation housekeeping techniques

PERFORMANCE

HRS
3

DELIVERY MODE
Lecture Demonstration

ASSESSMENT MODE

2.1 Determine housekeeping chores 2.2 Apply workstation housekeeping techniques Attitude/Safety: Neat Organised Self discipline 3. Coordinate animation project 3.1 3.2 3.3 3.4 3.5 Work progress schedule Animation workflow Progress report Project checklist Person in-charge of project 3.1 Identify project organisational structure 3.2 Enhance animation workflow 3.3 Report work progress 3.4 Handle related information 3.5 Identify project requirements 3.6 Fill in project checklist 3.7 Identify person incharge of project checklist submission 3.8 Follow project checklist submission procedures 3.9 Submit project checklist 56

Lecture

Demonstration

STEPS

KNOWLEDGE

PERFORMANCE
Attitude/Safety: Responsible Systematic Core Abilities 01.04 04.01 04.02 04.05 03.08

HRS

DELIVERY MODE

ASSESSMENT MODE

Analyse information Organise own work activities Set and revise own objectives and goals Demonstrate initiative and flexibility Develop and maintain a cooperation within work group

NOTE ON ASSESSMENT MODE: A : Practical; B : Project; C : Oral; D : Written; E : Others

57

Selected References and Audio Visual Materials REFERENCES


1. David B. Levy (2009), Animation Development: From Pitch to Production, Allworth Press ISBN: 1-581-15661-8, 978-1-58115661-4 Catherine Winder and Zahra Dowlatabadi (2001), Producing Animation, Focal Press Visual Effects and Animation ISBN-13: 978-0-240-80412-5 Karen Raugust (Hardcover - Aug. 26, 2004), The Animation Business Handbook, illustrated, St. Martin's Press ISBN: 0312284284, 9780312284282 Lea Milic and Yasmin McConville (2006), The Animation Producer's Handbook, illustrated, Open University Press ISBN: 0-335-22037-1, 978-0-335-22037-3 Hans Bacher (2007), Dream Worlds: Production Design for Animation, Focal Press ISBN: 978-0-240-52093-3 Mark Minasi, Faithe Wempen, and Quentin Docter (2005), The Complete PC Upgrade and Maintenance Guide 16th Edition, SYBEX ISBN: 0-782-14431-4, 978-0-782-14431-4 Studio Visual Steps (2009), Windows Vista Cleanup and Maintenance for Seniors (Computer Books for Seniors series), Visual Steps Publishing ISBN: 9-059-05036-3, 978-9-059-050365 Mr Brian E. Kuntz and Mrs Linda J. Kuntz (2009), PC & Data Maintenance Guide - Windows 7, Vista & XP, On Demand Publishing ISBN: 1-448-67091-8, 978-1-448-67091-8

AUDIO VISUAL MATERIALS

2.

3.

4.

5. 6.

7.

8.

58

Tools, Equipment and Materials ITEMS


1. Computer maintenance software 2. Workstation maintenance tools 3. Computer 4. Animation software 5. Storage device 6. Presentation item 7. Communication device 8. Software 9. Backup device 10. Guidelines

RATIO (TEM : Trainees)


1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1 1:1

59

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