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A Theoretical Framework of Pedagogical Agents Based on Psychological

Incentive Mechanism and Artificial Psychology Theory

TAO Xiaome1, 2, NIU Qinzhou1, Mike Jackson2, Bin Hu2


1. Guilin University of Technology, Guilin, 541004,P. R. China;
2. Birmingham City University, Birmingham, B42 2SU, UK
taoxiaomei@glite.edu.cn; djx@glite.edu.cn; mike.jackson@bcu.ac.uk; bin.hu@bcu.ac.uk

Abstract the Artificial Psychology theory, in the traditional E-


learning framework, the teaching side and the learning
This paper proposes an innovative teaching and side cannot communicate very well from the aspect of
learning theoretical framework based on affective communication. The designs of E-learning
psychological incentive mechanism and Artificial systems are based on the universal rules and features
Psychology theory. Related works about these two of most learners. And the nature of these systems is
areas will be addressed in section 2. This framework either teaching-centric or learner-centric. Because the
includes three type pedagogical agents, namely the learners are individuals and the states of the learner are
Expert agent, the Mentor agent and the Motivator dynamic, the traditional E-learning systems mentioned
agent. This framework is intended to create a positive above cannot meet the requirements on the psychology
and personalized study environment for the learners level between the tutors and the learners. The
with the sufficient consideration to the learner’s principles of pedagogical psychology state that [2], the
emotion ingredient, learner’s personal preference and teaching side and learning side are in an interplay
the appropriate application of the pedagogical relationship. An integrated teaching and learning
psychology. The goal of this framework is to stimulate environment should include the tutors, the learners,
the learners’ internal drive to promote them to be and the positive study atmosphere. The tutor should
active in the learning process. give appropriate response in terms of the learners’
performance, and then the learners will respond
1. Introduction positively to the tutors’ instruction. The whole study
environment should offer a positive atmosphere to the
The research on pedagogical agents in E-learning learners to stimulate the learners’ internal drive.
has been undergoing a long time development with the Therefore, the communication and interaction at the
computing techniques development. The empirical psychology level between the learner and the tutor
research works [1] have indicated that pedagogical should be considered further.
agents are effective in improving the learners’ To solve the issues above, an innovative teaching
performance in an E-learning environment. The and learning theoretical framework based on Artificial
traditional pedagogical agents offer help and hints, Psychology and pedagogical psychology is proposed
demonstrate principles, procedures and give examples, in this paper. This framework is intended to create a
and also can help learners to process and store positive and personalized study environment for the
information. The advantages of the pedagogical agents learners with the sufficient consideration to the
are obvious and include on-demand learning, low cost, learner’s emotion ingredient, learner’s personal
distance learning, etc. The learner can study with the preference and the appropriate application of the
help of pedagogical agents anytime, anywhere with the pedagogical psychology. The goal of this framework is
support of pervasive computing techniques. Also with to stimulate the learners’ internal drive to promote
the support techniques of multimedia, cross-media and them to be active in the learning process. This
virtual reality, the pedagogical agents are more framework includes three type pedagogical agents, the
attractive to the learners. Expert agent, the Mentor agent and the Motivator
However, without the sufficient consideration to agent according to the classification in [3]. And it
pedagogical psychology and without the support from consists of two databases, one is knowledge base, the
other is learner’s profile. In section 3, the framework flexible, and self-starting.
will be addressed in detail. z Temporal continuity, including personality,
communication ability and adaptability.
2. Related Research Works Pedagogical agent research and development has
made significant strides over the past few years,
2.1. Artificial Psychology incorporating animated computer characters that are
increasingly more realistic and human-like with
The definition of Artificial Psychology is “The respect to their dialogue, appearance, animation and
realization of an artificial machine that contains the instructional outcomes they produce [19]. The
computer model algorithms that comprehensively literatures concerning to the pedagogical agents are
mimic human psychological activities including abundant, such as [3], [18].
emotion, willingness, character, creativity mainly by
means of information techniques”. The theory of 2.3. Pedagogical psychology
Artificial Psychology is aimed at a comprehensive
understanding of human psychology, (especially Pedagogical psychology, also named as educational
feelings, willingness, character, and creativity) by psychology, is a branch of applied psychology that
means of a systematic integration of psychology, brain studies the application of the conclusions of theoretical
science, and information science, neuroscience, psychology to the process of education and teaching
computing science and novel theories of automation [2]. The appropriate application of pedagogical
science[4][5]. Recently, there has been a gradual psychology to teaching practice can improve learners'
growth in the application of Artificial Psychology in performances. The incentive mechanism in
education. For example, in [6], based on human pedagogical psychology takes a role as a stimulator
cerebrum control pattern, a relationship model between that can produce or strengthen the motivation of the
emotion and gesture is presented, and with this model, learners and make them in a positive emotional state
an E-learning assistant system was developed that during the learning process. Four main sub-
offers the function to get the learners’ change in mechanisms to enhance the learners’ internal drive in
emotional states through the analysis to the learners’ the incentive mechanism are concluded below [2]:
behavior or gesture. In [7], it describes an individual- z Goal mechanism, this is the foundation of the
centered E-learning tool taking into account the full incentive mechanism. Setting a reasonable and
spectrum of Web mining techniques and activities, and clear goal to the learners and let the learners to
presents a multi-agents architecture based on artificial perceive it and produce the motivation to achieve
psychology techniques, which will make the E- it.
learning process both adaptable and dynamic. In [8], it z Competition mechanism, this is the propulsion in
proposes an emotion-based affective cognitive the incentive mechanism. In group study, the
architecture for meditative E-Learning that gathers appropriate application of competition can
biofeedback psychological signals to reflect the strengthen the learners’ motivation and promote
learners’ emotional state and then delivers content to the learners’ performance to approach the best.
the learner by appropriate way. But in order to reach the positive effect, the
learners should treat the competition results
2.2. Pedagogical agents correctly.
z Co-operation mechanism, this is an effective
Pedagogical agents are animated characters method in incentive mechanism. Learning might
designed to operate in an educational setting for be facilitated through participating in the co-
supporting or facilitating learning [18]. Pedagogical operative activities. For example, similarly
agents normally take the shape of a cartoon animated competent peer can invite the learner to active
character or an interactive, artificial intelligence driven argumentation or suggest ideas to cause the
2-D or 3-D image. They can offer help and hints, learner’s cognitive conflict.
demonstrate principles and procedures, and show z Evaluation or feedback mechanism, this is the
examples to help learners to process and store core of the incentive mechanism. The tutors
information. should give the learners reasonable evaluation at
Pedagogical agents also have some important the appropriate opportunity. Through the
features that all the agents have [9], such as: felicitous evaluation, the learners’ passion,
z Autonomy, including goal-oriented, collaborative, interests and confidence will be improved vastly.
In another aspect, through the appropriate
evaluation, the learners’ depression and Based on the related work listed in section 2, an
impatience could be eliminated at some level. innovative teaching and learning framework is
proposed in this section and the framework structure is
2.4. Combination of the pedagogical showed in Figure 1. The design of framework is to
psychology into the pedagogical agents with sufficiently motivate the learners’ internal drive in the
the support of artificial psychology theory learning process. Its theoretical foundation is artificial
psychology theory and the incentive mechanism in the
Artificial psychology theory provides the theory pedagogical psychology. This framework includes
foundation and computing model for adding the three type pedagogical agents, the Expert agent, the
pedagogical psychology into the pedagogical agents. Mentor agent and the Motivator agent. And it has two
For example, in [6] the gesture-emotion model offers databases, knowledge base and learner’s profiles base.
the interplay relationship between gesture and emotion The interface between this system and the learner is
and the computing model to know the learners’ based on Bio-feedback and/or Behavior. The Bio-
emotion state. According this model, the learners’ feedback signals, such as brain wave, heart rate, BVP,
emotion states have influence on the gesture or skin conductivity and respiration, can reflect the
behavior, so the gesture, facial expression or other learner’s emotional state. This method needs the
behavior can be used to detect the current emotional support of the special devices such as biofeedback
states of the learners. In [8], an E-learning framework instruments to collect the bio-feedback signals from
integrated with the techniques and knowledge from the the learner, so this method increases the cost and
modern cognitive science framework was proposed to implementation complexity. This is only recommended
automatically respond to learners’ dynamic in highly specialised training environments such as the
psychological reactions. training for pilots or cosmonauts. A Behavior based
Pedagogical agents inherit the features from the method is low-cost and the learner does not need to
normal software agents such as autonomy, wear the sensors for the bio-signal collecting. The
communication ability. The incentive mechanisms can gesture and the facial expression can be collected by a
be integrated in the design of pedagogical agents. For video camera, the speech can be received by
example, the goal mechanism can be realized by the microphone or headphone, and mouse and/or keyboard
Expert and the Mentor agent. The Expert agent is used usage can be monitored
to demonstrate the goal to the learner and let the An Analysis Module based on the Artificial
learner to perceive it. A Mentor agent can be used to Psychology Computing Model is designed to realize
create the personalized study schedule and mode. With two chief goals as below:
regard to co-operation mechanism, the Mentor and z Receive the input both by the Bio-feedback
Motivator Agents can be used to organize the group and/or Behavior modes and provide the
work. The Mentor agent can be used to create the computing processing to transfer the different
competition for the learner with other learners and the input data to the learner’s emotional state or
motivator agent takes the role of a virtual competitor, character to store in the learner’s profile database.
or a study companion. In relation to evaluation The research of bio-feedback signal extraction
mechanism, the Mentor agent and the Motivator agent and analysis are the key techniques. Artificial
can be used to give the appropriate feedback to the psychology offers the theory foundation and
learner to stimulate them to strive for further computing methods.[6][8]
improvements. z Provide an artificial psychology computing
Artificial psychology is the theoretical foundation, module to offer the optimal stimulation event to
pedagogical agents are the technical methods, and the let the learner’s emotional state reach the best
incentive mechanism is the design concept. Therefore, status for study based on the current emotion. In
this paper proposes an E-learning framework terms of the results of the psychology
combination of the pedagogical psychology with the experiments, the optimal emotional state in study
pedagogical agents underpinned by the support of process means positive, relaxing, confident,
artificial psychology theory. opportune exciting, concentrated and so on.
Therefore, if the learner’s emotional state is
depression, the system should give the learner
3. An innovative E-learning theoretical
some encouraging signal and also can adjust the
framework difficulty level of the test to help the learner to
get the confidence and positive emotional state
back. The existing research works about how to
model and calculate the emotional states around the incentive mechanism, for instance, the
conversion are in [10] [11] [12]. Further research positive evaluation and feedback, and encouragement
work should focus on the relationship between in the learning process. Apart from this, the Motivator
the stimulation events and the following Agent can also play the role as a virtual competitor or a
emotional state. study companion. These three agents work in a multi-

Bio-feedback Behavior
----------------------------- -----------------------------
Brain Wave, Gesture,
Heart Rate, Facial Expression,
Blood Volume Pressure, Speech Content,
Skin Conductivity, Speech Intonation,
Respiration. Actions to the Computer.

Analysis Module based


on Artificial Psychology Learner’s Knowledge
Computing Model Profiles Base

Motivator Agent Mentor Agent Expert Agent


------------------ ------------------ ------------------
Virtual Competitor, Preference Setting Demonstration
Group Competition, Goal Setting Exercise and
Positive Evaluation and Study Strategy Selection Test Bank
Feedback. Exam paper setting
Test and Mark

Figure 1. The Framework of the Virtual Teaching and Learning

The knowledge base is designed to store the study agent mode, independence mutually, cooperation and
contents, the exercise and test bank. The learner’s coordination, communication, and negotiation.
profiles base is designed to store the learners’ profiles, The flow chart of the study scenario is showed as
such as their basic personal information, character, Figure 2. The implementation steps are explained as
mood, emotional state records, and preference. This follows:
database is used to provide necessary information for 1. Personal Information and Emotional State
the calculation in the artificial psychology module. Collecting, the personal basic information only
The pedagogical agents are divided into three types need to be inputted once initially, and the
in terms of the three functions of a tutor in real emotional state will be collected in real time.
teaching and learning environment. They are 2. Preference Setting, the learner can set the virtual
knowledge delivering, study activities arrangement and study environment or other parameters, for
organization, the stimulation to the learner’s emotional example, the skin of the system, according their
state respectively. Corresponding pedagogical agents own preference.
are designed as the Expert agent, the Mentor agent and 3. Study Strategy Selection, the Mentor Agent will
the Motivator agent. The Expert agent focuses on the select appropriate study strategy for the learner
demonstration and training like in the traditional E- according their character and their knowledge
learning system. The Mentor Agent focuses on the structure and level. If the learner’s basic
organization work on the ground of the learner’s knowledge is not good, the system can add a
preference. The Motivator Agent focuses on the work review part for the foundation knowledge.
Personal Information and Emotional
State Collecting
Knowledge
Base
Preference Setting

Expert Agent
Study Strategy Selection

Goal Setting
Mentor Agent

Demonstrating
Analysis
Learner Module
Profiles based on Practice: Co-operation/Competition
AP
Exam paper setting
Motivator Agent
Test

Evaluation/Feedback

Figure 2. The Flow Chart of the Study Scenario

4. Goal Setting, the Mentor Agent sets a goal for the 4. Future work
learner in one unit based on the learner’s previous
performance and current emotion state. This paper proposes an innovative teaching and
5. Demonstrating, the Expert Agent plays the role of learning theoretical framework based on psychological
an introducer or a demonstrator in a well-defined incentive mechanism and artificial psychology. This
subject. framework aims at creating a positive and personalized
6. Practice: Co-operation/Competition, the Mentor study environment for the learners with consideration
Agent and the Motivator Agent set the co- to the learner’s character, emotional ingredients, and
operation and competition activities for the preference. In the study process, the learners’ internal
learners coordinately to stimulate the learners’ drive is expected to be promoted to be more active by
internal drive. The motivator agent even can the techniques and mechanisms in this framework.
produce a virtual competitor or companion for the And in this E-Learning framework, the learners are
learner to stimulate their learning motivation. easy to perceive the sense of achievement and
7. Exam paper setting, the Expert Agent sets the enjoyment in the learning process. But this framework
content and difficulty level of the exam paper in is just a start, and some key problems need to be
collaboration with the Mentor Agent. solved in the future:
8. Test, the learner attends the test and submits the 1. Research in the area of Artificial Psychology is in
answers back to the system. The test can be held its initial stages, the analysis module to be based
by the Mentor Agent. on artificial psychology still has many theoretical
9. Evaluation/Feedback, the Mentor Agent marks and technical issues that need to be further
the answers submitted by the learners and the explored.
Motivator Agent according to the learner’s 2. This framework is based on multi-agents system,
performance and their emotional state to give so it is necessary to undertake further research on
positive and encouraging evaluation and feedback the coordination and communication issues
to the learner. among these agents.
3. Further research should be focused on the on Artificial Psychology Theoretics”, Artificial Intelligence,
methods of how to deliver the feedback from the 2006, pp.264-266.
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