Professional Documents
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Bio-feedback Behavior
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Brain Wave, Gesture,
Heart Rate, Facial Expression,
Blood Volume Pressure, Speech Content,
Skin Conductivity, Speech Intonation,
Respiration. Actions to the Computer.
The knowledge base is designed to store the study agent mode, independence mutually, cooperation and
contents, the exercise and test bank. The learner’s coordination, communication, and negotiation.
profiles base is designed to store the learners’ profiles, The flow chart of the study scenario is showed as
such as their basic personal information, character, Figure 2. The implementation steps are explained as
mood, emotional state records, and preference. This follows:
database is used to provide necessary information for 1. Personal Information and Emotional State
the calculation in the artificial psychology module. Collecting, the personal basic information only
The pedagogical agents are divided into three types need to be inputted once initially, and the
in terms of the three functions of a tutor in real emotional state will be collected in real time.
teaching and learning environment. They are 2. Preference Setting, the learner can set the virtual
knowledge delivering, study activities arrangement and study environment or other parameters, for
organization, the stimulation to the learner’s emotional example, the skin of the system, according their
state respectively. Corresponding pedagogical agents own preference.
are designed as the Expert agent, the Mentor agent and 3. Study Strategy Selection, the Mentor Agent will
the Motivator agent. The Expert agent focuses on the select appropriate study strategy for the learner
demonstration and training like in the traditional E- according their character and their knowledge
learning system. The Mentor Agent focuses on the structure and level. If the learner’s basic
organization work on the ground of the learner’s knowledge is not good, the system can add a
preference. The Motivator Agent focuses on the work review part for the foundation knowledge.
Personal Information and Emotional
State Collecting
Knowledge
Base
Preference Setting
Expert Agent
Study Strategy Selection
Goal Setting
Mentor Agent
Demonstrating
Analysis
Learner Module
Profiles based on Practice: Co-operation/Competition
AP
Exam paper setting
Motivator Agent
Test
Evaluation/Feedback
4. Goal Setting, the Mentor Agent sets a goal for the 4. Future work
learner in one unit based on the learner’s previous
performance and current emotion state. This paper proposes an innovative teaching and
5. Demonstrating, the Expert Agent plays the role of learning theoretical framework based on psychological
an introducer or a demonstrator in a well-defined incentive mechanism and artificial psychology. This
subject. framework aims at creating a positive and personalized
6. Practice: Co-operation/Competition, the Mentor study environment for the learners with consideration
Agent and the Motivator Agent set the co- to the learner’s character, emotional ingredients, and
operation and competition activities for the preference. In the study process, the learners’ internal
learners coordinately to stimulate the learners’ drive is expected to be promoted to be more active by
internal drive. The motivator agent even can the techniques and mechanisms in this framework.
produce a virtual competitor or companion for the And in this E-Learning framework, the learners are
learner to stimulate their learning motivation. easy to perceive the sense of achievement and
7. Exam paper setting, the Expert Agent sets the enjoyment in the learning process. But this framework
content and difficulty level of the exam paper in is just a start, and some key problems need to be
collaboration with the Mentor Agent. solved in the future:
8. Test, the learner attends the test and submits the 1. Research in the area of Artificial Psychology is in
answers back to the system. The test can be held its initial stages, the analysis module to be based
by the Mentor Agent. on artificial psychology still has many theoretical
9. Evaluation/Feedback, the Mentor Agent marks and technical issues that need to be further
the answers submitted by the learners and the explored.
Motivator Agent according to the learner’s 2. This framework is based on multi-agents system,
performance and their emotional state to give so it is necessary to undertake further research on
positive and encouraging evaluation and feedback the coordination and communication issues
to the learner. among these agents.
3. Further research should be focused on the on Artificial Psychology Theoretics”, Artificial Intelligence,
methods of how to deliver the feedback from the 2006, pp.264-266.
virtual pedagogical agent to the learner, including [13] W. Lewis Johnson, Jeff Rickel, Randy Stiles, Allen
the virtual affective production and representation. Munro1, “Integrating Pedagogical Agents into Virtual
4. Further developments in pedagogical theory and Environments”, Teleoperators and Virtual Environments
experiment will be incorporated into the 7(6): December 1998. pp. 523-546.
framework [14] Chioma Okonkwo, Julita Vassileva, “Affective
5. Finally, the framework should be realized to test Pedagogical Agents and User Persuasion”, "Universal
the effect and it should be evaluated by the Access in Human - Computer Interaction (UAHCI)", 9th
International Conference on Human- Computer Interaction,
learners. The experiment results should be used
New Orleans, USA, Laurence Erlbaum, pp.397-401.
to modify the framework further.
[15] Makis Leontidis and Constantin Halatsis, “An Affective
Model for Personalized Learning in Adaptive Educational
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