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Edited by Foxit Reader

Copyright(C) by Foxit Software Company,2005-2008


For Evaluation Only.
Character name

Player name

Arch Militant
Career Path

Rank

Hive World
Home World

Motivation

Description

Adv. Taken

8
43
Adv. Taken

Toughness (T)

Adv. Taken

Intelligence (Int)

Adv. Taken

+20%

+10%

BONUS

Acrobatics (Ag)_________ x
Awareness (Per)_ _______ x
Barter (Fel)____________
Blather (Fel)___________
Carouse (T)____________
Charm (Fel)_ __________
Chem-Use (Int)_________
Ciphers (Int)___________
Climb (S)_ ____________ x
Command (Fel)_________
Commerce (Fel)_ _______
Common Lore (Int)
War
x
____________________
____________________
____________________
____________________
Concealment (Ag)_______ x
Contortionist (Ag)_______
Deceive (Fel)___________
Demolition (Int)________
Disguise (Fel)__________
Dodge (Ag)____________ x
Drive (Ag)____________ x
____________________
Evaluate (Int)_ _________
Forbidden Lore (Int)
____________________
____________________
____________________
____________________
Gamble (Int)___________ x
Inquiry (Fel)___________
Interrogation (WP)______
Intimidate (S)__________ x
Invocation (WP)________

Adv. Taken

Experience Points
Total XP Spent

Special Abilities

+1 To Initiative Rolls
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________

_________________________
_________________________
_________________________

Psychic Techniques
Power

Sustain

Will Power (WP)

Adv. Taken

Fellowship (Fel)

Adv. Taken

Adv. Taken

Skills (Cont.)

Quick Draw
_________________________
Hivebound (pg 21)
_________________________
Enemy:
Underworld
_________________________
Hatred: Mutants
_________________________
Weapon Training:
_________________________
Face of the Enemy: Pg 28
_________________________
Basic
Weapon Training: Universal
_________________________
Pistol
Weapon Training: Universal
_________________________
Melee
Weapon Training: Universal
_________________________
Thrown
Weapon Training: Universal
_________________________
Sound
Constitution
_________________________
Quick Draw
_________________________
Ambidextrous
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________

Psychic Disciplines

Perception (Per)

Talents & Traits


TRAINED

BASIC

Adv. Taken

Skills

XP to Spend

Agility (Ag)

Lip Reading (Per)_______


Literacy (Int)___________
Logic (Int)_ ___________
Medicae (Int)_ _________
Navigation (Int)_ _______
Performer (Fel)
____________________
____________________
Pilot (Ag)_____________
____________________
____________________
Psyniscience (Per)_______
Scholastic Lore (Int)
Tactica Imperialis
____________________
____________________
____________________
____________________
Scrutiny (Per)__________
Search (Per)_ __________
Military
Secret Tongue (Int)______
Security (Ag)___________
Shadowing (Ag)________
Silent Move (Ag)________
Sleight of Hand (Ag)_____
Speak Language (Int)
Hive Dialect
____________________
Low Gothic
____________________
____________________
____________________
Survival (Int)___________
Swim (S)______________
Tech-Use (Int)_________
Tracking (Int)__________
Trade (Int)_ ___________
Wrangling (Int)_________

Range

x
x

Profit Factor
Starting_________________
Current__________________
Misfortunes_______________
_______________________
_______________________

Permission granted to photocopy for personal use. Games Workshop Ltd 2009. Character sheet also available for download at www.FantasyFlightGames.com

+20%

35

Strength (S)

+10%

Weapon Skill (WS) Ballistic Skill (BS)

Birthright: Stubjack Criminal: Hunted by Crime Baron

TRAINED

Characteristics

Endurance

BASIC

Hand of War

BONUS

Edited by Foxit Reader


Copyright(C) by Foxit Software Company,2005-2008
For Evaluation Only.

Movement
Half Move

Full Move

(AB x1)

Charge

(AB x2)

Run

Base Leap

18

(AB x3)

(AB x6)

Base Jump

60(SBcm
x20 cm)

(SB x1m)

Characteristics
Weapon Skill (WS) Ballistic Skill (BS)

Adv. Taken

Adv. Taken

Strength (S)

Toughness (T)

Adv. Taken

Agility (Ag)

Adv. Taken

Intelligence (Int)

Perception (Per)

Will Power (WP)

Adv. Taken

Adv. Taken

Adv. Taken

Adv. Taken

WEAPON

2 Bolt Pistols
Name_______________________________________________
pistol Damage__________
1d10+5 Type______
Class___________
Pen______
x
4
8
30m ROF__________
Range__________
Clip______
Reload______
full
s/2/tearing
Special Rules_________________________________________
___________________________________________________

WEAPON

Name_______________________________________________
sword
1d10
r Pen______
Primitive
0
Class___________
Damage__________
Type______
Range__________ ROF__________ Clip______ Reload______
Good Craftmanship, Mono
Special Rules_________________________________________
balanced
___________________________________________________

WEAPON

Name_______________________________________________
Class___________ Damage__________ Type______ Pen______
Range__________ ROF__________ Clip______ Reload______
Special Rules_________________________________________
___________________________________________________

Gear

WEAPON

Name_______________________________________________
Class___________ Damage__________ Type______ Pen______
Range__________ ROF__________ Clip______ Reload______
Special Rules_________________________________________
___________________________________________________

Lfit

Carry

Acquisitions

_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________

Corruption

Wounds

Current Points_ ____________


Degree___________________
Malignancies_______________
________________________
________________________

Total_ ___________________
Current___________________
Critical Damage____________
Fatigue___________________

Head

Armour

1-10

TYPE:

Right Arm

Mutations

_________________________
_________________________
_________________________
_________________________
_________________________
_________________________

Insanity
3
Current Points_ ____________

Degree___________________
Disorders_________________
________________________
Left Arm

11-20

TYPE:

Lifting

21-30

TYPE:

Body

Push

Armour Weight

31-70

Fate Points
Total

Current

Adv. Taken

Micro-Bead
_________________________
Void Suit
_________________________
Enforcer Light Carapace
_________________________
Bolt Shell Keepsake
_________________________
Medikit
_________________________
Manacles
_________________________
3 Doses Stimm
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________
_________________________

WEAPON

Name_______________________________________________
Class___________ Damage__________ Type______ Pen______
Range__________ ROF__________ Clip______ Reload______
Special Rules_________________________________________
___________________________________________________

Fellowship (Fel)

TYPE:

Right Leg
71-85

2
TYPE:

Left Leg
86-100

TYPE:

Permission granted to photocopy for personal use. Games Workshop Ltd 2009. Character sheet also available for download at www.FantasyFlightGames.com

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