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Introduction ................................................................4
.2.
Getting Started with
MyVirtualHome
This section describes how to install the
MyVirtualHome software and explores and explains the
most common controls and interfaces to the software via
a sequence of tutorials.
Installing MyVirtualHome
Follow the steps below to install the MyVirtualHome
software:
1. Insert the MyVirtualHome CD-ROM into the CD
drive in your computer.
2. On most machines, the setup program will
start automatically. If it does not, open “My
Computer”, browse to your CD drive (usually D:
or E:) and double-click Setup.exe to start the setup
program.
3. Follow the on-screen instructions in the setup
program to complete the installation.
4. After the installation is complete, it is safe to
remove the CD-ROM from the drive as it is not
used during program execution. You will need
to eject the CD-ROM when prompted to enter a
CD Key.
.3.
Running MyVirtualHome for the
First Time
Introduction
The first time the MyVirtualHome software is run on your
computer, it performs a couple of extra steps to complete
its installation. This section describes what to expect in a
tutorial format.
1. Launch MyVirtualHome
If you have not done so already, start the MyVirtualHome
software by double-clicking the MyVirtualHome program
icon on the desktop. Alternately, browse to the software
from the Start menu and click to start:
For Windows XP users:
Ø Start à All Programs à MyVirtualHome à
MyVirtualHome
.4.
2. Hardware Diagnostics
.5.
At the end of the diagnostic tests you will be prompted
to continue with a message box similar to that below:
Ø Click OK
.6.
3. MyVirtualHome Loading Screen
After running the diagnostic tests above, the
MyVirtualHome software launches and you are presented
to the loading screen (shown below) after videos and/or
splash screens from sponsors.
.7.
manufactured or the last time it was run. This process
occurs in the background, enabling you to work
unhindered while updates are applied.
At the end of this process you are prompted to restart
MyVirtualHome to complete the update.
Ø Click OK
5. CD Key Registration
After any updates have been
applied and/or the software
is run without updates, you
are prompted to enter the
CD Key printed on a sticker
on the MyVirtualHome CD
sleeve. The software does
not use the CD-ROM after
installation is complete so
it is safe to eject the CD-
ROM from the CD drive
at this time.
.8.
Once you have located the CD Key, which is on a
sticker on the MyVirtualHome CD-ROM sleeve:
Ø Click OK.
.9.
online side of MyVirtualHome with a valid CD Key is the
only way to ensure you have access to all of this additional
content and functionality.
.10.
6. Ready to Go!
.11.
Tutorial 1 –
MyVirtualHome Basics
Table of Contents
Introduction ....................................................................3
6. Lost? ....................................................................11
8. Walkabout .............................................................12
.2.
Tutorials
Introduction
This presents a series of tutorials designed to introduce
the essential controls you will need to begin building
your first home with MyVirtualHome.
You will encounter three different forms of text in this
series of tutorials:
Ø Direct instructions indicating which input controls
to use;
.3.
If this is you, browse the table below and skip ahead
to Tutorial 3. You can refer back to this table at any
time or press the F1 key in the application to view the
Keyboard Quick Reference Guide.
.4.
Tutorial 1 – MyVirtualHome Basics
In this first tutorial, we explore the controls that help you
work with and navigate through MyVirtualHome.
.5.
When the tutorial home has finished loading you will
see the simple home we used in this tutorial on your
screen as below:
.6.
On with the show! The first
thing we will do is remove
the user interface (UI) to
gain some more space.
.7.
Ø Press the
Spacebar again to change
the camera once more to
the third MyVirtualHome
camera mode – First
Person View.
.8.
Ø Release the Right Arrow key to stop turning.
.9.
4. Looking Around with Mouse-Look
Being able to move forward and back, turn left and right
is all well and good but often you want to look directly
at an object or look up and down for a better view.
MyVirtualHome provides a mechanism known as ‘mouse-
look’ for just this purpose.
Ø Press and hold the Right Mouse Button
(RMB).
.10.
5. Walking & Turning at the Same Time
You can use the Up Arrow and Down Arrow keys
while holding down the Right Mouse Button to move
and change direction at the same time while moving.
Ø Press and hold the Right Mouse Button.
6. Lost?
If at any time you get ‘lost’ from turning the camera too
far up or down, a press of the Backspace key will reset the
camera to level.
Ø Press the Backspace key to reset the camera to level.
.11.
keys are over to the right of the keyboard and many
people prefer so-called ‘movement keys’ over to the left.
MyVirtualHome provides the W, A, S and D keys as
functional equivalents to the Up, Left, Down and Right
arrow keys respectively. One difference between these
keys to their arrow key counterparts is that the A and
D keys ‘strafe’ the camera sideways instead of turning
like the Left and Right keys. The reason for this is that
‘strafing’ is more comfortable when used in conjunction with
mouse-look for a user familiar with this form of movement.
Ø Briefly press each of the W, A, S and D keys and notice
the change in the camera position. Use these keys for
movement if you feel comfortable with them.
8. Walkabout
Walk around the tutorial home until you are comfortable
with these controls – either the arrow keys or the WASD
keys, whichever you prefer.
Ø Walk around the home using the input controls
introduced above.
.12.
or be obstructed by anything in the world when the
Shift key is held down.
Why can I walk through a bench but not a wall?
MyVirtualHome allows people to walk through
furnishings. This is for the simple reason that the average
human’s peripheral vision is significantly larger than can
be represented on a computer screen. This, combined with
a flexible body, allows us to cross a room in the real world
with ease, zigzagging around furnishings without conscious
thought. In a computer program this is difficult and clumsy
to achieve as we only represent the head.
The ability to walk through walls and closed doors without
limit would feel strange, however, so MyVirtualHome
restricts this ability. If you get lost or stuck in a room
without doors, you can walk through walls by holding the
Shift key down while moving.
.13.
Ø Hold the Shift key down while moving forward through
the door and you’ll pass right through it to the outside.
There are three ways to open a door but for now we will
use the easiest available to us at the moment.
.14.
Ø Hold down the Ctrl key and click on it with the
Left Mouse Button (LMB). The door swings
open ready for you to walk inside.
When you have walked inside you can turn around and
close the door using the same control.
Ø Walk inside.
Ø Hold down the Ctrl key and click the door with the
Left Mouse Button to close it again.
.15.
objects. Like doors, these
objects alternately open
and close when Ctrl-
clicked.
Ø Ctrl-click
some other objects like
cupboards and drawers in
the home.
Light Off:
Light On:
.16.
End of Tutorial 1
Congratulations! You have now completed the first
tutorial wherein we described how to switch between
the three main camera modes and walking around in
MyVirtualHome.
Feel free to continue experimenting with the controls
introduced in this tutorial until you are comfortable.
Proceed to the next tutorial at your leisure. You can exit
MyVirtualHome and return at a later time if you wish. To
exit MyVirtualHome, hold the Alt key down and press F4.
Alternately, click the red square with the X at the top-right
of the MyVirtualHome window.
.17.
Tutorial 2 –
Plan View & Free View
Table of Contents
.2.
Tutorial 2 – Plan View & Free View
In this tutorial, we explore the other two camera modes
– Plan View and Free View – and the controls used to
work with them.
.3.
2. Zooming In & Out
Sometimes you just need to get close to something and
other times you need to pull back to see the big picture.
The Home and End keys are used to zoom in and out
respectively.
Ø Press and hold the Home key for a short time
to zoom in.
Ø Use the Home and End keys until you are at the
desired zoom level.
.4.
3. Moving or ‘Panning’ the Camera
Moving the camera up or down, left or right is useful as
it allows you to move the area you are interested in to the
centre of the screen.
Ø Click and hold the Right Mouse Button and drag
the mouse to move or pan the camera in Plan View.
.5.
4. Rotating the Camera
Sometimes you may wish to rotate the top-down Plan
View to look at the home from a different angle.
Ø Use the Left Arrow and Right Arrow keys to
rotate the view.
.6.
5. Working with Free View
.7.
6. Zooming, Panning & Rotating the Camera
The controls for zooming, panning and rotating the
camera in the Free View camera mode are the same as
the Plan View.
Ø Zoom the camera in and out with the Home
and End keys or with the mouse-wheel.
.8.
Ø Rotate the camera with the Left Arrow and
Right Arrow keys.
.9.
Use a combination of zooming, panning and rotating in
the Free View camera mode to place the camera where
you like.
7. Focusing on an Object
There is one final camera mode that is not accessed by the
normal Spacebar method called Focus View. To focus
on one particular object in the scene, double-click the Left
Mouse Button and you will enter the Focus View camera
mode.
Ø Double-click the Left Mouse Button on a piece of
furniture.
.10.
End of Tutorial 2
You have now completed the second tutorial wherein we
introduced the controls used to work with the Plan, Free
and Focus View camera modes.
Feel free to continue experimenting with the controls
introduced in this tutorial until you are comfortable. You
can exit MyVirtualHome and return at a later time if you
wish. To exit MyVirtualHome, hold the Alt key down and
press F4. Alternately, click the red square with the X at
the top-right of the MyVirtualHome window.
.11.
Tutorial 3 –
Working with Floor Plans
Table of Contents
.2.
Tutorial 3 – Working with Floor
Plans
In this tutorial we introduce the main parts of the user
interface and begin construction of your first home.
- OR -
Ø Click the New Home button that is immediately to
the right of the MyVirtualHome logo at the top-right
of the screen.
.3.
With a ‘new home’, your screen should look like the
image below:
2. Where to Begin?
MyVirtualHome provides
a Wizard-style process
for home building. In the
main user interface side-
panel on the left of the
screen is a blue bar with the
title MYVIRTUALHOME
WIZARD.
The MyVirtualHome
Wizard gives you access
to the eight major steps
of home construction.
MyVirtualHome provides
a group of controls for
.4.
each of these steps. The tutorials in this series explore the
steps in turn.
Clicking one of the eight main titles expands the control
panel for that phase of construction.
.5.
3. Loading a Floor Plan
- OR -
Ø Click the first
wizard button under the
MYVIRTUALHOME WIZARD title
bar.
- OR -
Ø Press the 1 key on your
keyboard.
.6.
The standard Windows Open dialog box appears
opened at the MyVirtualHome install folder.
.7.
Ø Press the Open button to load the floor plan.
The tutorial floor plan will load and the screen will look like
the image below.
4. Survey Measurement
The first and most important
thing to do when working
with floor plans is to ensure
they are to correct scale.
MyVirtualHome provides two
.8.
survey pegs as an aide when setting the scale. These
pegs look like 3-dimensional arrows pointing directly
down. Between the two pegs is a yellow measurement
line. On this line is a number representing the current
distance between the two pegs – in millimetres. As
you drag the pegs, this value updates such that it always
displays the current correct distance.
.9.
5. Size does Matter
It is very important when using floor plans to set the
scale correctly. If this is not done, you may find yourself
building a home only a giant could live in!
Setting a floor plan scale
is often easiest to do in the
Free View camera mode.
Ø Tap the Spacebar
to switch to Free View
mode.
.10.
Ø Click and drag the other survey peg to that point.
Ø Zoom out and pan the camera until your screen looks
something like the screenshot here.
At this step, it is vital you are able to see one of the floor
plan’s corner size handles and the measurement value at the
same time.
.11.
This floor plan is far out of scale. Its measurement
reports a dimension of 8400mm (8.4 metres) while the
distance between the MyVirtualHome survey pegs is
20400mm (20.4 metres).
Ø Drag the floor
plan’s size handle by
clicking and holding the
Left Mouse Button on it
and dragging the mouse
in toward the centre of
the screen.
Ø Keep dragging
the floor plan’s size
handle until the number
on the measurement
matches the dimension
printed on the floor plan
– in this case 8400mm.
Ø Press the Esc key to clear the current selection (this will
be discussed later).
.12.
This is the Information Panel that, along with object
selection, will be discussed in the next tutorial.
.13.
Ø Move your mouse
so the centre of the north
marker on the cursor is
directly over the top of the
centre of the north marker
on the floor plan.
.14.
Why do I need to place a north marker?
You do not have to place a north marker if you do not want
to. North markers in MyVirtualHome are used to calculate
the sun position for lighting purposes. If there is no north
marker in the scene then True North is assumed to be in the
direction straight up the screen.
Also, you do not need to add a north marker now. You can
add one at any time or not at all as desired.
End of Tutorial 3
You have now completed the third tutorial in which you
learned how to load a floor plan into the world and scale it
correctly.
In the next tutorial we move on to wizard step 2 where
you will learn how to insert rooms into your home and
align them with floor plans.
.15.
Tutorial 4 –
Building a Home
Table of Contents
.2.
Tutorial 4 – Building a Home
This tutorial introduces the basic menus and
movements used when building a home.
.3.
Ø Spin your mouse wheel, if you have one,
while the cursor is over the list to scroll it up or down.
Alternately, use the scrollbar to scroll the list up and
down.
.4.
preview image is on the left. Items that can be inserted
into the 3D world have a solid white background and a
preview image on the right.
.5.
3. Navigating Categories
.6.
4. Inserting a Room into the Scene
Ø Click on the object titled ‘Master Bedroom’.
.7.
Why is the bedroom furnished?
All rooms in MyVirtualHome are at least partially furnished.
The reason for this is to provide you, the user, with an
immediate sense of scale. Most people do not know the
width of their bedroom in metres but they do know how
much room they have to the sides of the bed – at least
visually. Pre-furnished rooms provide you with this scale
immediately, to give you an impression of the real size of the
room.
MyVirtualHome also provides controls for quickly finding
and replacing objects with similar objects (e.g. different
sizes or styles of beds). Having fixtures and furniture
already in place therefore puts you a step ahead when you
reach the furnishing stage of building your house.
.8.
5. The Information Panel
When you dropped the room into the world the
Information Panel (or InfoPanel) appeared at the top-
right of the screen. This screen has many functions and
controls but its main purpose is to allow you to examine
or change the properties of the currently selected object.
When you drop a new object into the world or click
on an object already in the world it is selected and its
information is displayed in the Information Panel. To
clear this panel for more viewing space, unselect all objects
by pressing the Esc key.
.9.
At times, you may need to pan the camera to read the text.
The InfoPanel is semi-transparent to minimise it ‘getting in
the way’.
.10.
This slides the Information Panel out of the way,
minimising it to allow the best view of your workspace.
The title bar remains so you always know which object
is currently selected. The InfoPanel may be expanded
at any time by clicking the now-downwards pointing
triangle again.
For now, do not worry about the additional features of
the InfoPanel. You will return to it later as the tutorials
progress.
.11.
6. Back to the Bedroom
Ø Click on the floor of the master bedroom.
.12.
Where did those windows come from?
MyVirtualHome automatically places appropriate
windows and doors on walls when a room remains
untouched for a short while. You are not restricted
to these specific windows in this room. Later in this
tutorial series you will learn how to add, move and delete
windows and doors as well as how to place curtains or
blinds.
This feature can be turned off if it becomes annoying. The
section entitled User Settings & Options gives instruction on
how to disable or enable the feature.
.13.
7. Aligning a Room with a Floor Plan
Having inserted a master bedroom from the left panel,
you now need to align it with the bedroom on the floor
plan – at the lower right. Floor plans are best thought of
as ‘drawing aids’. That is, use floor plans as a reference
guide when adding and placing rooms in a home.
Comparing the 3D room against the floor plan, there are a
few differences. It is:
a. facing or aligned the wrong way;
b. not in position on the floor plan; and
c. too large.
Each of these differences is addressed in this and subsequent
tutorial steps. If a room is not aligned correctly, it is easiest
to first turn it to face the correct direction.
The easiest way to rotate a room, or indeed any object in the
3D world, is to rotate it in 90 degree steps. Finer rotations
are possible in MyVirtualHome but they will be considered
later.
Ø Click on the floor of the Master Bedroom to make sure
it is selected.
Ø Press the > key (at the bottom right of the keyboard,
next to the ? key). The room rotates by 90 degrees.
Ø Press the > key again and the room rotates another
90 degrees.
.14.
The > and < keys rotate selected objects clockwise and
counter-clockwise respectively. The room is now aligned or
oriented the same way as the bedroom in the floor plan after
two 90 degree rotations.
.15.
If you are having difficulty seeing whether the corners are
lined up properly, try Right-clicking and dragging to pan the
camera to a better position. Zooming in and out may also
give you a better perspective.
9. Resizing a Room
One of the corners is now in position but the room is still
too large.
Ø Pan the camera with the Right Mouse Button so you
can clearly see the bottom-right corner of the room.
.16.
With the room in this
position, the left-side
wizard and menu
interface may be getting
in the way.
Ø Press
Ctrl+Spacebar to
temporarily hide the
interface.
.17.
Ø Now drag the east
wall, on the right of the
room. Drag it past the
wall line on the floor plan
below, and back until it
just obscures it.
Congratulations!
You have just added
and positioned
your first room in
MyVirtualHome!
Wouldn’t it have
been easier though if
there were no floor
to obscure your floor
plan?
.18.
Ø Press Ctrl+Spacebar to show the user interface.
Ø Pan the camera so you can see the home and floor
plan more clearly.
.19.
The left-most sequence of controls show and
hide the:
a. Floor;
b. Floor Plan; and
c. Terrain Grid.
Ø Pan the camera and notice you can now see through
the floor of the bedroom to the floor plan underneath.
.20.
Ø Drag the room or its walls
until they line up correctly.
Note that on the floor plan,
this room’s dimensions
should be 3500mm wide
by 3500mm tall.
.21.
- OR -
Ø Press Ctrl + S.
- OR -
Ø Press Ctrl + O to open the Open Dialog.
.22.
The home was successfully
saved in the first slot.
Ø Press the CANCEL
button at the bottom-
right of the Open
Dialog to close it.
- OR -
Ø Press the Esc key.
End of Tutorial 4
You have now completed the fourth tutorial in which you
learned how to add and manipulate a room and align it to a
floor plan.
In the next tutorial more rooms are added to the home and
you will learn how to change a room’s shape.
.23.
Tutorial 5 –
Building a Complete Home
Table of Contents
.2.
Tutorial 5 – Building a Complete Home
This tutorial extends the previous tutorial by adding
the remaining rooms shown on the floor plan. In doing
so, it describes how to shape rooms beyond simple
rectangles.
- OR -
Ø Press Ctrl + O. Note: ‘O’ refers to ‘Open’
.3.
Dialog disappear. The current state of the
home is revealed.
Ø Pan the camera so the screen
looks similar to the screenshot.
.4.
Ø Click the Living Room
object to insert the living
room into the world.
.5.
3. Placing the Living Room
Ø Move the mouse up and over the top of
the Master Bedroom so the Living Room follows,
snapping into the position shown in the screenshot.
.6.
4. Orienting the Living Room
The furniture orientation does not match the floor plan,
as is often the case. Sometimes you will need to drag a
room away from other rooms to rotate it but this is not
necessary here.
Ø Press the > key to rotate the Living Room clockwise
by 90 degrees.
.7.
5. Resizing the Living Room
Looking at the
floor plan, the
Living Room
you just placed is
already the right
size at 5000mm by
5000mm. There is,
however, a small hall
leading to the toilet
and bathroom and the
wall to the kitchen
does not quite line up.
Often the
simplest way to
resize or shape
rooms is to use
other rooms as
guides. To utilize
this method,
subsequent steps
will quickly
add the toilet,
bathroom and
kitchen.
.8.
6. Adding the Toilet
(Water Closet)
Ø Click on the
Rooms tab to see all of the
room categories.
This room is too wide and too deep for the floor plan.
Ø Click and drag the west wall of the Toilet toward
the Living Room until it is 1200mm wide.
.9.
Ø Click and drag the
south wall of the Toilet
until the room is 1400mm
deep.
.10.
8. Deleting Furniture
Sometimes furniture gets in the way or
you know immediately that you do not
want or need the item. The Ensuite
just placed has a toilet in it that is not
required. You have already added a
separate water closet.
Ø Click on the toilet (object) in the
Ensuite.
.11.
Ø Click the Wall Junction (blue cube) in the
lower-left corner of the Ensuite.
.12.
10. Reshaping the Living Room
Now you are in a good position to resize and shape the
Living Room.
Ø Click and hold the mouse on the portion of the left
wall of the Living Room that is below the Toilet
(being careful to not click on the window).
.13.
Ø Click the lower section of the Living Room left
wall.
.14.
11. Adding the Kitchen
Ø Click on the Rooms tab
to see all of the room categories.
.15.
12. Clearing a Room’s Contents
Some rooms will not size down easily because they have
too many furnishings. Dragging of walls of these rooms
is restricted by how closely the furnishings can be packed
together.
It is possible to delete the offending pieces of furniture
(they will be highlighted red) by clicking on each item and
pressing the Delete key. In some cases, however, it can be
easiest to clear the entire room.
Ø Click the Right Mouse Button on the floor of the
Kitchen.
.16.
13. Resizing the
Kitchen
Ø Drag the lower-
left Wall Junction of the
Kitchen or its lower and
left walls individually to snap
neatly into the corner.
.17.
14. Deleting Walls
The dotted line on the floor plan
between the Living Room and the Kitchen represents a
missing wall or an imaginary division between the two
rooms. Simulating this in MyVirtualHome, while keeping
the two rooms distinct, is accomplished by deleting the
walls between two rooms.
.18.
15. Show the Floor
Congratulations! All of the
rooms in the floor plan have
been placed and sized. It is
time to bring the floor back.
Ø Turn your floors ‘on’
using the Visibility &
Locking control panel.
.19.
16. Save Your Home
.20.
End of Tutorial 5
You have now completed the fifth tutorial in which you
learned all of the basic skills required to build a complete
home by adding the rooms and manipulating their walls to
fit.
In the next tutorial you will explore the options for a home’s
doors, looking at how to find and place them as well as
changing the type of door and its material makeup.
.21.
Tutorial 6 –
Working with Doors
Table of Contents
.2.
Tutorial 6 –
Working with Doors
This tutorial extends the previous tutorial by adding
doors of appropriate types throughout the home you
have built. It also shows how to use the Materials and
Components modes of the Information Panel.
- OR -
Ø Press Ctrl + O. Note: ‘O’ refers to ‘Open’
.4.
3. Wizard Step 3 – Structural & Fixtures
Ø Click the third wizard button in the row of buttons
under the MYVIRTUALHOME WIZARD title bar.
The wizard side panel slides in and then out to reveal the
third set of wizard controls. These are almost identical
to the controls in wizard step
2. This time, however, the
categories of rooms are replaced
by categories of structural items.
Also, the main tab above the
SEARCH bar contains the text
Fittings & Structural instead of
Rooms.
.5.
Unlike the Rooms
list of categories, the
Doors category has
subcategories. If categories
are similar to Folders, then
subcategories are similar
to Subfolders and can be
multiple levels ‘deep’.
ØClick the Exterior Doors
category.
.6.
You have now arrived at the level
where you can select and place
individual objects – equivalent
to the room objects previously
inserted.
Ø Scroll down the list and
click the Single Door
– One Sidelight object.
.7.
5. Moving the Bedroom Door
Ø Pan the
camera so you can
clearly see the door
between the Living
Room and the
Master Bedroom.
.8.
6. Adding a Bathroom Door
Ø Pan and rotate the camera so you can clearly
see the wall between the Living Room and the
Bathroom.
.9.
Ø Click the Interior Doors
category.
.10.
Note that the door
swings out from
the Ensuite into
the Living Room.
For easier access, it
would be better for
the door to swing
into the bathroom.
MyVirtualHome
provides a feature
on the Enter key
for cycling through
variants of an object – mainly doors and windows.
Ø Press the Enter key to cycle the door.
.11.
Ø When closed, Ctrl-click the door once more to
open it again.
.12.
8. Walk around the Home
Walk around your home to make sure you are happy
with the door placement.
Ø Press the Spacebar to
enter First Person View
and walk around the
home.
9. Hanging a Different
Door
Ø Ctrl-click on the front
door to close it.
.13.
The second block of commands on the
Context Menu includes:
a. Information
b. Properties
c. Materials
d. Components
These represent the four types of
information about an object that can be
displayed in the Information Panel at the
top-right of the screen.
.14.
The four subcomponents, often referred to as ‘slots’, of
this type of door are:
a. Trim (or Architrave)
b. Sidelight
c. Door
d. Door Handle or Lever
Notice that each of these four subcomponents highlights
when the mouse moves over it.
Ø Click anywhere in the
Door slot.
.15.
Ø Click the APPLY
button at the base of the
list when you are happy
with your selection. Note
the preview image in the
Door slot changes to
reflect your selection.
Ø Click the
Sidelight slot to find a
matching sidelight.
.16.
Ø Press the YES button to
apply the change.
.17.
A panel of slots appears that looks very similar to the
COMPONENTS slot list. In this tutorial you are only
instructed how to change the material on the door. Feel
free to change the others as you desire.
Ø Click the Door slot to open the material
selection panel.
.18.
whether to display one
result per row (ON) or
four results per row (OFF).
By default, this checkbox is
ON for objects and off for
materials.
Ø Scroll up and down
the material list, clicking
woods that interest you.
.19.
Ø Press the Esc key to remove the
selection and the InfoPanel.
- OR -
Ø Press Ctrl + Z.
.20.
Ø Click the Redo button in the main application
controls area.
- OR -
Ø Press Ctrl + Y.
End of Tutorial 6
You have now completed the sixth tutorial
in which you learned how to add and
manipulate doors and explored how to use
the Materials and Components modes of the Information
Panel.
The next tutorial continues with structural components by
adding windows and light fittings to the home.
.21.
Tutorial 7 –
Working with Windows & Lights
Table of Contents
.2.
Tutorial 7 – Working with
Windows & Lights
This tutorial extends the previous tutorial and continues
with wizard Step 3 – Structural & Fittings to add
windows and lights to the home.
- OR -
Ø Press Ctrl + O. Note: ‘O’ refers to ‘Open’
.3.
Ø Press the Spacebar until you are in Plan
View camera mode.
.4.
Ø Click the Search for
similar objects item in the
Context Menu.
.5.
found the window you want in the SEARCH panel,
click to add to the home and drag around until you are
happy with its placement.
Ø Place windows as desired in the home.
.6.
Ø Add a 610x1000mm
Awning Window or similar
to the Bathroom wall Note:
the procedure below will
work on any recently added
window.
.7.
Ø Press the APPLY button.
Ø Click on Timber
Venetian Blinds. Note that
Vertical Blinds are also available
here.
.8.
Ø Change the window furnishings to taste
throughout the home.
.9.
Ø Press the Spacebar until you are in First
Person View camera mode.
Earlier you used the Enter key to cycle through the various
orientations of a swing door. As an alternative, the Tab key
allows you to cycle through objects in the same category
as the current object rather than variants of the same
object. This allows you to browse objects similar to the one
currently selected.
Ø Press the Tab key to cycle the light fitting to another
in the same category.
Ø If you go past a
fitting you like and
would like to go back,
press Shift+Tab to
cycle back through
the lights.
.10.
The Context Menu also contains
two items corresponding to Tab
and Shift+Tab:
a. Cycle to next object;
and
b. Cycle to previous
object.
.11.
Note that all lights are added into the home in the ON state.
Since it is currently daytime in the world, rooms can become
very bright. Wizard Step 8 has a control that allows you to
change the time of day.
Ø Try turning some lights OFF by
Ctrl+clicking on them.
.12.
End of Tutorial 7
You have now completed the seventh tutorial in which
you learned how to add and manipulate windows and light
fittings. You also learned how to rapidly find things in the
category tree, change window furniture and cycle through
the objects in a category.
The next tutorial is the final tutorial concerning structural
components and wizard Step 3. It deals with modular
kitchen cabinets.
.13.
Tutorial 8 –
Modular Kitchen Cabinets
Table of Contents
.2.
Tutorial 8 – Modular Kitchen
Cabinets
This tutorial extends the previous tutorial and continues
with wizard Step 3 – Structural & Fittings to outfit
your kitchen using modular cabinets.
- OR -
Ø Press Ctrl + O. Note: ‘O’ refers to ‘Open’
.3.
A progress bar appears, displaying the load progress,
and when complete both the progress bar and the
Load Dialog disappear. The current state of the home is
revealed and should look similar to the screenshot.
.4.
Ø Click the Cabinets
category.
.5.
Ø Drag the cabinet
into the centre of the
kitchen.
.6.
4. Working along the Wall
This tutorial adds cabinets along one wall until reaching
the opposing corner – starting with a cabinet that has a
built-in cooktop.
Ø Click the Base Cabinets tab to browse up to that
category.
.7.
Ø Move the mouse (and
cabinet) into the kitchen so
that it snaps to the kitchen
wall above the corner
cabinet.
.8.
Ø Click the Cupboards
1980mm High category
and look through the
available items in the list.
.9.
6. Adding a Fridge & Terminating the
Cabinets
Continuing around the corner, a fridge with overhead
cabinets would be appropriate.
Ø Browse to the Base Cabinets à Appliance
Housing category.
.10.
Ø Press the Spacebar to switch to Free View
camera mode.
.11.
Note: The Keyword search feature searches for objects in all
categories, not just in categories below the current category.
- OR -
Ø Click the GO button to
the right of the Keyword entry
field.
.12.
Ø Click the Cabinet Side Panel 1980 item to
insert this object.
.13.
7. Wall Cabinets in Brief
Wall cabinets behave in much the same way as their
base cabinet cousins. In this tutorial, the kitchen is small
and wall cabinets are restricted to adding a rangehood
over the cooktop.
Ø Click the Cabinets tab to browse up to that
category.
.14.
8. Placing the Remaining Cabinets
The remaining cabinets along the lower wall of the kitchen
are easily placed. The controls used are the same as
earlier steps. Let personal preference be your guide and
experiment with different cabinet combinations.
For this tutorial, the series of screenshots displayed here
shows the following components being placed in succession
from left to right and then up:
Sink Cabinet 900 (a double cabinet)
450 Cabinet – 4 Drawer (a 450mm wide single
base cabinet)
Corner 1000 (a corner cabinet)
300 Cabinet – Open (a 300mm wide single base
cabinet)
.15.
Ø Save your current home by pressing the F9
key.
.16.
End of Tutorial 8
You have now completed the eighth tutorial in which you
learned how to construct a kitchen from modular cabinets.
The next tutorial moves on to wizard Step 4 – Furniture &
Electrical wherein you will learn how to furnish your home.
Tutorial 9 –
Furnishing your Home
Table of Contents
.2.
Tutorial 9 – Furnishing Your
Home
This tutorial extends the previous tutorial and moves on
to wizard Step 4 – Furniture & Electrical that gives
you the tools you need to furnish your home.
- OR -
Ø Press Ctrl + O. Note: ‘O’ refers to ‘Open’
.3.
A progress bar appears, displaying the load progress,
and when complete both the progress bar and the
Load Dialog disappear. The current state of the home is
revealed and should look similar to the screenshot.
The wizard side panel slides in and then out to reveal the
fourth set of wizard controls. These are almost identical
to the controls in wizard steps 2 and 3. This time,
.4.
however, the categories of rooms are replaced by two
main categories – Electrical and Furnishings. Also,
the main tab above the SEARCH bar contains the text
Furnishings & Electrical.
By now you are very familiar with the home you have built
and do not need the room names to remind you of what
room is what. You also do not need the floor plan any more.
Ø Click the ROOM label
visibility toggle to hide
room labels.
.5.
Note: Under the ROOM label visibility toggle
control are two others: Object label and
Measurement visibility toggles. These are
addressed later.
.6.
Wall Visibility Group
From left to right, the settings
and effects are:
a. Show walls as solid;
b. Show ‘near’ walls as
semi-transparent;
and
c. Show all walls as
semi-transparent.
Ø Press the Spacebar
to switch to Free View
camera mode.
.7.
Furniture
Visibility Group
From left to right, the
settings and effects are:
a. Show furniture as
solid;
b. Show ghosts of
furniture; and
c. Hide all furniture.
Ø Click each of the three
Furniture Visibility
Group controls and note
the effect.
.8.
Ø Tap the Spacebar and
walk around the home
experimenting with the
‘Ghost’ and ‘Invisible’
furniture modes.
.9.
This prevents you from
accidentally moving one
of these items. Accidental
movement can be very
annoying when you have
an almost complete home.
Notice the blue Wall
Junctions disappear when
you enable the Wall Lock,
further reducing visual clutter.
.10.
Suppose you wanted to
move the armchair at the
top of the Living Room at
little bit to the right.
Ø Click to select the
Armchair at the top
of the Living Room.
You will find that no matter how you move the armchair,
unless you pull it away from the wall, it spins around and
snaps its back to the wall in an attempt to help you line up
the furniture. MyVirtualHome provides a feature on the
Ctrl key which, when
used in conjunction with
dragging, allows you to
move objects without
this automatic snapping
assistance.
Ø Press Ctrl+Z to
Undo the move you
just made.
.11.
Ø Hold down the Ctrl key and then drag the
armchair to the right, along the wall.
5. Rotating Objects
To this point, almost all of the rotations you have performed
have been through 90 degrees with the < and > keys. One
of the control blocks that has not been explored much in
this tutorial series, with the exception of the Visibility &
Locking tool, is the MYVIRTUALHOME TOOLS block.
.12.
a. Move Mode – Select and move objects;
b. Rotate Mode – Rotate objects (alternately use
Alt+Move);
c. Interact Mode – Interact with objects
(alternately use Ctrl+Click);
d. Paint Mode – Paint objects (see Tutorial 10);
e. Eyedropper Mode – Copy an object’s material
(alternately use Alt+Paint);
f. Visibility & Locking – Control object visibility &
editing locks; and
g. User Options – Set application-wide options.
You may not use the Rotate and Interact modes very often,
as you will usually want to place, move and rotate an object
in swift succession. For this purpose, the Ctrl, Alt and
Shift keys let you swap between the modes without having
to move your mouse cursor. This control panel is provided
for those who prefer mouse controls to keyboard hotkeys.
They are also useful for those times when you find yourself
performing many rotations or many interactions and don’t
want to accidentally move something.
.13.
Ø Drag the couch
– note it does not move but
instead rotates to follow
the mouse, in five degree
increments.
.14.
6. Fine Positioning of Objects
Sometimes you will want to place small objects and
make very fine position and rotation changes. Suppose
you wanted to place a photo frame on top of the
entertainment unit in the Living Room.
Ø Tap the Spacebar to switch to Free View camera
mode.
.15.
Ø Click one of the
Photo Frame items to
create that object under
the mouse cursor. In the
screenshot, Photo Frame
03 (Landscape) has been
created.
.16.
Ø Hold down just the Ctrl key and drag the photo
frame for fine movement.
.17.
7. Furnish Your Home
There are a very large number of different objects in the
Furnishings & Electrical categories; from seating, tables
and bedding, to televisions, appliances and homewares.
Ø Spend some time browsing the Furnishings
& Electrical categories getting to know what types of
objects are available.
.18.
g. Place major room furnishings first returning to
smaller items later; and
h. Have fun!
End of Tutorial 9
You have now completed the ninth tutorial in which you
learned more about the Visibility & Locking tool and some
of the finer points of moving and rotating objects.
The next tutorial engages the Paint tool for when you want
to redecorate the home.
.19.
Tutorial 10 –
Redecorating Your Home
Table of Contents
.2.
Tutorial 10 – Redecorating
Your Home
This tutorial extends the previous tutorial and explores
the Paint and Eyedropper tools.
- OR -
Ø Press Ctrl + O. Note: ‘O’ refers to ‘Open’
.3.
A progress bar appears,
displaying the load
progress, and when
complete both the progress
bar and the Load Dialog
disappear. The current
state of the home is
revealed and should
look something like the
screenshot.
Ø Walk to the
room you would like
to redecorate first
– preferably one that has
two of the same object
(e.g. two armchairs).
.4.
3. Changing Materials in the InfoPanel
In tutorial 6, you learned how to use an object’s
material slots to change the material from which an
object is made. That feature is reviewed here with the
extension of how to change multiple objects at the same
time.
Ø Click one of the pair
of objects to select it
(e.g. click one of the
armchairs).
.5.
Ø Right-click one of the
objects and select Materials from
the Context Menu.
You are presented with the material slots for both objects.
In this case the two objects are the exact same type of
object. Often, however, there are similar but not necessarily
identical objects in the
home that you would like
to keep coordinated. For
example, in the room
above, there is a couch
that would most likely
share the same upholstery
as the armchairs.
Ø Shift-click a third
similar object in the scene
(e.g. a couch).
.6.
Note the change to the
material slot title – it now
says “Fabric (Armchair, 3
Seat)” or similar, depending
on what objects you have
clicked. You may also have
noticed a checkbox above the
material slots labeled GROUP
SIMILAR SLOTS, which is
checked by default.
.7.
Ø Click the slot you
want to change to open the
material search panel.
.8.
Ø Browse the materials, making a selection to taste.
.9.
4. Using the Paint Tool
The Paint tool is an alternate control to the Information
Panel for ‘painting’ object materials and colours. The
name ‘paint’ is somewhat of a misnomer in that all forms
of materials can be applied with the tool – e.g. painting a
wall, carpeting the floor, upholstering a couch, choosing a
rug pattern, et cetera.
.10.
white (e.g. a table will be
painted) or a warning message
will be displayed (e.g. a couch
will display a warning).
.11.
Ø Press and hold the Ctrl key and click on the
couch (or similar object) again.
.12.
Ø Browse the
categories to gain some
familiarity with available
materials.
6. Paint Colours
MyVirtualHome has many
thousands of materials but none are
more numerous than the available
paint colours. These deserve some
attention.
Ø Browse to the Materials à
Walls à Paints category.
.13.
Here you are presented with the
top-level paint categories, each
of which represents a range of
colours. Use the colour previews
as a guide when deciding what
colour you want to put on a wall.
If you want a dark burgundy for
example, you would probably
want to start with the Neutrals
category.
.14.
Note that not all colours of
differing hues exist in all ranges.
.15.
Note that only that wall was painted, not all of the walls
in the room. If you want to paint the entire room, hold
the Shift key down and click the wall.
Ø Browse to and select a different paint colour
(here a different red).
.16.
An Important Note about Colour
Sometimes, you may notice the colour in the search
panel looks different when painted on a wall in the 3D
home – occasionally by a large amount. MyVirtualHome
accurately represents colours in the scene so why is the
colour different?
The colour previews you see in the left search panel
represent the colour you would see on a paint swatch
from a hardware store. When painted on a large surface
under different lighting conditions – such as incandescent,
fluorescent or even daylight – colours appear to change.
This is principally due to the painted surface colour
being affected by the colour of the illuminating light.
MyVirtualHome accurately simulates this phenomenon.
When working with paint colours, be aware of the effect.
Also take note that most lights in MyVirtualHome default to
using 60W incandescent light bulbs – which produce a very
yellow light. The wattage and type of bulb a light fitting
uses can be changed in the Components section of the light
fitting’s InfoPanel. Try this and watch the effect on your
wall colours.
.17.
7. The Eyedropper Tool
The Eyedropper is a tool that does for materials what
the Search for similar objects feature does for objects.
That is, it searches for and displays the category the
material came from when the tool is clicked on an object.
.18.
Ø Press and hold the Alt key and click on one of
the walls you recently painted.
Note the colour on the wall has replaced the carpet preview
and the search list has returned to the appropriate paint
category. This is a very powerful feature as there is often
a material in the home similar to the one you would like
to paint. A simple Alt+click finds that material quickly,
providing you with a good starting point for further material
browsing.
Ø Alt+click a number of different objects to get a feel
for the tool.
.19.
8. Paint & Decorate Your Home
Almost everything you see in the home can be painted,
recoloured or have its material changed in some way.
Ø Spend some time browsing the Material
categories and painting various objects remembering to
Shift-click when you want to paint specific objects and
Alt-click when you want to find a material.
You may find after painting that you would like to change
your furnishings or even the type and size of windows and
doors. Decorating homes is an art and the colours you
choose are dictated by your taste and the mood you are
trying to create.
Painting, decorating and shuffling furniture is one of the
most fun parts of MyVirtualHome so take your time and
enjoy the experience.
.20.
End of Tutorial 10
You have now completed the tenth and final tutorial in
this series. In this tutorial you learned how to paint and
redecorate your home.
If you have worked through all of the tutorials you are
now armed with all the essential controls required to build,
furnish and decorate a complete home. MyVirtualHome
contains many further features that will be explored in this
form at a later date.
.21.
MyVirtualHome –
User Settings & Options
Table of Contents
General Options...............................................................4
Rendering API.............................................................8
Image Settings.............................................................9
.2.
User Settings & Options
MyVirtualHome provides a
series of options and preferences
that alter the way the software
operates and/or assists in
achieving optimal performance
or quality. Access the Options
Dialog by clicking the right-most
button in the MYVIRTUALHOME
TOOLS control block.
.3.
General Options
General options are less to do with performance and more
so to do with how you interact with MyVirtualHome.
User’s Height
.4.
Auto. Place Doors and Windows
.5.
Breathing Camera
Head Wave
.6.
Enable Proxy Server
Video Options
The video settings will have the most dramatic effect on the
performance of MyVirtualHome. The higher the quality of
the video settings, the more processing time the application
will take, and subsequently the slower your computer will
run. When it runs for the first time, MyVirtualHome picks
default settings for your machine based on your computer
hardware, although these settings can be changed at any
time via the Video Options.
.7.
Screen Size
Rendering API
.8.
Image Settings
.9.
Monitor Calibration Wizard
.10.
Sync to Vertical Retrace
.11.
Custom Video Options
The custom video options allow you to alter particular
aspects of MyVirtualHome’s video settings in greater
detail.
Material Shaders
Reflect. Quality
.12.
Texture Quality
Geometry Quality
Anti-aliasing
.13.
Max Anisotropy
Screen Refresh
.14.
.15.