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Unit III PART I User-defined Functions

3.1 Define a function. What are the advantages of a function? Or What is the need of a function? A function is a self-contained block of code that performs a specific task. It has a name and it is reusable i.e. it can be executed from as many different parts in a program as required. C language is a collection of various functions. The functions are broadly divided into two types. 1. Built-in functions such as printf, scanf etc. 2. User-defined functions such as main. The difference between the built-in functions and the user-defined functions are that built-in functions are not written by the user, they already exist in the development software where as user-defined functions are written by the user (programmer) depending on the requirements.

Advantages of using functions:


There are many advantages in using functions in a program they are:

1. Function is reusable: That means a function can be used to keep away


from rewriting the same block of code which is required in two or more locations in a program. This is especially useful if the code involved is long or complicated.

2. It makes the top down modular programming possible. In this style of


programming, the high level logic of the overall problem is solved first while the details of each lower level functions is addressed later.

3. The length of the source program can be reduced by using functions at appropriate places.

4. It makes debugging easy: It becomes uncomplicated to locate and


separate a faulty function for further study. 5. A function may be used later by many other programs this means that a c programmer can use function written by others, instead of starting over from scratch. 6. Saves memory and time. 3.2 What is modular programming? What are the characteristics of to-down modular approach? Modular programming is a strategy applied to the design and development of software systems. It is defined as organizing a large program into small, independent program segments called modules that are separately named and individually callable program units. These modules are integrated to become a software system that satisfies the system requirements. It is basically a divide-and-conquer approach to problem solving.

Fig 3.1: Top-down modular programming using functions In the above fig 3.1, the main function is divided into 3 sub-functions function1, function2, function3 and then the sub-function is again divided into tow modules A and B. Characteristics of module programming:

1. Each module should do only one thing. 2. A module can be called by only one higher module. 3. All modules are designed as single-entry, single-exit systems using control structures. 4. Communication between modules is allowed only by a calling module. 5. No communication can take place between modules that do not have calling-called relationship. 3.3 What are the similarities between variables and functions in C? 1. Both function names and variable names are considered as identifiers and therefore they must adhere to the rules for identifiers. 2. Like variables, functions have types (such as int) associated with them. 3. Like variables, function names and their types must be declared and defined before they are used in a program. 3.4 What are the elements of user-defined functions? Explain. In order to make use of a function, we need to establish three elements that are related to functions. 1. Function declaration. 2. Function call. 3. Function definition. Function declaration: Initially we have to declare the function before using it. Similar to how we declare a variable before using it. But the difference is a variable is declared inside the main() where as function is declared outside the main(). Function Call: In order to use the function, we need to invoke it by making a function call. The function which is calling a sub-function is called calling function and the function which is being called is called as called function.

Function definition: The task performed by the sub-function is written in this section i.e, actual program for the sub-function depending on the requirements is written here. The various elements of a function are shown in the example given below. Example: /*To print a simple message */ #include<stdio.h> void printline(void); void main() { printline(); getch(); } void printline(void) { printf(Welcome to C functions \n); } Output: Welcome to C functions Explanation: Initially the function is decalred. From the main(), the sub-function named printline is called. Here, main() is the calling function and printline() is the called function. When the printline() is called from the main function, the control goes to the printline() where the message Welcome to C functions gets printed. //functions executable statements // function definition // function calling // function declaration

1. Function declaration or Function prototype


Like variables, all functions in a C program must be declared, before being invoked. A function declaration or prototype consists of four parts,

1. Function type (return type) 2. Function name 3. Parameter list 4. Terminating semicolon. Syntax: Eg: Function_type function_name (parameter_list);

void printline (void);

2. Function Call A function can be called by simply using the function name followed by a list of actual parameters, if any, enclosed in parenthesis. Eg: printline(); (is a function call to the function whose name is printline and sends no arguments) When the compiler encounters a function call, the control is transferred to the function. The function is then executed line by line and a value is returned (if any) when the return statement is encountered. Thus the control is transferred back to the main (or calling) function. The compiler continues executing the next statements in the calling function. 3. Function definition A general form of a C function definition looks like this: function_type function_name (Argument1, Argument2, Argument3) { Local variable declarations; executable statement1; executable statement2; . . return statement; }

A function definition, also known as function implementation consists of six elements, 1. function name 2. function type 3. list of parameters 4. local variable declarations 5. function executable statements and 6. a return statements All the six elements are grouped into two parts, namely, Function header (First three elements) and Function body (second three elements)

Function Header: The function header consists of three parts: the function type (also known as return type), the function name and the formal parameter list. A semicolon is not used at the end of the function header. Name and type: The function type specifies the type of value (like float or double) that the function is expected to return to the program calling the function. If the return type is not explicitly specified, then default return type is int. If the function is not returning anything, then we need to specify the return type or function type as void. The value returned is the output produced by the function. The function name is any valid identifier and therefore must follow the same rules as that of variable name declaration. However, we should not give the library names as function names. 2. Formal parameter list: The parameter list or argument list declares the

variables that will receive the data sent by the calling function. They serve as input data to the function to carry out the specific task. Since, they represent the

replica of the actual parameters sent from the calling function, they are often referred as formal parameters. Eg: int add(int x, int y) float mul(int a,int b,int c) void printline() These are examples for function header. Function body: The function body contains the declarations and statements necessary for performing the required task. The body enclosed in braces, consists of three parts given in the following order. 1. Local declarations that specify the variables needed by the function. 2. Function statements that perform the task of the function. 3. A return statement that returns the value evaluated by the function. If a function does not return any value like the example given above (in the printline function), we can omit the return statement. In such cases, closing brace of the function acts as return statement so that whenever the closing brace is encountered by the compiler, the control is returned back to the calling function. Eg: int add(int x,int y) { int sum; sum=x+y; return(sum); }
3.4 What are the various rules for function declaration? 1. The parameter list must be separated by the commas. 2. Use of parameter names in the declaration is optional. 3. The parameter names do not need to be the same in the prototype declaration and the function definition. 4. The types must match the types of parameters in the function declaration, in number and order.

//function header //local variable declaration //executable statement //return statement

5. If the function has no formal parameters, the list is written as (void). 6. The return type is optional, when the function returns int type data. 7. The return type should be void if no value is returned. 8. When the declared types do not match with the type in the function definition, compiler will produce an error. 3.5 Write a short note on return values and their types. The value evaluated by the function is returned back to the calling function through return statement. While it is possible to pass to the called function any number of values, the called function can only return one value per call, at the most. The return statement can take any one of the following forms: return; Or return(expression); The plain return value does not return any value, it acts much as the closing brace of the function. When the return is encountered, the control is immediately passed back to the calling function. Eg: 1. 2. if(x>y) return;

//simple return statement

int mul(int x,int y) { int p ; p=x*y ; return(p) ; //returns a value } if(x>0) return(0); else return(1); //returns either 0 or 1 depending on the condition

3.

A function may have one or more return statements, but at a given point of time, a called function can return only one value based on the condition encountered.

The second form of return statement with an expression returns the value of the expression as shown below. return(x*y); 3.6 What are actual and formal arguments? The parameters used in prototype and function definition are called formal parameters and those used in function calls are called actual parameters. Actual arguments used in the calling statement may be simple constants, variables or expressions. The formal and actual parameters must match exactly in type, order and number. Their names however, do not need to match. 3.7 What are the various categories of function? Explain with examples. A function, depending on whether arguments are present or not and whether a value is returned or not, may belong to any one of the following categories: 1.Functions with no arguments and no return values. 2.Functions with arguments and no return values. 3.Functions with arguments and return values. 4.Functions that return multiple values. 5.Functions with no arguments and return values. 1. No arguments and no return values: It is one of the simplest types of function in C. A function without any arguments means you cannot pass data to the called function. Similarly, function with no return type does not pass back data to the calling function.

fig 3.2 No data communication between functions The above block diagram shows the communication between the calling and called functions of category1. The dark lines indicate the communication (control passing) between the two functions where as dotted lines indicate that there is no data is being transferred between two functions. Example: /*To print a simple message */ #include<stdio.h> void printline(void); void main() { printline(); getch(); } void printline(void) { printf(Welcome to C functions \n); } Output: Welcome to C functions //functions executable statements // function definition // function calling // function declaration

Explanation: Initially the function is declared. From the main(), the sub-function named printline is called. Here, main() is the calling function and printline() is the called function. When the printline() is called from the main function, the control goes to the printline() where the message Welcome to C functions gets printed. 2. Functions With arguments and no return values: A C function with arguments can perform much better than previous function type. This type of function can accept data from calling function. In other words, you send data to the called function from calling function but you cannot send result data back to the calling function. Rather, it displays the result on the terminal.

Fig 3.3. One way data communication

The block diagram of category 2 (in fig 3.3) represents one way data communication because only data is passed from calling function to called function and no data is returning back to the calling function. The control is being transferred to and fro between the two functions.
Example:

/*Program to add two intergers using category 2*/ #include<stdio.h> void add(int x, int y); void main() { clrscr(); add(30,15); add(6,4); getch(); } void add(int x, int y) { int result; result = x+y; printf("Sum of %d and %d is %d.\n\n",x,y,result); } Output: Sum of 30 and 15 is 45 Sum of 6 and 4 is 10 Explanation: This program consists of a function named add. This function add() takes two values as arguments, add those two values and stores the result in another variable result and then prints the result as shown above. Above example is a small and simple program so it does not appear great to use function. But assume a function consist 20 30 or more lines then it would not be wise to write same block of code wherever we need them. In such cases functions come handy, declare once, use wherever you want. The sub-function is called twice by the calling function with different values and each function call gives different output. So, we can control functions output by providing different integer parameters which was not possible in function type 1. This is the difference between function with no argument and function with argument. //function definition //function call //function call //function declaration

3. Functions with arguments and return value.


This type of function can send arguments (data) from the calling function to the called function and wait for the result to be returned back from the called function back to the calling function. And this type of function is mostly used in programming world because it can do two way communications; it can accept data as arguments as well as can send back data as return value. The data returned by the function can be used later in our program for further calculations.

Fig 3.4 Two-way data communication between functions

The block diagram of function with arguments and with return values is shown in fig 3.4. The dark lines indicate the transfer of both data and control between the calling and called functions. Example: #include<stdio.h> int add(int,int); void main() { //function prototype

int z; z = add(52,48); // function call // function call printf("Result= %d.\n\n",add(30,55)); printf("Result= %d.\n\n",z); getch(); } int add(int x, int y) { int result; result = x+y; return(result); } Output: Result=85 Result=100 Explanation: The main function sends two integer values to the add function. The add() adds two values and sends back the result to the calling function. Later result is printed on the terminal. (Terminal is an output device such as monitor or printer). //result is being returned back to calling function

4. Functions with no arguments but returns value.


We may need a function which does not take any argument but only returns values to the calling function then this type of function is useful. The best example of this type of function is getchar() library function which is declared in the header file stdio.h. We can declare a similar library function of our own as shown in tht example below.

Example:

#include<stdio.h> int get_number(void); void main() { int m=get_number(); printf(\n %d,m); } int get_number(void) { int num; Printf(Enter a number:); scanf(%d,&num); return(num); } Output: Enter a number:10 10 Explanation: //function definition //function call //function prototype

In this program the sub-function takes one integer as input from keyboard and sends back to the calling function. No data is being passed from the calling function but it is returning a value back to the calling function.

5. Functions that return multiple values:


A return statement can return only one value. But there might be situations where we want to send back more than one value. We have used arguments to send values to the called function, in the same way we can also use arguments to send back information to the calling function. The arguments that are used to send back data are called Output Parameters. The mechanism of sending back information through arguments is achieved using what are known address operator (&) and indirection operator(*) . The concept of pointers is used here. Let us see the example below. Example: #include<stdio.h> void main() { int a=20, b=11, p,q; calc(a,b,&p,&q); printf("Sum = %d, Sub = %d",p,q); getch(); } void calc(int x, int y, int *add, int *sub) { *add = x+y; *sub = x-y; } Output: Sum = 31, Sub = 9 Explanation: We can get memory address of any variable by simply placingn & before variable name. In the same way, we can get the value

stored at specific memory location by using * just before the memory address. Pointer can only store address of the value rather than value but when we add * to pointer variable then we can store value at that address. In the above program, the function call consists of four arguments, first two arguments a and b are input arguments and last two arguments are integer pointers which works as output parameters. When we call calc() function then the following assignments occurs. Value of variable a is assigned to x, value of b is assigned as y, addresses of p and q are assigned to add and sub respectively. In the sub-function, we are adding and subtracting values and storing the result at their respectively memory locations. i.e the memory locations of p and q. So we can print the values using p and q variables in the main(). 3.8 What is call by value and call by reference? Explain. (Or) What is pass by value and pass by address(or pass by pointers)? 1. Pass by value Values of actual parameters are copied to the variables in the parameter list of the called function. The function works on the copy and not on the original values of the actual parameters. This ensures that the original data in the calling function cannot be changed accidentally. 2. Pass by address or Pass by reference or Pass of pointers The memory addresses of the variables rather than the copies of values are sent to the called function. Here, the called function directly works on the data in the calling function and the changed values are available in the calling function for its use. Therefore a possible change on the data at the referenced address changes the original value of the argument.

Pass by pointers method is also called as pass by address or pass by reference. It is often used when manipulating arrays and strings. This method is also used when we require multiple return values. 3.9 What are the rules for pass by pointers? 1) The type of actual and formal arguments must be same. 2) The actual arguments must be the address of variables that are local to the calling function. 3) The formal arguments in the function header must be prefixed by the indirection operator (*). 4) In the function prototype, the arguments must be prefixed by the symbol *. 5) To access the value of an actual argument in the called function, we must use the corresponding formal argument prefixed with the indirection operator *. 3.10 Write a short note on nesting of functions. C permits nesting of functions freely. Nesting of functions is main() can call function1(), which calls function2(), which calls function3() and so on. There is no limit in C to how deeply functions can be nested. For example, a statement like p=mul(mul(5,2),3); is valid.

This represents two sequential function calls. The inner function call is evaluated first and the returned value is again used as an actual argument in the outer function call. So, in the above example, if the first call returns multiplication of two integers i.e, 5x2=10 as output of inner call. Then the function call transforms to mul(10,3). Therefore, one more time, the mul() is being called. Hence the final output returned is 30.

Note that the nesting of functions does not mean defining one function within another. This is illegal. Nesting of functions mean calling a function from another function. 3.11 What is recursion or recursive call? What is the need or advantage of recursive call? Explain with an example. (Or) What is recursion or recursive call? Mention a few points where we use the recursive call. Recursion is a technique of calling a function by itself. For example, main() { printf(Recursion call \n); main(); } Output: Recursion call Recursion call Recursion call In the above example, the main() is calling itself. Execution has to be terminated abruptly; otherwise the execution will continue indefinitely. Recursive function can be effectively used to solve problems where solution is expressed in terms of successively applying the same solution to subsets of the problem. When we write recursive functions, we must have an if

statement somewhere to force the function to return without the recursive call being executed. Otherwise, the function will never return. 3.12 Write a program to calculate factorial of a given number using recursive technique. Factorial of n = n(n-1)(n-2)......1. /*Factorial of a given number using recursion technique*/ #include<stdio.h> long int fact(int n); void main() { int n; printf(Enter a value to calculate its factorial: \n); scanf(%d,&n); printf(\n The factorial of %d is %ld, n, fact(n)); getch(); } long int fact(int n) { long int f; if(n==1) return(1); else //function definition //function call //function declaration

f=n*fact(n-1); return(f); }

//recursive call

Output: Enter a value to calculate its factorial: 3 The factorial of 3 is 6

The recursive call is evaluated by the statement, f= n* fact(n-1); 1. Assume n=3, since n!=1, then f= 3 * fact(2); 2. So now fact() is calling itself sending n=2, so from this call we get f=2 * fact(1); 3. Once again fact() is called with n=1. This time function returns 1 because n==1. The sequence of operations is simplified as given below. f= 3 * fact(2) =2 * fact(1) =3 * 2 * 1 =6

3.13 How can you pass variable number of arguments to a function?

Some functions have a variable number of arguments and data types cannot be known at the compile time. Example: printf, scanf functions. With the help of ellipsis symbol(), we can handle such functions. Exapmle: double area(float d,); Both the function declaration and definition should use ellipsis to indicate that the arguments are arbitrary both in number and type. 3.14 How do we pass arrays to function? Like the values of simple variables, it is also possible to pass the values of an array to a function. To pass a 1-D array to a called function, it is sufficient to list the name of the array without any subscripts and its size as arguments. Example for function call: sum(a,n);

Where, a is the name of the array and n is array size. Suppose sum is a function name. The function call above will pass the whole array a to the called function. The function header might look like: Function header: float sum(float a[],int n)

The function sum is defined to take two arguments, the array name and the size of the array to specify the size of the array. The declaration of the formal argument array a is made as follows: float a[]; The pair of brackets informs the compiler that the argument a is an array of numbers. It is not necessary to specify the size of the array size.

Example program: The following Program finds out the sum of the elements in a given array where the array is being passed to a function. float sum(float a[],int n); main() { float a[5] = {1,2,3,4,5}; float total; total = sum(a,n); //function call //array declaration and initialization // function declaration

printf("sum=%f \n",total); getch(); } float sum(float a[],int n) { int i; float sum=0; for(i=0;i<n;i++) sum+=a[i]; return(sum); /* sum of the array elements is evaluated and the total value is returned to the main() */ //function definition

Output: Sum = 15 In C, the name of the array represents the address of its first element. By passing the array name, we are in fact, passing the address of the array to the called function. The array in the called function now refers to the same array (original array) stored in the memory. Therefore, any changes in the array in the called function can be referred to the original array. Passing addresses of parameters to the functions is referred to as pass by address or pass by pointers. So passing array to function comes under pass by address. 3.15 Explain how passing array to function is related to the concept of pass by address. In C, the name of the array represents the address of its first element. By passing the array name, we are in fact, passing the address of the array to the called function. The array in the called function now refers to the same array (original array) stored in the memory. Therefore, any changes in the array in the called function can be referred to the original array. Passing addresses of parameters to the functions is referred to as pass by address or pass by pointers. So passing array to function comes under pass by address. Let us see an example of sorting given elements of an array to illustrate the concept of pass by address. Program: To arrange the elements of an array in ascending order /*sorting using functions.....Ascending order*/ #include<stdio.h> float ascend(float a[],int n); //function declaration

main() { float a[5]={40,50,20,10,100}; int i; ascend(a,n); for(i=0;i<n;i++) printf("%f \t",a[i]); getch(); } float ascend(float a[],int n) { int i,j,temp; for(i=0;i<n;i++) { for(j=i+1;j<n;j++) { if(a[i]>a[j]) { temp=a[j]; a[j]=a[i]; a[i]=temp; // function definition //function call

} } } } Output: 10 20 40 50 100

So, what ever the changes we are making to the array in the sub-function is being reflected in the original array from where it is passed. Thus we have arranged the elements of an array in ascending order. 3.16 What are the three rules to pass an array to a function? The three rules to pass an array to a function are 1. The function must be called by passing only the name of the array. 2. In the function declaration, the formal parameters must be of array type (size of the array does not need to be specified).

3. The function prototype must show that the argument is an array.(Eg:


int a[]) 3.17 What are the rules to pass a two-dimensional array to a function? Like 1-D arrays, we can also pass multi-dimensional arrays to functions. The function must be called by passing only the array name. In the function declaration and definition, we must indicate that the array has two dimensions by including two sets of brackets. The size of the second dimension must be specified. The prototype declaration must be similar to the function header.

Example: int add(a[][N],int M,int N);

3.18 Give an example to pass a two-dimensional array to a function. The following is a program that calculates the average of all the elements of a two-dimensional array. /* A program to calculate average of elements of a 2-D array*/ #include<stdio.h> void main() { float avg; int a[2][2] = {10,20,15,25}; int m=2,n=2; float average(int a[][n],int m,int n); avg=average(a,m,n); //function declaration

//function call

printf("Average of elements of an array=%f \n",avg); getch(); } float average(int a[][2],int m,int n) //function definition { int i,j,sum=0; float avg=0.0; for(i=0;i<m;i++)

for(j=0;j<n;j++) sum=sum+a[i][j]; avg=(float)sum/m*n; return(avg); } Output: The average of elements of an array=70.000000 3.19 Write short notes on passing strings to functions. The strings are treated as character arrays in C and therefore the rules for passing strings to functions are similar to those for passing arrays to functions. Basic rules are: 1. The string to be passed must be declared as a formal argument of a function when it is defined. Example: void display(char item[]) { .. .. } 2. The function prototype must show that the argument is a string. For the above function definition, prototype can be written as Example: void display(char item[]); //calculating average of all elements //returning calculated average

3. A call to a function must have a string name without subscripts as its actual arguments.

Example:

display(item);

where, item is the string name

Like arrays, strings are also passed by address. 3.20 What are the storage classes in C? Explain in detail with necessary examples. In C, not only variables have data type, they also have a storage class associated with them. There are four storage classes in C. They are 1. Automatic variables (auto) 2. External variables (extern) 3. Static variables (static) 4. Register variables (register) 1. Automatic variables: Declared inside a function in which they are utilized. They are created when the function is called and destroyed automatically when the function is exited, hence the name automatic. Automatic variables are therefore private (or local) to a function in which they are declared. Because of this property, automatic variables are also referred to as local or internal variables. A variable declared inside a function without storage class specification is, by default, an automatic variable. Eg: int number; is equivalent to auto int number;

Keyword: auto is the keyword used for automatic variables. One important feature of automatic variables is that their value cannot be changed accidentally by what happens in some other function in the program. This ensures that we may declare and use the same variable name

in different functions in the same program without causing any confusion to the compiler. void function1(void); main() { int m=100; function1(); printf(%d \n,m); getch(); } void function1() { int m=10; //m is local to function1() //m is local to main()

printf(%d \n,m); } Output: 10 100 //value of m in function1() //value of m in main()

2. External variables: External variables are those that are alive and active through out the program. They are also known as global variables. Unlike, local variables, global variables are accessed by any function in the program. External variables are declared outside a function. Keyword: extern int number;

For example,

float average=10.0; main() { } function1() { . } function2() { . } The variables number and average are global variables since they are declared outside the main(). They are globally available for use in all three functions. In case a local variable and a global variable have a same name, then the local variable will have precedence over the global one in the function where it is declared. The main function cannot access the variable if it has been declared after the main function. This problem can be solved by declaring the variable with the storage class extern. void printline(void); is equivalent to extern void printline(void); 3. Static variables: The value of the static variables persists until the end of the program. A variable can be declared using the keyword static. Eg: static int x;

static float y; A static variable may be either an of internal type or external type depending on the place of declaration. Internal static variables are similar to the auto variables except that they are alive through out the program. Hence, they can be used to retain values between function calls. Static variable is initialized only once, when the program is compiled. It is never initialized again. An external static variable is declared outside of all functions and is available to all the functions in that program. The difference between a static external variable and a simple external variable is that the static external variable is available only within the file where it is defined while the simple external variable can be accessed by other files. Program to illustrate static variable: void stat(); void main() { int i; for(i=0;i<3;i++) stat(); } void stat() { static int x=0; x=x+1;

printf(x=%d \n,x); } Output: x=1 x=2 x=3 4. Register variables: A variable that should be kept in one of the machines registers, instead of keeping in the memory (where variables are normally stored) has to be declared using the storage class register. Eg: register int count; Advantage: Since register access is much faster than memory access, it leads to faster execution. Note: Most compilers allow only int or char variables to be placed in the register.

Since, only a few variables can be placed in a register, it is important to carefully select the variables for this purpose. However, C compiler automatically converts the register variables into non-register variables once the limit is reached.

3.21 Write a short note on nested blocks. A set of statements enclosed in a set of braces is known as a block or a compound statement. A block can has its own declarations and other statements. It is also possible to have a block of such statements inside the body of a function or another block, thus creating what is known as nested blocks as shown below.

main() { int a=10; int b=10; { int a=0; int c=a+b; printf(Inner block,c=%d\n,c); .} c=a+b; printf(Outer block,c=%d,c); } Output: Inner block,c=10 Outer block,c=20 Explanation: The scope of variables inside the inner block is pertained till the end of the inner block. So here, a is declared and initialized to 0 so, c= a+b that means c=0+10 =10. The scope of outer block variables is pertained till the end of the program. So, after inner block c= a+b. Here, a=10 and b= 10 are there, so c=10+10=20. 3.22 Define the terms scope, visibility and lifetime. Scope: The region of a program in which a variable is available for use.

Inner block

Outer block

Visibility: The programs ability to access a variable from the memory. Lifetime: The lifetime of a variable is the duration of time in which a variable exists in the memory during execution. 3.33 Compare the scope and lifetime of variables belonging to all storage classes. Storage class extern Where declared Before Visibility (active) Lifetime (alive) Global

all Entire file plus other files where variable is declared all Only in the file Only in that function Only in that function Only in that function

functions (global) static static None or auto register Before

Global Global Until end of the function Until end of the function

functions Inside a function Inside a function Inside a function