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Game Theory: Noncooperatie Games

Wald A 1950 Statistical Decision Functions. John Wiley, New erally is regarded as the founder of the field. In von
York Neumann (1928), he showed that the above mentioned
problem allows a solution in the case of two players
T. Seidenfeld with strictly opposed interests (zero-sum games). The
book Theory of Games and Economic Behaior that
von Neumann wrote together with the economist
Morgenstern (von Neumann and Morgenstern 1944)
Game Theory: Noncooperative Games demonstrated convincingly that the tools developed
initially for parlor games could be applied successfully
Games are mathematical models of interactive stra- to a variety of social conflict situations.
tegic decision situations: there are various actors
(players) involved that jointly determine the outcome
and each tries to obtain that outcome that is most 2. Noncooperatie Game Models
favorable to him. A game is said to be noncooperative
if there are no possibilities for commitment (unilateral The simplest type of model is one in which there is no
or multilateral) outside the rules of the game. In dynamics: each player has to make only one decision
contrast, in cooperative games, players can form and decisions are effectively made simultaneously as
coalitions with the possibilities for doing so not being no player has knowledge about the decision that has
explicitly modeled within the rules of the game. Nash been made by another player. As an example, one
(1953) argued that the two approaches are comp- might think of a sealed bid procurement auction:
lementary and he proposed building noncooperative without knowing the bids of the competitors, each
models of cooperative games, an idea that is referred player submits their bid in a sealed envelope; the
to as the Nash program. The article describes nonco- player making the lowest bid is awarded the contract
operative game models and solution concepts and and in turn receives a payment (say) equal to their bid.
some applications are indicated (see Aumann 1987 for Such a game is called a game in normal form or also a
a more extended overview). game in strategic form.
The formal mathematical definition of an n-player
normal form game is as follows. Let Si be the (finite)
1. The Problem set of possible decisions (also called actions or strat-
egies) that player i might take. Furthermore, let S l
Imagine an interactive decision situation in which Xni= Si be the set of strategy profiles, hence, s ? S
various individuals (players) are involved, whose "
specifies a strategy for each and every player in the
decisions affect each other. Depending on the decisions game. Assume that each player’s preferences over the
that are taken, a certain outcome will result; players set of outcomes of the game can be described by a (von
have preferences over these outcomes and typically Neumann and Morgenstern 1953) utility function,
there is a conflict of interest as different players prefer hence, each player wants to maximize their utility and
different outcomes. Each player now faces the question only cares about expected utility. Von Neumann and
what decision is best. As the decisions are inter- Morgenstern (1953) give conditions under which such
dependent, the answer to the question will depend not a utility function can be found; some theory has been
only on the player’s own preferences, but also on the developed also without this assumption, but it is
decisions that the other players take. The player, convenient to maintain it here. Each strategy profile
hence, has to make a prediction about what the other s ? S produces a certain outcome and right ui( s) for the
players will do. For an outsider there is the related utility of player i associated with this outcome. The
question of predicting the overall outcome of the normal form game is then completely specified by the
game. Based on the assumption of rational behavior of strategy sets Si and by the utility functions ui with ui:
all players involved, game theory offers a set of tools S , hence G l fSi,…, Sn,ui,…, un g.
and concepts that provide answers to these questions. Games in which players move more than once,
The above mentioned problem arises in a variety of and\or in which moves of different players are
circumstances, ranging from parlor games (chess, sequential can be represented by means of a tree.
poker, bridge) to various economic, political, military, Formally, such a game is said to be in extensive form.
or biological situations. Game theory offers a col- The nodes of the tree correspond with decision points
lection of formal models and solution concepts to of players, with the arcs at a node representing the
analyze these situations. While the history of the field decisions that are possible at that node. Each endpoint
can be traced back to the analysis of the two-person of the tree represents an outcome of the game and
card game le Her by James Waldegrave in the early again it is associated with a utility for each of the
eighteenth century, with important contributions by players. A special type of extensive form game is one in
the French scientists Cournot and Borel in the nine- which there is perfect information: when a player has
teenth and twentieth centuries (Baumol and Goldfeld to move, they have full information about where they
(1968), Weintraub (1992)), John von Neumann gen- are in the game and what decisions have been taken

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Game Theory: Noncooperatie Games

before. Chess can be viewed as an extensive form game of possible types and the probability distribution over
with perfect information. So-called information sets this set is common knowledge, however, which type
are used to represent limited information in a tree: realization results for player i is typically only known
when a player cannot distinguish two nodes in the tree, to player i himself. A normal form game with
these are in the same information set. When a player incomplete information, hence, does not only specify
has to move, they can condition their action only on the players and their utility functions, but also their
the information set that is revealed to them, not on the types and the joint probability distribution on players’
actual node. The theory has been developed mainly for types. Formally, such a game is given by a tuple G l
games with perfect recall, that is, each player is fS ,…, Sn, T ,…, Tn, u ,…, un, pg where Si is player i’s
assumed to fully remember their previous actions and "
strategy " is the set
set, T " of possible types of player, i,
i
information. Kuhn (1953) provides a formal devel- ui: SxT  is player i’s payoff function (where T l
opment. For some recent contributions dealing with Xni= Ti), and p is the probability distribution on T. The
imperfect recall, see Rubinstein (1998). play" of the game proceeds as follows: A type profile
Von Neumann (1928) introduced the fundamental t ? T is determined according to p and player i is
concept of strategy by means of which an extensive informed about their type ti. Based on this infor-
form game can be reduced to one in normal form. mation, player i updates information about the
Formally, a strategy for a player is a full plan of action types of the others, computing the posterior prob-
that specifies for each information set of this player the ability pi(t\ti) and chooses an action to maximize
action that this player intends to take if and when that the associated expected payoff. Harsanyi’s modeling
information set is reached. Clearly, once a strategy has technique has shown to be very powerful (see Auctions;
been determined for each player, the outcome is Information, Economics of ).
determined as well. Von Neumann argued that, for
rational players, there is no loss of generality in forcing
them to think through the game in advance, hence, to
force them to choose a strategy. Consequently, the
extensive form can be reduced to the simpler normal 3. Solution Concepts
form.
The above description abstracted from randomi-
3.1 Indiidual Rationality
zation. A player, however, might randomize before the
start of the game which (pure) strategy they might use Concepts of ‘individual rationality’ from decision
during the game. Alternatively, they might randomize theory can also be used in a game context. If one
to determine which action they will choose once a strategy si of player i is (strictly) dominated by another
certain information set is reached. The concept of strategy sI of this player (i.e., it yields a lower payoff no
mixed strategy is used to refer to the former case, the matter what strategy profile s−i the other players use,
concept of behavior strategy refers to the latter case of formally ui(si, s−i) ui(si , s−i) for all s−i) then a
local randomization. Kuhn (1953) showed that both rational player i will not use si and it should be possible
concepts are equivalent for games with perfect recall, to eliminate si without changing the solution. Fur-
that is, whatever a player can do with a strategy of one thermore, dominated strategies can be iteratively
type they can also do with a strategy of the other, and eliminated. Alternatively, a ‘Bayesian’ player will
vice versa. Note that since players are assumed to represent their uncertainty about their opponent’s
have von Neumann–Morgenstern utilities, replacing strategies by a probability distribution σ−i on S−i(l
‘payoff’ (utility) by ‘expected payoff’ creates no special Xj  i Sj) and they will thus only choose strategies that
difficulties. are best responses against some such correlated strat-
The traditional theory has been developed for games egy σ−i. By using duality theory from linear pro-
of complete information, that is, each player is gramming it can be shown that si is a best response
assumed to know the utility functions of all the players against some correlated strategy σ−i of the opponents
in the game. Frequently, a player will not have all if and only if si is not strictly dominated, hence, the two
information about their competitors. For example, in concepts are equivalent. In most of the theory it has
the procurement context referred to above, a player been assumed that the fact that players decide in-
may not know how many orders a competitor has in dependently implies that a player will represent their
stock, hence, they may not know how much value an uncertainty by a profile of mixed strategies of the
opponent assigns to winning the present contract. opponents, that is, the components of σ−i are in-
Harsanyi (1968) showed how to incorporate incom- dependent. The set of strategy profiles that remain
plete information into the model. To represent asym- after all strategies of all players that are not best
metric information, Harsanyi introduces an artificial responses against independent mixtures of opponents
chance move at the beginning of the game that have been iteratively eliminated is called the set of
determines which piece of private information each rationalizable profiles (Bernheim 1984, Pearce 1984).
player will have. This piece of private information is The set of rationalizable strategies may be smaller
also called the player’s type. It is assumed that the set than the set of iteratively undominated strategies.

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In his theory of the 2-person zero-sum game, von a Nash equilibrium if and only if it is a pair of optimal
Neumann also used an individualistic rationality strategies, hence, Nash’s concept generalizes the solu-
concept. If player i uses mixed strategy σi then the tion provided by von Neumann and Morgenstern.
worst that can happen to is to receive the expected Pursuing the above rationale leading to Nash’s
payoff minσ ui(σi,σ−i), hence, player i can guarantee solution concept, three questions remain: (a) why does
the payoff −imaxσ minσ ui(σi,σ−i) by choosing their a player represent their uncertainty about the behavior
i −i
mixed strategy appropriately. Note that a mixed of their opponents by an independent mixed strategy
strategy may ‘guarantee’ a higher expected payoff than profile? (b) do the requirements determine a unique
a pure strategy. For example, in ‘matching pennies’ solution? and (c) is being a Nash equilibrium sufficient
(two players simultaneously show the side of their to qualify as a satisfactory solution? The first issue is
penny with player 1 (resp. player 2) receiving both taken up in Aumann (1974) where an alternative
pennies if the sides are the same (resp. different) it is concept of correlated equilibrium is developed that
obviously better to keep one’s side hidden, hence, to allows for more general beliefs. One interpretation is
use a mixed strategy. Von Neumann showed that, for that players discuss before the game and construct a
finite 2-person zero-sum games, there exist number  common randomization device, a correlated strategy
and  with  j l 0 such that each player i can" σ. Upon hearing what pure strategy the device selected
#
guarantee " say
i. We # that is the security level of player for player i, this player updates their beliefs on their
i: against a ‘rational’ opponent, player i cannot expect opponent’s actions; σ is a correlated equilibrium if
to get more than this level. Strategies that guarantee each player is always willing to follow the recom-
the security level are called optimal strategies and  is mendation of σ. The answer to the second question is
also termed the value of the game. Von Neumann’s " a clear no, it is easy to construct games with multiple
theorem is also called the minmax theorem, it thus Nash equilibria and many games, also some with
shows that there is indeed an optimal way to play a practical relevance, do have multiple equilibria.
finite 2-person zero-sum game. Hence, the rationale that has been given for the
equilibrium concept appears incomplete, and the
question is, whether, in a game with multiple equilibria
there is any argument for focusing on any of these.
Alternatively, should one look in an entirely different
3.2 Equilibrium
direction for a satisfactory solution, for example, by
Nash (1950, 1951) was the first to break away from the giving up the assumption that the solution be unique?
individualistic rationality concepts. Rather than focus- We discuss these questions below after first having
ing on the direct question ‘what should a player taken up the third question and having shown that
do’ (or ‘what should a game theorist advise a player that one also has a negative answer: not every Nash
to do’), he approached the problem indirectly and equilibrium can be considered as a satisfactory
asked ‘if the game has a solution, what properties solution.
would it have.’ In fact, a suggestion to proceed in this Consider the following extensive form ultimatum
way was already contained in von Neumann and game. Player 1 divides $10 in any (integer) way that
Morgenstern (1953), but the authors of that book had they want; player 2 observes the division and decides
not followed it through. Nash assumes that a satis- whether or not to accept it; if player 2 accepts, each
factory solution of a game exists. He further assumes player receives the amount that was proposed, other-
that the solution is unique. Hence, the solution takes wise neither player receives anything. In addition,
the form of a (mixed) strategy profile σ, recommending assume that each player cares only about the amount
to each player i a course of behavior σi. Rational of money that they receive and that each prefers more
players will know this solution and a player will be money to less, say ui(x) l xi. Player 1 then knows that
willing to behave according to it only if it is in their player 2 is sure to accept as long as they are offered at
interest to do so, that is, if the strategy σi is a best least $1, hence, there seem only two possible solutions
response against the strategy profile of the opponents, of the game—10; accept all—and—9, accept iff x  1
ui(σ) l maxτi ui (τi, σ−i). A Nash equilibrium is a (the first number is the amount that player 1 asks # for
profile of strategies σ such that this condition is himself). Indeed these two strategy profiles are Nash
satisfied for each player i. To summarize the argument, equilibria, however, there are other equilibria as well,
a necessary condition for σ to be a satisfactory solution for example, 3, accept iff x  7 is a Nash equilibrium.
of the game is that σ be a Nash equilibrium. (If player 1 demands 3 for # themself, then player 2’s
By relying on fixed point theorems (either the one of strategy prescribes to accept and that is a best
Brouwer or the one of Kakutani can be used), Nash response; on the other hand, if player 2 indeed accepts
proved that every finite game admits at least one Nash only if offered at least 7, then it is optimal for player 1
equilibrium, albeit possibly in mixed strategies. In- to offer exactly 7.) In this equilibrium player 2
deed, in ‘matching pennies’ each player should choose ‘threatens’ to reject a positive amount that is offered
each side of the coin with 50 percent probability in the to, such as $5, even though strictly prefering to accept
unique equilibrium. In a 2-person zero-sum game, σ is in case $5 would be offered. The reason the profile is in

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equilibrium is that an amount such as $5 is not offered set, a player constructs beliefs over where they are in the
and, hence, the threat is not called. Player 1 behaves as set and optimizes their payoff, given these beliefs and
if player 2 is committed to this strategy, in the extensive taking the strategies of the opponents as fixed. Kreps
form game, however, such commitments are not and Wilson require that the beliefs be explainable in
possible and facing the fait accompli that $5 is offered, terms of small mistakes, hence, the close connection
player 2 will accept. Player 1 can neglect the incredible between their concept and Selten’s.
threat. Intuitively, one would like an equilibrium not to be
Starting with Selten (1965) a literature developed robust against just some trembles but rather against
dealing with the question of how to eliminate equilibria ‘plausible’ ones: if there is a good explanation for why
involving incredible threats. Selten (1965) proposed the information set is reached after all, then preference
the concept of subgame perfect equilibrium that is should be given to such an explanation. Plausibility is
based on the idea of ‘persistent rationality’: every- hard to define formally, but, if an equilibrium is robust
where in the game tree, no matter what happened in against all trembles, then clearly it will also be robust
the past, the player that moves will play a strategy against the plausible ones. Unfortunately, equilibria
that, from that point on, is a best response against the satisfying this strict robustness test need not exist.
strategies of the opponents. Formally, a subgame However, Kohlberg and Mertens (1984) have shown
perfect equilibrium is a strategy profile that constitutes that sets of equilibria with this desirable property exist
a Nash equilibrium in every subgame of the game, a always. They, furthermore, argue that it is natural to
subgame being a part of the game that constitutes a look at sets of ‘equivalent’ equilibria. For example, if
game in itself. For games with perfect information, a player is fully indifferent between two of their
subgame perfect equilibria can be found by the strategies, there is no reason to make them choose
backward induction (dynamic programming) proce- a specific one. Similarly, if the choice only makes a
dure that was used already in Zermelo (1913) to show difference if and after another player has played
that the game of chess is determined completely: a strictly dominated strategy, one might be satisfied to
starting at the end of the game one work backwards leave the choice undetermined.
each time reducing the game by substituting a decision Sets of stable equilibria satisfy several desirable
set of a player by an optimal decision and it’s properties, such as being robust against elimination of
associated payoff. It is worthwhile to remark that this strategies that are dominated or that are not a best
assumption of ‘persistent rationality’ was criticized in response against any element of the set. The latter
von Neumann and Morgenstern (1944). property is also called ‘forward induction’ and it has
Selten (1975) noted that requiring subgame per- proved powerful to reduce the number of equilibrium
fection was not sufficient to eliminate all equilibria outcomes in signaling games (see Information, Econ-
involving incredible threats and proposed a different omics of). The original stability concept proposed in
solution. He reasoned that, if the problem is caused by Kohlberg and Mertens (1984) was of a preliminary
nonmaximizing behavior at unreached information nature and was not completely satisfactory. The ideas
sets, it can be eliminated by ensuring that all in- have been further developed in Mertens (1989) but
formation sets are reached, if only with small prob- that concept has not seen too many applications yet as
ability. Formally, Selten (1975) defines an equilibrium it is difficult to handle. In addition, part of the
to be (trembling hand) perfect if it satisfies a robustness profession considers this a too demanding rationality
test: each player should be still willing to play their concept (see van Damme 1991 for further discussion).
equilibrium strategy if each player with some small The normative, ‘rationalistic’ interpretation of Nash
probability makes mistakes and, as a consequence, equilibrium that has been considered thus far relies on
every information set is reached with positive prob- the assumption that the solution to a game is unique,
ability. In the ultimatum game above, if player 1 yet many games admit multiple equilibria, even mul-
makes mistakes, player 2 is forced to accept any tiple stable ones. The question thus arises about
positive amount and player 1 will not offer more than equilibrium selection: how will players coordinate on
$1 to player 2 in a perfect equilibrium. The robustness an equilibrium and on which one? Consider the
test proposed is weak (the strategies are only required following simple normal form stag hunt game as an
to be optimal for some sequence of small mistakes that example. Two players simultaneously choose between
converges to zero) and this guarantees that each game the numbers 1 and 2. If both choose the same number,
admits at least one perfect equilibrium. However, at they each receive a payoff equal to the number chosen,
the same time this implies that some equilibria are if they choose different numbers the player choosing
perfect only because of the fact that the mistake the lower number receives 1 from the other. The game
sequence can be artificially chosen, hence, the perfect- has two equilibria in pure strategies: (1,1) and (2,2).
ness concept does not eliminate all equilibria that are The latter yields both players higher payoffs than the
considered as ‘counterintuitive.’ The same remark former, however, choosing 2 is also more risky than
applies to the closely related concept of sequential choosing 1: while the latter guarantees the payoff 1, the
equilibria that has been proposed in Kreps and Wilson former might result in a loss of 1. How to resolve the
(1982). This concept requires that, at each information problem?

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Harsanyi and Selten (1988) provide a general theory contrary, the interpretation applies in a context of
of equilibrium selection in noncooperative games that limited information where players behave in a bound-
can be used in these circumstances. The theory can be edly rational way. After Shapley (1964) had published
seen as an extension of Nash’s (1953) equilibrium an example showing that a certain dynamic adjustment
selection theory for bargaining games. The authors process need not converge at all, interest in this second
start by formulating general properties that a theory approach dwindled for some time, but it was revived in
should satisfy (such as symmetry, ordinality, effi- the 1990s. Since then a systematic study has begun
ciency, monotonicity, consistency) but they discover under which circumstances a variety of processes will
quickly that not all of these can be satisfied at the same converge and, if they converge, to which equilibria. It
time. Indeed, the stag hunt game given in the above is too early to draw broad conclusions, instead the
paragraph has the same best reply structure as the reader is referred to Fudenberg and Levine (1998) for
game in which payoffs are 2 (resp. 1) if each player a partial overview. Interestingly, some of the concepts
chooses 1 (resp. 2) and where payoffs are 0 if different that were introduced in the ‘rationalistic’ branch
numbers are chosen, and in this game the efficient reappear in this branch of the literature, in particular
equilibrium involves both players choosing 1. Hence, this holds for the concept of risk dominance.
choices have to be made and, as Harsanyi and Selten Consider the stag hunt coordination game described
admit, different selection theories are possible. One of above and imagine that it is played repeatedly. When
the major innovations of Harsanyi and Selten (that in a player is called upon to play they ‘ask around’ to find
some form will probably play a role in these alternative out what other players in the population that have
theories as well) is the concept of risk dominance. already played have been confronted with and then
Intuitively, one equilibrium is said to risk dominate plays a best response against the resulting sample.
another if, in a situation where attention is confined to Young (1998) shows that the process will converge to
this pair, players eventually come to coordinate on the one of the two equilibria. Now imagine that sometimes
first as they consider the second to be more risky. The players make mistakes in implementing their desired
formal definition makes use of the tracing procedure, action and choose the other one instead. In this case
an algorithm (homotopy) that transforms any mixed the process may move from one equilibrium to the
strategy profile (which represents the players’ initial other through a sequence of consecutive mistakes.
assessment about how the game will be played) into an Young (1998), however, shows that, if the probability
equilibrium of the game. This tracing procedure is of making mistakes tends to zero, the limit distribution
supposed to capture the reasoning process of rational will put all mass on the risk dominant equilibrium as
players in the game. If, in a situation of uncertainty that equilibrium is more robust to mistakes than the
about equilibria σ and σ, the tracing procedure other one. Hence, in the long run when mistake
produces equilibrium σ, then σ is said to risk dominate probabilities are negligible the process will end up in
σ. The concept allows a simple characterization for 2- the risk dominant equilibrium, irrespective where it
player 2i2 games with 2 strict equilibria. Let pi(σ,σh) starts out. The process not only produces an equi-
be the probability that player i has to assign to σi in librium, it leads to a very specific one. Research effort
order to make their opponent j indifferent between σj is under way to investigate the robustness of this result
and σj l. Intuitively, the larger pi(σ,σh), the more with respect to both the underlying game and the
attractive σj l is for player j. In this case, σ risk dynamic process under consideration.
dominates σ l if and only if p (σ, σh)jp (σ, σh) 1. Related to the above is the application of the Nash
"
In the above example, the equilibrium # (1,1) risk equilibrium concept in biology. As Maynard Smith
dominates the equilibrium (2,2). (1982, p. vii) writes ‘Paradoxically, it has turned out
that game theory is more readily applied to biology
than to the field of economic behavior for which it was
originally designed.’ In biological applications the
3.3 Eolution and Learning
concept of utility is replaced by that of Darwinian
The above discussion of Nash equilibrium (and its fitness (expected number of offspring), human ration-
variants) has been based entirely on the rationalistic ality is replaced by evolutionary stability and, ac-
interpretation of this concept, viz. that a self-enforcing cording to Maynard Smith, both contribute to making
theory advising players how to play should prescribe a the theory more applicable. Note that in this context it
Nash equilibrium in every game. Nash (1950), how- is assumed that there is no conscious choice of strategy
ever, provided also a second interpretation of his at all; strategies exist and individuals are ‘pro-
concept. When the game is played repeatedly by grammed’ to play certain strategies, an evolutionary
myopic players who best respond against the current process selects those strategies that have highest fitness
situation, then, if a stable state is reached, that state and in the end an equilibrium results.
has to be a Nash equilibrium. In this second in- To illustrate, one may consider the so called Hawk-
terpretation it is thus unnecessary to assume that Dove game in which two animals are contesting a
players know the full structure of the game, or are able certain valuable resource. There is a (finite) repertoire
to perform complex reasoning processes. On the of possible behaviors, S, and when an individual

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programmed to play strategy s meets another in- structure of human decision making (see Selten 1991).
dividual playing strategy sh the gain in fitness to the Nevertheless, some systematic deviations from the
first is given by u(s, sh). The situation may then be theory that are found in the experimental laboratory
represented by a game in which there are 2 players, and may be described (see Camerer 1997 for more details).
each has strategy set S and payoff function u, that is, First of all, a remark that does not apply that much
the game is symmetric. The question is which strategy to the solution concepts, but rather to the modeling
will be selected, that is, which one will survive in the aspect. Game theory analyses the consequences of
long run. Obviously, if u(sh, s)  u(s, s) then sh can selfish behavior, where selfishness is interpreted as the
displace s so that a necessary condition for survival of individual following their preferences. However, it is
s is that (s, s) constitutes a Nash equilibrium of the not assumed necessarily that individuals are selfish in
game. A second necessary condition for selection of s the more narrow sense of being only interested in their
is that, once s has been established, random mutations own material well-being. The latter assumption would
that enter into the population are selected against, that indeed be too narrow. Experiments have shown that,
is, these are driven out again. This will be the case if in the ultimatum game referred to above, responding
they cannot spread, that is, if the entrant sh is an players generally dislike being treated ‘unfairly,’
alternative best response against s, then the incumbent hence, they are willing to reject proposals in which
strategy obtains a higher payoff against the mutant they get positive amounts but the distribution is
than the mutant gets against itself (if u(sh, s) l uneven. A relevant game model of the situation should
u(s, s), then u(s, sh)  u(sh, sh)). A strategy s satisfying take this into account and as a consequence it may well
both conditions is called an evolutionarily stable advise to player 1 to allocate a substantial proportion
strategy or ESS. One sees that an ESS corresponds to of the cake to player 2 (see Kagel and Roth 1995 for
a Nash equilibrium satisfying an additional stability further discussion on this issue). Suffice it to note here
requirement (see Hammerstein and Selten 1994 for that tests of game theoretic predictions are always
further discussion). combined tests of the underlying game and the
solution concept applied, that it is difficult to control
the players’ preferences, hence, that one should be
4. Behaior careful in drawing strong inferences from results
observed in the experimental laboratory.
Game theory, at least its traditional variant, relies on Second, when confronted with an interactive de-
the assumption of rational behavior, that is, behavior cision situation, real-life players typically construct a
that is consistent and is motivated solely by the desire simplified model of the situation. The ‘mental model’
to obtain well-defined goals, with, furthermore, no may be an oversimplification and, as a consequence,
cognitive constraints standing in the way. In contrast, important strategic aspects may be missed. Further-
the biological branch of the theory relies on no more, a player needs to take into account the models
rationality at all, but assumes long time periods for constructed by other players: if these do not incor-
selection to work. The question, hence, is how the porate certain elements, it does not make sense for the
theory is relevant for humans that are boundedly player to signal along these dimensions. Selten (1998)
rational and have relatively little time to learn and argues that the reliance on superficial analysis may
adjust behavior. Real players have only limited ration- explain presentation or framing effects, that is, the way
ality: they face cognitive limitations which may make in which a game is presented to the players may have
it impossible to get a full overview of the situation and a strong influence on actual behavior. The basic reason
to consistently evaluate and rank all alternatives, they is that the presentation may trigger a certain reasoning
may decide not to think and instead rely on automated process or may make some outcomes more focal than
procedures that have proved satisfactory in the past or others. Related is the fact that human players do not
in other related contexts, and even if rational de- analyze each game in isolation but rather make use of
liberation suggests a decision, emotional factors may analogies; a principle that has proved useful in a
override and produce an alternative decision. certain context may also be used in another one. In
The question, hence, is to what extent a theory that experiments, for example, it is observed that 2-player
is based on strong rationality assumptions is relevant games with sequential moves in which the second
for actual interactive decision making. For sure, a mover receives no information about the first move
normative solution can serve as a benchmark to better may be played as if there was such information, where
understand actual behavior, it might point to syst- according to the theory the game is strategically
ematic differences and it might even be that the equivalent to the game with simultaneous moves. The
differences are negligible in certain contexts, such as discussion of the presentation effect in strategic con-
when players have had sufficient time to familiarize texts originates with Schelling (1963), but his concept
themselves with the situation. Unfortunately, a dis- of ‘focal points’ still largely awaits formalization.
cussion of the issue of relevance is made difficult by the Where standard game theory assumes that all
fact that alternative theories are still undeveloped and players are equally rational and, hence, homogeneous,
since relatively little is known yet about the actual experiments have revealed considerable player het-

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erogeneity. Some players are more of the adaptive type Bernheim B D 1984 Rationalizable strategic behavior. Econo-
and do not approach a game analytically. Instead, in metrica 52: 1007–28
repeated contexts, they make use of ex post rationality Camerer C 1997 Progress in behavioral game theory. Journal of
considerations and move in the direction of better Economic Perspecties 11: 167–88
Damme E E C van 1991 Stability and Perfection of Nash
responses against the previous outcome. Players who
Equilibria, 2nd edn. Springer Verlag, Berlin
rely on analytic approaches construct simplified Fudenberg D, Levine D 1998 The Theory of Learning in Games.
models, as discussed above, and they may limit the MIT, Cambridge, MA
‘depth’ of their analysis to a couple of steps and, hence, Hammerstein P, Selten R 1994 Game theory and evolutionary
may not reach a game theoretic equilibrium. For biology. In: Aumann R J, Hart S (eds.) Handbook of Game
example, in the ‘beauty contest game’ in which a set of Theory, Vol. II. Elsevier, Amsterdam
players choose numbers between 1 and 100 and in Harsanyi J 1967–1968 Games with incomplete information
which the winner is the one that chooses the number played by ‘Bayesian’ players, parts I, II and III. Management
closest to half of the average of all numbers, the Science 14: 159–82, 320–34, 486–502
equilibrium is to choose 1 and that equilibrium is Harsanyi J, Selten R 1988 A General Theory of Equilibrium
reached through iterative elimination of dominated Selection in Games. MIT, Cambridge, MA
strategies. However, most players choose larger Kagel J, Roth A 1995 Handbook of Experimental Economics.
Princeton University Press, Princeton, NJ
numbers and those that choose the equilibrium num-
Kohlberg E, Mertens J F 1986 On the strategic stability of
ber do not win the game. Relatedly, in extensive form equilibria. Econometrica 54: 1003–39
games players do not necessarily ‘look ahead and Kreps D, Wilson R 1982 Sequential equilibria. Econometrica 50:
reason backwards,’ but instead may use a myopic 863–94
somewhat forward looking process and, as a conse- Kuhn H 1953 Extensive games and the problem of information.
quence, the outcome obtained may be different from In: Kuhn H, Tucker A W (eds.) Contributions to the Theory of
the subgame perfect equilibrium one. Games II. Princeton University Press, Princeton, NJ, pp.
At present, research is under way to construct an 193–216
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analyses and under-rational adaptive analyses, but it is Mertens J F 1989 Stable equilibrium: A reformation. Mathe-
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Nash J (1950) Non-cooperative games. Ph.D. thesis, Princeton
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Nash J 1951 Non-cooperative games. Annals of Mathematics 54:
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5. Conclusion 128–40
Neumann J von 1928 Zur theorie der gesellschaftspielen. Mathe-
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applications in depth, however, as Aumann (1987) has Neumann J von, Morgenstern O 1944\1953 Theory of Games
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Encyclopedia already referred to above, we may point problem of perfection. Econometrica 52: 1029–50
Rubinstein A 1998 Modeling Bounded Rationality. MIT, Cam-
to the areas of finance (market microstructure),
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industrial organization, and antitrust and regulation, Schelling T 1963 The Strategy of Conflict. Harvard University
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Zermelo E 1913 U= ber eine anwendung der mengenlehre auf die idents in the vicinity south of the stock yards were
theorie des schachspiel. In: Proc. 5th Int. Congress of Mathe- startled one morning by a number of placards bearing
maticians. Vol. II, pp. 501–4 the inscription ‘The Murderers, 10,000 Strong, 48th
and Ada.’ In this way attention was attracted to a gang
E. van Damme of thirty Polish boys, who hang out in a district known
Copyright # 2001 Elsevier Science Ltd. as the Bush’ (Thrasher 1927, pp. 62–3).
All rights reserved. Thrasher’s Murderers were involved in a good deal
of criminal activity, but their primary pastimes ‘were
Gangs, Sociology of loafing, smoking, chewing, crap-shooting, card-play-
ing, pool, and bowling.’ Their ‘rudeness and thievery’
The term, ‘gang’ is both a theoretical construct and an were ‘an awful nuisance’ to local shop keepers and
object of varying definitions in legal statutes, legal and neighbors (Thrasher 1927, pp. 62–3). The arcane
social agency policy, and common discourse. Al- language notwithstanding, these excerpts highlight
though the term defies precise measurement, it is the similar patterns among contemporary and earlier
subject of a large scholarly and popular literature. gangs involving ‘hanging out,’ minor and more serious
criminal behavior.
1. Historical Background of Scholarly Research The most important impact of earlier gang research
on Gangs was its contribution to social disorganization theory.
Youth gangs were found overwhelmingly in com-
‘Gang’ and other terms (mob, syndicate, outfit, etc.) munities with high rates of crime and delinquency,
have been applied to many types of groups, including poverty, and population heterogeneity and turnover.
those associated with organized and professional Social disorganization theory, hypothesizing that such
crime and incarcerated felons. Scholarly attention, communities lack both effective institutions and local
however, has focused primarily on youth gangs. informal means of control, continues to be refined by
Frederic Thrasher’s The Gang: A Study of 1,313 Gangs recent research. Thus, Sampson and his colleagues
in Chicago (1927) was the first attempt to survey the (2000) find that intergenerational closure (the linkage
extent of youth gang activity in a major city, and between adults and children), reciprocal local
perhaps the first in any jurisdiction. The project exchange (interfamily and adult interaction with re-
involved census and court records, personal observa- spect to children), and expectations that community
tions, and personal documents collected from gang residents will share child control responsibilities, are
boys and from persons who had observed gangs in associated with the ability of local communities to
many contexts. Studies by Clifford R. Shaw and his exert effective control over violent and other forms of
collaborators provided even more information about criminal behavior.
the collective nature of youthful delinquency, offering Midway between the publication of Thrasher’s
consistent documentation that most boys who were classic work and the turn of the century, the book was
brought before the juvenile court committed their abridged and reissued. Social changes had vastly
delinquent acts in the company of others. Case studies altered the gang landscape, and gang research, here-
documented patterns of friendship, the association of tofore largely descriptive, was changing in response to
younger with older offenders, and the influence of seminal theoretical proposals by Cohen (1955),
organized crime and other forms of adult criminality Cloward and Ohlin (1960), and Miller (1958). Com-
in communities with high rates of juvenile delinquency peting explanations for the origins of the delinquent
(Shaw et al. 1929, Shaw 1930, Shaw and McKay 1931, subculture (Cohen), variations in delinquent sub-
Shaw and Moore 1931). Ecological studies located cultures (Cloward and Ohlin), and the role of lower-
delinquency in space and in relationship to urban class culture in producing gang delinquency (Miller)
development, documenting economic and insti- stimulated a large body of empirical research and
tutional contexts within which urban lives were lived, subsequent theorizing.
and identifying forces that shaped the ability of By the last decade of the twentieth century, however,
communities to aid in the socialization of children and events that could hardly have been anticipated by
exercise control over misbehavior. earlier researchers had overtaken both theory and
Theoretical insights from these studies continue to research. Whereas midcentury theories had out-
be important in thinking about youth crime. Fore- stripped available data, modest theoretical advances
shadowing ‘labeling theory,’ for example, Shaw’s and related empirical research were overwhelmed by
Jack-Roller—reflecting on his confinement in a re- the rapid proliferation of gangs in the USA and their
formatory—noted that he was no longer ‘just a mis- spread to many other countries (Klein 1995, Klein et
chievous lad, a poor city waif, a petty thief, a habitual al. 2000, Moore and Terrett 1999). In the USA
runaway,’ but ‘a criminal’ (Shaw 1930, p. 103). sophisticated firearms became more readily available
Conversely, both Shaw and Thrasher noted that to young people (Blumstein 1995), often turning what
incarceration and criminal notoriety often had positive previously had been ‘non-zero-sum’ contests between
value among gang members, as it does today: ‘… res- gangs into lethal confrontations (Short and

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International Encyclopedia of the Social & Behavioral Sciences ISBN: 0-08-043076-7

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