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. . .under-represented students of color and young women are the most important to attract and retain. . .

2012 Learn 2 Teach, Teach 2 Learn Youth Teachers and College Mentors
!

! IMPACT Ten years Over 3,000 Boston youth STEM Education Laboratory National recognition as exemplar STEM program
Change the Equation*
*Consortium of 100+ high tech corporations & their independent evaluators

! ! Diverse perspectives & experiences ! uniquely poised to revitalize STEM! ! !


Insights & innovations that expand STEMs relevancy and reach in a globallyconnected world
!

. . . not just ! numbers. . .

Fresh approaches to problem-posing &

problem-solving

HOW?

Ignite interest through more encounters with people who have a passion for STEM

HOW?

Ignite interest through more encounters with people who have a passion for STEM

More active learning to encourage discovery & uncover STEMs creative possibilities
!

HOW?

Ignite interest through more encounters with people who have a passion for STEM

More active learning to encourage discovery & uncover STEMs creative possibilities

Cultural change in teaching and learning communities to make STEM education more welcoming

Reaching teenaged youth one by one is essential. . .

. . . but insufficient!

Social innovation is necessary!


!

Social innovation is necessary!


Youth & community development approach
! ! ! ! ! ! ! ! ! !

Social innovation is necessary!


Youth & community development approach . . . with historical success in Boston . . . using multiple levels of role models
!

. . . where youth . . .
!

Create a Critical Masss of 3-5,000 Boston youth

Create a Critical Masss of 3-5,000 Boston youth

creatively engagedd in the latest engineering, technology & science tools,

Create a Critical Masss of 3-5,000 Boston youth

creatively engagedd in the latest engineering, technology & science tools,

who can catalyzee cultural changee In their communities


!

Create a Critical Masss of 3-5,000 Boston youth

creatively engagedd in the latest engineering, technology & science tools,

who can catalyzee cultural changee In their communities


!

about what is possible to achieve with STEMm

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Video can be accessed at: http://tinyurl.com/au4m3ac

College Mentors

Creating a Boston STEM Pipeline


Youth Teachers 14-18 years old High School
!

Former Youth Teachers Studying STEM

STEM Camp Participants 8-13 years old


!

Elementary & Middle School

NUMBERS
! 1 1 4 20+ 30 400+

(each year):

Higher Education Partner MIT Media Lab Hub at Archdale Community Center College Mentors
!

(Former Youth Teachers)

Community Organizations High School Youth Teachers Elementary and Middle School Youth

August

Program Timeline
July
24 hours per week

24 hours per week

TEACHING
!

BUILDING

April - June
4 hours every Saturday

LEARNING

!!

LEARNING:
!

April - June

South End Technology Center @ Tent City


!!

MIT Media Lab


Lifelong Kindergarten Group High Low Technology Group Center for Bits and Atoms Future of Learning Group

LEARNING
Hands-on project-based learning

!!

! LEARNING MODULES
!!

Computer Programming
Scratch, Modkit, C++

Physical Programming
Pico, Arduino, Lilypad

Digital Design & Fabrication:


Libre, Inkscape, Sketch-Up, Eagle
Lasercutter, Vinylcutter, Modela Milling, 4x6 Router, Embroidery

Energy Alternatives:
Generating Electricity, especially Alternative Energies

Graphic Design:
GIMP

! ! ! !

!!

! BUILDING:

July

Confidence and competence in skills Small groups of 3-4 build a project

Use at least 3 of the 5 technologies learned Solve a problem in their community

!!

Experiencing Engineering Design Process: Egg Drop Challenge Egg Drop Challenge

Design

Design

!!

Design Prototype

!!

Document: Wiki Design

www.learn2teach.pbworks.com

!!

TEACHING:
!
Summer STEM Camps
! !

August

Teams of 2-4 youth teachers Travel by public transportation to 20+ community organizations Teach 8-12 elementary and middle school youth 1 ! - 2 hour activities 2-4 days a week for 3-4 weeks

FREE to community organizations

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Teaching Computer Programming with Scratch

Human Computing
Using Kinesthetic Warm-up Activities to introduce concepts

Ninja Game used to teach stop motion for creating animations with computer programming

Stickers. . .
a way to get word out to families & community about what youth can accomplish with STEM

I am a computer programmer! I made a cartoon animation with Scratch!

Power to all the People!


Learn about how renewable and nonrenewable energy generate electricity. Build your own squishy circuit that lights up colored LEDs and makes a buzzer buzz. Power it with a battery (nonrenewable energy) and a solar cell (renewable energy)

Alternative Energy Matchup

Squishy Circuit Monopoly


circuit?

Renewable & nonrenewable energy generate POWER!


!

What is a electric Play to get all the parts for your

squishy circuit !

Build Squishy Circuit with battery & solar panel

Measuring voltage for battery & solar panel

Solar Squishy Circuit

Expression Pins Activity


Digital Design & Fabrication

Make four inventions and discover how sensors and actuators work! Program the mini- computer that controls them!

Teeshing Ins & Outs of Physical Programming!!!


6. Reaction Game

1. Play the PICO Cricket Game!

4. Windmill r 3. Alarm Clock

2. Red Light Green Light

Physical Programming with PICO Crickets

Robot Draw
Building a robot with an Arduino and programming it to draw a shape of their choosing

Retro-Portrait Activity

Superhero Me Graphic Design Activity

Project Expo
for family, friends & community project demonstrations potluck

Wheel-up Chair
Gordon Guerra, Cedric Mendes, Naeem Wilson Efficient wheelchair design, inspired by a video game, that allows people to cross over curbs. Digital design & fabrication was used for the wheelchair frame and gear train. Several kinds of motors are incorporated into the physical programming that uses an Arduino platform (programmed with Modkit).
\

Welcome Friends and Family to the


Learn 2 Teach, Teach 2 Learn is a program of the South End Technology Center @ Tent City, a Timothy Smith Computer Learning & Education Center.!Our purpose is to enable people to become producers of knowledge and sharers of ideas. For the past ten years, Learn 2 Teach, Teach 2 Learn has offered over 300 teenaged youth an awesome educational experience, meaningful work, and an opportunity to serve their communities. These youth teachers have taught creative science and technologies in afterschool and summer programs to over 3000 elementary and middle school children from over 30 Boston community organizations. The aim of Learn 2 Teach, Teach 2 Learn is to create a critical mass of Boston youth engaged in creative technologies and sciences. These youth teachers not only influence change in the lives of Boston youth and their neighborhoods; they also catalyze cultural change in their schools and communities about what is possible to achieve in science, technology, engineering and math. The youth teachers you meet today spent every Saturday from April to June LEARNING emerging technologies and sciences at the MIT Media Laboratory and the South End Technology Center. This summer, the youth teachers have been BUILDING and TEACHING. They worked over 20 hours a week for 6 weeks to bring their new inventions and ideas to life. At the same time, these youth teachers have been sharing what they learned with 400 Boston elementary and middle school youth in free summer technology and science camps.

Youth Teacher Project Exposition


Saturday August 18, 2012 1:00 pm through 4:00 pm

We invite you to enjoy our innovations and experience our success! South End Technology Center @ Tent City
359 Columbus Avenue Boston, Massachusetts 02116 617.578.0597!

Many thanks for their support and resources to:


Timothy Smith Network ! MIT Media Lab Center for Bits & Atoms, Lifelong Kindergarten Group & High Low Technology Group ! Boston Centers for Youth and Families ! Barr Foundation ! Museum of Science, Boston ! Harold Whitworth Pierce Charitable Trust ! Paul & Edith Babson Foundation! Hyams Foundation ! Massachusetts Cultural Council ! Boston Private Industry Council ! Martin Luther King Jr. Summer Scholars Program ! Touch 106.1 FM Radio Massachusetts Bay Transportation Authority ! Boston Youth Fund ! ABCD Summer Works ! Cognizant Make the Future ! Boston Parks and Recreation ! Glenville Terrace AutoBody ! Modkit ! Domenic J. Basile ! Suffolk County District Attorneys Asset Forfeiture Community Reinvestment Program ! The Archdale Community Center Council ! American Society of Mechanical Engineers ! Mel King Institute for Community Building

2012 Learn 2 Teach, Teach 2 Learn Projects!


SuperFlash \
Adeola Adeniyi, Rafael Baez, Fernando Burgos, Korlu Jallah

A hat that charges a phone during the day using solar power and lights up in the dark. It incorporates physical programming with e-Textile Lilypad/Arduino technology (programmed with Modkit), electronic circuitry, solar panels, and computerized embroidery.

Fashion Tech
Julia Alexis, Safwa Ali, Davonna Dinkins, Santos Gutierrez, Olivia Murphy

Lovingly-sewn transforming dress that changes style & lights up in response to sound. It incorporates physical programming with eTextile LilyPad/Arduino technology (programmed with Modkit) using light & touch sensor inputs; motor, LEDs, & el wire outputs.

! United for a Fair Economy & so many individual supporters!

iBike
Gerard Potts, Hassan Sakhta, Jalen Wiggins, Joshua Yu

SETC Core! Program DIRECTOR: !Mel King Camfield/Lenox Estates STAFF: Diana Arguello Castle Square Tenants Association Ed Baafi!!!Susan Klimczak Catholic Charities @ St. Peters !!Amon Millner !!Donna Parker CharlesNewtown Co-op COLLEGE MENTORS: Curry Room @ Theroch Housing Beckett Dunning!!!Phi Ngo!!!!! Festival Betances Stacy Ogierumwense !!!David Keylatch Program Solomon!!!Alex Olivier! Leahy-Holloran Community Center Massive Dragons VOLUNTEER EDUCATORS: Salvation Army South End Shirronda Almeida ! Patrick Shelburne Community Center Conrad ! Andrea Cuadra ! Tien South End Technology Center Dao ! Micah Eckhart ! Joseph M. Tierney Learning Center Champika Fernanda ! Mark Tobin Community Center Greenlaw ! Eva Kerr ! Pamela Vine Street Community Center King ! Michael King ! Ming Roslindale Hub Kuo !!Sherry Lassiter ! BCYF Archdale Community Center Wanjiku Mwangi ! Colin BCYF Gallivan Community Center Reisdorf!!! Rica Rose Roque BCYF Mildred Ave. Community Center Adrian Santiago !Jason Talbot ! Janice Ward ! Susanna Yee BCYF Roslindale Community Center ROCKS! @Flaherty Pool @ Mildred ! Ashley Yu
!

Gratitude to those who helped Appreciation for our community organization partners: our youth teachers:

A energy-alternative bicycle-powered generator that incorporates electronics (recycled power inverter, motor, car battery) creative woodworking (recycled stand), digital fabrication (safety box & sign) and power generation (recycled bicycle).

NightLife Stairs

Sarah Suazo, Shameya Vass, Dominique York

Staircase that lights up and plays music to help those with hearing and sight challenges. It involved extensive woodworking and electrical wiring, input pressure and light sensors and output LED lights and sound. An Arduino board was used as the physical programming platform (programmed with Modkit).

Musical Basketball

Christelle Benjamin, Neuza Gomes, Chanti Heredia, Elias Joseph

Basketball Court that senses if you have put the ball through the basket and responds with music. Innovative touch sensors are inputs to the Arduino platform (programmed with Modkit). The output is a speaker. The project also incorporates computer programming platform Scratch and a Scratchboard.
Somtoo Ebele, Renic Franklin, James Macglashing, Sule Rene-Carthy

iGuide

A robot mounted with a screen that displays information about the South End Technology Center @ Tent City and gives a tour. The physical programming uses the Arduino platform with several motors as outputs. The computer programming was done with the Scratch Platform. The robot frame was made using digital design & fabrication and incorporates recycled toy parts.

Designing a great Activity

Maker Education

Constructionism

Pedagogy of Love & Change


Youth Development
!

Reality Pedagogy

Maker Education
!
!

Creates opportunities for young people to make, and, by making, build confidence, foster creativity, and spark interest in STEM, the arts and learning as a whole.
- Maker Education Initiative
! !

Constructionism
!
!

People learn best by designing and making things For the greatest learning to happen, people need to explain their design process & what they have made to others
(simplistic definition)
!

YOUTH DEVELOPMENT:
!
Technologies

of the Heart (Mel King)

High expectations Accessible near-peer learning with multiple layers of role models who look like youth Focus on developing creative confidence and self esteem through tangible mastery Ethic of cooperation & community service
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! !

Co-teaching
! ! ! ! ! ! ! !

Youth co-teach, as experts on how to deliver the information

Co-generative Dialogue
Youth co-generate ideas about how to make learning environment better
! ! ! ! ! ! ! ! ! ! !

Cosmopolitan
Integrate ways that youth communicate outside & bring some inside

Reality Pedagogy
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(Chris Emdin)
Content
Cant get to this without learning environment --youth need voice, agency, platform

Context
Bring people & culture from
! !

communities in --where youth live has value

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