Professional Documents
Culture Documents
. . .under-represented students of color and young women are the most important to attract and retain. . .
2012 Learn 2 Teach, Teach 2 Learn Youth Teachers and College Mentors
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! IMPACT Ten years Over 3,000 Boston youth STEM Education Laboratory National recognition as exemplar STEM program
Change the Equation*
*Consortium of 100+ high tech corporations & their independent evaluators
problem-solving
HOW?
Ignite interest through more encounters with people who have a passion for STEM
HOW?
Ignite interest through more encounters with people who have a passion for STEM
More active learning to encourage discovery & uncover STEMs creative possibilities
!
HOW?
Ignite interest through more encounters with people who have a passion for STEM
More active learning to encourage discovery & uncover STEMs creative possibilities
Cultural change in teaching and learning communities to make STEM education more welcoming
. . . but insufficient!
. . . where youth . . .
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College Mentors
NUMBERS
! 1 1 4 20+ 30 400+
(each year):
Higher Education Partner MIT Media Lab Hub at Archdale Community Center College Mentors
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Community Organizations High School Youth Teachers Elementary and Middle School Youth
August
Program Timeline
July
24 hours per week
TEACHING
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BUILDING
April - June
4 hours every Saturday
LEARNING
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LEARNING:
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April - June
LEARNING
Hands-on project-based learning
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! LEARNING MODULES
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Computer Programming
Scratch, Modkit, C++
Physical Programming
Pico, Arduino, Lilypad
Energy Alternatives:
Generating Electricity, especially Alternative Energies
Graphic Design:
GIMP
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! BUILDING:
July
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Experiencing Engineering Design Process: Egg Drop Challenge Egg Drop Challenge
Design
Design
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Design Prototype
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www.learn2teach.pbworks.com
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TEACHING:
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Summer STEM Camps
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August
Teams of 2-4 youth teachers Travel by public transportation to 20+ community organizations Teach 8-12 elementary and middle school youth 1 ! - 2 hour activities 2-4 days a week for 3-4 weeks
Human Computing
Using Kinesthetic Warm-up Activities to introduce concepts
Ninja Game used to teach stop motion for creating animations with computer programming
Stickers. . .
a way to get word out to families & community about what youth can accomplish with STEM
squishy circuit !
Make four inventions and discover how sensors and actuators work! Program the mini- computer that controls them!
Robot Draw
Building a robot with an Arduino and programming it to draw a shape of their choosing
Retro-Portrait Activity
Project Expo
for family, friends & community project demonstrations potluck
Wheel-up Chair
Gordon Guerra, Cedric Mendes, Naeem Wilson Efficient wheelchair design, inspired by a video game, that allows people to cross over curbs. Digital design & fabrication was used for the wheelchair frame and gear train. Several kinds of motors are incorporated into the physical programming that uses an Arduino platform (programmed with Modkit).
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We invite you to enjoy our innovations and experience our success! South End Technology Center @ Tent City
359 Columbus Avenue Boston, Massachusetts 02116 617.578.0597!
A hat that charges a phone during the day using solar power and lights up in the dark. It incorporates physical programming with e-Textile Lilypad/Arduino technology (programmed with Modkit), electronic circuitry, solar panels, and computerized embroidery.
Fashion Tech
Julia Alexis, Safwa Ali, Davonna Dinkins, Santos Gutierrez, Olivia Murphy
Lovingly-sewn transforming dress that changes style & lights up in response to sound. It incorporates physical programming with eTextile LilyPad/Arduino technology (programmed with Modkit) using light & touch sensor inputs; motor, LEDs, & el wire outputs.
iBike
Gerard Potts, Hassan Sakhta, Jalen Wiggins, Joshua Yu
SETC Core! Program DIRECTOR: !Mel King Camfield/Lenox Estates STAFF: Diana Arguello Castle Square Tenants Association Ed Baafi!!!Susan Klimczak Catholic Charities @ St. Peters !!Amon Millner !!Donna Parker CharlesNewtown Co-op COLLEGE MENTORS: Curry Room @ Theroch Housing Beckett Dunning!!!Phi Ngo!!!!! Festival Betances Stacy Ogierumwense !!!David Keylatch Program Solomon!!!Alex Olivier! Leahy-Holloran Community Center Massive Dragons VOLUNTEER EDUCATORS: Salvation Army South End Shirronda Almeida ! Patrick Shelburne Community Center Conrad ! Andrea Cuadra ! Tien South End Technology Center Dao ! Micah Eckhart ! Joseph M. Tierney Learning Center Champika Fernanda ! Mark Tobin Community Center Greenlaw ! Eva Kerr ! Pamela Vine Street Community Center King ! Michael King ! Ming Roslindale Hub Kuo !!Sherry Lassiter ! BCYF Archdale Community Center Wanjiku Mwangi ! Colin BCYF Gallivan Community Center Reisdorf!!! Rica Rose Roque BCYF Mildred Ave. Community Center Adrian Santiago !Jason Talbot ! Janice Ward ! Susanna Yee BCYF Roslindale Community Center ROCKS! @Flaherty Pool @ Mildred ! Ashley Yu
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Gratitude to those who helped Appreciation for our community organization partners: our youth teachers:
A energy-alternative bicycle-powered generator that incorporates electronics (recycled power inverter, motor, car battery) creative woodworking (recycled stand), digital fabrication (safety box & sign) and power generation (recycled bicycle).
NightLife Stairs
Staircase that lights up and plays music to help those with hearing and sight challenges. It involved extensive woodworking and electrical wiring, input pressure and light sensors and output LED lights and sound. An Arduino board was used as the physical programming platform (programmed with Modkit).
Musical Basketball
Basketball Court that senses if you have put the ball through the basket and responds with music. Innovative touch sensors are inputs to the Arduino platform (programmed with Modkit). The output is a speaker. The project also incorporates computer programming platform Scratch and a Scratchboard.
Somtoo Ebele, Renic Franklin, James Macglashing, Sule Rene-Carthy
iGuide
A robot mounted with a screen that displays information about the South End Technology Center @ Tent City and gives a tour. The physical programming uses the Arduino platform with several motors as outputs. The computer programming was done with the Scratch Platform. The robot frame was made using digital design & fabrication and incorporates recycled toy parts.
Maker Education
Constructionism
Reality Pedagogy
Maker Education
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Creates opportunities for young people to make, and, by making, build confidence, foster creativity, and spark interest in STEM, the arts and learning as a whole.
- Maker Education Initiative
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Constructionism
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People learn best by designing and making things For the greatest learning to happen, people need to explain their design process & what they have made to others
(simplistic definition)
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YOUTH DEVELOPMENT:
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Technologies
High expectations Accessible near-peer learning with multiple layers of role models who look like youth Focus on developing creative confidence and self esteem through tangible mastery Ethic of cooperation & community service
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Co-teaching
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Co-generative Dialogue
Youth co-generate ideas about how to make learning environment better
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Cosmopolitan
Integrate ways that youth communicate outside & bring some inside
Reality Pedagogy
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(Chris Emdin)
Content
Cant get to this without learning environment --youth need voice, agency, platform
Context
Bring people & culture from
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