You are on page 1of 4

Character Sheet

Player Name

Kimble Underwizzle III


Character Name

2
Level

Bard
Class Paragon Path Epic Destiny Deity Adventuring Company Total XP

1 000 41 kg
Weight

Gnome
Race

Small
Size

32
Age

Male
Gender

1,20 m
Height

Evil
Alignment RPGA Number

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

CONDITIONAL MODIFIERS

16

AC

11

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL

SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

10 11 10 16 8 20

Strength

STR CON

0 0 0 3 -1 5 HIT POINTS

1 1 1 4 0 6

11

FORT 11

15 15

Passive Insight Passive Perception

10 + 10 +

5 5

CONDITIONAL BONUSES

Constitution

DEX Dexterity INT Intelligence


Wisdom

DEFENSE

10 + 1/2 LVL

SPECIAL SENSES ABIL CLASS FEAT ENH MISC MISC

Low-light Vision

15

REF

11

ATTACK WORKSPACE DAMAGE WORKSPACE

CONDITIONAL BONUSES

WIS

DEFENSE

10 + 1/2 LVL

ABIL

CLASS

FEAT

ENH

MISC

MISC

17

WILL

11

1
ATTACK DEFENSE

BASIC ATTACKS
WEAPON OR POWER DAMAGE

CHA Charisma

CONDITIONAL BONUSES

4 ACTION POINTS 1
ACTION POINTS 1 2 3

vs vs vs vs

AC AC AC

Longsword Unarmed (Melee) Unarmed (Range)

1d8 1d4 1d4

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE SURGES/DAY

28
CURRENT HIT POINTS

14
1/2 HP

7
1/4 HP

7
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

RACE FEATURES
Reactive Stealth - With cover or concealment at initiative
SECOND WIND 1/ENCOUNTER
TEMPORARY HIT POINTS

FEATS
Ritual Caster - Master and perform rituals Blade Initiate - Swordmage: Arcana skill, Swordmage Warding 1/day Advantage of Cunning - Slide enemy into ally's vacated space

USED

check, make Stealth check to become hidden Fade Away - Use fade away as an encounter power

DEATH SAVING THROW FAILURES


SAVING THROW MODS +5 Racial bonus against illusions RESISTANCES CURRENT CONDITIONS AND EFFECTS

Fey Origin - Your origin is fey, not natural Trickster's Cunning - +5 racial bonus to saving throws against illusions Master Trickster - Use ghost sound as minor action, 1/ encounter.

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


Bardic Training - Gain Ritual Caster feat and perform one bard ritual per day without expending components Bardic Virtue - Choose a Bardic Virtue option. Virtue of Cunning - When an enemy misses an ally within 5 + Int mod squares, slide that ally 1 square as a free

2 11 2 11 7 1 2 1 5 5 7 1 5 5 8 7 2

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

1 4 1 6 6 0 1 0 4 0 6 0 0 4 1 6 1

0 5 0 5 0 0 0 0 0 5 0 0 5 0 5 0 0 n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a n/a

1 2 1

1 1 1 1 1

action (1/rd). Majestic Word - Gain majestic word power Multiclass Versatility - Can choose class-specific multiclass feats from more than one class Skill Versatility - +1 to untrained skill checks Song of Rest - At end of short rest, you and each ally spending a healing surge adds your Cha mod to hp regained

1 1

Words of Friendship - Gain the words of friendship power

1 2 1 1 Page 1

LANGUAGES KNOWN
Common, Elven

Kimble Underwizzle III

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Guiding Strike Vicious Mockery
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Fade Away Ghost Sound Majestic Word Words of Friendship Shout of Triumph
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Verse of Triumph

MANNERISMS AND APPEARANCE


UTILITY POWERS
Moment of Escape

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Occupation - Criminal You lived on the wrong side of the law. What sorts of crimes did you commit? Did you enter a life of crime by necessity or by choice? Did you belong to a gang? Do you still engage in occasional wrongdoing, or have you left that life behind? If the latter, what caused you to give up your criminal ways? Do you still have contacts among the criminal underworld? Do your former associates now consider you an enemy?

OTHER EQUIPMENT
Adventurer's Kit Lyre Longsword (E) Leather Armor (E) Glib Limerick

RITUALS / ALCHEMY
Traveler's Chant

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 91 gp Stored money: Encumbrance: 55 / 100

Kimble Underwizzle III

Page 2

CHARACTER NAME

Kimble Underwizzle III


PLAYER NAME

Second Wind
KEYWORDS USED

RACE

Gnome

CLASS

Bard

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 28 Spd 5 Init +1

10 STR 11 CON 10 DEX 16 INT 8 WIS

AC 16 Fort 11 Ref 15 Will 17

Effect: You spend a healing surge and regain 7 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

20 CHA

ADDITIONAL EFFECTS

15

Passive Insight

15

Passive Perception
CLASS LEVEL BOOK

PH

PLAY DATA

ENCOUNTER SPECIAL

ENCOUNTER ACTION

Guiding Strike
KEYWORDS

Vicious Mockery
USED KEYWORDS

Fade Away
USED KEYWORDS

Arcane, Weapon
*

Arcane, Charm, Implement, Psychic


10

Illusion Personal

USED

Standard ACTION 9 ATTACK

Melee weapon RANGE

Standard ACTION 6 ATTACK vs

Ranged 10 RANGE ACTION vs ATTACK DEFENSE

RANGE

vs

AC DEFENSE

One creature TARGET

Will DEFENSE

One creature TARGET

TARGET

Attack: Charisma vs. AC Hit: 1[W] + Charisma modifier (+5) damage, and the target takes a -2 penalty to the defense of your choice until the end of your next turn. Level 21: 2[W] + Charisma modifier (+5) damage. Longsword: +9 attack, 1d8+5 damage

Attack: Charisma vs. Will Hit: 1d6 + Charisma modifier (+5) psychic damage, and the target takes a -2 penalty to attack rolls until the end of your next turn. Level 21: 2d6 + Charisma modifier (+5) damage. Unarmed: +6 attack, 1d6+5 damage

Trigger: You take damage. Effect: You are invisible until you attack or until the end of your next turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Bard

LEVEL

BOOK

PH2

CLASS

Bard

LEVEL

BOOK

PH2

CLASS

Racial Power

LEVEL

BOOK

PH2

AT-WILL POWER

AT-WILL POWER

ENCOUNTER POWER

Ghost Sound
KEYWORDS

Majestic Word
USED KEYWORDS

Words of Friendship
USED KEYWORDS

Arcane, Illusion
10

Arcane, Healing

Arcane, Charm Personal RANGE vs

USED

Minor ACTION vs ATTACK

Ranged 10 RANGE One object or unoccupied square

Minor ACTION
5

Minor RANGE You or one ally in burst DEFENSE TARGET ATTACK ACTION

vs ATTACK

DEFENSE

TARGET

DEFENSE

TARGET

Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.

Effect: The target can spend a healing surge and regain additional hit points equal to your Charisma modifier (+5). You also slide the target 1 square. Level 6: 1d6 + Charisma modifier (+5) additional hit points. Level 11: 2d6 + Charisma modifier (+5) additional hit points. Level 16: 3d6 + Charisma modifier (+5) additional hit points. Level 21: 4d6 + Charisma modifier (+5) additional hit points. Level 26: 5d6 + Charisma modifier (+5) additional hit points. Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. Unarmed: +1 attack

Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Wizard

LEVEL

BOOK

PH

CLASS

Bard

LEVEL

BOOK

PH2

CLASS

Bard

LEVEL

BOOK

PH2

ENCOUNTER POWER
Kimble Underwizzle III

ENCOUNTER POWER
Page 3

ENCOUNTER POWER

Shout of Triumph
KEYWORDS

Verse of Triumph
USED KEYWORDS

Moment of Escape
USED KEYWORDS

Arcane, Implement, Thunder Close blast 3


3

Arcane, Charm, Weapon


*

Arcane 10

USED

Standard ACTION 6 ATTACK

Standard ACTION 9 ATTACK

Melee weapon RANGE

Move ACTION AT-WILL

Ranged 10 RANGE ENCOUNTER DAILY

RANGE Fort DEFENSE Each enemy in blast TARGET

vs

vs

AC DEFENSE

One creature TARGET

Attack: Charisma vs. Fortitude Hit: 1d6 + Charisma modifier (+5) thunder damage, and you push the target 1 square. Effect: You slide each ally in the blast 1 square. Virtue of Valor: The number of squares you push the target and slide the allies equals your Constitution modifier (+0). Unarmed: +6 attack, 1d6+5 damage

Attack: Charisma vs. AC Hit: 2[W] + Charisma modifier (+5) damage. Miss: Half damage. Effect: Until the end of the encounter, you and any ally within 5 squares of you gain a +1 power bonus to damage rolls and saving throws. In addition, whenever you or an ally reduces an enemy to 0 hit points with an attack, you and any ally within 5 squares of the enemy can shift 1 square as a free action. Longsword: +9 attack, 2d8+5 damage

Target: One ally Effect: You slide the target 4 squares.

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

CLASS

Bard

LEVEL

BOOK

PH2

CLASS

Bard

LEVEL

BOOK

PH2

CLASS

Bard

LEVEL

BOOK

AP

ENCOUNTER POWER

DAILY POWER

UTILITY POWER

Kimble Underwizzle III

Page 4

You might also like