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Lords
0 ~ 1 King
240 PTS
Two Handed weapon 5+ Invulnerable save
May have two Kurgan shield bearers (See Kurgan Rules) 100 PTS (+1
Save)
Name M WS BS S T W I A LD SV
King 5 8 6 5 5 3 7 5 10 5+
Kurgan 5 6 4 4 4 1 6 2 - 6+
Sage 5 5 3 4 4 1 6 2 9 6+
0 – 2 Bolt throwers
70 points
Crew has light armour
Uses Normal WFB bolt thrower rules except that once deployed the bolt
thrower cannot be moved except to turn to face.
Name M WS BS S T W I A LD SV
Kern 5 3 3 3 3 1 3 1 7 *
Bolt 7 4
Thrower
Krom
14 Points
Shield and hand weapon
May upgrade one to Musician at + 8 points
May upgrade one to a standard bearer at + 12 points
May upgrade one to leader for + 12 points
Mob Rules
Name M WS BS S T W I A LD SV
Krom 5 4 3 3 4 1 3 1 8 6+
Great 5 4 3 3 4 1 3 2 8 6+
Krom
Krom are the mainstay of any barbarian tribe, they are warriors. Honed and
hardened in many an individual trial and tribal battle they are a force to be
reckoned with.
0 – 5 Gaunt
40 points
Light Armour
Name M WS BS S T W I A LD SV
Gaunt 6 4 3 4 4 4 3 2 9 6+
Bands of Giants and Cyclops roam around the barbarian homelands, often
these become accepted as members of the tribe and in times of great need
are called upon to use their great strength for the tribe.