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EUCLIDEAN PROJECT

Assignment:

Explore Euclidean and suggest activities that students can do to


explore and learn a geometry topic.

INTRODUCTION

Euclidean Reality is a software used to design geometric figures. With this

software the children can create figures and investigate their mathematical properties

such as angles and lengths through freely manipulating the figures and export them in

several formats, vectorial or bitmap. In simple terms, children can perform any kind of

configuration using Euclidean geometry.

Report on the activity:

For this activity, I selected a primary 6 pupil. Before starting the activity, I

gave him some explanation about Euclidean software, what’s the use of the software and

what he is going to do with the software. I explained to him the uses of the tools, and

showed him some examples how to create a figure and investigate some of its

properties.

Below (figure 1) are the shapes that I created with the child before he actually do it

himself. I showed him some examples how to find the properties of the shape, e.g. the

length and the angle.


Figure 1

Profile of the child:

Name : Mohammad Khairul Ashraf bin Sahari

Age : 10 years old

Class : Year 6A

School : Sekolah Rendah Jerudong

First Activity:

Create any figure that you like by using the Euclidean software.

To give you some idea, you can create a house, or a figure of a man or woman. Basically

you can create something creative using the software.


His work:

Figure 2

Comment:

I was sitting next to the child while he was creating the drawing. I asked him some

questions while he was doing it. I asked him to explain to me what he was doing and he

answered he was creating a train and a sun. He used some squares and rectangles for

the body of the train and some circles as the wheel. For the sun he used a circle and

some rectangles.

Then I asked him to find the length of the first square (AC), the length of one side of

the rectangle (DC and CB) and the last one is to find the radius of the last wheel. He

was able to find the length because before he started the activity I had given him some

explanation (refer to fig.1)

I was quite impressed with what he did even though he used a lot of ‘undo’s’ to create

them. That’s the way of learning; through trial and error and learning from the

mistakes…….=]
Second Activity:

Create any three geometrical shapes and find its properties:

• Find the length

• Find the angles

• Find how many right angles it has

• Find how many sides it has

The objectives:

The child will be able to:

1. create three geometrical shapes and state its name


2. find the lengths of the shapes
3. find the angles of the shapes
4. find how many right angles it has (if any)
5. find how many sides it has

His work:
CONCLUSIION

The child found it very interesting making different shapes using the software.

He also asked many questions whether he would be able to do this and that with the

software. It was good to find out that the child enjoyed the activity.

This activity basically creates an active learning environment where children can

explore and manipulate the figures creatively. This activity using the Euclidean software

can be used as an enrichment activity for the pupils.

The children not only learn to create figures using the Euclidean reality software

but they also be able to discover and investigate the properties of the figures such as

the lengths and the angles. This software is potentially has its own importance to

facilitate learning of mathematics particularly in developing the children’s thinking skills

and creative mind.

Done by:

Haslinda Binti Haji Mentarais

08M0553

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