Professional Documents
Culture Documents
Assignment:
INTRODUCTION
software the children can create figures and investigate their mathematical properties
such as angles and lengths through freely manipulating the figures and export them in
several formats, vectorial or bitmap. In simple terms, children can perform any kind of
For this activity, I selected a primary 6 pupil. Before starting the activity, I
gave him some explanation about Euclidean software, what’s the use of the software and
what he is going to do with the software. I explained to him the uses of the tools, and
showed him some examples how to create a figure and investigate some of its
properties.
Below (figure 1) are the shapes that I created with the child before he actually do it
himself. I showed him some examples how to find the properties of the shape, e.g. the
Class : Year 6A
First Activity:
Create any figure that you like by using the Euclidean software.
To give you some idea, you can create a house, or a figure of a man or woman. Basically
Figure 2
Comment:
I was sitting next to the child while he was creating the drawing. I asked him some
questions while he was doing it. I asked him to explain to me what he was doing and he
answered he was creating a train and a sun. He used some squares and rectangles for
the body of the train and some circles as the wheel. For the sun he used a circle and
some rectangles.
Then I asked him to find the length of the first square (AC), the length of one side of
the rectangle (DC and CB) and the last one is to find the radius of the last wheel. He
was able to find the length because before he started the activity I had given him some
I was quite impressed with what he did even though he used a lot of ‘undo’s’ to create
them. That’s the way of learning; through trial and error and learning from the
mistakes…….=]
Second Activity:
The objectives:
His work:
CONCLUSIION
The child found it very interesting making different shapes using the software.
He also asked many questions whether he would be able to do this and that with the
software. It was good to find out that the child enjoyed the activity.
This activity basically creates an active learning environment where children can
explore and manipulate the figures creatively. This activity using the Euclidean software
The children not only learn to create figures using the Euclidean reality software
but they also be able to discover and investigate the properties of the figures such as
the lengths and the angles. This software is potentially has its own importance to
Done by:
08M0553