Professional Documents
Culture Documents
people teach and learn. To meet the nation’s education and training challenges, new and
affordable means of training highly diverse populations will be required. Advanced technologies,
including computer games and simulations, can make learning more productive for students of all
ages and backgrounds. Creating these tools in a scientifically rigorous and affordable manner
demands new approaches in curriculum development, collaboration and research.
To promote the use of advanced technologies in learning, the Learning Technologies Program:
• builds constituencies to support increased research and development funding for learning
science and technology;
• creates superior learning games and simulations to generate research findings, works with
scientists and teachers, and collect data to demonstrate how and what games teach;
• holds conferences and summits and writes policy briefs and reports. Our Educational
Games Summit report (www.fas.org/gamesummit) guides our research and development
and is widely cited by the press, educational professionals and decision makers.