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NAME: __________________________ SPECIES: __Krogan______ AGE: ______ CLASS: Soldier Hx:

shattered -1 Cool crippled -1 Hard disfigured -1 Hot broken -1 Sharp

Name a character within your reach. While you keep fighting, you intercept any attack directed at them and they suffer no harm. Ignore all harm to yourself from an incoming attack.

Armor: Heavy Combat Armor (3-armor,


heavy)

Weapon: Weapon:

M-8 assault rifle (3-harm close loud autofire) M-23 shotgun (3-harm close reload messy)

Gear: Bluewire Omni-tool Vorcha-beating truncheon

Fortification: When you go into battle, you activate the Foucault currents in your armor. Roll +Hard. On a hit, you gain light shields, or your existing light-shields become a heavy shield. On a 10+, hold 2, on a 7-9, hold 1. At any time during the battle you may purge the currents through your gauntlets for increased melee damage. Inflict +1harm in melee and take -1shield per hold spent. Not compatible with Barrier or Tech Armor. Squad Leader: Pack of Savage Vorcha: (medium gang 3-harm 1-armor +savage) When your squad fights for you, roll +Hard. On a 10+, hold 3. On a 7-9, hold 1. Over the course of the fight, spend your hold 1 for 1 to make your squad:

COOL: _+2__ HARD: _+3__ HOT: _-1___ SHARP: _0__

Weapon:

M-5 Heavy Pistol (2-harm close

loud) Moves: Adrenaline Rush: When you go into battle, roll +Hard. On a 10+, hold 3. On a 7-9, hold 2. On a miss, hold 1, but you come under concentrated fire for one tick (the clock does not advance). During the battle you can spend your hold 1 for 1 to:

Make a hard advance Stand strong against a hard advance Make an organized retreat Show mercy to their defeated enemies

Fight and die to the last On a miss, your orders get misunderstood or garbled or otherwise confused.

WILL: __0__ Hold:

Shields: _2 / 4__

Name an NPC within the reach of your weapon. You kill, disable or disarm them (GMs choice) Name a character within your reach. You redirect their attack to another character within your reach, or else to nowhere into the ground or a wall or the sky.

Krogan: +1armor that cannot be removed, destroyed or lost. Krogan Charge: Take -2 on all suffer harm rolls.

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______________________________________ ______________________________________ ______________________________________ ______________________________________ ______________________________________ ______________________________________ ______________________________________ ______________________________________ ______________________________________ ______________________________________ ______________________________________ ______________________________________ Experience
Advancement: __ +1 Cool (max +3) __ +1 Hard (max +3) __ +1 Hot (max +3) __ +1 Sharp (max +3) __ +1 Will (max +3) __ +1 Class Move (choose one from your available lists) __ +1 Class Move (choose one from your available lists) __ +1 Class Move (choose one from your available lists) __ +1 Personal Move __ +1 Personal Move __ +1 Personal Move Must have 5 above before selecting those below __ +1 to any Stat (max +3) __ retire your character to safety __ create a second character to play __ remove a debility __ choose 4 basic moves and advance them __ advance the other 4 basic moves __ invent your own move, or +1 Personal Move __ invent your own move, or +1 Personal Move

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