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Handed out on 12/12/12: Upload to Moodle by 23:50 pm on 08/02/2013. The deadline is absolute. Assignments received after 23:50 pm on 08/02/2013 will be given a zero mark. This assignment is worth 40% of the module mark.
Deliverables
Using the material covered in the PACT (and other) lectures and also from Chapter 2 of the Designing Interactive Systems textbook by Benyon, Turner and Turner, you should develop a design report based on the following stages: 1. A PACT analysis supported by REAL observations of the current scenario and existing users. 2. Library and Web research on existing systems and ideas for new solutions. 3. Based on the previous 2 stages a prototype, visualisation or mock-up of an interface for an interactive system that addresses your chosen design problem. 4. Finally, record some user interaction and feedback on your initial design
Please note word counts are suggestions, only. Try to keep your work brief.
IMPORTANT: It is not enough to just list these items you need to make notes on how each person, activity, context or technology might affect or influence what you can design.
post them online reference the URL in the report) take photos of the activity. Collect any artifacts currently used. Try to understand where the problems are with the current situation. This may require you to think deeply and creatively. Dont question people! Watch them - and then maybe question them what annoys them about the current situation, what would make them happier with it? IMPORTANT: Briefly write down your reflections on what you have learned from the PACT analysis and the observations. Were they useful? What will you be adding to your design visualisation in response to these observations.
4: Low Fidelity visualisation / prototype for the interface of an interactive system that addresses your chosen scenario.
Develop your visualisation of what the main interface of your design solution might look like. You might wish to extend this by visualising the actual hardware you would use. Use paper, pens, coloured paper, pictures cut out of magazines or use a drawing package / word processor. The idea is to get across the feel of the solution show CLEARLY what activities your design solution supports. Dont worry about this visualisation being messy or inexact its a starting point. If you wish to mock up a web interface, that is acceptable also. What impressions do you want your system to put across? Fun, serious, cool, professional? Are the functions that the system offers clearly shown? What wording will you use? Will you use a lot of on-screen text, pictorial icons or something more radical? IMPORTANT: A screen with drawn in frames with the words content goes here will not be acceptable. The interface needs to be believable as a true visualisation. Marks will be awarded for completeness and believability.
Assignment Rules
The rules for this assignment are as follows: This is an individual exercise. Reports should be around 2000 words in length and should be accompanied by a prototype visualisation. The word count is a suggestion not a hard word limit. Your report is to be uploaded to Moodle by: 11.50 pm on 08/02/13. If you have more than one file to upload (e.g. your report and your prototype visualisation) please place the files in a .zip archive before uploading. The upkoad file size limit is 5 Mb (ignore Moodle saying it is 2 Mb) The name of the file that you upload should be in the format yourlastname_studentID Your skills in using web design software or coding ARE NOT BEING ASSESSED. Paper prototypes will be assessed as equivalent to programmed interfaces, or HTML pages.
The marking criteria for this assignment are attached. They focus on your ability to utilise appropriate user centred design methods and to make appropriate design choices based on interaction with participants.
Marking
Completing this key assignment relates to the following learning outcomes for the 106CR module: 1. Utilise a variety of tools and techniques for the generation of creative design solutions based on the PACT process of contextual design proposed by Benyon et al. including contextual modelling, technology scoping and rapid prototyping. 2. Generate a range of prototype solutions, from low fidelity storyboards to partial high fidelity applications, to a variety of communication, interface and application design problems.
Marking Criteria
This assignment will be marked on the basis of the following three criteria: 1. The extent to which your assignment meets the learning outcomes. This will be demonstrated by your ability: To complete and present all the components within the assignment. To demonstrate a clear correlation between the research undertaken and the design choices made. To reflect appropriately on the research and design tasks undertaken, developing useful insights into the design process.
2. The level of creativity, research, analysis and independent thinking in your solution. This will be demonstrated by your ability: To develop an original and creative design solution to the scenario presented. Credit will be given for exciting, original approaches to solving the design problem. To provide evidence that you have interacted with potential users of your design solution to gather feedback and ideas that have improved the design. To support your work with research information gathered from books, the internet, or other sources (properly referenced)
3. The Quality of Presentation. This will be demonstrated by your ability: To provide a substantial design visualisation or prototype that clearly communicates your design ideas. To communicate your ideas clearly with good spelling and grammar. To structure a coherent report through the use of sections and headings. To present summary data (e.g. from observations) in a coherent and structured manner (perhaps through the use of tables). To properly reference research information through the use of appropriate quotations and a full bibliography using the Harvard system.
You should carefully read the assignment mark sheet included overleaf for a more detailed breakdown of how these criteria translate into marks.
106CR Assignment 1. 2012 Autumn. Page 5 of 6
1st
range
(70 100)
2i range
(60-69)
2ii
range
(50-59)
Student shows some confusion in linking the work to the learning outcomes. Quality of the key assignments is adequate.
Evidence of research and its use in the work. The assignment contains an adequate solution but this tends to the functional rather than creative.
Clear enough presentation to enable the communication of ideas however advice should be sought about presenting work more effectively. Evidence of referencing, but no adherence to a formal system such as Harvard. The structure of the assignment may require the marker to piece together the work but individual components are adequately presented. Some references. Only just adequate structure and presentation. Poor presentation is evident in both the overall assignment and in the components. No referencing. Inadequate structure and/or poorly presented. No references.
3rd Range
(42-49)
May display some problems with understanding the work. The work presented only responds to the written task and does not extend beyond the reactive. Material presented is the bare minimum needed to demonstrate that the learning outcomes are met.
Research conducted but may not be related to the design task. Some ability to generate a solution.
Work with some merit but at the lower end only just achieving what is required.
Little evidence of creativity. No attempt to extend assignment beyond the basic tasks.
Incomplete assignment. Components missing. Little evidence that learning outcomes are met.
Entirely reactive to set tasks and of insufficient quality to demonstrate creative thinking.
Composite Grade:
Markers Initials: