You are on page 1of 63

Killzone 2: FAQ/Walkthrough by Ratchet12345 Version 1.

05, Last Updated 2010-01-08 Hosted by GameFAQs Return to Killzone 2 (PS3) FAQs & Guides Killzone 2 FAQ/Walkthrough by Ratchet12345 Version 1.05, Last Updated 2010-01-08 Table of Contents The Start File Information Hosting Sites: Contact Information: Version History Formalities Weapons Guide Elite Walkthrough General Tips Legend Corinth River Blood Meridian Visari Square Salamun District Salamun Bridge Suljeva Village Tharsis Refinery The Cruiser Maelstra Barrens Visari Palace Intel Locations Corinth River Blood Meridian Visari Square Salamun District Salamun Bridge Suljeva Village Tharsis Refinery The Cruiser Visari Palace Helghast Symbol Locations Corinth River Blood Meridian Visari Square Salamun District Salamun Bridge Suljeva Village Tharsis Refinery Visari Palace Warzone (Online Multiplayer) Games Ranks Badges Ribbons and Medals Maps Valor Ranks Downloadable Content Trophies Base Game Trophies Steel and Titanium Trophies Flash and Thunder Trophies

Napalm and Cordite Trophies Odds and Ends Frequently Asked Questions Credits Disclaimer (Restatement) and Copyright The Start File Information Killzone 2 Walkthrough, Version 1.05 For the Game "Killzone 2" on the PlayStation 3 Written by Ratchet12345 Created 14/04/2009 Hosting Sites: www.gamefaqs.com www.blamogames.com www.cheatplanet.com www.cheats.de www.gamerevolution.com www.gamesradar.com www.ign.com www.myps3.com.au www.neoseeker.com www.supercheats.com E-mail me if wishing to request hosting this document on another site. If you find this guide on a site NOT listed here, please e-mail me immediately. Contact Information: E-Mail: ratchet_12345[at]hotmail[dot]com YouTube: http://www.youtube.com/BludgaBoy Version History Version 0.50 Finished 23/04/2009 Finished Barrens Finished Finished Finished Finished Finished Finished Elite Walkthrough section up to Salamun District, also did Maelstra Basics of Killzone 2 section Weapons Guide section Intel Locations section Helghast Symbol Locations section Trophies section Warzone (Online Multiplayer) section

Version 0.51 Finished 10/05/2009 Added "Steel and Titanium Pack" trophy info level info Added 3 new ranks to Ranks table Version 0.52 Finished 27/06/2009 Added Added Added Fixed Downloadable Content section (to be expanded as content is released) FAQ (Frequently Asked Questions) section "Flash and Thunder Pack" trophy, level and release info some errors

Version 1.00 Finished 20/07/2009 Finished Elite Walkthrough section Added "Napalm and Cordite" trophy and release info Fixed more errors Version 1.01 Finished 21/07/2009 Improved Suljeva Minetrain tank strategy Version 1.02 Finished 24/07/2009 Added "Napalm and Cordite" map info Updated "Napalm and Cordite" trophy info Added "Map Pack Bundle" release info Version 1.03 Finished 19/08/2009 Added an alternate strategy for the Radec boss fight (thanks to Christopher Brown and Sharma Abhishek) Version 1.04 Finished 15/12/2009 Added more user submitted info Version 1.05 Finished 08/01/2010 Converted entire file to suit GameFAQs new FAQ format Formalities Hi, Ratchet12345 here, giving you his 5th full length guide to date: the Killzon e 2 Elite Walkthrough. The Helghast aren't gonna take your shit as easily as the y did in the first game or in Liberation, so be prepared for some heavy resistan ce as you fight your way through the campaign. Every aspect of the game is cover ed, the Elite Walkthrough being the main component. However, the Intel and Helgh ast Symbol locations, tips and information about Warzone (Online Multiplayer) an d all 84 trophies are in this guide as well. Feel free to e-mail me for addition al tips should you feel the need for them. Weapons Guide There is a wide variety of artillery available in Killzone 2, and each weapon wi ll suit different situations. You will almost always spawn with your trusty M82 Assault Rifle and you will always spawn with your M4 Revolver and knife. Your M8 2 Assault Rifle has a green dot scope, and is good at close and medium range. No t too powerful, but when used correctly it kicks arse. There is also the Helghas t StA52 Assault Rifle. I wouldn't recommend using one of these unless you've run out of ammo for your primary weapon. They're are a bit more powerful but far le ss accurate, and have only an iron sight. There is also the StA11 SMG. This is a great gun for close quarters combat, as i ts high rate of fire will take enemies that are right on from of you downfast. H owever, it's high rate of fire leaves the gun quite inaccurate after the first f ew shots, so it's almost useless at medium range. For long range combat, you hav e the VC32 Sniper Rifle and the StA14 Rifle. You may go through the entire campa ign without using the StA14 Rifle, but you'll probably pick up a VC32 Sniper Rif le at some point during the campaign. It's the better of the 2, as it has a scop e and up to 5x zoom. You also have sidearms at your disposal. As previously ment ioned, you'll always spawn with your M4 Revolver, but there are times when you'l

l find an StA18 Pistol on the ground. Trust me, stick with your M4 Revolver, as it's far more powerful. You can also b ash or slice your enemies to death when right up in their faces.This method is o nly useful at certain times, so learn when to and when not to start walking righ t up to enemies to kill them. Just to confuse you more, there are also Light Mac hine Guns - the M224-1A LMG and the StA3 LMG. The M224-1A is quite powerful, and it has an iron sight, buton Elite difficulty, if you find an StA3, pick it up! When you press the 'aim down the sights' button when the StA3 is equipped, you'l l get an aiming reticle - that's right, an aiming reticle! This gun is also very powerful when fired in shot bursts and crouching, but unless your aim is top no tch, long range combat can't be done. You also have grenades at your disposal. You'll usually spawn with 3 frag grenad es, but in some levels you can also find Teslite Grenades (basically electric gr enades). Both a very effective at taking down small clusters of Helghast soldier s. Use them wisely though, you won't have very many to use!There are also the ra rities - the VC9 Rocket Launcher, the M327 Grenade Launcher, the VC1 Flamethrowe r, the VC5 Electricity Gun, the ISA tank and the Exoskeleton. The flamethrower a side, these weapons own almost everything else, so use them when you can! They a ren't found very often though (the VC5Electricity gun, the ISA tank and the Exos keleton are found in only 1 leveleach). Elite Walkthrough This is the main component of the guide - the Elite Walkthrough. This walkthroug h can be used for getting through the game on Veteran, Trooper or (if you're THA T bad) Recruit difficulty, but the walkthrough specifically caters towards those who are playing on Elite. The main differences in Elite Mode are: No aiming reticle most of the time (the M327 Grenade Launcher, the StA3 LMG, emplaced StA3 LMGs and the VC25 AA Gun will display an aiming reticle when they are zoomed in by pressing the 'aim down the sights' button). Enemies have more armour, are more alert, are harder to trick and have almos t 100% accuracy. General Tips Here are a few pointers that should help you during your fight against the Helgh ast: DIS IS 1337 MOED! U GONNA DY HEEPS! Yes, this walkthrough caters for Elite mode, but you're gonna need to have some shootin' skills if you're gonna make it out alive, or use the strategies within as a matter of fact. If you're being shot at, move your ass to cover, Sev! It on ly takes a few bullets to end your life. Remember though, your health does regen erate over time. If you move to cover (or simply stop being injured by an enemy for about 3 seconds), the blood will disappear from the screen. Once all the blo od is gone, you're good as new! Abuse this system if you must; it's awesome and will get you out of a LOT of sticky situations. Also, there is almost NEVER an aiming reticle for you to use when on Elite diffi culty. The only way that you're going to know where you're aiming is if you reme mber where the aiming reticle should be, or if you aim down the sights. There ar e some weapons, however, that when you press the 'aim down the sights' button, a n aiming reticle does appear. Lastly, remember that you do need some luck to com plete some of the more difficult segments. You will die frequently, and there's nothing that you can do about it but try over and over again until you get lucky ... *clears throat* and get to the next checkpoint without dying. Checkpoints? What Checkpoints? I DON'T SEE ANY! DO YOU?

To aid your ownage of the Helghast regime, there are checkpoints placed in each segment. They aren't the obvious "you just reached a checkpoint!" checkpoints. T hat isn't Guerilla Game's style. When you see a white flashing save icon in the top left hand corner of the screen, you've reached a checkpoint. Turn That Damn Music Down! Soldiers These Days... It's best to turn the music down when playing on Elite difficulty, as it makes i t a whole lot easier to hear where the Helghast are shooting from, and things su ch as incoming mortars, rockets and vehicles. If you want to listen to the fanta stic score of Killzone 2, do so on an easier difficulty setting. Guns and Ammo You'll start most battles off with your trusty M82 Assault Rifle with a green do t scope, and you'll always have your M4 Revolver unless you swap it for an StA18 Pistol (which is inferior to your M4 Revolver, trust me). There are heaps of ot her weapons available for use, though you'll have to find them in the battlefiel ds you'll be walking on. Read the Weapons Guide section to find out what weapons are good for what situations. It sounds impossible to do, but it ain't. This gu ide is here to HELP you, but it will not do the work FOR you. You'll need good a im, an itchy trigger finger and at times some luck to get through the toughest p arts. Good luck! Legend Mission X Completed Mission X New Mission Outstanding Mission [CP]: Checkpoint Pretty self explanatory, but just in case the system confuses you, that diagram tells you what's what. Corinth River The New Sun Do you really need a strategy for this part? Really? Just follow Garza around Th e New Sun, Eventually, you'll meet up with Rico and Evelyn, but continue followi ng Garza nonetheless. You'll also meet Natko along the way. Eventually you'll be told to get on the Intruder with the rest of Alpha Squad. Do so to end this seg ment and start the real battle. Corinth Sands Mission X Rendezvous with Echo Squad Run to where Rico is standing. 3 Helghast will shoot the ISA troops in the trenc h from above. Shoot the 3 Helghast (they die automatically sometimes for some re ason, but don't move until they're dead). Move through the trench and you'll be facing mortar fire. Either sprint towards Echo Squad or wait for the barrage or mortar fire to land in front of you before you continue - both strategies will w ork if done correctly. Mission X Rendezvous with Echo Squad X Destroy the Bridge [CP] There are emplaced gunners on the bridge, so take cover before attempting t o destroy the bridge. There are 3 says to do so - either grab the rocket launche r you'll find in the area where Rico is standing and fire a rocket at the box of red barrels, aim at the barrels with a gun and fire at them until they explode, or my personal favourite, cook a grenade and throw it at the barrels at just th e right moment. Using the RPG is the easiest and safest way. There will be Helgh ast troops firing at you from the left (if you're facing the bridge) take these

guys down with rockets if you want to, there's plenty of ammo in the area where Rico is standing. Once they're all dead, pick up your M82 Assault Rifle and head down to the beach. Mission X Destroy the Bridge X Secure the Beach Once you run over the ramp and are down on lower ground, continue forward, but d on't jump over the barbed wire just yet. [CP] Cook a grenade and throw it just as one of the APC doors opens - the Helgha st that come out of the other one you'll have to shoot dead. Watch out for the M ounted Gunner up high to the right of the APCs - you should kill him first. Ther e is also an Mounted Gunner on top of the left APC, so kill him fast as well. Sh oot any remaining soldiers dead and then jump over the barbed wire fence. Mission X Secure the Beach X Secure Flood Gate Control [CP] Go over to where Garza is standing once you're told to. Boost each other up on to the higher platform and then press the button in the elevator to activate it. Stahl Arms Warehouse Once the elevator door opens, run up the stairs. Pick up the grenades on the gro und, and cook one. Throw it at the 2 Helghast talking on the ground floor. An en emy will jump over the lower walkway guard rail - shoot him to death. Use the ba rrels to your advantage - the explosions they cause will kill quite a few enemie s if they're in range and can cause a chain reaction of explosions. There will a lso be an enemy shooting at you from an isolated part of the lower metal walkway . Kill him by shooting him when he pops out of cover. Once all the enemies are d ead, follow Garza downstairs. Reinforcements will arrive. There will be a Rifleman on the roof of the big room where the lower walkway is, so kill him first. Take cover in the small building below (or go back up stairs) and take the enemies down 1 by 1. Using your knife or melee to kill enemies is usually suicide, but use it if you feel it's approp riate. Once the reinforcements are out of the way, follow Garza up the stairs an d through the big room on to the isolated part of the lower walkway. You have to cover him whilst he hacks the control box to open the door. [CP] Take cover and wait for the enemies to come down via drop ropes. Kill as ma ny of the Helghast as possible before they land on the ground floor - they're de fenseless whilst sliding down the ropes and whilst jumping over the guard rail. Use grenades here, as the Helghast will stick to their cover profusely. Kill the m off one at a time, retreating to Garza's position if flanked. Some enemies may come in to the big room opposite the exit door that Garza is hacking, so knife anyone who tries that. [CP] Once the door is open, follow Garza outside and in to the small room. Knife the lone Helghast inside, then, using your M82 Assault Rifle, aim at the room o n the other side - there are 2 Riflemen. Shoot at the back wall of the room itse lf - there are heaps of barrels inside, and the resulting explosion should kill both Riflemen. Once they're both dead, turn the valve by following the on screen instructions. Mission X Secure Flood Gate Control X Defend the Convoy Go back outside the room to find more Helghast on your tail. Again, kill them of

f 1 by 1. Use the small room as cover. There's a box of red barrels near the exi t door yo use to escape the warehouse a few moments ago, so use it to your advan tage. Once all the enemies are dead, follow Garza. He'll kick down a metal wall, so go through and continue along the designated path until you reach VerdranOve rlook East. Verdran Overlook East You'll encounter a group of Helghast attacking the convoy below. Some of these g uys have RPGs, but the rest of them are armed with the standard StA52 Assault Ri fle. Stay back and take down anyone who advances on you first, then take the Sup port Troopers (the guys with the RPGs) down (you can knife them as there is no p ossibility of retaliation) Afterwards, shoot the remaining Helghast or use the R PGs that the Support Troopers dropped to deal with them. [CP] Nonetheless, once they're all dead, you'll have to kill any Helghast on the ground that are attacking the convoy - this shouldn't be too difficulty using e ither the emplaced StA3 LMGs or the RPGs the Support Troopers dropped (be carefu l though - if you kill 3 or more ISA troopers, you'll be attacked by the ISA). [CP] Once they're all dead, keep following Garza. After he unlocks the door, kee p following him down the stairs until you're in the storm drain. Storm Drain 11-34C You'll encounter a few enemies in the storm drain. There isn't much to use for c over apart from the pillars and the cover that the enemies will use, so kill the se guys fast. The knife will help you out a lot here, as you can simply slash at enemies that are in cover to kill them before they can attack you. But watch ou t for the other enemies who may attack you whilst you're knifing someone else an d kill you. Once all the enemies are dead (or even before they are - it isn't to o hard to simply rush to the other side of the storm drain) head out of the drai n via the exit on the other side. Verdran Overlook West [CP] Go up the stairs and you'll encounter some more Helghast attacking the conv oy. Don't worry about shooting them though, they'll be killed by an Intruder pas sing by. There are 2 emplaced StA3 LMGs here - 1 of them is in a bunker. Use tha t emplaced StA3 LMG to start destroying the building in front of you by shooting at the pillars. The Intruder will then be shot down, and enemies will start to appear on the building. Shoot the enemies on the building with the emplaced StA3 LMG. They'll come out of all 3 stories of the building, so be vigilant, and if you see someone with an RPG, kill them before they can fire a rocket, otherwise you'll probably die. Once the building collapses, you can get off the emplaced S tA3 LMG. Mission X Defend the Convoy Secure the Crash Site Follow Garza through the newly unlocked door. You'll see an ISA solder beexecute d, and the Helghast that executed him may pop out to shoot at you. Thereare 3 so ldiers on the ground and one on an elevated walkway with an StA14Rifle, so it's easiest to knife all 4 of them. [CP] When Garza tells you to, pick up the rocket launcher and shoot a hole inthe building in front of you by firing a rocket at the large, painted Helghast symb ol. Enter the building. Mission X Defend the Convoy Secure the Crash Site X Rendezvous with Alpha Squad

Go through the building until you're at a set of metal stairs. Go up the stairs and along the metal walkway. Take out your knife, go through the automatic door and knife the Helghast inside. Go through the next automatic door. Korovis Dam [CP] You'll see a cutscene where the Helghast are still attacking the convoy. Th ere are 3 Helghast to deal with here, so use a grenade to flush them out of cove r (and hopefully kill them). Shoot the last Helghast standing should there be an y. There isn't much to use for cover to take these guys down fast. You can use t he nearby elevated walkway to your advantage. There will also be a Support Troop er firing rockets at your position from afar, so watch out for that. Now focus y our attention on the first bunker - shoot the Mounted Gunner first, then kill th e Support Trooper. Take out your knife, go inside the bunker and knife the 2 ene mies inside. Use the emplaced StA3 LMG to kill some of the enemies in the bunker to your lower right. Once you can't kill any more enemies that are in the bunke rs from here, go down to the nest bunker by using the elevated walkway. There ar e 2 stories in this bunker - knife everyone on the first story, and use a grenad e to clear out the second story. [CP] Climb down the ladder that's in the bunker and then sprint all the way to w here the convoy is. You can kill enemies and make your way there slowly, but it' s a lot quicker to simply hope for the best and sprint to the convoy. There is a small tunnel on the right (when facing the convoy from the ladder) with some en emies inside that can make the slow approach easier to handle. Mission X Defend the Convoy Rendezvous with Alpha Squad X Once you're with the convoy, you'll be told to take down a tank. If you have an RPG on you, then use it to take down the tank. If you don't have one, wait for t he ISA tank to take it down for you. [CP] Eventually, the ISA tank driver will be killed, and you'll be told to get i n the tank. Run over to the tank (when there aren't a crapton of enemies shootin g at you) and get in. Use the rockets to clear out groups of Helghast, and use t he guns to kill individual soldiers. The bunkers you supposedly cleared out befo rehand are housing Helghast that are attacking you, so kill them when you get th e chance. There are Support Troopers with RPGs on the ground and near the bunker s, so kill them ASAP as well. Their rockets are still dangerous, but the tank wi ll take quite a bit of damage. Another tank will come on from the back right. Fi re rockets at it to destroy it, but don't just sit there taking enemy fire or yo u will eventually die, so keep on the move but also keep on the offensive. Keep firing rockets at it until it is destroyed. Continue to kill the individual Helg hast troops until you see another tank enter form the left. [CP] Destroy this tank as soon as possible, but not that the ISA are launching a n air raid on the dam and there will be explosions everywhere. I'm not sure if t hese explosions can kill you or not, but they may obscure your view and make it harder to aim and hence harder to destroy the tank. Once the tank is down, you m ay have to wait for a few moments before Sev gets out of the tank, but once he d oes the level is over. Mission X Defend the Convoy X Once the cutscene is over, you'll be in Blood Meridian. Blood Meridian Landing Zone 33 Mission X Rendezvous with Narville

Don't simply run to Captain Narville, as you'll be blown to pieces. Go around th e right side of the obstacles in your way to meet up with Narville. Mission X Rendezvous with Captain Narville X Destroy the Arc Tower Plant a D-Charge on the door to your right. Move out of the way and blow the D-C harge, then move through where the door was and to your right. Continue along th is path. Dakurol Alley Continue through the alleyways until Garza says "Shh, Higs." Cook a grenade and throw it at the Helghast trooper that's hiding behind the boxes. Kill the other trooper that will attack you afterwards (if he's still alive). Go to the left of where the trooper was hiding behind the boxes and knife the trooper that jumps over the wall. Go back to where you were when Garza said "Shh, Higs." Kill the S hock Troopers 1 by 1 by shooting them from this position. Do NOT try to knife th e Shock Troopers here as their StA11 SMGs will tear you apart at close range bef ore you even reach them. Once they're all dead, continue to the next room and kn ife the trooper inside. Go up the stairs and continue along the walkway. There w ill be a group of Helghast in the room opposite to you - either throw a grenade inside or shoot the red barrel conveniently placed near the door, then quickly m ake your way in and either shoot or stab any survivors. Continue through this ro om and down the stairs. Heavy Canal [CP] Walk through the tunnel and go outside. Take cover behind the short stone w all and kill the lone, normal Helghast trooper, and then focus on the Heavy. Sho ot the Heavy in the head to make it turn around, then shoot the red tanks on his back until he either explodes or turns back around (aim down the sights for bet ter accuracy). Repeat this strategy until the Heavy is down. Run over to the red valve and turn it to open the door. Wollan's View [CP] Go through the rest of the canal and up the stairs on your right, then meet up with the ISA troopers. Once you've met up with the ISA in the building, go u p the stairs and use the emplaces StA3 LMG to kill the waves of Helghast that wi ll come out of the right side of the building opposite you. Kill them before the y get a chance to shoot at you, because as you're still you make an easy target. Remember that you can still take cover behind the emplaced StA3 LMG by pressing the cover button. Keep killing the waves of enemies until they stop coming. Onc e they do stop coming, go in to the building that the Helghast were spawning fro m. and go up the stairs. There will be a lone Helghast trooper just standing the re when you reach the second story, so humiliate him by stabbing him to death. T here will be a second trooper behind cover in the same room, so stab him as well . Continue across the bridge and go down the stairs. Verudan Alley [CP] Take the RPG that's inside this room and use it to take down as many enemie s as you can, but don't rely on it too much as you've only got 3 rockets to work with. There will be a large group of Shock Troopers that comes down the ramp, a nd a whole bunch of enemies scattered on the elevated walkway connected to the r amp, as well as some Riflemen and a Mounted Gunner stationed high up to the left of the elevated walkway. The Shock Troopers are your main concern, as long rang e combat isn't an option, and nor is close quarters combat as you'll be killed. Use grenades to kill them when they're in a group, then let them come to you ins ide the building where you came down the stairs and knife them. Do not leave the building for good until you know that they're all dead. Try and pick off the Ri flemen from afar with your M82 Assault rifle or the RPG, whichever one is easier

for you. Once the walkway is clear, focus on the rooftop. Kill the Mounted Gunn er first and the Riflemen afterwards. Once the entire area is clear, run up the ramp and over the walkway. Run up the stairs and through the doorway on the roof . Go through this building and in to the elevator. Push the button to go up. Onc e the door opens, go outside. Cableway Heights [CP] Run across the elevated walkway and stop at the other side - look down to s ee a whole bunch of Helghast waiting for you. Pick them off 1 by 1 from up here, using the nearby wall as cover if you need it. Once you've picked off as many a s you can, go over to the wire fence to meet up with 6th Division. Go down the s tairs and kill and survivors. Go up to the dumpster and turn right, then walk th rough the hallway. Go out side and quickly kill the 2 enemies that will appear o n the other side of the bridge (use the barrels in the hallway as cover). Go up the stairs that the 2 enemies you just killed came from, and walk forwards until you're outside. Turn left and then left again to find a room with a Helghast tr ooper shooting at you. Kill him, go up the stairs that the trooper you just kill ed was near and run across the metal walkway. Cableway Rooftops [CP] Go to the base of the stairs, cook a grenade and kill the Helghast shooting at you from the elevated platform in front of you. Shoot any survivors before t urning to your right and going up the stairs just enough to see a bunch of Helgh ast guarding the tower. Pick them off 1 by 1 from the stairs, not going all the way up until every enemy you can see or hear is dead. Go up to the Arc Tower and press the button. Aim at the glowing blue cylinders inside it and shoot at them . Hopefully, at least 1 of the cylinders will explode, but the Arc Tower will pr obably close itself before you can destroy the other one. When it's closed, enem ies will close in on your position from where you came up the stairs, so retalia te until the Arc Tower opens up again. Once it does, reload and shoot the final cylinder until it explodes (hopefully it won't close again before it explodes). Mission X Destroy the Arc Tower X After the cutscene, you'll be in Visari Square. Visari Square Prefect's Office Mission X Rendezvous with Alpha Squad After the cutscene is over and Garza's conversation with Rico finished, walk acr oss the metal walkway and on to the platform where the ISA soldiers are. Kill on e if you want an M82 Assault Rifle (does 1 team kill really matter?) and then ju mp off the platform down on to the street below. Knife the enemies that exit the 1st APC and then use the APC as cover whilst you cook a grenade and throw it at the second APC when the soldiers exit it (if you throw it when the soldiers are still inside it won't do any damage). Throw another grenade at the van parked i n the building opposite the one you started on and then run over to where it's p arked and knife any survivors. Go through the automatic door and jump over the l ow wall in front of you. Turn right and wait for the 2 Helghast troops to come d own the stairs and then shoot them or kill them with a grenade. Go up the stairs that they came down. [CP] Kill the 2 Helghast that are in the room in front of you, and the one that' s behind the automatic door near the stairs. Go through the room that's in front of the stairs and throw a grenade on to the balcony through the automatic door. After it explodes, go outside and shoot any survivors. Go to the other automati c door on the balcony and throw a grenade through there as well. Go inside and s hoot any survivors, then quickly go through the door to your right. Kill the Sho ck Trooper in here quickly (leave the room and let him come to you if you want)

and then turn left and walk down the walkway until you're in a room with a lot o f small square windows on your left. Run through here quickly to avoid being kil led by the Helghast on the roof and drop down through the hole in the floor. Malik Back Alleys Stay in this room until you've killed the Helghast trooper who runs from the oth er end of the alley towards you. Go outside and up the stairs to your left, then run towards the next set of stairs through a doorway. A Helghast trooper will b e waiting for you on the stairs so kill him. Go up the stairs and outside, then go up the next set of stairs. A Rifleman will be waiting for you at the top so k ill him before is powerful StA14 Rifle kills you. Once you're on the higher plat form, shoot the blue rectangular thing that the wire is connected to so that the electricity stop s flying everywhere and you can go through the door. Push the next door open and go down the stairs. Ostoja End You'll see 2 Helghast soldiers on a walkway shooting at the ISA below. Shoot the m or use a grenade and then shoot survivors. There will be a 3rd Helghast soldie r on the other side of the walkway so watch out for him. Wait for the soldiers t o come to you individually and then shoot them or knife them - you can do this w ithout going outside. Once the 3 soldiers are dead, go outside, turn left and go up the stairs. There will be another Helghast soldier up here, to shoot him. Use the thin gaps in the wall in the small sheltered area where the stairs finis h to shoot the Helghast with little to no chance of being hit by them. Go to whe re the soldier was standing before you killed him and look for a hole in the gro und. You can see Helghast troops on the ground from here, so shoot them from her e to save you some trouble. Once you can see no survivors, go across the walkway and down the ladder. 2 more Helghast soldiers will come out, to take cover and shoot them to death 1 by 1, or knife them. Go to where Rico and Natko are waitin g for you. Union Storage Yard Mission X Rendezvous with Alpha Squad X Eliminate all hostiles You need to stay in this area and fight off hostiles. Hostiles will jump over a fence near the door next to where Rico and Natko are taking cover, and by jumpin g down to the area from the other side of the storage yard. Knifing the soldiers before they land on the ground is the easiest way to kill them, but if they mak e it to the ground then your best option is to take cover and shoot them to deat h. Running back and forth between the 2 enemy spawning points and knifing the He lghast works a treat. Eventually, Rico will try and shoot the lock near the door to open it. Climb the ladder near where Rico and Natko are taking cover. At this point, Helg hast troops will be dropped on to the roof of one of the buildings. Take an StA1 4 Rifle, and grenades if you need them, from the gun rack and take cover behind one of the pillars. Cook grenades, strafe, throw them and strafe back in to cove r behind the pillars to kill the enemies on the roof opposite you. Shoot any sur vivors with the StA14 Rifle. Facing where the enemies were on the roof, go to yo ur right, walk up to the building, jump up to the higher platform and turn to yo ur left. Enemies will spawn here, so knife them as they're jumping down. Once th ey stop coming, keep on higher ground and kill the Helghast that advance on Rico and Natko with the StA14 Rifle. After they're dead and you hear a rumbling noise, return to where you were when you were killing the enemies on the rooftop opposite you. An APC will break thro ugh the wall. A well timed, cooked grenade will clear out everyone who exits the APC, but if your timing is off or you're out of grenades, you'll have to shoot

all the enemies that exit the APC. Some of the enemies may come up to the roofto p where you are so be vigilant - keep an eye on the ladder. Eventually, some ISA troops will come through the door that Rico tried to open earlier. As soon as t his happens, leave the roof and rush inside through the door. Mission X Eliminate all hostiles X Secure Visari Square Continue through the rooms, go up the stairs, run off the ramp and into The Squa re. The Square There will be a lot of enemies on the stairs so use grenades to kill them. Let t he other ISA soldiers kill them for you and take cover whenever anyone's attacki ng you until the area on the stairs is clear. You'll have to go up there eventua lly so go in on the full offensive, shooting any Helghast that you see. They'll have a lot of targets to choose from, so knife or melee Helghast that are shooti ng at other ISA soldiers. [CP] Once the area is clear, go in to the small room and choose a weapon from th e gun rack if you want to. Once the enemies start coming in, you'll actually wan t to move to the back and only attack enemies if you can see them and shoot them from here. Every time I tried using the turrets or going up the front I ended u p being killed, so let your teammates do the work for you here. [CP] Once Rico tells you to find ammo while you can, get on the emplaced StA3 LM G on the right side of the concrete barrier. Shoot at the Helghast once they arr ive, focusing on the troopers who run through the middle of the battleground, bu t remembering that the troopers that run up the left and right sides can still k ill you. An APC will arrive, so kill the Helghast troopers as they leave the veh icle. If your field of view is black and white or covered in blood, leave the em placed StA3 LMG and head to the back to heal, then kill any enemies on the sides . Try and stay on the emplaced StA3 LMG until the dropship arrives, and then lea ve regardless of your health condition to let your teammates deal with the enemi es from the dropship. Shoot and enemies that come up the stairs, as well as anyo ne that you can shoot or kill with a grenade that's taking cover on either side of the stairs. [CP] Eventually, Garza and Rico will say that it's clear. Climb up the ladder be hind the small room, pick up the VC32 Sniper Rifle and turn around to face the c ablecar that's coming your way. Aim at the spot where the Helghast exit the cabl ecar and shoot them in the head with the VC32 Sniper Rifle 1 by 1 as they come o ut of the cablecar - you won't have to readjust your aim. Keep the controller st ill, though, as wobbling it will make you wobble the VC32 Sniper Rifle. If you m iss any, once all the enemies have exited the cablecar, take cover behind the fr ont of the building and let your teammates take care of the remaining Helghast. Once they're all dead, 2 Heavies and reinforcements will arrive. Take an M224-A1 LMG or an M82 Assault Rifle and take any reinforcements kill the reinforcements by using one of the emplaced StA3 LMGs. After the reinforcements are dead, focu s on the Heavies. There's 1 Heavy on each side of the stairs, so it'll be hard to take the first o ne down but the second one will be easier. Just as you kill the first Heavy, aim at the head to make the Heavy turn around, then shoot at the red tanks on the H eavy's back until he either explodes or turns back around. Repeat this until bot h Heavies are dead. Again, use one of the emplaced StA3 LMGs to take the 1st one down, then you can retreat to the back and use your M224-A1 LMG or your M82 Ass ault Rifle to take down the second heavy. You can also use the VC32 Sniper Rifle to kill the Heavies, as they move quite slowly. After the Heavies and the reinf orcements are dead, a cutscene will ensue.

Mission X Secure Visari Square

After the cutscene, you'll be in the Salamun District. Salamun District Canal Bank Mission X Rejoin the convoy Shoot the blue rectangle hanging above the sewer pipes the stop the electricity flying everywhere and make it safe for you to go through the pipe. Go through th e pipe until you see a gap in the right side of it. Turn to the right to see 2 H elghast guards on patrol on the elevated platform. Don't try to throw a grenade at them as it will bounce right back at you due to the smaller pipe hanging just a tad in front of the pipe you're in right now. Instead, take aim and shoot one in the head (aim for the face, not the helmet) and then take the other one down as he pops in and out of cover. Once he's dead, get out of the pipe and go right along the walkway. Shoot the sm all box stuck to the wall that the laser is coming out of and then get on the la dder. Climb straight back up to the walkway you were just on. Another trooper wi ll arrive in the room as soon as you get on the ladder, and it's easiest to take him down from up here. Wait until he's visible, then shoot him dead. Once he's dead, go down the ladder and climb up the other ladder (not the one you just cli mbed down). Turn left, walk across the walkway and climb the next ladder. Turn l eft and then walk up all the stairs until you reach the top of them. Dushan Tower Courtyard Mission X Rejoin the convoy Rendezvous with Garza Whilst Garza is talking to you, run over to the set of stairs in the back right hand corner of the room. Kill the trooper at the top and then climb the stairs. Watch out for the troopers and the Riflemen shooting at you from the other side of the room - it's best to knife the other trooper who's near the stairs and the n turn left and go in to the first room to your left. From here, go in to the ad joining room. [CP] Wait at the door (try to take out any of the enemies shooting at you from t he other side of the room if you wish) and wait for an enemy to enter the room. Shoot him to death, then start to cook a grenade, go out the door, turn left, th row the grenade through the door in front of you and go back in to the room wher e you were before. This room is hard to clear out, so shoot the window on the wa ll of the room you're in and try to shoot any enemies left in the room that you just threw a grenade in to. If you can't shoot anyone, then make your way in and hope for the best. If there's anymore than 1 enemy in there, you're probably sc rewed. A wall will explode, so throw a grenade through the newly formed hole in the wal l. After the explosion, go in and knife any survivors. Shoot anyone on the next walkway, then try and shoot as many people on the higher walkways that are attac king Garza as possible from here. Once you think you've killed enough of them, g o up the stairs and in to the next room. Another explosion will occur, and a Sho ck Trooper will drop down, so knife him or melee him whilst he's dropping down. Run over to Garza's position and leave this area by going out the door near him. Mission X Rejoin the convoy Rendezvous with Garza X [CP] Follow Garza down the stairs and to the locked door. Wait for him to unlock

the door and then run through, go up the stairs and pick up a weapon from the g un rack if your M82 Assault Rifle is dry (I'd recommend the StA52 Assault Rifle if you need a weapon). Once you're armed, head out to your right. Dushan Loading Bay Mission X Rejoin the convoy Destroy enemy artillery (0 of 2) [CP] You'll see a bunch of Helghast defending the 1st piece of enemy artillery t o your left. Throw a grenade at them, and then stick to your guns. Stay back and take care of the Helghast troops that are on the ground first, then focus on th e Mounted Gunner up on the elevated walkway (it's best to try and kill him whils t he's shooting at Garza). Once he's dead, plant the charge on the artillery, ru n back to where you were standing when you got here and blow the charge. Mission X Rejoin the convoy Destroy enemy artillery (1 of 2) [CP] Once you've destroy the first piece of enemy artillery, go in to the hallwa y behind the artillery. Shoot the 2 Helghast that will come at you, and then thr ow a grenade in to the next room with the stairs (throw the grenade at the boxes to kill the enemy behind them). Shoot any survivors (stay back and let them pop out of cover) and then go up the stairs. Cook a grenade and throw it behind the back row of boxes. Go up the stairs and shoot the survivors - stay back to kill the Shock Troopers and they won't be too much of a problem. Push the door open and get on the emplaced StA3 LMG to your right. Kill the enemies at the back and too the left, but watch out for the enemies who will drop down from the roof ab ove the door - shoot them as or just after they come down. Once all the enemies are dead, go over to the aforementioned door. Face the door whilst Garza unlocks it, only to have him take a shotgun shell to the chest. Ki ll the Commando as he reloads, and then shoot the 2 Commandos - simply hold down the trigger until they're both dead. If you get shot by one of the shotguns, yo u'll probably die. Once they're both dead, revive Garza and go through the newly opened door. Go through the 2nd automatic door to your left and knife the 2 ene mies inside (if that doesn't work then simply throw a grenade in and knife or sh oot the survivors. Go back in to the room Garza unlocked the door to and this ti me go around the wire fences and through the automatic door you find here. Go up the stairs with Garza. [CP] There will be troopers shooting at you from an elevated platform to the rig ht of the stairs - throw a grenade at them (throw it from the stairs and rebound it off the wall if you can) to kill them, then shoot the Shock Trooper and the Commando that are going to make their way down the stairs. Don't try to knife th em or you'll be slaughtered. Make sure the upper level is completely clear then revive Garza if you need to and plant a charge on the next piece of enemy artill ery. Get out of the blast radius and blow the D-Charge. Mission X Rejoin the convoy Destroy enemy artillery (2 of 2) X [CP] Go through the automatic door only to have the next one open for you to rev eal another room full of enemies. Throw a grenade or 2 in there and then shoot a nyone who comes near the door. Go through the door when you think every enemy is dead (shoot any survivors), and then go through one of the automatic doors. Wal k across the walkway and then drop down through the holes in the ground. Go down the stairs and through the tunnel to arrive outside in the Corinth Shanties. Corinth Shanties Mission X Rejoin the convoy

Rendezvous with ISA Forces in the shanties Once you're outside, go to the other end of the shanties and up the ramp. You'll hear an ISA soldier calling for you - go to him and pick up his ammo. Mission X Rejoin the convoy Rendezvous with ISA Forces in the shanties X Eliminate all hostiles Go in to the small hut opposite the soldier when he dies. You can camp here and kill the next wave of enemies one by one - the key is to let them come to you on e at a time rather than rushing out Rambo style and getting your ass kicked. If you run out of ammo for your M82 Assault Rifle, go up the ramp to the roof, grab the M82 Assault Rifle, then run back to where you were before (obviously, deal with any resistance met along the way. Remember to aim down the sights as soon a s an enemy starts firing at you, as you need to know where to shoot before you s tart firing, otherwise you're a goner. Enemies can and will down the ramp to the right (if you're facing the dead ISA soldier) so be wary of that. If Garza need s reviving, don't revive him until you know it's safe to go outside. [CP] Eventually, a dropship will arrive. Stay in your hiding hole and keep to th e aforementioned strategy. Again, watch the ramp to the right, as enemies can su rprise you from up there, however most of the enemies will be on the ground. So long as you keep back, the Shock Troopers shouldn't give you much grief - it's t he Assault Infantry that you want to hit first. Eventually, the only enemies lef t will be on the roof above you, as well as to the left (if you're facing the de ad ISA soldier). Go up the ramp, killing any enemies you encounter. You may want to hang back for a bit if they begin to advance on you, but if not, make your w ay to the roof, killing the enemy using the Emplaced LMG first. Add to this the fact that there are Support Troopers firing rockets at you, and you have a tricky situation on your hands. Remember that once a rocket is fired, it's destination is set, so stay far away and keep moving to avoid being hit. I f you can get up close to a Support Trooper, it's defenseless, so knife the bast ard. However, you'll have to shoot some of them. Carefully move around the roof of the shanties, using grenades to kill those on the ground from the roof. Shoot any remaining enemies and eventually you'll clear the area. Mission X Rejoin the convoy Eliminate all hostiles X [CP] Go over to Garza and boost each other up on to the higher ledge. Follow Gar za through the hallway and go left to fall in to the area below. Shoot the glowi ng yellow boxes stuck to the walls to destroy the lasers and make it safe to wal k through the area (they will explode, so keep your distance). Climb the 2 ladde rs to meet up with Rico. Substation Strongpoint Mission X Rejoin the convoy X Secure the Power Station [CP] Go to the alleyway to the right and shoot one of the yellow boxes on the le ft wall to destroy both lasers. Don't walk out in to the open as you'll be kille d in seconds. There will be Commandos with LS13 Shotguns nearby, so keep your di stance and take them out with a grenade or two. There will also be enemies shoot ing at you from a high vantage point in the power station itself, so shoot them before you run out in to the open. When Garza tells you to, put a D-Charge on th e door, then quickly run to a safe distance and blow the charge. [CP] Enemies will jump down from higher floors of the power station to the groun

d. Throw a grenade or two inside, then shoot any survivors on the ground floor b efore carefully making your way upstairs after making sure the ground floor is c lear. Enemies upstairs will still be able to shoot at you so be careful. If you' re lucky enough to kill a Support Trooper, take his VC9 Rocket Launcher and use it upstairs, then go back down and get your M82 Assault Rifle before returning u pstairs. Mission X Secure the Power Station X Demolish the Power Station Eventually, Garza will tell you to plant D-Charges on the four main pillars of t he power station. Go around to each pillar and quickly plant the charges, but be wary of the Riflemen shooting you from the roof. Kill them if you can, but you may be able to escape their fire if you plant the D-Charges quick enough. Once a ll four charges are planted, make your exit to be rewarded with one big explosio n. After the cutscene, you'll be at Salamun Bridge. Salamun Bridge Bridge East Mission X Secure the bridge After the cutscene, take an M327 Grenade Launcher from the gun rack and return t he Grenadiers' fire - the thing may be a bit hard to aim, even if you are zoomed in and have the aiming reticule (I can't get the hang of it) but a direct hit w ith a grenade will kill an enemy (and kill or severely wound any enemies nearby) . Grenades that land on the ground will explode after a set amount of time, givi ng enemies a chance to retreat, so fire more grenades where they run to. Eventua lly, you'll run out of launchable grenades, go back and pick up your M82 Assault Rifle to continue fighting. This segment is a particular pain in the ass due to the fact that there are incoming mortars during the entire segment, and if one hits you, you have to restart the whole segment. Yep, no checkpoints for now. It 'll require a bit of luck, let me tell you. Regardless, slowly advance on the enemy, taking cover wherever its available (ma inly on the left and right sides of the bridge) and kill enemies as you encounte r them. Remember, there will be explosions everywhere, and you'll die quite a fe w times before making it through this segment. The enemies will keep respawning (Grenadiers aside) until you get about halfway across the bridge, where the midd le of the bridge will be raised. Now focus your attention on the 2 emplaced LMG stations, on the left and right sides of the bridge. Pick a side and stick to it regarding cover - don't move from this position unless you absolutely have to. Shoot the Emplaced Gunner that you can see from your position, then kill the ene mies around that position. Then quickly find a different spot where you can take down the other Emplaced Gunner, followed by the enemies around the station. Onc e all the enemies are dead, you can walk to the end of this side of the bridge. Mission X Secure the bridge X Lower the bridge An ISA soldier will kick a gate open for you, so follow him down the path and ou t of this area. Eventually, you'll meet up with some more ISA soldiers. Air Defense 22-12ILC Mission X Lower the bridge Secure enemy AA gun This part can be tricky if you don't know the game mechanics. The wave of enemie s will not stop until you shoot the enemy manning the AA gun, so shoot him first and foremost. Then, carefully make your way towards the AA gun, using grenades to flush the enemies out of cover, if not killing them. You may want to hang bac

k and shoot some of the enemies through the wire fence before using your grenade s to advance. Once all the enemies are dead, make your way up to the AA gun, but don't hop in just yet. 2 lone enemies will make their way on to the dock to the right of the building, so shoot the red barrel when they're both near it to kil l them first, then man the AA gun and shoot the waves of enemies as they exit th e building. Any enemies that exit the building without being killed are instantly a threat t o you, so if you miss one you should probably focus on killing the enemies that are shooting at you rather than the ones that are exiting the building. There wi ll be Support Troopers with rockets, but I've noticed that rockets can hit the A A gun and not damage you. If the AA gun takes to much damage it will explode IIR C, but that's if you're not killed first. Use the barrels to your advantage, sho oting them when enemies are nearby. Once all the enemies are dead, make your way across the area to find a set of stairs and a doorway. Go up the stairs and thr ough the doorway, then up the remaining stairs to arrive in a control room on th e other side of the bridge. Bridge West There will be a valve in this control room, so turn it to lower the bridge. Mission X Lower the bridge X Secure the bridge [CP] Garza will come over and open the door for you. Pick up a VC32 Sniper Rifle , and then quickly run out the door, but head back inside immediately afterwards . This will trigger a wave of Shock Troopers and Assault Infantry. Leave these g uys for your allies to deal with, as going outside is suicide. Instead, stay ins ide the control room and repeatedly snipe the Emplaced Gunners and Support Troop ers at the other end of the bridge. They'll respawn, but you'll keep their fire off your allies and on you, and the Emplaced Gunners are terrible shots form tha t far away. If a rocket comes towards you, run down the stairs in the control room for cover . Eventually, there will be very few ground troops left, and at this point grab either a VC9 Rocket Launcher or your M82 Assault Rifle and continue along the br idge. Use either your primary weapon or grenades to take out any remaining groun d troops, then simply run to the other end of the bridge to complete the objecti ve. When Garza tells you to, go to his position, and after the cutscene, you'll be at Radec Academy. Radec Academy Mission X Secure the bridge X Secure the Academy Follow your squad in to the building ahead of you. When Garza opens the door, go up the stairs to either the left or right of the door and wait at the closed do or in front of you. Natko will say "something smells fishy". Start cooking a gre nade". Rico will yell "Ambush!". At this point, there will be troops all over th e courtyard, and the door will open. Mission X Secure the Academy Eliminate all hostiles Throw the grenade and it should kill or knock back the troops you threw it at. T hrow another grenade immediately afterwards, then go to the door that you didn't go to the first time (go up the other set of stairs) and kill the enemies you'l l find there with a grenade (if they're only knocked back, then quickly melee or knife them). You can go around meleeing/knifing any remaining Support Troopers, but be wary of other enemies that it isn't safe to walk right up to, and shoot

them first. It is dark, so not only is it hard to see enemies and where they're shooting from, hence making it difficult to return fire, you may have some troub le distinguishing enemy types. Don't try to melee or knife a Commando because he 'll blow your head off with his shotgun. Mission X Secure the Academy Eliminate all hostiles X Go to the big, closed door with the rest of your squad. Eventually, Garza will o pen it, and you can walk on through. After the discussion your squad has and the cutscene, you'll be on the Academy Rooftop. Academy Rooftop [CP] Quickly grab the VC9 Rocket Launcher and run off the left or right side of the platform to the lower part of the roof, then turn around and you'll find a t unnel. Pick one side of the tunnel and stay at the entrance to that side of the tunnel, aiming at one of the glowing blue electric things with your M4 Revolver. As soon as the ATAC comes in to your field of view, shoot the electric thing, p ull out your VC9 Rocket Launcher and fire two rockets at the ATAC (it'll fly awa y before you can fire anymore at it, so don't waste ammo). It'll fly away. At th is point, go to the middle of the tunnel to avoid being killed by the ATAC's roc ket fire. When the rocket fire stops, go to the other end of the tunnel and aim at one of the electric things on this side. Again, when you see the ATAC, shoot the electric thing and fire 2 more rockets at the ATAC. If the ATAC isn't destro yed, go back to the middle of the tunnel to avoid the rocket fire and repeat the strategy one more time until it is destroyed. Mission X Secure the Academy X After the cutscene, you'll be in Suljeva Village. Suljeva Village Badlands Mission X Secure the village Go across the bridge and then simply run across the barren landscape until you r each a wire fence. Turn right at the wire fence and go through the tunnel. You'l l arrive in a room. Mission X Secure the village X After the door opens, go outside with Rico. Suljeva North Mission X Activate the antenna [CP] Follow Rico until you find a lone Intruder on the ground. If you want one, there is an M82 Assault Rifle on one of the Intruder's sides. Continue to follow Rico until you reach a locked door. When he tells you to follow the wires, look up to see a thick, grey wire that's connected to the lock - follow this wire un til you reach a small building. Rico will knock the next 2 doors down for you, a nd you'll find the scout crew mangled in the last room. Maintenance Office [CP] Pick up the VC21 Bolt Gun from the gun rack near the door, and then pull th e lever to open the locked door that you came from. Face the exit door and as so on as the Miner knocks it down, shoot him in the chest - this is the best way to use the VC21 Boltgun. Kill the other 2 Miners that are here, and then pick up t heir StA3 LMGs - remember, you can get an aiming reticle with the StA3 LMG by pr essing the 'aim down the sights' button.

There will be enemies shooting at you from the distance, so when they pop out of cover, line up your shot, and when they pop out of cover again, shoot them unti l they're dead. Go up to the platform where those enemies were shooting you from to find a ladder. Go up this ladder and run to cover. You can shoot the enemies on the bridge here with ease, but the enemies on the ground can still get you. Use this elevated platform to take cover from enemies shooting at you from the g round. Your StA3 LMG should be able to kill enemies easily, so long as you crouc h and zoom in. There will be a lot of enemies, so you shouldn't assume an area i s clear until you know for sure. Once the enemies near and around the elevated p latform are dead, head towards the door you opened earlier. There will be more M iners and Assault Infantry here, so kill them off one by one. There is quite a l ot of cover, but enemies can run around a lot of it and surprise you, so be vary of your surroundings. Once all the enemies are dead, go through the door and th rough the building. You can top up on StA3 LMG ammo at the gun rack. [CP] Be careful - if the petrusite barrels are damaged, they will explode, and i f you're caught in the electrical aftermath you'll be hurt. After you've made yo ur way through the building, you see an exit. Vojislav Mining Facility Run out in to the open and to the left. Don't stop running or try to shoot a Sco ut, or you'll probably be sniped, and the VC32 Sniper Rifle is a 1 hit kill for you. Go around the buildings on the left, and if you want you can melee a sniper who's facing the other way if you go up the first set of stairs you see and loo k to your right. Regardless, go around all the buildings to the left until you s ee more stairs at the end (stairs that you can't walk past). Position yourself u nder the stairs, and shoot at the Miners ahead of you. Move to the right to take cover if you're being fired upon. There will be about 5 or 6 Miners to kill. On ce you haven't heard any bullets for a while, move out, but be wary - if you are attacked by a Miner, you'll have little time to get yourself to cover, as he'll end your life quickly with that StA3 LMG. Once all the Miners are dead, go up t he ramp ahead of you and turn around. [CP] Go through the building, around the corner and up the stairs. You'll be a i n a small control room. Watch out for the spiders here - kill them if they get n ear you or attack you, as they can kill you if you're not careful. Head outside, but aim up at the top of the stairs, as enemies will probably appear in front o f you. Go up the stairs and keep advancing until you see them, then quickly kill them. When he's dead, continue along and go down the stairs if you haven't alre ady. Stop walking ahead when you hear Sentry Bots arrive (a screeching noise). R ush to one end of the bridge (the end where you came form is best) and aim at th e roof. Shoot down the Sentry Bots, firing bursts at a time to maintain accuracy . Once they're both down, climb the ladder and turn the valve. Mission X Activate the Antenna X Rendezvous with Alpha Squad Go back the way you came, all the way down the stairs and back outside, and you' ll meet more resistance. [CP] Use the metal scraps as cover and stay back, killing off the enemies one by one. They won't advance on you much, so you don't have to worry about that. The y'll stick to cover liberally, so use your grenades to kill anyone who does that - in that case, you'll have to advance a little, so be careful. Use the buildin gs as cover, but save one grenade for later. Advance very, VERY slowly, in an at tempt to take enemies out one at a time. Any more than two or three enemies shoo ting at you at any one time is going to end badly for you. If you run out of amm o for your StA3 LMG, then temporarily switch to the StA52 Assault Rifle, for whi ch ammo is plentiful at the moment. Keep advancing slowly until you see four Hel

ghast appear at the door you came out of that leads to this area. Throw your gre nade at them and hopefully all four of them will at least be hit, if not killed. Shoot any survivors whilst they're down, and then go back in to the building yo u exited earlier. You can get another StA3 LMG and ammo here. Make your way back through the building until you're back in Suljeva North. Suljeva North [CP] Keep going back the way you came, and when you see it, head towards the fla ming Intruder. Eventually, a cutscene will ensue. Mission X Rendezvous with Alpha Squad X Rescue Alpha Squad [CP] After the cutscene, you'll be met with more resistance. There's an elevated platform ahead of you, to your right - it's the closest elevated platform to th e enemies that are attacking you. Shoot anyone you can from where you start, the n make your way under this elevated platform. You can shoot enemies from here, b ut you're not protected much, so kill any enemies you see quickly, hopefully bef ore they see you. Once you can't hit anymore enemies, go up the stairs and on to p of the elevated platform. Go to the very right of the platform for cover, but there is a Grenadier who can still hit you if you're in cover. From the elevated platform, kill any remaining enemies hiding behind the white boxes. There is a red barrel you can shoot to take some nearby enemies out. Once all the enemies a re dead, make your way past the white boxes and in to the next area. You'll ente r another building. Make your way through it and after you've crossed the bridge , you'll see an exit to another outdoor area. Waystation 14 There will be two Miners on the small bridge outside, so shoot them both. Then f ocus your attention on the lower bridge to the left (facing the way you were whe n you arrived outside again). There will be two more Miners down here, so shoot them as well. Use the boxes and the entrances as cover if you need to. After the y're all dead, two Sentry Bots will appear, one on each side of the bridge. Take them down quickly, taking cover at the entrances between shots. A Helghast sold ier will command the door to be opened. Aim at the door and shoot whoever you ca n before anyone moves to cover. There will be 2 enemies in the small room to the right of the door, and they may or may not come out to attack, but regardless, shoot them when you see them. Once all the enemies here are dead, continue down the hallway and in to the small room. You'll see a train leave. Mission X Rescue Alpha Squad Secure the Train [CP] There are a lot of enemies outside, and you're not safe, even if you're in the room. You'll see metal gratings - two in the floor and one on the wall near the other two. You can shoot any Helghast that you see through these, and some s hould be under the room you're in, visible through the gratings. Shoot them, and then go outside and turn to the right. Try and take out the Support Trooper on the stairs before his rocket kills you, or any other enemies shooting at you do so. Whether or not you succeed, return to the room. Some Miners may climb the st airs outside and shoot at you through the grating in the wall, so shoot them bef ore they get a chance to shoot you. Shoot anyone else you can see, then go back out side - either try to kill the Su pport Trooper again, or go to the ground and take cover using the boxes. There w ill probably still be enemies on the ground, and some of them may be very close to you, so stick to cover until you know you're safe, and kill them off one by o ne, focusing on the Support Trooper if he isn't dead already. Once everyone on t he ground floor is dead, head up the stairs where the Support Trooper was and yo u'll be on the second story of the waystation.

[CP] Stay back and try and kill as many Helghast as you can before advancing bey ond the top of the stairs. You'll be surprised how many Helghast you can hit fro m here with either your StA3 LMG or the VC32 Sniper Rifle (which can be found on the gun rack on the ground floor, near the stairs). Once you can't hit any more Helghast, continue across and turn right at the first intersection. Continue to kill any Helghast you find on the way, but there shouldn't be many as you can g et most of them from back at the staircase, even with an StA3 LMG (if your aim i s good). Turn left at the next intersection, then right, then left, and after th e cutscene, you'll be in Tharsis Refinery... Tharsis Refinery Suljeva Minetrain ... well, on a train heading to Tharsis Refinery. Your outstanding objective fro m the previous level is still your priority, so move up the train. About halfway along the first carriage, you'll encounter enemy guards. You only have your M4 Revolver at the moment, so use it if you wish. SAVE YOUR GRENADES, AS YOU WILL N EED THEM LATER! If you want a better weapon, go around the left side of the tank covered in a sheet to find a gun rack with a VC21 Boltgun for you. Take it and continue along the first carriage, killing any enemies you encounter along the w ay if they weren't dealt with beforehand. When you reach the end of the outdoor area, go inside. [CP] There will be enemies in here too, mainly Shock Troopers, and they've got a surprise for you - Tesla Grenades. These are practically electric grenades, and are deadly if they explode near you, so if you see or hear one, move away from it. If you're hit, you're probably going to die. The best way to take these guys out if to go around the right side of the boxes on the lower level and camp on the right side, using your Boltgun to kill the enemies in the next carriage one by one, and taking cover with the wall of the carriage you're in. Kill the enemy on the very left side of the next carriage first as he has Tesla Grenades and w ill throw one without hesitation should you give him the chance. The remaining e nemies shouldn't be too hard to pick off from here, and they may not even see yo u. Once they're all dead, move through the next carriage and go outside again (r evive Rico if necessary). Run all the way up to the tank you'll see on the carri age. [CP] Now get in the tank and kill the wave of Helghast with the MG. This will be difficult on the first few attempts, and you'll probably die quite a few times, but eventually you'll get past it. Never, EVER take cover whilst using the MG, because as soon as you pop out of cover, there's a 99.99% chance that you'll be shot whilst coming out of cover and be dead before you can fire another round. A lso, remember that these enemies are quick and nimble, and will do commando roll s and stick to cover to avoid your fire. When you see an enemy, fill him with bu llets until the reticle turns white again - there were so many times where I fir ed at an enemy and it fell, me thinking it was dead, then it gets right back up and kills me. Be SURE that enemies are dead after shooting them, but also remember that there are about 10 other jerks just like him asking for the same treatment, and that t hey are constantly firing at you. hilst you do get an aiming reticle by zooming in, the MG will rotate slower whilst it's zoomed in, so zoom out and back in whe n you want to aim at an enemy in a completely different position. Rico may help you a bit, but chances are he'll be mortally wounded before he can do any real d amage. Be careful not to let enemies get close to the MG, as these guys are REAL accurate up close. Nonetheless, once you've killed the entire wave of enemies, get out of the MG and continue to the next carriage. [CP] This is another frustrating part, but I've found a strategy that makes it a whole lot easier. This is the easiest way I've found to do this, and I've tried

it several times with great success. So long as you do it right, this part shou ldn't be much trouble. The objective here is to destroy the tank that's firing b ullets and rockets at you. This isn't the real problem, however, as there will b e an constant stream of enemies that will hunt you down like a dog until you des troy that tank. This makes it hard to keep yourself alive whilst killing the ene mies and then getting a slim opportunity to fire upon the tank. Quickly rush to the gun rack and pick up the VC9 Rocket Launcher. Run to the rig ht and wait until the enemies are close to each other, then fire a rocket at the m to kill them all. Hopefully they're all dead, or being taken care of by Rico. You'll have to put your faith in Rico to take care of any survivors, whilst you stand behind the gun rack, go out to the left, aim at the tank, fire a rocket at it, being careful not to hit any obstacles in the way, go back behind the gun r ack to reload, and repeat until the tank is destroyed. This is the part where yo u'll need a bit of luck, as stray enemies can kill you if Rico doesn't see them or if he is mortally wounded. You'll need to hit the tank with three rockets to destroy it. Aiming, reloading, it all takes up precious time, and if you're not done by the time the next wave of enemies comes past the tank, you'll probably be killed before the next check point. But when you've destroyed the tank, it ain't over yet - another wave of e nemies will probably have spawned. This time, it's a bit easier though, as the e nemies won't rush you all at once (they'll take cover behind boxes, rather), and you have a freakin' rocket launcher, as well as some spare ammo, so use it agai nst the final wave of enemies if you wish. Once those enemies are dead, be sure to pick up a gun (the StA52 Assault Rifle or the StA11 SMG should do) and contin ue along the last carriage. An enemy will drop from the roof, but just knife him when you reach him. Run inside the carriage and through the last door when Rico knocks it down. Tharsis Station Mission X Secure the train X Locate Alpha Squad After the cutscene, you'll see some guards in the distance. Aim at the glowing p etrusite barrel near them, then aim away from it, shoot one shot, then aim back at the barrel and shoot it to take down all three guards in one go. Shoot any su rvivors if need be, and go pick up another gun and/or some ammo from the gun rac k if you wish. After Rico is done briefing you, help him climb over the wire fen ce, and run to the right, past the boxes. Three more Helghast soldiers will come out of an doorway, so throw a well timed and cooked grenade at the doorway to k ill them all, or at least throw them to the ground, so you can melee or knife th em. If anyone survives, you'll have to shoot them. If no one is hurt, then simpl y stay back and take them out by shooting them one by one or with more grenades. Lower Refinery Complex [CP] Walk through the doorway and continue along until you find an electrical di sturbance blocking your path. There is a thin, blue box hanging on the wall on t he other side of the electrical disturbance, similar to the one you found in Vis ari Square. Shoot it to clear your path. Continue through the passage and you'll exit the passage in another open area. Face the gun rack you can see from here, and you'll see a small gap between the box the gun rack is against and the wall . Run to this gap and pull out your knife. The Helghast will make their way over to you, and you can knife them as you see fit, or shoot them. Don't leave this spot unless you want to draw attention - let them come to you, and then kill the m. Once they're all dead, go back out in to the open space and jump over the ele ctrical disturbance on the floor (it won't will you if you jump over it) and on to the elevator. Press the button to begin your descent. [CP] Run forwards, and after the cutscene, run around the box to the left (facin

g the ArcTrooper), to end up on the left side of the field. There will be big, g lowing barrels of petrusite moving above you - shoot these when they're near the ArcTrooper to have them drop to the floor, electrocuting and hence stalling the ArcTrooper. Just like with the Heavies, shoot the red tanks on the ArcTrooper's back until they explode and kill him. Be sure to move away if you need to, but the barrels come along at such a rate that as soon as the ArcTrooper recovers, y ou can stall him again. Repeat this strategy until the ArcTrooper goes up in fla mes. [CP] Once he's dead, pick up his VC5 Electricity Gun (you'll need this) and clim b up the ladder near where you just killed the ArcTrooper. Press the button and some enemies will attack you - one from an elevated platform, one from the groun d. The electricity gun should be able to take care of these guys from where you are, but if it can't reach them, use your M4 Revolver to take them down. Once th ey're both dead, go around the newly opened door and up the ladder. Processing Complex [CP] Run across the metal walkway and in to the next room. Climb the ladder and continue along the metal walkway until you encounter a set of buckets. Fall in t o a bucket and duck. Only stand when you have to kill enemies with the electrici ty gun - kill them quickly, as their bullets have a longer range than your elect ricity gun does, and hence they are a danger to you for longer than you are a da nger to them. Keep vigilant, and keep moving, even in your restricted space, as less bullets will hit you. If you are repeatedly dying during this part, know th at once you know where the enemies are, it gets easier each time and you'll make more progress on each attempt until you finally reach the end. Remember that al though the electricity gun has infinite ammo, it does need to be reloaded, and y ou should reload the electricity gun when there are no enemies actually shooting at you, or when they can't hit you. Reload often to ensure that you have enough power stored to kill enemies. [CP] Eventually, the bucket will open and you'll fall to the ground. There'll be another blue electricity switch for the force field - it's high up on the contr ol room's outer wall, on the part that's diagonal to the rest of the wall. Once you've shot the switch, go to the entrance to the control room. Your electricity gun works wonders here. Just stay back and let the gun do the work for you. Onc e you've cleared both rooms, go outside, turn left and go down the stairs. Conti nue down the stairs and across the walkway and through the hallways until you're in another open area. Cross Facility Shipping Mission X Locate Alpha Squad Rendezvous with Rico [CP] This area is swarming with Sentry Bots, and you can't just run through with out destroying them or you'll be killed. They'll pop up everywhere, although mai nly in front of you. When they do pop up to the left or right and you don't have time to see them, either rush to cover, or try to evade their fire whilst tryin g to spot them. They can take you down in one burst of bullets, so be extremely fast with taking these guys out. Shooting them whilst they're moving is the best time to do so, as they won't fire back until they stop moving, but they'll prob ably be destroyed by then. Whilst the electricity gun is powerful and has good range, the Sentry Bots can h it you from quite a distance, and are hard to spot in this dark area. Use their screeches and their gun fire to locate them, then take them down quickly. Again, let them come to you, or reposition themselves so you can get a good shot at th em. Once you get to the elevator, press the button to go up. Once you've stopped , turn around and go through the doorway to enter another room (don't worry, it' s empty as far as enemies are concerned). Go through the hallway with the train

tracks and through the final doorway. Transportation Control Mission X Locate Alpha Squad Rendezvous with Rico X After the cutscene, follow Rico down the stairs and along the walkway. Walk thro ugh the hallway to where Rico is waiting. Central Observatory Mission X Locate Alpha Squad X Secure the LZ After the cutscene, go across to the other side of the room, turn right and go u p the ramp. Kill every soldier you encounter with the electricity gun. There wil l be a non-stop stream of Sentry Bots as well, so take these guys down of they p ose a threat to you (they'll crash a lot as they're flying around in a tight are a). You won't have much to use for cover, but the building's supports and boxes you'll find along the way will do the trick. There will be enemies shooting at y ou from all directions, but take the opportunity of their unwanted direct line o f fire upon you and kill them with the electricity gun - it should be able to ki ll enemies on the other side of the room. Continue up the ramp, killing every en emy you encounter. Remember to reload frequently, and if you do run out of ammo in a close range firefight, simply pull out your knife and slash them all to dea th. [CP] Eventually, you'll reach some stairs. Stop at the base of the stairs, and a im at the railings of the platforms just above you. Fire the electricity gun, an d it should take out any enemies near the railing, including those who are behin d cover (gotta love the electricity gun). Go up the stairs, killing any enemies and destroying any Sentry Bots you encounter along the way, until you reach a ro om near a staircase. Kill the enemy here, then go up the staircase and push the button to lower the elevator for Garza. After Natko hacks both locks, go through the doors and up the big flight of stairs on the left side of this room. Tharsis Aerial Dock [CP] Go up the ramp and around the metal walls to arrive at the landing zone, ju st as Radec makes his escape. There will be about four soldiers on the ground, s o just run up to them and kill them all with one big burst of electricity. Knife any survivors. [CP] There will now be soldiers on the elevated walkways. There's no way to get up there, so you'll have to use the boxes as cover whilst you kill the enemies w ith your electricity gun. They'll position themselves across the entire walkway, so they'll effectively be shooting at you from two directions. Take care of the ones shooting you from the part of the walkway that you were directly facing wh en you first arrived at the landing zone (the side that enemies aren't coming fr om), and then kill off the enemies on the other part of the walkway. As before, you can still hit them if they're behind cover, and you don't have to get too cl ose. [CP] Eventually, Evelyn will come out to the landing zone with Garza. Mission X Secure the LZ Secure the Comms Tower You'll need to enter the Comms Tower. Natko will unlock the door for you, and af ter that's done, go inside and up the stairs. Knife the enemy inside, and take t he VC32 Sniper Rifle. Unfortunately, your electricity gun won't reach the enemie s from this far away. Your electric rampage ends here. Sad face.

Mission X Secure the LZ Secure the Comms Tower X Regardless, you'll need to snipe the new wave of enemies that's on the ground. O ne will man an Emplaced StA3 LMG, so take him out first, but be wary that other soldiers may take his place. There are a few red barrels lying around (notably, one is near the Emplaced StA3 LMG) so use them to your advantage. Go for headsho ts, as enemies can take a shot to the body and live. Take cover, pop out, take a few shots (and hopefully kill an enemy) and then take cover again, reloading if you choose to. You could also simply keep aiming and trying to kill enemies unt il you are hit, at which point you take cover and reload. Try and hit targets wh en they are still, even better if they aren't looking at you. Eventually, you'll hear some rockets be fired, and a big ship will descend on to the landing zone. Mission X Secure the LZ X [CP] Go back down the stairs and outside. Go over to where Garza is waiting for you. After the cutscene, you'll be in The Cruiser. The Cruiser Landing Bay Mission X Report to the Bridge After the cutscene, run to the elevator and press the button. [CP] Don't worry about shooting any of the Helghast you see on your way up - so long as you don't provoke them they shouldn't give you trouble. Eventually, you' ll reach the top floor, and you'll see an explosion. [CP] Wait until all the Helghast are inside the same room that you're in, and th en throw a cooked grenade at them. You may not hit all of them, but throw anothe r if you feel the need, then run up there and knife any survivors rather than sh ooting them, as these Elite Shock Troopers take a LOT of bullets before they die . Go to the next elevator and press the button. Once you're at the top, run to T emplar's location in the bridge. Bridge Mission X Report to the Bridge X Report to the gun deck [CP] After the cutscene, run back to the elevator and press the button. Once the elevator stops, get out and run to the gun rack near the door. Grab an M224-A1 LMG if you want to, but stick with your M82 Assault Rifle if you wish Regardless , go through the door and turn left. Power Room Mission X Eliminate all hostiles Report to the gun deck An enemy will come around the corner, so melee or knife him. Do a 180 degree tur n and another enemy should come around another corner, so shoot him. Do another 180 degree turn and go around the corner the first enemy appeared from. You'll s ee some explosions and some enemies will drop to the ground. Shoot them whilst t hey're sliding down the rope if you can, but otherwise deal with them as soon as possible. There may be an enemy around the corner here as well, and if you go a round to see and there is an enemy, simply melee or knife him - close quarters c ombat does wonders here. Once all the enemies in this area are dead, continue al ong the walkway and you'll hear more explosions.

Rather than actually dealing with these guys, jump over the railing to land on a lower platform, then jump off again to land on the ground. There will be a Sent ry Bot here, as well as two Pyro Troopers and a Heavy that will come out of a do or. You can melee or knife the two Pyro Troopers if you're protected from the He avy's fire, but otherwise get to cover fast and don't worry about the Pyro Troop ers unless they get close to you (in which case, melee or knife them). Take down the Sentry Bot whenever you please (before or after you take on the Heavy, whic hever is best for you), but remember that it packs a punch, and if you're concen trating on another enemy, the Sentry Bot may kill you by surprise. Your main concern, however, is the Heavy. As you did in previous Heavy encounter s, you must shoot the Heavy's head, then shoot the red tanks on his back until t hey explode. I battled the Heavy near the door opposite he one he came out of, a nd it's a great spot for not being hit by the Heavy's fire, and being able to po p out at the right moment, shoot his head and then shoot the barrels on his back . Repeat this procedure until the Heavy explodes, then take care of the Pyro Tro opers and the Sentry Bot if you haven't already. Mission X Eliminate all hostiles X Report to the gun deck [CP] An ISA soldier will come down, so follow him and he will open the door for you. Go through to the next room. Mission X Report to the gun deck X Man the AA gun After the orders are given, go down the stairs and turn right. Run past the two ISA soldiers, down the stairs and to the AA gun. Get in and prepare to fight! Mission X Man the AA gun X Eliminate hostiles Air Traffic Control You have two types of fire available for use here: bullets (R1) and rockets (L1) . You have an unlimited supply of bullets, but only rockets to use. You can stil l be killed here, so don't let your guard down for a second. There isn't much of a target to reach or anything like that, just fire at any ship you see. The fir st wave will consist of Leech Pods (the smaller ships) arriving. You don't have to aim directly at them and fire to hit them, just aim in their general directio n and fire, and you should eventually destroy the ship. Don't fire bullets for t oo long or, like other emplaced weapons, the gun will over heat and you'll stop firing temporarily. The first wave should be too difficult, just fire at the Leech Pods as they're a rriving. A few ships may fly past you, so fire rockets at them before they leave your field of view. Eventually, the guy talking to you will say something like "they're leaving us alone". BS. ISA ships will now join the battle, marked with blue shields. Be careful not to hit them, but avoiding that shouldn't be too dif ficult. Continue firing at Leech Pods as they fly around - they won't be arrivin g anymore, so just shoot at them as they fly by. Simply aim where the red arrows are pointing and fire. [CP] After this wave, the Bright Dawn will explode and fall from the sky. This i s the final wave, so go nuts with any remaining rockets you have left over (alth ough you can do this whole segment without firing a single rocket) and keep taki ng the Leech Pods down. Ignore the guy talking to you when he says that you're o n your last rounds of ammo, you don't have be conservative or anything, just kee p blowing them to pieces until the guy talking to you says that you're out of am mo, at which point you'll automatically get out of the AA gun.

Core Elevator Mission X Eliminate hostiles X Evacuate from the cruiser Run to Natko and follow him. He'll eventually run through a door and on to an el evator. Press the button to start the descent. Helghast will try to attack you w hilst the elevator is descending, so stick close to Natko and you should live th rough the ordeal. Fire back if need be. Beware of any grenades that may fall in to the elevator. Emergency Stairwell C [CP] Eventually, the elevator will stop. Head out to the right. There will be en emies hiding in the next path, taking cover behind anything they can find. They will pop out to shoot eventually, but that's the only indication you'll have of their presence, so keep a lookout for any enemies you see or hear firing. The ea siest way to do this is to simply draw your knife and rush around the reactor, s lashing the throats of all the enemies here (make sure they're dead before you t ry and continue ahead). There only enemies that may kill you are the enemies wit h StA52 Assault Rifles - the rest aren't too deadly up close unless they hit you , and they'll be dead before they have the chance if you knife them quickly. Jus t knife them as you see them, ensuring they're dead before attacking another ene my, and once the group of enemies is dead, go through the door. You'll be on an elevated platform with a few enemies down below. This part is a bit difficult, so don't just rush in guns blazing or you'll be killed. Stay on t he higher platform, sticking close to the wall to avoid fire, and throwing any r emaining grenades down there to deal with as many enemies as possible before goi ng down the stairs. When you have to shoot the remaining enemies, either walk ar ound the platform, hoping that the enemies don't notice you, and shoot them from behind, or use either end of the platform as cover and shoot the enemies, or go down the stairs and quickly shoot the enemies before they kill you, as you have no cover. Nonetheless, once they're all dead, go down the stairs and through th e next door. [CP] Rico will begin to talk to you over the radio. Don't go up the stairs here. Instead, turn left once you've gone through the door and an enemy will run up t o you. Knife him and quickly retreat, as there are two more enemies in this room . Throw a grenade at the enemies and then knife them whilst they're down. Go dow n the stairs on the other side of this part of the room. Keep going down the sta irs and you'll meet up with some ISA soldiers fighting some Helghast soldiers. K nife the two soldiers unawares and then follow the ISA soldiers through the door and across the bridge. Launch Bay [CP] You'll encounter more resistance here. Knife the Pyro Trooper and the Advan ced Assault Infantry you find on the top floor, then throw a grenade on to the g round floor to kill the Pyro Trooper - if he isn't dead after the blast, then sh oot him from higher ground. The Elite Shock Trooper hiding near the exit door ma y run off, but if not, take him out from a distance as well. Once all the enemie s are dead, go through the door and make your way down the platforms until you'r e on solid ground. Go through the door to meet up with Rico, then go through the next door and in to the Intruder deployment area. After the cutscene, you'll be in Maelstra Barrens. Maelstra Barrens Cargo Impact Site Mission X Secure the Crash Site

After the cutscene, follow Rico and Natko until you meet up with Private Richard s and find the Exoskeleton. After the cutscene, you'll be in the Exoskeleton. Fo llow the path and get acquainted with the Exoskeleton as you go. The machine gun , just like the emplaced StA3 LMGs, will get hot and stop firing if you fire it for too long. Once you reach your squad and Private Richards, a cutscene will en sue. After the cutscene, continue along in the Exoskeleton. Industrial Ghost Town [CP] You'll encounter a few Helghast troops on the ground - you may be in a gian t mech, but bullets still do damage. If you see sparks flying, get to cover so t hat the mech's health can recharge. Kill the ground troops using your machine gu n and your rockets - it shouldn't be that hard. Continue on and stop at the begi nning of the bridge to witness enemy APCs arriving on the other side. Take one o f them out with your rockets from here by jumping and then firing a rocket at th e APC, and try and kill as many ground troops as possible from here as well. Whe n you're ready, make your way across the bridge and kill the remaining ground tr oops. Destroy the other APC if you want to. Continue along the ghost town. Enemy Support Troopers will come around the corner, as well as a few normal troops. F ire a rocket at them before they get far away to eliminate most of them, then si mply stomp on (run over) the survivors. Go around the corner. [CP] Shoot at the large, rusted tin wall in front of you so you can see the cany on up ahead. There will be various Helghast troops here as well as plenty of Sup port Troopers with RPGs. You'll want to dodge the rockets at all costs because t hey deal deadly amounts of damage to your Exoskeleton. Once you've killed all th e enemies you can see from here, continue going through the canyon. There is a s tolen ISA buggy up ahead attacking you, so blow it to pieces with your rockets. Shoot or asplode any ground troops before advancing. Continue to follow Rico and Garza, and either shoot, fire rockets at or simply stomp on all the ground troo ps in this wide open area. Yes, they have RPGs, but it's still easy to step on t hem. Some of them are standing on the buildings however, so shoot them once the ground troops have been taken care of. Once all the troops in this area are dead , continue through the ghost town. [CP] Moments later, you'll encounter 2 more Helghast tanks. Use rockets to destr oy the one on the ground first, but simply shoot at the elevated platform that t he other tank is on to have it fall in to the ditch below and go up in flames. C ontinue across the bridge and you'll catch up with Narville's convoy. Grave of the New Sun Mission X Secure the Crash Site X Eliminate hostile armor Follow the convoy in to the open area. Stay back and take out the enemy tank tha t's strafing left and right first, then take care of any ground troops the convo y hasn't. Rather than attempting to use the large metal wall to your left as cov er, simply stay back behind everyone else until the first tank is destroyed by y our rockets. After the tank is destroyed and the ground troops in front of the l arge ramps are dead, move up. Go up the ramps fire as many rockets as you can be fore enemy rockets hit you and then retreat back down the ramp to heal. Shoot th e Support Troopers in the building from the bottom of the ramp, and then go back up to fire more rockets at the tank. The tanks will retreat to hiding between t he rocky terrain and the left and right sides of the building respectively. Dest roy the left tank first by retreating, healing and attacking over and over until it's down, then make your way over to the right tank to destroy it. There will be troops on the ground here, so shoot them with your machine gun whilst using t he rockets to destroy the tank. Use the nearby building as cover. Mission X Eliminate hostile armor X

After you've destroyed both tanks, a cutscene will ensue. After the cutscene, yo u'll be in Visari Palace. Visari Palace You've done it. You're at the final frontier. This will be one hell of a fight. Expect to die a lot before you make it through the final two segments, as they a re both a pain in the ass. Keep that StA3 LMG throughout the ordeal, until the f inal fight when you are told to switch weapons. Ammo is plentiful for this baby, and you will NEED that aiming reticle when you're zoomed in the get ANYWHERE in this final showdown. You've made it this far, so don't stop now! Good luck! Lazar Highway After the cutscene, as soon as you have control of Sev, run forwards, but don't sprint. An Intruder will land in front of you, and it will get blown to pieces. If you sprint past it, you'll be killed by the explosion. After it explodes, run past it. Mission X Destroy the enemy Towers [CP] Run down the stairs to your right. Keep running until you reach some boxes that you can use for cover. Use the boxes as cover, and strafe just a bit to the left to be able to take a shot at the enemies on the ground and at the Emplaced StA3 LMG. As there are a lot of ISA troops here, you can kill a lot of the enem ies before they realise who's shooting at them. Of course, take out the Mounted Gunner first, then focus on the other troops. Shoot enemies' limbs when they're blind firing from behind cover, as if you hit them enough they'll die. When you can't see any other enemies to shoot, jump over the railing on to the ground and run to the left. Stop and the gun rack and get some more ammo. Face the gun rack, and strafe left to see a bunch of enemies. Throw a cooked gre nade at them to get most of them, then shoot the Mounted Gunner quickly before a ny blast survivors can get a shot at you. From here, kill any other enemies that you can see. When all the enemies you can see are dead, take out your knife and run forwards, taking out any enemies you missed along the way, then up the stai rs to the left on to the elevated walkway. Knife any enemies immediately encount er, then throw a grenade at the bunch of enemies further up the walkway, near th e other Emplaced StA3 LMG. Once they're dead (or even knocked back, as long as t hey're down it doesn't matter) run across the walkway and through the first open doorway to the left. Your squad will automatically meet up with the here. Outer Defenses Go up the stairs and through the hallway. There will be a few enemies waiting fo r you in the room to the right at the end of the hallway, and if you stay back y ou may be able to kill one before they pose a threat to you. Throw a grenade in there if you have any left, but otherwise you'll have to shoot the enemies. You can kill most of, if not all of them from the hallway with the cover they take. Once they're all dead, move in to the room (knife anyone you missed). There will be more enemies outside, but don't worry about them unless they're the reason y ou're dying repeatedly. There will be a Helghast Tank strafing to the left and r ight outside in the distance. Pick up the VC9 Rocket Launcher from the gun rack and fire rockets at the Helgha st Tank. You'll need to hit the tank with three rockets to destroy it. If you ca n hit it whilst it's moving, then go ahead, but if your aim isn't that good, wai t until it stops. Just stay in the hallway and don't go outside, firing the rock ets from inside this room to reduce your risk of injury. There are spare rockets at the gun rack should you need them. [CP] Once the tank has been destroyed, kill any enemies that didn't die in the f irefight now (there will probably be one or two guys outside), and once they're

dead, run outside and to the right. Go around to the back of the building you we re just in, and at the back you'll find some stairs. Pick a set of stairs and fa ce them. Look up. Your first target is the tower you are facing now. There will be a Mounted Gunner inside, so take him down first, then go to the entrance to t he tower. Kill the other enemy that's inside, and then go up the stairs. Plant t he D-Charge. [CP] Run outside again (stop just as you exit the building) and blow the charge. A Heavy will have arrived. You don't have much to use for cover, but the metal panel on the elevated platform just outside the building (that you stopped on) w orks wonders. Take cover, then take down the Heavy. He shouldn't take too much t ime to take down with your StA3 LMG, but don't rush things or you'll be shot. Af ter the Heavy's down, kill any other enemies in the immediate vicinity that you can from cover, then exit cover and move towards the tower opposite the one you just destroyed. There will be another Mounted Gunner here, so take him down firs t, then go up to the entrance and shoot the other enemy inside the tower. Go up the stairs and plant the next D-Charge. [CP] Run back outside and blow the charge. Half destroyed? Half intact? Who give s a shit. There are two more towers to get, and they are better protected as the re are more soldiers guarding each one. Facing the gun rack between both towers you've just destroyed, go to the left, and make your way towards the tower you c an see ahead of you. Stop at the edge of the elevated walkway you're on and shoo t the Helghast outside the tower, but beware the numerous enemies inside the tow er taking shots at you - they aren't Mounted Gunners, and take far more accuracy to kill, as all you can see are their heads (and yet they can still shoot you). There is some cover in the form of tall pieces of metal at the front part of the elevated walkway you're on. This is a good place to take down both the enemies on the ground and as many of the enemies in the tower itself as possible. Once y ou feel you're ready, go down the stairs and collect ammo from the gun rack, the n run up the stairs. There will probably still be enemies inside the tower, so l et your squad go in there first and make the enemy come out of hiding and in to view, then shoot them. Once you've killed two or three, it should be safe to go inside. Shoot anyone else you find (although if you see someone with an StA3 LMG , you're probably screwed) and plant the D-Charge. [CP] Run outside and detonate the charge. Another Heavy will arrive, and he will be walking around the aforementioned front part of the elevated walkway you wer e on earlier. You can still take him down from just outside the now demolished t ower, so do so before moving on. Now make your way across the field, to the othe r tower, by turning left outside the tower and running along this elevated walkw ay, up the small set of stairs and stopping just as you begin to go down the las t small set of stairs. Take out the enemies in and around the last tower from he re. Again, no Mounted Gunners, just enemies shooting at you from the tower. Once all the enemies you can see or hear are dead, move up to the tower. Again, let your allies go in first to get any hiding enemies in sight, then shoot them. Go up the stairs and in to the tower and plant the final D-Charge. Run outside and detonate the final D-Charge, destroying the final tower. Mission X Destroy the enemy towers X Secure the Palace Courtyard [CP] There will be a whole bunch of enemies on the walkway you walked across ear lier to get to this tower. Quickly run to cover behind the boxes just outside th e former tower and take the enemies out one by one. If an enemy tries to get any closer to you than the enemies scattered across the walkway, quickly take him d own, as he may throw a grenade at you. If he does, you'll have to move out of co ver and you'll probably be shot to death. Advance after the first few enemies ar e dead, and make your way across the walkway, shooting all the enemies you see,

or knifing them, whichever works best for you. When you see it, get in the open elevator and push the button. Look out the elevator to see one hell of an explos ion. Once you reach the top, get out of the elevator and run in to the small roo m, then outside on to the walkway. Inner Courtyard Run across the elevated walkway and in to the next room. Pick up ammo and grenad es from the gun rack and kill the Pyro Trooper you'll meet near the exit, then k ill any other enemies you can see just outside the room. Once the coast is clear , dash to the right side of the courtyard, and advance slowly. Go up the right s et of stairs and keep moving forward until you encounter enemies. The key here i s to engage with as few enemies as a time, and kill anyone who makes a dash for cover or is out in the open. Stick to your guns, as your knife isn't too useful here. Unless you find yourself extremely close to an enemy, there are so many enemies that knifing one will probably end up with you being shot to death by another. Y ou'll see a big staircase, and an elevated platform to the left of the stairs. T here are quite a few enemies up there, to either throw a cooked grenade up there or shoot them as they come to the railing. Remember that quite a few enemies wi ll also come down the stairs. You're best off running to the corner to the right of the stairs, and from there letting your allies take care of enemies, with yo u assisting them but not leaving cover until the know the coast is clear. Run up the stairs. [CP] If you run up enough sets of stairs, you'll see an entrance to a tunnel to your left. Go inside the tunnel, and shoot any enemies you find inside. Move for ward through the tunnel, and once you go up the stairs and get out of the tunnel , run for your life through towards the doors at the other end of the courtyard, as there are no enemies except the Mounted Gunners. Don't try and shoot them, j ust make a wild dash for those doors, running around all the obstacles. I'm not kidding, it's that easy, and let me tell you, it's a LOT easier than fighting th rough the never ending waves of enemies that will spawn here if you don't move t o the doors now. Even if you are killed a few times in the wild dash, just keep trying. Once you're past the Mounted Gunners, nothing's stopping you. Once you g et to the door, after the cutscene, walk further in to the sanctum. Mission X Secure the Palace Courtyard X Secure the Palace Go up the stairs and through the final set of doors. The final battle awaits you . Autarch's Sanctum [CP] After Rico closes the door, run towards the balcony at the other end of the sanctum. Mission X Secure the Palace Fight off Radec's support waves After the cutscene, run right up to the balcony, waiting at the ground below and take out your knife. Enemies will jump over the railing to the ground, so simpl y knife them as they come. Radec will teleport around the balcony, shooting at y ou from various positions, so he may kill you a few times. Don't shoot at him, h owever. All he'll do is move. It's a better idea to move yourself. It's best to camp on the left or right corner of the room near the balcony where the enemies are respawning, and facing the opposite side of the room, so you can see the ent ire balcony. This makes it easy to see where the enemies come from, and then sim ply run to them and knife them.

The first wave will consist of Assault Infantry, and the next waves will consist of both Assault Infantry and Shock Troopers. The Shock Troopers are the most da ngerous, and you're up close and personal, and that's their comfort zone as they have an StA11 SMG and a knife. Kill these guys whilst they're running or shooti ng at Rico. Speaking of Rico, keep him alive at all times so the enemy has a dis traction that will make it easier for you to knife them. Revive him as soon as p ossible. If you're being attacked, then focus on killing enemies until you hear doors opening, as this is when the next wave of enemies will spawn. Revive Rico at this point and go back to where you were. If you miss an enemy, and he runs towards the pillar in the centre, then go for him, but don't count on surviving unless you know what you're doing here. You ha ve to knife all the enemies in front of you, as well as any enemies that jump ov er the railings during this time. Use the pillar as cover, and make sure Rico is alive so he can distract the enemy whilst you knife them. Eventually, after a f ew waves of enemies, Radec will say something like "Burn them alive" or "make th eir flesh boil!" This is when the Pyro Troopers will spawn at the other end of t he room, so run down there. There may be two Shock Troopers here already, so knife them before knifing the P yro Troopers. Remember that the Pyro Troopers take quite a few slashes to kill, so do a thorough job. Soon after that, Radec will say "bring the chandeliers dow n upon them!" Run back to the balcony where you were camping earlier to avoid be ing hit by the chandeliers. If any one of them lands on you, you're a goner. Mak e your way to the gate near one of the stairways that leads to the balcony. Mission X Secure the Palace Fight off Radec's support waves Take position on the 2nd floor Balcony [CP] That's right! A checkpoint! We're getting somewhere! Keep your knife in you r hand and knife the enemy in the staircase before going up to the balcony. Go t o the end of the balcony opposite the one where Radec is and where his support w aves were jumping over the railing, and knife the two Pyro Troopers. Mission X Secure the Palace Fight off Radec's support waves Take position on the 2nd floor Balcony X Stay on the balcony, as going downstairs is suicide. This is probably the hardes t checkpoint to clear in this segment, and once you're past it, the rest isn't t oo difficult. Another wave of Helghast troops will enter. They will stick to the ground, so kill them off with your StA3 LMG. Radec will also try to shoot at yo u from far away, so use cover that prevents him and the enemies below from hitti ng you, such as the support pillars on each side of the balcony, on the end wher e you found the two Pyro Troopers. Once they're all dead, another wave of enemie s will spawn. If you can, run around the balcony and throw a grenade or two at the wave whilst they're jumping over the railing. You may be able to hit a few, but you certain ly won't get all of them. Go to one of the staircases and go down a bit, but not to the ground. You can shoot a few enemies few here. If no one comes, then rush to the other staircase, and enemies are most likely taking that staircase up to the balcony and running to you. Shoot any enemies you encounter. You don't need to aim much as you're on a narrow balcony and there isn't anywhere to go as far as left or right goes. They can go towards you or away from you. Knife anyone w ho gets too close. Eventually, another wave will spawn. This time, you'll be dealing with Shock Tro opers, and these guys are best dealt with from afar, but they'll come up the sta

irs regardless. Take these guys down quickly - again, spraying your StA3 everywh ere should do the trick if one surprises you and you don't have a chance to aim. Try to avoid letting them get to close or they'll wipe the floor with you. Afte r you've dealt with that wave, the last wave for this checkpoint spawns. This ti me, you're dealing with a crapton of Support Troopers stationed at the balcony, where Radec is, as well as one or two Assault Infantry. You need to rush to a gu n rack, grab an M327 Grenade Launcher, and run to the left staircase (left if yo u're facing the balcony where Radec is) and take cover behind the stack of junk near the railing. Rockets can't hit you here. Try to take care of the Assault Infantry first (if y ou can't, Rico may do it for you), but stick to finding Support Troopers and fir ing grenades at them. Move if rockets are going to hit something near you, or wo rse, you. Don't stray too far from this position. Continue firing grenades at Su pport Troopers. Once they're dead, try and find the Assault Infantry if you have n't seen a cutscene yet, and kill them (feel free to use the grenade launcher, b ut try and stay on the balcony). Once they're dead, you'll see a cutscene of an Intruder crashing through the window. This will move the junk blocking the back of the balcony from the right staircase. [CP] Halfway there. More Support Troopers will have arrived during the cutscene, so there will be more rocket fire. Quickly run around the balcony to the right staircase and collect more grenade launcher grenades, as well as normal grenades on the way there. Draw your knife and run to the back of the balcony via the ne wly cleared path, knifing the Support Troopers you'll find here. Be careful, as Radec is still teleporting around this area. He may or may not stay here, and up this close, his StA3 LMG is even deadlier. Use the grenade launcher and normal grenades to kill enemies on the ground, but make your way back to the gun rack t o puck up your StA3 LMG as you do this. Get back there before you kill everybody , but don't use the StA3 LMG to kill any enemies, just go to its location. Kill the enemies with your remaining grenade launcher grenades and normal grenades. Mission X Secure the Palace Fight off Radec's support waves X Kill Radec [CP] After the cutscene, it's a one on one battle with Radec. Pick up your StA3 LMG, draw your knife and go to the big pillar in the middle of the sanctum, circ ling it and listening for Radec's teleportation noise. He'll teleport once or tw ice, then actually run at you with his knife or shoot at you. When he does this, knife him as many times as possible. You may be knifed by Radec a few times. This is difficult to avoid with you goin g up to knife him, but you need to conserve your ammo for later. Back away a bit when slashing at him, and keep slashing until he reteleports. He'll teleport fa ster and faster, and he'll also begin to shoot at you. This is when you need to shoot back. Knife him if you can get close (if he's distracted, for example) but otherwise stay back, as his StA3 LMG will tear you to pieces. If you run out of ammo, pick up a different gun the next time Radec takes cover, preferably a weapon that you can pick up without him seeing, and one with some ammo. The StA52 Assault Rifle is the best choice considering the circumstances. Radec may also teleport to the side of the balcony. If he does, simply shoot him as you normally would and he'll reteleport again/ Continue to shoot and slash Radec, as he teleports faster and faster, staying at the pillar until he teleports to the back of the balcony, where he was before. Rush to a staircase and use it and the walls around it as cover whilst you pop o ut and shoot Radec when he's concentrating on Rico and not shooting at you. It's best to take cover when he's shooting at you. He'll take a lot of bullets, and

if you fun out of ammo, then either pick more up or go to the gun rack and get a VC32 Sniper Rifle to finish Radec off. Mission X Secure the Palace X Kill Radec X If that doesn't work for you, Christopher Brown has sent in an alternate strateg y, one that may be a bit easier than the one I've written: "Once it's time to fight Radec, sprint down from the balcony, find the closest f lamethrower, then run around and collect all the ammunition you can (without pau sing of course). You can then light Radec on fire, which seems to disable his te leportation device and his invisibility still works but you can just keep a look out for the ball of flames running around and screaming. Radec will not approach you if you have the flamethrower out so you have to have your pistol out and th en switch once you see him. If you unload all the flamethrower ammo on him, all you have to do is run around and wait. He stays on fire until he dies." Here's another strategy from Ian Williams: "Pick up a shotgun and lots of ammo for it, and go into the downstairs entrance bit where you came in, where there are two alcolves separated by a wall, with a pillar in front of it and guns on either side wall. Then stand in one corner of one of the alcoves. Radec will usually teleport and appear just around the left corner or just around the right corner. When he does, move out of sight of him t o make him run round the corner at you, then shoot him point blank with the shot gun. If you stick with this strategy then you should eventually kill him. Howeve r, when he's nearly dead, he may teleport to the far balcony and stay there. If he does, just pick up a sniper rifle and finish him off. Also, it's worth noting that if your partner becomes out of action then that can be a good thing, becau se Radec will then just keep coming after you, so just leave him." Eventually, having taken immense damage, you'll see a cutscene. How a soldier ca n take THAT many slashes to the throat and THAT many bullets and still teleport like some sort of ninja eludes me. Regardless, go through the hallway and up the stairs to see the final cutscene. Congratulations, soldier. You have completed the campaign on Elite difficulty! Intel Locations The locations of all 20 pieces of intel are listed here. It's best to find them on Recruit difficulty as this makes it a lot easier to go through missions and k ill enemies on your way to finding the pieces of intel. Corinth River Intel 1 (Verdran Overlook East) As soon as you enter Verdran Overlook East, you'll get a message saying that the re's intel scattered in every level, and that it unlocks content on killzone.com (I have no idea what this content is). The intel is on the floor just after you turn left after this message comes up. Intel 2 (Verdran Overlook West) After using the RPG to shoot a hole in the wall of a building, walk in to and th rough that building until you reach a flight of metal stairs. The intel is lying on the floor underneath the flight of stairs. Blood Meridian Intel 3 (Landing Zone 33) After you blow the D-Charge you put on the door, walk through it and turn right. You'll be in a narrow corridor. There will be a ramp in front of you, and in th e small space to the right of the ramp, right near it, is a pile of trash with t

he intel laying on the ground. Intel 4 (Verudan Alley) After you've walked up the last ramp and killed all the enemies, enter the build ing here. You'll turn left, then walk forwards for a bit, and then there will be a right turn. Instead, turn to your left to see the intel lying on the ground. Intel 5 (Cableway Heights) After you've killed all the enemies in this area, continue to follow Garza until you enter a small room with a small flight of stairs in it. This is just before this segment ends and you enter the Cableway Rooftops area. The intel is on the ground next to the stairs. Visari Square Intel 6 (Malik Back Alleys) When you fall through the hole in the floor and the Malik Back Alleys segment be gins, the intel is lying on the ground in the room you just fell in to, behind a desk that's on it's side. Intel 7 (Union Storage Yard) After Garza opens the door for you, you'll go through quite a few rooms. One of these rooms is a kitchen, filled with dishes and bottles. The intel is in one of the corners of this room on the ground, unobscured. Salamun District Intel 8 (Dushan Tower Courtyard) On the first story of the courtyard, you'll come across a room with about 4 sold iers inside. Kill them all with a grenade, then walk in and the wall in front of you will explode. Another soldier will walk in - kill him, and then get the int el that's on the counter in the room that the 4 Helghast were in initially. Intel 9 (Dushan Loading Bay) Climb the stairs to get to the second story of the loading bay, then push the do or open. Go outside and turn left. Run straight in to the small room with the au tomatic door. The intel is on the ground in this small room. Intel 10 (Substation Strongpoint) As soon as you've blow the D-Charge to get in to the substation, run in. There's a set of stairs on the other side of the room, and near those stairs there is a counter with the intel sitting on top of it. Salamun Bridge Intel 11 (Radec Academy) When you go inside Radec Academy, keep going straight and you'll go up a small s et of stairs. Turn to the right, walk straight and then turn right when you've w alked past the stairs that you just went up. Walk straight ahead and look at the pillars on your right - the intel is lying next to one of them, on the ground. Intel 12 (Radec Academy) When you get to Radec's office, go up to his desk to find the intel sitting on i t. Suljeva Village Intel 13 (Badlands) As soon as you've crossed the very first bridge, turn left and walk along the ed ge of the cliff. Keep walking along the edge of the cliff until you reach a meta l structure. The intel is sitting on the ground near the top of the structure (w alk up to the structure and look to your left to find it on the ground). Intel 14 (Suljeva North)

When you reach the building where the ISA scout team has been left to rot, the i ntel is on the ground near the pipes you walk past when you first enter the room . Intel 15 (Waystation 14) When you reach the station platform, you'll be in a room with an elevated walkwa y around it. Go on to the walkway, then turn left and follow the walkway until y ou reach the bottom of the metal staircase. There will be a freight container to your left - walk around to the other side of it to find the intel lying on the ground. Tharsis Refinery Intel 16 (Processing Complex) You'll pass through several control rooms after you are dropped out of the giant bucket - the intel is in the second room you'll pass through after you've been dropped out of the bucket, on a counter (the first room with enemies inside). Intel 17 (Transportation Deck) In the middle of the same room where you meet up with Rico (where he shows you t he Helghast map), there are 2 small metal counters. The intel is sitting on the one closest to where you'll exit the room. The Cruiser Intel 18 (Emergency Stairwell C) When you're in this part of The Cruiser, Rico is going to ask where you are, and he'll tell you that he's right below you. Go up the stairs here and turn around . Kill any Helghast that get in your way, then walk straight along this walkway until you find the intel sitting on the ground near the wall. Visari Palace Intel 19 (Outer Defenses) This may sound unusual, but after you've completed the Outer Defenses segment in Visari Palace in the campaign, start up a Skirmish or Warzone game on Visari Ha mmer (you'll have to have at least 1 Recruit level enemy bot in a Skirmish match ). This multiplayer level has an identical layout to the Outer Defenses segment in the campaign, but with a few changes. Pick ISA as your faction. Run outside i n to the open area in the ISA spawn - you're in the same area as you were in Laz ar Highway. Go up the stairs and in to the building just like you do in the camp aign mission. Go up the stairs, turn around, go down the hallway and turn to the right when you reach the end of that hallway. There is a set of stairs that leads up to the level above the level you're curre ntly on. This same set of stairs is on your side, but we want to focus on the He lghast side. In the campaign mission, there is a wire fence blocking these stair s off. What you want to is go to the aforementioned upper level, and then go dow n the set of stairs the stairs that are blocked off at the bottom (the set of st airs on the Helghast side in multiplayer). The intel is sitting on top of a box that's sitting on the ground in the blocked off area you reached by going down t he stairs. Intel 20 (Inner Courtyard) Whilst making your way through the inner courtyard, you'll eventually come acros s 2 emplaced turrets stationed in 2 separate, small rooms - one on the left and one on the right. Go in to the left room. The intel is sitting on the counter in the back left hand corner. Helghast Symbol Locations The locations of all 20 Helghast Symbols are listed here. It's best to find them on Recruit difficulty as this makes it a lot easier to go through missions and kill enemies on your way to finding the pieces of intel.

Corinth River Helghast Symbol 1 (Stahl Arms Warehouse) When you are turning the red valve to open the flood gate, look at the big, whit e wall on the building you can see in front of you. The symbol is hanging quite high on this wall. Helghast Symbol 2 (Verdran Overlook East) After you've helped clear out the Helghast troopers with RPGs attacking the ISA convoy below, Garza will open a door for you. Go through it and continue down th e stairs until you get a message telling you that if you destroy all the Helghas t Symbols you'll get the Iconoclast trophy. The symbol is right in front of you when you only have one part of the stairs left to go down before you reach flat ground. Helghast Symbol 3 (Storm Drain 11-34C) You'll encounter a few enemies in the storm drain. After they're dead, follow Ga rza out of the storm drain - you'll make a left turn past a wire fence. The symb ol is behind the wire fence. Blood Meridian Helghast Symbol 4 (Landing Zone 33) As soon as you land, look to your left to see a destroy tank that's still burnin g. You'll see a door that's the entrance to a building next to the tank - go up to the door, face it, and look to your left. The symbol should be in front of yo u. Helghast Symbol 5 (Dakurol Alley) When you start attacking the enemies in Dakurol Alley, a Helghast soldier will j ump over a wall to the left of where you're facing when Garza says "Shh, Higs". Facing this wall, the symbol is hanging high on the wall behind it. Helghast Symbol 6 (Wollan's View) After you've killed the Heavy, open the door with the valve, run down the canal, turn right and go up the stairs. You'll see fellow ISA troops shooting at the e nemy in a building. Run in to this building and run straight until you see a gun rack. There's a set of stairs here, so go up them. When you reach the top, turn around 180 degrees to see the symbol hanging on the wall. If you can't see it, move so the pillar isn't blocking your view. Helghast Symbol 7 (Verudan Alley) After running up the last ramp and killing all the enemies on it, face the same direction you were when you reached the top of the last ramp. Walk to the back w all that's in front of you, then turn to your right. You should see a wire fence . The symbol is hanging behind the fence. Helghast Symbol 8 (Cableway Heights) After you've met up with 6th Division and gone down the stairs, walk straight ah ead until you're near a red barrel that's next to a dumpster. Turn right and go in to the hallway, then turn left when you need to and walk outside on to the me tal walkway. Look up and a little to the left to see the symbol hanging high up on the wall of the building that's in front of you. Visari Square Helghast Symbol 9 (Prefect's Office) As soon as you start the level, you'll be in a small room. Walk out on to the me tal bridge, and then look to your left. You should see a building with a large, painted Helghast symbol on it. The symbol that you want to shoot is on that same wall, but further down. Helghast Symbol 10 (Prefect's Office)

On the upper floor of the Prefect's office (the building you enter in this segme nt) there is a room with some black doors. 2 of these doors are not closed prope rly, and one of those doors is right near a school bell that's placed in to the top right of the door. The symbol is inside the extremely small room behind the half opened door. Helghast Symbol 11 (Malik Back Alleys) After you go up the stairs and kill the enemy, you'll see a locked doorway with a lock whose wire has been broker and electricity is coming out of it. Face the door, then turn left and look up to see the symbol hanging very high on a wall t hat's opposite you. Helghast Symbol 12 (Ostoja End) When you first start Ostoja End, you'll be in a small room. Step outside and imm ediately turn left and go up the stairs. Do a 180 degree turn and you'll see the symbol hanging on the wall in front of you. Helghast Symbol 13 (Union Storage Yard) Near where Rico and Natko are first standing when you arrive in the Union Storag e Yard, there is a ladder. Face this ladder, then look up at the wall next to it . The symbol is on the wall next to the ladder, up very high. Salamun District Helghast Symbol 14 (Canal Bank) After you've killed the 2 Helghast who were talking when you arrived, look just below the metal walkway on which they were standing to find the symbol on a wall just below that walkway. Helghast Symbol 15 (Dushan Loading Bay) Climb the stairs to get to the second story of the loading bay, then push the do or open. Go outside and turn left. Run straight in to the small room with the au tomatic door. Leave the room via the other automatic door, run straight to the w all and turn right, The symbol is above the doorway that's opposite you. Helghast Symbol 16 (Corinth Shanties) When you first arrive in the Corinth Shanties, run straight, all the way to the water, then turn right and look up. The symbol is hanging very high on the wall in front of you. Helghast Symbol 17 (Substation Strongpoint) As soon as you have finished climbing the second ladder and have arrived in the Substation Strongpoint, turn to your left and look up, all the way to the roof. The symbol is on the wall in front of you, just below the roof. Salamun Bridge Helghast Symbol 18 (Bridge West) When you have arrived outside Radec Academy, look up above the entry door to fin d the symbol hanging very high above it. Helghast Symbol 19 (Radec Academy) As soon as you walk through the doors and enter Radec Academy, walk in to the mi ddle of this room, do a 180 degree turn and look up really high. The symbol is h anging extremely high on the wall above the door you just went through. Helghast Symbol 20 (Radec Academy) After you've killed all the enemies in the academy courtyard, Alpha Squad will g o to the door that leads to Radec's office as a team. Go to this door, but look above it to see the symbol hanging above the door. Suljeva Village

Helghast Symbol 21 (Badlands) When you first start Suljeva Village, you'll be looking at a bridge. Facing in t hat same direction, walk past the left side of the bridge, but in the same direc tion as if you were crossing it - you'll drop down to a lower area. Turn to the right to see the symbol hanging on a round item. Helghast Symbol 22 (Suljeva North) Near the ISA Intruder, there are 2 very tall smokestacks. The symbol is hanging on the exposed side of the tallest smokestack, up very high. Helghast Symbol 23 (Maintenance Office) When you first leave Suljeva North and go through the door you unlocked earlier to enter the Maintenance Office, turn left when you reach the gun rack, and then right to be on a sloped metal walkway. The symbol is hanging on a metal wall ab ove the part where the sloped walkways ends and a level walkway begins. Helghast Symbol 24 (Vojislav Mining Facility) After you've made your way past all the snipers and killed all the miners outsid e the facility building itself, go up the ramp and look to your left to be facin g the inside of the building. There is a small, enclosed space in front of you i nside the building - go in to it and turn to your left to see the symbol hanging in front of you. Helghast Symbol 25 (Waystation 14) Then you reach the upper walkway, you'll find a T-intersection - one path leads to a dead end, the other leads further in to the waystation. Go down the path th at isn't a dead end and turn left and right when you can't run forwards anymore. You'll see a box on top of another box on the left side of the walkway - stop h ere and look to your left to see the symbol hanging on the large support pillar closest to the walkway. Tharsis Refinery Helghast Symbol 26 (Tharsis Station) When you get off the train, go on to the station platform and turn right. Run fo rwards until you reach the end of the train. The symbol is hanging on the side o f the train. Helghast Symbol 27 (Processing Complex) After you're dropped out of the giant bucket, shoot the blue electricity switch on the corner of the metal exterior wall of the control rooms next to the platfo rm you've just landed on. Go up the walkway, past where the electricity field wa s and turn left. The symbol is hanging on the wall in front of you. Helghast Symbol 28 (Central Observatory) In the middle of the observatory floor, you'll notice a big, rectangular gap. Th is is where the elevator lands. Face this gap, do a 180 degree turn and look up to find the symbol hanging very high up from the ground on a wall. Visari Palace Helghast Symbol 29 (Lazar Highway) When your path is blocked by the tank and you have to go down the long flight of metal stair, keep running straight after you've reached the bottom of the stair s until you reach the metal guard rail. Turn to your left - there is a big build ing in the distance. The symbol is hanging very high up on the right side of the building (it may be hard to see on in standard definition or on a small TV as t he building is quite far away). Helghast Symbol 30 (Outer Defenses) This may sound unusual, but after you've completed the Outer Defenses segment in

Visari Palace in the campaign, start up a Skirmish or Warzone game on Visari Ha mmer (you'll have to have at least 1 Recruit level enemy bot in a Skirmish match ). This multiplayer level has an identical layout to the Outer Defenses segment in the campaign, but with a few changes. Pick ISA as your faction. Run outside i n to the open area in the ISA spawn - you're in the same area as you were in Laz ar Highway. Go up the stairs and in to the building just like you do in the camp aign mission. Go up the stairs, turn around, go down the hallway and turn to the right when you reach the end of that hallway. There is a set of stairs that leads up to the level above the level you're curre ntly on. This same set of stairs is on your side, but we want to focus on the He lghast side. Go up these stairs, and there should be a guard tower in front of y ou. In the campaign mission, go to the exact same location (you'll have to use a completely different set of stairs, keep pressing Up on the D-Pad if you need d irections). Go in to the tower itself, killing any enemies you encounter along t he way. Once all hostiles are eliminated, make your way in to the tower and face out towards the big building in the middle of the map. The symbol is high up on the wall in front of you. Helghast Symbol 31 (Inner Courtyard) After the Arc Battery has been blown to pieces and you exit the elevator, contin ue across the metal walkway until you reach a room. When you reach the room, tur n to the left to find the symbol hanging on the wall in front of you. Helghast Symbol 32 (Inner Courtyard) When you reach the end of the courtyard, go up to the black doors, but don't go through them. Instead, turn left and walk up the stairs you see in front of you. Once you're up the stairs, turn to your right. The symbol is hanging on the bac k of the pillar after the one next to the stairs. Warzone (Online Multiplayer) Warzone is the Online Multiplayer component of Killzone 2. Warzone facilitates 3 2 player team based warfare on 8 different maps, with clan support. However, the re's no party system (whatever that is). These games are quite customisable. in regards to what games you play, how long they go for, and restrictions on weapon s and badges available to players. Completing tasks and killing enemy players gives you points, and if you do a tas k enough times in 1 game or kill enough players in a certain way in 1 game, you' ll get a ribbon. Get 8 ribbons of the same kind to earn the corresponding medal. Skirmish is the offline equivalent, with up to 15 bots and you playing at a time . You can not change the game settings for Skirmish matches (what games to play, how long they go for, weapons/badge restrictions, etc). All Skirmish matches ar e unranked, so you can't earn any points, ribbons and therefore medals in Skirmi sh mode. As of the 1.27 patch, all the badges are unlocked in Skirmish, regardless of you r Warzone Rank, but unless you've earned them yourself, no extra medals or abili ties are unlocked. Just a quick word on how to make Warzone FUN (which it's supposed to be). Focus on the objectives rather than simply racking up kills all the time. Defend when you need to defend, revive when you need to revive (not when the person being re vived is surrounded by enemies) and help your teammates whenever possible (remem ber, every game in Warzone is team based). Games There are 5 different games in Warzone (7 if you want to get technical, which I certainly do) and the settings for these games, and whether they're played or no

t, can be set when creating a game. Bodycount The Warzone equivalent of Team Deathmatch, Bodycount pits the ISA and the Helgha st against each other in a blood bath where the only objective is to kill enemy players. The strategies and weapons you'll use to do so depend on what map you'r e on. Go solo, or help teammates out - as long as you'll killing your enemies it doesn't matter. Assassination (Kill the Target) Your team's objective is to kill the target who's on the other team within a spe cified amount of time (this amount of time is lower than the mission time). The target's location is marked on the radar with a red pentagon. Rushing to their h iding spot 1 by 1 isn't usually smart unless the target is alone - you'll want t o go in as a group, from as many angles as possible to confuse the enemy. You may want to create a diversion to... divert enemy attention elsewhere whilst you seek out the target. When you do kill the target, kill him completely - a m ortally wounded target can still win, so pump the target full of lead after he f alls over to give him no chance of recovery. Assassination (Protect the Target/You're the Target) Your objective is to protect the target who's on your team from enemy attack for a specified amount of time, and you may be the target yourself. Get the target to a location where there are limited options for entry, which should all be cov ered by teammates, near your team's spawn to let teammates come to protect you q uicker. Kill enemies sooner rather than later, but don't leave your post unless you absolutely have to. If you're flanked, escort the target to a safer location immediately. Search and Retrieve Your objective is to pick up the propaganda speaker, marked on the radar with a white pentagon (red if the enemy has it, green if your team has it), and return it to your team's designated collection point... thing. On most maps, this point is a little further in to your enemy's native area than you'd like it (or you) to be. Using Boost here is key. Used with the Assault Badge (which is what most people use it with) you'll be almost unstoppable. Simply pick the target up and boost t owards your collection point. Beware, though, that enemies will probably be smar t enough to defend this point, but hopefully you'll get there either before they show up or when you're team's distracting them by killing them all. When the enemy is taking the propaganda speaker to their collection point, rush to the collection point before they get there and shoot them in the head to kill them instantly, regardless of which badge they're using. If you don't have 1337 aiming skillz, then just shoot at their body and hope for the best. Once the ta rget is down, rush the propaganda speaker over to your collection point before t he enemy returns to the site of their dead pal to pick it up. Capture and Hold Your objective is to capture as many of the 3 areas on the map and hold them for as long as possible. Holding these point fills a green bar in the top right han d corner of the screen (when the enemy holds these points the red bar in the top right hand corner of the screen fills up). Whichever team's bar fills up first wins. When both ISA and Helghast players are in an area, the area will slowly be taken from whoever had it in the first place and return to a neutral status. Areas ca n only be taken when only your team is in the area. More teammates in the area m

eans a quicker capture. On most maps, there's an area on the ISA side, an area on the Helghast side, and an area in the middle somewhere. Take the area on your team's side first, then go for the middle one. If you want to, go for the third area in the enemy side, but you'd be better off defending the other 2 as if you have 2 and they have 1, victory is assured for you until the enemy takes one of your areas. Search and Destroy (Destroy the Targets) Your objective is to destroy the 2 targets. The enemy are sure to be defending t hese targets, and will probably place spawn points in each 1 (maybe 1 if they're both in the same room). You should do the same - place spawn points at each tar get (still use both if the targets are in the same room, put the other one in a strategic location). There will be constant battles going on in the areas where the targets are, and the hardest part is actually planting the bombs. After that, just defend the are a with all your might and don't let the enemy defuse your bombs. There is always a certain amount of time between when both the bombs are planted and when they will explode (usually 30 seconds). Don't give your enemy any chances Camp the ta rgets and then flee 5 seconds before they explode, by then the enemy has no chan ce of winning. Search and Destroy (Defend the Targets) Your objective is to keep the targets intact. Rush to the targets right away and place the applicable amount of spawn points in the correct places. The enemy wi ll be applying constant pressure so don't let up. Defend key entrance points - u se turrets to defend these entrance points. Get Scouts to snipe intruders upon t heir arrival. If bombs are planted, have everyone go to ONE of the targets and attempt to defu se it. Once one is defused, take your time trying to defuse the other one. Don't stop defending the target where the first bomb was defused, as the enemy will r un right back in and replant it. Ranks Here are the ranks, their rewards upon reaching them, and the amount of points r equired to reach each rank: Rank Points Reward(s) Private 0 M82 Assault Rifle, StA52 Assault Rifle, StA18 Pistol Corporal 30 Ability to create squads Sergeant 100 Ability to create clans Sergeant 1st Class 200 LS13 Shotgun, StA11 SMG Sergeant Major 350 Medic Badge, M224-1A LMG, StA3 LMG Lieutenant 800 Engineer Badge Captain 1100 VC9 Rocket Launcher Major 1450 Tactician Badge Lieutenant Colonel 1850 Assault Badge, M80 Rocket Launcher, M327 Grenade Launcher Colonel 2300 Saboteur Badge General 2800 Scout Badge Brigade General 5000 N/A General of the Army 10000 N/A Commander in Chief 100000 N/A NOTE The weapon unlocks listed can only be used with the standard (badgeless) soldier and any badges where those weapons are available. NOTE

New rank logos are so NOT rewards. Yeesh. Badges There are 6 Badges available for use in Killzone 2. See the above table if you w ant to know at what rank they are each unlocked. NOTE If you do not select a badge to use, you will be a standard soldier, and you are able to use each of the weapons mentioned in the above table. Medic Weapons Primary Ability Secondary Ability M82 Assault Rifle, StA52 Assault Rifle Revive Teammates Disperse Health Packs The Medic is, obviously, all about keeping your team in good shape and keeping t hem alive. You can revive mortally wounded teammates, but don't do so if your mo rtally wounded teammate is surrounded by enemies, otherwise you're just giving t hem a free kill. When you unlock it, your second ability allows you to drop heal th packs all over the map. You can either put these in places where your team wi ll walk over them to restore their health, or throw them in front yourself and r un over them to heal yourself. Engineer Weapons Primary Ability Secondary Ability LS13 Shotgun Spawn Turrets (up to 4 per team) Repair Objects As the Engineer, you have the ability to spawn turrets. Spawn these where enemie s will be close to them, as they have quite a short range. Put them in extremely high or low places to score some easy headshots. Running in to these turrets de pletes your health, so don't do that. on the other hand, spawn them in tight cor ridors to take advantage of this. When you unlock it, your secondary ability all ows you to repair ammo boxes and mounted StA3 LMGs scattered around the map for your team to use. These items can be destroyed, but they can also be re-repaired . These items have an infinite amount of ammo and uses to them, so go nuts with them. Tactician Weapons Primary Ability Secondary Ability M82 Assault Rifle, StA52 Assault Rifle Deploy Spawn Points (up to 2 per team) Call in Air Support (up to 2 per team) As the Tactician, your primary ability (and the one that's used most by Tacticia ns, no doubt) is the ability to deploy spawn points anywhere on the map. Your sp awn points can change the tide of the game, and piss a ton of enemies off. Use ' em wisely though, you've only got 2 for your entire team to use. As your title s uggests, place these things in a TACTICAL position - there is no spawn protectio n, so as soon as you or your teammates spawn they're vulnerable to enemy attack. Remember that when players spawn on a spawn point, will face the opposite direc tion to where the spawn point was thrown towards. So, if you throw a spawn point towards the enemy base, your teammates will spawn facing away from the enemy ba se. Not good. When you unlock it, your secondary ability allows you to call in a ir support. This will call in a flying robotic drone that will shoot at enemies and eventually leave (if it isn't destroyed). These things, as of the 1.27 patch , are beastly and can cut through players fast, so place them in open areas wher e the enemy is found. Assault Weapons Primary Ability Secondary Ability M327 Grenade Launcher, M80 Rocket Launcher, VC9 Rocket Launcher Armour (150% hea lth) Boost The most ill thought out class EVER! "Hmmm, you know how tanks can deal out mass ive damage and take a whole heap of hits before being destroyed, but they're slo

w? Let's make a badge like that, but give the user the ability to run twice as f ast as anyone else!" Dumb. Anyway, your primary ability, or perk rather (as you can't exactly "activate" it), is that you have armour that allows you to take on e and a half times as much damage as anyone else. Headshots will still kill you immediately. Your secondary ability, which is unlocked as soon as you unlock the Assault Badge (unlike every other secondary ability, which have to be earned) i s the boost ability. This allows you to run twice as fast as everyone else for a bout as long as you can sprint for before your stamina runs out. That's some ser ious BS. NOTE Anyone who RELIES on having more health as everyone else and having rocket launc hers to get kills or points is a noob and should learn to play properly. Using t he Assault class is fine, using it all the time isn't. Saboteur Weapons Primary Ability Secondary Ability StA11 SMG, StA14 Rifle Disguise self as member of opposing team Deploy C 4 (up to 3 per team) Saboteurs are sneaky, cunning little bastards who's primary ability is to disgui se themselves as members of the opposing team. You are NOT undetectable, however - if someone aims at you from close range, they'll see a red crosshair, which i ndicates that you are an enemy. You'll also not have lights on your uniform, unl ike everyone else, which also gives you away. When you unlock it, your secondary ability allows you to deploy C4, which explodes when an enemy gets close enough . The explosives can be planted on walls as well as the ground, making it great for booby trapping objectives and enemy destinations. NOTE Just as with the Assault class, those who RELY on looking like the enemy just to get kills are noobs. The class has its uses, but overuse of this class for its abilities is noobish. Scout Weapons Primary Ability Secondary Ability VC32 Sniper Rifle Cloak (become invisible) Spot and Mark You'll want to be a Scout if you like to snipe. It's the only class where the VC 32 Sniper Rifle is available, and your primary ability makes you next to invisib le when still. The more you move, the more visible you are. You can still be spo tted and marked. When you unlock it, your secondary ability spots and marks ever y enemy player (including turrets and air support) in your field of view with a big blue crosshair. All that's left to do is shoot them. Ribbons and Medals There are 23 medals to unlock in Killzone 2, and each one will take 8 ribbons of the corresponding kind to unlock. Do the math, and that's 184 ribbons to earn. Several ribbons can be unlocked in 1 full game, but you can not unlock the same ribbon twice in 1 full game by fulfilling its prerequisites twice. When you unlo ck a medal, you unlock the perk listed next to it in the corresponding table. NOTE The ribbon prerequisites listed in all the tables below must be completed in 1 r ound (AKA from when you start playing until the winner is decided and the game r estarts). General Ribbons and Medals Ribbon Prerequisite Medal Reward Killing Specialist Get 10 kills Natural Born Killer Spawn with 2 gre nades instead of 1 Good Conduct Get 20 points without any penalties Example Soldier Doubled starting ammunition amount

NOTE You will be penalised for committing suicide and for killing a teammate. Badge Specific Ribbons and Medals Ribbon Prerequisite Medal Reward Revival Specialist Revive your teammates 5 times Trauma Surgeon Health P ack ability Healing Specialist Heal your teammates 5 times Field Medic Combine Health Pack ability Air Support Specialist Get 5 kills with air support that you deployed Air Supp ortive Combine Air Support ability Spawn Point Specialist Get 5 spawns at a spawn point that you deployed Spawn Au thority Air Support ability Turret Specialist Get 5 kills with turrets that you deployed Defensiv e Specialist Repair ability Repair Specialist Repair 5 different items in the map Field Mechanic Combine Repair ability Boost Specialist Activate boost 10 times Front Runner Combine Boost ab ility Cloak Specialist Kill 5 players whilst cloak ability is activated Shadow Marshal Spot and Mark ability Spot and Mark Successfully Spot and Mark 5 times Forward Observer Combine Spot and Mark ability Disguise Specialist Kill 5 players whilst disguised Master of Disguise C4 ability C4 Specialist Kill 10 players with C4 Explosives Expert Combine C4 abili ty NOTE A successful Spot and Mark spots and marks at least 1 player that hasn't already been spotted and marked. NOTE The Combine _______ ability reward means that you can combine that ability with any badge - for instance, with the Front Runner medal, I can have the Boost abil ity in my secondary ability slot with the Engineer rather than the Repair abilit y. Combat Specific Ribbons and Medals Ribbon Prerequisite Medal Reward Sidearm Specialist Get 10 kills with sidearms Quick Draw M4 Revol ver Sniper Specialist Get 10 kills with the VC32 Sniper Rifle Hawk's Eye 5x VC32 Sniper Rifle Zoom Melee Specialist Get 10 melee kills Black Belt +1 point for a m elee kill Headshot Specialist Get 10 headshots Head Fetish +1 point for a h eadshot NOTE The M4 Revolver can be used by players of any badge. +1 point for a melee kill o r a headshot means that you are given an EXTRA point for a kill of that fashion. Mission Specific Ribbons and Medals Ribbon Prerequisite Medal Reward Search and Retrieve Bring 2 propaganda speakers to the collection point Retrieval Corps +2 points per returned objective Search and Destroy Plant or defuse 2 bombs in Search and Destroy Bomb Squ ad +1 point per blown up target Assassination Kill Kill the Assassination target Assassins League +2 points per assassination kill Assassination Defend Survive as the Assassination target Bodyguard Allian

ce +2 points per assassination survival Bodycount Get 10% of your team's kills in Bodycount Corpse Counters +2 points per Bodycount kill Capture and Hold Make 10 defensive kills Defense Initiative +1 point per defensive kill NOTE A defensive kill is a kill you make in a Capture and Hold area held by your team . The enemy you kill does not have to be in the area. NOTE Regarding the Bomb Squad reward, you'll only get the extra point if one of the b ombs that YOU planted explodes and destroys a target. You will get 2 extra point s if both bombs that explode and destroy the target are your bombs. Maps There are 14 maps in Killzone 2 (8 in the base game, 2 in the Steel and Titanium Pack, 2 in the Flash and Thunder Pack and 2 in the Napalm and Cordite Pack). Th ey can be toggled as in the playlist or not in the playlist when creating a game , although there is a limit of 8 maps to a playlist. Phyrrus Rise Phyrrus Rise is a sniper's heaven - a big, open level with plenty of high places to snipe from. Keep on the move at all times. Long range weapons such as the VC 32 Sniper Rifle and the StA14 Rifle do wonders here for snipers. If you're going to stick to the lower ground, the M82 Assault Rifle is your best weapon of choi ce. Helghan Industries Helghan Industries is smaller than Phyrrus Rise, but there are still many opport unities for a sniper to shine here. The middle of the map, especially the area b etween the 2 buildings on both the ISA and Helghast side is a fierce battlegroun d you'll probably want to stay away from. Instead, use the bridge connecting the 2 buildings to go to the enemy's side. The M82 Assault Rifle, the VC32 Sniper R ifle, the StA14 Rifle and the StA11 SMG are good weapons to use here. Salamun Market A map about the size of Helghan Industries, Salamun Market once again puts teams in close quarters, medium range and long range combat situations. The weapon yo u choose really depends on your style of play and the badges & abilities that yo u'll be using. Visari Hammer It's not so much the size of the map that matters here - it's the locations of a ll the buildings, and the different layers of the map that make Visari Hammer an other map where weapon choice is completely dependant on how you play the game. Keep an eye open for enemies coming down or up stairs, and entering or exiting b uildings. Radec Academy The smallest map in the entire game, Radec Academy is where spawn campers thrive . Remember that if your spawn is being camped, go out the back via the ladder an d through the underground tunnel to make it out alive, then take out the campers from behind. The StA11 SMG, the M82 Assault Rifle and the LS13 Shotgun are the best weapons to use on this map. Combat is focused on the spawns and in the cour tyard area in the middle of the map. Tharsis Depot Another small map, Tharsis Depot is much like Radec Academy as it's small and ha s 2 stories. The top story is rarely traversed, so go upstairs if you want to go

from one side of the map to the other and then surprise the enemy. There are a lot of small rooms, so grenades will get you quite a few kills at once if used c orrectly. The StA11 SMG, the M327 Grenade Launcher and the LS13 Shotgun are the best weapons to use on this map. Blood Gracht A small map that still caters to snipers, Blood Gracht is full of tunnels, hallw ays and doorways, all of which are usually deathtraps. There are quite a few use ful sniping positions for snipers, but "run and gunners" will thrive here. The V C32 Sniper Rifle, the LS13 Shotgun and the StA11 SMG are good weapons for this m ap. Corinth Crossing Another map with both long range and close quarters combat, Corinth Crossing is a perfectly symmetrical map, which makes it very easy to learn the layout. Howev er, with all the different stories, finding items will be a bit harder. Fighting is spread evenly among the map, but the middle of the map, on the ground and on the highest story, are the most contested areas. The VC32 Sniper Rifle, the M82 Assault Rifle and the StA3 LMG are all good weapon choices. Vekta Cruiser (Steel and Titanium Pack) This is another close quarters combat map, set in The Cruiser. This level featur es multiple stories. The map is symmetrical, and the layout is simple, yet trick y enough to keep you wondering how you just got killed. The LS13 Shotgun works w onders here, as do the StA11 SMG and the M82 Assault Rifle. Wasteland Bullet (Steel and Titanium Pack) A level set on 2 trains cruising alongside each other, where players can jump fr om one train to another. There are obstacles that may come in between the 2 trai ns, which may leave some train jumpers in a sticky mess. Going on the roof of th e train is also risky, as the roof of any tunnel you pass under may cause mortal "owies" on your dome. The VC32 Sniper Rifle, the M82 Assault Rifle and the StA1 4 Rifle are good weapon choices for this map. Beach Head (Flash and Thunder Pack) A remake of the map of the same name that was in the original Killzone, Beach He ad is a very hilly map filled with sandbags, ditches and small buildings and wal ls. You're never safe, as you could be shot from anywhere at anytime due to the open nature of the map, but player's sight will be obscured due to the rain. The M82 Assault Rifle, the VC32 Sniper Rifle and the StA14 Rifle are good weapons h ere. Southern Hills (Flash and Thunder Pack) A remake of the map of the same name that was in the original Killzone, Southern Hills is a wasteland of pure delight. Set in a barren desert hill with a multis torey wreck of a building at the peak, this makes for great long distance combat on the edges of the map, but fierce close quarters combat in the built up area. Every 5 minutes or so, an alarm will sound, and soon after that a nuclear blast will wipe out any players not inside. The M82 Assault Rifle, the LS13 Shotgun a nd the StA11 SMG are good weapons in this map. Suljeva Cliffside (Napalm and Cordite Pack) Essentially, a multiplayer version of the Vojislav Mining Facility segment from Suljeva Village. Close quarters combat is the order of the day, so keep your eye s out for enemies killing you from higher or lower ground, as well as from the s ide and from behind. The LS13 Shotgun, the StA11 SMG and the M82 Assault Rifle a re good weapons for this map, as well as the VC1 Flamethrower which is exclusive to this map and can be found on a station with flashing lights in the middle of the barren path between the two sets of buildings. If you are hit by the flames emitted by the actual flamethrower, you'll slowly lose all your health and die.

Arctower Landing (Napalm and Cordite Pack) A maze of elevated walkways, platforms and corridors, Arctower Landing is just c onfusing. But once you get the hang of the layout, you've got the upper hand, as you'll know all the best places to shoot from without being seen or noticed. Th e LS13 Shotgun, the StA14 Rifle and the M82 Assault Rifle are good weapons for t his map, but don't forget about the VC21 Boltgun found on a station with flashin g lights on the elevated walkway linking the ISA and Helghast Buildings. One hit and you're a goner! Valor Ranks There are 4 Valor Ranks in Warzone, and they are reset and redistributed on a we ekly basis. After the week is over, unless you are re-awarded the same valor ran k or awarded a different one, you no longer have the valor rank, but retain any valor rank trophies you may have earned. The valor ranks are handed out and the weekly rankings are reset at around midnight GMT each Sunday. It may take a few hours, or even a day for you to get your Valor Rank trophies after this happens. Brigadier General This Valor Rank is handed out if you were in the top 10% of the weekly rankings of the previous week. You will get a grey background on your rank. Earning this Valor Rank or any of the higher valor ranks will also net you the Valor Citation Trophy. Lieutenant General This Valor Rank is handed out if you were in the top 6% of the weekly rankings o f the previous week. You will get a black background on your rank. Earning this Valor Rank or any of the higher valor ranks will also net you the Valor Medal Tr ophy. Major General This Valor Rank is handed out if you were in the top 3% of the weekly rankings o f the previous week. You will get a purple background on your rank. Earning this Valor Rank or the highest valor rank will also net you the Valor Cross Trophy. General of the Army This Valor Rank is handed out if you were in the top 1% of the weekly rankings o f the previous week. You will get a red background on your rank. Earning this Va lor Rank will also net you the Valor Grand Cross Trophy. Downloadable Content NOTE I do not have a UK/European PSN account, and can only verify the US and Australi an prices. Please feel free to correct me if I have made a mistake regarding the prices of any of the items listed below. Steel and Titanium Pack The Steel and Titanium Pack was released on the 30th of April 2009 in the United States and Europe and the 1st of May 2009 in Australia. It contains 2 maps (Vek ta Cruiser and Wasteland Bullet) and 12 trophies (6 for each map). The size of t he download is 144 MB. This pack costs: $5.99 (United States) $9.99 (Australia) 4.79 (United Kingdom) 5.99 Euros (Rest of Europe) Flash and Thunder Pack

The Flash and Thunder Pack was released on the 11th of June 2009 in the United S tates and Europe and the 12th of June in Australia. It contains 2 maps (Beach He ad and Southern Hills) and 12 trophies (6 for each map). The size of the downloa d is 169 MB. This pack costs: $5.99 (United States) $9.99 (Australia) 4.79 (United Kingdom) 5.99 Euros (Rest of Europe) Napalm and Petrusite Pack The Napalm and Cordite Pack was released on the 23rd of July 2009 in the United States and Europe and the 24th of July in Australia. It contains 2 maps (Suljeva Cliffside and Arctower Landing) and 8 trophies (4 for each map). This pack costs: $5.99 (United States) $9.99 (Australia) 4.79 (United Kingdom) 5.99 Euros (Rest of Europe) Map Pack Bundle The Map Pack Bundle (Game Pack) was relased on the 23rd of July 2009 in the Unit ed States and Europe and the 24th of July in Australia. It contains all the cont ent from the Steel and Titanuim Pack, the Flash and Thunder Pack and the Napalm and Cordite Pack - 6 maps and 32 trophies. This pack costs: $11.99 (United States) $19.99 (Australia) 9.99 (United Kingdom) 11.99 Euros (Rest of Europe) Trophies There are 84 trophies in Killzone 2: 52 (including the Platinum trophy) for the base game 12 for the Steel and Titanium Pack 12 for the Flash and Thunder Pack 8 for the Napalm and Cordite Pack Base Game Trophies Corinth Ribbon (Bronze) Complete Corinth River on any difficulty level Complete all missions in Corinth River on any difficulty level to recieve this t rophy. Blood Ribbon (Bronze) Complete Blood Meridian on any difficulty level Complete all missions in Blood Meridian on any difficulty level to recieve this trophy.

Visari Ribbon (Bronze) Complete Visari Square on any difficulty level Complete all missions in Visari Square on any difficulty level to recieve this t rophy. Salamun Ribbon (Bronze) Complete Salamun District on any difficulty level Complete all missions in Salamun District on any difficulty level to recieve thi s trophy. Bridge Ribbon (Bronze) Complete Salamun Bridge on any difficulty level Complete all missions in Salamun Bridge on any difficulty level to recieve this trophy. Suljeva Ribbon (Bronze) Complete Suljeva Village on any difficulty level Complete all missions in Suljeva Village on any difficulty level to recieve this trophy. Tharsis Ribbon (Bronze) Complete Tharsis Refinery on any difficulty level Complete all missions in Tharsis Refinery on any difficulty level to recieve thi s trophy. Cruiser Ribbon (Bronze) Complete The Cruiser on any difficulty level Complete all missions in The Cruiser on any difficulty level to recieve this tro phy. Maelstra Ribbon (Silver) Complete Maelstra Barrens on any difficulty level Complete all missions in Maelstra Barrens on any difficulty level to recieve thi s trophy. Survivor (Silver) Complete all missions on any difficulty level Complete all missions in Visari Palace on any difficulty level to recieve this t rophy. Heroic Survivor (Gold) Complete all missions on Elite difficulty level Complete all missions on Elite difficulty to recieve this trophy. You only have to complete the individual missions on Elite. You don't have to do the levels as a whole, or several missions in a row, you can just do each mission 1 by 1. Pallbearer - Kill 500 Helghast (Bronze) Kill 500 Helghast Soldiers Kill 500 Helghast in the campaign to get this trophy. Undertaker - Kill 1000 Helghast (Bronze) Kill 1000 Helghast Soldiers Kill 1000 Helghast in the campaign to get this trophy. Reaper - Kill 1500 Helghast (Bronze) Kill 1500 Helghast Soldiers Kill 1500 Helghast in the campaign to get this trophy. Field Agent - Collect all intel (Bronze) Collect all intel within the game

Collect all the intel in the campaign to get this trophy. Iconoclast - Destroy all symbols (Bronze) Destroy all Helghast symbols within the game Destroy all the Helghast Symbols in the campaign to get this trophy. Untouchable (Silver) Complete all missions on any difficulty level without dying Complete all missions without dying to get this trophy. As with Heroic Survivor, you can simply do each mission individually - you don't have to do whole levels without dying. There is a 'least deaths' score for each individual mission . If this score is 0, you've done the mission without dying. This is obviously easie st on Recruit difficulty. Babysitter - Revive 25 buddies (Bronze) Revive your buddies a total of 25 times Revive your buddies 25 times in the campaign to get this trophy. These revives d o not have to be consecutive or in the same level/mission. Elementalslayer - Kill the ArcTrooper within 1 minute 30 seconds (Bronze) Kill the Tharsis Refinery ArcTrooper in under 1 minute 30 seconds Kill the ArcTrooper in Tharsis Refinery in under 1 minute and 30 seconds to get this trophy. Simply shoot the big electric cargo containers moving above the bat tlefield when they're above the ArcTrooper, then shoot the gas tanks on the ArcT roopers back to destroy it. You may have to repeat this strategy 2 or 3 times. E asiest on recruit difficulty. Giantslayer - Kill the Heavy within 1 minute (Bronze) Kill the Blood Meridian Heavy in under 1 minute Kill the Heavy in under 1 minute to get this trophy. Simply shoot the Heavy in t he head and it'll turn around, revealing red gas tanks. What do you do to red ga s tanks in shooting games? Shoot them! Repeat this as many times as needed until the Heavy asplodes. Easiest on Recruit difficulty. Dragonslayer - Destroy the ATAC within 1 minute 30 seconds (Bronze) Destroy the Salamun Bridge ATAC in under 1 minute 30 seconds Kill the ATAC in under 1 minute and 30 seconds to get this trophy. Get the rocke t launcher and go down in to the tunnel just beneath the very top of the roof. W hen the ATAC comes along, shoot the electric pillars near the edge of the roof t o trap the ATAC. Fire 2 rockets (that's all you'll be able to hit the ATAC with before it's set free) at the ATAC whilst it's trapped. Repeat until the ATAC fal ls to the ground below. Easiest on Recruit difficulty, as only 3 rockets are req uired (no need to get more rockets as the RPG your given has 3 rockets when you pick it up). Demonslayer - Kill Radec within 20 minutes (Bronze) Kill Radec at Visari Palace within 20 minutes Kill Radec within 20 minutes of his entrance in to Autarch's Sanctum - that's wh en the timer starts. The clock is still ticking if you respawn after dying, so t ry and avoid dying altogether. Easiest on Recruit difficulty. Safari Hunter - Kill each enemy infantry type with a melee attack (Bronze) Kill one of each enemy infantry type with a melee attack There are 14 infantry types in the campaign. Here's a picture of them: http://img19.imageshack.us/img19/2223/helghast.jpg Here's where you'll find them: Infantry Type Weapon(s) Level Mission

Assault Infantry StA52 Assault Rifle Corinth River Corinth Sands Advanced Assault Infantry StA52 Assault Rifle Suljeva Village Maintena nce Office Miner StA3 LMG Suljeva Village Maintenance Office LMG Trooper StA3 LMG Visari Palace Inner Courtyard Pyro Trooper VC1 Flamethrower The Cruiser Landing Bay Mounted Gunner Emplaced StA3 LMG, StA52 Assault Rifle Corinth River Verdran Overlook East Shock Trooper StA11 SMG Blood Meridian Dakurol Alley Advanced Shock Trooper StA11 SMG Tharsis Refinery Suljeva Minetrai n Elite Shock Trooper StA11 SMG The Cruiser Landing Bay Commando LS13 Shotgun Salamun District Dushan Tower Courtyard Rifleman StA14 Rifle Corinth River Stahl Arms Warehouse Sniper VC32 Sniper RifleSuljeva Village Vojislav Mining Facility Support Trooper VC9 Rocket Launcher Corinth River Korovis Dam Grenadier M327 Grenade Launcher Salamun Bridge Bridge East Unfortunately, you have no way of knowing which infantry types you've killed wit h a melee attack - only the number of types you've killed with a melee attack. K nife kills count as well. Killing Spree - Kill 5 Helghast in 15 seconds (Bronze) Kill 5 Helghast in 15 seconds whilst on foot and maintaining 85 percent health This is easiest on Recruit difficulty. Go to the Landing Bay in The Cruiser, and go up the elevator. Once you reach the top, you'll see a big explosion. A lot o f enemies are going to come out of here, go just cook a grenade, throw it in and hopefully you'll get the kills you need. Shoot any survivors, but remember to t ake cover as you can't take more than 15% damage. It's hard to know how much dam age you've taken, so just avoid damage altogether if possible. Bullet Counter - Manually reload 150 times (Bronze) Manually reload your weapon 150 times You'll probably get this on your way through the campaign without any trouble, b ut if you're impatient, then simply shoot a bullet, reload, shoot a bullet, relo ad, etc, until you have the trophy. The M82 Assault Rifle is a quick reloader. Safety First - Shoot off 100 helmets (Bronze) Shoot off 100 Helghast helmets during battle Simply aim for the he...lmet and fire - it should fall off. Do this 100 times. E nd of story. Berserker - Kill 25 Helghast with melee attacks (Bronze) Kill 25 Helghast using melee attacks Easiest on Recruit difficulty. Simply run up to enemies and bash them or knife t hem (knife kills count as melee kills). Barrel of Death - Kill 3 Helghast using your environment (Bronze) Kill 3 Helghast using the surrounding environment Video Walkthrough http://www.youtube.com/watch?v=E9ry038Ghbs (thanks to PringlesForAidan). Go to Tharsis Station in Tharsis Refinery. There are 3 enemies on the station pl atform, and a piece of petrusite (glowing electric stuff) near them. Run up to t hem to grab their attention, then as soon as they start to move shoot the petrus ite to blow them all to hell. Professional - 3 revolver headshots in a row (Bronze) Get 3 revolver headshots in a row using the same clip of M4 Revolver ammunition Video Walkthrough

http://www.youtube.com/watch?v=pSSz_Pz_Z8I (thanks to PringlesForAidan). This is hard. You need to be extremely accurate, and to be still when getting th ese headshots. Reload before you start your headshot chain, and don't reload unt il you've either screwed up or got the 3 headshots in a row. Being at close rang e helps, and use the sight if you want to be more accurate. Aim for the head, NO T the helmet, and don't try and shoot moving targets. This can be done in many d ifferent places, too many to mention here. Fragmerchant - Kill 5 Helghast using a single grenade (Bronze) Kill 5 Helghast using a single frag grenade Video Walkthrough http://www.youtube.com/watch?v=kXozoT4gThA (thanks to PringlesForAidan). This is easiest on Recruit difficulty. Go to the Landing Bay in The Cruiser, and go up the elevator. Once you reach the top, you'll see a big explosion. A lot o f enemies are going to come out of here, so just cook a grenade, throw it in (or run in holding it) and hopefully you'll get the kills you need. You don't have to survive the blast either. Fragmartyr - Kill 2 Helghast whilst taking your own life (Bronze) Kill 2 Helghast at once and take your own life using a single frag grenade Video Walkthrough http://www.youtube.com/watch?v=kXozoT4gThA (thanks to PringlesForAidan). This is easiest on Recruit difficulty. Go to the Landing Bay in The Cruiser, and go up the elevator. Once you reach the top, you'll see a big explosion. A lot o f enemies are going to come out of here, so just cook a grenade, run in holding it and there's almost no doubt you'll get the kills you need. Melonpopper - 15 headshots using the sniper rifle (Bronze) Get 15 headshots using the VC32 Sniper Rifle Go to Bridge West in Salamun Bridge, and pick up a VC32 Sniper Rifle from the gu n rack in the small room. Stay in this room, zoom in on a mounted gunner and sho ot them in the face. These guys will keep respawning over and over, so keep shoo ting them in the face. Once you've decimated 15 faces, you'll get the trophy. Th ese kills do not have to be consecutive or on the same level or mission. Blade Runner - 75 kills with the knife (Bronze) Kill 75 Helghast using the knife Start off at Corinth Sands in Corinth River on Recruit difficulty, and knife eve ry Helghast bastard you see. Keep using solely your knife until you get the trop hy. Continue on to other levels if you must, just keep knifing, knifing, knifing . Stick Around - Nail 20 Helghast to the wall (Bronze) Nail 20 Helghast to a wall using the Boltgun VC-21 Go to the Maintenance Office in Suljeva Village and pick up the VC-21 Boltgun on the gun rack. From this point on, whenever you see a Helghast soldier near a wa ll, stand so he is between you and the wall, and fire at his chest. He should st ick to the wall. These do not have to be consecutive, but they must be in the sa me playthrough - if you restart or finish the level without the trophy, you'll h ave to start over again at 0. Master Conductor -Electrocute 3 Helghast (Bronze) Electrocute 3 Helghast with a single burst from the VC5 Electricity Gun Go to anywhere in Tharsis Refinery where you'll spawn with or be able to find th e VC5 Electricity Gun. When you find a group of 3 or more Helghast (you will in the Central Observatory, but if you start on that mission you won't spawn with o r be able to find the VC5 Electricity Gun), hold down the fire button until they

're all dead. Just because they're on rkill until you either get the trophy harged. Run and Gunner - Kill 5 Helghast with Kill 3 Helghast using an M82 or StA52 r Video Walkthrough

the ground doesn't mean they're dead - ove or the VC5 Electricity Gun needs to be rec 1 burst of assault rifle fire (Bronze) assault rifle without releasing the trigge

http://www.youtube.com/watch?v=9XolWqSs9xc (thanks to PringlesForAidan). This is difficult, but not impossible. Again, this is easiest on Recruit difficu lty. Go to the Landing Bay in The Cruiser, and go up the elevator. Once you reac h the top, you'll see a big explosion. A lot of enemies are going to come out of here, take cover near the fence opposite the newly made hole in the wall the He lghast are spawning from, aim down the sights (to reduce recoil) and fire away. Headshots are crucial, so aim for the head for your first shot, but after that y ou'll have little to no control as to where the bullets go. Here's a video: Here's another strategy from Fufinu: Simply start the game and sprint on landing at Corinth Sands. The first three op ponents on the wall can be easily shot down with one clip. Start off from the on e on the left first as he will be killed by your mates if left standing. No head shots needed! Defensive Fighter - Kill 30 Helghast with an emplaced weapon (Bronze) Kill 30 Helghast using the StA3 fixed gun emplacement These emplacements are found in several places, including: Corinth Sands, Corinth River Wollan's View, Blood Meridian The Square, Visari Square There's usually a crapton of Helghast to kill when you're using these things, so keep killing 'em until you get the trophy. These kills do not have to be consec utive or on the same level/mission. Can Opener - Destroy a Helghast APC (Bronze) Destroy a Helghast APC during battle You'll get this when you destroy the APC in Maelstra Barrens. Spare Parts - Destroy all Leech Pods (Bronze) Destroy all the Leech pods in The Cruiser This trophy description isn't as clear as it should be; you only have to kill al l the Leech Pods in the first wave (this wave ends when some guy says something like "I think they're backing off" over the intercom). Not many people know that you have rockets at your disposal. Press L1 to use them. You only have a limite d number of them but for the purposes of this trophy, you can just waste them al l on the first wave. Recruit difficulty, as always. Treadhead - Kill 30 Helghast whilst in the tank (Bronze) Take 30 Helghast lives with the ISA tank Go to the Korovis Dam in Corinth River. Once you're told to get in the tank, do so and start killing as many Helghast as possible. If you don't get the trophy, wait for the game to save and then start the mission up again. These kills do no t all have to be done in one mission attempt. Mechspert - Stomp 10 Helghast (Bronze) Stomp 10 Helghast with your Exoskeleton in Maelstra Barrens Go to the Industrial Ghost Town in Maelstra Barrens on Recruit difficulty. If yo

u see any Helghast troops on the ground, run them over with your Exoskeleton. Th ese kills do not have to be consecutive. Career Ribbon (Gold) Achieve an online rank of General Get 2800 points to reach the rank of General. This won't take you long - maybe a week or 2 of playing Warzone each afternoon. Look for "EASY RANK UP" or "NOOB G AME" games to increase your rate of point gain. Valor Grand Cross (Gold) Achieve weekly online honor rank #4 You have to get in to the top 1% of the weekly rankings. These rankings reset at midnight every Sunday (GMT +0 I would assume). To see if you're in the top 1%, go to the weekly rankings and divide the number of pages by 10. If your rank is lower than that number, you're in the top 1%. Valor Cross (Silver) Achieve weekly online honor rank #3 You have to get in to the top 3% of the weekly rankings. To see if you're in the top 3%, go to the weekly rankings, divide the number of pages by 10 and multipl y the result by 3. If your rank is lower than that number, you're in the top 3%. Valor Medal (Bronze) Achieve weekly online honor rank #2 You have to get in to the top 6% of the weekly rankings. To see if you're in the top 6%, go to the weekly rankings, divide the number of pages by 10 and multipl y the result by 6. If your rank is lower than that number, you're in the top 6%. Valor Citation (Bronze) Achieve weekly online honor rank #1 You have to get in to the top 10% of the weekly rankings. To see if you're in th e top 10%, go to the weekly rankings look at the number of pages. If your rank i s lower than that number, you're in the top 10%. Cross Training Ribbon (Bronze) Acquire all badge specific medals You need to acquire these medals to get this trophy: Trauma Surgeon Field Medic Aerial Supportive Spawn Authority Defensive Specialist Field Mechanic Front Runner Shadow Marshal Forward Observer Master of Disguise Explosives Expert See the Warzone (Online Multiplayer) section for more details as to how you obta in these medals. Veteran Ribbon (Bronze) Acquire all mission specific medals You need to acquire these medals to get this trophy: Retrieval Corps Bomb Squad Assassin's League

Bodyguard Alliance Corpse Counters Defense Initiative See the Warzone (Online Multiplayer) section for more details as to how you obta in these medals. Expert Ribbon (Bronze) Acquire all combat specific medals You need to acquire these medals to get this trophy: Quick Draw Hawk's Eye Black Belt Head Fetish See the Warzone (Online Multiplayer) section for more details as to how you obta in these medals. Wargod Ribbon (Bronze) Acquire all remaining medals You need to acquire these medals to get this trophy: Natural Born Killer Example Soldier See the Warzone (Online Multiplayer) section for more details as to how you obta in these medals. NOTE At the time of writing, this trophy seems to be glitched - some people have obta ined both these medals but not the trophy, and then some time later they suddenl y recieve it. There is no known cause for this glitch. Blitzkrieg Ribbon (Bronze) Win 50 online matches Quite self explanatory - be on the winning side 50 times in Warzone. These wins do not have to be consecutive (that would suck). War Hero (Platinum) Collect all Killzone 2 trophies Collect all the OTHER Killzone 2 trophies to get the platinum one (excluding tro phies that require DLC). Good luck! Steel and Titanium Trophies Wasteland Medic (Bronze) Revive 5 allies in Wasteland Bullet during 1 round This trophy requires the Steel and Titanium Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Shoot teammates until they are mortally wounded, revive them, wait for the revive gun to recharge and repeat until you have revived allies 5 times. You do not have to revive 5 differ ent teammates. Wasteland Engineer (Bronze) Repair 5 objects in Wasteland Bullet during 1 round This trophy requires the Steel and Titanium Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join and start the game. Run around repairing items until you've repai red 5 items. If you repair the same item twice, it isn't counted, so if there ar

e no more items to repair, destroy items that other teammates or enemies have re paired and re-repair them. Wasteland Tactician (Bronze) 5 allies spawn on your spawn grenade in Wasteland Bullet during 1 round This trophy requires the Steel and Titanium Pack. This isn't that difficult - in either a Skirmish or Warzone game, place a spawn point in a strategic location. Your teammates will spawn there. Kill yourself repeatedly and spawn on your own grenade if you want to get things done faster. I'm not sure if all spawns have to be from only 1 of your spawn grenades or if it counts all spawns from all of your spawn grenades. Wasteland Saboteur (Bronze) Kill 5 enemies while disguised in Wasteland Bullet during 1 round This trophy requires the Steel and Titanium Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Find enemies, disguise yourself, kill as many enemies as you can and either wait for the disguise abil ity to recharge or kill yourself, then repeat until you've killed 5 players whil st disguised. Wasteland Scout (Bronze) Kill 5 enemies while cloaked in Wasteland Bullet during 1 round This trophy requires the Steel and Titanium Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Find enemies, cloak yo urself, kill as many enemies as you can and either wait for the cloak ability to recharge or kill yourself, then repeat until you've killed 5 players whilst clo aked. Wasteland Assault (Bronze) Boost 5 times in Wasteland Bullet during 1 round This trophy requires the Steel and Titanium Pack. This can be done in any Skirmi sh or Warzone game - simply boost, wait for the ability to recharge or kill your self, and repeat until you've boosted 5 times. Cruiser Medic (Bronze) Revive 5 allies in Vekta Cruiser during 1 round This trophy requires the Steel and Titanium Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Shoot teammates until they are mortally wounded, revive them, wait for the revive gun to recharge and repeat until you have revived allies 5 times. You do not have to revive 5 differ ent teammates. Cruiser Engineer (Bronze) Repair 5 objects in Vekta Cruiser during 1 round This trophy requires the Steel and Titanium Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join and start the game. Run around repairing items until you've repai red 5 items. If you repair the same item twice, it isn't counted, so if there ar e no more items to repair, destroy items that other teammates or enemies have re paired and re-repair them. Cruiser Tactician (Bronze) 5 allies spawn on your spawn grenade in Vekta Cruiser during 1 round This trophy requires the Steel and Titanium Pack. This isn't that difficult - in either a Skirmish or Warzone game, place a spawn point in a strategic location. Your teammates will spawn there. Kill yourself repeatedly and spawn on your own grenade if you want to get things done faster. I'm not sure if all spawns have

to be from only 1 of your spawn grenades or if it counts all spawns from all of your spawn grenades. Cruiser Saboteur (Bronze) Kill 5 enemies while disguised in Vekta Cruiser during 1 round This trophy requires the Steel and Titanium Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Find enemies, disguise yourself, kill as many enemies as you can and either wait for the disguise abil ity to recharge or kill yourself, then repeat until you've killed 5 players whil st disguised. Cruiser Scout (Bronze) Kill 5 enemies while cloaked in Vekta Cruiser during 1 round This trophy requires the Steel and Titanium Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Find enemies, cloak yo urself, kill as many enemies as you can and either wait for the cloak ability to recharge or kill yourself, then repeat until you've killed 5 players whilst clo aked. Cruiser Assault (Bronze) Boost 5 times in Vekta Cruiser during 1 round This trophy requires the Steel and Titanium Pack. This can be done in any Skirmi sh or Warzone game - simply boost, wait for the ability to recharge or kill your self, and repeat until you've boosted 5 times. Flash and Thunder Trophies Beach Head Medic (Bronze) Revive 5 allies in Beach Head during 1 round This trophy requires the Flash and Thunder Pack. Simply start up an online Warzo ne with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Shoot teammates until t hey are mortally wounded, revive them, wait for the revive gun to recharge and r epeat until you have revived allies 5 times. You do not have to revive 5 differe nt teammates. Beach Head Engineer (Bronze) Repair 5 objects in Beach Head during 1 round This trophy requires the Flash and Thunder Pack. Simply start up an online Warzo ne with 15 bots at Recruit level, make the room a 16 player room so that no one else can join and start the game. Run around repairing items until you've repair ed 5 items. If you repair the same item twice, it isn't counted, so if there are no more items to repair, destroy items that other teammates or enemies have rep aired and re-repair them. Beach Head Tactician (Bronze) 5 allies spawn on your spawn grenade in Beach Head during 1 round This trophy requires the Flash and Thunder Pack. This isn't that difficult - in either a Skirmish or Warzone game, place a spawn point in a strategic location. Your teammates will spawn there. Kill yourself repeatedly and spawn on your own grenade if you want to get things done faster. I'm not sure if all spawns have t o be from only 1 of your spawn grenades or if it counts all spawns from all of y our spawn grenades. Beach Head Saboteur (Bronze) Kill 5 enemies while disguised in Beach Head during 1 round This trophy requires the Flash and Thunder Pack. Simply start up an online Warzo ne with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Find enemies, disguise

yourself, kill as many enemies as you can and either wait for the disguise abili ty to recharge or kill yourself, then repeat until you've killed 5 players whils t disguised. Beach Head Scout (Bronze) Kill 5 enemies while cloaked in Beach Head during 1 round This trophy requires the Flash and Thunder Pack. Simply start up an online Warzo ne with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Find enemies, cloak you rself, kill as many enemies as you can and either wait for the cloak ability to recharge or kill yourself, then repeat until you've killed 5 players whilst cloa ked. Beach Head Assault (Bronze) Boost 5 times in Beach Head during 1 round This trophy requires the Flash and Thunder Pack. This can be done in any Skirmis h or Warzone game - simply boost, wait for the ability to recharge or kill yours elf, and repeat until you've boosted 5 times. Southern Hills Medic (Bronze) Revive 5 allies in Southern Hills during 1 round This trophy requires the Flash and Thunder Pack. Simply start up an online Warzo ne with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Shoot teammates until t hey are mortally wounded, revive them, wait for the revive gun to recharge and r epeat until you have revived allies 5 times. You do not have to revive 5 differe nt teammates. Southern Hills Engineer (Bronze) Repair 5 objects in Southern Hills during 1 round This trophy requires the Flash and Thunder Pack. Simply start up an online Warzo ne with 15 bots at Recruit level, make the room a 16 player room so that no one else can join and start the game. Run around repairing items until you've repair ed 5 items. If you repair the same item twice, it isn't counted, so if there are no more items to repair, destroy items that other teammates or enemies have rep aired and re-repair them. Southern Hills Tactician (Bronze) 5 allies spawn on your spawn grenade in Southern Hills during 1 round This trophy requires the Flash and Thunder Pack. This isn't that difficult - in either a Skirmish or Warzone game, place a spawn point in a strategic location. Your teammates will spawn there. Kill yourself repeatedly and spawn on your own grenade if you want to get things done faster. I'm not sure if all spawns have t o be from only 1 of your spawn grenades or if it counts all spawns from all of y our spawn grenades. Southern Hills Saboteur (Bronze) Kill 5 enemies while disguised in Southern Hills during 1 round This trophy requires the Flash and Thunder Pack. Simply start up an online Warzo ne with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Find enemies, disguise yourself, kill as many enemies as you can and either wait for the disguise abili ty to recharge or kill yourself, then repeat until you've killed 5 players whils t disguised. Southern Hills Scout (Bronze) Kill 5 enemies while cloaked in Southern Hills during 1 round This trophy requires the Flash and Thunder Pack. Simply start up an online Warzo ne with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn Friendly Fire on and start the game. Find enemies, cloak you

rself, kill as many enemies as you can and either wait for the cloak ability to recharge or kill yourself, then repeat until you've killed 5 players whilst cloa ked. Southern Hills Assault (Bronze) Boost 5 times in Southern Hills during 1 round This trophy requires the Flash and Thunder Pack. This can be done in any Skirmis h or Warzone game - simply boost, wait for the ability to recharge or kill yours elf, and repeat until you've boosted 5 times. Napalm and Cordite Trophies Flamethrower Monkey (Bronze) Kill 10 enemies in 1 round using the flamethrower in Suljeva Cliffside This trophy requires the Napalm and Cordite Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, have only a single, long Bodycount with maximum kills at 50 or m ore, turn faction balancing off, turn friendly fire on and put all the bots on t he same faction. Also, ban every class except Medic and every weapon except the M4 Revolver. The bots won't use the M4 Revolver, so if you have it you'll have t he upper hand. If you haven't unlocked it yet, this will be a bit harder. You'll pick the faction that the bots aren't on, and be a Medic so you can heal yourself with health packs if you've unlocked the ability. Get the flamethrower by either finding it at the station with the flashing lights found in the middle of the dirt path between the two sets of buildings, or killing the bot who has it (regardless of whether or not they're on your faction), and then get 10 kills with it (you do not have to kill 10 different enemies). Flamethrower Junkie (Silver) Kill 20 enemies in 1 round using the flamethrower in Suljeva Cliffside This trophy requires the Napalm and Cordite Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, have only a single, long Bodycount with maximum kills at 50 or m ore, turn faction balancing off, turn friendly fire on and put all the bots on t he same faction. Also, ban every class except Medic and every weapon except the M4 Revolver. The bots won't use the M4 Revolver, so if you have it you'll have t he upper hand. If you haven't unlocked it yet, this will be a bit harder. You'll pick the faction that the bots aren't on, and be a Medic so you can heal yourself with health packs if you've unlocked the ability. Get the flamethrower by either finding it at the station with the flashing lights found in the middle of the dirt path between the two sets of buildings, or killing the bot who has it (regardless of whether or not they're on your faction), and then get 20 kills with it (you do not have to kill 20 different enemies). Suljeva Conqueror (Bronze) Win a round with 5 mission wins in Suljeva Cliffside This trophy requires the Napalm and Cordite Pack. You need to earn this in a ran ked round with at least two human players in it at some point. There only hasto be 2 players for a moment for the round to count. Other than that, start up a ro und with all games enabled except Bodycount. You can easily win each game by you rself, including Assassinaiton Attack, as there are no assassination targets to be picked from. So long as someone joins at some point, even if they leave, you' ll get the trophy if you've won 5 games. Suljeva Killer (Silver) Kill 50 enemies in one round in Suljeva Cliffside This trophy requires the Napalm and Cordite Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn faction balancing off and put all the bots on the same fact

ion. You'll pick the faction that the bots aren't on. Kill enemies until you hav e 50 kills. Boltgun Monkey (Bronze) Kill 10 enemies in 1 round using the boltgun in Arctower Landing This trophy requires the Napalm and Cordite Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, have only a single, long Bodycount with maximum kills at 50 or m ore, turn faction balancing off, turn friendly fire on and put all the bots on t he same faction. Also, ban every class except Medic and every weapon except the M4 Revolver. The bots won't use the M4 Revolver, so if you have it you'll have t he upper hand. If you haven't unlocked it yet, this will be a bit harder. You'll pick the faction that the bots aren't on, and be a Medic so you can heal yourself with health packs if you've unlocked the ability. Get the boltgun by ei ther finding it at the station with the flashing lights found in the middle walk way that links the two buildings, or killing the bot who has it (regardless of w hether or not they're on your faction), and then get 10 kills with it (you do no t have to kill 10 different enemies). Boltgun Junkie (Silver) Kill 20 enemies in 1 round using the boltgun in Arctower Landing This trophy requires the Napalm and Cordite Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, have only a single, long Bodycount with maximum kills at 50 or m ore, turn faction balancing off, turn friendly fire on and put all the bots on t he same faction. Also, ban every class except Medic and every weapon except the M4 Revolver. The bots won't use the M4 Revolver, so if you have it you'll have t he upper hand. If you haven't unlocked it yet, this will be a bit harder. You'll pick the faction that the bots aren't on, and be a Medic so you can heal yourself with health packs if you've unlocked the ability. Get the boltgun by ei ther finding it at the station with the flashing lights found in the middle walk way that links the two buildings, or killing the bot who has it (regardless of w hether or not they're on your faction), and then get 20 kills with it (you do no t have to kill 20 different enemies). Arctower Conqueror (Bronze) Win a round with 5 mission wins in Arctower Landing This trophy requires the Napalm and Cordite Pack. You need to earn this in a ran ked round with at least two human players in it at some point. There only has to be 2 players for a moment for the round to count. Other than that, start up a r ound with all games enabled except Bodycount. You can easily win each game by yo urself, including Assassinaiton Attack, as there are no assassination targets to be picked from. So long as someone joins at some point, even if they leave, you 'll get the trophy if you've won 5 games. Arctower Killer (Silver) Kill 50 enemies in one round in Arctower Landing This trophy requires the Napalm and Cordite Pack. Simply start up an online Warz one with 15 bots at Recruit level, make the room a 16 player room so that no one else can join, turn faction balancing off and put all the bots on the same fact ion. You'll pick the faction that the bots aren't on. Kill enemies until you hav e 50 kills. Odds and Ends Frequently Asked Questions What are the Valor Ranks and how do they work? This has been explained in the Multiplayer Section, but I'll summarise the conce pt here. Valor Ranks are handed out every Sunday at 00:00 GMT, and are awarded b

ased on your weekly ranking percentage. The top 10% of players for the week are awarded a Valor Rank - the higher you were in the weekly rankings, the better th e Valor Rank you will recieve for the week. You will only have your Valor Rank f or a week, unless you get a new one or re-earn your current one in the next week , but you will keep any trophies earned regarding Valor Ranks. Will you help me get ribbons/medals/trophies? No. I don't have the time or any incentive, seeing as I have them all. How do you get points in Warzone? (Yes, this has been asked before.) By killing enemies, completing objectives (killing the Assassination target, ret urning objectives in Search and Retrieve, etc), as well as using some abilities (reviving mortally wounded teammates, etc). Basically, if it benefits your facti on, you should get points for doing it. Can I print part of/all of this guide? Absolutely, for personal use. Can I add you on PSN/MSN? No. My Friends list is already full of people I never talk to in both cases. Will you come and see my MySpace/Facebook page? No. To put it simply, I find it a wast of my time. Will you trade with me on PSN? No. I don't trust anyone with anything. Credits Credits go to: Me Wonder why? Guerilla Games For making this awesome game! ArmageddonGaming For his Intel and Helghast Symbol location videos on YouTube. Thanks! PringlesForAidan For the Elite Walkthrough videos and the Trophy Guide videos. They helped me a l ot when I was going through the Elite campaign for the first time and when I was getting trophies, so I might as well pass the information on through this guide . Christopher Brown and Sharma Abhishek For an alternate Radec strategy Ian Williams For an alternate Radec strategy Fufinu For his "Run and Gunner" trophy strategy Disclaimer (Restatement) and Copyright This may be not be reproduced under any circumstances except for personal, priva te use. It may not be placed on any web site or otherwise distributed publicly w ithout advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyrig ht.

_________ ___ / _____ \ | | | | | |___| | |_____ | | \ \_________/ | \ _______________ | _______________| | |_______________

___ _____ ___ | | | | | | |___| | | |___| | | | | | | | | | |___ | | __________________ / \ | | | | \__________________/

____ _____ | | /| |___ | / | | | | |____ | __|__ | | | |

__ ___ ___ / \ \ /| | / __/ /_|_ |___ / \ | \ /__ ___/ | ___/ __________________ / \ | | | | \__________________/

Killzone 2: FAQ/Walkthrough by Ratchet12345 Version 1.05, Last Updated 2010-01-08 Hosted by GameFAQs Return to Killzone 2 (PS3) FAQs & Guides

You might also like