Professional Documents
Culture Documents
CONTENTS
FEATURES
3 CHANGE LOG / TEAM GMTECH
4 EDUCATION UNDERCOVER
5 BOSS BATTLES
7 SETTING REALISTIC GOALS
8 USING DATA STRUCTURES
10 MAKING A CLEVER CONTROL SYSTEM
13 HOW YOYO GAMES CAN HELP FORGOTTEN GAMES
EDUCATION UNDERCOVER
Education in games is flying in under the radar, thanks to MegonNoel
BOSS BATTLES
MnemonicPunk tells you how to make your games' bosses truly terrifying
Whenever you encounter a boss in a Like the visual aspects the sound plays it's
good game, you can tell this is going to part in every boss encounter as well. Some
be one tough guy to take down. Most of the best soundtracks in videogame history
games give lots of visual cues to an were composed to make such fights feel
upcoming boss encounter, long before truely epic: Metal Gear Solid's "Duel", "Still
actually showing the enemy on screen. more Fighting" in Final Fantasy 7 and the
Shoot-em-ups will show bold, red whole Castlevania boss BGM shebang. For
"WARNING" captions, sidescrolling one they will make players feel the heat of
platformers take control of the camera the battle but they also provide a rhythm for
and center them on a certain, locked the player to act on. There's no need for a
area in a painfully slow manner and boss battle music to be loud or fast, it can be
roleplaying games drop a savepoint right a simple piano piece or – see Final Fantasy
before the evil demon lord. You'll know for numerous examples of this – a choir of
what you're up to and you'll feel the human voices. They send one message: You.
tension building. Are. In. Trouble.
SETTING REALISTIC GOALS and think about the idea you have, and make
sure that these conditions are met:
RhysAndrews warns against the dangers of aiming too high
The game is going to be enjoyable to make.
I ’ve started over 100 Game Maker Now I’m not usually a fan of these ‘personal To be able to see progress as you develop
projects in the past 10 years (wow, development’ structures, with setting goals your project and get excited about your
has it really been that long?). And yet, in life and doing yoga and all that hippy stuff accomplishments throughout is a great
you’re only going to find no more than – but I think this is relevant to game design motivator.
10 hanging around the pages of the and programming (and we all know how
GMC and YoYo Games. It was only much more important that is than planning a You really like the idea and think it will be
recently that I realised that I was badly healthy lifestyle!). The first natural part of worth the time and effort. The concept might
prioritising the wrong activities for creating a game is the idea. Whether it just be appealing to you at first, but you might
projects that didn’t last more than one comes to you, or you develop it over time, or discover down the track that you’re not
evening's development before failing to you arrogantly steal it like many commercial getting much out of all the time you’re
excite me any longer. Or worse still, I companies, your idea needs to be backed up putting into it, or that you don’t like the idea
would devote many sleepless nights to by some form of lasting motivation. For me so much after all (they tend to die on you).
a huge concept of which came to a and game design, it usually comes down to
crashing halt once I discovered the these three: The game is actually
obstacles I couldn’t climb, and I would measureable/achievable/realistic (they all go
be left feeling unrewarded. • Money hand in hand) – Don’t be arrogant and start
• Community Reputation putting together your own Elder Scrolls V
If you’re serious about creating games or • Fun to Develop with next gen graphics just because you
tools for the community with Game Maker, have a really good idea. Sometimes it’s hard
you can’t just dive into development. At least Most of you are going to be creating games but you need to throw out any ideas that
I can’t – I do not generate my own for free – either because you want to support can’t be done, else they’ll just distract you
motivation; I need fuel. You need to be sure free indie gaming, or because you don’t from the more feasible concepts.
that what you’re creating complements the think your game can cut it for earning bucks.
‘S.M.A.R.T’ goal system, which is something I So you’re left with community reputation, If you’re becoming frustrated by the number
was taught in business studies at school. and ‘fun to develop’. Generally, if you’re just of games you just can’t be bothered
This is the ‘S.M.A.R.T’ goal setting system: starting out with Game Maker and you’re just completing like I was once, then it’s time for
using it because it’s fun, setting goals and you to start planning and designing your
• Specific planning your project isn’t all that important games a bit more sophisticatedly. If not, then
• Measurable – because no matter what you do, you’re you’re either still developing your skills or
• Achievable developing your skills and eventually you’ll you’re one of the lucky few like 2DCube that
• Realistic be ready to get serious. In other words, we’re just spews out awesome game after
• Time really left with “Community Reputation”, awesome game, without too much need to
perhaps mixed with the joy of developing the meditate on your actions (how I envy people
game. It is hence very important to meditate like that...).
Here’s the visual: Now that we can enter and manipulate data in a data list, the final
functions can be used to remove data, make some other general
0 – “Hello” queries, and destroy the list entirely:
1 – “Goodbye”
2 – “Hello Again” ds_list_clear(mydatalist); //Removes all data from the
list
Every value above where data is being inserted stays in the same
index, while everything underneath where the data is being inserted ds_list_delete(mydatalist,2); //Removes the data stored
is shifted down one. “Hello Again” is now index 2, where it was once in index 2 - values underneath it get shifted up.
index 1.
ds_list_destroy(mydatalist); //Destroys the list forever.
You can also use these functions to add data in various ways: It's good to use this so you don't waste memory.
Ds_list_find_index is a function that returns the index in which a Make sure you check out Part 2 of this article which will
certain value is stored. By entering “Goodbye” it will return the appear in the next issue of GMTech and will feature a case
number 1, because that is the index in which “Goodbye” is stored. If study using data structures.
I 've always been a voracious reader. knows that card catalogues are rapidly edifying and wondrous.
Fiction, non-fiction, comics, poetry, becoming extinct. My own library switched
prose, baubles and high art alike. The over to a computer catalogue years and Since we're now commencing this
problem, of course, with having such a years ago, utilizing the old index cards for article's eighth paragraph, you're
wide-ranging taste is that, when faced scrap paper. Certainly it's more "modern" probably wondering why, precisely,
with a little of everything and having no and the records better kept, but you can't you're reading this in Game Maker
particular proclivities one way or just select an item at random. In order to Technology Magazine. Or, perhaps,
another, a sort of paralysis sets in. come across a book with a computer you've figured it out already.
catalogue, you need to do a specific search Perhaps you yourself have pulled up the
That's why I loved the card catalogue. On a for a subject, an author, or a title. I YoYo Games main page and felt yourself
given trip to the library, I could walk up to discovered some of my favourite books and overcome with a similar paralysis: you don't
that sturdy wooden structure, slide open a authors and ideas the old way. The new way have a particular genre in mind, you just
drawer at random, and pull out a card, any might be more "modern", but it is more likely want to play a game, any game, something
card. And whatever book was on that card, I to cause that paralysis. Sometimes I will you haven't played before. Perhaps you
would go and fetch it and give it a read. spend long tense minutes staring at the have made a game that didn't attract
screen, the blank search fields taunting my attention when it was first made available
Sometimes it was a good book and impotence. weeks or months before. It's fallen off the
sometimes it was a great book and Most Recent page, and since few games
sometimes it was awful and I put it right I sometimes have the same experience with climb up from under-100-plays obscurity into
back on the shelf. But I probably never the Internet. I love to learn about new things the Most Played, Highest Rated, or Staff Picks
would have found that book or given it a but unless I type in a specific web address or categories, it's likely to languish, unloved, for
second look if it hadn't been search, I can't just learn something at all eternity, like a book that never got on the
for that card catalogue. random. Or, at least, I couldn't before best-seller list.
Wikipedia came along.
Anyone who Just as a card catalogue can unite a reader
has been in a Wikipedia has a "Random Article" button. with a forgotten book or author, a "Random
library Click it and, as expected, a completely Game" button on the YoYo front page could
recently, random article will pop up on your screen. It unite a player with a forgotten game. And if
however, could be good, great, or terrible, but usually that button wasn't totally one hundred
it's something I wouldn't come across if not percent random -- if, for example, it only
drew on games more than two or three
I t seems that it is still not clear to company. All decisions are made between community of developers. This is most
some people what is the relation Sandy Duncan (the CEO), me, and the other visible from the
between YoYo Games, Game Maker, and directors of YoYo Games. In general we Glog that I am
me. So I thought I'd write this letter to always agree on the decisions. This involves now regularly
get this clear. the further development of Game Maker, the writing on. Also I
changes to the website, and the business am pushing hard
First the formal part. YoYo Games got the opportunities. I weekly discuss all these on improving the
exclusive distribution and exploitation rights issues with Sandy so we work together very new wiki and I
for the Game Maker software from me. YoYo closely and in a very pleasant atmosphere. encourage
Games is solely responsible for distributing everybody to
and developing the software in return I I no longer work on developing Game Maker. contribute. It
became one of the owners of YoYo Games. I simply do not have the time for that should become
The other owners put a considerable amount anymore. Had YoYo Games not happened the prime source
of money in the company while I provided development would most likely have come to of information
the Game Maker software. a halt, YoYo Games however took over the for all users of
development and hired a well-known game Game Maker. A
I am one of the directors of YoYo Games and I developer for this task. This will considerably next step will be to improve the resources
am closely involved in the running of the improve the professionalism of the software. section of the website. The developers of
Up to now two major pieces of work are games using Game Maker are the most
underway and are almost finished. An Apple important users for YoYo Games and we will
Mac version of Game Maker has largely been work hard to improve the assistance we offer.
finished. Secondly, the runner part of Game
Maker is being rewritten in C++ and is going I really look forward to the coming year. You
through beta testing. This will initially not can expect many important changes and
increase the functionality of Game Maker but improvements. This should give you as
it will make it easier to port Game Maker to developers more support, better ways to
other platforms and it might lead to some distribute your games, and possibly even
performance improvements. As a next step ways to make money with your work. Please
we will redo the maker part, extend the keep creating these wonderful games.
features, and give the program a facelift. But
that will still take a considerable amount of
time. Mark Overmars
YoYo Games Director
During the past few months I have shifted
M any people wonder why Weapons and items have a good stages have limited space,
video games are feel to them and give off nice and it becomes apparent
addictive. The truth is that sounds and special effects. The that destroying enemies as
most of us return because of lack of music is a shame. A good fast as you can is the only are single player, it confuses the
the challenge, whether it be score could have really spiced way to survive. Doing so can be player into thinking that it is a
a difficult boss that needs things up. addictive, but all this is (initially) puzzle co-op game, where both
beating or a brainteasing hindered by the inclusion of a characters are used to solve
puzzle. Dungeon Chaos is The controls are tight and 2nd player. puzzles. I played half the game
indeed a difficult game, responsive and have a good feel. until I realized that I could
having the player control two Playing the game in single player The inclusion of a second change it to single player. The
players at once. It is an can be quite a blast, since each character feels a little tacked on. game also lacks unlockables and
interesting concept, but does stage has a set number of The movements are mapped to achievements, robbing it of
multitasking make for a enemies that spawn constantly. ASWD instead of the arrow keys some much needed replay value.
satisfying experience or does The challenge isn't the enemies and Q is shoot. This is kind of
it make the player feel like annoying because it is difficult to At it’s core Dungeon Chaos is a
he is doing too much? move, jump, competent platform shooter.
and shoot Despite having tight controls
The story involves a simultaneously and a decent (albeit poorly
brother/sister duo called Ceil and with such a implemented) 2 player setup, it
Monique, who get warped by setup. This is is hampered by low replay value
their possessed evil brother to made more and repetition. If controlling two
another dimension. This prompts tedious players simultaneously is your
them to take up arms which because there thing, then check out this game,
happen to be sold in said is another even if the experience doesn’t
dimension, and fight their way character that leave a lasting impression.
through several difficult levels of needs to be
endlessly spawning enemies. controlled. The
game is set to 2 Gameplay: 5/10
Dugeon Chaos features a great players by Graphics: 7.5/10
simple pixel art style with well default. Since Sound: 6.5/10
animated sprites and tiles. most GM games
Originality: 6/10
WWW.GAMEMAKERTECH.INFO ISSUE 15 - MARCH 2009
19 | REVIEWS
T he creators of Adrenaline
describe the game as
"fast paced online
The HUD and other graphics for
players as well as all the objects
down the
opponents and win
the match. I also
multiplayer deathmatch and in the various maps were really appreciate the fact
CTF featuring assault rifles, superb, unlike most games you that tactics and
submachine guns, lasers, can change the colour of your strategy takes launcher when attacking from
grenades, mines, miniguns" player to any colour you want precedence over skill with behind. In short, effective
and I couldn't disagree with using the colour wheel. There keys/mouse. With only ten strategy will get you to the top
that statement at all. were a wide weapons good minutes of game play under your in this game, which is really cool.
Adrenaline is one of those weapons for you to choose from belt (to get used to the keys) and
great games that only ever however it was a shame that extra terrestrial intelligence, you However, the game wasn’t all
seem to appear every few some of the gunfire didn’t look could become invincible. You can pros - chatting could have been
months. Despite the fact the very realistic. All in all, the hide in places waiting for your made easier, for example you
game is still in beta stages graphics were quite good, simple opponent to show up (though the can’t really chat except in-
the gameplay is a blast, the yet effective. The sound-effects map may spoil the fun there) or between two matches. Also,
graphics a pleasure and the were okay, with effects for sneak behind a players who players should be able to
music is just plush. gunfire and frags etc. aren’t guarding their back, and customise their ‘warrior’ more
make the hunter the hunted. than just a colour cahnge. If I
Once you are logged in and start The game play does really Also, you could use your would have to describe this
the game and you are greeted provide you with the jerk of grenades if you come face to game in one word, I’d say (even
with a mean looking menu from adrenaline the name promises. face with the opponent, instead if it’s not a word already in
there the game just keeps There were loads of maps for you of just exchanging fire. existence): Unexitable.
getting better, you enter the to try out in single player mode
game mode and start blasting (where the enemies were I didn’t experience any kind of
your way through the players unfortunately a little buggy) or lag, which is a must in any online
filling them with lead, while multiplayer which was several GM game, but hardly
picking up bonuses on your way shades better than most other implemented. All the weapons Gameplay: 8/10
and follow guerrilla warfare to games, the gameplay have their pros and cons: you Graphics: 8/10
wreck your opponents into incorporates all the features you could use a SMG when going Sound: 7/10
debris. would need in a top-down face to face, and use rocket
Originality: 6/10
WWW.GAMEMAKERTECH.INFO ISSUE 15 - MARCH 2009
20 | REVIEWS
O ne of the dreams of most past mini-game potential. without becoming too amount of replay value,
game designers is to Rarer still is it to find a game mellowdramatic or heavy providing more incentive to play
make a game that gets that even approaches Seiklus handed. This makes playing the after the games completion.
played by a large number of quality. But when a game like game a very engaging
people and gathers a cult that ever does get made, it experience that many will Even from
following. Unfortunately, puts all our knowledge of remember, even as they sleep. a
most game makers never video game design to the commercial
finish their projects, either test, proving that a single Assassin blue is a game that stand
because of poor planning, person can make something presents itself very well. The point, this
the difficulties of that rivals a commercial graphics of the game don't seem game has
programming or just a lack of product (which usually take very impressive initially, but do many
time. This is a reality most teams of people to produce). in later levels. Its unique hand- things
rookies face the first time Nowhere is this more drawn style stands out with going for
they attempt to make an apparent than in Assassin many well-animated characters it. It has a
“epic” video game. For this Blue. With its tight game and a good use of Game Maker story that
reason, it is very rare to find play, brilliant design and effects. If not for its graphical is well thought out, tight
a game that doesn’t venture surprisingly high replay style, it could easily be passed controls, and appeal for both
value, Assassin Blue is a off as a Nintendo DS game. hardcore and casual players. It is
game that has many quite simply a shining example
things going for it. The controls are tight and very of how a video game should be
responsive, with 2 keys for made and nails everything it
Assassin Blue puts the attacking and 1 for blocking. The does. I highly recommend that
player in control of an game has quick-time events, everyone play this game. No one
assassin for hire who is sent similar to Resident Evil 4. These will be disappointed.
on periodic extermination primarily advance the game's
missions by an enigmatic plot; so missing them has no
Gameplay: 9/10
figure. Initially the missions penalty. The relatively small
are pretty straight forward, arsenal succeeds in keeping the Graphics: 8/10
but once a character called combat focused. Levels contain Sound: 8.5/10
Red becomes your partner numerous trinkets, such as Originality: 9/10
WWW.GAMEMAKERTECH.INFO ISSUE 15 - MARCH 2009
21 | REVIEWS
G amerhippo7 has had a release shrapnel that is able to Radiant Silvergun. Personally,
consistent track record Rencara follows in the vein of old- recharge your shield. This comes we see it as a "How to Make a
of making games with simple school shooters of yore like 1945 in handy because the number of Good Shooter" that should teach
yet colorfully vibrant in which a massive space station enemies on screen can fluctuate newbies a thing or two about
graphics, simple to execute called the "Star Cannon" appears from a couple of weaker ones to game design. Gamerhippo7
gameplay and really simple out of nowhere and starts dozens of harder ones in should keep up the good work;
boss fights. Rencara is a destroying planets. It turns out seconds. This is sort of the we can't wait to see what he
departure from the type of that the evil Emperor Astral game's charm because the does next.
games hippo makes, most of Darkly is trying to take over the difficulty curve here is near
which have primarily been solar system and naturally, you perfect. Too bad the
platformers. Is hippos latest and a group of ships are sent out same can't be said
game be something special, to subdue Darkly and restore about the bosses.
or is it something a little too order to the system. The story, Normally hippo bosses
familiar? while being pretty basic and are easy, too easy in
irrelevant, adds a nice fact. Here, however,
touch and helps keep the they are just as
player motivated. However, punishing as early NES
the story can be disabled if bosses, where the
the player wishes. careful scaling of stage
difficulty becomes
The graphics, like all if irrelevant as bosses
Gamerhippo7's, are hand turn a simple shoot-em-
drawn graphics that are up into a bullet hell.
very colorful and pleasant Luckily, this is no
to look at. The bosses are Kairuga. Your shield
the highlight of the game, proves its worth at
taking up half the screen these moments, and with sharp
gaming skills, one can easily slug
Gameplay: 9/10
and able to spew dozens of
bullets at a time. The music through them and feel good at Graphics: 7/10
also was composed by the end of the day. Sound: 8/10
hippo, giving the game a Originality: 6/10
WWW.GAMEMAKERTECH.INFO ISSUE 15 - MARCH 2009
22 | REVIEWS
GREENTECH
Developer : Mr.Chubigans
Reviewer : Alexander Earl
Type : Completed
Download
G reenTech is a green
game, both literally and
actually. It’s an RTS where
would surely enjoy this fun-
filled game.
T
Right from the classy realistically match the speed of
here were quite a few hard task, I to do a round-up introduction, you can tell that the chimp, making it look like
entries to the latest YoYo of entries that I felt were this game is going to be above he’s skating on ice made out of
Games competition which some of the best, there are average. The professionalism is grass. Though, that is only a
was titled 'Save the Planet', plenty out there that I didn't visible as soon as the game small fault.
once again large amounts of mention but are still good begins. Sadly, though, the
cash prizes were on offer and and a few that were gameplay doesn’t really match If you despise annoying music,
once again we saw entries mentioned by YoYo Games as the quality of the presentation; then you’ll have your speakers
posted in the first few days a winner or as a runner-up as the chimp is sometimes turned down as soon as this
of the competition being you saw on page 22. A full unnecessarily frustrating to game begins. ChimpVenture
announced. As the list of entries can be found control and this can lead to many features some of the most
competition went on more here, try them out and enjoy. unfair deaths. The AI seems a bit annoying music ever! The
games were posted in the
unfinished, too; the enemies repetitiveness of the audio is
hope of winning the top Round-up Reviews often get stuck or act strangely, relentless - if you play on it for
prizes. I was faced with a Some may argue that the though this could
general quality of games seems be because drazzke
to be slightly lower than any wanted to make
competition before. This could the AI as realistic
just be there personally opinion and unpredictable
as quite a few games were as possible.
entered and quite a few were
really good. Here is my round-up; Graphically,
ChimpVenture is
ChimpVenture by one of the best
drazzke & The Berryster around. It’s easy to
This fine-looking platformer puts see that the
the player in control of a well graphical designer,
sprited chimp who has the The Berryster
unfortunate job of preventing (drazzke’s brother)
humans from over-polluting the is very talented.
Download Download
GM CLASSICS
S A N D B O X O F GO D
E very game has its inspirations, and
for Sandbox of God it was a flash
game called GROW: “Basically you
make sure that when you change one aspect
of the game it doesn't accidentally break
another part. “If I did the volcano a different
started with your own planet, and had way, then the mountain creation might not
an assortment of weird objects...one work, and in turn the river might not work...it
was a block, another was a sphere, and was a stack of dominoes ready to topple”. To
it would be just random objects that keep everything together and to release a
could potentially turn into creatures, if game with so many scenarios yet with so
you played the game right. It wasn’t few bugs was a remarkable achievement. didn’t allow for very much freedom.”.
logical at all. I used GROW as my However, the advantage of being a young
foundation and came up with a pretty As if mentally balancing all of that wasn't naïve developer is that you tend not to worry
different game entirely”. difficult enough, the entire game doesn't use about the boring things, like “giving the
any GML code, quite astonishingly its all game a Hollywood soundtrack (literally taken
What it ended up being was a game where made using just the Drag & Drop icons from Hollywood movies) without paying for
you start with an planet inhabited by only a available in Game Maker 5! Not surprisingly it.”. Since becoming a commercial developer
few humans and you are equipped with an Mr.Chubigans admits that “making SOG was Mr.Chubigans now has to pay out in the
an assortment of godly powers with which to not fun...not really fun at all. But the payoff region of $70 for a soundtrack in each of the
use. They range from making it rain to was worth it...my goodness, it was worth it. games he makes. Certainly a change from
striking the ground with a meteor. Depending But in terms of design? It was more work “just surfing Wal-Mart.com and grabbing any
on what you do and in a certain order can than play...there were only 11 rooms, which sound sample I liked“.
lead to vastly different outcomes both to
what the planet will look like and how your Releasing a WIP demo is normally very good,
population will act. For example, if you strike but releasing a demo which had no
the ground with a meteor then make it rain, gameplay, and only some screenshots and
a small lake will form. text explaining what the game was going to
end up like is definitely not! “I think the
Amazingly for such a freeform game, every thread ended up having to be locked on the
event and trigger was hardcoded into the GMC. It was pretty embarrassing, and a bad
game, “not how I’d do it today, but five years start for the
ago, that’s all I knew. And the stupid thing game. I dunno why I did that. What was I
was I had it all in my head.”. As any thinking?”.
developer will tell you, one of the most
difficult aspects in creating a game, is to That wasn't the only error of judgement
during development, while testing a beta
WWW.GAMEMAKERTECH.INFO ISSUE 15 - MARCH 2009
35 | EXTRA
Countinued: Sandbox Of God S A N D B O X O F GO D 2 ?
There have been several failed entry for the recent 'Save The
version nobody could get the 'oil derrick' known to the then small GM
'attempts' at a sequel to Planet' competition (which
event to happen even when told the exact community and it was one
Sandbox of God with the most went on to win the top prize)
steps to take, “I thought they were crazy of the first games to gain
high profile being a pairing but says "making a game like
until I realized it was a glitch in the game. So fame outside it. Nowadays
with FredFredrickson for the my recent greenTech game vs
instead of admitting I made a mistake, I told there are dozens of
second YYG competition. "I making a sequel to Sandbox of
everyone they obviously have a defective amazingly high quality
think Fred just had way too God is like making an
download and to redownload the games played by thousands
much on his plate to do the awesome off-road go-kart that
game...after I had put up a 'fixed' version, of of people who have never
dozens more sprites I had can do anything vs making a
course, unbeknownst to the beta testers. even heard of Game Maker,
asked for. It’s a tough project model train that only works on
Sheesh, what a cocky game dev I was back which is mostly due to
to work on for the both of us.". the tracks."
then eh?' yoyogames.com providing
Mr.Chubigans also made an
an excellent platform to
So after months of hard work, it was on distribute games.
October 27th 2004 that Sandbox of God was Snowmen, or Caveman Craig, the graphics
released on the GMC and instantly became a Even today, its possibly one of the only are admittedly a little lacking, but as
hit. Its amazing to think it now, but this was games to have made such an impact that an Mr.Chubigans says: “really the game seems
a time when GM games were only ever unofficial user guide was made for it, to be proof that it’s all about the
detailing how to get every event gameplay...as far as freeware goes, at least”.
in the game. “The funny thing is
I played the game a few weeks It may have been a pained development, but
ago for the first time in years, to Mr.Chubigans it was completely worth the
and had forgotten the chain of end product. “It’s been a real privilege to see
events and solutions for the people enjoy the game so much, and I hope
game. I had to actually find the to bring that same kind of response to the
user guide to get the volcano in inevitable sequel. Thanks everyone for all
my own game“. The most subtle the support!”.
legacy is that the same cursor Download
used in Sandbox of God
reappears in most of
Mr.Chubigans' games, “it looks
nice and why change it What are your classics?
anyways?”. If you have a particular game you'd like us to
feature here (must have been first released
What sort of reaction would the at least over 2 years ago), you can get in
game have got if it was released touch with us in the usual ways
today? Compared to Iji, Lost (email/forums/PMs).