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Character

Class Race Patron Deity/Religion Origin

Player Level Alignment Residence


Temp Score Temp Mod Max

Character Record Sheet Skills


Appraise Balance Bluff Climb Concentration Craft ( Decipher Script Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Knowledge ( Knowledge ( Knowledge ( Knowledge ( Listen Move Silently Open Lock Perform ( Perform ( Perform ( Profession ( Ride Search Sense Motive Sleight of Hand Spellcraft Spot Survival Swim Tumble Use Magic Device Use Rope
Class Skill Max Ranks = Lvl+3(/2) Total Ability Ranks Misc 1 Misc 2 Misc 3 Int Dex* Cha Str* Con

Ability Scores
Score Mod

Hit Points

Strength Dexterity Constitution Intelligence Wisdom Charisma

Dmg Reduction Massive Dmg Threshold

Current Healing Rate

Int Int Cha Int Cha Dex* Int Cha Cha Wis Dex* Cha Str*

Die Type(s)

Armor
Armor
=
Armor Shield Dex Dex

Modifiers Size Natural

Misc 1

Misc 2

AC When Flat-footed AC Versus Touch Attacks Miss Chance Max Dexterity Bonus Armor Check Penalty Arcane Spell Failure Spell Resistance

10

Armor Worn/Additional Modifiers

Class

Saving Throws
Total 1 Class Base 2 3 4

Modifiers Ability Magic Misc Con Dex Wis

Initiative
Total Dex Dex Base Modified Misc

Fortitude Reflex Will


Multiple Attacks 3rd 4th 10 10 10 15 15 15

) ) ) )

Int Int Int Int Wis Dex* Dex

Speed
Class Base 2 3 Modifiers Size Misc 1 Misc 2

Attack Rolls
5th 1

Total

2nd 5 5 5

Ability Str Dex Str Str

Melee Ranged Grapple Flurry of Blows

) ) ) )

Cha Cha Cha Wis Dex Int Wis Dex* Int Wis Wis Str* Dex* Cha Dex

Additional Modifiers

Weapons
Weapon Att Bonus Damage Critical Range Type Size Notes Weapon Notes Weapon Notes Weapon Notes Weapon Notes

Att Bonus

Damage

Critical Range Type Size

Att Bonus

Damage

Critical Range Type Size

Att Bonus

Damage

Critical Range Type Size

Denotes Skill Can Be Used Untrained * Armor Check Penalty Applies (Double For Swim)

Proficiencies
Weapons: Simple Martial Armor: Light Medium Heavy Shields

Att Bonus

Damage

Critical Range Type Size

Equipment
Item Location Wt Item Location Wt Item Location Wt

Current Load

Total Weight Carried

Movement & Lifting


Walk Hustle Run

Experience
Total Experience XPs Needed for Next Level cp sp gp pp Gems

Money & Gems

Movement
= Base Speed = 2 Base Speed = 4 Base Speed Lift Over Head Lift Off Ground Push or Drag

Lifting
= Max Load = 2 Max Load = 5 Max Load

Languages

Load Light Medium Heavy

Capacity

Max Dex Normal +3 +1

Enc Pen Run Normal Normal 3 4 6 3

Special Abilities & Feats

Spells
Spell Save DC Level

Spells & Magic Items


0

Spells Bonus # Spells Per Day Spells Known

1st 2nd 3rd 4th 5th 6th 7th 8th 9th Spell Save DC Mod
Modifiers Ability Misc

= 10 +

School of Specialization

Prohibited Schools

Turn Undead
Total Cha Modifiers Level Misc

Times/Day Check Damage


0 or Less 4 13 3 46 2

=3+

=
+ 2d6 =
Most Powerful Undead Affected (Hit Dice) 79 1 Level 1012 1315 1618 1921 +1 +2 +3 22+ +4

Henchmen/Animal Companions
Race/Class HD/Lvl hp Init Spd AC Atk Str Dex Con Int Wis Cha

Notes Notes Notes Notes

Name

Name

Race/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str Dex Con Int Wis Cha

Name

Race/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str Dex Con Int Wis Cha

Name

Race/Class

HD/Lvl

hp

Init

Spd

AC

Atk

Str Dex Con Int Wis Cha

Character Description
Character Name Description Age Birth Date Height Hair Skin Sex Size Weight Eyes Handedness Character Sketch

Personality

Character Traits

Character Flaws

Bloodline

Contacts/Friends

Enemies

Quote(s) Will

Background & Notes

Date Created

DM/Campaign

Dungeons & Dragons Character Sheet V2.265 3/06 by Patrick M. Murphy A Mad Irishman Production www.mad-irishman.net Dungeons & Dragons is a Registered Trademark of Wizards of the Coast, Inc. 2004 Wizards of the Coast, Inc.

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