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AIRPORT TYCOON 2
Table of Contents Installation ................................................................................4 Requirements ............................................................................4 Installing the Game ..................................................................4 Starting the Game ....................................................................4 Uninstalling the Game..............................................................5 Main Menu................................................................................5 New Game ................................................................................5 Scenario......................................................................................6 Load Game ................................................................................7 Options ......................................................................................7 Credits........................................................................................8 Exit..............................................................................................8 Playing a Free Play Game ........................................................9 Buy Land Screen........................................................................9 Game Screen Layout ..............................................................10 Camera Controls......................................................................11 Hot Keys ..................................................................................12 Main Toolbar Description ......................................................13 Build Menu..............................................................................14 Placing Objects ........................................................................16 Demolish Button ....................................................................17 Building Status ........................................................................18 Contracts..................................................................................18 Contract Details ......................................................................19 Airport Information ................................................................21 Buy Land Button......................................................................21 In Game Options ....................................................................21 Messages..................................................................................22 Object Properties ....................................................................23 Inside Terminal ........................................................................23
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Frequently Asked Questions..................................................25 Credits......................................................................................30 Technical Support Information ..............................................31

INSTALLATION
Requirements Please be sure your computer meets or exceeds the following requirements before installing and playing Airport Tycoon 2. Pentium III 600 MHz or better Windows 98, ME, 2000, XP 64 MB RAM 500 MB free hard drive space DirectX 8.1 compatible 3D accelerated video card with at least 32 MB RAM DirectX 8.1 compatible sound card Installing the Game Insert the Airport Tycoon 2 game disc into your CD-ROM drive. If AutoPlay is enabled, the AutoPlay menu will appear a few seconds. Click Install and then follow the on screen instructions to install Airport Tycoon 2. If AutoPlay is disabled, you must manually launch the AutoPlay program. Double click the My Computer icon on your desktop, then right click on your CD-ROM drive and select Explore. Double click setup.exe. The installation process will now begin. Follow the on screen instructions to install Airport Tycoon 2. Starting the Game If AutoPlay is enabled, click Play on the AutoPlay menu to start the game. If AutoPlay is disabled, click the Start button on your Windows task bar and select Programs/Global Star/Airport Tycoon 2 and then click the Play AT2 link.
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Uninstalling the Game To uninstall Airport Tycoon 2 click the Start button on your Windows task bar and select Programs / Global Star / Airport Tycoon 2 and then click the Uninstall AT2 link. Follow the on screen instructions to uninstall the game.

MAIN MENU
After the game loads, you are presented with the Main Menu. Several Options are available to you from the Main Menu. New Game Click on New Game to begin a new Free Play game. Upon clicking New Game you are taken to the Choose Location Screen. From here you can select where in the world you wish to build your airport.

Click on a continent on the map. Once you have selected a continent, a list of cities will appear in the list on the right hand side of the screen. Click on a city in the list to see information on that city. You will see information such population, number of continental and intercontinental flights, as well as severe weather conditions you may experience in that area. When you have selected a city in which you wish to build your airport, click the Accept button on the left hand side of the screen to start the game. Click the Cancel button to return to the Main Menu. Scenario Airport Tycoon 2 includes a number of scenarios to provide you with some extra challenge in building an airport, or managing a previously built airport. Generally, you will have a limited number of years to attain all of the objectives for a scenario. Objectives include reaching a profit goal, having a certain number of airline contracts, and so on. Click the Scenario button from the Main Menu to proceed to the Scenario screen. Click on a Scenario in the list, and then click the Accept button on the right hand side of the screen to load it. Once the scenario loads, the Objectives window appears, explaining your goals for that scenario. Click the X button to close the Objectives window and begin play. In addition to objectives you must attain, scenarios tend to up the ante with random disasters. You can surely expect to see some well-timed earthquakes and tornados, just when you least expect it. NOTE: You can access the Objectives window via the Airport Information window (described later in this manual).
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Load Game Click the Load Game button to see a list of saved games. When you start Airport Tycoon 2 for the first time, there will be no save games in the list. Click on a saved game in the list (a screenshot of the game appears in the window above the list), and then click the Accept button on the right. Use the scroll arrows to scroll through games in the list. If you no longer need a particular saved game, click on the game in the list then click the Delete button (this is useful for removing clutter from the load screen). Options Click the Options button to change game settings. Terrain Toggles the terrain On and Off. If you have problems running the game smoothly you may want to toggle this option off. Help Toggles in game help On and Off. The Help option opens a window on occasion while playing the game that offers instruction or tips on playing the game. Toggle this option off to avoid pop up help windows. Resolution The default setting for the game is 1024 x 768. If you wish to change the resolution, click the appropriate box, then click the Apply button. If you experience problems running the game smoothly, you may want to select a lower resolution. Lower resolutions provide smoother game play at the expense of crisper graphics. Ambients Ambients are all of the moving parts in the game such as vehicles and planes. The Ambients setting determines how many ambients you will see on the screen at one time. If you are having problems running the game
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smoothly, you may want to lower this option. Particles Whenever there is smoke, rain, snow or fog on the screen, there are particles. If you are having problems running the game smoothly, you may want to lower the Particles setting. Music volume Use the slider bar to raise or lower game music. Sound volume Use the slider bar to raise or lower game sounds. Click the Cancel button to close the Options screen. Credits See a list of the people who contributed to the game. Click the Cancel button to close the Credits screen. Exit Click the Exit button to close the game and return to Windows.

PLAYING A FREE PLAY GAME


Buy Land Screen After you have selected a location in which to build your airport, you are presented with the Buy Land screen.

The grid in the center of the screen represents the entire lot of land you are able to purchase during the game. However, you do not have enough money to purchase the entire area from the start. Use the left mouse button to click and drag out an area of land to purchase. As you drag out an area of land, the current purchase price is displayed beneath your Cash On Hand. If you find that you have purchase too much land, hold the Shift key then left click and drag a selection of land you wish to sell. The money will be returned to your Cash On Hand.

There are two rules that must be followed before you can continue on. First, the land you purchase must be long enough to build a 2000m runway. If you do not have enough land to include a runway, an alert message will appear after you have clicked the Accept Purchase button. Second, the land you purchase must meet one of the edges of the grid, so that a road entrance can be placed (otherwise, customers could not get to your airport). If you are not satisfied with your selection, click the Cancel Purchase button to erase your selection and start over. You can return to the Buy Land screen at anytime during the game by left clicking the Buy Land button on the Main Toolbar. NOTE: The Check button and X button are used often. When in doubt, remember that the Check button means accept and the X button means Cancel or Close. Game Screen Layout

Date The current game date and time of day. Cash on hand This is the amount of money available for you to spend. Time slider Left click on the watch face and drag it along the slider bar to increase and decrease game time. Drag the watch face all of the way to the left to play in real time (1 real time second = 1 game second). Drag the watch face all of the way to the left where 1 real time second = 1 game day. Weather This area displays the current temperature, wind and weather conditions. An icon is shown as well for a visual indicator of weather conditions. Main Toolbar All game functions and information (build, demolish, contracts, etc.) are accessed via the Main Toolbar. Mini Map The mini map shows an overhead view of your airport. Multi-colored blocks represent buildings and objects. Left mouse click on the mini map to move the camera to that position. Camera controls There are several ways to control the camera in Airport Tycoon 2. They are listed below. You may find that a combination of all these controls works best depending upon the situation. Mouse controls Left mouse button default When an object is NOT selected to build and the main cursor is active, double click on the terrain to move the camera to that point. Additionally, when an object is NOT selected to build and

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the main cursor is active, click and hold the left mouse button, then move the mouse forward/back/left/right to move in that direction. The more you move the mouse, the faster you will move in the game world. Right mouse button default click and hold the right mouse button then move the mouse left or right to pan the camera left and right. Click and hold the right mouse button then move the mouse forward or backward to pitch the camera up and down. Mouse wheel default move the mouse wheel forward to zoom in. Move the mouse wheel back to zoom out. When an object is selected to build, simply move the mouse to the edge of the screen of the direction in which you wish to move. When an object is selected to build, click the right mouse button to rotate the object before placing it. Keyboard controls
Left arrow / Numpad 4 camera left Up arrow / Numpad 8 camera forward Numpad 7 pan camera right Numpad 9 pitch camera up Numpad + (plus) - zoom in Right arrow / Numpad 6 camera right Down arrow / Numpad 2 camera backward Numpad 1 pan camera left Numpad 3 pitch camera down Numpad (minus) zoom out

F1 Show Airport Statistics Del Demolish R - Quick Build Road M Toggle Mini map L open the Load Game menu S open the Save Game menu F5 take a screenshot. Screenshot files are placed in the root Airport Tycoon 2 folder. ~ - Open command console (to enter cheats)

With Build Menu Open S Scenery A - Airport Support N - Airside Navigation E - Emergency Services

P - Public Services F - Storage Facilities T - Transportation

Main Toolbar The Main Toolbar (located along the right hand side of the main play area) contains all of the commands necessary to build and run your airport. BUILD - This button opens the Build menu allowing you to place buildings and objects. The Build Menu slides open from the right of the screen.

BUY LAND - Click the Buy Land button to return to the Buy Land screen to purchase additional available land.

Hot keys
+ (plus) - Increase game speed B open / close Build menu (minus) - Decrease game speed I open / close Airport Information

DEMOLISH - Clicking the Demolish button changes the default mouse cursor to the Demolish cursor. Left click on a building or object to remove that object. Part of the money spend on the object is returned to your bank account.
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CONTRACTS - To see pending and signed contracts click the Contracts button.

this category. There is no cost to you to place these objects. After a certain amount of time, if you do not place the building, it will disappear from the build menu and the contract will be nullified. Airport Support any building that is involved in providing maintenance or support to your entire airport is placed under this category. Plane maintains are necessary to refuel planes as they arrive. Turnarounds provide catering services to your passenger airlines. Maintains provide general maintenance to all of your airports buildings. Storage Facilities Buildings such as cargo buildings and hangars are placed under this category. Airside Navigation Airside navigation refers to all operations that are necessary for receiving airplanes. As your airport grows, you will discover that higher-level buildings are necessary to receive premier airline contracts. Transportation Any building or object that is necessary for vehicles to travel in your airport is under this category. Items such as bus stops and taxi rank help to populate your airport with customers. Car parks are necessary to handle the population as your airport grows. Roads allow vehicles to access many buildings in your airport. Taxiway is necessary for planes to travel from the runway to your terminals. Finally, apron is
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AIRPORT INFO - The Airport Information screen shows a variety of stats on your airport, such as Total Maintenance Costs, Number of Contracts, Population, etc. Click the Airport Information button to access this screen.

OPTIONS - Clicking the Options button brings up the Options menu. From here you can Save the Game, Load a Game, Change Game Settings or Exit to the Main Menu.

MESSAGES - If you have messages, the Messages button with move up and down. Click the button to open the Messages window to read messages.

Build Menu Buildings and objects are divided into 7 categories. Scenery this includes park pieces, to decorate empty areas in your airport. A nice looking airport contributes to the overall satisfaction of your visitors. Public services when you have received and accepted a gas station, hotel or car rental contract, the building for it is placed under
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necessary for emergency vehicles to reach their destinations more quickly. Emergency Services Any building that responds to emergencies, or helps to avoid emergencies, is placed under this category. Fire stations and police stations are examples of emergency services building. Your airports safety and security ratings increase with a greater number of emergency service buildings. Higher-level buildings are necessary to receive premier airline contracts. Placing Objects Placing buildings is very simple in Airport Tycoon 2. Left click on a category (on the left hand column of the build menu), then left click on an object in the list (the center of the menu). Information on the selected object appears in the boxes at the bottom of the Build Menu. Click the scroll bar arrows to cycle through available objects in a particular category. After you have selected an object to build, move the mouse cursor over the landscape. Notice that the selected object has replaced your mouse cursor. Right mouse click to rotate the object, in case you wish to orientate it differently, and then left mouse click to place the object on the landscape. If you wish to place multiples of a selected object, hold the Shift key while left clicking. If you select an object by mistake, you can press the Esc key to return to the main cursor, or click another object in the Build Menu.

NOTE: Roads, taxiway and aprons are placed somewhat differently than other objects. By clicking and holding the left mouse button, you can drag out a stretch of road or taxiway by moving the mouse in the desired direction. When you are finished building road, apron or taxiway, you must first press the Esc key on your keyboard to return to normal functions. To close the Build Menu, click the blue arrow at the bottom right hand corner of the menu. Demolish button Occasionally you may want to demolish a building. Usually this is done if you have misplaced a building and wish to rebuild it in another location. To demolish an object, click on the Demolish icon on the main toolbar. You can activate the demolish function when the Build menu is open or closed. When you left click the demolish icon the main mouse cursor becomes a yellow and black cursor. Left click on an object to demolish that object.

When you demolish the more important buildings in the game, you are presented with a prompt asking if you are sure you want to demolish the object. Click the check to proceed. You receive money back when you demolish buildings, however, you receive no money back when demolishing road, apron or taxiway.

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Building Status When you first place an object, a status icon hovers above it. This icon shows that the object is being built. After time, the icon will disappear, indicating that building is complete and it is fully functional.

cycle through the various contract types.

To see a list of your signed contracts click the Signed contract button at the upper right of the Contract menu. Signed contracts appear in the middle of the menu.

If a building requires maintenance, the mechanical breakdown icon hovers above it.

If a building is on fire, the fire icon hovers above it.

The contract category buttons appear at the top left of the Contracts menu. From left to right they are: Airline Contracts, Flight Contracts, Business Contracts, Hotel Contracts and Gas Station Contracts. Click one of the buttons to view either Offered or Signed contracts in that category. Click the X button to close the contracts screen.

For those buildings that required employees, the disgruntled employee icon hovers above them when staffing is too low for the volume of work (based on the size of your airport).

Contract Details Offered contracts appear in the middle of the menu. Click on the business in the center of the menu, and then click the View Contract Details button, at the bottom of the menu, to see the specifics of the contract. Depending upon the type of contract, the View Contracts screen will have different proposal figures. If you agree with a companys proposal, click the Accept Contract button. The contract now moves from the Offered Contracts list to the Signed Contracts list. Click the newly signed contract in the Signed Contracts list, and then click the View
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Contracts As your airport grows, airlines and other companies will seek out your business and wish to establish contracts with you. When you receive a message that you have a contract, click the Contracts button. When you open the Contract menu, it is set to Offered Contracts by default. Use the buttons at the upper left of the menu to
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Contract Details button to see the final figures. If you wish to renegotiate any of the proposed figures, click the checkmark button next to the figure(s). The checkmark will become an X to indicate you do not accept the proposed figure. Additionally, the Accept Contract button becomes the Renegotiate button once a checkmark becomes an X. If you disagree with any of a companys proposed figures and wish to renegotiate the contract (in an attempt to get more money), click the Renegotiate Contract button. Once you click this button, the contract will be removed from the Offered Contracts list. After some time, the company will offer you a new contract. Depending upon that companys attitude they will offer a new contract with different figures, or they will propose the original contract. Your ratings have an effect on whether a renegotiation will work in your favor. If you disagree with a companys proposed figures (usually after unsuccessful renegotiations) and wish to cancel the contract proceedings, click the Cancel Contract button. The contract will be removed from your Offered Contracts list. After some time, the company may attempt another contract offer.

Airport Information The Airport Information window allows you to track various statistics on your airport such as total profit, total maintenance costs, number of contracts, number of passengers, ratings, etc. Use the scroll bar on the right hand side of the window to scroll through the information list. Click the X button to close the window. If you are playing a scenario you can access the Objectives window by clicking the Objectives button (cross hairs button) at the bottom of the Airport Information window. Additionally, if you have received any awards, you may click the Awards button (trophy button) to see what you have been awarded.

Buy Land button When you have run out of building space and are ready to expand your airport click the Buy Land button to go to the Buy Land screen. Left click and drag out the area you wish to purchase. Click the check button to accept your purchase. Additionally, you can sell land back on the Buy Land screen (or change your purchase area). To sell land back hold the SHIFT key and left click and drag out the area you wish to sell.

In Game Options Button Click the Options button to configure game options, load a saved game, save your current game, or exit the game to the Main Menu. To load a game, click the Load Game button. Select a saved game from the list and click the check to load that game.

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Before the saved game loads you will be asked if you wish to save the current game in progress. Once you have made your selection, the saved game will load. To save a game click in the filename box and type in a new name for the saved game file. Click the check to accept and save the game. To configure game options click the Options button. This menu works similar to the Main Menu Options screen, however you cannot change the resolution while in game. To exit to the Main Menu click the Exit button. To close the Options menu and return to the game click the X button on the Options menu.

Object Properties Right click on a building (other than a terminal) to open the Object Properties window for that building. All buildings have a base information window, however, some buildings have additional windows and functions depending upon its purpose in the game. This may include a drop down menu to select a caterer or fuel supplier or to dedicate a building to a particular airline. Additionally, a slider bar may be present for some buildings, to control how staffed that building is. Click the X in the upper right hand corner of the Object Properties window to close it.

Messages While playing the game you will receive event messages. Messages range from alerting you of an airline or business wishing to conduct contract negotiations to an earthquake devastating your airport. When you have a new message you will hear a tone and the message button will blink. Click the Messages button to open the Messages window. Click on a message in the top list to see details on that particular message. To delete a message, click on a message in the top list then click the trash can button at the bottom right of the Messages window. Click the X button in the top right corner to close the Messages window.
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Inside the Terminal In addition to building and managing your airport in the outside game world, you can also decide what object to place inside your terminal(s). Right click on a terminal to open the Inside Terminal screen.

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The grid in the center of the screen represents space inside your terminal. Available space is blue, while unavailable space is gray. The amount of available space is determined by the size of the terminal. There are 5 categories of objects to place inside the terminal: Security, Check In, Baggage, Public Services and Retail. Each item within each category has a different effect on your ratings and game play. Click a category button at the top of the screen to activate the build menu items for that category. Similar to the outside game world, you use a build menu to select objects, and then place them on the grid. Left click and hold on an object in the build menu, then drag the icon to available space in the grid. Release the mouse button to place the item. Use the arrows at the top and bottom of the build menu to scroll through available items. NOTE: 2 x 1 and 2 x 2 icons must be placed evenly in a column. If you take a closer look, the inside terminal grid is a 6 x 6 grid, with each box divided into 4 smaller boxes. A 2 x 1 or 2 x 2 icon cannot share more than 1 larger box in the grid. To remove an object from the grid, left click and hold on the placed object, then drag it outside of the grid and release the mouse button. An object is one of three sizes: 1 x 1, 2 x 1, and 2 x 2. It is up to you to determine how best to use the available space. Retail works somewhat differently than the other categories. Before items appear in the retail build menu, you must have first signed a business contract (similar to Public Services in the outside world). When a business contract is signed, that
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business icon appears in the Retail build menu on the Inside Terminal screen. You have a limited amount of time to place the business icon after accepting the contract. Failure to do so will mean the contract becomes null and void. Click the X button to close the Inside Terminal screen and return to the outside game world.

FREQUENTLY ASKED QUESTIONS


1. How do I get passenger airline contracts? There are several things you must first do, to get your airport ready for passengers. First, you must build a terminal. Then, you must place a road directly in front of the terminal, which runs down the length of the terminal front. This road must then be connected to the entrance point of your purchased land. Next, you must build an Airport Maintain, Fire station, and Car park. These buildings must be surrounded by road, and must be connected to the main road. Now, you must build a plane maintain and turnaround. These buildings should be surrounded by an apron, and must have a clear path to the plane stands on your terminal. Next, you must build a control tower, which should be connected to a road. Building must be fully complete on the control tower before you are able to build runways. Last, you must build a runway. The runway must have a path leading to the plane stands on your terminal. It is a good idea to give planes as straight a path as possible leading from the runway to the plane stands. 2. I've built everything required to get airline contracts, but I'm still not getting them? As a precaution, make sure that all buildings are surrounded
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by road, taxiway or apron, depending upon the building. Make sure that the entrance to your airport is connected to terminals with road. Also, make sure that planes and vehicles have clear paths to their destinations. No matter which location you choose, you should get a decent amount of flights coming in. However, dense populations such as Chicago, Tokyo and New York will yield more flights, as they are busier areas. 3. How do I get flight contracts? Once a master airline contract is signed, you should start receiving flight contracts. Each plane stand of a terminal can handle up to 8 flights per day. Airlines will want to use all of the available plane stands, and will schedule flights throughout the day. If you find that your airline is filling up, you will want to build another terminal to receive more flight contracts. 4. What do Plane Maintains and Turnarounds do? Plane maintains fuel the planes and turnarounds provide catering services for passengers. If you do not have enough Plane Maintains and Turnarounds, delays will occur, because those vehicles have to be able to service planes in a reasonable amount of time. Plane maintains and Turnarounds have a set number of fuel suppliers and caterers (respectively). The further down the list, the better the supplier or caterer is, a better supplier or caterer costs you more money, but runs more efficiently and has a more positive effect on an airline's attitude toward your airport. 5. How does Airport Maintenance work? All buildings have a monthly maintenance cost. An Airport Maintain can keep buildings maintained up to a certain combined monthly maintenance cost (i.e.: they can only repair and maintain so much each month). The more
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buildings you have, the more maintenance the Airport Maintain can handle. If you overtax your Airport Maintain, building conditions will degrade more quickly. 6. How do I get cargo airline contracts? Cargo airlines require that you build a hangar connected to the runway (using taxiway), and a cargo building connected to the hangar (using apron). Be sure to place an apron around the perimeter of cargo buildings. Cargo buildings have a maximum capacity. As cargo flights arrive, some of the capacity is used. Additionally, as some flights leave, they take cargo with them and the capacity is restored. 7. How do I get intercontinental airline contracts? You must build the Customs building and attach it to a road before you can sign an intercontinental contract. Depending upon how many potential intercontinental contracts you have, you may need to build more Customs buildings to satisfy contractual needs. 8. How does dedicating buildings work? Before you can dedicate buildings to a particular airline, you must first build an Admin building. Depending upon the level of a building, you may have to build a higher level Admin building to dedicate it. Additionally, depending upon the number of contracts, you may have to build more Admin buildings. 9. How do I get better passenger and cargo airline contracts? Naturally, the better an airline is, the higher the requirements it has. You will have to be able to build higherlevel buildings of all types in order to receive higher end airlines. This includes needing a higher-level police station or fire station, in addition to buildings like higher level plane maintains and turnarounds. Additionally, you may need to dedicate more buildings to
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these airlines before being able to get their business. It is very likely it will take several years before you are able to land higher end contracts. Additionally, new tech levels open up as you build all buildings of existing tech levels. Remember this when you don't want to build that higher end car park - you will need to in order to advance the tech tree. 10. How do I get hotel, gas station and car rental contracts? Hotels, gas stations and car rental companies require that your airport has a certain amount of daily traffic (people, not cars) before agreeing to establish them selves at your airport. When you accept one of these contracts, the building appears under the Public Services category in the Build Menu. These buildings are free, in that building costs are handled completely by the business; however, you are still required to handle monthly maintenance costs for these buildings. 11. How do I get business contracts? Similar to hotel, gas station and car rental contracts, businesses (retail and restaurants) require a certain amount of daily traffic before they agree to come to open up shop at your airport. A low-end business will have a lower daily traffic requirement than a high end establishment. 12. Why do I keep seeing the Mechanical Breakdown icon over my building(s)? Mechanical breakdown indicates 2 things. First, it appears if a building is below 50% condition. Additionally, if a building is not set up correctly (for instance, road, taxiway or apron is not place correctly around the building) the icon will also appear. Essentially, the Mechanical Breakdown icon will appear whenever something hinders the building from functioning the way it should. Additionally, if your buildings
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are not connected to the Main Entrance to the airport land, the mechanical breakdown icon will appear. 13. Why do the airlines fine me? Airlines will want to constantly send planes through your airport, so it is necessary to have available plane stands. If your plane stands are fully scheduled and your airport cannot handle any more flights, airlines will typically get annoyed that they can no longer schedule flights through your airport. 14. Why are my flights getting delayed /cancelled? Weather is the main inhibitor to smooth flight traffic. Generally, when there is a major disaster or extremely bad weather, flights will be delayed (or possibly cancelled) but will return to their normal schedule. Additionally, you will see delays if you do not have enough turnarounds and plane maintains to adequately handle the number of flights your airport is receiving. Finally, if vehicles, planes, etc. cannot reach their destinations, flights may be delayed or cancelled. Be sure that planes have a clear and simple path from the runway to the terminal plane stands, and make sure that all cargo, turnaround, and plane maintain vehicles can reach all hangars / plane stands.

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CREDITS
SunStorm Interactive Producer Gary McNickle Lead Programmer Rob Underwood AI Programmer Pepper Miller Programmer Mike Kraack

Take Two Interactive Vice President of Publishing Chris Mate Producer Tim Beggs Artists Michael Yeiser Steve Estes Shawn Sullivan Scenarios Scott Vail Lead Tester & Production Assistance Scott Vail Quality Assurance Manager Phil Santiago Quality Assurance Supervisor Frank Kirchner Testers Josh Noll, Chuck Franklin, Lisa Nawrot, Tom McConologue, Greg Peeler, Josh Rose

Take Two Interactive (cont.) Tech Support Patty Saneman, Kathy Young, Pete Stewart, Dave Thomas, Dan Karp, John Martinez, Ryan Ogle, Mykel Ranere, Judy Pentz Special Thanks Brian Weber, Linda Wratchford, Peg Zoltan, Patty Santiago, Diana Ranere, Melissa Voggenhauer

Global Star Software President Damian Cristiani Director, Product Development Jeff Quinn Producer/Production Mgr. Heidi Amsler Associate Producer Ray Baun Marketing Matthew Wood Art Director Derrick Wilson Graphic Artist Kimm Stewart

Programmer Dustin Russell

Programmer William Wetherill

Programmer Chris Brooks

TECHNICAL SUPPORT INFORMATION Our Technical Support team is available:

E-mail: esupport@take2baltimore.com Web: www.globalstarsoftware.com

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