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Edits faces and edges of 3D solid objects. Access Methods Ribbon: Home tab Solid Editing panel.

Menu: Modify Solid Editing Summary You can extrude, move, rotate, offset, taper, copy, delete, and assign colors and materials to faces. You can also copy and assign colors to edges. You can imprint, separate, shell, clean, and check the validity of the entire 3D solid object (body). You cannot use SOLIDEDIT with mesh objects. However, if you select a closed mesh object, you will be prompted to convert it to a 3D solid. List of Prompts The following prompts are displayed. Enter a solids editing option [Face/Edge/Body/Undo/Exit] <eXit>:
Face

Face Edits selected 3D solid faces by extruding, moving, rotating, offsetting, tapering, deleting, copying, or changing their color. Enter a face editing option [Extrude/Move/Rotate/Offset/Taper/Delete/Copy/coLor/mAterial/ Undo/eXit]: Face: Extrude Extrude Extends a 3D solid face in the X, Y, or Z direction. You can change the shape of the object by moving its faces.

Select faces. Specifies which faces to modify. Undo Remove Remove Removes previously selected faces from the selection set. Remove faces. Removes the selected face from the solid object.

Undo Add All Undo Cancels the selection of the faces you added most recently to the selection set and redisplays the prompt.

Add Adds faces you select to the selection set.

Undo Remove All All Selects all faces and adds them to the selection set.

Select faces. Selects specific faces (instead of all of them). Undo Remove Height of extrusion Sets the direction and distance of the extrusion. Entering a positive value extrudes the face in the direction of its normal. Entering a negative value extrudes the face in the direction opposite to its normal. Angle of taper for extrusion. Specify an angle between -90 and +90 degrees.

Tapering the selected face with a positive angle tapers the face in, and a negative angle tapers the face out. The default angle, 0, extrudes the face perpendicular to its plane. All selected faces in the selection set are tapered to the same value. If you specify a large taper angle or height, you can cause the face to taper to a point before it reaches the extrusion height. Path Sets a path for the extrusion path based on a specified line or curve. All the profiles of the selected face are extruded along the chosen path to create the extrusion. Select an extrusion path.

Lines, circles, arcs, ellipses, elliptical arcs, polylines, or splines can be paths. The path should not lie on the same plane as the face, nor should it have areas of high curvature. The extruded face starts from the plane of the profile and ends on a plane perpendicular to the path at the path's endpoint. One of the endpoints of the path should be on the plane of the profile; if not, the path is moved to the center of the profile. If the path is a spline, the path should be perpendicular to the plane of the profile and at one of the endpoints of the path. If not, the profile is rotated to be perpendicular to the spline path. If one of the endpoints of the spline is on the plane of the face, the face is rotated about the point; otherwise, the spline path is moved to the center of the profile and the profiles are rotated about its center. If the path contains segments that are not tangent, the object is extruded along each segment and then the joint along the plane is mitered, bisecting the angle formed by the segments. If the path is closed, the profile lies on the miter plane. This allows the start and end sections of the solid to match up. If the profile is not on the miter plane, the path is rotated until it is on the miter plane. Face: Move Move

Moves the selected face on a 3D solid object to a specified height or distance. You can select multiple faces at one time.

Select faces Undo. Cancels selection of the faces that you selected most recently. Remove All You can change the shape of the object by moving its faces. This option is recommended for minor adjustments.

Select faces Specifies the face to be moved. Base point of displacement. Sets the base point for the move. If you specify a single point, usually entered as a coordinate, and then press Enter, the coordinate is used as the new location. Second point of displacement. Sets a displacement vector that indicates how far the selected face is moved and in what direction. Face: Rotate Rotate Rotates one or more faces or a collection of features on a solid about a specified axis. You can change the shape of the object by rotating its faces. This option is recommended for minor adjustments. Select faces (rotate) Undo. Cancels selection of the faces that you selected most recently. Remove All Select faces (rotate) Rotates the face according to the specified angle and axis.

In the drawing area, select one or more faces. Axis point Axis by object View Xaxis, Yaxis, Zaxis 2Point Axis point, 2Point Sets two points to define the axis of rotation.

Pressing Enter at the main Rotate prompt displays the following prompts. Specifying a point at the main prompt skips the prompt for the first point: First point on the rotation axis. Sets the first point on the axis of revolution. Second point on the rotation axis. Sets the second point on the axis. Rotation angle Reference

Axis by object Aligns the axis of rotation with an existing object. You can select the following objects: Line: Aligns the axis with the selected line. Circle: Aligns with the 3D axis of the circle (perpendicular to the plane of the circle and passing through the center of the circle). Arc: Aligns with the 3D axis of the arc (perpendicular to the plane of the arc and passing through the center of the arc). Ellipse: Aligns with the 3D axis of the ellipse (perpendicular to the plane of the ellipse and passing through the center of the ellipse). 2D polyline: Aligns with the 3D axis formed by the polyline start points and endpoints. 3D polyline: Aligns with the 3D axis formed by the polyline start points and endpoints. Spline: Aligns with the 3D axis formed by the spline's start points and endpoints. View Aligns the axis of rotation with the viewing direction of the current viewport that passes through the selected point. Origin of rotation Rotation angle Reference Xaxis, Yaxis, Zaxis Aligns the axis of rotation with the axis (X, Y, or Z) that passes through the selected point.

Origin of rotation Rotation angle Reference Origin of rotation Sets the point of rotation. Rotation angle Reference Rotation angle Rotates the object about the selected axis the specified amount from the current orientation. Reference Specifies the reference angle and the new angle. Reference (starting) angle. Sets the start point for the angle. Ending angle. Sets the endpoint for the angle. The difference between the starting angle and the ending angle is the computed rotation angle. Face: Offset Offset Offsets faces equally by a specified distance or through a specified point. A positive value increases the size or volume of the solid. A negative value decreases the size or volume of the solid. Select faces (offset) Undo Remove All Select faces (offset) Specifies the faces you want to offset. NoteThe size of holes inside a solid object that is offset decreases as the volume of the solid increases.

Specify the offset distance. Sets a positive value to increase the size of the solid or a negative value to decrease the size of the solid. Face: Taper Taper

Tapers faces on a 3D solid at a specified angle. The rotation of the taper angle is determined by the selection sequence of the base point and second point along the selected vector.

A positive angle tapers the face in, and a negative angle tapers the face out. The default angle, 0, extrudes the face perpendicular to its plane. All selected faces in the selection set are tapered to the same value.

Select faces (taper) Undo Remove All Select faces (taper) Specifies the faces to be tapered and then sets the slope of the taper. Base point. Sets the first point for determining the plane. Another point along the axis of tapering. Sets the orientation of the axis that determines the direction of the taper. Taper angle. Specify an angle between -90 and +90 degrees to set the slope of the taper from the axis. Face: Delete Delete Deletes or removes faces, including fillets and chamfers. Use this option to remove and later modify filleted and chamfered edges. The face is not deleted if the change results in a non-valid 3D solid.

Select faces (copy) Undo. Cancels the selection of the faces that you selected most recently. Remove All Select faces (delete) Specifies the face to be removed. The face must be in a location that can be filled by surrounding faces after it is removed. Face: Copy Copy Copies faces as a region or a body. If you specify two points, SOLIDEDIT uses the first point as a base point and places a single copy relative to the base point. If you specify a single point (usually entered as a coordinate) and then press Enter, SOLIDEDIT uses the coordinate as the new location.

Creates a new object with the original orientation and profile of the face. The result can be used as a reference to create a new 3D solid. Select faces (copy) Undo. Cancels the selection of the faces that you selected most recently. Remove All Select faces (copy) Specifies the face to be copied. Base point or displacement. Sets the first point to determine the distance and direction for the placement of the copied face (displacement). Second point of displacement. Sets the second displacement point. Face: Color Color

Changes the color of faces. Colored faces can be used to highlight details within a complex 3D solid model. Select faces (color) Undo. Cancels the selection of the faces that you selected most recently. Remove All Select faces (color) Specifies the faces to be modified. The Select Color dialog box is displayed. Face: Material Material Assigns a material to selected faces. Select faces (material) Undo. Cancels the selection of the faces that you selected most recently. Remove All Select faces (material) Specifies the faces to be modified. The Select Color dialog box is displayed. Enter new material name. Enter the name of the material to be assigned to the selected face. (The name of a material can be found by opening the Materials window and selecting the material swatch to display the name in the Name field.) ByLayer. Assigns the material based on the layer assignment. Face: Undo Reverses actions as far back as the beginning of the SOLIDEDIT session. Face: Exit Exits the face-editing options and displays the Enter a Solids Editing Option prompt.
Edge

Select Edges (copy) Undo Remove Base point of displacement. Sets the first point for determining where the new object is placed. Second point of displacement. Sets the relative direction and distance for the new object. Remove edges. Removes the edges you select from the current selection set. Undo Add Select Edges (copy) Undo Remove


Body

Select edges (color) Undo Remove Select a 3D solid. Specifies the 3D solid to be imprinted. Select an object to imprint. Specifies an object that overlaps the first selection. Delete the source object. Specifies whether the object to imprint is removed when the operation is complete. Remove faces. Specifies the face subobjects to be removed when the object is shelled. Undo. Reverses the last action. Add. Press Ctrl+click an edge to indicate which faces to retain. All. Temporarily selects all faces for removal. You can then use Add to add the faces you want to retain.

Select a 3D object (check). Specifies the 3D solid object to be validated. If the object is valid, the following prompt is displayed: This object is a valid ShapeManager solid.
Undo Exit

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