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3. Translate PENTA by
about Q.
Use construction tools to locate the line of reflection, . Explain your method.
D D E C C E B A B A
In Exercises 912, draw each polygon and identify the type(s) of symmetry in each. Draw all lines of reflection and mark centers of rotation.
9. Rhombus 10. Parallelogram 11. Isosceles trapezoid 12. Square
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In Exercises 13, draw the image according to the rule and identify the type of transformation.
1. (x, y) (x, y)
y 6 4 4 2 6 4 2 2 4 6 4 2 4 6 x 8 4 4 x 4 2 2 4 4 2 2 4 6 x 8 6
2. (x, y) (x 4, y 6)
y
3. (x, y) (4 x, y)
y
In Exercises 4 and 5, the Harbour High Geometry Class is holding a Fence Race. Contestants must touch each fence at some point as they run from S to F. Use your geometry tools to draw the shortest possible race path.
4.
Fence
5.
Fence 1
S F Fence 2
In Exercises 68, complete the ordered pair rule that transforms each triangle to its image. Identify the transformation. Find all missing coordinates.
6. (x, y) (_____, _____)
y B R B(5, 2) (5, 2) C A(8, 2) x x C A(5, 4) Q(2, 1) Q(2, 1) P(7, 3) R(3, 0) P T
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In Exercises 18, name the single transformation that can replace the composition of each set of multiple transformations.
1. Translation by 4, 1, followed by 2, 3, followed by 8, 7 2. Rotation 60 clockwise, followed by 80 counterclockwise, followed
line q
5. Reflection across vertical line n, followed by reflection across vertical
line p
7. Translation by 6, 0, followed by reflection across the y-axis 8. Reflection across the y-axis, followed by translation by 6, 0
In Exercises 911, copy the figure onto your paper and use your geometry tools to perform the given transformation.
R P O T
10. Locate P, the reflected image across k, and P , the reflected image
of P across . Find the distance between and k and give a single transformation that maps P to P .
k P
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1. Find n.
2. Find n.
Regular 10-gon
Regular n-gon
Square
Regular n-gon
your explanation.
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1. Trace the quadrilateral at right (or draw a similar one). Make the
outline dark. Set another piece of paper on top of the quadrilateral and, by tracing, create a tessellation. (Hint: Trace vertices and use a straightedge to connect them.)
Allow no more than three dots inside the figure. Tessellate the entire paper with your quadrilateral. Color and shade your tessellation.
to coincide, as in these wooden deck patterns. Use graph paper to create your own non-edge-to-edge tiling.
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