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CLASSSKILLS

Swordsman(Select1)
Swordsmanship(PASSIVESKILL):+1toallswords Riposte:Cangeta+1todefensewhenusingabladetoDefend.Swordsmancanalsoreceive anAttackofOpportunityiftheyhaveacriticalblock. Dualwielding:Proficiencyinhandlingtwoswordsatonce.1d6+1d6inasingleturn.Iftwo weaponsinhand,Swordsmanisunabletoblock. Vanguard:Canuseashieldintheiroffhand.Shieldscanblockandalsododamage.Blocking withashieldismoreeffectivethanblockingwithaweapon.Offersabilitytotakedamagefora partymemberandblock.

Berserker[Beastkin/NightwalkerOnly] (Select2)
Rush:Abilitytofightwhileignoringasinglestatuseffectforasingleturn.Onlyactivatedonceper battle. LastBreath:Iftheirhealthreaches0theyhave1turntostayaliveandFinishtheirenemy.If theyslaytheirenemyinthatturntheyarebroughtbackto1HPandareincriticalcondition.Can onlybeusedonce. Bloodrage:Ifyouweredealtdamagethisturn,takethedamageyoutookandadditontoyour attackroll.(2perbattle) DefendingtheWeak:Berserkercantakefulldamageofanotherpartymemberiftheyare unabletoblock.

Ranger(Select2)
ThroughtheHeart:Atwoturnability.Archersspendtheirfirstturnstudyingtheweakspotof theirenemy.Ontheirsecondturn,theyattacktheirenemyandtreattheirattacklikeacritical strike.Thisabilitycanbesilencedandstoppedasitisconsideredachannel. EnchantedArrows:Theabilitytoechantnormalarrowstodealelementaldamage(+1). Elementsmustbechosenbeforebattlehasbegun.(Elementsareasfollows:Fire,Water,Earth, Wind,ShockandIce) HunteroftheWilds:Abilitytoseesignsofenemyactivity.Allowsforpreemptivestrikeson enemyhordes. AnimalCompanion:AllowsafamiliartotravelwiththeRanger.Dependingonthesize,the animalcanattackandcanalsoholdsomeequipment.

Gunner(All3Gunnerskillsare automaticallyequipped)
Aim:Gunnerexpendsoneturntolockontoatarget.NoChallengerollrequired.Damageis dealeddirectlytoanenemy.Canbeinterrupted. SleightofHand:Increasesreloadtime.(Ex.IfDoubleShotisused,insteadoftakinganother turntoreload,Gunnercanreloadrightaftertheattackisinitiated.)Canonlybeusedonceina fight. DuckandCover:AllowsGunnertotakecoverbehinddebrisandfiretheirweaponswiththeir normalaccuracy.

Cleric(Choose2)
VoiceofRevelation:Cleric'sarecapableof'seeing'themaximumHPofanenemyaswellas anyobviousweaknesses. Consecrate:TheClericpraystohis/hergodandthegroundaroundtheClericturnsholy. Anythingwithina15ftradiusoftheClericwillbehealed1d4perturn.Inaddition,anyenemy withinthisradiuswillbehurt1d4perturn. TheGoodWillRest:Afterobtainingvictoryinbattle,everyonewithin10ftoftheClericwill restore1d6HP. SacredHand:TheClericdeals1d6plustheCleric'sleveldamagetoasingletarget.Shouldthis targetbeanAllyitwillhealtheminstead. ChosenOne'sGuide:IfaClericshouldattacksomeonethatisagainsttheirgod/goddess,they willdealdoubledamage.Inaddition,iftheyareversingsomeonewhoisatwarwiththeir God/Goddess,theywilltakedoubledamageanddamagedelttosaidenemywillbehalfed. HolyWeaponsoftheTrade:AClericcanmakeaHolyweaponforthemselves.(Holy Weaponsdealextra+2pointsofdamage)

Magus(Choose2)
Focus:AMaguscanchanneltheirenergyintotheirnextspelltoadd3+todamage. Dispell:TheMagusmaynegateamagicaleffectwhosecenterisnomorethan2feetfromhis hand. SenseCharm:Themagusisabletodetectenchantmentsonpeopleorobjectsbytouching them. Enchantment:Theabilitytochantanalliesweaponoronesownwithanelement(Fire,Water, Earth,Wind,ShockandIce)orastatuseffect(Poison,Paralysis,etc.)

Freelancer
JackofAllTrades:Theabilitytoequipanyandallweapons,evenClassspecific.

Monk(Choose2)
ProtectionBarrier:Drawingalineinthedust,theMonkbecomesabletokeepmosthostile forcesoutsideaslongastheyarenotonahigherlevelthanhim. PurifyingSeal:Usingblessedink,theMonkisabletoremovecurses,poison,paralysisorpretty muchanynegativepropertyfrompeopleorobjectsaslongashehastimetodrawtheneeded amountofsymbols.Complexityofthesealincreaseswithseverityoftheaffliction. BodyMastery:Theabilitytodiscernaweakpointonatargetandattack.Whenphysicalattacks aresuccessful,rolla1d6.Ifthechallengeismet,theopponentisstaggered.Canbeusedtwice inbattle. Mind'sEye:Thecapabilityto'feel'theflowofcombat.Canbeusedonceperbattle.TheMonk canfindanopeningandcleanlydodgeasinglemeleeattackwithoutaddinginDEX.

Rogue(Choose2)
ConcealPresence:Theabilitytosneakbytargetsundetected.Onlyworksifcombathasnot beeninitiated. Lockpicking:Rogue'sareabletobreakintolockedchestsanddoorswithouttheuseofakey. Aslongastheyhavelockpicks,theyareabletoopenanykindoflocks,evenenchantedones. Hinder:Rogue'sarecapableofinterferingwithanopponentsattempttodefendthemselves.1 toenemyCONnextturn. Movement:IncreasedmovementspeedfortheRogueclass.+1toDEX.

Dragoon[DracovinOnly](Choose2)
Jump:Dragoonhavetheabilitytoleap/flyintotheairtoavoidtakingdamage.Onthefirstturn, theyprepareforflight.Onthesecondturn,theDragoonascendsintotheair.Onthelastthey comedownwithlanceinhandtodeal2x(DMG)totarget. DragonRush:DragooncandeclareattackasaDragonRushandchargethroughenemies. WilldealarmorpiercingdamageanddealaWISBonusaswellasanadditional+2indamage calculation. FleetFoot:WhenaDragoonchoosesnottotakeactionforoneturn,theirDEXwillreceivea+3 bonuswhencalculatedintoadodgeattempt. Tension:Byfocusingtheirinnerspirit,aDragooncanaddSTRmodifierstotheirnextphysical attack.(+2>+4>+6(Max))DoesnotstackforJumporDragonRush.

Trickster[Human/ElfOnly](Choose1)
SkillTheft:Trickstersareableto'observe'duringbattleandstealthemagicandskillsof enemies,thenusethoseskillsandmagicagainstthem. Recourse:Theabilityto'trick'eventimetogetanotherchance.Ifarollfails,Tricksterisallowed torollasecondtimeforanotherchance.Usedonceeverybattle. Illusionist:Trickstersarecapableoffoolingtheopponentseyeswithcheapmagictricks! EnemiesWISishalvedfortwoturns.Onlyusedonceperbattle. Mime:Tricksteriscapableofmimikingthelastattack/skill/magicdonebyanallythisturn.

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