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Pedagogical roles for video in online learning

March 10, 2012 By Tony Bates http://www.tonybates.ca/2012/03/10/pedagogical-roles-for-video-in-online-learning/

The underuse of video in post-secondary online learning


Video is not being used enough in online learning in post-secondary education. When used it is often an afterthought or an extra, rather than an integral part of the design, or is used merely to replicate a classroom lecture, rather than exploiting the unique characteristics of video. Many universities and colleges for many years before the advent of the Internet had audiovisual production facilities. With the possible exception of medicine and related health areas, they were generally poorly used, with the focus often being on replicating lectures through video or audio conferencing, rather than creating videos that provided a different role from a lecture. One reason was the high cost of the equipment: cameras, editing facilities, and the time it took to make a professional product. However, in recent years the cost of making video has dropped dramatically, particularly regarding equipment, although high quality production sill requires professionally trained production staff.

Why is video underused?


One can speculate on the reasons for the low use of video in higher education teaching, despite the much lower cost:

university education is primarily about abstraction, and text is considered more appropriate for abstraction, general principles, and meta-knowledge it is too expensive or too much work for faculty instructors experience of higher education is primarily text-based so they are not aware of the potential of video for teaching

Video on the Internet


One of the many unique features of the Internet is that it incorporates multiple media forms such as text, still graphics, audio, video, animation and simulations. Each of these media forms enable knowledge to be represented in different ways, and perhaps more importantly, enable different forms of interaction with learners. Despite the obvious importance of this, there is very little research about the relationship between different media formats and online learning on which to base design decisions.

Researching the unique characteristics of video


In the meantime, I am going to draw on some pretty old research that my research team and I did when at the British Open University, where courses were deliberately designed with print, audio (both in the form of broadcast radio and specially designed audio cassettes), and video (mainly broadcast television). The broadcast programs were made by the BBC, whose producers had degrees in the subject matter that they were making programs for, as well as being trained as broadcast producers with a focus on exploiting the strengths of the media in which they were working. At the same time, my research team not only interviewed faculty and BBC producers, but also conducted interviews and focus groups with students about how they made use of the media within their studies. From this research, we developed guidelines for the Open Universitys Broadcast and Audio-Visual Sub-Committee based on the advantages of television and audio over printed text and home experiment kits. The list was first published in Bates (1984), and reproduced in Bates (2005).

Video
1. To demonstrate experiments or experimental situations, particularly: (a) where equipment or phenomena to be observed are large, microscopic, expensive, inaccessible, dangerous or difficult to observe without special equipment (thanks to Clint Lalonde for directing me to the video example) (b) where the experimental design is complex

(c) where the measurement of experimental behaviour is not easily reduced to a single scale or dimension (e.g. human behaviour) (d) where the experimental behaviour may be influenced by uncontrollable but observable variables 2. To illustrate principles involving dynamic change or movement

3. To illustrate abstract principles through the use of specially constructed physical models 4. 5. To illustrate principles involving three-dimensional space To use animated, slow-motion, or speeded-up video to demonstrate changes over time

6. To teach certain advanced scientific or technological concepts (such as theories of relativity or quantum physics) without students having to master highly advanced mathematical techniques, through the use of models and/or animation

7.

To substitute for a field visit, to:

(a) provide students with an accurate, comprehensive visual picture of the site, in order to place their study in context (b) to demonstrate the relationship between different elements of the system being viewed (e.g. production processes, ecological balance) (c) to assist students to differentiate between different classes or categories of phenomena in situ (d) to observe differences in scale and process between laboratory and mass-production techniques 8. To bring students primary resource or case-study material, i.e. recording of naturally occurring events which, through editing and selection, demonstrate or illustrate principles covered elsewhere in the course. This may be used in several ways: (a) to enable students to recognize naturally occurring phenomena or classifications (e.g. teaching strategies, mental disorders, classroom behaviour) in context (b) to enable students to analyse a situation, using principles covered elsewhere in the course; or to test students ability to analyse phenomena in context (c) to demonstrate ways in which abstract principles or concepts developed elsewhere in the course have been applied to real-world problems 9. (a) (b) (c) 10. (a) To demonstrate decision-making processes: by recording the decision-making process as it occurs by dramatization by simulation or role-playing To change student attitudes: by presenting material in a novel or unfamiliar perspective

(b) by presenting material in a dramatized form, enabling students to identify with someone with a different perspective 11. To demonstrate methods or techniques of performance (e.g. mechanical skills such as stripping and re-assembling a carburetor) 12. To interpret artistic performance (e.g. drama, spoken poetry, movies, paintings, sculpture, or other works of art) 13. To analyse through a combination of sounds and graphics the structure of music

14.

To teach sketching, drawing or painting techniques

15. To demonstrate the way in which instruments or tools can be used; to demonstrate the skills of craftsmen 16. To record and archive events that are crucial to the course, but which may disappear or be destroyed in the near future (e.g. Internet reportage of the Arab Spring) 17. To demonstrate practical activities to be carried out later by students

18. To synthesize, summarize or condense contextually and media rich information relevant to the course. It should be noted that such applications would normally include some text, still graphics and probably an audio commentary within the video, and the video would usually be linked to other media, such as text in web pages. The video at the start of this post could be considered an example of application (2) - To illustrate principles involving dynamic change or movement, but might also fit other applications.

References
Bates, A. (1985) Broadcasting in Education: An Evaluation London: Constables (out of print try a good library) Bates, A. (2005) Technology, e-Learning and Distance Education London/New York: Routledge

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